/* Copyright (C) 2015-2023 Artifex Software, Inc. All Rights Reserved. This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of the license contained in the file LICENSE in this distribution. Refer to licensing information at http://www.artifex.com or contact Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco, CA 94129, USA, for further information. */ #include #include #include #include "claptrap.h" #include "claptrap-impl.h" /* This is the actual guts of the per-pixel processing. * We use a static inline, so the compiler can optimise * out as many of the tests as possible. */ inline static void process_at_pixel(ClapTrap * gs_restrict ct, unsigned char * gs_restrict buffer, int x, int clips_on_x, int clips_on_y, int first_comp, int last_comp, int prev_comp, int comp, int line_offset, unsigned char *process) { /* We look at the pixel values on comp. * We look at the process values passed into us from prev_comp, and pass out * into comp. */ /* Use local vars to avoid pointer aliasing */ int width = ct->width; int height = ct->height; #ifndef NDEBUG int num_comp_lim = ct->num_comps-1; #endif int max_x_offset = ct->max_x_offset; int max_y_offset = ct->max_y_offset; int span = ct->span; int lines_in_buf = ct->lines_in_buf; unsigned char *linebuf = ct->linebuf; int y = ct->y; /* Some offsets we will use repeatedly */ int oc = x + comp * width; /* p != 0 if we need to be processed because a previous component shadows us. * If we're the first component then no one can shadow us. */ int p = (first_comp ? 0 : *process); int sx, sy, ex, ey, lo, v; unsigned char *pc; unsigned char *ppc; assert((first_comp != 1) ^ (prev_comp == -1)); assert((last_comp != 1) ^ (comp == ct->comp_order[num_comp_lim])); /* Work out the search region bounds */ sy = y - max_y_offset; if (clips_on_y && sy < 0) sy = 0; ey = y + max_y_offset; if (clips_on_y && ey >= height) ey = height-1; sx = x - max_x_offset; if (clips_on_x && sx < 0) sx = 0; ex = x + max_x_offset; if (clips_on_x && ex >= width) ex = width-1; /* We only need to check for shadowing lower components if we're * not the last last component (!last_comp). We can only need to process * here if we are not the first component (!first_comp) and * if (p != 0) then we need to search for the maximum local value * of this component. */ v = linebuf[line_offset + oc]; if (!last_comp || (!first_comp && p)) { int min_v, max_v; lo = sy % lines_in_buf; /* min_v only used if (!last_comp), max_v only used if (!first_comp), * but setting them unconditionally avoids warnings. */ min_v = max_v = v; pc = &linebuf[lo * span + comp * width + sx]; ex -= sx; for (sy = ey-sy; sy >= 0; sy--) { ppc = pc; for (sx = ex; sx >= 0; sx--) { int cv = *ppc++; if (!first_comp && cv > max_v) max_v = cv; else if (!last_comp && cv < min_v) min_v = cv; } pc += span; lo++; if (lo == lines_in_buf) { pc -= span * lines_in_buf; } } /* If we're not the last component, and we meet the criteria * the next component needs processing. */ if (!last_comp) { /* Process flag for next component inherits from this one */ int np = p; if (v > np && shadow_here(v, min_v, comp)) np = v; /* Update the next components process flag if required */ *process = np; #ifdef SAVE_PROCESS_BUFFER buffer[x] = np; return; #endif } if (!first_comp && p > v && trap_here(v, max_v, comp)) { if (max_v < p) p = max_v; v = p; } } buffer[x] = v; } int ClapTrap_GetLinePlanar(ClapTrap * gs_restrict ct, unsigned char ** gs_restrict buffer) { int max_y; int l_margin; int r_margin; int comp_idx; int prev_comp; int comp; int x; int line_offset; unsigned char *process; int num_comp_lim = ct->num_comps-1; /* Read in as many lines as we need */ max_y = ct->y + ct->max_y_offset; if (max_y > ct->height-1) max_y = ct->height-1; while (ct->lines_read <= max_y) { int bufpos = ct->span * (ct->lines_read % ct->lines_in_buf); int code = ct->get_line(ct->get_line_arg, &ct->linebuf[bufpos]); if (code < 0) return code; ct->lines_read++; } /* Now we have enough information to calculate the process map for the next line of data */ l_margin = ct->max_x_offset; r_margin = ct->width - ct->max_x_offset; if (r_margin < 0) { r_margin = 0; l_margin = 0; } x = (ct->y % ct->lines_in_buf); process = &ct->process[x * ct->width]; line_offset = x * ct->span; if (ct->y < ct->max_y_offset || ct->y >= ct->height - ct->max_y_offset) { unsigned char *p = process; /* Some of our search area is off the end of the bitmap. We must be careful. */ comp = ct->comp_order[0]; for (x = 0; x < l_margin; x++) { process_at_pixel(ct, buffer[comp], x, 1, 1, 1, 0, -1, comp, line_offset, p++); } for (; x < r_margin; x++) { process_at_pixel(ct, buffer[comp], x, 0, 1, 1, 0, -1, comp, line_offset, p++); } for (; x < ct->width; x++) { process_at_pixel(ct, buffer[comp], x, 1, 1, 1, 0, -1, comp, line_offset, p++); } for (comp_idx = 1; comp_idx < num_comp_lim; comp_idx++) { prev_comp = comp; p = process; comp = ct->comp_order[comp_idx]; for (x = 0; x < l_margin; x++) { process_at_pixel(ct, buffer[comp], x, 1, 1, 0, 0, prev_comp, comp, line_offset, p++); } for (; x < r_margin; x++) { process_at_pixel(ct, buffer[comp], x, 0, 1, 0, 0, prev_comp, comp, line_offset, p++); } for (; x < ct->width; x++) { process_at_pixel(ct, buffer[comp], x, 1, 1, 0, 0, prev_comp, comp, line_offset, p++); } } prev_comp = comp; p = process; comp = ct->comp_order[comp_idx]; for (x = 0; x < l_margin; x++) { process_at_pixel(ct, buffer[comp], x, 1, 1, 0, 1, prev_comp, comp, line_offset, p++); } for (; x < r_margin; x++) { process_at_pixel(ct, buffer[comp], x, 0, 1, 0, 1, prev_comp, comp, line_offset, p++); } for (; x < ct->width; x++) { process_at_pixel(ct, buffer[comp], x, 1, 1, 0, 1, prev_comp, comp, line_offset, p++); } } else { /* Our search area never clips on y at least. */ unsigned char *p = process; comp = ct->comp_order[0]; for (x = 0; x < l_margin; x++) { process_at_pixel(ct, buffer[comp], x, 1, 0, 1, 0, -1, comp, line_offset, p++); } for (; x < r_margin; x++) { process_at_pixel(ct, buffer[comp], x, 0, 0, 1, 0, -1, comp, line_offset, p++); } for (; x < ct->width; x++) { process_at_pixel(ct, buffer[comp], x, 1, 0, 1, 0, -1, comp, line_offset, p++); } for (comp_idx = 1; comp_idx < num_comp_lim; comp_idx++) { prev_comp = comp; p = process; comp = ct->comp_order[comp_idx]; for (x = 0; x < l_margin; x++) { process_at_pixel(ct, buffer[comp], x, 1, 0, 0, 0, prev_comp, comp, line_offset, p++); } for (; x < r_margin; x++) { process_at_pixel(ct, buffer[comp], x, 0, 0, 0, 0, prev_comp, comp, line_offset, p++); } for (; x < ct->width; x++) { process_at_pixel(ct, buffer[comp], x, 1, 0, 0, 0, prev_comp, comp, line_offset, p++); } } prev_comp = comp; p = process; comp = ct->comp_order[comp_idx]; for (x = 0; x < l_margin; x++) { process_at_pixel(ct, buffer[comp], x, 1, 0, 0, 1, prev_comp, comp, line_offset, p++); } for (; x < r_margin; x++) { process_at_pixel(ct, buffer[comp], x, 0, 0, 0, 1, prev_comp, comp, line_offset, p++); } for (; x < ct->width; x++) { process_at_pixel(ct, buffer[comp], x, 1, 0, 0, 1, prev_comp, comp, line_offset, p++); } } ct->y++; if (ct->y == ct->height) { ct->y = 0; ct->lines_read = 0; } return 0; }