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authorToon Claes <toon@gitlab.com>2017-03-17 17:25:17 +0100
committerToon Claes <toon@gitlab.com>2017-03-20 14:39:37 +0100
commit16cca3a0ea7f4b95e99d7b3e8d4953334fa7bec7 (patch)
treed45d895d35ab796b2d5f705bdd3554098c949395 /app/assets/javascripts/environments
parent7a623907528a77187e070c9721469df8bdd00ec8 (diff)
downloadgitlab-ce-16cca3a0ea7f4b95e99d7b3e8d4953334fa7bec7.tar.gz
Expose if action is playable in JSON
To avoid a manual build action being played (resulting in a 404), expose `playable?` in the JSON so the frontend can disable/hide the play button if it's not playable.
Diffstat (limited to 'app/assets/javascripts/environments')
-rw-r--r--app/assets/javascripts/environments/components/environment_item.js1
1 files changed, 1 insertions, 0 deletions
diff --git a/app/assets/javascripts/environments/components/environment_item.js b/app/assets/javascripts/environments/components/environment_item.js
index 93919d41c60..9d753b4f808 100644
--- a/app/assets/javascripts/environments/components/environment_item.js
+++ b/app/assets/javascripts/environments/components/environment_item.js
@@ -141,6 +141,7 @@ export default {
const parsedAction = {
name: gl.text.humanize(action.name),
play_path: action.play_path,
+ playable: action.playable,
};
return parsedAction;
});