# Copyright (C) 1991-2000 Aladdin Enterprises. All rights reserved. # # This file is part of AFPL Ghostscript. # # AFPL Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or # distributor accepts any responsibility for the consequences of using it, or # for whether it serves any particular purpose or works at all, unless he or # she says so in writing. Refer to the Aladdin Free Public License (the # "License") for full details. # # Every copy of AFPL Ghostscript must include a copy of the License, normally # in a plain ASCII text file named PUBLIC. The License grants you the right # to copy, modify and redistribute AFPL Ghostscript, but only under certain # conditions described in the License. Among other things, the License # requires that the copyright notice and this notice be preserved on all # copies. # $Id$ # watcw32.mak # makefile for Watcom C++ v??, Windows NT or Windows 95 platform. # Does NOT build gs16spl.exe, which is 16-bit and is used under Win32s. # Someone with access to the Watcom 16-bit documentation will need to # do this. # Created 1997-02-23 by Russell Lang from MSVC++ 4.0 makefile. # Major revisions 1999-07-26 by Ray Johnston. # ------------------------------- Options ------------------------------- # ###### This section is the only part of the file you should need to edit. # ------ Generic options ------ # # Define the directory for the final executable, and the # source, generated intermediate file, and object directories # for the graphics library (GL) and the PostScript/PDF interpreter (PS). BINDIR=bin GLSRCDIR=src GLGENDIR=obj GLOBJDIR=obj PSSRCDIR=src PSLIBDIR=lib PSGENDIR=obj PSOBJDIR=obj # Define the root directory for Ghostscript installation. AROOTDIR=c:/gs GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION) # Define the directory that will hold documentation at runtime. GS_DOCDIR=$(GSROOTDIR)/doc # Define the default directory/ies for the runtime # initialization and font files. Separate multiple directories with \;. # Use / to indicate directories, not a single \. GS_LIB_DEFAULT=$(GSROOTDIR)/lib\;$(AROOTDIR)/fonts # Define whether or not searching for initialization files should always # look in the current directory first. This leads to well-known security # and confusion problems, but users insist on it. # NOTE: this also affects searching for files named on the command line: # see the "File searching" section of Use.htm for full details. # Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended. SEARCH_HERE_FIRST=1 # Define the name of the interpreter initialization file. # (There is no reason to change this.) GS_INIT=gs_init.ps # Choose generic configuration options. # Setting DEBUG=1 includes debugging features (-Z switch) in the code. # Code runs substantially slower even if no debugging switches are set, # and also takes about another 25K of memory. DEBUG=0 # Setting TDEBUG=1 includes symbol table information for the debugger, # and also enables stack checking. Code is substantially slower and larger. TDEBUG=0 # Setting NOPRIVATE=1 makes private (static) procedures and variables public, # so they are visible to the debugger and profiler. # No execution time or space penalty, just larger .OBJ and .EXE files. NOPRIVATE=0 # Define the name of the executable file. GS=gswin32 GSCONSOLE=gswin32c GSDLL=gsdll32 # Define the name of a pre-built executable that can be invoked at build # time. Currently, this is only needed for compiled fonts. The usual # alternatives are: # - the standard name of Ghostscript on your system (typically `gs'): BUILD_TIME_GS=gswin32c # - the name of the executable you are building now. If you choose this # option, then you must build the executable first without compiled fonts, # and then again with compiled fonts. #BUILD_TIME_GS=$(BINDIR)\$(GS) -I$(PSLIBDIR) # To build two small executables and a large DLL use MAKEDLL=1 # To build two large executables use MAKEDLL=0 MAKEDLL=1 # Define the directory where the IJG JPEG library sources are stored, # and the major version of the library that is stored there. # You may need to change this if the IJG library version changes. # See jpeg.mak for more information. JSRCDIR=jpeg JVERSION=6 # Define the directory where the PNG library sources are stored, # and the version of the library that is stored there. # You may need to change this if the libpng version changes. # See libpng.mak for more information. PSRCDIR=libpng PVERSION=10008 # Define the directory where the zlib sources are stored. # See zlib.mak for more information. ZSRCDIR=zlib # Define the directory where the icclib source are stored. # See icclib.mak for more information ICCSRCDIR=icclib # Define any other compilation flags. CFLAGS= # ------ Platform-specific options ------ # # Define the drive, directory, and compiler name for the Watcom C files. # COMPDIR contains the compiler and linker. # INCDIR contains the include files. # LIBDIR contains the library files. # COMP is the full C compiler path name. # COMPCPP is the full C++ compiler path name. # COMPAUX is the compiler name for DOS utilities. # RCOMP is the resource compiler name. # LINK is the full linker path name. # Note that INCDIR and LIBDIR are always followed by a \, # so if you want to use the current directory, use an explicit '.'. COMPBASE=$(%WATCOM) COMPDIR=$(COMPBASE)\binnt INCDIR=$(COMPBASE)\h -i$(COMPBASE)\h\nt LIBDIR=$(COMPBASE)\lib386;$(COMPBASE)\lib386\nt COMP=$(COMPDIR)\wcc386 COMPCPP=$(COMPDIR)\wpp386 COMPAUX=$(COMPDIR)\wcc386 RCOMP=$(COMPDIR)\wrc LINK=$(COMPDIR)\wlink # Define the processor architecture. (always i386) CPU_FAMILY=i386 # Define the processor (CPU) type. (386, 486 or 586) CPU_TYPE=486 # Define the math coprocessor (FPU) type. # Options are -1 (optimize for no FPU), 0 (optimize for FPU present, # but do not require a FPU), 87, 287, or 387. # If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387, # since most of these CPUs include the equivalent of an 80387 on-chip; # however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if # you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0. # An xx87 option means that the executable will run only if a FPU # of that type (or higher) is available: this is NOT currently checked # at runtime. FPU_TYPE=387 # Define the .dev module that implements thread and synchronization # primitives for this platform. Don't change this unless you really know # what you're doing. SYNC=winsync # Do not edit the next group of lines. NUL= DD=$(GLGENDIR)\$(NUL) GLD=$(GLGENDIR)\$(NUL) PSD=$(GLGENDIR)\$(NUL) # ------ Devices and features ------ # # Choose the language feature(s) to include. See gs.mak for details. FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev # Choose whether to compile the .ps initialization files into the executable. # See gs.mak for details. COMPILE_INITS=0 # Choose whether to store band lists on files or in memory. # The choices are 'file' or 'memory'. BAND_LIST_STORAGE=file # Choose which compression method to use when storing band lists in memory. # The choices are 'lzw' or 'zlib'. lzw is not recommended, because the # LZW-compatible code in Ghostscript doesn't actually compress its input. BAND_LIST_COMPRESSOR=zlib # Choose the implementation of file I/O: 'stdio', 'fd', or 'both'. # See gs.mak and sfxfd.c for more details. FILE_IMPLEMENTATION=stdio # Choose the implementation of stdio: '' for file I/O and 'c' for callouts # See gs.mak and ziodevs.c/ziodevsc.c for more details. STDIO_IMPLEMENTATION= # Choose the device(s) to include. See devs.mak for details, # devs.mak and contrib.mak for the list of available devices. DEVICE_DEVS=$(DD)mswindll.dev $(DD)mswinprn.dev $(DD)mswinpr2.dev DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev DEVICE_DEVS5=$(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev $(DD)jetp3852.dev $(DD)r4081.dev $(DD)lbp8.dev $(DD)uniprint.dev DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev $(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev $(DD)pcxcmyk.dev DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev $(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)epswrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev # Overflow for DEVS3,4,5,6,9 DEVICE_DEVS16=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev DEVICE_DEVS17=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev DEVICE_DEVS18= DEVICE_DEVS19= DEVICE_DEVS20= # ---------------------------- End of options ---------------------------- # # Define the name of the makefile -- used in dependencies. MAKEFILE=$(GLSRCDIR)\watcw32.mak TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\winlib.mak $(GLSRCDIR)\winint.mak # Define the executable and shell invocations. D=\\ EXP= SH= # Define the arguments for genconf. CONFILES=-e ~ -p FILE~s~ps CONFLDTR=-o # Define the generic compilation flags. PLATOPT= INTASM= PCFBASM= # Make sure we get the right default target for make. dosdefault: default # Define the compilation flags. !ifeq CPU_TYPE 586 CPFLAGS=-5s !else !ifeq CPU_TYPE 486 CPFLAGS=-4s !else !ifeq CPU_TYPE 386 CPFLAGS=-3s !else CPFLAGS= !endif !endif !endif !ifeq FPU_TYPE 586 FPFLAGS=-fp5 !else !ifeq FPU_TYPE 486 FPFLAGS=-fp4 !else !ifeq FPU_TYPE 386 FPFLAGS=-fp3 !else FPFLAGS= !endif !endif !endif !ifneq NOPRIVATE 0 CP=/DNOPRIVATE !else CP= !endif !ifneq DEBUG 0 CD=-dDEBUG !else CD= !endif !ifneq TDEBUG 0 # What options should WATCOM use for $(CT) when debugging? CT=-d2 LCT=DEBUG ALL COMPILE_FULL_OPTIMIZED= # no optimization when debugging COMPILE_WITH_FRAMES= # no optimization when debugging COMPILE_WITHOUT_FRAMES= # no optimization when debugging !else CT=-d1 LCT=DEBUG LINES COMPILE_FULL_OPTIMIZED=-oilmre -s COMPILE_WITH_FRAMES=-of+ COMPILE_WITHOUT_FRAMES=-s !endif !ifneq DEBUG 0 CS= !else CS=-s !endif # Specify function prolog type COMPILE_FOR_DLL=-bd COMPILE_FOR_EXE= COMPILE_FOR_CONSOLE_EXE= GENOPT=-d+ $(CP) $(CD) $(CT) $(CS) -zq -zp8 CCFLAGS=$(PLATOPT) $(FPFLAGS) $(CPFLAGS) $(CFLAGS) $(XCFLAGS) CC=$(COMP) $(CCFLAGS) @$(GLGENDIR)\ccf32.tr CPP=$(COMPCPP) $(CCFLAGS) @$(GLGENDIR)\ccf32.tr !ifneq MAKEDLL 0 WX=$(COMPILE_FOR_DLL) !else WX=$(COMPILE_FOR_EXE) !endif CC_WX=$(CC) $(WX) CC_=$(CC_WX) $(COMPILE_FULL_OPTIMIZED) CC_D=$(CC_WX) $(COMPILE_WITH_FRAMES) CC_INT=$(CC) CC_LEAF=$(CC_) $(COMPILE_WITHOUT_FRAMES) CC_NO_WARN=$(CC_) # No additional flags are needed for Windows compilation. CCWINFLAGS= # Compiler for auxiliary programs CCAUX=$(COMPAUX) -I$(INCDIR) -otexan # Define the files to be removed by `make clean'. # nmake expands macros when encountered, not when used, # so this must precede the !include statements. BEGINFILES2=gsdll32.rex gswin32.rex gswin32c.rex # Define the switches for the compilers. C_= O_=-fo= RO_=$(O_) # Include the generic makefiles. !include $(GLSRCDIR)\version.mak !include $(GLSRCDIR)\winlib.mak !include $(GLSRCDIR)\winint.mak # -------------------------- Auxiliary programs --------------------------- # $(GLGENDIR)\ccf32.tr: $(TOP_MAKEFILES) echo $(GENOPT) -I$(INCDIR) -DCHECK_INTERRUPTS -D_Windows -D__WIN32__ -D_WATCOM_ > $(GLGENDIR)\ccf32.tr $(ECHOGS_XE): $(GLSRC)echogs.c $(CCAUX) $(GLSRC)echogs.c $(O_)$(GLOBJ)echogs.obj $(LINK) FILE $(GLOBJ)echogs.obj NAME $(ECHOGS_XE) # Don't create genarch if it's not needed !ifdef GENARCH_XE $(GENARCH_XE): $(GLSRC)genarch.c $(GENARCH_DEPS) $(GLGENDIR)\ccf32.tr $(CCAUX) $(GLSRC)genarch.c @$(GLGENDIR)\ccf32.tr $(O_)$(GLOBJ)genarch.obj $(LINK) FILE $(GLOBJ)genarch.obj NAME $(GENARCH_XE) !endif $(GENCONF_XE): $(GLSRC)genconf.c $(GENCONF_DEPS) $(CCAUX) $(GLSRC)genconf.c $(O_)$(GLOBJ)genconf.obj $(LINK) FILE $(GLOBJ)genconf.obj NAME $(GENCONF_XE) $(GENDEV_XE): $(GLSRC)gendev.c $(GENDEV_DEPS) $(CCAUX) $(GLSRC)gendev.c $(O_)$(GLOBJ)gendev.obj $(LINK) FILE $(GLOBJ)gendev.obj NAME $(GENDEV_XE) $(GENHT_XE): $(GLSRC)genht.c $(GENHT_DEPS) $(CCAUX) $(GENHT_CFLAGS) $(GLSRC)genht.c $(O_)$(GLOBJ)genht.obj $(LINK) FILE $(GLOBJ)genht.obj NAME $(GENHT_XE) # PSSRC and PSOBJ aren't defined yet, so we spell out the definitions. $(GENINIT_XE): $(PSSRCDIR)$(D)geninit.c $(GENINIT_DEPS) $(CCAUX) $(PSSRCDIR)$(D)geninit.c $(O_)$(PSOBJDIR)$(D)geninit.obj $(LINK) FILE $(GLOBJ)geninit.obj NAME $(GENINIT_XE) # -------------------------------- Library -------------------------------- # # make sure the target directories exist - use special Watcom .BEFORE # (This is not the best way to do this, but we will have to wait until # the makefiles get disentangled to do it better.) .BEFORE @if not exist $(GLGENDIR) mkdir $(GLGENDIR) @if not exist $(GLOBJDIR) mkdir $(GLOBJDIR) @if not exist $(PSGENDIR) mkdir $(PSGENDIR) @if not exist $(PSOBJDIR) mkdir $(PSOBJDIR) @if not exist $(BINDIR) mkdir $(BINDIR) @if not exist $(GLGENDIR)\lib.tr copy nul: $(GLGENDIR)\lib.tr # See winlib.mak # ---------------------------- Watcom objects ----------------------------- # $(GLOBJ)gp_mktmp.$(OBJ): $(GLSRC)gp_mktmp.c $(stat__h) $(string__h) $(GLCC) $(GLO_)gp_mktmp.$(OBJ) $(C_) $(GLSRC)gp_mktmp.c # ----------------------------- Main program ------------------------------ # #LIBCTR=libc32.tr LIBCTR= GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe GSDLL_DLL=$(BINDIR)\$(GSDLL).dll DWOBJLINK=$(GLOBJ)dwdll.obj, $(GLOBJ)dwimg.obj, $(GLOBJ)dwmain.obj, $(GLOBJ)dwtext.obj, $(GLOBJ)gscdefw.obj, $(GLOBJ)gp_wgetw.obj DWOBJNOLINK= $(GLOBJ)dwnodll.obj, $(GLOBJ)dwimg.obj, $(GLOBJ)dwmain.obj, $(GLOBJ)dwtext.obj OBJCLINK=$(GLOBJ)dwmainc.obj, $(GLOBJ)dwdllc.obj, $(GLOBJ)gscdefw.obj, $(GLOBJ)gp_wgetw.obj OBJCNOLINK=$(GLOBJ)dwmainc.obj, $(GLOBJ)dwnodllc.obj !ifneq MAKEDLL 0 # The non DLL compiles of the some modules also in the DLL $(GLOBJ)gp_wgetw.$(OBJ): $(GLSRC)gp_wgetv.c $(AK) $(gscdefs_h) $(CC) $(COMPILE_FOR_CONSOLE_EXE) $(GLCCFLAGS) $(CCWINFLAGS) $(I_)$(GLI_)$(_I) $(GLF_) $(GLO_)gp_wgetw.$(OBJ) $(C_) $(GLSRC)gp_wgetv.c $(GLOBJ)gscdefw.$(OBJ): $(GLGEN)gscdefs.c $(AK) $(gscdefs_h) $(CC) $(COMPILE_FOR_CONSOLE_EXE) $(GLCCFLAGS) $(CCWINFLAGS) $(I_)$(GLI_)$(_I) $(GLF_) $(GLO_)gscdefw.$(OBJ) $(C_) $(GLGEN)gscdefs.c # The graphical small EXE loader $(GS_XE): $(GSDLL_DLL) $(GLOBJ)$(GSDLL).lib $(DWOBJ) $(GSCONSOLE_XE) $(GLOBJ)$(GS).res \ $(GLOBJ)gp_wgetw.obj $(GLOBJ)gscdefw.obj $(LINK) system nt_win $(LCT) Name $(GS_XE) File $(DWOBJLINK) Library $(GLOBJ)$(GSDLL).lib # The console mode small EXE loader $(GSCONSOLE_XE): $(OBJC) $(GLOBJ)$(GS).res $(GLSRCDIR)\dw32c.def \ $(GLOBJ)gp_wgetw.obj $(GLOBJ)gscdefw.obj $(LINK) system nt option map $(LCT) Name $(GSCONSOLE_XE) File $(OBJCLINK) Library $(GLOBJ)$(GSDLL).lib # The big DLL $(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(GLOBJ)$(GSDLL).res $(LINK) system nt_dll initinstance terminstance $(LCT) Name $(GSDLL_DLL) File $(GLOBJ)gsdll.obj, $(GLOBJ)gp_mktmp.obj @$(ld_tr) @$(GLSRC)gsdll32w.lnk $(GLOBJ)$(GSDLL).lib: $(GSDLL_DLL) erase $(GLOBJ)$(GSDLL).lib wlib $(GLOBJ)$(GSDLL) +$(GSDLL_DLL) !else # The big graphical EXE $(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(DWOBJNO) $(GLOBJ)$(GS).res $(GLOBJ)dwmain32.def $(LINK) option map $(LCT) Name $(GS) File $(GLOBJ)gsdll,$(GLOBJ)gp_mktmp.obj, $(DWOBJNOLINK) @$(ld_tr) # The big console mode EXE $(GSCONSOLE_XE): $(GS_ALL) $(DEVS_ALL) $(GLOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(OBJCNO) $(GLOBJ)$(GS).res $(GLSRCDIR)\dw32c.def $(LINK) option map $(LCT) Name $(GSCONSOLE_XE) File $(GLOBJ)gsdll, $(GLOBJ)gp_mktmp.obj, $(OBJCNOLINK), @$(ld_tr) !endif # end of makefile