# Copyright (C) 1989-1999 Aladdin Enterprises. All rights reserved. # # This file is part of AFPL Ghostscript. # # AFPL Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or # distributor accepts any responsibility for the consequences of using it, or # for whether it serves any particular purpose or works at all, unless he or # she says so in writing. Refer to the Aladdin Free Public License (the # "License") for full details. # # Every copy of AFPL Ghostscript must include a copy of the License, normally # in a plain ASCII text file named PUBLIC. The License grants you the right # to copy, modify and redistribute AFPL Ghostscript, but only under certain # conditions described in the License. Among other things, the License # requires that the copyright notice and this notice be preserved on all # copies. # $Id$ # makefile for (MS-Windows 3.1/Win32s / Windows 95 / Windows NT) + # Borland C++ 4.5 platform. # Borland C++Builder 3 platform (need BC++ 4.5 for 16-bit code) # ------------------------------- Options ------------------------------- # ###### This section is the only part of the file you should need to edit. # ------ Generic options ------ # # Define the directory for the final executable, and the # source, generated intermediate file, and object directories # for the graphics library (GL) and the PostScript/PDF interpreter (PS). BINDIR=bin GLSRCDIR=src GLGENDIR=obj GLOBJDIR=obj PSSRCDIR=src PSLIBDIR=lib PSGENDIR=obj PSOBJDIR=obj # Define the root directory for Ghostscript installation. AROOTDIR=c:/gs GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION) # Define the directory that will hold documentation at runtime. GS_DOCDIR=$(GSROOTDIR)/doc # Define the default directory/ies for the runtime # initialization and font files. Separate multiple directories with \;. # Use / to indicate directories, not a single \. GS_LIB_DEFAULT=$(GSROOTDIR)/lib\;$(AROOTDIR)/fonts # Define whether or not searching for initialization files should always # look in the current directory first. This leads to well-known security # and confusion problems, but users insist on it. # NOTE: this also affects searching for files named on the command line: # see the "File searching" section of Use.htm for full details. # Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended. SEARCH_HERE_FIRST=1 # Define the name of the interpreter initialization file. # (There is no reason to change this.) GS_INIT=gs_init.ps # Choose generic configuration options. # Setting DEBUG=1 includes debugging features (-Z switch) in the code. The # compiled code is substantially slower and larger. DEBUG=0 # Setting TDEBUG=1 includes symbol table information for the debugger, and # also enables stack checking. The compiled code is substantially slower # and larger. TDEBUG=0 # Setting NOPRIVATE=1 makes private (static) procedures and variables # public, so they are visible to the debugger and profiler. There is no # execution time or space penalty, just larger .OBJ and .EXE files. NOPRIVATE=0 # Define the names of the executable files. GS=gswin32 GSCONSOLE=gswin32c GSDLL=gsdll32 # Define the name of a pre-built executable that can be invoked at build # time. Currently, this is only needed for compiled fonts. The usual # alternatives are: # - the standard name of Ghostscript on your system (typically `gs'): BUILD_TIME_GS=gswin32c # - the name of the executable you are building now. If you choose this # option, then you must build the executable first without compiled fonts, # and then again with compiled fonts. #BUILD_TIME_GS=$(BINDIR)\$(GS) -I$(PSLIBDIR) # To build two small executables and a large DLL, use MAKEDLL=1. # To build two large executables, use MAKEDLL=0. MAKEDLL=1 # If you want multi-thread-safe compilation, set MULTITHREAD=1; if not, set # MULTITHREAD=0. MULTITHREAD=0 produces slightly smaller and faster code, # but MULTITHREAD=1 is required if you use any "asynchronous" output # drivers. MULTITHREAD=1 # Define the directory where the IJG JPEG library sources are stored, # and the major version of the library that is stored there. # You may need to change this if the IJG library version changes. # See jpeg.mak for more information. JSRCDIR=jpeg JVERSION=6 # Define the directory where the PNG library sources are stored, # and the version of the library that is stored there. # You may need to change this if the libpng version changes. # See libpng.mak for more information. PSRCDIR=libpng PVERSION=10008 # Define the directory where the zlib sources are stored. # See zlib.mak for more information. ZSRCDIR=zlib # Define the directory where the icclib source are stored. # See icclib.mak for more information ICCSRCDIR=icclib # Define any other compilation flags. CFLAGS= # Do not edit the next group of lines. #!include $(COMMONDIR)\bcdefs.mak #!include $(COMMONDIR)\pcdefs.mak #!include $(COMMONDIR)\generic.mak !include $(GLSRCDIR)\version.mak # The following is a hack to get around the special treatment of \ at # the end of a line. NUL= DD=$(GLGENDIR)\$(NUL) GLD=$(GLGENDIR)\$(NUL) PSD=$(PSGENDIR)\$(NUL) # ------ Platform-specific options ------ # # Define the drive, directory, and compiler name for the Borland C files. # BUILDER_VERSION=0 for BC++4.5, 3 for C++Builder3, 4 for C++Builder4 # COMPDIR contains the compiler and linker (normally \bc\bin). # INCDIR contains the include files (normally \bc\include). # LIBDIR contains the library files (normally \bc\lib). # COMP is the full C compiler name (bcc32 for Borland C++). # COMPCPP is the full C++ compiler path name (bcc32 for Borland C++). # COMPAUX is the compiler name for DOS utilities (bcc for Borland C++). # RCOMP is the resource compiler name (brcc32 for Borland C++). # LINK is the full linker path name (normally \bc\bin\tlink32). # Note that these prefixes are always followed by a \, # so if you want to use the current directory, use an explicit '.'. !ifndef BUILDER_VERSION !if $(__MAKE__) >= 0x520 # C++Builder4 BUILDER_VERSION=4 !elif $(__MAKE__) >= 0x510 # C++Builder3 BUILDER_VERSION=3 !else # BC++4.5 BUILDER_VERSION=0 !endif !endif !if $(BUILDER_VERSION) == 0 COMPBASE=c:\bc COMPBASE16=$(COMPBASE) !endif !if $(BUILDER_VERSION) == 3 COMPBASE=c:\Progra~1\Borland\CBuilder3 COMPBASE16=c:\bc !endif !if $(BUILDER_VERSION) == 4 COMPBASE=c:\Progra~1\Borland\CBuilder4 COMPBASE16=c:\bc !endif COMPDIR=$(COMPBASE)\bin INCDIR=$(COMPBASE)\include LIBDIR=$(COMPBASE)\lib COMP=$(COMPDIR)\bcc32 COMPCPP=$(COMP) RCOMP=$(COMPDIR)\brcc32 !if $(BUILDER_VERSION) == 0 COMPAUX=$(COMPDIR)\bcc !else COMPAUX=$(COMPDIR)\bcc32 !endif !if $(BUILDER_VERSION) == 4 LINK=$(COMPDIR)\ilink32 !else LINK=$(COMPDIR)\tlink32 !endif # If you don't have an assembler, set USE_ASM=0. Otherwise, set USE_ASM=1, # and set ASM to the name of the assembler you are using. This can be # a full path name if you want. Normally it will be masm or tasm. USE_ASM=0 ASM=tasm # Define the processor architecture. (always i386) CPU_FAMILY=i386 # Define the processor (CPU) type. (386, 486 or 586) CPU_TYPE=586 # Define the math coprocessor (FPU) type. # Options are -1 (optimize for no FPU), 0 (optimize for FPU present, # but do not require a FPU), 87, 287, or 387. # If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387, # since most of these CPUs include the equivalent of an 80387 on-chip; # however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if # you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0. # An xx87 option means that the executable will run only if a FPU # of that type (or higher) is available: this is NOT currently checked # at runtime. FPU_TYPE=387 # Define the .dev module that implements thread and synchronization # primitives for this platform. Don't change this unless you really know # what you're doing. SYNC=winsync # ------ Devices and features ------ # # Choose the language feature(s) to include. See gs.mak for details. FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev $(PSD)mshandle.dev $(GLD)pipe.dev # Choose whether to compile the .ps initialization files into the executable. # See gs.mak for details. COMPILE_INITS=0 # Choose whether to store band lists on files or in memory. # The choices are 'file' or 'memory'. BAND_LIST_STORAGE=file # Choose which compression method to use when storing band lists in memory. # The choices are 'lzw' or 'zlib'. lzw is not recommended, because the # LZW-compatible code in Ghostscript doesn't actually compress its input. BAND_LIST_COMPRESSOR=zlib # Choose the implementation of file I/O: 'stdio', 'fd', or 'both'. # See gs.mak and sfxfd.c for more details. FILE_IMPLEMENTATION=stdio # Choose the implementation of stdio: '' for file I/O and 'c' for callouts # See gs.mak and ziodevs.c/ziodevsc.c for more details. STDIO_IMPLEMENTATION= # Choose the device(s) to include. See devs.mak for details, # devs.mak and contrib.mak for the list of available devices. DEVICE_DEVS=$(DD)mswindll.dev $(DD)mswinprn.dev $(DD)mswinpr2.dev DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev DEVICE_DEVS5=$(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)epswrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev # Overflow for DEVS3,4,5,6,9 DEVICE_DEVS16=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev DEVICE_DEVS17=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev DEVICE_DEVS18=$(DD)jetp3852.dev $(DD)r4081.dev $(DD)lbp8.dev $(DD)uniprint.dev DEVICE_DEVS19=$(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev DEVICE_DEVS20=$(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev # ---------------------------- End of options ---------------------------- # # Define the name of the makefile -- used in dependencies. MAKEFILE=$(GLSRCDIR)\bcwin32.mak TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\winlib.mak $(GLSRCDIR)\winint.mak # Define the current directory prefix and shell invocations. D=\\ EXP= SH= # Define the arguments for genconf. CONFILES=-p %s+ -l $(GLGENDIR)\lib.tr CONFLDTR=-o # Define the generic compilation flags. PLATOPT= INTASM= PCFBASM= # Make sure we get the right default target for make. dosdefault: default $(BINDIR)\gs16spl.exe # Define the switches for the compilers. C_=-c O_=-o RO_=-fo # Define the compilation flags. !if $(CPU_TYPE)>500 ASMCPU=/DFOR80386 /DFOR80486 CPFLAGS=-DFOR80486 -DFOR80386 !else if $(CPU_TYPE)>400 ASMCPU=/DFOR80386 /DFOR80486 CPFLAGS=-DFOR80486 -DFOR80386 !else ASMCPU=/DFOR80386 CPFLAGS=-DFOR80386 !endif !if $(CPU_TYPE) >= 486 || $(FPU_TYPE) > 0 ASMFPU=/DFORFPU !else !if $(FPU_TYPE) < 0 ASMFPU=/DNOFPU !else ASMFPU= !endif !endif FPFLAGS= FPLIB= !if $(NOPRIVATE)!=0 CP=-DNOPRIVATE !else CP= !endif !if $(DEBUG)!=0 CD=-DDEBUG !else CD= !endif !if $(TDEBUG)!=0 CT=-v LCT=-v -m -s CO= # no optimization when debugging ASMDEBUG=/DDEBUG !else CT= LCT= CO=-Z -O2 !endif !if $(DEBUG)!=0 || $(TDEBUG)!=0 CS=-N !else CS= !endif !if $(MULTITHREAD)!=0 CMT=-tWM CLIB=cw32mt.lib !else CMT= CLIB=cw32.lib !endif # Specify function prolog type COMPILE_FOR_DLL=-WDE COMPILE_FOR_EXE=-WE COMPILE_FOR_CONSOLE_EXE=-WC # The -tWM is for multi-thread-safe compilation. GENOPT=$(CP) $(CD) $(CT) $(CS) $(CMT) CCFLAGS0=$(GENOPT) $(PLATOPT) $(CPFLAGS) $(FPFLAGS) $(CFLAGS) $(XCFLAGS) CCFLAGS=$(CCFLAGS0) CC=$(COMP) @$(GLGENDIR)\ccf32.tr CPP=$(COMPCPP) @$(GLGENDIR)\ccf32.tr !if $(MAKEDLL) WX=$(COMPILE_FOR_DLL) !else WX=$(COMPILE_FOR_EXE) !endif CC_WX=$(CC) $(WX) CC_=$(CC_WX) $(CO) CC_D=$(CC_WX) CC_INT=$(CC_WX) CC_LEAF=$(CC_) CC_NO_WARN=$(CC_) # No additional flags are needed for Windows compilation. CCWINFLAGS= # Define the files to be removed by `make clean'. # nmake expands macros when encountered, not when used, # so this must precede the !include statements. # ****** HACK ****** *.tr is still created in the current directory. BEGINFILES2=$(BINDIR)\gs16spl.exe *.tr # Include the generic makefiles. !include $(GLSRCDIR)\winlib.mak !include $(GLSRCDIR)\winint.mak # -------------------------- Auxiliary programs --------------------------- # # Compiler for auxiliary programs !if $(BUILDER_VERSION) == 0 CCAUX=$(COMPAUX) -ml -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O !else CCAUX=$(COMPAUX) -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O !endif CCAUX_TAIL= $(GLGENDIR)\ccf32.tr: $(TOP_MAKEFILES) echo -a1 -d -r -w-par -w-stu -G -N -X -I$(INCDIR) > $(GLGENDIR)\ccf32.tr echo $(CCFLAGS0) -DCHECK_INTERRUPTS >> $(GLGENDIR)\ccf32.tr $(ECHOGS_XE): $(GLSRCDIR)\echogs.c $(CCAUX) $(GLSRCDIR)\echogs.c $(CCAUX_TAIL) # Since we are running in a Windows environment with a different compiler # for the DOS utilities, we have to invoke genarch by hand. # For unfathomable reasons, the 'win' program requires /, not \, # in the name of the program to be run, and apparently also in any # file names passed on the command line (?!). $(GENARCH_XE): $(GLSRCDIR)\genarch.c $(GENARCH_DEPS) $(GLGENDIR)\ccf32.tr $(COMP) -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O $(GLSRCDIR)\genarch.c echo win $(AUXGENDIR)/genarch $(GLGENDIR)/arch.h >_genarch.bat echo ***** Run "_genarch.bat", then continue make. ***** $(GENCONF_XE): $(GLSRCDIR)\genconf.c $(GENCONF_DEPS) $(CCAUX) $(GLSRCDIR)\genconf.c $(CCAUX_TAIL) $(GENDEV_XE): $(GLSRCDIR)\gendev.c $(GENDEV_DEPS) $(CCAUX) $(GLSRCDIR)\gendev.c $(CCAUX_TAIL) $(GENHT_XE): $(PSSRCDIR)\genht.c $(GENHT_DEPS) $(CCAUX) $(GENHT_CFLAGS) $(PSSRCDIR)\genht.c $(CCAUX_TAIL) $(GENINIT_XE): $(PSSRCDIR)\geninit.c $(GENINIT_DEPS) $(CCAUX) $(PSSRCDIR)\geninit.c $(CCAUX_TAIL) # -------------------------------- Library -------------------------------- # # See winlib.mak # ----------------------------- Main program ------------------------------ # LIBCTR=$(GLGEN)libc32.tr GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe GSDLL_DLL=$(BINDIR)\$(GSDLL).dll $(LIBCTR): $(TOP_MAKEFILES) $(ECHOGS_XE) echo $(LIBDIR)\import32.lib $(LIBDIR)\$(CLIB) >$(LIBCTR) !if $(BUILDER_VERSION) == 0 # Borland C++ 4.5 will not compile the setup program, # since a later Windows header file is required. SETUP_TARGETS= !else SETUP_TARGETS=$(SETUP_XE) $(UNINSTALL_XE) !endif !if $(MAKEDLL) # The graphical small EXE loader $(GS_XE): $(GSDLL_DLL) $(DWOBJ) $(GSCONSOLE_XE)\ $(GS_OBJ).res $(GLSRCDIR)\dwmain32.def $(SETUP_TARGETS) $(LINK) /Tpe /aa $(LCT) @&&! $(LIBDIR)\c0w32 + $(DWOBJ) + ,$(GS_XE),$(GLOBJ)$(GS), + $(LIBDIR)\import32 + $(LIBDIR)\cw32, + $(GLSRCDIR)\dwmain32.def, + $(GS_OBJ).res ! # The console mode small EXE loader $(GSCONSOLE_XE): $(OBJC) $(GS_OBJ).res $(GLSRCDIR)\dw32c.def $(LINK) /Tpe /ap $(LCT) $(DEBUGLINK) @&&! $(LIBDIR)\c0w32 + $(OBJC) + ,$(GSCONSOLE_XE),$(GLOBJ)$(GSCONSOLE), + $(LIBDIR)\import32 + $(LIBDIR)\cw32, + $(GLSRCDIR)\dw32c.def, + $(GS_OBJ).res ! # The big DLL $(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ)\ $(GSDLL_OBJ).res $(GLSRCDIR)\gsdll32.def -del $(GLGEN)gswin32.tr copy $(ld_tr) $(GLGEN)gswin32.tr echo $(LIBDIR)\c0d32 $(GLOBJ)gsdll + >> $(GLGEN)gswin32.tr $(LINK) $(LCT) /Tpd /aa @$(GLGEN)gswin32.tr $(INTASM) ,$(GSDLL_DLL),$(GLOBJ)$(GSDLL),@$(GLGENDIR)\lib.tr @$(LIBCTR),$(GLSRCDIR)\gsdll32.def,$(GSDLL_OBJ).res !else # The big graphical EXE $(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL)\ $(GLOBJ)gsdll.$(OBJ) $(DWOBJNO) $(GS_OBJ).res $(GLSRCDIR)\dwmain32.def -del $(GLGEN)gswin32.tr copy $(ld_tr) $(GLGEN)gswin32.tr echo $(LIBDIR)\c0w32 $(GLOBJ)gsdll + >> $(GLGEN)gswin32.tr echo $(DWOBJNO) $(INTASM) >> $(GLGEN)gswin32.tr $(LINK) $(LCT) /Tpe /aa @$(GLGEN)gswin32.tr ,$(GS_XE),$(GLOBJ)$(GS),@$(GLGENDIR)\lib.tr @$(LIBCTR),$(GLSRCDIR)\dwmain32.def,$(GS_OBJ).res # The big console mode EXE $(GSCONSOLE_XE): $(GS_ALL) $(DEVS_ALL)\ $(GLOBJ)gsdll.$(OBJ) $(OBJCNO) $(GS_OBJ).res $(GLSRCDIR)\dw32c.def -del $(GLGEN)gswin32.tr copy $(ld_tr) $(GLGEN)gswin32.tr echo $(LIBDIR)\c0w32 $(GLOBJ)gsdll + >> $(GLGEN)gswin32.tr echo $(OBJCNO) $(INTASM) >> $(GLGEN)gswin32.tr $(LINK) $(LCT) /Tpe /ap @$(GLGEN)gswin32.tr ,$(GSCONSOLE_XE),$(GLOBJ)$(GSCONSOLE),@$(GLGENDIR)\lib.tr @$(LIBCTR),$(GLSRCDIR)\dw32c.def,$(GS_OBJ).res !endif # Access to 16 spooler from Win32s GSSPL_XE=$(BINDIR)\gs16spl.exe $(GSSPL_XE): $(GLSRCDIR)\gs16spl.c $(GLSRCDIR)\gs16spl.rc $(ECHOGS_XE) -w $(GLGEN)_spl.rc -x 23 define -s gstext_ico $(GLGENDIR)/gstext.ico $(ECHOGS_XE) -a $(GLGEN)_spl.rc -x 23 define -s gsgraph_ico $(GLGENDIR)/gsgraph.ico $(ECHOGS_XE) -a $(GLGEN)_spl.rc -R $(GLSRC)gs16spl.rc $(COMPBASE16)\bin\bcc -W -ms -v -I$(COMPBASE16)\include $(GLO_)gs16spl.obj -c $(GLSRCDIR)\gs16spl.c $(COMPBASE16)\bin\brcc -i$(COMPBASE16)\include -r -fo$(GLOBJ)gs16spl.res $(GLGEN)_spl.rc $(COMPBASE16)\bin\tlink /Twe /c /m /s /l @&&! $(COMPBASE16)\lib\c0ws + $(GLOBJ)gs16spl.obj, + $(GSSPL_XE),$(GLOBJ)gs16spl, + $(COMPBASE16)\lib\import + $(COMPBASE16)\lib\mathws + $(COMPBASE16)\lib\cws, + $(GLSRCDIR)\gs16spl.def ! $(COMPBASE16)\bin\rlink -t $(GLOBJ)gs16spl.res $(GSSPL_XE) # ---------------------- Setup and uninstall programs ---------------------- # !if $(MAKEDLL) $(SETUP_XE): $(GLOBJ)dwsetup.obj $(GLOBJ)dwinst.obj $(GLOBJ)dwsetup.res $(GLSRC)dwsetup.def $(LINK) /Tpe /aa $(LCT) $(DEBUGLINK) -L$(LIBDIR) @&&! $(LIBDIR)\c0w32 + $(GLOBJ)dwsetup.obj $(GLOBJ)dwinst.obj + ,$(SETUP_XE),$(GLOBJ)dwsetup, + $(LIBDIR)\import32 + $(LIBDIR)\ole2w32 + $(LIBDIR)\cw32, + $(GLSRCDIR)\dwsetup.def, + $(GLOBJ)dwsetup.res ! $(UNINSTALL_XE): $(GLOBJ)dwuninst.obj $(GLOBJ)dwuninst.res $(GLSRC)dwuninst.def $(LINK) /Tpe /aa $(LCT) $(DEBUGLINK) -L$(LIBDIR) @&&! $(LIBDIR)\c0w32 + $(GLOBJ)dwuninst.obj + ,$(UNINSTALL_XE),$(GLOBJ)dwuninst, + $(LIBDIR)\import32 + $(LIBDIR)\ole2w32 + $(LIBDIR)\cw32, + $(GLSRCDIR)\dwuninst.def, + $(GLOBJ)dwuninst.res ! !endif # end of makefile