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<!-- ##### SECTION Title ##### -->
Animations

<!-- ##### SECTION Short_Description ##### -->
Animated images.

<!-- ##### SECTION Long_Description ##### -->
  <para>
    The &gdk-pixbuf; library provides a simple mechanism to load and represent
    animations. An animation is conceptually a series of frames to be displayed
    over time. Each frame is the same size. The animation may not be represented
    as a series of frames internally; for example, it may be stored as a 
    sprite and instructions for moving the sprite around a background. To display 
    an animation you don't need to understand its representation, however; you just
    ask &gdk-pixbuf; what should be displayed at a given point in time. 
  </para>

<!-- ##### SECTION See_Also ##### -->
  <para>
    #GdkPixbufLoader
  </para>

<!-- ##### SECTION Stability_Level ##### -->


<!-- ##### SECTION Image ##### -->


<!-- ##### STRUCT GdkPixbufAnimation ##### -->
<para>
An opaque struct representing an animation.
</para>


<!-- ##### STRUCT GdkPixbufAnimationIter ##### -->
<para>
An opaque struct representing an iterator which points to a
certain position in an animation.
</para>


<!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
<para>

</para>

@filename: 
@error: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
<para>

</para>

@animation: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
<para>

</para>

@animation: 


<!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
<para>

</para>

@animation: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
<para>

</para>

@animation: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_get_iter ##### -->
<para>

</para>

@animation: 
@start_time: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_is_static_image ##### -->
<para>

</para>

@animation: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_get_static_image ##### -->
<para>

</para>

@animation: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_iter_advance ##### -->
<para>

</para>

@iter: 
@current_time: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_delay_time ##### -->
<para>

</para>

@iter: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_iter_on_currently_loading_frame ##### -->
<para>

</para>

@iter: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_pixbuf ##### -->
<para>

</para>

@iter: 
@Returns: 


<!-- ##### STRUCT GdkPixbufSimpleAnim ##### -->
<para>
An opaque struct representing a simple animation.
</para>


<!-- ##### ARG GdkPixbufSimpleAnim:loop ##### -->
<para>

</para>

<!-- ##### FUNCTION gdk_pixbuf_simple_anim_new ##### -->
<para>

</para>

@width: 
@height: 
@rate: 
@Returns: 


<!-- ##### FUNCTION gdk_pixbuf_simple_anim_add_frame ##### -->
<para>

</para>

@animation: 
@pixbuf: 


<!-- ##### FUNCTION gdk_pixbuf_simple_anim_set_loop ##### -->
<para>

</para>

@animation: 
@loop: 


<!-- ##### FUNCTION gdk_pixbuf_simple_anim_get_loop ##### -->
<para>

</para>

@animation: 
@Returns: