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author | Jacob Vosmaer <contact@jacobvosmaer.nl> | 2016-03-10 09:45:38 +0100 |
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committer | Jacob Vosmaer <contact@jacobvosmaer.nl> | 2016-03-10 09:45:38 +0100 |
commit | 570f428b89fad526e6f7c9c4afd16a8ced83369a (patch) | |
tree | 1fa3f4acced8b921c4105fde193128ecce3fc733 /lib/tasks | |
parent | 3eb7ea49feaf9341b2eec6eb0c58ae2f0aa37864 (diff) | |
parent | 491ac7ce4b79c901e23799d2062f9f013f08c6c3 (diff) | |
download | gitlab-ce-570f428b89fad526e6f7c9c4afd16a8ced83369a.tar.gz |
Merge branch 'master' of https://gitlab.com/gitlab-org/gitlab-ce into redis-config-parserredis-config-parser
Diffstat (limited to 'lib/tasks')
-rw-r--r-- | lib/tasks/gemojione.rake | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/lib/tasks/gemojione.rake b/lib/tasks/gemojione.rake new file mode 100644 index 00000000000..ebe301c1fc7 --- /dev/null +++ b/lib/tasks/gemojione.rake @@ -0,0 +1,121 @@ +# This task will generate a standard and Retina sprite of all of the current +# Gemojione Emojis, with the accompanying SCSS map. +# +# It will not appear in `rake -T` output, and the dependent gems are not +# included in the Gemfile by default, because this task will only be needed +# occasionally, such as when new Emojis are added to Gemojione. + +begin + require 'sprite_factory' + require 'rmagick' +rescue LoadError + # noop +end + +namespace :gemojione do + task sprite: :environment do + check_requirements! + + SIZE = 20 + RETINA = SIZE * 2 + + Dir.mktmpdir do |tmpdir| + # Copy the Gemojione assets to the temporary folder for resizing + FileUtils.cp_r(Gemojione.index.images_path, tmpdir) + + Dir.chdir(tmpdir) do + Dir["**/*.png"].each do |png| + resize!(File.join(tmpdir, png), SIZE) + end + end + + style_path = Rails.root.join(*%w(app assets stylesheets pages emojis.scss)) + + # Combine the resized assets into a packed sprite and re-generate the SCSS + SpriteFactory.cssurl = "image-url('$IMAGE')" + SpriteFactory.run!(File.join(tmpdir, 'images'), { + output_style: style_path, + output_image: "app/assets/images/emoji.png", + selector: '.emoji-', + style: :scss, + nocomments: true, + pngcrush: true, + layout: :packed + }) + + # SpriteFactory's SCSS is a bit too verbose for our purposes here, so + # let's simplify it + system(%Q(sed -i '' "s/width: #{SIZE}px; height: #{SIZE}px; background: image-url('emoji.png')/background-position:/" #{style_path})) + system(%Q(sed -i '' "s/ no-repeat//" #{style_path})) + + # Append a generic rule that applies to all Emojis + File.open(style_path, 'a') do |f| + f.puts + f.puts <<-CSS.strip_heredoc + .emoji-icon { + background-image: image-url('emoji.png'); + background-repeat: no-repeat; + height: #{SIZE}px; + width: #{SIZE}px; + + @media only screen and (-webkit-min-device-pixel-ratio: 2), + only screen and (min--moz-device-pixel-ratio: 2), + only screen and (-o-min-device-pixel-ratio: 2/1), + only screen and (min-device-pixel-ratio: 2), + only screen and (min-resolution: 192dpi), + only screen and (min-resolution: 2dppx) { + background-image: image-url('emoji@2x.png'); + background-size: 840px 820px; + } + } + CSS + end + end + + # Now do it again but for Retina + Dir.mktmpdir do |tmpdir| + # Copy the Gemojione assets to the temporary folder for resizing + FileUtils.cp_r(Gemojione.index.images_path, tmpdir) + + Dir.chdir(tmpdir) do + Dir["**/*.png"].each do |png| + resize!(File.join(tmpdir, png), RETINA) + end + end + + # Combine the resized assets into a packed sprite and re-generate the SCSS + SpriteFactory.run!(File.join(tmpdir, 'images'), { + output_image: "app/assets/images/emoji@2x.png", + style: false, + nocomments: true, + pngcrush: true, + layout: :packed + }) + end + end + + def check_requirements! + return if defined?(SpriteFactory) && defined?(Magick) + + puts <<-MSG.strip_heredoc + This task is disabled by default and should only be run when the Gemojione + gem is updated with new Emojis. + + To enable this task, *temporarily* add the following lines to Gemfile and + re-bundle: + + gem 'sprite-factory' + gem 'rmagick' + MSG + + exit 1 + end + + def resize!(image_path, size) + # Resize the image in-place, save it, and free the object + image = Magick::Image.read(image_path).first + image.resize!(size, size) + image.write(image_path) { self.quality = 100 } + image.destroy! + end +end |