GdkDisplay Controls the keyboard/mouse pointer grabs and a set of GdkScreens #GdkDisplay objects purpose are two fold: To grab/ungrab keyboard focus and mouse pointer To manage and provide information about the #GdkScreen(s) available for this #GdkDisplay #GdkDisplay objects are the GDK representation of the X Display which can be described as a workstation consisting of a keyboard a pointing device (such as a mouse) and one or more screens. It is used to open and keep track of various #GdkScreen objects currently instanciated by the application. It is also used to grab and release the keyboard and the mouse pointer. The GdkDisplay struct is the GDK representation of an X display. All its fields are private and should not be accessed directly. @Since: 2.2 @display_name: @Returns: @Returns: @display: @Returns: @display: @Returns: @display: @screen_num: @Returns: @display: @Returns: @display: @time_: @display: @time_: @display: @Returns: @display: @display: @display: @display: @display: @Returns: @display: @Returns: @display: @Returns: @display: @event: @display: @message_type: @func: @data: @display: @msec: @display: @distance: @display: @screen: @x: @y: @mask: @display: @win_x: @win_y: @Returns: A table of pointers to functions for getting quantities related to the current pointer position. Each #GdkDisplay has a table of this type, which can be set using gdk_display_set_pointer_hooks(). This is only useful for such low-level tools as an event recorder. Applications should never have any reason to use this facility @get_pointer: Obtains the current pointer position and modifier state. The position is given in coordinates relative to the window containing the pointer, which is returned in @window. @window_get_pointer: Obtains the window underneath the mouse pointer. Current pointer position and modifier state are returned in @x, @y and @mask. The position is given in coordinates relative to @window. @window_at_pointer: Obtains the window underneath the mouse pointer, returning the location of that window in @win_x, @win_y. Returns %NULL if the window under the mouse pointer is not known to GDK (for example, belongs to another application). @Since: 2.2 @display: @new_hooks: @Returns: @display: @Returns: @display: @Returns: @display: @Returns: @display: @width: @height: @display: @Returns: @gdkdisplay: the object which received the signal. @arg1: