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author | Filipa Lacerda <filipa@gitlab.com> | 2017-03-07 02:34:48 +0000 |
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committer | Filipa Lacerda <filipa@gitlab.com> | 2017-03-07 02:34:48 +0000 |
commit | 0ec62b6c5d686496aa120edd66082af94007ca75 (patch) | |
tree | fd50989710ca09928c902c933890349a7dc23987 /app/assets/javascripts/behaviors | |
parent | 55cc28d1ca167b502ef7a2f79b11e75fa559d174 (diff) | |
parent | 5ea6f4b017ae5cecf431d26bbf69fea524fe9428 (diff) | |
download | gitlab-ce-0ec62b6c5d686496aa120edd66082af94007ca75.tar.gz |
Merge branch '26371-native-emojis-v3' into 'master'
Add emoji images - Base Native Unicode Emojis
Closes #26371
See merge request !9569
Diffstat (limited to 'app/assets/javascripts/behaviors')
3 files changed, 421 insertions, 0 deletions
diff --git a/app/assets/javascripts/behaviors/gl_emoji.js b/app/assets/javascripts/behaviors/gl_emoji.js new file mode 100644 index 00000000000..d1d98c3919f --- /dev/null +++ b/app/assets/javascripts/behaviors/gl_emoji.js @@ -0,0 +1,217 @@ +const installCustomElements = require('document-register-element'); +const emojiMap = require('emoji-map'); +const emojiAliases = require('emoji-aliases'); +const generatedUnicodeSupportMap = require('./gl_emoji/unicode_support_map'); +const spreadString = require('./gl_emoji/spread_string'); + +installCustomElements(window); + +function emojiImageTag(name, src) { + return `<img class="emoji" title=":${name}:" alt=":${name}:" src="${src}" width="20" height="20" align="absmiddle" />`; +} + +function assembleFallbackImageSrc(inputName) { + const name = Object.prototype.hasOwnProperty.call(emojiAliases, inputName) ? + emojiAliases[inputName] : inputName; + const emojiInfo = emojiMap[name]; + const fallbackImageSrc = `${gon.asset_host || ''}${gon.relative_url_root || ''}/assets/emoji/${name}-${emojiInfo.digest}.png`; + + return fallbackImageSrc; +} +const glEmojiTagDefaults = { + sprite: false, + forceFallback: false, +}; +function glEmojiTag(inputName, options) { + const opts = Object.assign({}, glEmojiTagDefaults, options); + const name = Object.prototype.hasOwnProperty.call(emojiAliases, inputName) ? + emojiAliases[inputName] : inputName; + const emojiInfo = emojiMap[name]; + const fallbackImageSrc = assembleFallbackImageSrc(name); + const fallbackSpriteClass = `emoji-${name}`; + + const classList = []; + if (opts.forceFallback && opts.sprite) { + classList.push('emoji-icon'); + classList.push(fallbackSpriteClass); + } + const classAttribute = classList.length > 0 ? `class="${classList.join(' ')}"` : ''; + const fallbackSpriteAttribute = opts.sprite ? `data-fallback-sprite-class="${fallbackSpriteClass}"` : ''; + let contents = emojiInfo.moji; + if (opts.forceFallback && !opts.sprite) { + contents = emojiImageTag(name, fallbackImageSrc); + } + + return ` + <gl-emoji + ${classAttribute} + data-name="${name}" + data-fallback-src="${fallbackImageSrc}" + ${fallbackSpriteAttribute} + data-unicode-version="${emojiInfo.unicodeVersion}" + > + ${contents} + </gl-emoji> + `; +} + +// On Windows, flags render as two-letter country codes, see http://emojipedia.org/flags/ +const flagACodePoint = 127462; // parseInt('1F1E6', 16) +const flagZCodePoint = 127487; // parseInt('1F1FF', 16) +function isFlagEmoji(emojiUnicode) { + const cp = emojiUnicode.codePointAt(0); + // Length 4 because flags are made of 2 characters which are surrogate pairs + return emojiUnicode.length === 4 && cp >= flagACodePoint && cp <= flagZCodePoint; +} + +// Chrome <57 renders keycaps oddly +// See https://bugs.chromium.org/p/chromium/issues/detail?id=632294 +// Same issue on Windows also fixed in Chrome 57, http://i.imgur.com/rQF7woO.png +function isKeycapEmoji(emojiUnicode) { + return emojiUnicode.length === 3 && emojiUnicode[2] === '\u20E3'; +} + +// Check for a skin tone variation emoji which aren't always supported +const tone1 = 127995;// parseInt('1F3FB', 16) +const tone5 = 127999;// parseInt('1F3FF', 16) +function isSkinToneComboEmoji(emojiUnicode) { + return emojiUnicode.length > 2 && spreadString(emojiUnicode).some((char) => { + const cp = char.codePointAt(0); + return cp >= tone1 && cp <= tone5; + }); +} + +// macOS supports most skin tone emoji's but +// doesn't support the skin tone versions of horse racing +const horseRacingCodePoint = 127943;// parseInt('1F3C7', 16) +function isHorceRacingSkinToneComboEmoji(emojiUnicode) { + return spreadString(emojiUnicode)[0].codePointAt(0) === horseRacingCodePoint && + isSkinToneComboEmoji(emojiUnicode); +} + +// Check for `family_*`, `kiss_*`, `couple_*` +// For ex. Windows 8.1 Firefox 51.0.1, doesn't support these +const zwj = 8205; // parseInt('200D', 16) +const personStartCodePoint = 128102; // parseInt('1F466', 16) +const personEndCodePoint = 128105; // parseInt('1F469', 16) +function isPersonZwjEmoji(emojiUnicode) { + let hasPersonEmoji = false; + let hasZwj = false; + spreadString(emojiUnicode).forEach((character) => { + const cp = character.codePointAt(0); + if (cp === zwj) { + hasZwj = true; + } else if (cp >= personStartCodePoint && cp <= personEndCodePoint) { + hasPersonEmoji = true; + } + }); + + return hasPersonEmoji && hasZwj; +} + +// Helper so we don't have to run `isFlagEmoji` twice +// in `isEmojiUnicodeSupported` logic +function checkFlagEmojiSupport(unicodeSupportMap, emojiUnicode) { + const isFlagResult = isFlagEmoji(emojiUnicode); + return ( + (unicodeSupportMap.flag && isFlagResult) || + !isFlagResult + ); +} + +// Helper so we don't have to run `isSkinToneComboEmoji` twice +// in `isEmojiUnicodeSupported` logic +function checkSkinToneModifierSupport(unicodeSupportMap, emojiUnicode) { + const isSkinToneResult = isSkinToneComboEmoji(emojiUnicode); + return ( + (unicodeSupportMap.skinToneModifier && isSkinToneResult) || + !isSkinToneResult + ); +} + +// Helper func so we don't have to run `isHorceRacingSkinToneComboEmoji` twice +// in `isEmojiUnicodeSupported` logic +function checkHorseRacingSkinToneComboEmojiSupport(unicodeSupportMap, emojiUnicode) { + const isHorseRacingSkinToneResult = isHorceRacingSkinToneComboEmoji(emojiUnicode); + return ( + (unicodeSupportMap.horseRacing && isHorseRacingSkinToneResult) || + !isHorseRacingSkinToneResult + ); +} + +// Helper so we don't have to run `isPersonZwjEmoji` twice +// in `isEmojiUnicodeSupported` logic +function checkPersonEmojiSupport(unicodeSupportMap, emojiUnicode) { + const isPersonZwjResult = isPersonZwjEmoji(emojiUnicode); + return ( + (unicodeSupportMap.personZwj && isPersonZwjResult) || + !isPersonZwjResult + ); +} + +// Takes in a support map and determines whether +// the given unicode emoji is supported on the platform. +// +// Combines all the edge case tests into a one-stop shop method +function isEmojiUnicodeSupported(unicodeSupportMap = {}, emojiUnicode, unicodeVersion) { + const isOlderThanChrome57 = unicodeSupportMap.meta && unicodeSupportMap.meta.isChrome && + unicodeSupportMap.meta.chromeVersion < 57; + + // For comments about each scenario, see the comments above each individual respective function + return unicodeSupportMap[unicodeVersion] && + !(isOlderThanChrome57 && isKeycapEmoji(emojiUnicode)) && + checkFlagEmojiSupport(unicodeSupportMap, emojiUnicode) && + checkSkinToneModifierSupport(unicodeSupportMap, emojiUnicode) && + checkHorseRacingSkinToneComboEmojiSupport(unicodeSupportMap, emojiUnicode) && + checkPersonEmojiSupport(unicodeSupportMap, emojiUnicode); +} + +const GlEmojiElementProto = Object.create(HTMLElement.prototype); +GlEmojiElementProto.createdCallback = function createdCallback() { + const emojiUnicode = this.textContent.trim(); + const { + name, + unicodeVersion, + fallbackSrc, + fallbackSpriteClass, + } = this.dataset; + + const isEmojiUnicode = this.childNodes && Array.prototype.every.call( + this.childNodes, + childNode => childNode.nodeType === 3, + ); + const hasImageFallback = fallbackSrc && fallbackSrc.length > 0; + const hasCssSpriteFalback = fallbackSpriteClass && fallbackSpriteClass.length > 0; + + if ( + isEmojiUnicode && + !isEmojiUnicodeSupported(generatedUnicodeSupportMap, emojiUnicode, unicodeVersion) + ) { + // CSS sprite fallback takes precedence over image fallback + if (hasCssSpriteFalback) { + // IE 11 doesn't like adding multiple at once :( + this.classList.add('emoji-icon'); + this.classList.add(fallbackSpriteClass); + } else if (hasImageFallback) { + this.innerHTML = emojiImageTag(name, fallbackSrc); + } else { + const src = assembleFallbackImageSrc(name); + this.innerHTML = emojiImageTag(name, src); + } + } +}; + +document.registerElement('gl-emoji', { + prototype: GlEmojiElementProto, +}); + +module.exports = { + emojiImageTag, + glEmojiTag, + isEmojiUnicodeSupported, + isFlagEmoji, + isKeycapEmoji, + isSkinToneComboEmoji, + isHorceRacingSkinToneComboEmoji, + isPersonZwjEmoji, +}; diff --git a/app/assets/javascripts/behaviors/gl_emoji/spread_string.js b/app/assets/javascripts/behaviors/gl_emoji/spread_string.js new file mode 100644 index 00000000000..2380349c4fa --- /dev/null +++ b/app/assets/javascripts/behaviors/gl_emoji/spread_string.js @@ -0,0 +1,50 @@ +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/charCodeAt#Fixing_charCodeAt()_to_handle_non-Basic-Multilingual-Plane_characters_if_their_presence_earlier_in_the_string_is_known +function knownCharCodeAt(givenString, index) { + const str = `${givenString}`; + const end = str.length; + + const surrogatePairs = /[\uD800-\uDBFF][\uDC00-\uDFFF]/g; + let idx = index; + while ((surrogatePairs.exec(str)) != null) { + const li = surrogatePairs.lastIndex; + if (li - 2 < idx) { + idx += 1; + } else { + break; + } + } + + if (idx >= end || idx < 0) { + return NaN; + } + + const code = str.charCodeAt(idx); + + let high; + let low; + if (code >= 0xD800 && code <= 0xDBFF) { + high = code; + low = str.charCodeAt(idx + 1); + // Go one further, since one of the "characters" is part of a surrogate pair + return ((high - 0xD800) * 0x400) + (low - 0xDC00) + 0x10000; + } + return code; +} + +// See http://stackoverflow.com/a/38901550/796832 +// ES5/PhantomJS compatible version of spreading a string +// +// [...'foo'] -> ['f', 'o', 'o'] +// [...'🖐🏿'] -> ['🖐', '🏿'] +function spreadString(str) { + const arr = []; + let i = 0; + while (!isNaN(knownCharCodeAt(str, i))) { + const codePoint = knownCharCodeAt(str, i); + arr.push(String.fromCodePoint(codePoint)); + i += 1; + } + return arr; +} + +module.exports = spreadString; diff --git a/app/assets/javascripts/behaviors/gl_emoji/unicode_support_map.js b/app/assets/javascripts/behaviors/gl_emoji/unicode_support_map.js new file mode 100644 index 00000000000..f31716d4c07 --- /dev/null +++ b/app/assets/javascripts/behaviors/gl_emoji/unicode_support_map.js @@ -0,0 +1,154 @@ +const unicodeSupportTestMap = { + // man, student (emojione does not have any of these yet), http://emojipedia.org/emoji-zwj-sequences/ + // occupationZwj: '\u{1F468}\u{200D}\u{1F393}', + // woman, biking (emojione does not have any of these yet), http://emojipedia.org/emoji-zwj-sequences/ + // sexZwj: '\u{1F6B4}\u{200D}\u{2640}', + // family_mwgb + // Windows 8.1, Firefox 51.0.1 does not support `family_`, `kiss_`, `couple_` + personZwj: '\u{1F468}\u{200D}\u{1F469}\u{200D}\u{1F467}\u{200D}\u{1F466}', + // horse_racing_tone5 + // Special case that is not supported on macOS 10.12 even though `skinToneModifier` succeeds + horseRacing: '\u{1F3C7}\u{1F3FF}', + // US flag, http://emojipedia.org/flags/ + flag: '\u{1F1FA}\u{1F1F8}', + // http://emojipedia.org/modifiers/ + skinToneModifier: [ + // spy_tone5 + '\u{1F575}\u{1F3FF}', + // person_with_ball_tone5 + '\u{26F9}\u{1F3FF}', + // angel_tone5 + '\u{1F47C}\u{1F3FF}', + ], + // rofl, http://emojipedia.org/unicode-9.0/ + '9.0': '\u{1F923}', + // metal, http://emojipedia.org/unicode-8.0/ + '8.0': '\u{1F918}', + // spy, http://emojipedia.org/unicode-7.0/ + '7.0': '\u{1F575}', + // expressionless, http://emojipedia.org/unicode-6.1/ + 6.1: '\u{1F611}', + // japanese_goblin, http://emojipedia.org/unicode-6.0/ + '6.0': '\u{1F47A}', + // sailboat, http://emojipedia.org/unicode-5.2/ + 5.2: '\u{26F5}', + // mahjong, http://emojipedia.org/unicode-5.1/ + 5.1: '\u{1F004}', + // gear, http://emojipedia.org/unicode-4.1/ + 4.1: '\u{2699}', + // zap, http://emojipedia.org/unicode-4.0/ + '4.0': '\u{26A1}', + // recycle, http://emojipedia.org/unicode-3.2/ + 3.2: '\u{267B}', + // information_source, http://emojipedia.org/unicode-3.0/ + '3.0': '\u{2139}', + // heart, http://emojipedia.org/unicode-1.1/ + 1.1: '\u{2764}', +}; + +function checkPixelInImageDataArray(pixelOffset, imageDataArray) { + // `4 *` because RGBA + const indexOffset = 4 * pixelOffset; + const hasColor = imageDataArray[indexOffset + 0] || + imageDataArray[indexOffset + 1] || + imageDataArray[indexOffset + 2]; + const isVisible = imageDataArray[indexOffset + 3]; + // Check for some sort of color other than black + if (hasColor && isVisible) { + return true; + } + return false; +} + +const chromeMatches = navigator.userAgent.match(/Chrom(?:e|ium)\/([0-9]+)\./); +const isChrome = chromeMatches && chromeMatches.length > 0; +const chromeVersion = chromeMatches && chromeMatches[1] && parseInt(chromeMatches[1], 10); + +// We use 16px because mobile Safari (iOS 9.3) doesn't properly scale emojis :/ +// See 32px, https://i.imgur.com/htY6Zym.png +// See 16px, https://i.imgur.com/FPPsIF8.png +const fontSize = 16; +function testUnicodeSupportMap(testMap) { + const testMapKeys = Object.keys(testMap); + const numTestEntries = testMapKeys + .reduce((list, testKey) => list.concat(testMap[testKey]), []).length; + + const canvas = document.createElement('canvas'); + (window.gl || window).testEmojiUnicodeSupportMapCanvas = canvas; + const ctx = canvas.getContext('2d'); + canvas.width = (2 * fontSize); + canvas.height = (numTestEntries * fontSize); + ctx.fillStyle = '#000000'; + ctx.textBaseline = 'middle'; + ctx.font = `${fontSize}px "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"`; + // Write each emoji to the canvas vertically + let writeIndex = 0; + testMapKeys.forEach((testKey) => { + const testEntry = testMap[testKey]; + [].concat(testEntry).forEach((emojiUnicode) => { + ctx.fillText(emojiUnicode, 0, (writeIndex * fontSize) + (fontSize / 2)); + writeIndex += 1; + }); + }); + + // Read from the canvas + const resultMap = {}; + let readIndex = 0; + testMapKeys.forEach((testKey) => { + const testEntry = testMap[testKey]; + // This needs to be a `reduce` instead of `every` because we need to + // keep the `readIndex` in sync from the writes by running all entries + const isTestSatisfied = [].concat(testEntry).reduce((isSatisfied) => { + // Sample along the vertical-middle for a couple of characters + const imageData = ctx.getImageData( + 0, + (readIndex * fontSize) + (fontSize / 2), + 2 * fontSize, + 1, + ).data; + + let isValidEmoji = false; + for (let currentPixel = 0; currentPixel < 64; currentPixel += 1) { + const isLookingAtFirstChar = currentPixel < fontSize; + const isLookingAtSecondChar = currentPixel >= (fontSize + (fontSize / 2)); + // Check for the emoji somewhere along the row + if (isLookingAtFirstChar && checkPixelInImageDataArray(currentPixel, imageData)) { + isValidEmoji = true; + + // Check to see that nothing is rendered next to the first character + // to ensure that the ZWJ sequence rendered as one piece + } else if (isLookingAtSecondChar && checkPixelInImageDataArray(currentPixel, imageData)) { + isValidEmoji = false; + break; + } + } + + readIndex += 1; + return isSatisfied && isValidEmoji; + }, true); + + resultMap[testKey] = isTestSatisfied; + }); + + resultMap.meta = { + isChrome, + chromeVersion, + }; + + return resultMap; +} + +let unicodeSupportMap; +const userAgentFromCache = window.localStorage.getItem('gl-emoji-user-agent'); +try { + unicodeSupportMap = JSON.parse(window.localStorage.getItem('gl-emoji-unicode-support-map')); +} catch (err) { + // swallow +} +if (!unicodeSupportMap || userAgentFromCache !== navigator.userAgent) { + unicodeSupportMap = testUnicodeSupportMap(unicodeSupportTestMap); + window.localStorage.setItem('gl-emoji-user-agent', navigator.userAgent); + window.localStorage.setItem('gl-emoji-unicode-support-map', JSON.stringify(unicodeSupportMap)); +} + +module.exports = unicodeSupportMap; |