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authorGitLab Bot <gitlab-bot@gitlab.com>2019-11-12 21:06:30 +0000
committerGitLab Bot <gitlab-bot@gitlab.com>2019-11-12 21:06:30 +0000
commit6e3880e2bb5a404467c64edc916d9edf7556d09d (patch)
tree95cfb0de65623b7015b9d1a8c9ebb559a9358033 /doc/ci/examples
parent6d31b8f052d30b7e55128d17b66bceed8c6065a9 (diff)
downloadgitlab-ce-6e3880e2bb5a404467c64edc916d9edf7556d09d.tar.gz
Add latest changes from gitlab-org/gitlab@master
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@@ -38,7 +38,7 @@ that's tested and deployed on every push to the `master` branch of the [codebase
This will also provide
boilerplate code for starting a browser-based game with the following components:
-- Written in [Typescript](https://www.typescriptlang.org/) and [PhaserJs](https://phaser.io)
+- Written in [TypeScript](https://www.typescriptlang.org/) and [PhaserJs](https://phaser.io)
- Building, running, and testing with [Gulp](https://gulpjs.com)
- Unit tests with [Chai](https://www.chaijs.com) and [Mocha](https://mochajs.org/)
- CI/CD with GitLab
@@ -508,7 +508,7 @@ deploy:
## Conclusion
Within the [demo repository](https://gitlab.com/blitzgren/gitlab-game-demo) you can also find a handful of boilerplate code to get
-[Typescript](https://www.typescriptlang.org/), [Mocha](https://mochajs.org/), [Gulp](https://gulpjs.com/) and [Phaser](https://phaser.io) all playing
+[TypeScript](https://www.typescriptlang.org/), [Mocha](https://mochajs.org/), [Gulp](https://gulpjs.com/) and [Phaser](https://phaser.io) all playing
together nicely with GitLab CI/CD, which is the result of lessons learned while making [Dark Nova](https://www.darknova.io).
Using a combination of free and open source software, we have a full CI/CD pipeline, a game foundation,
and unit tests, all running and deployed at every push to master - with shockingly little code.