diff options
Diffstat (limited to 'gs/src/msvc32.mak')
-rw-r--r-- | gs/src/msvc32.mak | 176 |
1 files changed, 102 insertions, 74 deletions
diff --git a/gs/src/msvc32.mak b/gs/src/msvc32.mak index 3fe4a79ad..15bf59e42 100644 --- a/gs/src/msvc32.mak +++ b/gs/src/msvc32.mak @@ -1,4 +1,4 @@ -# Copyright (C) 1991-1998 Aladdin Enterprises. All rights reserved. +# Copyright (C) 1991-1999 Aladdin Enterprises. All rights reserved. # # This file is part of Aladdin Ghostscript. # @@ -21,11 +21,12 @@ # All configurable options are surrounded by !ifndef/!endif to allow # preconfiguration from within another makefile. # -# Optimization /O2 seems OK with MSVC++ 4.1 & 5.0. +# Optimization /O2 seems OK with MSVC++ 4.1, but not with 5.0. # Created 1997-01-24 by Russell Lang from MSVC++ 2.0 makefile. # Enhanced 97-05-15 by JD # Common code factored out 1997-05-22 by L. Peter Deutsch. # Made pre-configurable by JD 6/4/98 +# Revised to use subdirectories 1998-11-13 by lpd. # ------------------------------- Options ------------------------------- # @@ -46,7 +47,7 @@ GS_DOCDIR=c:/gs # illegal escape. !ifndef GS_LIB_DEFAULT -GS_LIB_DEFAULT=.;c:/gs;c:/gs/fonts +GS_LIB_DEFAULT=.;c:/gs/lib;c:/gs/fonts !endif # Define whether or not searching for initialization files should always @@ -114,39 +115,33 @@ GSDLL=gsdll32 MAKEDLL=1 !endif -# Define the source, generated intermediate file, and object directories +# Define the directory for the final executable, and the +# source, generated intermediate file, and object directories # for the graphics library (GL) and the PostScript/PDF interpreter (PS). -# If only one of PSSRCDIR or GLSRCDIR defined, use the other as default. -# If neither defined, use .\ -!ifdef GLSRCDIR -!elseifdef PSSRCDIR -GLSRCDIR=$(PSSRCDIR) -!else -GLSRCDIR=. +!ifndef BINDIR +BINDIR=.\bin !endif -!ifndef PSSRCDIR -PSSRCDIR=$(GLSRCDIR) +!ifndef GLSRCDIR +GLSRCDIR=.\src !endif - -# If only one of PSOBJDIR or GLOBJDIR defined, use the other as default. -# If neither defined, use .\obj -!ifdef GLOBJDIR -!elseifdef PSOBJDIR -GLOBJDIR=$(PSOBJDIR) -!else +!ifndef GLGENDIR +GLGENDIR=.\obj +!endif +!ifndef GLOBJDIR GLOBJDIR=.\obj !endif -!ifndef PSOBJDIR -PSOBJDIR=$(GLOBJDIR) +!ifndef PSSRCDIR +PSSRCDIR=.\src !endif - -# If GLGENDIR undef'd, make = GLOBJDIR. If PSGENDIR undef'd, make = PSOBJDIR. -!ifndef GLGENDIR -GLGENDIR=$(GLOBJDIR) +!ifndef PSLIBDIR +PSLIBDIR=.\lib !endif !ifndef PSGENDIR -PSGENDIR=$(PSOBJDIR) +PSGENDIR=.\obj +!endif +!ifndef PSOBJDIR +PSOBJDIR=.\obj !endif # Define the directory where the IJG JPEG library sources are stored, @@ -166,7 +161,7 @@ JVERSION=6 !ifndef PSRCDIR PSRCDIR=libpng -PVERSION=96 +PVERSION=10002 !endif # Define the directory where the zlib sources are stored. @@ -176,23 +171,24 @@ PVERSION=96 ZSRCDIR=zlib !endif -# Define the configuration ID. Read gs.mak carefully before changing this. - -!ifndef CONFIG -CONFIG= -!endif - # Define any other compilation flags. !ifndef CFLAGS CFLAGS= !endif -# Define the name of the makefile -- used in dependencies. +# Do not edit the next group of lines. -!ifndef MAKEFILE -MAKEFILE=$(GLSRCDIR)\msvc32.mak -!endif +#!include $(COMMONDIR)\msvcdefs.mak +#!include $(COMMONDIR)\pcdefs.mak +#!include $(COMMONDIR)\generic.mak +!include $(GLSRCDIR)\version.mak +# The following is a hack to get around the special treatment of \ at +# the end of a line. +NUL= +DD=$(GLGENDIR)\$(NUL) +GLD=$(GLGENDIR)\$(NUL) +PSD=$(PSGENDIR)\$(NUL) # ------ Platform-specific options ------ # @@ -200,7 +196,7 @@ MAKEFILE=$(GLSRCDIR)\msvc32.mak # (currently, 4 & 5 are supported). !ifndef MSVC_VERSION -MSVC_VERSION = 5 +MSVC_VERSION=5 !endif # Define the drive, directory, and compiler name for the Microsoft C files. @@ -221,13 +217,26 @@ DEVSTUDIO=c:\msdev ! endif COMPBASE=$(DEVSTUDIO) SHAREDBASE=$(DEVSTUDIO) -!else +!endif + +!if $(MSVC_VERSION) == 5 ! ifndef DEVSTUDIO -DEVSTUDIO=c:\devstudio +#DEVSTUDIO=c:\program files\devstudio +DEVSTUDIO=c:\progra~1\devstu~1 ! endif COMPBASE=$(DEVSTUDIO)\VC SHAREDBASE=$(DEVSTUDIO)\SharedIDE !endif + +!if $(MSVC_VERSION) == 6 +! ifndef DEVSTUDIO +#DEVSTUDIO=c:\program files\microsoft visual studio +DEVSTUDIO=c:\progra~1\micros~2 +! endif +COMPBASE=$(DEVSTUDIO)\VC98 +SHAREDBASE=$(DEVSTUDIO)\Common\MSDev98 +!endif + COMPDIR=$(COMPBASE)\bin LINKDIR=$(COMPBASE)\bin RCDIR=$(SHAREDBASE)\bin @@ -278,12 +287,20 @@ FPU_TYPE=0 !endif +# Define the .dev module that implements thread and synchronization +# primitives for this platform. Don't change this unless you really know +# what you're doing. + +!ifndef SYNC +SYNC=winsync +!endif + # ------ Devices and features ------ # # Choose the language feature(s) to include. See gs.mak for details. !ifndef FEATURE_DEVS -FEATURE_DEVS=psl3.dev pdf.dev ttfont.dev +FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev !endif # Choose whether to compile the .ps initialization files into the executable. @@ -319,21 +336,27 @@ FILE_IMPLEMENTATION=stdio # devs.mak and contrib.mak for the list of available devices. !ifndef DEVICE_DEVS -DEVICE_DEVS=mswindll.dev mswinprn.dev mswinpr2.dev -DEVICE_DEVS2=epson.dev eps9high.dev eps9mid.dev epsonc.dev ibmpro.dev -DEVICE_DEVS3=deskjet.dev djet500.dev laserjet.dev ljetplus.dev ljet2p.dev ljet3.dev ljet4.dev -DEVICE_DEVS4=cdeskjet.dev cdjcolor.dev cdjmono.dev cdj550.dev pj.dev pjxl.dev pjxl300.dev -DEVICE_DEVS5=djet500c.dev declj250.dev lj250.dev jetp3852.dev r4081.dev lbp8.dev uniprint.dev -DEVICE_DEVS6=st800.dev stcolor.dev bj10e.dev bj200.dev m8510.dev necp6.dev bjc600.dev bjc800.dev -DEVICE_DEVS7=t4693d2.dev t4693d4.dev t4693d8.dev tek4696.dev -DEVICE_DEVS8=pcxmono.dev pcxgray.dev pcx16.dev pcx256.dev pcx24b.dev pcxcmyk.dev -DEVICE_DEVS9=pbm.dev pbmraw.dev pgm.dev pgmraw.dev pgnm.dev pgnmraw.dev pnm.dev pnmraw.dev ppm.dev ppmraw.dev -DEVICE_DEVS10=tiffcrle.dev tiffg3.dev tiffg32d.dev tiffg4.dev tifflzw.dev tiffpack.dev -DEVICE_DEVS11=bmpmono.dev bmp16.dev bmp256.dev bmp16m.dev tiff12nc.dev tiff24nc.dev -DEVICE_DEVS12=psmono.dev bit.dev bitrgb.dev bitcmyk.dev -DEVICE_DEVS13=pngmono.dev pnggray.dev png16.dev png256.dev png16m.dev -DEVICE_DEVS14=jpeg.dev jpeggray.dev -DEVICE_DEVS15=pdfwrite.dev pswrite.dev epswrite.dev pxlmono.dev pxlcolor.dev +DEVICE_DEVS=$(DD)mswindll.dev $(DD)mswinprn.dev $(DD)mswinpr2.dev +DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev +DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev +DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev +DEVICE_DEVS5=$(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev +DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev +DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev +DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev $(DD)pcxcmyk.dev +DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev +DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev +DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev +DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev +DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev +DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev +DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)epswrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev +# Overflow for DEVS3,4,5,6,9 +DEVICE_DEVS16=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev +DEVICE_DEVS17=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev +DEVICE_DEVS18=$(DD)jetp3852.dev $(DD)r4081.dev $(DD)lbp8.dev $(DD)uniprint.dev +DEVICE_DEVS19=$(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev +DEVICE_DEVS20=$(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev !endif # ---------------------------- End of options ---------------------------- # @@ -353,6 +376,11 @@ FPU_TYPE=1 FPU_TYPE=1 !endif +# Define the name of the makefile -- used in dependencies. + +MAKEFILE=$(GLSRCDIR)\msvc32.mak +TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\msvccmd.mak $(GLSRCDIR)\msvctail.mak $(GLSRCDIR)\winlib.mak $(GLSRCDIR)\winint.mak + # Define the files to be removed by `make clean'. # nmake expands macros when encountered, not when used, # so this must precede the !include statements. @@ -366,10 +394,10 @@ BEGINFILES2=$(GLOBJDIR)\gs*32*.exp $(GLOBJDIR)\gs*32*.ilk $(GLOBJDIR)\gs*32*.pdb # ----------------------------- Main program ------------------------------ # -GSCONSOLE_XE=$(GLOBJ)$(GSCONSOLE).exe -GSDLL_DLL=$(GLOBJ)$(GSDLL).dll +GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe +GSDLL_DLL=$(BINDIR)\$(GSDLL).dll -$(GLGEN)lib32.rsp: $(MAKEFILE) +$(GLGEN)lib32.rsp: $(TOP_MAKEFILES) echo /NODEFAULTLIB:LIBC.lib > $(GLGEN)lib32.rsp echo $(LIBDIR)\libcmt.lib >> $(GLGEN)lib32.rsp @@ -377,48 +405,48 @@ $(GLGEN)lib32.rsp: $(MAKEFILE) # The graphical small EXE loader $(GS_XE): $(GSDLL_DLL) $(DWOBJ) $(GSCONSOLE_XE) echo /SUBSYSTEM:WINDOWS > $(GLGEN)gswin32.rsp - echo /DEF:$(GLSRC)dwmain32.def /OUT:$(GS_XE) >> $(GLGEN)gswin32.rsp - $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(DWOBJ) @$(LIBCTR) $(GLOBJ)$(GS).res + echo /DEF:$(GLSRCDIR)\dwmain32.def /OUT:$(GS_XE) >> $(GLGEN)gswin32.rsp + $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(DWOBJ) @$(LIBCTR) $(GS_OBJ).res del $(GLGEN)gswin32.rsp # The console mode small EXE loader -$(GSCONSOLE_XE): $(OBJC) $(GLOBJ)$(GS).res $(GLSRC)dw32c.def +$(GSCONSOLE_XE): $(OBJC) $(GS_OBJ).res $(GLSRCDIR)\dw32c.def echo /SUBSYSTEM:CONSOLE > $(GLGEN)gswin32.rsp - echo /DEF:$(GLSRC)dw32c.def /OUT:$(GSCONSOLE_XE) >> $(GLGEN)gswin32.rsp + echo /DEF:$(GLSRCDIR)\dw32c.def /OUT:$(GSCONSOLE_XE) >> $(GLGEN)gswin32.rsp $(LINK_SETUP) - $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(OBJC) @$(LIBCTR) $(GLOBJ)$(GS).res + $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(OBJC) @$(LIBCTR) $(GS_OBJ).res del $(GLGEN)gswin32.rsp # The big DLL -$(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(GLOBJ)$(GSDLL).res $(GLGEN)lib32.rsp - echo /DLL /DEF:$(GLSRC)gsdll32.def /OUT:$(GSDLL_DLL) > $(GLGEN)gswin32.rsp +$(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(GSDLL_OBJ).res $(GLGEN)lib32.rsp + echo /DLL /DEF:$(GLSRCDIR)\gsdll32.def /OUT:$(GSDLL_DLL) > $(GLGEN)gswin32.rsp $(LINK_SETUP) - $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(ld_tr) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp @$(LIBCTR) $(GLOBJ)$(GSDLL).res + $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(ld_tr) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp @$(LIBCTR) $(GSDLL_OBJ).res del $(GLGEN)gswin32.rsp !else # The big graphical EXE -$(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(DWOBJNO) $(GLOBJ)$(GS).res $(GLSRC)dwmain32.def $(GLGEN)lib32.rsp +$(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(DWOBJNO) $(GSDLL_OBJ).res $(GLSRCDIR)\dwmain32.def $(GLGEN)lib32.rsp copy $(ld_tr) $(GLGEN)gswin32.tr echo $(GLOBJ)dwnodll.obj >> $(GLGEN)gswin32.tr echo $(GLOBJ)dwimg.obj >> $(GLGEN)gswin32.tr echo $(GLOBJ)dwmain.obj >> $(GLGEN)gswin32.tr echo $(GLOBJ)dwtext.obj >> $(GLGEN)gswin32.tr - echo /DEF:$(GLSRC)dwmain32.def /OUT:$(GS_XE) > $(GLGEN)gswin32.rsp + echo /DEF:$(GLSRCDIR)\dwmain32.def /OUT:$(GS_XE) > $(GLGEN)gswin32.rsp $(LINK_SETUP) - $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(GLGEN)gswin32.tr @$(LIBCTR) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp $(GLOBJ)$(GSDLL).res + $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(GLGEN)gswin32.tr @$(LIBCTR) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp $(GSDLL_OBJ).res del $(GLGEN)gswin32.tr del $(GLGEN)gswin32.rsp # The big console mode EXE -$(GSCONSOLE_XE): $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(OBJCNO) $(GLOBJ)$(GS).res $(GLSRC)dw32c.def $(GLGEN)lib32.rsp +$(GSCONSOLE_XE): $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(OBJCNO) $(GS_OBJ).res $(GLSRCDIR)\dw32c.def $(GLGEN)lib32.rsp copy $(ld_tr) $(GLGEN)gswin32c.tr echo $(GLOBJ)dwnodllc.obj >> $(GLGEN)gswin32c.tr echo $(GLOBJ)dwmainc.obj >> $(GLGEN)gswin32c.tr echo /SUBSYSTEM:CONSOLE > $(GLGEN)gswin32.rsp - echo /DEF:$(GLSRC)dw32c.def /OUT:$(GSCONSOLE_XE) >> $(GLGEN)gswin32.rsp + echo /DEF:$(GLSRCDIR)\dw32c.def /OUT:$(GSCONSOLE_XE) >> $(GLGEN)gswin32.rsp $(LINK_SETUP) - $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(GLGEN)gswin32c.tr @$(LIBCTR) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp $(GLOBJ)$(GS).res + $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(GLGEN)gswin32c.tr @$(LIBCTR) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp $(GS_OBJ).res del $(GLGEN)gswin32.rsp del $(GLGEN)gswin32c.tr !endif |