Signals Object methods and callbacks. What are signals? Signals are a way to get notification when something happens and to customize object behavior according to the user's needs. Every signal is uniquely identified by a name, "class_name::signal_name", where signal_name might be something like "clicked" and class_name might be "GtkButton". Note that some other class may also define a "clicked" callback, so long as it doesn't derive from #GtkButton. When they are created, they are also assigned a unique positive integer, the signal id (1 is the first signal id- 0 is used to flag an error). Each is also tied to an array of types that describes the prototype of the function pointer(s) (handlers) you may connect to the signal. Finally, every signal has a default handler that is given by a function pointer in its class structure: it is run by default whenever the signal is emitted. (It is possible that a signal will be emitted and a user-defined handler will prevent the default handler from being run.) Signals are used by everyone, but they are only created on a per class basis-- so you should not call call gtk_signal_new() unless you are writing a new #GtkObject type. However, if you want to make a new signal for an existing type, you may use gtk_object_class_user_signal_new() to create a signal that doesn't correspond to a class's builtin methods. How are signals used? There are two basic actions in the signal handling game. If you want notification of an event, you must connect a function pointer and a data pointer to that signal; the data pointer will be passed as the last argument to the function (so long as you are using the default marshalling functions). You will receive a connection id, a unique positive integer corresponding to that attachment. Functions that want to notify the user of certain actions, emit signals. Basic Terminology signal A class method, e.g. GtkButton::clicked. More precisely it is a unique class-branch/signal-name pair. This means you may not define a signal handler for a class which derives from GtkButton that is called clicked, but it is okay to share signals names if they are separate in the class tree. default handler The object's internal method which is invoked when the signal is emitted. user-defined handler A function pointer and data connected to a signal (for a particular object). There are really two types: those which are connected normally, and those which are connected by one of the connect_after functions. The connect_after handlers are always run after the default handler. Many toolkits refer to these as callbacks. emission the whole process of emitting a signal, including the invocation of all the different handler types mentioned above. signal id The unique positive (nonzero) integer used to identify a signal. It can be used instead of a name to many functions for a slight performance improvement. connection id The unique positive (nonzero) integer used to identify the connection of a user-defined handler to a signal. Notice that it is allowed to connect the same function-pointer/user-data pair twice, so there is no guarantee that a function-pointer/user-data maps to a unique connection id. A brief note on how they work. The functions responsible for translating an array of #GtkArgs to your C compiler's normal semantics are called Marshallers. They are identified by gtk_marshal_return_value__parameter_list() for example a C function returning a gboolean and taking a gint can be invoked by using gtk_marshal_BOOL__INT(). Not all possibly combinations of return/params are available, of course, so if you are writing a #GtkObject with parameters you might have to write a marshaller. #GtkObject The base class for things which emit signals. @struct: @field: These configure the signal's emission. They control whether the signal can be emitted recursively on an object and whether to run the default method before or after the user-defined handlers. GTK_RUN_FIRST Run the default handler before the connected user-defined handlers. GTK_RUN_LAST Run the default handler after the connected user-defined handlers. (Handlers registered as "after" always run after the default handler though) GTK_RUN_BOTH Run the default handler twice, once before the user-defined handlers, and once after. GTK_RUN_NO_RECURSE Whether to prevent a handler or hook from reemitting the signal from within itself. Attempts to emit the signal while it is running will result in the signal emission being restarted once it is done with the current processing. You must be careful to avoid having two handlers endlessly reemitting signals, gtk_signal_n_emissions() can be helpful. GTK_RUN_ACTION The signal is an action you can invoke without any particular setup or cleanup. The signal is treated no differently, but some other code can determine if the signal is appropriate to delegate to user control. For example, key binding sets only allow bindings of ACTION signals to keystrokes. GTK_RUN_NO_HOOKS This prevents the connection of emission hooks to the signal. @GTK_RUN_FIRST: @GTK_RUN_LAST: @GTK_RUN_BOTH: @GTK_RUN_NO_RECURSE: @GTK_RUN_ACTION: @GTK_RUN_NO_HOOKS: Create a new signal type. (This is usually done in the class initializer.) @name: the event name for the signal, e.g. "clicked". @signal_flags: a combination of GTK_RUN flags specifying detail of when the default handler is to be invoked. You should at least specify #GTK_RUN_FIRST or #GTK_RUN_LAST. @object_type: the type of object this signal pertains to. It will also pertain to derivers of this type automatically. @function_offset: How many bytes the function pointer is in the class structure for this type. Used to invoke a class method generically. @marshaller: the function to translate between an array of GtkArgs and the native calling convention. Usually they are identified just by the type of arguments they take: for example, gtk_marshal_BOOL__STRING() describes a marshaller which takes a string and returns a boolean value. @return_val: the type of return value, or GTK_TYPE_NONE for a signal without a return value. @n_args: @Varargs: a list of GTK_TYPE_*, one for each parameter. @Returns: the signal id. @nparams: the number of parameter the handlers may take. Create a new signal type. (This is usually done in a class initializer.) This function take the types as an array, instead of a list following the arguments. Otherwise the same as gtk_signal_new(). @name: the name of the signal to create. @signal_flags: see gtk_signal_new(). @object_type: the type of GtkObject to associate the signal with. @function_offset: how many bytes the function pointer is in the class structure for this type. @marshaller: @return_val: the type of the return value, or GTK_TYPE_NONE if you don't want a return value. @n_args: @args: @Returns: the signal id. @nparams: the number of parameters to the user-defined handlers. @params: an array of GtkTypes, describing the prototype to the callbacks. Given the name of the signal and the type of object it connects to, get the signal's identifying integer. Emitting the signal by number is somewhat faster than using the name each time. It also tries the ancestors of the given type. @name: the signal's name, e.g. clicked. @object_type: the type that the signal operates on, e.g. #GTK_TYPE_BUTTON. @Returns: the signal's identifying number, or 0 if no signal was found. Given the signal's identifier, find its name. Two different signals may have the same name, if they have differing types. @signal_id: the signal's identifying number. @Returns: the signal name, or NULL if the signal number was invalid. Emit a signal. This causes the default handler and user-defined handlers to be run. Here is what gtk_signal_emit() does: 1. Calls the default handler and the user-connected handlers. The default handler will be called first if GTK_RUN_FIRST is set, and last if GTK_RUN_LAST is set. 2. Calls all handlers connected with the "after" flag set. @object: the object that emits the signal. @signal_id: the signal identifier. @Varargs: the parameters to the function, followed by a pointer to the return type, if any. Emit a signal. This causes the default handler and user-connected handlers to be run. @object: the object that emits the signal. @name: the name of the signal. @Varargs: the parameters to the function, followed by a pointer to the return type, if any. Emit a signal. This causes the default handler and user-connected handlers to be run. This differs from gtk_signal_emit() by taking an array of GtkArgs instead of using C's varargs mechanism. @object: the object to emit the signal to. @signal_id: the signal identifier. @args: @params: an array of GtkArgs, one for each parameter, followed by one which is a pointer to the return type. Emit a signal by name. This causes the default handler and user-connected handlers to be run. This differs from gtk_signal_emit() by taking an array of GtkArgs instead of using C's varargs mechanism. @object: the object to emit the signal to. @name: the name of the signal. @args: @params: an array of GtkArgs, one for each parameter, followed by one which is a pointer to the return type. This function aborts a signal's current emission. It will prevent the default method from running, if the signal was #GTK_RUN_LAST and you connected normally (i.e. without the "after" flag). It will print a warning if used on a signal which isn't being emitted. @object: the object whose signal handlers you wish to stop. @signal_id: the signal identifier, as returned by gtk_signal_lookup(). @i: @s: This function aborts a signal's current emission. It is just like gtk_signal_emit_stop() except it will lookup the signal id for you. @object: the object whose signal handlers you wish to stop. @name: the name of the signal you wish to stop. Attach a function pointer and user data to a signal for a particular object. The GtkSignalFunction takes a GtkObject as its first parameter. It will be the same object as the one you're connecting the hook to. The func_data will be passed as the last parameter to the hook. All else being equal, signal handlers are invoked in the order connected (see gtk_signal_emit() for the other details of which order things are called in). Here is how one passes an integer as user data, for when you just want to specify a constant int as parameter to your function: static void button_clicked_int(GtkButton* button, gpointer func_data) { g_print("button pressed: %d\n", GPOINTER_TO_INT(func_data)); } /* By calling this function, you will make the g_print above * execute, printing the number passed as `to_print'. */ static void attach_print_signal(GtkButton* button, gint to_print) { gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(button_clicked_int), GINT_TO_POINTER(to_print)); } @object: the object associated with the signal, e.g. if a button is getting pressed, this is that button. @name: name of the signal. @func: function pointer to attach to the signal. @func_data: value to pass as to your function (through the marshaller). @Returns: the connection id. @o: @s: @f: @d: Attach a function pointer and user data to a signal so that this handler will be called after the other handlers. @object: the object associated with the signal. @name: name of the signal. @func: function pointer to attach to the signal. @func_data: value to pass as to your function (through the marshaller). @Returns: the unique identifier for this attachment: the connection id. @o: @s: @f: @d: This function is for registering a callback that will call another object's callback. That is, instead of passing the object which is responsible for the event as the first parameter of the callback, it is switched with the user data (so the object which emits the signal will be the last parameter, which is where the user data usually is). This is useful for passing a standard function in as a callback. For example, if you wanted a button's press to gtk_widget_show() some widget, you could write: gtk_signal_connect_object(button, "clicked", gtk_widget_show, window); @object: the object which emits the signal. @name: the name of the signal. @func: the function to callback. @slot_object: the object to pass as the first parameter to func. (Though it pretends to take an object, you can really pass any gpointer as the #slot_object .) @Returns: the connection id. @o: @s: @f: @d: Attach a signal hook to a signal, passing in an alternate object as the first parameter, and guaranteeing that the default handler and all normal handlers are called first. @object: the object associated with the signal. @name: name of the signal. @func: function pointer to attach to the signal. @slot_object: the object to pass as the first parameter to #func. @Returns: the connection id. @o: @s: @f: @d: Attach a function pointer and user data to a signal with more control. @object: the object which emits the signal. For example, a button in the button press signal. @name: the name of the signal. @func: function pointer to attach to the signal. @unsupported: @data: the user data associated with the function. @destroy_func: function to call when this particular hook is disconnected. @object_signal: whether this is an object signal-- basically an "object signal" is one that wants its user_data and object fields switched, which is useful for calling functions which operate on another object primarily. @after: whether to invoke the user-defined handler after the signal, or to let the signal's default behavior preside (i.e. depending on #GTK_RUN_FIRST and #GTK_RUN_LAST). @Returns: the connection id. @marshal: the function marshal, see the gtkmarshall documentation for more details, but briefly: the marshaller is a function which takes the #GtkObject which emits the signal, the user data, the number of the arguments, and the array of arguments. It is responsible for calling the function in the appropriate calling convention. gtk_signal_default_marshaller is usually fine. (This shows up, for example, when worrying about matching c++ or other languages' calling conventions.) Attach a function pointer and another GtkObject to a signal. This function takes an object whose "destroy" signal should be trapped. That way, you don't have to clean up the signal handler when you destroy the object. It is a little less efficient though. (Instead you may call gtk_signal_disconnect_by_data(), if you want to explicitly delete all attachments to this object. This is perhaps not recommended since it could be confused with an integer masquerading as a pointer (through GINT_AS_POINTER).) @object: the object that emits the signal. @signal: @func: function pointer to attach to the signal. @func_data: pointer to pass to func. @alive_object: object whose death should cause the handler connection to be destroyed. @name: name of the signal. These signal connectors are for signals which refer to objects, so they must not be called after the object is deleted. Unlike gtk_signal_connect_while_alive(), this swaps the object and user data, making it suitable for use with functions which primarily operate on the user data. This function acts just like gtk_signal_connect_object() except it traps the "destroy" signal to prevent you from having to clean up the handler. @object: the object associated with the signal. @signal: @func: function pointer to attach to the signal. @alive_object: the user data, which must be an object, whose destruction should signal the removal of this signal. @name: name of the signal. Destroy a user-defined handler connection. @object: the object which the handler pertains to. @handler_id: the connection id. Destroy all connections for a particular object, with the given function-pointer and user-data. @object: the object which emits the signal. @func: the function pointer to search for. @data: the user data to search for. @o: @f: @d: Destroy all connections for a particular object, with the given user-data. @object: the object which emits the signal. @data: the user data to search for. @o: @d: Prevent an user-defined handler from being invoked. All other signal processing will go on as normal, but this particular handler will ignore it. @object: the object which emits the signal to block. @handler_id: the connection id. Prevent a user-defined handler from being invoked, by reference to the user-defined handler's function pointer and user data. (It may result in multiple hooks being blocked, if you've called connect multiple times.) @object: the object which emits the signal to block. @func: the function pointer of the handler to block. @data: the user data of the handler to block. @o: @f: @d: Prevent all user-defined handlers with a certain user data from being invoked. @object: the object which emits the signal we want to block. @data: the user data of the handlers to block. @o: @d: Undo a block, by connection id. Note that undoing a block doesn't necessarily make the hook callable, because if you block a hook twice, you must unblock it twice. @object: the object which emits the signal we want to unblock. @handler_id: the emission handler identifier, as returned by gtk_signal_connect(), etc. Undo a block, by function pointer and data. Note that undoing a block doesn't necessarily make the hook callable, because if you block a hook twice, you must unblock it twice. @object: the object which emits the signal we want to unblock. @func: the function pointer to search for. @data: the user data to search for. @o: @f: @d: Undo block(s), to all signals for a particular object with a particular user-data pointer @object: the object which emits the signal we want to unblock. @data: the user data to search for. @o: @d: Returns a connection id corresponding to a given signal id and object. One example of when you might use this is when the arguments to the signal are difficult to compute. A class implementor may opt to not emit the signal if no one is attached anyway, thus saving the cost of building the arguments. @object: the object to search for the desired user-defined handler. @signal_id: the number of the signal to search for. @may_be_blocked: whether it is acceptable to return a blocked handler. @Returns: the connection id, if a connection was found. 0 otherwise. @i: @s: @b: Returns a connection id corresponding to a given signal id, object, function pointer and user data. @object: the object to search for the desired handler. @signal_id: the number of the signal to search for. @may_be_blocked: whether it is acceptable to return a blocked handler. @func: the function pointer to search for. @data: the user data to search for. @Returns: the connection id, if a handler was found. 0 otherwise. @o: @s: @b: @f: @d: A marshaller that returns void and takes no extra parameters.