/*- simpleover * * COPYRIGHT: Written by John Cunningham Bowler, 2015. * To the extent possible under law, the author has waived all copyright and * related or neighboring rights to this work. This work is published from: * United States. * * Read several PNG files, which should have an alpha channel or transparency * information, and composite them together to produce one or more 16-bit linear * RGBA intermediates. This involves doing the correct 'over' composition to * combine the alpha channels and corresponding data. * * Finally read an output (background) PNG using the 24-bit RGB format (the * PNG will be composited on green (#00ff00) by default if it has an alpha * channel), and apply the intermediate image generated above to specified * locations in the image. * * The command line has the general format: * * simpleover [output.png] * {--sprite=width,height,name {[--at=x,y] {sprite.png}}} * {--add=name {x,y}} * * The --sprite and --add options may occur multiple times. They are executed * in order. --add may refer to any sprite already read. * * This code is intended to show how to composite multiple images together * correctly. Apart from the libpng Simplified API the only work done in here * is to combine multiple input PNG images into a single sprite; this involves * a Porter-Duff 'over' operation and the input PNG images may, as a result, * be regarded as being layered one on top of the other with the first (leftmost * on the command line) being at the bottom and the last on the top. */ #include #include #include #include #include /* Normally use here to get the installed libpng, but this is done to * ensure the code picks up the local libpng implementation, so long as this * file is linked against a sufficiently recent libpng (1.6+) it is ok to * change this to : */ #include "../../png.h" #ifdef PNG_SIMPLIFIED_READ_SUPPORTED #define sprite_name_chars 15 struct sprite { FILE *file; png_uint_16p buffer; unsigned int width; unsigned int height; char name[sprite_name_chars+1]; }; #if 0 /* div by 65535 test program */ #include #include int main(void) { double err = 0; unsigned int xerr = 0; unsigned int r = 32769; { unsigned int x = 0; do { unsigned int t = x + (x >> 16) /*+ (x >> 31)*/ + r; double v = x, errtest; if (t < x) { fprintf(stderr, "overflow: %u+%u -> %u\n", x, r, t); return 1; } v /= 65535; errtest = v; t >>= 16; errtest -= t; if (errtest > err) { err = errtest; xerr = x; if (errtest >= .5) { fprintf(stderr, "error: %u/65535 = %f, not %u, error %f\n", x, v, t, errtest); return 0; } } } while (++x <= 65535U*65535U); } printf("error %f @ %u\n", err, xerr); return 0; } #endif /* div by 65535 test program */ static void sprite_op(const struct sprite *sprite, int x_offset, int y_offset, png_imagep image, const png_uint_16 *buffer) { /* This is where the Porter-Duff 'Over' operator is evaluated; change this * code to change the operator (this could be parameterized). Any other * image processing operation could be used here. */ /* Check for an x or y offset that pushes any part of the image beyond the * right or bottom of the sprite: */ if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite->height) && (x_offset < 0 || (unsigned)/*SAFE*/x_offset < sprite->width)) { unsigned int y = 0; if (y_offset < 0) y = -y_offset; /* Skip to first visible row */ do { unsigned int x = 0; if (x_offset < 0) x = -x_offset; do { /* In and out are RGBA values, so: */ const png_uint_16 *in_pixel = buffer + (y * image->width + x)*4; png_uint_32 in_alpha = in_pixel[3]; /* This is the optimized Porter-Duff 'Over' operation, when the * input alpha is 0 the output is not changed. */ if (in_alpha > 0) { png_uint_16 *out_pixel = sprite->buffer + ((y+y_offset) * sprite->width + (x+x_offset))*4; /* This is the weight to apply to the output: */ in_alpha = 65535-in_alpha; if (in_alpha > 0) { /* The input must be composed onto the output. This means * multiplying the current output pixel value by the inverse * of the input alpha (1-alpha). A division is required but * it is by the constant 65535. Approximate this as: * * (x + (x >> 16) + 32769) >> 16; * * This is exact (and does not overflow) for all values of * x in the range 0..65535*65535. (Note that the calculation * produces the closest integer; the maximum error is <0.5). */ png_uint_32 tmp; # define compose(c)\ tmp = out_pixel[c] * in_alpha;\ tmp = (tmp + (tmp >> 16) + 32769) >> 16;\ out_pixel[c] = tmp + in_pixel[c] /* The following is very vectorizable... */ compose(0); compose(1); compose(2); compose(3); } else out_pixel[0] = in_pixel[0], out_pixel[1] = in_pixel[1], out_pixel[2] = in_pixel[2], out_pixel[3] = in_pixel[3]; } } while (++x < image->width); } while (++y < image->height); } } static int create_sprite(struct sprite *sprite, int *argc, const char ***argv) { /* Read the arguments and create this sprite. The sprite buffer has already * been allocated. This reads the input PNGs one by one in linear format, * composes them onto the sprite buffer (the code in the function above) * then saves the result, converting it on the fly to PNG RGBA 8-bit format. */ while (*argc > 0) { char tombstone; int x = 0, y = 0; if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-') { /* The only supported option is --at. */ if (sscanf((*argv)[0], "--at=%d,%d%c", &x, &y, &tombstone) != 2) break; /* success; caller will parse this option */ ++*argv, --*argc; } else { /* The argument has to be a file name */ png_image image; image.version = PNG_IMAGE_VERSION; image.opaque = NULL; if (png_image_begin_read_from_file(&image, (*argv)[0])) { png_uint_16p buffer; image.format = PNG_FORMAT_LINEAR_RGB_ALPHA; buffer = malloc(PNG_IMAGE_SIZE(image)); if (buffer != NULL) { if (png_image_finish_read(&image, NULL/*background*/, buffer, 0/*row_stride*/, NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/)) { /* This is the place where the Porter-Duff 'Over' operator * needs to be done by this code. In fact, any image * processing required can be done here; the data is in * the correct format (linear, 16-bit) and source and * destination are in memory. */ sprite_op(sprite, x, y, &image, buffer); free(buffer); ++*argv, --*argc; /* And continue to the next argument */ continue; } else { free(buffer); fprintf(stderr, "simpleover: read %s: %s\n", (*argv)[0], image.message); } } else { fprintf(stderr, "simpleover: out of memory: %lu bytes\n", (unsigned long)PNG_IMAGE_SIZE(image)); /* png_image_free must be called if we abort the Simplified API * read because of a problem detected in this code. If problems * are detected in the Simplified API it cleans up itself. */ png_image_free(&image); } } else { /* Failed to read the first argument: */ fprintf(stderr, "simpleover: %s: %s\n", (*argv)[0], image.message); } return 0; /* failure */ } } /* All the sprite operations have completed successfully. Save the RGBA * buffer as a PNG using the simplified write API. */ sprite->file = tmpfile(); if (sprite->file != NULL) { png_image save; memset(&save, 0, sizeof save); save.version = PNG_IMAGE_VERSION; save.opaque = NULL; save.width = sprite->width; save.height = sprite->height; save.format = PNG_FORMAT_LINEAR_RGB_ALPHA; save.flags = PNG_IMAGE_FLAG_FAST; save.colormap_entries = 0; if (png_image_write_to_stdio(&save, sprite->file, 1/*convert_to_8_bit*/, sprite->buffer, 0/*row_stride*/, NULL/*colormap*/)) { /* Success; the buffer is no longer needed: */ free(sprite->buffer); sprite->buffer = NULL; return 1; /* ok */ } else fprintf(stderr, "simpleover: write sprite %s: %s\n", sprite->name, save.message); } else fprintf(stderr, "simpleover: sprite %s: could not allocate tmpfile: %s\n", sprite->name, strerror(errno)); return 0; /* fail */ } static int add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite, int *argc, const char ***argv) { /* Given a --add argument naming this sprite, perform the operations listed * in the following arguments. The arguments are expected to have the form * (x,y), which is just an offset at which to add the sprite to the * output. */ while (*argc > 0) { char tombstone; int x, y; if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-') return 1; /* success */ if (sscanf((*argv)[0], "%d,%d%c", &x, &y, &tombstone) == 2) { /* Now add the new image into the sprite data, but only if it * will fit. */ if (x < 0 || y < 0 || (unsigned)/*SAFE*/x >= output->width || (unsigned)/*SAFE*/y >= output->height || sprite->width > output->width-x || sprite->height > output->height-y) { fprintf(stderr, "simpleover: sprite %s @ (%d,%d) outside image\n", sprite->name, x, y); /* Could just skip this, but for the moment it is an error */ return 0; /* error */ } else { /* Since we know the sprite fits we can just read it into the * output using the simplified API. */ png_image in; in.version = PNG_IMAGE_VERSION; rewind(sprite->file); if (png_image_begin_read_from_stdio(&in, sprite->file)) { in.format = PNG_FORMAT_RGB; /* force compose */ if (png_image_finish_read(&in, NULL/*background*/, out_buf + (y*output->width + x)*3/*RGB*/, output->width*3/*row_stride*/, NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/)) { ++*argv, --*argc; continue; } } /* The read failed: */ fprintf(stderr, "simpleover: add sprite %s: %s\n", sprite->name, in.message); return 0; /* error */ } } else { fprintf(stderr, "simpleover: --add='%s': invalid position %s\n", sprite->name, (*argv)[0]); return 0; /* error */ } } return 1; /* ok */ } static int simpleover_process(png_imagep output, png_bytep out_buf, int argc, const char **argv) { int result = 1; /* success */ # define csprites 10/*limit*/ # define str(a) #a int nsprites = 0; struct sprite sprites[csprites]; while (argc > 0) { result = 0; /* fail */ if (strncmp(argv[0], "--sprite=", 9) == 0) { char tombstone; if (nsprites < csprites) { int n; sprites[nsprites].width = sprites[nsprites].height = 0; sprites[nsprites].name[0] = 0; n = sscanf(argv[0], "--sprite=%u,%u,%" str(sprite_name_chars) "s%c", &sprites[nsprites].width, &sprites[nsprites].height, sprites[nsprites].name, &tombstone); if ((n == 2 || n == 3) && sprites[nsprites].width > 0 && sprites[nsprites].height > 0) { size_t buf_size, tmp; /* Default a name if not given. */ if (sprites[nsprites].name[0] == 0) sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1); /* Allocate a buffer for the sprite and calculate the buffer * size: */ buf_size = sizeof (png_uint_16 [4]); buf_size *= sprites[nsprites].width; buf_size *= sprites[nsprites].height; /* This can overflow a (size_t); check for this: */ tmp = buf_size; tmp /= sprites[nsprites].width; tmp /= sprites[nsprites].height; if (tmp == sizeof (png_uint_16 [4])) { sprites[nsprites].buffer = malloc(buf_size); /* This buffer must be initialized to transparent: */ memset(sprites[nsprites].buffer, 0, buf_size); if (sprites[nsprites].buffer != NULL) { sprites[nsprites].file = NULL; ++argv, --argc; if (create_sprite(sprites+nsprites++, &argc, &argv)) { result = 1; /* still ok */ continue; } break; /* error */ } } /* Overflow, or OOM */ fprintf(stderr, "simpleover: %s: sprite too large\n", argv[0]); break; } else { fprintf(stderr, "simpleover: %s: invalid sprite (%u,%u)\n", argv[0], sprites[nsprites].width, sprites[nsprites].height); break; } } else { fprintf(stderr, "simpleover: %s: too many sprites\n", argv[0]); break; } } else if (strncmp(argv[0], "--add=", 6) == 0) { const char *name = argv[0]+6; int isprite = nsprites; ++argv, --argc; while (--isprite >= 0) { if (strcmp(sprites[isprite].name, name) == 0) { if (!add_sprite(output, out_buf, sprites+isprite, &argc, &argv)) goto out; /* error in add_sprite */ break; } } if (isprite < 0) /* sprite not found */ { fprintf(stderr, "simpleover: --add='%s': sprite not found\n", name); break; } } else { fprintf(stderr, "simpleover: %s: unrecognized operation\n", argv[0]); break; } result = 1; /* ok */ } /* Clean up the cache of sprites: */ out: while (--nsprites >= 0) { if (sprites[nsprites].buffer != NULL) free(sprites[nsprites].buffer); if (sprites[nsprites].file != NULL) (void)fclose(sprites[nsprites].file); } return result; } int main(int argc, const char **argv) { int result = 1; /* default to fail */ if (argc >= 2) { int argi = 2; const char *output = NULL; png_image image; if (argc > 2 && argv[2][0] != '-'/*an operation*/) { output = argv[2]; argi = 3; } image.version = PNG_IMAGE_VERSION; image.opaque = NULL; if (png_image_begin_read_from_file(&image, argv[1])) { png_bytep buffer; image.format = PNG_FORMAT_RGB; /* 24-bit RGB */ buffer = malloc(PNG_IMAGE_SIZE(image)); if (buffer != NULL) { png_color background = {0, 0xff, 0}; /* fully saturated green */ if (png_image_finish_read(&image, &background, buffer, 0/*row_stride*/, NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP */)) { /* At this point png_image_finish_read has cleaned up the * allocated data in png_image, and only the buffer needs to be * freed. * * Perform the remaining operations: */ if (simpleover_process(&image, buffer, argc-argi, argv+argi)) { /* Write the output: */ if ((output != NULL && png_image_write_to_file(&image, output, 0/*convert_to_8bit*/, buffer, 0/*row_stride*/, NULL/*colormap*/)) || (output == NULL && png_image_write_to_stdio(&image, stdout, 0/*convert_to_8bit*/, buffer, 0/*row_stride*/, NULL/*colormap*/))) result = 0; else fprintf(stderr, "simpleover: write %s: %s\n", output == NULL ? "stdout" : output, image.message); } /* else simpleover_process writes an error message */ } else fprintf(stderr, "simpleover: read %s: %s\n", argv[1], image.message); free(buffer); } else { fprintf(stderr, "simpleover: out of memory: %lu bytes\n", (unsigned long)PNG_IMAGE_SIZE(image)); /* This is the only place where a 'free' is required; libpng does * the cleanup on error and success, but in this case we couldn't * complete the read because of running out of memory. */ png_image_free(&image); } } else { /* Failed to read the first argument: */ fprintf(stderr, "simpleover: %s: %s\n", argv[1], image.message); } } else { /* Usage message */ fprintf(stderr, "simpleover: usage: simpleover background.png [output.png]\n" " Output 'background.png' as a 24-bit RGB PNG file in 'output.png'\n" " or, if not given, stdout. 'background.png' will be composited\n" " on fully saturated green.\n" "\n" " Optionally, before output, process additional PNG files:\n" "\n" " --sprite=width,height,name {[--at=x,y] {sprite.png}}\n" " Produce a transparent sprite of size (width,height) and with\n" " name 'name'.\n" " For each sprite.png composite it using a Porter-Duff 'Over'\n" " operation at offset (x,y) in the sprite (defaulting to (0,0)).\n" " Input PNGs will be truncated to the area of the sprite.\n" "\n" " --add='name' {x,y}\n" " Optionally, before output, composite a sprite, 'name', which\n" " must have been previously produced using --sprite, at each\n" " offset (x,y) in the output image. Each sprite must fit\n" " completely within the output image.\n" "\n" " PNG files are processed in the order they occur on the command\n" " line and thus the first PNG processed appears as the bottommost\n" " in the output image.\n"); } return result; } #endif /* SIMPLIFIED_READ */