diff options
author | GitLab Bot <gitlab-bot@gitlab.com> | 2019-11-12 21:06:30 +0000 |
---|---|---|
committer | GitLab Bot <gitlab-bot@gitlab.com> | 2019-11-12 21:06:30 +0000 |
commit | 6e3880e2bb5a404467c64edc916d9edf7556d09d (patch) | |
tree | 95cfb0de65623b7015b9d1a8c9ebb559a9358033 /doc/ci/examples | |
parent | 6d31b8f052d30b7e55128d17b66bceed8c6065a9 (diff) | |
download | gitlab-ce-6e3880e2bb5a404467c64edc916d9edf7556d09d.tar.gz |
Add latest changes from gitlab-org/gitlab@master
Diffstat (limited to 'doc/ci/examples')
-rw-r--r-- | doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md index e1c59f3b025..ffcc8195395 100644 --- a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md +++ b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md @@ -38,7 +38,7 @@ that's tested and deployed on every push to the `master` branch of the [codebase This will also provide boilerplate code for starting a browser-based game with the following components: -- Written in [Typescript](https://www.typescriptlang.org/) and [PhaserJs](https://phaser.io) +- Written in [TypeScript](https://www.typescriptlang.org/) and [PhaserJs](https://phaser.io) - Building, running, and testing with [Gulp](https://gulpjs.com) - Unit tests with [Chai](https://www.chaijs.com) and [Mocha](https://mochajs.org/) - CI/CD with GitLab @@ -508,7 +508,7 @@ deploy: ## Conclusion Within the [demo repository](https://gitlab.com/blitzgren/gitlab-game-demo) you can also find a handful of boilerplate code to get -[Typescript](https://www.typescriptlang.org/), [Mocha](https://mochajs.org/), [Gulp](https://gulpjs.com/) and [Phaser](https://phaser.io) all playing +[TypeScript](https://www.typescriptlang.org/), [Mocha](https://mochajs.org/), [Gulp](https://gulpjs.com/) and [Phaser](https://phaser.io) all playing together nicely with GitLab CI/CD, which is the result of lessons learned while making [Dark Nova](https://www.darknova.io). Using a combination of free and open source software, we have a full CI/CD pipeline, a game foundation, and unit tests, all running and deployed at every push to master - with shockingly little code. |