diff options
25 files changed, 102 insertions, 24621 deletions
diff --git a/app/assets/javascripts/application.js.coffee b/app/assets/javascripts/application.js.coffee index c98763d6271..eceff6d91d5 100644 --- a/app/assets/javascripts/application.js.coffee +++ b/app/assets/javascripts/application.js.coffee @@ -53,7 +53,6 @@ #= require_directory ./u2f #= require_directory . #= require fuzzaldrin-plus -#= require u2f window.slugify = (text) -> text.replace(/[^-a-zA-Z0-9]+/g, '_').toLowerCase() diff --git a/app/assets/javascripts/video_setup.js.coffee b/app/assets/javascripts/video_setup.js.coffee deleted file mode 100644 index 01aea2d5c99..00000000000 --- a/app/assets/javascripts/video_setup.js.coffee +++ /dev/null @@ -1,3 +0,0 @@ -# Disables dynamic sizing of video tag, which defaults to 300px. -# Without this the video naturally fills the container. -window.VIDEOJS_NO_DYNAMIC_STYLE = true diff --git a/app/assets/stylesheets/application.scss b/app/assets/stylesheets/application.scss index c39c2947dd0..8b93665d085 100644 --- a/app/assets/stylesheets/application.scss +++ b/app/assets/stylesheets/application.scss @@ -30,11 +30,6 @@ @import "font-awesome"; /* - * Styles for VideoJS. - */ -@import "videojs/video-js"; - -/* * Page specific styles (issues, projects etc): */ @import "pages/**/*"; diff --git a/app/assets/stylesheets/pages/issuable.scss b/app/assets/stylesheets/pages/issuable.scss index 542fa244689..300b4ac9c2e 100644 --- a/app/assets/stylesheets/pages/issuable.scss +++ b/app/assets/stylesheets/pages/issuable.scss @@ -268,7 +268,7 @@ .issuable-header-btn { background: $gray-normal; border: 1px solid $border-gray-normal; - + &:hover { background: $gray-dark; border: 1px solid $border-gray-dark; diff --git a/app/controllers/help_controller.rb b/app/controllers/help_controller.rb index d3dd98c8a4e..f7b44099b78 100644 --- a/app/controllers/help_controller.rb +++ b/app/controllers/help_controller.rb @@ -30,7 +30,7 @@ class HelpController < ApplicationController end # Allow access to images in the doc folder - format.any(:png, :gif, :jpeg) do + format.any(:png, :gif, :jpeg, :mp4) do # Note: We are purposefully NOT using `Rails.root.join` path = File.join(Rails.root, 'doc', "#{@path}.#{params[:format]}") diff --git a/app/uploaders/uploader_helper.rb b/app/uploaders/uploader_helper.rb index 703f7820913..b10ad71d052 100644 --- a/app/uploaders/uploader_helper.rb +++ b/app/uploaders/uploader_helper.rb @@ -3,8 +3,8 @@ module UploaderHelper IMAGE_EXT = %w[png jpg jpeg gif bmp tiff] # We recommend using the .mp4 format over .mov. Videos in .mov format can # still be used but you really need to make sure they are served with the - # proper MIME type video/mp4 and not video/quicktime or your videos won’t play - # on IE ≥ 9. + # proper MIME type video/mp4 and not video/quicktime or your videos won't play + # on IE >= 9. # http://archive.sublimevideo.info/20150912/docs.sublimevideo.net/troubleshooting.html VIDEO_EXT = %w[mp4 m4v mov webm ogv] @@ -21,6 +21,8 @@ module UploaderHelper end def extension_match?(extensions) + return false unless file + extension = if file.respond_to?(:extension) file.extension diff --git a/doc/markdown/img/video.mp4 b/doc/markdown/img/video.mp4 Binary files differnew file mode 100644 index 00000000000..1fc478842f5 --- /dev/null +++ b/doc/markdown/img/video.mp4 diff --git a/doc/markdown/markdown.md b/doc/markdown/markdown.md index fb2dd582754..d407eec2494 100644 --- a/doc/markdown/markdown.md +++ b/doc/markdown/markdown.md @@ -13,6 +13,7 @@ * [Emoji](#emoji) * [Special GitLab references](#special-gitlab-references) * [Task Lists](#task-lists) +* [Videos](#videos) **[Standard Markdown](#standard-markdown)** @@ -281,6 +282,20 @@ You can add task lists to issues, merge requests and comments. To create a task Task lists can only be created in descriptions, not in titles. Task item state can be managed by editing the description's Markdown or by toggling the rendered check boxes. +## Videos + +Image tags with a video extension are automatically converted to a video player. + +The valid video extensions are `.mp4`, `.m4v`, `.mov`, `.webm`, `.ogv`, and `.ogg`. + + Here's a sample video: + + ![Sample Video](img/video.mp4) + +Here's a sample video: + +![Sample Video](img/video.mp4) + # Standard Markdown ## Headers diff --git a/lib/banzai/filter/video_link_filter.rb b/lib/banzai/filter/video_link_filter.rb index 4dfbff8ec86..fd8b9a6f0cc 100644 --- a/lib/banzai/filter/video_link_filter.rb +++ b/lib/banzai/filter/video_link_filter.rb @@ -1,11 +1,10 @@ module Banzai module Filter - # HTML Filter that handles video uploads. - + # Find every image that isn't already wrapped in an `a` tag, and that has + # a `src` attribute ending with a video extension, add a new video node and + # a "Download" link in the case the video cannot be played. class VideoLinkFilter < HTML::Pipeline::Filter - include ActionView::Helpers::TagHelper - include ActionView::Context def call doc.xpath(query).each do |el| @@ -27,8 +26,6 @@ module Banzai end end - # Return a video tag Nokogiri node - # def video_node(doc, element) container = doc.document.create_element( 'div', @@ -38,16 +35,16 @@ module Banzai video = doc.document.create_element( 'video', src: element['src'], - class: 'video-js vjs-sublime-skin', + width: '400', controls: true, - "data-setup": '{}') + 'data-setup' => '{}') link = doc.document.create_element( 'a', element['title'] || element['alt'], href: element['src'], target: '_blank', - title: "Downlad '#{element['title'] || element['alt']}'") + title: "Download '#{element['title'] || element['alt']}'") download_paragraph = doc.document.create_element('p') download_paragraph.children = link diff --git a/spec/features/markdown_spec.rb b/spec/features/markdown_spec.rb index 09ccc77c101..32159559c37 100644 --- a/spec/features/markdown_spec.rb +++ b/spec/features/markdown_spec.rb @@ -236,6 +236,14 @@ describe 'GitLab Markdown', feature: true do it 'includes TaskListFilter' do expect(doc).to parse_task_lists end + + it 'includes InlineDiffFilter' do + expect(doc).to parse_inline_diffs + end + + it 'includes VideoLinkFilter' do + expect(doc).to parse_video_links + end end context 'wiki pipeline' do @@ -293,6 +301,10 @@ describe 'GitLab Markdown', feature: true do it 'includes InlineDiffFilter' do expect(doc).to parse_inline_diffs end + + it 'includes VideoLinkFilter' do + expect(doc).to parse_video_links + end end # Fake a `current_user` helper diff --git a/spec/fixtures/markdown.md.erb b/spec/fixtures/markdown.md.erb index c75d28d9801..f3e7c2d1a9f 100644 --- a/spec/fixtures/markdown.md.erb +++ b/spec/fixtures/markdown.md.erb @@ -256,3 +256,7 @@ However the wrapping tags can not be mixed as such - - [+ additions +} - {- delletions -] - [- delletions -} + +### Videos + +![My Video](/assets/videos/gitlab-demo.mp4) diff --git a/spec/lib/banzai/filter/video_link_filter_spec.rb b/spec/lib/banzai/filter/video_link_filter_spec.rb index bdf76c458b0..cc4349f80ba 100644 --- a/spec/lib/banzai/filter/video_link_filter_spec.rb +++ b/spec/lib/banzai/filter/video_link_filter_spec.rb @@ -18,24 +18,33 @@ describe Banzai::Filter::VideoLinkFilter, lib: true do context 'when the element src has a video extension' do UploaderHelper::VIDEO_EXT.each do |ext| it "replaces the image tag 'path/video.#{ext}' with a video tag" do - element = filter(link_to_image("/path/video.#{ext}")).children.first + container = filter(link_to_image("/path/video.#{ext}")).children.first - expect(element.name).to eq 'video' - expect(element['src']).to eq "/path/video.#{ext}" + expect(container.name).to eq 'div' + expect(container['class']).to eq 'video-container' - fallback_link = element.children.first - expect(fallback_link.name).to eq 'a' - expect(fallback_link['href']).to eq "/path/video.#{ext}" - expect(fallback_link['target']).to eq '_blank' + video, paragraph = container.children + + expect(video.name).to eq 'video' + expect(video['src']).to eq "/path/video.#{ext}" + + expect(paragraph.name).to eq 'p' + + link = paragraph.children.first + + expect(link.name).to eq 'a' + expect(link['href']).to eq "/path/video.#{ext}" + expect(link['target']).to eq '_blank' end end end context 'when the element src is an image' do it 'leaves the document unchanged' do - element = filter(link_to_image("/path/my_image.jpg")).children.first + element = filter(link_to_image('/path/my_image.jpg')).children.first expect(element.name).to eq 'img' + expect(element['src']).to eq '/path/my_image.jpg' end end diff --git a/spec/support/matchers/markdown_matchers.rb b/spec/support/matchers/markdown_matchers.rb index e005058ba5b..8c98b1f988c 100644 --- a/spec/support/matchers/markdown_matchers.rb +++ b/spec/support/matchers/markdown_matchers.rb @@ -178,6 +178,17 @@ module MarkdownMatchers expect(actual).to have_selector('span.idiff.deletion', count: 2) end end + + # VideoLinkFilter + matcher :parse_video_links do + set_default_markdown_messages + + match do |actual| + video = actual.at_css('video') + + expect(video['src']).to end_with('/assets/videos/gitlab-demo.mp4') + end + end end # Monkeypatch the matcher DSL so that we can reduce some noisy duplication for diff --git a/spec/uploaders/file_uploader_spec.rb b/spec/uploaders/file_uploader_spec.rb index b59f44e0a65..e8300abed5d 100644 --- a/spec/uploaders/file_uploader_spec.rb +++ b/spec/uploaders/file_uploader_spec.rb @@ -1,42 +1,45 @@ -require "spec_helper" - -# provides matchers like `have_dimensions` -# https://github.com/carrierwaveuploader/carrierwave#testing-with-carrierwave -# require "carrierwave/test/matchers" - +require 'spec_helper' describe FileUploader do - # include CarrierWave::Test::Matchers - - let(:project){ create(:project) } - - let(:image_file){ File.new Rails.root.join("spec", "fixtures", "rails_sample.jpg") } - let(:video_file){ File.new Rails.root.join("spec", "fixtures", "video_sample.mp4") } - let(:text_file) { File.new Rails.root.join("spec", "fixtures", "doc_sample.txt") } + let(:project) { create(:project) } before do + @previous_enable_processing = FileUploader.enable_processing FileUploader.enable_processing = false @uploader = FileUploader.new(project) end after do - FileUploader.enable_processing = true + FileUploader.enable_processing = @previous_enable_processing @uploader.remove! end - it "should detect an image based on file extension" do - @uploader.store!(image_file) - expect(@uploader.image_or_video?).to be true + describe '#image_or_video?' do + context 'given an image file' do + before do + @uploader.store!(File.new(Rails.root.join('spec', 'fixtures', 'rails_sample.jpg'))) + end + + it 'detects an image based on file extension' do + expect(@uploader.image_or_video?).to be true + end + end + + context 'given an video file' do + before do + video_file = File.new(Rails.root.join('spec', 'fixtures', 'video_sample.mp4')) + @uploader.store!(video_file) + end + + it 'detects a video based on file extension' do + expect(@uploader.image_or_video?).to be true + end + end + + it 'does not return image_or_video? for other types' do + @uploader.store!(File.new(Rails.root.join('spec', 'fixtures', 'doc_sample.txt'))) + + expect(@uploader.image_or_video?).to be false + end end - - it "should detect a video based on file extension" do - @uploader.store!(video_file) - expect(@uploader.image_or_video?).to be true - end - - it "should not return image_or_video? for other types" do - @uploader.store!(text_file) - expect(@uploader.image_or_video?).to be false - end - end diff --git a/vendor/assets/javascripts/videojs/font/VideoJS.eot b/vendor/assets/javascripts/videojs/font/VideoJS.eot Binary files differdeleted file mode 100755 index a47889f9303..00000000000 --- a/vendor/assets/javascripts/videojs/font/VideoJS.eot +++ /dev/null diff --git a/vendor/assets/javascripts/videojs/font/VideoJS.svg 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#73859f; } } - -.vjs-chapters-button .vjs-menu ul { - width: 24em; } - -.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-custom-control-spacer { - -webkit-box-flex: auto; - -moz-box-flex: auto; - -webkit-flex: auto; - -ms-flex: auto; - flex: auto; } - -.video-js.vjs-layout-tiny:not(.vjs-fullscreen).vjs-no-flex .vjs-custom-control-spacer { - width: auto; } - -.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-remaining-time, -.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-playback-rate, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-progress-control, -.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-volume-menu-button, -.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-captions-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-subtitles-button { - display: none; } - -.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-remaining-time, -.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-playback-rate, -.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-volume-menu-button, -.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-captions-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-subtitles-button { - display: none; } - -.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-remaining-time, -.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-playback-rate, -.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-volume-control, -.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-captions-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-subtitles-button { - display: none; } - -.vjs-caption-settings { - position: relative; - top: 1em; - background-color: #2B333F; - background-color: rgba(43, 51, 63, 0.75); - color: #fff; - margin: 0 auto; - padding: 0.5em; - height: 15em; - font-size: 12px; - width: 40em; } - -.vjs-caption-settings .vjs-tracksettings { - top: 0; - bottom: 2em; - left: 0; - right: 0; - position: absolute; - overflow: auto; } - -.vjs-caption-settings .vjs-tracksettings-colors, -.vjs-caption-settings .vjs-tracksettings-font { - float: left; } - -.vjs-caption-settings .vjs-tracksettings-colors:after, -.vjs-caption-settings .vjs-tracksettings-font:after, -.vjs-caption-settings .vjs-tracksettings-controls:after { - clear: both; } - -.vjs-caption-settings .vjs-tracksettings-controls { - position: absolute; - bottom: 1em; - right: 1em; } - -.vjs-caption-settings .vjs-tracksetting { - margin: 5px; - padding: 3px; - min-height: 40px; } - -.vjs-caption-settings .vjs-tracksetting label { - display: block; - width: 100px; - margin-bottom: 5px; } - -.vjs-caption-settings .vjs-tracksetting span { - display: inline; - margin-left: 5px; } - -.vjs-caption-settings .vjs-tracksetting > div { - margin-bottom: 5px; - min-height: 20px; } - -.vjs-caption-settings .vjs-tracksetting > div:last-child { - margin-bottom: 0; - padding-bottom: 0; - min-height: 0; } - -.vjs-caption-settings label > input { - margin-right: 10px; } - -.vjs-caption-settings input[type="button"] { - width: 40px; - height: 40px; } - -.video-js .vjs-modal-dialog { - background: rgba(0, 0, 0, 0.8); - background: -webkit-linear-gradient(-90deg, rgba(0, 0, 0, 0.8), rgba(255, 255, 255, 0)); - background: linear-gradient(180deg, rgba(0, 0, 0, 0.8), rgba(255, 255, 255, 0)); } - -.vjs-modal-dialog .vjs-modal-dialog-content { - font-size: 1.2em; - line-height: 1.5; - padding: 20px 24px; - z-index: 1; } diff --git a/vendor/assets/javascripts/videojs/video-js.min.css b/vendor/assets/javascripts/videojs/video-js.min.css deleted file mode 100755 index face351b1a7..00000000000 --- a/vendor/assets/javascripts/videojs/video-js.min.css +++ /dev/null @@ -1 +0,0 @@ -.video-js .vjs-big-play-button:before,.video-js .vjs-control:before,.video-js .vjs-modal-dialog,.vjs-modal-dialog 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The debounced function comes with a `cancel` method to cancel - * delayed invocations. Provide an options object to indicate that `func` - * should be invoked on the leading and/or trailing edge of the `wait` timeout. - * Subsequent calls to the debounced function return the result of the last - * `func` invocation. - * - * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked - * on the trailing edge of the timeout only if the the debounced function is - * invoked more than once during the `wait` timeout. - * - * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation) - * for details over the differences between `_.debounce` and `_.throttle`. - * - * @static - * @memberOf _ - * @category Function - * @param {Function} func The function to debounce. - * @param {number} [wait=0] The number of milliseconds to delay. - * @param {Object} [options] The options object. - * @param {boolean} [options.leading=false] Specify invoking on the leading - * edge of the timeout. - * @param {number} [options.maxWait] The maximum time `func` is allowed to be - * delayed before it's invoked. - * @param {boolean} [options.trailing=true] Specify invoking on the trailing - * edge of the timeout. - * @returns {Function} Returns the new debounced function. - * @example - * - * // avoid costly calculations while the window size is in flux - * jQuery(window).on('resize', _.debounce(calculateLayout, 150)); - * - * // invoke `sendMail` when the click event is fired, debouncing subsequent calls - * jQuery('#postbox').on('click', _.debounce(sendMail, 300, { - * 'leading': true, - * 'trailing': false - * })); - * - * // ensure `batchLog` is invoked once after 1 second of debounced calls - * var source = new EventSource('/stream'); - * jQuery(source).on('message', _.debounce(batchLog, 250, { - * 'maxWait': 1000 - * })); - * - * // cancel a debounced call - * var todoChanges = _.debounce(batchLog, 1000); - * Object.observe(models.todo, todoChanges); - * - * Object.observe(models, function(changes) { - * if (_.find(changes, { 'user': 'todo', 'type': 'delete'})) { - * todoChanges.cancel(); - * } - * }, ['delete']); - * - * // ...at some point `models.todo` is changed - * models.todo.completed = true; - * - * // ...before 1 second has passed `models.todo` is deleted - * // which cancels the debounced `todoChanges` call - * delete models.todo; - */ -function debounce(func, wait, options) { - var args, - maxTimeoutId, - result, - stamp, - thisArg, - timeoutId, - trailingCall, - lastCalled = 0, - maxWait = false, - trailing = true; - - if (typeof func != 'function') { - throw new TypeError(FUNC_ERROR_TEXT); - } - wait = wait < 0 ? 0 : (+wait || 0); - if (options === true) { - var leading = true; - trailing = false; - } else if (isObject(options)) { - leading = !!options.leading; - maxWait = 'maxWait' in options && nativeMax(+options.maxWait || 0, wait); - trailing = 'trailing' in options ? !!options.trailing : trailing; - } - - function cancel() { - if (timeoutId) { - clearTimeout(timeoutId); - } - if (maxTimeoutId) { - clearTimeout(maxTimeoutId); - } - lastCalled = 0; - maxTimeoutId = timeoutId = trailingCall = undefined; - } - - function complete(isCalled, id) { - if (id) { - clearTimeout(id); - } - maxTimeoutId = timeoutId = trailingCall = undefined; - if (isCalled) { - lastCalled = now(); - result = func.apply(thisArg, args); - if (!timeoutId && !maxTimeoutId) { - args = thisArg = undefined; - } - } - } - - function delayed() { - var remaining = wait - (now() - stamp); - if (remaining <= 0 || remaining > wait) { - complete(trailingCall, maxTimeoutId); - } else { - timeoutId = setTimeout(delayed, remaining); - } - } - - function maxDelayed() { - complete(trailing, timeoutId); - } - - function debounced() { - args = arguments; - stamp = now(); - thisArg = this; - trailingCall = trailing && (timeoutId || !leading); - - if (maxWait === false) { - var leadingCall = leading && !timeoutId; - } else { - if (!maxTimeoutId && !leading) { - lastCalled = stamp; - } - var remaining = maxWait - (stamp - lastCalled), - isCalled = remaining <= 0 || remaining > maxWait; - - if (isCalled) { - if (maxTimeoutId) { - maxTimeoutId = clearTimeout(maxTimeoutId); - } - lastCalled = stamp; - result = func.apply(thisArg, args); - } - else if (!maxTimeoutId) { - maxTimeoutId = setTimeout(maxDelayed, remaining); - } - } - if (isCalled && timeoutId) { - timeoutId = clearTimeout(timeoutId); - } - else if (!timeoutId && wait !== maxWait) { - timeoutId = setTimeout(delayed, wait); - } - if (leadingCall) { - isCalled = true; - result = func.apply(thisArg, args); - } - if (isCalled && !timeoutId && !maxTimeoutId) { - args = thisArg = undefined; - } - return result; - } - debounced.cancel = cancel; - return debounced; -} - -module.exports = debounce; - -},{"../date/now":4,"../lang/isObject":33}],6:[function(_dereq_,module,exports){ -/** Used as the `TypeError` message for "Functions" methods. */ -var FUNC_ERROR_TEXT = 'Expected a function'; - -/* Native method references for those with the same name as other `lodash` methods. */ -var nativeMax = Math.max; - -/** - * Creates a function that invokes `func` with the `this` binding of the - * created function and arguments from `start` and beyond provided as an array. - * - * **Note:** This method is based on the [rest parameter](https://developer.mozilla.org/Web/JavaScript/Reference/Functions/rest_parameters). - * - * @static - * @memberOf _ - * @category Function - * @param {Function} func The function to apply a rest parameter to. - * @param {number} [start=func.length-1] The start position of the rest parameter. - * @returns {Function} Returns the new function. - * @example - * - * var say = _.restParam(function(what, names) { - * return what + ' ' + _.initial(names).join(', ') + - * (_.size(names) > 1 ? ', & ' : '') + _.last(names); - * }); - * - * say('hello', 'fred', 'barney', 'pebbles'); - * // => 'hello fred, barney, & pebbles' - */ -function restParam(func, start) { - if (typeof func != 'function') { - throw new TypeError(FUNC_ERROR_TEXT); - } - start = nativeMax(start === undefined ? (func.length - 1) : (+start || 0), 0); - return function() { - var args = arguments, - index = -1, - length = nativeMax(args.length - start, 0), - rest = Array(length); - - while (++index < length) { - rest[index] = args[start + index]; - } - switch (start) { - case 0: return func.call(this, rest); - case 1: return func.call(this, args[0], rest); - case 2: return func.call(this, args[0], args[1], rest); - } - var otherArgs = Array(start + 1); - index = -1; - while (++index < start) { - otherArgs[index] = args[index]; - } - otherArgs[start] = rest; - return func.apply(this, otherArgs); - }; -} - -module.exports = restParam; - -},{}],7:[function(_dereq_,module,exports){ -var debounce = _dereq_('./debounce'), - isObject = _dereq_('../lang/isObject'); - -/** Used as the `TypeError` message for "Functions" methods. */ -var FUNC_ERROR_TEXT = 'Expected a function'; - -/** - * Creates a throttled function that only invokes `func` at most once per - * every `wait` milliseconds. The throttled function comes with a `cancel` - * method to cancel delayed invocations. Provide an options object to indicate - * that `func` should be invoked on the leading and/or trailing edge of the - * `wait` timeout. Subsequent calls to the throttled function return the - * result of the last `func` call. - * - * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked - * on the trailing edge of the timeout only if the the throttled function is - * invoked more than once during the `wait` timeout. - * - * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation) - * for details over the differences between `_.throttle` and `_.debounce`. - * - * @static - * @memberOf _ - * @category Function - * @param {Function} func The function to throttle. - * @param {number} [wait=0] The number of milliseconds to throttle invocations to. - * @param {Object} [options] The options object. - * @param {boolean} [options.leading=true] Specify invoking on the leading - * edge of the timeout. - * @param {boolean} [options.trailing=true] Specify invoking on the trailing - * edge of the timeout. - * @returns {Function} Returns the new throttled function. - * @example - * - * // avoid excessively updating the position while scrolling - * jQuery(window).on('scroll', _.throttle(updatePosition, 100)); - * - * // invoke `renewToken` when the click event is fired, but not more than once every 5 minutes - * jQuery('.interactive').on('click', _.throttle(renewToken, 300000, { - * 'trailing': false - * })); - * - * // cancel a trailing throttled call - * jQuery(window).on('popstate', throttled.cancel); - */ -function throttle(func, wait, options) { - var leading = true, - trailing = true; - - if (typeof func != 'function') { - throw new TypeError(FUNC_ERROR_TEXT); - } - if (options === false) { - leading = false; - } else if (isObject(options)) { - leading = 'leading' in options ? !!options.leading : leading; - trailing = 'trailing' in options ? !!options.trailing : trailing; - } - return debounce(func, wait, { 'leading': leading, 'maxWait': +wait, 'trailing': trailing }); -} - -module.exports = throttle; - -},{"../lang/isObject":33,"./debounce":5}],8:[function(_dereq_,module,exports){ -/** - * Copies the values of `source` to `array`. - * - * @private - * @param {Array} source The array to copy values from. - * @param {Array} [array=[]] The array to copy values to. - * @returns {Array} Returns `array`. - */ -function arrayCopy(source, array) { - var index = -1, - length = source.length; - - array || (array = Array(length)); - while (++index < length) { - array[index] = source[index]; - } - return array; -} - -module.exports = arrayCopy; - -},{}],9:[function(_dereq_,module,exports){ -/** - * A specialized version of `_.forEach` for arrays without support for callback - * shorthands and `this` binding. - * - * @private - * @param {Array} array The array to iterate over. - * @param {Function} iteratee The function invoked per iteration. - * @returns {Array} Returns `array`. - */ -function arrayEach(array, iteratee) { - var index = -1, - length = array.length; - - while (++index < length) { - if (iteratee(array[index], index, array) === false) { - break; - } - } - return array; -} - -module.exports = arrayEach; - -},{}],10:[function(_dereq_,module,exports){ -/** - * Copies properties of `source` to `object`. - * - * @private - * @param {Object} source The object to copy properties from. - * @param {Array} props The property names to copy. - * @param {Object} [object={}] The object to copy properties to. - * @returns {Object} Returns `object`. - */ -function baseCopy(source, props, object) { - object || (object = {}); - - var index = -1, - length = props.length; - - while (++index < length) { - var key = props[index]; - object[key] = source[key]; - } - return object; -} - -module.exports = baseCopy; - -},{}],11:[function(_dereq_,module,exports){ -var createBaseFor = _dereq_('./createBaseFor'); - -/** - * The base implementation of `baseForIn` and `baseForOwn` which iterates - * over `object` properties returned by `keysFunc` invoking `iteratee` for - * each property. Iteratee functions may exit iteration early by explicitly - * returning `false`. - * - * @private - * @param {Object} object The object to iterate over. - * @param {Function} iteratee The function invoked per iteration. - * @param {Function} keysFunc The function to get the keys of `object`. - * @returns {Object} Returns `object`. - */ -var baseFor = createBaseFor(); - -module.exports = baseFor; - -},{"./createBaseFor":18}],12:[function(_dereq_,module,exports){ -var baseFor = _dereq_('./baseFor'), - keysIn = _dereq_('../object/keysIn'); - -/** - * The base implementation of `_.forIn` without support for callback - * shorthands and `this` binding. - * - * @private - * @param {Object} object The object to iterate over. - * @param {Function} iteratee The function invoked per iteration. - * @returns {Object} Returns `object`. - */ -function baseForIn(object, iteratee) { - return baseFor(object, iteratee, keysIn); -} - -module.exports = baseForIn; - -},{"../object/keysIn":39,"./baseFor":11}],13:[function(_dereq_,module,exports){ -var arrayEach = _dereq_('./arrayEach'), - baseMergeDeep = _dereq_('./baseMergeDeep'), - isArray = _dereq_('../lang/isArray'), - isArrayLike = _dereq_('./isArrayLike'), - isObject = _dereq_('../lang/isObject'), - isObjectLike = _dereq_('./isObjectLike'), - isTypedArray = _dereq_('../lang/isTypedArray'), - keys = _dereq_('../object/keys'); - -/** - * The base implementation of `_.merge` without support for argument juggling, - * multiple sources, and `this` binding `customizer` functions. - * - * @private - * @param {Object} object The destination object. - * @param {Object} source The source object. - * @param {Function} [customizer] The function to customize merged values. - * @param {Array} [stackA=[]] Tracks traversed source objects. - * @param {Array} [stackB=[]] Associates values with source counterparts. - * @returns {Object} Returns `object`. - */ -function baseMerge(object, source, customizer, stackA, stackB) { - if (!isObject(object)) { - return object; - } - var isSrcArr = isArrayLike(source) && (isArray(source) || isTypedArray(source)), - props = isSrcArr ? undefined : keys(source); - - arrayEach(props || source, function(srcValue, key) { - if (props) { - key = srcValue; - srcValue = source[key]; - } - if (isObjectLike(srcValue)) { - stackA || (stackA = []); - stackB || (stackB = []); - baseMergeDeep(object, source, key, baseMerge, customizer, stackA, stackB); - } - else { - var value = object[key], - result = customizer ? customizer(value, srcValue, key, object, source) : undefined, - isCommon = result === undefined; - - if (isCommon) { - result = srcValue; - } - if ((result !== undefined || (isSrcArr && !(key in object))) && - (isCommon || (result === result ? (result !== value) : (value === value)))) { - object[key] = result; - } - } - }); - return object; -} - -module.exports = baseMerge; - -},{"../lang/isArray":30,"../lang/isObject":33,"../lang/isTypedArray":36,"../object/keys":38,"./arrayEach":9,"./baseMergeDeep":14,"./isArrayLike":21,"./isObjectLike":26}],14:[function(_dereq_,module,exports){ -var arrayCopy = _dereq_('./arrayCopy'), - isArguments = _dereq_('../lang/isArguments'), - isArray = _dereq_('../lang/isArray'), - isArrayLike = _dereq_('./isArrayLike'), - isPlainObject = _dereq_('../lang/isPlainObject'), - isTypedArray = _dereq_('../lang/isTypedArray'), - toPlainObject = _dereq_('../lang/toPlainObject'); - -/** - * A specialized version of `baseMerge` for arrays and objects which performs - * deep merges and tracks traversed objects enabling objects with circular - * references to be merged. - * - * @private - * @param {Object} object The destination object. - * @param {Object} source The source object. - * @param {string} key The key of the value to merge. - * @param {Function} mergeFunc The function to merge values. - * @param {Function} [customizer] The function to customize merged values. - * @param {Array} [stackA=[]] Tracks traversed source objects. - * @param {Array} [stackB=[]] Associates values with source counterparts. - * @returns {boolean} Returns `true` if the objects are equivalent, else `false`. - */ -function baseMergeDeep(object, source, key, mergeFunc, customizer, stackA, stackB) { - var length = stackA.length, - srcValue = source[key]; - - while (length--) { - if (stackA[length] == srcValue) { - object[key] = stackB[length]; - return; - } - } - var value = object[key], - result = customizer ? customizer(value, srcValue, key, object, source) : undefined, - isCommon = result === undefined; - - if (isCommon) { - result = srcValue; - if (isArrayLike(srcValue) && (isArray(srcValue) || isTypedArray(srcValue))) { - result = isArray(value) - ? value - : (isArrayLike(value) ? arrayCopy(value) : []); - } - else if (isPlainObject(srcValue) || isArguments(srcValue)) { - result = isArguments(value) - ? toPlainObject(value) - : (isPlainObject(value) ? value : {}); - } - else { - isCommon = false; - } - } - // Add the source value to the stack of traversed objects and associate - // it with its merged value. - stackA.push(srcValue); - stackB.push(result); - - if (isCommon) { - // Recursively merge objects and arrays (susceptible to call stack limits). - object[key] = mergeFunc(result, srcValue, customizer, stackA, stackB); - } else if (result === result ? (result !== value) : (value === value)) { - object[key] = result; - } -} - -module.exports = baseMergeDeep; - -},{"../lang/isArguments":29,"../lang/isArray":30,"../lang/isPlainObject":34,"../lang/isTypedArray":36,"../lang/toPlainObject":37,"./arrayCopy":8,"./isArrayLike":21}],15:[function(_dereq_,module,exports){ -var toObject = _dereq_('./toObject'); - -/** - * The base implementation of `_.property` without support for deep paths. - * - * @private - * @param {string} key The key of the property to get. - * @returns {Function} Returns the new function. - */ -function baseProperty(key) { - return function(object) { - return object == null ? undefined : toObject(object)[key]; - }; -} - -module.exports = baseProperty; - -},{"./toObject":28}],16:[function(_dereq_,module,exports){ -var identity = _dereq_('../utility/identity'); - -/** - * A specialized version of `baseCallback` which only supports `this` binding - * and specifying the number of arguments to provide to `func`. - * - * @private - * @param {Function} func The function to bind. - * @param {*} thisArg The `this` binding of `func`. - * @param {number} [argCount] The number of arguments to provide to `func`. - * @returns {Function} Returns the callback. - */ -function bindCallback(func, thisArg, argCount) { - if (typeof func != 'function') { - return identity; - } - if (thisArg === undefined) { - return func; - } - switch (argCount) { - case 1: return function(value) { - return func.call(thisArg, value); - }; - case 3: return function(value, index, collection) { - return func.call(thisArg, value, index, collection); - }; - case 4: return function(accumulator, value, index, collection) { - return func.call(thisArg, accumulator, value, index, collection); - }; - case 5: return function(value, other, key, object, source) { - return func.call(thisArg, value, other, key, object, source); - }; - } - return function() { - return func.apply(thisArg, arguments); - }; -} - -module.exports = bindCallback; - -},{"../utility/identity":42}],17:[function(_dereq_,module,exports){ -var bindCallback = _dereq_('./bindCallback'), - isIterateeCall = _dereq_('./isIterateeCall'), - restParam = _dereq_('../function/restParam'); - -/** - * Creates a `_.assign`, `_.defaults`, or `_.merge` function. - * - * @private - * @param {Function} assigner The function to assign values. - * @returns {Function} Returns the new assigner function. - */ -function createAssigner(assigner) { - return restParam(function(object, sources) { - var index = -1, - length = object == null ? 0 : sources.length, - customizer = length > 2 ? sources[length - 2] : undefined, - guard = length > 2 ? sources[2] : undefined, - thisArg = length > 1 ? sources[length - 1] : undefined; - - if (typeof customizer == 'function') { - customizer = bindCallback(customizer, thisArg, 5); - length -= 2; - } else { - customizer = typeof thisArg == 'function' ? thisArg : undefined; - length -= (customizer ? 1 : 0); - } - if (guard && isIterateeCall(sources[0], sources[1], guard)) { - customizer = length < 3 ? undefined : customizer; - length = 1; - } - while (++index < length) { - var source = sources[index]; - if (source) { - assigner(object, source, customizer); - } - } - return object; - }); -} - -module.exports = createAssigner; - -},{"../function/restParam":6,"./bindCallback":16,"./isIterateeCall":24}],18:[function(_dereq_,module,exports){ -var toObject = _dereq_('./toObject'); - -/** - * Creates a base function for `_.forIn` or `_.forInRight`. - * - * @private - * @param {boolean} [fromRight] Specify iterating from right to left. - * @returns {Function} Returns the new base function. - */ -function createBaseFor(fromRight) { - return function(object, iteratee, keysFunc) { - var iterable = toObject(object), - props = keysFunc(object), - length = props.length, - index = fromRight ? length : -1; - - while ((fromRight ? index-- : ++index < length)) { - var key = props[index]; - if (iteratee(iterable[key], key, iterable) === false) { - break; - } - } - return object; - }; -} - -module.exports = createBaseFor; - -},{"./toObject":28}],19:[function(_dereq_,module,exports){ -var baseProperty = _dereq_('./baseProperty'); - -/** - * Gets the "length" property value of `object`. - * - * **Note:** This function is used to avoid a [JIT bug](https://bugs.webkit.org/show_bug.cgi?id=142792) - * that affects Safari on at least iOS 8.1-8.3 ARM64. - * - * @private - * @param {Object} object The object to query. - * @returns {*} Returns the "length" value. - */ -var getLength = baseProperty('length'); - -module.exports = getLength; - -},{"./baseProperty":15}],20:[function(_dereq_,module,exports){ -var isNative = _dereq_('../lang/isNative'); - -/** - * Gets the native function at `key` of `object`. - * - * @private - * @param {Object} object The object to query. - * @param {string} key The key of the method to get. - * @returns {*} Returns the function if it's native, else `undefined`. - */ -function getNative(object, key) { - var value = object == null ? undefined : object[key]; - return isNative(value) ? value : undefined; -} - -module.exports = getNative; - -},{"../lang/isNative":32}],21:[function(_dereq_,module,exports){ -var getLength = _dereq_('./getLength'), - isLength = _dereq_('./isLength'); - -/** - * Checks if `value` is array-like. - * - * @private - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is array-like, else `false`. - */ -function isArrayLike(value) { - return value != null && isLength(getLength(value)); -} - -module.exports = isArrayLike; - -},{"./getLength":19,"./isLength":25}],22:[function(_dereq_,module,exports){ -/** - * Checks if `value` is a host object in IE < 9. - * - * @private - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is a host object, else `false`. - */ -var isHostObject = (function() { - try { - Object({ 'toString': 0 } + ''); - } catch(e) { - return function() { return false; }; - } - return function(value) { - // IE < 9 presents many host objects as `Object` objects that can coerce - // to strings despite having improperly defined `toString` methods. - return typeof value.toString != 'function' && typeof (value + '') == 'string'; - }; -}()); - -module.exports = isHostObject; - -},{}],23:[function(_dereq_,module,exports){ -/** Used to detect unsigned integer values. */ -var reIsUint = /^\d+$/; - -/** - * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer) - * of an array-like value. - */ -var MAX_SAFE_INTEGER = 9007199254740991; - -/** - * Checks if `value` is a valid array-like index. - * - * @private - * @param {*} value The value to check. - * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index. - * @returns {boolean} Returns `true` if `value` is a valid index, else `false`. - */ -function isIndex(value, length) { - value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1; - length = length == null ? MAX_SAFE_INTEGER : length; - return value > -1 && value % 1 == 0 && value < length; -} - -module.exports = isIndex; - -},{}],24:[function(_dereq_,module,exports){ -var isArrayLike = _dereq_('./isArrayLike'), - isIndex = _dereq_('./isIndex'), - isObject = _dereq_('../lang/isObject'); - -/** - * Checks if the provided arguments are from an iteratee call. - * - * @private - * @param {*} value The potential iteratee value argument. - * @param {*} index The potential iteratee index or key argument. - * @param {*} object The potential iteratee object argument. - * @returns {boolean} Returns `true` if the arguments are from an iteratee call, else `false`. - */ -function isIterateeCall(value, index, object) { - if (!isObject(object)) { - return false; - } - var type = typeof index; - if (type == 'number' - ? (isArrayLike(object) && isIndex(index, object.length)) - : (type == 'string' && index in object)) { - var other = object[index]; - return value === value ? (value === other) : (other !== other); - } - return false; -} - -module.exports = isIterateeCall; - -},{"../lang/isObject":33,"./isArrayLike":21,"./isIndex":23}],25:[function(_dereq_,module,exports){ -/** - * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer) - * of an array-like value. - */ -var MAX_SAFE_INTEGER = 9007199254740991; - -/** - * Checks if `value` is a valid array-like length. - * - * **Note:** This function is based on [`ToLength`](http://ecma-international.org/ecma-262/6.0/#sec-tolength). - * - * @private - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is a valid length, else `false`. - */ -function isLength(value) { - return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER; -} - -module.exports = isLength; - -},{}],26:[function(_dereq_,module,exports){ -/** - * Checks if `value` is object-like. - * - * @private - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is object-like, else `false`. - */ -function isObjectLike(value) { - return !!value && typeof value == 'object'; -} - -module.exports = isObjectLike; - -},{}],27:[function(_dereq_,module,exports){ -var isArguments = _dereq_('../lang/isArguments'), - isArray = _dereq_('../lang/isArray'), - isIndex = _dereq_('./isIndex'), - isLength = _dereq_('./isLength'), - isString = _dereq_('../lang/isString'), - keysIn = _dereq_('../object/keysIn'); - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** Used to check objects for own properties. */ -var hasOwnProperty = objectProto.hasOwnProperty; - -/** - * A fallback implementation of `Object.keys` which creates an array of the - * own enumerable property names of `object`. - * - * @private - * @param {Object} object The object to query. - * @returns {Array} Returns the array of property names. - */ -function shimKeys(object) { - var props = keysIn(object), - propsLength = props.length, - length = propsLength && object.length; - - var allowIndexes = !!length && isLength(length) && - (isArray(object) || isArguments(object) || isString(object)); - - var index = -1, - result = []; - - while (++index < propsLength) { - var key = props[index]; - if ((allowIndexes && isIndex(key, length)) || hasOwnProperty.call(object, key)) { - result.push(key); - } - } - return result; -} - -module.exports = shimKeys; - -},{"../lang/isArguments":29,"../lang/isArray":30,"../lang/isString":35,"../object/keysIn":39,"./isIndex":23,"./isLength":25}],28:[function(_dereq_,module,exports){ -var isObject = _dereq_('../lang/isObject'), - isString = _dereq_('../lang/isString'), - support = _dereq_('../support'); - -/** - * Converts `value` to an object if it's not one. - * - * @private - * @param {*} value The value to process. - * @returns {Object} Returns the object. - */ -function toObject(value) { - if (support.unindexedChars && isString(value)) { - var index = -1, - length = value.length, - result = Object(value); - - while (++index < length) { - result[index] = value.charAt(index); - } - return result; - } - return isObject(value) ? value : Object(value); -} - -module.exports = toObject; - -},{"../lang/isObject":33,"../lang/isString":35,"../support":41}],29:[function(_dereq_,module,exports){ -var isArrayLike = _dereq_('../internal/isArrayLike'), - isObjectLike = _dereq_('../internal/isObjectLike'); - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** Used to check objects for own properties. */ -var hasOwnProperty = objectProto.hasOwnProperty; - -/** Native method references. */ -var propertyIsEnumerable = objectProto.propertyIsEnumerable; - -/** - * Checks if `value` is classified as an `arguments` object. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. - * @example - * - * _.isArguments(function() { return arguments; }()); - * // => true - * - * _.isArguments([1, 2, 3]); - * // => false - */ -function isArguments(value) { - return isObjectLike(value) && isArrayLike(value) && - hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee'); -} - -module.exports = isArguments; - -},{"../internal/isArrayLike":21,"../internal/isObjectLike":26}],30:[function(_dereq_,module,exports){ -var getNative = _dereq_('../internal/getNative'), - isLength = _dereq_('../internal/isLength'), - isObjectLike = _dereq_('../internal/isObjectLike'); - -/** `Object#toString` result references. */ -var arrayTag = '[object Array]'; - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** - * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) - * of values. - */ -var objToString = objectProto.toString; - -/* Native method references for those with the same name as other `lodash` methods. */ -var nativeIsArray = getNative(Array, 'isArray'); - -/** - * Checks if `value` is classified as an `Array` object. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. - * @example - * - * _.isArray([1, 2, 3]); - * // => true - * - * _.isArray(function() { return arguments; }()); - * // => false - */ -var isArray = nativeIsArray || function(value) { - return isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag; -}; - -module.exports = isArray; - -},{"../internal/getNative":20,"../internal/isLength":25,"../internal/isObjectLike":26}],31:[function(_dereq_,module,exports){ -var isObject = _dereq_('./isObject'); - -/** `Object#toString` result references. */ -var funcTag = '[object Function]'; - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** - * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) - * of values. - */ -var objToString = objectProto.toString; - -/** - * Checks if `value` is classified as a `Function` object. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. - * @example - * - * _.isFunction(_); - * // => true - * - * _.isFunction(/abc/); - * // => false - */ -function isFunction(value) { - // The use of `Object#toString` avoids issues with the `typeof` operator - // in older versions of Chrome and Safari which return 'function' for regexes - // and Safari 8 which returns 'object' for typed array constructors. - return isObject(value) && objToString.call(value) == funcTag; -} - -module.exports = isFunction; - -},{"./isObject":33}],32:[function(_dereq_,module,exports){ -var isFunction = _dereq_('./isFunction'), - isHostObject = _dereq_('../internal/isHostObject'), - isObjectLike = _dereq_('../internal/isObjectLike'); - -/** Used to detect host constructors (Safari > 5). */ -var reIsHostCtor = /^\[object .+?Constructor\]$/; - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** Used to resolve the decompiled source of functions. */ -var fnToString = Function.prototype.toString; - -/** Used to check objects for own properties. */ -var hasOwnProperty = objectProto.hasOwnProperty; - -/** Used to detect if a method is native. */ -var reIsNative = RegExp('^' + - fnToString.call(hasOwnProperty).replace(/[\\^$.*+?()[\]{}|]/g, '\\$&') - .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$' -); - -/** - * Checks if `value` is a native function. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is a native function, else `false`. - * @example - * - * _.isNative(Array.prototype.push); - * // => true - * - * _.isNative(_); - * // => false - */ -function isNative(value) { - if (value == null) { - return false; - } - if (isFunction(value)) { - return reIsNative.test(fnToString.call(value)); - } - return isObjectLike(value) && (isHostObject(value) ? reIsNative : reIsHostCtor).test(value); -} - -module.exports = isNative; - -},{"../internal/isHostObject":22,"../internal/isObjectLike":26,"./isFunction":31}],33:[function(_dereq_,module,exports){ -/** - * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`. - * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is an object, else `false`. - * @example - * - * _.isObject({}); - * // => true - * - * _.isObject([1, 2, 3]); - * // => true - * - * _.isObject(1); - * // => false - */ -function isObject(value) { - // Avoid a V8 JIT bug in Chrome 19-20. - // See https://code.google.com/p/v8/issues/detail?id=2291 for more details. - var type = typeof value; - return !!value && (type == 'object' || type == 'function'); -} - -module.exports = isObject; - -},{}],34:[function(_dereq_,module,exports){ -var baseForIn = _dereq_('../internal/baseForIn'), - isArguments = _dereq_('./isArguments'), - isHostObject = _dereq_('../internal/isHostObject'), - isObjectLike = _dereq_('../internal/isObjectLike'), - support = _dereq_('../support'); - -/** `Object#toString` result references. */ -var objectTag = '[object Object]'; - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** Used to check objects for own properties. */ -var hasOwnProperty = objectProto.hasOwnProperty; - -/** - * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) - * of values. - */ -var objToString = objectProto.toString; - -/** - * Checks if `value` is a plain object, that is, an object created by the - * `Object` constructor or one with a `[[Prototype]]` of `null`. - * - * **Note:** This method assumes objects created by the `Object` constructor - * have no inherited enumerable properties. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is a plain object, else `false`. - * @example - * - * function Foo() { - * this.a = 1; - * } - * - * _.isPlainObject(new Foo); - * // => false - * - * _.isPlainObject([1, 2, 3]); - * // => false - * - * _.isPlainObject({ 'x': 0, 'y': 0 }); - * // => true - * - * _.isPlainObject(Object.create(null)); - * // => true - */ -function isPlainObject(value) { - var Ctor; - - // Exit early for non `Object` objects. - if (!(isObjectLike(value) && objToString.call(value) == objectTag && !isHostObject(value) && !isArguments(value)) || - (!hasOwnProperty.call(value, 'constructor') && (Ctor = value.constructor, typeof Ctor == 'function' && !(Ctor instanceof Ctor)))) { - return false; - } - // IE < 9 iterates inherited properties before own properties. If the first - // iterated property is an object's own property then there are no inherited - // enumerable properties. - var result; - if (support.ownLast) { - baseForIn(value, function(subValue, key, object) { - result = hasOwnProperty.call(object, key); - return false; - }); - return result !== false; - } - // In most environments an object's own properties are iterated before - // its inherited properties. If the last iterated property is an object's - // own property then there are no inherited enumerable properties. - baseForIn(value, function(subValue, key) { - result = key; - }); - return result === undefined || hasOwnProperty.call(value, result); -} - -module.exports = isPlainObject; - -},{"../internal/baseForIn":12,"../internal/isHostObject":22,"../internal/isObjectLike":26,"../support":41,"./isArguments":29}],35:[function(_dereq_,module,exports){ -var isObjectLike = _dereq_('../internal/isObjectLike'); - -/** `Object#toString` result references. */ -var stringTag = '[object String]'; - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** - * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) - * of values. - */ -var objToString = objectProto.toString; - -/** - * Checks if `value` is classified as a `String` primitive or object. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. - * @example - * - * _.isString('abc'); - * // => true - * - * _.isString(1); - * // => false - */ -function isString(value) { - return typeof value == 'string' || (isObjectLike(value) && objToString.call(value) == stringTag); -} - -module.exports = isString; - -},{"../internal/isObjectLike":26}],36:[function(_dereq_,module,exports){ -var isLength = _dereq_('../internal/isLength'), - isObjectLike = _dereq_('../internal/isObjectLike'); - -/** `Object#toString` result references. */ -var argsTag = '[object Arguments]', - arrayTag = '[object Array]', - boolTag = '[object Boolean]', - dateTag = '[object Date]', - errorTag = '[object Error]', - funcTag = '[object Function]', - mapTag = '[object Map]', - numberTag = '[object Number]', - objectTag = '[object Object]', - regexpTag = '[object RegExp]', - setTag = '[object Set]', - stringTag = '[object String]', - weakMapTag = '[object WeakMap]'; - -var arrayBufferTag = '[object ArrayBuffer]', - float32Tag = '[object Float32Array]', - float64Tag = '[object Float64Array]', - int8Tag = '[object Int8Array]', - int16Tag = '[object Int16Array]', - int32Tag = '[object Int32Array]', - uint8Tag = '[object Uint8Array]', - uint8ClampedTag = '[object Uint8ClampedArray]', - uint16Tag = '[object Uint16Array]', - uint32Tag = '[object Uint32Array]'; - -/** Used to identify `toStringTag` values of typed arrays. */ -var typedArrayTags = {}; -typedArrayTags[float32Tag] = typedArrayTags[float64Tag] = -typedArrayTags[int8Tag] = typedArrayTags[int16Tag] = -typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] = -typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] = -typedArrayTags[uint32Tag] = true; -typedArrayTags[argsTag] = typedArrayTags[arrayTag] = -typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] = -typedArrayTags[dateTag] = typedArrayTags[errorTag] = -typedArrayTags[funcTag] = typedArrayTags[mapTag] = -typedArrayTags[numberTag] = typedArrayTags[objectTag] = -typedArrayTags[regexpTag] = typedArrayTags[setTag] = -typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false; - -/** Used for native method references. */ -var objectProto = Object.prototype; - -/** - * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) - * of values. - */ -var objToString = objectProto.toString; - -/** - * Checks if `value` is classified as a typed array. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`. - * @example - * - * _.isTypedArray(new Uint8Array); - * // => true - * - * _.isTypedArray([]); - * // => false - */ -function isTypedArray(value) { - return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[objToString.call(value)]; -} - -module.exports = isTypedArray; - -},{"../internal/isLength":25,"../internal/isObjectLike":26}],37:[function(_dereq_,module,exports){ -var baseCopy = _dereq_('../internal/baseCopy'), - keysIn = _dereq_('../object/keysIn'); - -/** - * Converts `value` to a plain object flattening inherited enumerable - * properties of `value` to own properties of the plain object. - * - * @static - * @memberOf _ - * @category Lang - * @param {*} value The value to convert. - * @returns {Object} Returns the converted plain object. - * @example - * - * function Foo() { - * this.b = 2; - * } - * - * Foo.prototype.c = 3; - * - * _.assign({ 'a': 1 }, new Foo); - * // => { 'a': 1, 'b': 2 } - * - * _.assign({ 'a': 1 }, _.toPlainObject(new Foo)); - * // => { 'a': 1, 'b': 2, 'c': 3 } - */ -function toPlainObject(value) { - return baseCopy(value, keysIn(value)); -} - -module.exports = toPlainObject; - -},{"../internal/baseCopy":10,"../object/keysIn":39}],38:[function(_dereq_,module,exports){ -var getNative = _dereq_('../internal/getNative'), - isArrayLike = _dereq_('../internal/isArrayLike'), - isObject = _dereq_('../lang/isObject'), - shimKeys = _dereq_('../internal/shimKeys'), - support = _dereq_('../support'); - -/* Native method references for those with the same name as other `lodash` methods. */ -var nativeKeys = getNative(Object, 'keys'); - -/** - * Creates an array of the own enumerable property names of `object`. - * - * **Note:** Non-object values are coerced to objects. See the - * [ES spec](http://ecma-international.org/ecma-262/6.0/#sec-object.keys) - * for more details. - * - * @static - * @memberOf _ - * @category Object - * @param {Object} object The object to query. - * @returns {Array} Returns the array of property names. - * @example - * - * function Foo() { - * this.a = 1; - * this.b = 2; - * } - * - * Foo.prototype.c = 3; - * - * _.keys(new Foo); - * // => ['a', 'b'] (iteration order is not guaranteed) - * - * _.keys('hi'); - * // => ['0', '1'] - */ -var keys = !nativeKeys ? shimKeys : function(object) { - var Ctor = object == null ? undefined : object.constructor; - if ((typeof Ctor == 'function' && Ctor.prototype === object) || - (typeof object == 'function' ? support.enumPrototypes : isArrayLike(object))) { - return shimKeys(object); - } - return isObject(object) ? nativeKeys(object) : []; -}; - -module.exports = keys; - -},{"../internal/getNative":20,"../internal/isArrayLike":21,"../internal/shimKeys":27,"../lang/isObject":33,"../support":41}],39:[function(_dereq_,module,exports){ -var arrayEach = _dereq_('../internal/arrayEach'), - isArguments = _dereq_('../lang/isArguments'), - isArray = _dereq_('../lang/isArray'), - isFunction = _dereq_('../lang/isFunction'), - isIndex = _dereq_('../internal/isIndex'), - isLength = _dereq_('../internal/isLength'), - isObject = _dereq_('../lang/isObject'), - isString = _dereq_('../lang/isString'), - support = _dereq_('../support'); - -/** `Object#toString` result references. */ -var arrayTag = '[object Array]', - boolTag = '[object Boolean]', - dateTag = '[object Date]', - errorTag = '[object Error]', - funcTag = '[object Function]', - numberTag = '[object Number]', - objectTag = '[object Object]', - regexpTag = '[object RegExp]', - stringTag = '[object String]'; - -/** Used to fix the JScript `[[DontEnum]]` bug. */ -var shadowProps = [ - 'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable', - 'toLocaleString', 'toString', 'valueOf' -]; - -/** Used for native method references. */ -var errorProto = Error.prototype, - objectProto = Object.prototype, - stringProto = String.prototype; - -/** Used to check objects for own properties. */ -var hasOwnProperty = objectProto.hasOwnProperty; - -/** - * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring) - * of values. - */ -var objToString = objectProto.toString; - -/** Used to avoid iterating over non-enumerable properties in IE < 9. */ -var nonEnumProps = {}; -nonEnumProps[arrayTag] = nonEnumProps[dateTag] = nonEnumProps[numberTag] = { 'constructor': true, 'toLocaleString': true, 'toString': true, 'valueOf': true }; -nonEnumProps[boolTag] = nonEnumProps[stringTag] = { 'constructor': true, 'toString': true, 'valueOf': true }; -nonEnumProps[errorTag] = nonEnumProps[funcTag] = nonEnumProps[regexpTag] = { 'constructor': true, 'toString': true }; -nonEnumProps[objectTag] = { 'constructor': true }; - -arrayEach(shadowProps, function(key) { - for (var tag in nonEnumProps) { - if (hasOwnProperty.call(nonEnumProps, tag)) { - var props = nonEnumProps[tag]; - props[key] = hasOwnProperty.call(props, key); - } - } -}); - -/** - * Creates an array of the own and inherited enumerable property names of `object`. - * - * **Note:** Non-object values are coerced to objects. - * - * @static - * @memberOf _ - * @category Object - * @param {Object} object The object to query. - * @returns {Array} Returns the array of property names. - * @example - * - * function Foo() { - * this.a = 1; - * this.b = 2; - * } - * - * Foo.prototype.c = 3; - * - * _.keysIn(new Foo); - * // => ['a', 'b', 'c'] (iteration order is not guaranteed) - */ -function keysIn(object) { - if (object == null) { - return []; - } - if (!isObject(object)) { - object = Object(object); - } - var length = object.length; - - length = (length && isLength(length) && - (isArray(object) || isArguments(object) || isString(object)) && length) || 0; - - var Ctor = object.constructor, - index = -1, - proto = (isFunction(Ctor) && Ctor.prototype) || objectProto, - isProto = proto === object, - result = Array(length), - skipIndexes = length > 0, - skipErrorProps = support.enumErrorProps && (object === errorProto || object instanceof Error), - skipProto = support.enumPrototypes && isFunction(object); - - while (++index < length) { - result[index] = (index + ''); - } - // lodash skips the `constructor` property when it infers it's iterating - // over a `prototype` object because IE < 9 can't set the `[[Enumerable]]` - // attribute of an existing property and the `constructor` property of a - // prototype defaults to non-enumerable. - for (var key in object) { - if (!(skipProto && key == 'prototype') && - !(skipErrorProps && (key == 'message' || key == 'name')) && - !(skipIndexes && isIndex(key, length)) && - !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) { - result.push(key); - } - } - if (support.nonEnumShadows && object !== objectProto) { - var tag = object === stringProto ? stringTag : (object === errorProto ? errorTag : objToString.call(object)), - nonEnums = nonEnumProps[tag] || nonEnumProps[objectTag]; - - if (tag == objectTag) { - proto = objectProto; - } - length = shadowProps.length; - while (length--) { - key = shadowProps[length]; - var nonEnum = nonEnums[key]; - if (!(isProto && nonEnum) && - (nonEnum ? hasOwnProperty.call(object, key) : object[key] !== proto[key])) { - result.push(key); - } - } - } - return result; -} - -module.exports = keysIn; - -},{"../internal/arrayEach":9,"../internal/isIndex":23,"../internal/isLength":25,"../lang/isArguments":29,"../lang/isArray":30,"../lang/isFunction":31,"../lang/isObject":33,"../lang/isString":35,"../support":41}],40:[function(_dereq_,module,exports){ -var baseMerge = _dereq_('../internal/baseMerge'), - createAssigner = _dereq_('../internal/createAssigner'); - -/** - * Recursively merges own enumerable properties of the source object(s), that - * don't resolve to `undefined` into the destination object. Subsequent sources - * overwrite property assignments of previous sources. If `customizer` is - * provided it's invoked to produce the merged values of the destination and - * source properties. If `customizer` returns `undefined` merging is handled - * by the method instead. The `customizer` is bound to `thisArg` and invoked - * with five arguments: (objectValue, sourceValue, key, object, source). - * - * @static - * @memberOf _ - * @category Object - * @param {Object} object The destination object. - * @param {...Object} [sources] The source objects. - * @param {Function} [customizer] The function to customize assigned values. - * @param {*} [thisArg] The `this` binding of `customizer`. - * @returns {Object} Returns `object`. - * @example - * - * var users = { - * 'data': [{ 'user': 'barney' }, { 'user': 'fred' }] - * }; - * - * var ages = { - * 'data': [{ 'age': 36 }, { 'age': 40 }] - * }; - * - * _.merge(users, ages); - * // => { 'data': [{ 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }] } - * - * // using a customizer callback - * var object = { - * 'fruits': ['apple'], - * 'vegetables': ['beet'] - * }; - * - * var other = { - * 'fruits': ['banana'], - * 'vegetables': ['carrot'] - * }; - * - * _.merge(object, other, function(a, b) { - * if (_.isArray(a)) { - * return a.concat(b); - * } - * }); - * // => { 'fruits': ['apple', 'banana'], 'vegetables': ['beet', 'carrot'] } - */ -var merge = createAssigner(baseMerge); - -module.exports = merge; - -},{"../internal/baseMerge":13,"../internal/createAssigner":17}],41:[function(_dereq_,module,exports){ -/** Used for native method references. */ -var arrayProto = Array.prototype, - errorProto = Error.prototype, - objectProto = Object.prototype; - -/** Native method references. */ -var propertyIsEnumerable = objectProto.propertyIsEnumerable, - splice = arrayProto.splice; - -/** - * An object environment feature flags. - * - * @static - * @memberOf _ - * @type Object - */ -var support = {}; - -(function(x) { - var Ctor = function() { this.x = x; }, - object = { '0': x, 'length': x }, - props = []; - - Ctor.prototype = { 'valueOf': x, 'y': x }; - for (var key in new Ctor) { props.push(key); } - - /** - * Detect if `name` or `message` properties of `Error.prototype` are - * enumerable by default (IE < 9, Safari < 5.1). - * - * @memberOf _.support - * @type boolean - */ - support.enumErrorProps = propertyIsEnumerable.call(errorProto, 'message') || - propertyIsEnumerable.call(errorProto, 'name'); - - /** - * Detect if `prototype` properties are enumerable by default. - * - * Firefox < 3.6, Opera > 9.50 - Opera < 11.60, and Safari < 5.1 - * (if the prototype or a property on the prototype has been set) - * incorrectly set the `[[Enumerable]]` value of a function's `prototype` - * property to `true`. - * - * @memberOf _.support - * @type boolean - */ - support.enumPrototypes = propertyIsEnumerable.call(Ctor, 'prototype'); - - /** - * Detect if properties shadowing those on `Object.prototype` are non-enumerable. - * - * In IE < 9 an object's own properties, shadowing non-enumerable ones, - * are made non-enumerable as well (a.k.a the JScript `[[DontEnum]]` bug). - * - * @memberOf _.support - * @type boolean - */ - support.nonEnumShadows = !/valueOf/.test(props); - - /** - * Detect if own properties are iterated after inherited properties (IE < 9). - * - * @memberOf _.support - * @type boolean - */ - support.ownLast = props[0] != 'x'; - - /** - * Detect if `Array#shift` and `Array#splice` augment array-like objects - * correctly. - * - * Firefox < 10, compatibility modes of IE 8, and IE < 9 have buggy Array - * `shift()` and `splice()` functions that fail to remove the last element, - * `value[0]`, of array-like objects even though the "length" property is - * set to `0`. The `shift()` method is buggy in compatibility modes of IE 8, - * while `splice()` is buggy regardless of mode in IE < 9. - * - * @memberOf _.support - * @type boolean - */ - support.spliceObjects = (splice.call(object, 0, 1), !object[0]); - - /** - * Detect lack of support for accessing string characters by index. - * - * IE < 8 can't access characters by index. IE 8 can only access characters - * by index on string literals, not string objects. - * - * @memberOf _.support - * @type boolean - */ - support.unindexedChars = ('x'[0] + Object('x')[0]) != 'xx'; -}(1, 0)); - -module.exports = support; - -},{}],42:[function(_dereq_,module,exports){ -/** - * This method returns the first argument provided to it. - * - * @static - * @memberOf _ - * @category Utility - * @param {*} value Any value. - * @returns {*} Returns `value`. - * @example - * - * var object = { 'user': 'fred' }; - * - * _.identity(object) === object; - * // => true - */ -function identity(value) { - return value; -} - -module.exports = identity; - -},{}],43:[function(_dereq_,module,exports){ -'use strict'; - -var keys = _dereq_('object-keys'); - -module.exports = function hasSymbols() { - if (typeof Symbol !== 'function' || typeof Object.getOwnPropertySymbols !== 'function') { return false; } - if (typeof Symbol.iterator === 'symbol') { return true; } - - var obj = {}; - var sym = Symbol('test'); - if (typeof sym === 'string') { return false; } - - // temp disabled per https://github.com/ljharb/object.assign/issues/17 - // if (sym instanceof Symbol) { return false; } - // temp disabled per https://github.com/WebReflection/get-own-property-symbols/issues/4 - // if (!(Object(sym) instanceof Symbol)) { return false; } - - var symVal = 42; - obj[sym] = symVal; - for (sym in obj) { return false; } - if (keys(obj).length !== 0) { return false; } - if (typeof Object.keys === 'function' && Object.keys(obj).length !== 0) { return false; } - - if (typeof Object.getOwnPropertyNames === 'function' && Object.getOwnPropertyNames(obj).length !== 0) { return false; } - - var syms = Object.getOwnPropertySymbols(obj); - if (syms.length !== 1 || syms[0] !== sym) { return false; } - - if (!Object.prototype.propertyIsEnumerable.call(obj, sym)) { return false; } - - if (typeof Object.getOwnPropertyDescriptor === 'function') { - var descriptor = Object.getOwnPropertyDescriptor(obj, sym); - if (descriptor.value !== symVal || descriptor.enumerable !== true) { return false; } - } - - return true; -}; - -},{"object-keys":50}],44:[function(_dereq_,module,exports){ -'use strict'; - -// modified from https://github.com/es-shims/es6-shim -var keys = _dereq_('object-keys'); -var bind = _dereq_('function-bind'); -var canBeObject = function (obj) { - return typeof obj !== 'undefined' && obj !== null; -}; -var hasSymbols = _dereq_('./hasSymbols')(); -var toObject = Object; -var push = bind.call(Function.call, Array.prototype.push); -var propIsEnumerable = bind.call(Function.call, Object.prototype.propertyIsEnumerable); - -module.exports = function assign(target, source1) { - if (!canBeObject(target)) { throw new TypeError('target must be an object'); } - var objTarget = toObject(target); - var s, source, i, props, syms, value, key; - for (s = 1; s < arguments.length; ++s) { - source = toObject(arguments[s]); - props = keys(source); - if (hasSymbols && Object.getOwnPropertySymbols) { - syms = Object.getOwnPropertySymbols(source); - for (i = 0; i < syms.length; ++i) { - key = syms[i]; - if (propIsEnumerable(source, key)) { - push(props, key); - } - } - } - for (i = 0; i < props.length; ++i) { - key = props[i]; - value = source[key]; - if (propIsEnumerable(source, key)) { - objTarget[key] = value; - } - } - } - return objTarget; -}; - -},{"./hasSymbols":43,"function-bind":49,"object-keys":50}],45:[function(_dereq_,module,exports){ -'use strict'; - -var defineProperties = _dereq_('define-properties'); - -var implementation = _dereq_('./implementation'); -var getPolyfill = _dereq_('./polyfill'); -var shim = _dereq_('./shim'); - -defineProperties(implementation, { - implementation: implementation, - getPolyfill: getPolyfill, - shim: shim -}); - -module.exports = implementation; - -},{"./implementation":44,"./polyfill":52,"./shim":53,"define-properties":46}],46:[function(_dereq_,module,exports){ -'use strict'; - -var keys = _dereq_('object-keys'); -var foreach = _dereq_('foreach'); -var hasSymbols = typeof Symbol === 'function' && typeof Symbol() === 'symbol'; - -var toStr = Object.prototype.toString; - -var isFunction = function (fn) { - return typeof fn === 'function' && toStr.call(fn) === '[object Function]'; -}; - -var arePropertyDescriptorsSupported = function () { - var obj = {}; - try { - Object.defineProperty(obj, 'x', { enumerable: false, value: obj }); - /* eslint-disable no-unused-vars, no-restricted-syntax */ - for (var _ in obj) { return false; } - /* eslint-enable no-unused-vars, no-restricted-syntax */ - return obj.x === obj; - } catch (e) { /* this is IE 8. */ - return false; - } -}; -var supportsDescriptors = Object.defineProperty && arePropertyDescriptorsSupported(); - -var defineProperty = function (object, name, value, predicate) { - if (name in object && (!isFunction(predicate) || !predicate())) { - return; - } - if (supportsDescriptors) { - Object.defineProperty(object, name, { - configurable: true, - enumerable: false, - value: value, - writable: true - }); - } else { - object[name] = value; - } -}; - -var defineProperties = function (object, map) { - var predicates = arguments.length > 2 ? arguments[2] : {}; - var props = keys(map); - if (hasSymbols) { - props = props.concat(Object.getOwnPropertySymbols(map)); - } - foreach(props, function (name) { - defineProperty(object, name, map[name], predicates[name]); - }); -}; - -defineProperties.supportsDescriptors = !!supportsDescriptors; - -module.exports = defineProperties; - -},{"foreach":47,"object-keys":50}],47:[function(_dereq_,module,exports){ - -var hasOwn = Object.prototype.hasOwnProperty; -var toString = Object.prototype.toString; - -module.exports = function forEach (obj, fn, ctx) { - if (toString.call(fn) !== '[object Function]') { - throw new TypeError('iterator must be a function'); - } - var l = obj.length; - if (l === +l) { - for (var i = 0; i < l; i++) { - fn.call(ctx, obj[i], i, obj); - } - } else { - for (var k in obj) { - if (hasOwn.call(obj, k)) { - fn.call(ctx, obj[k], k, obj); - } - } - } -}; - - -},{}],48:[function(_dereq_,module,exports){ -var ERROR_MESSAGE = 'Function.prototype.bind called on incompatible '; -var slice = Array.prototype.slice; -var toStr = Object.prototype.toString; -var funcType = '[object Function]'; - -module.exports = function bind(that) { - var target = this; - if (typeof target !== 'function' || toStr.call(target) !== funcType) { - throw new TypeError(ERROR_MESSAGE + target); - } - var args = slice.call(arguments, 1); - - var bound; - var binder = function () { - if (this instanceof bound) { - var result = target.apply( - this, - args.concat(slice.call(arguments)) - ); - if (Object(result) === result) { - return result; - } - return this; - } else { - return target.apply( - that, - args.concat(slice.call(arguments)) - ); - } - }; - - var boundLength = Math.max(0, target.length - args.length); - var boundArgs = []; - for (var i = 0; i < boundLength; i++) { - boundArgs.push('$' + i); - } - - bound = Function('binder', 'return function (' + boundArgs.join(',') + '){ return binder.apply(this,arguments); }')(binder); - - if (target.prototype) { - var Empty = function Empty() {}; - Empty.prototype = target.prototype; - bound.prototype = new Empty(); - Empty.prototype = null; - } - - return bound; -}; - -},{}],49:[function(_dereq_,module,exports){ -var implementation = _dereq_('./implementation'); - -module.exports = Function.prototype.bind || implementation; - -},{"./implementation":48}],50:[function(_dereq_,module,exports){ -'use strict'; - -// modified from https://github.com/es-shims/es5-shim -var has = Object.prototype.hasOwnProperty; -var toStr = Object.prototype.toString; -var slice = Array.prototype.slice; -var isArgs = _dereq_('./isArguments'); -var hasDontEnumBug = !({ toString: null }).propertyIsEnumerable('toString'); -var hasProtoEnumBug = function () {}.propertyIsEnumerable('prototype'); -var dontEnums = [ - 'toString', - 'toLocaleString', - 'valueOf', - 'hasOwnProperty', - 'isPrototypeOf', - 'propertyIsEnumerable', - 'constructor' -]; -var equalsConstructorPrototype = function (o) { - var ctor = o.constructor; - return ctor && ctor.prototype === o; -}; -var blacklistedKeys = { - $console: true, - $frame: true, - $frameElement: true, - $frames: true, - $parent: true, - $self: true, - $webkitIndexedDB: true, - $webkitStorageInfo: true, - $window: true -}; -var hasAutomationEqualityBug = (function () { - /* global window */ - if (typeof window === 'undefined') { return false; } - for (var k in window) { - try { - if (!blacklistedKeys['$' + k] && has.call(window, k) && window[k] !== null && typeof window[k] === 'object') { - try { - equalsConstructorPrototype(window[k]); - } catch (e) { - return true; - } - } - } catch (e) { - return true; - } - } - return false; -}()); -var equalsConstructorPrototypeIfNotBuggy = function (o) { - /* global window */ - if (typeof window === 'undefined' || !hasAutomationEqualityBug) { - return equalsConstructorPrototype(o); - } - try { - return equalsConstructorPrototype(o); - } catch (e) { - return false; - } -}; - -var keysShim = function keys(object) { - var isObject = object !== null && typeof object === 'object'; - var isFunction = toStr.call(object) === '[object Function]'; - var isArguments = isArgs(object); - var isString = isObject && toStr.call(object) === '[object String]'; - var theKeys = []; - - if (!isObject && !isFunction && !isArguments) { - throw new TypeError('Object.keys called on a non-object'); - } - - var skipProto = hasProtoEnumBug && isFunction; - if (isString && object.length > 0 && !has.call(object, 0)) { - for (var i = 0; i < object.length; ++i) { - theKeys.push(String(i)); - } - } - - if (isArguments && object.length > 0) { - for (var j = 0; j < object.length; ++j) { - theKeys.push(String(j)); - } - } else { - for (var name in object) { - if (!(skipProto && name === 'prototype') && has.call(object, name)) { - theKeys.push(String(name)); - } - } - } - - if (hasDontEnumBug) { - var skipConstructor = equalsConstructorPrototypeIfNotBuggy(object); - - for (var k = 0; k < dontEnums.length; ++k) { - if (!(skipConstructor && dontEnums[k] === 'constructor') && has.call(object, dontEnums[k])) { - theKeys.push(dontEnums[k]); - } - } - } - return theKeys; -}; - -keysShim.shim = function shimObjectKeys() { - if (Object.keys) { - var keysWorksWithArguments = (function () { - // Safari 5.0 bug - return (Object.keys(arguments) || '').length === 2; - }(1, 2)); - if (!keysWorksWithArguments) { - var originalKeys = Object.keys; - Object.keys = function keys(object) { - if (isArgs(object)) { - return originalKeys(slice.call(object)); - } else { - return originalKeys(object); - } - }; - } - } else { - Object.keys = keysShim; - } - return Object.keys || keysShim; -}; - -module.exports = keysShim; - -},{"./isArguments":51}],51:[function(_dereq_,module,exports){ -'use strict'; - -var toStr = Object.prototype.toString; - -module.exports = function isArguments(value) { - var str = toStr.call(value); - var isArgs = str === '[object Arguments]'; - if (!isArgs) { - isArgs = str !== '[object Array]' && - value !== null && - typeof value === 'object' && - typeof value.length === 'number' && - value.length >= 0 && - toStr.call(value.callee) === '[object Function]'; - } - return isArgs; -}; - -},{}],52:[function(_dereq_,module,exports){ -'use strict'; - -var implementation = _dereq_('./implementation'); - -var lacksProperEnumerationOrder = function () { - if (!Object.assign) { - return false; - } - // v8, specifically in node 4.x, has a bug with incorrect property enumeration order - // note: this does not detect the bug unless there's 20 characters - var str = 'abcdefghijklmnopqrst'; - var letters = str.split(''); - var map = {}; - for (var i = 0; i < letters.length; ++i) { - map[letters[i]] = letters[i]; - } - var obj = Object.assign({}, map); - var actual = ''; - for (var k in obj) { - actual += k; - } - return str !== actual; -}; - -var assignHasPendingExceptions = function () { - if (!Object.assign || !Object.preventExtensions) { - return false; - } - // Firefox 37 still has "pending exception" logic in its Object.assign implementation, - // which is 72% slower than our shim, and Firefox 40's native implementation. - var thrower = Object.preventExtensions({ 1: 2 }); - try { - Object.assign(thrower, 'xy'); - } catch (e) { - return thrower[1] === 'y'; - } -}; - -module.exports = function getPolyfill() { - if (!Object.assign) { - return implementation; - } - if (lacksProperEnumerationOrder()) { - return implementation; - } - if (assignHasPendingExceptions()) { - return implementation; - } - return Object.assign; -}; - -},{"./implementation":44}],53:[function(_dereq_,module,exports){ -'use strict'; - -var define = _dereq_('define-properties'); -var getPolyfill = _dereq_('./polyfill'); - -module.exports = function shimAssign() { - var polyfill = getPolyfill(); - define( - Object, - { assign: polyfill }, - { assign: function () { return Object.assign !== polyfill; } } - ); - return polyfill; -}; - -},{"./polyfill":52,"define-properties":46}],54:[function(_dereq_,module,exports){ -module.exports = SafeParseTuple - -function SafeParseTuple(obj, reviver) { - var json - var error = null - - try { - json = JSON.parse(obj, reviver) - } catch (err) { - error = err - } - - return [error, json] -} - -},{}],55:[function(_dereq_,module,exports){ -function clean (s) { - return s.replace(/\n\r?\s*/g, '') -} - - -module.exports = function tsml (sa) { - var s = '' - , i = 0 - - for (; i < arguments.length; i++) - s += clean(sa[i]) + (arguments[i + 1] || '') - - return s -} -},{}],56:[function(_dereq_,module,exports){ -"use strict"; -var window = _dereq_("global/window") -var once = _dereq_("once") -var isFunction = _dereq_("is-function") -var parseHeaders = _dereq_("parse-headers") -var xtend = _dereq_("xtend") - -module.exports = createXHR -createXHR.XMLHttpRequest = window.XMLHttpRequest || noop -createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest - -forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) { - createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) { - options = initParams(uri, options, callback) - options.method = method.toUpperCase() - return _createXHR(options) - } -}) - -function forEachArray(array, iterator) { - for (var i = 0; i < array.length; i++) { - iterator(array[i]) - } -} - -function isEmpty(obj){ - for(var i in obj){ - if(obj.hasOwnProperty(i)) return false - } - return true -} - -function initParams(uri, options, callback) { - var params = uri - - if (isFunction(options)) { - callback = options - if (typeof uri === "string") { - params = {uri:uri} - } - } else { - params = xtend(options, {uri: uri}) - } - - params.callback = callback - return params -} - -function createXHR(uri, options, callback) { - options = initParams(uri, options, callback) - return _createXHR(options) -} - -function _createXHR(options) { - var callback = options.callback - if(typeof callback === "undefined"){ - throw new Error("callback argument missing") - } - callback = once(callback) - - function readystatechange() { - if (xhr.readyState === 4) { - loadFunc() - } - } - - function getBody() { - // Chrome with requestType=blob throws errors arround when even testing access to responseText - var body = undefined - - if (xhr.response) { - body = xhr.response - } else if (xhr.responseType === "text" || !xhr.responseType) { - body = xhr.responseText || xhr.responseXML - } - - if (isJson) { - try { - body = JSON.parse(body) - } catch (e) {} - } - - return body - } - - var failureResponse = { - body: undefined, - headers: {}, - statusCode: 0, - method: method, - url: uri, - rawRequest: xhr - } - - function errorFunc(evt) { - clearTimeout(timeoutTimer) - if(!(evt instanceof Error)){ - evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") ) - } - evt.statusCode = 0 - callback(evt, failureResponse) - } - - // will load the data & process the response in a special response object - function loadFunc() { - if (aborted) return - var status - clearTimeout(timeoutTimer) - if(options.useXDR && xhr.status===undefined) { - //IE8 CORS GET successful response doesn't have a status field, but body is fine - status = 200 - } else { - status = (xhr.status === 1223 ? 204 : xhr.status) - } - var response = failureResponse - var err = null - - if (status !== 0){ - response = { - body: getBody(), - statusCode: status, - method: method, - headers: {}, - url: uri, - rawRequest: xhr - } - if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE - response.headers = parseHeaders(xhr.getAllResponseHeaders()) - } - } else { - err = new Error("Internal XMLHttpRequest Error") - } - callback(err, response, response.body) - - } - - var xhr = options.xhr || null - - if (!xhr) { - if (options.cors || options.useXDR) { - xhr = new createXHR.XDomainRequest() - }else{ - xhr = new createXHR.XMLHttpRequest() - } - } - - var key - var aborted - var uri = xhr.url = options.uri || options.url - var method = xhr.method = options.method || "GET" - var body = options.body || options.data || null - var headers = xhr.headers = options.headers || {} - var sync = !!options.sync - var isJson = false - var timeoutTimer - - if ("json" in options) { - isJson = true - headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user - if (method !== "GET" && method !== "HEAD") { - headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user - body = JSON.stringify(options.json) - } - } - - xhr.onreadystatechange = readystatechange - xhr.onload = loadFunc - xhr.onerror = errorFunc - // IE9 must have onprogress be set to a unique function. - xhr.onprogress = function () { - // IE must die - } - xhr.ontimeout = errorFunc - xhr.open(method, uri, !sync, options.username, options.password) - //has to be after open - if(!sync) { - xhr.withCredentials = !!options.withCredentials - } - // Cannot set timeout with sync request - // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly - // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent - if (!sync && options.timeout > 0 ) { - timeoutTimer = setTimeout(function(){ - aborted=true//IE9 may still call readystatechange - xhr.abort("timeout") - var e = new Error("XMLHttpRequest timeout") - e.code = "ETIMEDOUT" - errorFunc(e) - }, options.timeout ) - } - - if (xhr.setRequestHeader) { - for(key in headers){ - if(headers.hasOwnProperty(key)){ - xhr.setRequestHeader(key, headers[key]) - } - } - } else if (options.headers && !isEmpty(options.headers)) { - throw new Error("Headers cannot be set on an XDomainRequest object") - } - - if ("responseType" in options) { - xhr.responseType = options.responseType - } - - if ("beforeSend" in options && - typeof options.beforeSend === "function" - ) { - options.beforeSend(xhr) - } - - xhr.send(body) - - return xhr - - -} - -function noop() {} - -},{"global/window":2,"is-function":57,"once":58,"parse-headers":61,"xtend":62}],57:[function(_dereq_,module,exports){ -module.exports = isFunction - -var toString = Object.prototype.toString - -function isFunction (fn) { - var string = toString.call(fn) - return string === '[object Function]' || - (typeof fn === 'function' && string !== '[object RegExp]') || - (typeof window !== 'undefined' && - // IE8 and below - (fn === window.setTimeout || - fn === window.alert || - fn === window.confirm || - fn === window.prompt)) -}; - -},{}],58:[function(_dereq_,module,exports){ -module.exports = once - -once.proto = once(function () { - Object.defineProperty(Function.prototype, 'once', { - value: function () { - return once(this) - }, - configurable: true - }) -}) - -function once (fn) { - var called = false - return function () { - if (called) return - called = true - return fn.apply(this, arguments) - } -} - -},{}],59:[function(_dereq_,module,exports){ -var isFunction = _dereq_('is-function') - -module.exports = forEach - -var toString = Object.prototype.toString -var hasOwnProperty = Object.prototype.hasOwnProperty - -function forEach(list, iterator, context) { - if (!isFunction(iterator)) { - throw new TypeError('iterator must be a function') - } - - if (arguments.length < 3) { - context = this - } - - if (toString.call(list) === '[object Array]') - forEachArray(list, iterator, context) - else if (typeof list === 'string') - forEachString(list, iterator, context) - else - forEachObject(list, iterator, context) -} - -function forEachArray(array, iterator, context) { - for (var i = 0, len = array.length; i < len; i++) { - if (hasOwnProperty.call(array, i)) { - iterator.call(context, array[i], i, array) - } - } -} - -function forEachString(string, iterator, context) { - for (var i = 0, len = string.length; i < len; i++) { - // no such thing as a sparse string. - iterator.call(context, string.charAt(i), i, string) - } -} - -function forEachObject(object, iterator, context) { - for (var k in object) { - if (hasOwnProperty.call(object, k)) { - iterator.call(context, object[k], k, object) - } - } -} - -},{"is-function":57}],60:[function(_dereq_,module,exports){ - -exports = module.exports = trim; - -function trim(str){ - return str.replace(/^\s*|\s*$/g, ''); -} - -exports.left = function(str){ - return str.replace(/^\s*/, ''); -}; - -exports.right = function(str){ - return str.replace(/\s*$/, ''); -}; - -},{}],61:[function(_dereq_,module,exports){ -var trim = _dereq_('trim') - , forEach = _dereq_('for-each') - , isArray = function(arg) { - return Object.prototype.toString.call(arg) === '[object Array]'; - } - -module.exports = function (headers) { - if (!headers) - return {} - - var result = {} - - forEach( - trim(headers).split('\n') - , function (row) { - var index = row.indexOf(':') - , key = trim(row.slice(0, index)).toLowerCase() - , value = trim(row.slice(index + 1)) - - if (typeof(result[key]) === 'undefined') { - result[key] = value - } else if (isArray(result[key])) { - result[key].push(value) - } else { - result[key] = [ result[key], value ] - } - } - ) - - return result -} -},{"for-each":59,"trim":60}],62:[function(_dereq_,module,exports){ -module.exports = extend - -var hasOwnProperty = Object.prototype.hasOwnProperty; - -function extend() { - var target = {} - - for (var i = 0; i < arguments.length; i++) { - var source = arguments[i] - - for (var key in source) { - if (hasOwnProperty.call(source, key)) { - target[key] = source[key] - } - } - } - - return target -} - -},{}],63:[function(_dereq_,module,exports){ -/** - * @file big-play-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _buttonJs = _dereq_('./button.js'); - -var _buttonJs2 = _interopRequireDefault(_buttonJs); - -var _componentJs = _dereq_('./component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * Initial play button. Shows before the video has played. The hiding of the - * big play button is done via CSS and player states. - * - * @param {Object} player Main Player - * @param {Object=} options Object of option names and values - * @extends Button - * @class BigPlayButton - */ - -var BigPlayButton = (function (_Button) { - _inherits(BigPlayButton, _Button); - - function BigPlayButton(player, options) { - _classCallCheck(this, BigPlayButton); - - _Button.call(this, player, options); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - BigPlayButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-big-play-button'; - }; - - /** - * Handles click for play - * - * @method handleClick - */ - - BigPlayButton.prototype.handleClick = function handleClick() { - this.player_.play(); - }; - - return BigPlayButton; -})(_buttonJs2['default']); - -BigPlayButton.prototype.controlText_ = 'Play Video'; - -_componentJs2['default'].registerComponent('BigPlayButton', BigPlayButton); -exports['default'] = BigPlayButton; -module.exports = exports['default']; - -},{"./button.js":64,"./component.js":67}],64:[function(_dereq_,module,exports){ -/** - * @file button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _clickableComponentJs = _dereq_('./clickable-component.js'); - -var _clickableComponentJs2 = _interopRequireDefault(_clickableComponentJs); - -var _component = _dereq_('./component'); - -var _component2 = _interopRequireDefault(_component); - -var _utilsEventsJs = _dereq_('./utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var _utilsFnJs = _dereq_('./utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsLogJs = _dereq_('./utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -/** - * Base class for all buttons - * - * @param {Object} player Main Player - * @param {Object=} options Object of option names and values - * @extends ClickableComponent - * @class Button - */ - -var Button = (function (_ClickableComponent) { - _inherits(Button, _ClickableComponent); - - function Button(player, options) { - _classCallCheck(this, Button); - - _ClickableComponent.call(this, player, options); - } - - /** - * Create the component's DOM element - * - * @param {String=} type Element's node type. e.g. 'div' - * @param {Object=} props An object of properties that should be set on the element - * @param {Object=} attributes An object of attributes that should be set on the element - * @return {Element} - * @method createEl - */ - - Button.prototype.createEl = function createEl() { - var tag = arguments.length <= 0 || arguments[0] === undefined ? 'button' : arguments[0]; - var props = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - var attributes = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2]; - - props = _objectAssign2['default']({ - className: this.buildCSSClass() - }, props); - - if (tag !== 'button') { - _utilsLogJs2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.'); - - // Add properties for clickable element which is not a native HTML button - props = _objectAssign2['default']({ - tabIndex: 0 - }, props); - - // Add ARIA attributes for clickable element which is not a native HTML button - attributes = _objectAssign2['default']({ - role: 'button' - }, attributes); - } - - // Add attributes for button element - attributes = _objectAssign2['default']({ - type: 'button', // Necessary since the default button type is "submit" - 'aria-live': 'polite' // let the screen reader user know that the text of the button may change - }, attributes); - - var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes); - - this.createControlTextEl(el); - - return el; - }; - - /** - * Adds a child component inside this button - * - * @param {String|Component} child The class name or instance of a child to add - * @param {Object=} options Options, including options to be passed to children of the child. - * @return {Component} The child component (created by this process if a string was used) - * @deprecated - * @method addChild - */ - - Button.prototype.addChild = function addChild(child) { - var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - - var className = this.constructor.name; - _utilsLogJs2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.'); - - // Avoid the error message generated by ClickableComponent's addChild method - return _component2['default'].prototype.addChild.call(this, child, options); - }; - - /** - * Handle KeyPress (document level) - Extend with specific functionality for button - * - * @method handleKeyPress - */ - - Button.prototype.handleKeyPress = function handleKeyPress(event) { - // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button. - if (event.which === 32 || event.which === 13) {} else { - _ClickableComponent.prototype.handleKeyPress.call(this, event); // Pass keypress handling up for unsupported keys - } - }; - - return Button; -})(_clickableComponentJs2['default']); - -_component2['default'].registerComponent('Button', Button); -exports['default'] = Button; -module.exports = exports['default']; - -},{"./clickable-component.js":65,"./component":67,"./utils/events.js":135,"./utils/fn.js":136,"./utils/log.js":139,"global/document":1,"object.assign":45}],65:[function(_dereq_,module,exports){ -/** - * @file button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _component = _dereq_('./component'); - -var _component2 = _interopRequireDefault(_component); - -var _utilsDomJs = _dereq_('./utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsEventsJs = _dereq_('./utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var _utilsFnJs = _dereq_('./utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsLogJs = _dereq_('./utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -/** - * Clickable Component which is clickable or keyboard actionable, but is not a native HTML button - * - * @param {Object} player Main Player - * @param {Object=} options Object of option names and values - * @extends Component - * @class ClickableComponent - */ - -var ClickableComponent = (function (_Component) { - _inherits(ClickableComponent, _Component); - - function ClickableComponent(player, options) { - _classCallCheck(this, ClickableComponent); - - _Component.call(this, player, options); - - this.emitTapEvents(); - - this.on('tap', this.handleClick); - this.on('click', this.handleClick); - this.on('focus', this.handleFocus); - this.on('blur', this.handleBlur); - } - - /** - * Create the component's DOM element - * - * @param {String=} type Element's node type. e.g. 'div' - * @param {Object=} props An object of properties that should be set on the element - * @param {Object=} attributes An object of attributes that should be set on the element - * @return {Element} - * @method createEl - */ - - ClickableComponent.prototype.createEl = function createEl() { - var tag = arguments.length <= 0 || arguments[0] === undefined ? 'div' : arguments[0]; - var props = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - var attributes = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2]; - - props = _objectAssign2['default']({ - className: this.buildCSSClass(), - tabIndex: 0 - }, props); - - if (tag === 'button') { - _utilsLogJs2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.'); - } - - // Add ARIA attributes for clickable element which is not a native HTML button - attributes = _objectAssign2['default']({ - role: 'button', - 'aria-live': 'polite' // let the screen reader user know that the text of the element may change - }, attributes); - - var el = _Component.prototype.createEl.call(this, tag, props, attributes); - - this.createControlTextEl(el); - - return el; - }; - - /** - * create control text - * - * @param {Element} el Parent element for the control text - * @return {Element} - * @method controlText - */ - - ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) { - this.controlTextEl_ = Dom.createEl('span', { - className: 'vjs-control-text' - }); - - if (el) { - el.appendChild(this.controlTextEl_); - } - - this.controlText(this.controlText_); - - return this.controlTextEl_; - }; - - /** - * Controls text - both request and localize - * - * @param {String} text Text for element - * @return {String} - * @method controlText - */ - - ClickableComponent.prototype.controlText = function controlText(text) { - if (!text) return this.controlText_ || 'Need Text'; - - this.controlText_ = text; - this.controlTextEl_.innerHTML = this.localize(this.controlText_); - - return this; - }; - - /** - * Allows sub components to stack CSS class names - * - * @return {String} - * @method buildCSSClass - */ - - ClickableComponent.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Adds a child component inside this clickable-component - * - * @param {String|Component} child The class name or instance of a child to add - * @param {Object=} options Options, including options to be passed to children of the child. - * @return {Component} The child component (created by this process if a string was used) - * @method addChild - */ - - ClickableComponent.prototype.addChild = function addChild(child) { - var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - - // TODO: Fix adding an actionable child to a ClickableComponent; currently - // it will cause issues with assistive technology (e.g. screen readers) - // which support ARIA, since an element with role="button" cannot have - // actionable child elements. - - //let className = this.constructor.name; - //log.warn(`Adding a child to a ClickableComponent (${className}) can cause issues with assistive technology which supports ARIA, since an element with role="button" cannot have actionable child elements.`); - - return _Component.prototype.addChild.call(this, child, options); - }; - - /** - * Enable the component element - * - * @return {Component} - * @method enable - */ - - ClickableComponent.prototype.enable = function enable() { - this.removeClass('vjs-disabled'); - this.el_.setAttribute('aria-disabled', 'false'); - return this; - }; - - /** - * Disable the component element - * - * @return {Component} - * @method disable - */ - - ClickableComponent.prototype.disable = function disable() { - this.addClass('vjs-disabled'); - this.el_.setAttribute('aria-disabled', 'true'); - return this; - }; - - /** - * Handle Click - Override with specific functionality for component - * - * @method handleClick - */ - - ClickableComponent.prototype.handleClick = function handleClick() {}; - - /** - * Handle Focus - Add keyboard functionality to element - * - * @method handleFocus - */ - - ClickableComponent.prototype.handleFocus = function handleFocus() { - Events.on(_globalDocument2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); - }; - - /** - * Handle KeyPress (document level) - Trigger click when Space or Enter key is pressed - * - * @method handleKeyPress - */ - - ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) { - // Support Space (32) or Enter (13) key operation to fire a click event - if (event.which === 32 || event.which === 13) { - event.preventDefault(); - this.handleClick(event); - } else if (_Component.prototype.handleKeyPress) { - _Component.prototype.handleKeyPress.call(this, event); // Pass keypress handling up for unsupported keys - } - }; - - /** - * Handle Blur - Remove keyboard triggers - * - * @method handleBlur - */ - - ClickableComponent.prototype.handleBlur = function handleBlur() { - Events.off(_globalDocument2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); - }; - - return ClickableComponent; -})(_component2['default']); - -_component2['default'].registerComponent('ClickableComponent', ClickableComponent); -exports['default'] = ClickableComponent; -module.exports = exports['default']; - -},{"./component":67,"./utils/dom.js":134,"./utils/events.js":135,"./utils/fn.js":136,"./utils/log.js":139,"global/document":1,"object.assign":45}],66:[function(_dereq_,module,exports){ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _button = _dereq_('./button'); - -var _button2 = _interopRequireDefault(_button); - -var _component = _dereq_('./component'); - -var _component2 = _interopRequireDefault(_component); - -/** - * The `CloseButton` component is a button which fires a "close" event - * when it is activated. - * - * @extends Button - * @class CloseButton - */ - -var CloseButton = (function (_Button) { - _inherits(CloseButton, _Button); - - function CloseButton(player, options) { - _classCallCheck(this, CloseButton); - - _Button.call(this, player, options); - this.controlText(options && options.controlText || this.localize('Close')); - } - - CloseButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this); - }; - - CloseButton.prototype.handleClick = function handleClick() { - this.trigger({ type: 'close', bubbles: false }); - }; - - return CloseButton; -})(_button2['default']); - -_component2['default'].registerComponent('CloseButton', CloseButton); -exports['default'] = CloseButton; -module.exports = exports['default']; - -},{"./button":64,"./component":67}],67:[function(_dereq_,module,exports){ -/** - * @file component.js - * - * Player Component - Base class for all UI objects - */ - -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _utilsDomJs = _dereq_('./utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('./utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsGuidJs = _dereq_('./utils/guid.js'); - -var Guid = _interopRequireWildcard(_utilsGuidJs); - -var _utilsEventsJs = _dereq_('./utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var _utilsLogJs = _dereq_('./utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _utilsToTitleCaseJs = _dereq_('./utils/to-title-case.js'); - -var _utilsToTitleCaseJs2 = _interopRequireDefault(_utilsToTitleCaseJs); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -var _utilsMergeOptionsJs = _dereq_('./utils/merge-options.js'); - -var _utilsMergeOptionsJs2 = _interopRequireDefault(_utilsMergeOptionsJs); - -/** - * Base UI Component class - * Components are embeddable UI objects that are represented by both a - * javascript object and an element in the DOM. They can be children of other - * components, and can have many children themselves. - * ```js - * // adding a button to the player - * var button = player.addChild('button'); - * button.el(); // -> button element - * ``` - * ```html - * <div class="video-js"> - * <div class="vjs-button">Button</div> - * </div> - * ``` - * Components are also event targets. - * ```js - * button.on('click', function(){ - * console.log('Button Clicked!'); - * }); - * button.trigger('customevent'); - * ``` - * - * @param {Object} player Main Player - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @class Component - */ - -var Component = (function () { - function Component(player, options, ready) { - _classCallCheck(this, Component); - - // The component might be the player itself and we can't pass `this` to super - if (!player && this.play) { - this.player_ = player = this; // eslint-disable-line - } else { - this.player_ = player; - } - - // Make a copy of prototype.options_ to protect against overriding defaults - this.options_ = _utilsMergeOptionsJs2['default']({}, this.options_); - - // Updated options with supplied options - options = this.options_ = _utilsMergeOptionsJs2['default'](this.options_, options); - - // Get ID from options or options element if one is supplied - this.id_ = options.id || options.el && options.el.id; - - // If there was no ID from the options, generate one - if (!this.id_) { - // Don't require the player ID function in the case of mock players - var id = player && player.id && player.id() || 'no_player'; - - this.id_ = id + '_component_' + Guid.newGUID(); - } - - this.name_ = options.name || null; - - // Create element if one wasn't provided in options - if (options.el) { - this.el_ = options.el; - } else if (options.createEl !== false) { - this.el_ = this.createEl(); - } - - this.children_ = []; - this.childIndex_ = {}; - this.childNameIndex_ = {}; - - // Add any child components in options - if (options.initChildren !== false) { - this.initChildren(); - } - - this.ready(ready); - // Don't want to trigger ready here or it will before init is actually - // finished for all children that run this constructor - - if (options.reportTouchActivity !== false) { - this.enableTouchActivity(); - } - } - - /** - * Dispose of the component and all child components - * - * @method dispose - */ - - Component.prototype.dispose = function dispose() { - this.trigger({ type: 'dispose', bubbles: false }); - - // Dispose all children. - if (this.children_) { - for (var i = this.children_.length - 1; i >= 0; i--) { - if (this.children_[i].dispose) { - this.children_[i].dispose(); - } - } - } - - // Delete child references - this.children_ = null; - this.childIndex_ = null; - this.childNameIndex_ = null; - - // Remove all event listeners. - this.off(); - - // Remove element from DOM - if (this.el_.parentNode) { - this.el_.parentNode.removeChild(this.el_); - } - - Dom.removeElData(this.el_); - this.el_ = null; - }; - - /** - * Return the component's player - * - * @return {Player} - * @method player - */ - - Component.prototype.player = function player() { - return this.player_; - }; - - /** - * Deep merge of options objects - * Whenever a property is an object on both options objects - * the two properties will be merged using mergeOptions. - * - * ```js - * Parent.prototype.options_ = { - * optionSet: { - * 'childOne': { 'foo': 'bar', 'asdf': 'fdsa' }, - * 'childTwo': {}, - * 'childThree': {} - * } - * } - * newOptions = { - * optionSet: { - * 'childOne': { 'foo': 'baz', 'abc': '123' } - * 'childTwo': null, - * 'childFour': {} - * } - * } - * - * this.options(newOptions); - * ``` - * RESULT - * ```js - * { - * optionSet: { - * 'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' }, - * 'childTwo': null, // Disabled. Won't be initialized. - * 'childThree': {}, - * 'childFour': {} - * } - * } - * ``` - * - * @param {Object} obj Object of new option values - * @return {Object} A NEW object of this.options_ and obj merged - * @method options - */ - - Component.prototype.options = function options(obj) { - _utilsLogJs2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0'); - - if (!obj) { - return this.options_; - } - - this.options_ = _utilsMergeOptionsJs2['default'](this.options_, obj); - return this.options_; - }; - - /** - * Get the component's DOM element - * ```js - * var domEl = myComponent.el(); - * ``` - * - * @return {Element} - * @method el - */ - - Component.prototype.el = function el() { - return this.el_; - }; - - /** - * Create the component's DOM element - * - * @param {String=} tagName Element's node type. e.g. 'div' - * @param {Object=} properties An object of properties that should be set - * @param {Object=} attributes An object of attributes that should be set - * @return {Element} - * @method createEl - */ - - Component.prototype.createEl = function createEl(tagName, properties, attributes) { - return Dom.createEl(tagName, properties, attributes); - }; - - Component.prototype.localize = function localize(string) { - var code = this.player_.language && this.player_.language(); - var languages = this.player_.languages && this.player_.languages(); - - if (!code || !languages) { - return string; - } - - var language = languages[code]; - - if (language && language[string]) { - return language[string]; - } - - var primaryCode = code.split('-')[0]; - var primaryLang = languages[primaryCode]; - - if (primaryLang && primaryLang[string]) { - return primaryLang[string]; - } - - return string; - }; - - /** - * Return the component's DOM element where children are inserted. - * Will either be the same as el() or a new element defined in createEl(). - * - * @return {Element} - * @method contentEl - */ - - Component.prototype.contentEl = function contentEl() { - return this.contentEl_ || this.el_; - }; - - /** - * Get the component's ID - * ```js - * var id = myComponent.id(); - * ``` - * - * @return {String} - * @method id - */ - - Component.prototype.id = function id() { - return this.id_; - }; - - /** - * Get the component's name. The name is often used to reference the component. - * ```js - * var name = myComponent.name(); - * ``` - * - * @return {String} - * @method name - */ - - Component.prototype.name = function name() { - return this.name_; - }; - - /** - * Get an array of all child components - * ```js - * var kids = myComponent.children(); - * ``` - * - * @return {Array} The children - * @method children - */ - - Component.prototype.children = function children() { - return this.children_; - }; - - /** - * Returns a child component with the provided ID - * - * @return {Component} - * @method getChildById - */ - - Component.prototype.getChildById = function getChildById(id) { - return this.childIndex_[id]; - }; - - /** - * Returns a child component with the provided name - * - * @return {Component} - * @method getChild - */ - - Component.prototype.getChild = function getChild(name) { - return this.childNameIndex_[name]; - }; - - /** - * Adds a child component inside this component - * ```js - * myComponent.el(); - * // -> <div class='my-component'></div> - * myComponent.children(); - * // [empty array] - * - * var myButton = myComponent.addChild('MyButton'); - * // -> <div class='my-component'><div class="my-button">myButton<div></div> - * // -> myButton === myComponent.children()[0]; - * ``` - * Pass in options for child constructors and options for children of the child - * ```js - * var myButton = myComponent.addChild('MyButton', { - * text: 'Press Me', - * buttonChildExample: { - * buttonChildOption: true - * } - * }); - * ``` - * - * @param {String|Component} child The class name or instance of a child to add - * @param {Object=} options Options, including options to be passed to children of the child. - * @param {Number} index into our children array to attempt to add the child - * @return {Component} The child component (created by this process if a string was used) - * @method addChild - */ - - Component.prototype.addChild = function addChild(child) { - var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - var index = arguments.length <= 2 || arguments[2] === undefined ? this.children_.length : arguments[2]; - - var component = undefined; - var componentName = undefined; - - // If child is a string, create nt with options - if (typeof child === 'string') { - componentName = child; - - // Options can also be specified as a boolean, so convert to an empty object if false. - if (!options) { - options = {}; - } - - // Same as above, but true is deprecated so show a warning. - if (options === true) { - _utilsLogJs2['default'].warn('Initializing a child component with `true` is deprecated. Children should be defined in an array when possible, but if necessary use an object instead of `true`.'); - options = {}; - } - - // If no componentClass in options, assume componentClass is the name lowercased - // (e.g. playButton) - var componentClassName = options.componentClass || _utilsToTitleCaseJs2['default'](componentName); - - // Set name through options - options.name = componentName; - - // Create a new object & element for this controls set - // If there's no .player_, this is a player - var ComponentClass = Component.getComponent(componentClassName); - - if (!ComponentClass) { - throw new Error('Component ' + componentClassName + ' does not exist'); - } - - // data stored directly on the videojs object may be - // misidentified as a component to retain - // backwards-compatibility with 4.x. check to make sure the - // component class can be instantiated. - if (typeof ComponentClass !== 'function') { - return null; - } - - component = new ComponentClass(this.player_ || this, options); - - // child is a component instance - } else { - component = child; - } - - this.children_.splice(index, 0, component); - - if (typeof component.id === 'function') { - this.childIndex_[component.id()] = component; - } - - // If a name wasn't used to create the component, check if we can use the - // name function of the component - componentName = componentName || component.name && component.name(); - - if (componentName) { - this.childNameIndex_[componentName] = component; - } - - // Add the UI object's element to the container div (box) - // Having an element is not required - if (typeof component.el === 'function' && component.el()) { - var childNodes = this.contentEl().children; - var refNode = childNodes[index] || null; - this.contentEl().insertBefore(component.el(), refNode); - } - - // Return so it can stored on parent object if desired. - return component; - }; - - /** - * Remove a child component from this component's list of children, and the - * child component's element from this component's element - * - * @param {Component} component Component to remove - * @method removeChild - */ - - Component.prototype.removeChild = function removeChild(component) { - if (typeof component === 'string') { - component = this.getChild(component); - } - - if (!component || !this.children_) { - return; - } - - var childFound = false; - - for (var i = this.children_.length - 1; i >= 0; i--) { - if (this.children_[i] === component) { - childFound = true; - this.children_.splice(i, 1); - break; - } - } - - if (!childFound) { - return; - } - - this.childIndex_[component.id()] = null; - this.childNameIndex_[component.name()] = null; - - var compEl = component.el(); - - if (compEl && compEl.parentNode === this.contentEl()) { - this.contentEl().removeChild(component.el()); - } - }; - - /** - * Add and initialize default child components from options - * ```js - * // when an instance of MyComponent is created, all children in options - * // will be added to the instance by their name strings and options - * MyComponent.prototype.options_ = { - * children: [ - * 'myChildComponent' - * ], - * myChildComponent: { - * myChildOption: true - * } - * }; - * - * // Or when creating the component - * var myComp = new MyComponent(player, { - * children: [ - * 'myChildComponent' - * ], - * myChildComponent: { - * myChildOption: true - * } - * }); - * ``` - * The children option can also be an array of - * child options objects (that also include a 'name' key). - * This can be used if you have two child components of the - * same type that need different options. - * ```js - * var myComp = new MyComponent(player, { - * children: [ - * 'button', - * { - * name: 'button', - * someOtherOption: true - * }, - * { - * name: 'button', - * someOtherOption: false - * } - * ] - * }); - * ``` - * - * @method initChildren - */ - - Component.prototype.initChildren = function initChildren() { - var _this = this; - - var children = this.options_.children; - - if (children) { - (function () { - // `this` is `parent` - var parentOptions = _this.options_; - - var handleAdd = function handleAdd(child) { - var name = child.name; - var opts = child.opts; - - // Allow options for children to be set at the parent options - // e.g. videojs(id, { controlBar: false }); - // instead of videojs(id, { children: { controlBar: false }); - if (parentOptions[name] !== undefined) { - opts = parentOptions[name]; - } - - // Allow for disabling default components - // e.g. options['children']['posterImage'] = false - if (opts === false) { - return; - } - - // Allow options to be passed as a simple boolean if no configuration - // is necessary. - if (opts === true) { - opts = {}; - } - - // We also want to pass the original player options to each component as well so they don't need to - // reach back into the player for options later. - opts.playerOptions = _this.options_.playerOptions; - - // Create and add the child component. - // Add a direct reference to the child by name on the parent instance. - // If two of the same component are used, different names should be supplied - // for each - var newChild = _this.addChild(name, opts); - if (newChild) { - _this[name] = newChild; - } - }; - - // Allow for an array of children details to passed in the options - var workingChildren = undefined; - var Tech = Component.getComponent('Tech'); - - if (Array.isArray(children)) { - workingChildren = children; - } else { - workingChildren = Object.keys(children); - } - - workingChildren - // children that are in this.options_ but also in workingChildren would - // give us extra children we do not want. So, we want to filter them out. - .concat(Object.keys(_this.options_).filter(function (child) { - return !workingChildren.some(function (wchild) { - if (typeof wchild === 'string') { - return child === wchild; - } else { - return child === wchild.name; - } - }); - })).map(function (child) { - var name = undefined, - opts = undefined; - - if (typeof child === 'string') { - name = child; - opts = children[name] || _this.options_[name] || {}; - } else { - name = child.name; - opts = child; - } - - return { name: name, opts: opts }; - }).filter(function (child) { - // we have to make sure that child.name isn't in the techOrder since - // techs are registerd as Components but can't aren't compatible - // See https://github.com/videojs/video.js/issues/2772 - var c = Component.getComponent(child.opts.componentClass || _utilsToTitleCaseJs2['default'](child.name)); - return c && !Tech.isTech(c); - }).forEach(handleAdd); - })(); - } - }; - - /** - * Allows sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - Component.prototype.buildCSSClass = function buildCSSClass() { - // Child classes can include a function that does: - // return 'CLASS NAME' + this._super(); - return ''; - }; - - /** - * Add an event listener to this component's element - * ```js - * var myFunc = function(){ - * var myComponent = this; - * // Do something when the event is fired - * }; - * - * myComponent.on('eventType', myFunc); - * ``` - * The context of myFunc will be myComponent unless previously bound. - * Alternatively, you can add a listener to another element or component. - * ```js - * myComponent.on(otherElement, 'eventName', myFunc); - * myComponent.on(otherComponent, 'eventName', myFunc); - * ``` - * The benefit of using this over `VjsEvents.on(otherElement, 'eventName', myFunc)` - * and `otherComponent.on('eventName', myFunc)` is that this way the listeners - * will be automatically cleaned up when either component is disposed. - * It will also bind myComponent as the context of myFunc. - * **NOTE**: When using this on elements in the page other than window - * and document (both permanent), if you remove the element from the DOM - * you need to call `myComponent.trigger(el, 'dispose')` on it to clean up - * references to it and allow the browser to garbage collect it. - * - * @param {String|Component} first The event type or other component - * @param {Function|String} second The event handler or event type - * @param {Function} third The event handler - * @return {Component} - * @method on - */ - - Component.prototype.on = function on(first, second, third) { - var _this2 = this; - - if (typeof first === 'string' || Array.isArray(first)) { - Events.on(this.el_, first, Fn.bind(this, second)); - - // Targeting another component or element - } else { - (function () { - var target = first; - var type = second; - var fn = Fn.bind(_this2, third); - - // When this component is disposed, remove the listener from the other component - var removeOnDispose = function removeOnDispose() { - return _this2.off(target, type, fn); - }; - - // Use the same function ID so we can remove it later it using the ID - // of the original listener - removeOnDispose.guid = fn.guid; - _this2.on('dispose', removeOnDispose); - - // If the other component is disposed first we need to clean the reference - // to the other component in this component's removeOnDispose listener - // Otherwise we create a memory leak. - var cleanRemover = function cleanRemover() { - return _this2.off('dispose', removeOnDispose); - }; - - // Add the same function ID so we can easily remove it later - cleanRemover.guid = fn.guid; - - // Check if this is a DOM node - if (first.nodeName) { - // Add the listener to the other element - Events.on(target, type, fn); - Events.on(target, 'dispose', cleanRemover); - - // Should be a component - // Not using `instanceof Component` because it makes mock players difficult - } else if (typeof first.on === 'function') { - // Add the listener to the other component - target.on(type, fn); - target.on('dispose', cleanRemover); - } - })(); - } - - return this; - }; - - /** - * Remove an event listener from this component's element - * ```js - * myComponent.off('eventType', myFunc); - * ``` - * If myFunc is excluded, ALL listeners for the event type will be removed. - * If eventType is excluded, ALL listeners will be removed from the component. - * Alternatively you can use `off` to remove listeners that were added to other - * elements or components using `myComponent.on(otherComponent...`. - * In this case both the event type and listener function are REQUIRED. - * ```js - * myComponent.off(otherElement, 'eventType', myFunc); - * myComponent.off(otherComponent, 'eventType', myFunc); - * ``` - * - * @param {String=|Component} first The event type or other component - * @param {Function=|String} second The listener function or event type - * @param {Function=} third The listener for other component - * @return {Component} - * @method off - */ - - Component.prototype.off = function off(first, second, third) { - if (!first || typeof first === 'string' || Array.isArray(first)) { - Events.off(this.el_, first, second); - } else { - var target = first; - var type = second; - // Ensure there's at least a guid, even if the function hasn't been used - var fn = Fn.bind(this, third); - - // Remove the dispose listener on this component, - // which was given the same guid as the event listener - this.off('dispose', fn); - - if (first.nodeName) { - // Remove the listener - Events.off(target, type, fn); - // Remove the listener for cleaning the dispose listener - Events.off(target, 'dispose', fn); - } else { - target.off(type, fn); - target.off('dispose', fn); - } - } - - return this; - }; - - /** - * Add an event listener to be triggered only once and then removed - * ```js - * myComponent.one('eventName', myFunc); - * ``` - * Alternatively you can add a listener to another element or component - * that will be triggered only once. - * ```js - * myComponent.one(otherElement, 'eventName', myFunc); - * myComponent.one(otherComponent, 'eventName', myFunc); - * ``` - * - * @param {String|Component} first The event type or other component - * @param {Function|String} second The listener function or event type - * @param {Function=} third The listener function for other component - * @return {Component} - * @method one - */ - - Component.prototype.one = function one(first, second, third) { - var _this3 = this, - _arguments = arguments; - - if (typeof first === 'string' || Array.isArray(first)) { - Events.one(this.el_, first, Fn.bind(this, second)); - } else { - (function () { - var target = first; - var type = second; - var fn = Fn.bind(_this3, third); - - var newFunc = function newFunc() { - _this3.off(target, type, newFunc); - fn.apply(null, _arguments); - }; - - // Keep the same function ID so we can remove it later - newFunc.guid = fn.guid; - - _this3.on(target, type, newFunc); - })(); - } - - return this; - }; - - /** - * Trigger an event on an element - * ```js - * myComponent.trigger('eventName'); - * myComponent.trigger({'type':'eventName'}); - * myComponent.trigger('eventName', {data: 'some data'}); - * myComponent.trigger({'type':'eventName'}, {data: 'some data'}); - * ``` - * - * @param {Event|Object|String} event A string (the type) or an event object with a type attribute - * @param {Object} [hash] data hash to pass along with the event - * @return {Component} self - * @method trigger - */ - - Component.prototype.trigger = function trigger(event, hash) { - Events.trigger(this.el_, event, hash); - return this; - }; - - /** - * Bind a listener to the component's ready state. - * Different from event listeners in that if the ready event has already happened - * it will trigger the function immediately. - * - * @param {Function} fn Ready listener - * @param {Boolean} sync Exec the listener synchronously if component is ready - * @return {Component} - * @method ready - */ - - Component.prototype.ready = function ready(fn) { - var sync = arguments.length <= 1 || arguments[1] === undefined ? false : arguments[1]; - - if (fn) { - if (this.isReady_) { - if (sync) { - fn.call(this); - } else { - // Call the function asynchronously by default for consistency - this.setTimeout(fn, 1); - } - } else { - this.readyQueue_ = this.readyQueue_ || []; - this.readyQueue_.push(fn); - } - } - return this; - }; - - /** - * Trigger the ready listeners - * - * @return {Component} - * @method triggerReady - */ - - Component.prototype.triggerReady = function triggerReady() { - this.isReady_ = true; - - // Ensure ready is triggerd asynchronously - this.setTimeout(function () { - var readyQueue = this.readyQueue_; - - // Reset Ready Queue - this.readyQueue_ = []; - - if (readyQueue && readyQueue.length > 0) { - readyQueue.forEach(function (fn) { - fn.call(this); - }, this); - } - - // Allow for using event listeners also - this.trigger('ready'); - }, 1); - }; - - /** - * Finds a single DOM element matching `selector` within the component's - * `contentEl` or another custom context. - * - * @method $ - * @param {String} selector - * A valid CSS selector, which will be passed to `querySelector`. - * - * @param {Element|String} [context=document] - * A DOM element within which to query. Can also be a selector - * string in which case the first matching element will be used - * as context. If missing (or no element matches selector), falls - * back to `document`. - * - * @return {Element|null} - */ - - Component.prototype.$ = function $(selector, context) { - return Dom.$(selector, context || this.contentEl()); - }; - - /** - * Finds a all DOM elements matching `selector` within the component's - * `contentEl` or another custom context. - * - * @method $$ - * @param {String} selector - * A valid CSS selector, which will be passed to `querySelectorAll`. - * - * @param {Element|String} [context=document] - * A DOM element within which to query. Can also be a selector - * string in which case the first matching element will be used - * as context. If missing (or no element matches selector), falls - * back to `document`. - * - * @return {NodeList} - */ - - Component.prototype.$$ = function $$(selector, context) { - return Dom.$$(selector, context || this.contentEl()); - }; - - /** - * Check if a component's element has a CSS class name - * - * @param {String} classToCheck Classname to check - * @return {Component} - * @method hasClass - */ - - Component.prototype.hasClass = function hasClass(classToCheck) { - return Dom.hasElClass(this.el_, classToCheck); - }; - - /** - * Add a CSS class name to the component's element - * - * @param {String} classToAdd Classname to add - * @return {Component} - * @method addClass - */ - - Component.prototype.addClass = function addClass(classToAdd) { - Dom.addElClass(this.el_, classToAdd); - return this; - }; - - /** - * Remove a CSS class name from the component's element - * - * @param {String} classToRemove Classname to remove - * @return {Component} - * @method removeClass - */ - - Component.prototype.removeClass = function removeClass(classToRemove) { - Dom.removeElClass(this.el_, classToRemove); - return this; - }; - - /** - * Add or remove a CSS class name from the component's element - * - * @param {String} classToToggle - * @param {Boolean|Function} [predicate] - * Can be a function that returns a Boolean. If `true`, the class - * will be added; if `false`, the class will be removed. If not - * given, the class will be added if not present and vice versa. - * - * @return {Component} - * @method toggleClass - */ - - Component.prototype.toggleClass = function toggleClass(classToToggle, predicate) { - Dom.toggleElClass(this.el_, classToToggle, predicate); - return this; - }; - - /** - * Show the component element if hidden - * - * @return {Component} - * @method show - */ - - Component.prototype.show = function show() { - this.removeClass('vjs-hidden'); - return this; - }; - - /** - * Hide the component element if currently showing - * - * @return {Component} - * @method hide - */ - - Component.prototype.hide = function hide() { - this.addClass('vjs-hidden'); - return this; - }; - - /** - * Lock an item in its visible state - * To be used with fadeIn/fadeOut. - * - * @return {Component} - * @private - * @method lockShowing - */ - - Component.prototype.lockShowing = function lockShowing() { - this.addClass('vjs-lock-showing'); - return this; - }; - - /** - * Unlock an item to be hidden - * To be used with fadeIn/fadeOut. - * - * @return {Component} - * @private - * @method unlockShowing - */ - - Component.prototype.unlockShowing = function unlockShowing() { - this.removeClass('vjs-lock-showing'); - return this; - }; - - /** - * Set or get the width of the component (CSS values) - * Setting the video tag dimension values only works with values in pixels. - * Percent values will not work. - * Some percents can be used, but width()/height() will return the number + %, - * not the actual computed width/height. - * - * @param {Number|String=} num Optional width number - * @param {Boolean} skipListeners Skip the 'resize' event trigger - * @return {Component} This component, when setting the width - * @return {Number|String} The width, when getting - * @method width - */ - - Component.prototype.width = function width(num, skipListeners) { - return this.dimension('width', num, skipListeners); - }; - - /** - * Get or set the height of the component (CSS values) - * Setting the video tag dimension values only works with values in pixels. - * Percent values will not work. - * Some percents can be used, but width()/height() will return the number + %, - * not the actual computed width/height. - * - * @param {Number|String=} num New component height - * @param {Boolean=} skipListeners Skip the resize event trigger - * @return {Component} This component, when setting the height - * @return {Number|String} The height, when getting - * @method height - */ - - Component.prototype.height = function height(num, skipListeners) { - return this.dimension('height', num, skipListeners); - }; - - /** - * Set both width and height at the same time - * - * @param {Number|String} width Width of player - * @param {Number|String} height Height of player - * @return {Component} The component - * @method dimensions - */ - - Component.prototype.dimensions = function dimensions(width, height) { - // Skip resize listeners on width for optimization - return this.width(width, true).height(height); - }; - - /** - * Get or set width or height - * This is the shared code for the width() and height() methods. - * All for an integer, integer + 'px' or integer + '%'; - * Known issue: Hidden elements officially have a width of 0. We're defaulting - * to the style.width value and falling back to computedStyle which has the - * hidden element issue. Info, but probably not an efficient fix: - * http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/ - * - * @param {String} widthOrHeight 'width' or 'height' - * @param {Number|String=} num New dimension - * @param {Boolean=} skipListeners Skip resize event trigger - * @return {Component} The component if a dimension was set - * @return {Number|String} The dimension if nothing was set - * @private - * @method dimension - */ - - Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) { - if (num !== undefined) { - // Set to zero if null or literally NaN (NaN !== NaN) - if (num === null || num !== num) { - num = 0; - } - - // Check if using css width/height (% or px) and adjust - if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) { - this.el_.style[widthOrHeight] = num; - } else if (num === 'auto') { - this.el_.style[widthOrHeight] = ''; - } else { - this.el_.style[widthOrHeight] = num + 'px'; - } - - // skipListeners allows us to avoid triggering the resize event when setting both width and height - if (!skipListeners) { - this.trigger('resize'); - } - - // Return component - return this; - } - - // Not setting a value, so getting it - // Make sure element exists - if (!this.el_) { - return 0; - } - - // Get dimension value from style - var val = this.el_.style[widthOrHeight]; - var pxIndex = val.indexOf('px'); - - if (pxIndex !== -1) { - // Return the pixel value with no 'px' - return parseInt(val.slice(0, pxIndex), 10); - } - - // No px so using % or no style was set, so falling back to offsetWidth/height - // If component has display:none, offset will return 0 - // TODO: handle display:none and no dimension style using px - return parseInt(this.el_['offset' + _utilsToTitleCaseJs2['default'](widthOrHeight)], 10); - }; - - /** - * Get width or height of computed style - * @param {String} widthOrHeight 'width' or 'height' - * @return {Number|Boolean} The bolean false if nothing was set - * @method currentDimension - */ - - Component.prototype.currentDimension = function currentDimension(widthOrHeight) { - var computedWidthOrHeight = 0; - - if (widthOrHeight !== 'width' && widthOrHeight !== 'height') { - throw new Error('currentDimension only accepts width or height value'); - } - - if (typeof _globalWindow2['default'].getComputedStyle === 'function') { - var computedStyle = _globalWindow2['default'].getComputedStyle(this.el_); - computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight]; - } else if (this.el_.currentStyle) { - // ie 8 doesn't support computed style, shim it - // return clientWidth or clientHeight instead for better accuracy - var rule = 'offset' + _utilsToTitleCaseJs2['default'](widthOrHeight); - computedWidthOrHeight = this.el_[rule]; - } - - // remove 'px' from variable and parse as integer - computedWidthOrHeight = parseFloat(computedWidthOrHeight); - return computedWidthOrHeight; - }; - - /** - * Get an object which contains width and height values of computed style - * @return {Object} The dimensions of element - * @method currentDimensions - */ - - Component.prototype.currentDimensions = function currentDimensions() { - return { - width: this.currentDimension('width'), - height: this.currentDimension('height') - }; - }; - - /** - * Get width of computed style - * @return {Integer} - * @method currentWidth - */ - - Component.prototype.currentWidth = function currentWidth() { - return this.currentDimension('width'); - }; - - /** - * Get height of computed style - * @return {Integer} - * @method currentHeight - */ - - Component.prototype.currentHeight = function currentHeight() { - return this.currentDimension('height'); - }; - - /** - * Emit 'tap' events when touch events are supported - * This is used to support toggling the controls through a tap on the video. - * We're requiring them to be enabled because otherwise every component would - * have this extra overhead unnecessarily, on mobile devices where extra - * overhead is especially bad. - * - * @private - * @method emitTapEvents - */ - - Component.prototype.emitTapEvents = function emitTapEvents() { - // Track the start time so we can determine how long the touch lasted - var touchStart = 0; - var firstTouch = null; - - // Maximum movement allowed during a touch event to still be considered a tap - // Other popular libs use anywhere from 2 (hammer.js) to 15, so 10 seems like a nice, round number. - var tapMovementThreshold = 10; - - // The maximum length a touch can be while still being considered a tap - var touchTimeThreshold = 200; - - var couldBeTap = undefined; - - this.on('touchstart', function (event) { - // If more than one finger, don't consider treating this as a click - if (event.touches.length === 1) { - // Copy the touches object to prevent modifying the original - firstTouch = _objectAssign2['default']({}, event.touches[0]); - // Record start time so we can detect a tap vs. "touch and hold" - touchStart = new Date().getTime(); - // Reset couldBeTap tracking - couldBeTap = true; - } - }); - - this.on('touchmove', function (event) { - // If more than one finger, don't consider treating this as a click - if (event.touches.length > 1) { - couldBeTap = false; - } else if (firstTouch) { - // Some devices will throw touchmoves for all but the slightest of taps. - // So, if we moved only a small distance, this could still be a tap - var xdiff = event.touches[0].pageX - firstTouch.pageX; - var ydiff = event.touches[0].pageY - firstTouch.pageY; - var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff); - - if (touchDistance > tapMovementThreshold) { - couldBeTap = false; - } - } - }); - - var noTap = function noTap() { - couldBeTap = false; - }; - - // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s - this.on('touchleave', noTap); - this.on('touchcancel', noTap); - - // When the touch ends, measure how long it took and trigger the appropriate - // event - this.on('touchend', function (event) { - firstTouch = null; - // Proceed only if the touchmove/leave/cancel event didn't happen - if (couldBeTap === true) { - // Measure how long the touch lasted - var touchTime = new Date().getTime() - touchStart; - - // Make sure the touch was less than the threshold to be considered a tap - if (touchTime < touchTimeThreshold) { - // Don't let browser turn this into a click - event.preventDefault(); - this.trigger('tap'); - // It may be good to copy the touchend event object and change the - // type to tap, if the other event properties aren't exact after - // Events.fixEvent runs (e.g. event.target) - } - } - }); - }; - - /** - * Report user touch activity when touch events occur - * User activity is used to determine when controls should show/hide. It's - * relatively simple when it comes to mouse events, because any mouse event - * should show the controls. So we capture mouse events that bubble up to the - * player and report activity when that happens. - * With touch events it isn't as easy. We can't rely on touch events at the - * player level, because a tap (touchstart + touchend) on the video itself on - * mobile devices is meant to turn controls off (and on). User activity is - * checked asynchronously, so what could happen is a tap event on the video - * turns the controls off, then the touchend event bubbles up to the player, - * which if it reported user activity, would turn the controls right back on. - * (We also don't want to completely block touch events from bubbling up) - * Also a touchmove, touch+hold, and anything other than a tap is not supposed - * to turn the controls back on on a mobile device. - * Here we're setting the default component behavior to report user activity - * whenever touch events happen, and this can be turned off by components that - * want touch events to act differently. - * - * @method enableTouchActivity - */ - - Component.prototype.enableTouchActivity = function enableTouchActivity() { - // Don't continue if the root player doesn't support reporting user activity - if (!this.player() || !this.player().reportUserActivity) { - return; - } - - // listener for reporting that the user is active - var report = Fn.bind(this.player(), this.player().reportUserActivity); - - var touchHolding = undefined; - - this.on('touchstart', function () { - report(); - // For as long as the they are touching the device or have their mouse down, - // we consider them active even if they're not moving their finger or mouse. - // So we want to continue to update that they are active - this.clearInterval(touchHolding); - // report at the same interval as activityCheck - touchHolding = this.setInterval(report, 250); - }); - - var touchEnd = function touchEnd(event) { - report(); - // stop the interval that maintains activity if the touch is holding - this.clearInterval(touchHolding); - }; - - this.on('touchmove', report); - this.on('touchend', touchEnd); - this.on('touchcancel', touchEnd); - }; - - /** - * Creates timeout and sets up disposal automatically. - * - * @param {Function} fn The function to run after the timeout. - * @param {Number} timeout Number of ms to delay before executing specified function. - * @return {Number} Returns the timeout ID - * @method setTimeout - */ - - Component.prototype.setTimeout = function setTimeout(fn, timeout) { - fn = Fn.bind(this, fn); - - // window.setTimeout would be preferable here, but due to some bizarre issue with Sinon and/or Phantomjs, we can't. - var timeoutId = _globalWindow2['default'].setTimeout(fn, timeout); - - var disposeFn = function disposeFn() { - this.clearTimeout(timeoutId); - }; - - disposeFn.guid = 'vjs-timeout-' + timeoutId; - - this.on('dispose', disposeFn); - - return timeoutId; - }; - - /** - * Clears a timeout and removes the associated dispose listener - * - * @param {Number} timeoutId The id of the timeout to clear - * @return {Number} Returns the timeout ID - * @method clearTimeout - */ - - Component.prototype.clearTimeout = function clearTimeout(timeoutId) { - _globalWindow2['default'].clearTimeout(timeoutId); - - var disposeFn = function disposeFn() {}; - - disposeFn.guid = 'vjs-timeout-' + timeoutId; - - this.off('dispose', disposeFn); - - return timeoutId; - }; - - /** - * Creates an interval and sets up disposal automatically. - * - * @param {Function} fn The function to run every N seconds. - * @param {Number} interval Number of ms to delay before executing specified function. - * @return {Number} Returns the interval ID - * @method setInterval - */ - - Component.prototype.setInterval = function setInterval(fn, interval) { - fn = Fn.bind(this, fn); - - var intervalId = _globalWindow2['default'].setInterval(fn, interval); - - var disposeFn = function disposeFn() { - this.clearInterval(intervalId); - }; - - disposeFn.guid = 'vjs-interval-' + intervalId; - - this.on('dispose', disposeFn); - - return intervalId; - }; - - /** - * Clears an interval and removes the associated dispose listener - * - * @param {Number} intervalId The id of the interval to clear - * @return {Number} Returns the interval ID - * @method clearInterval - */ - - Component.prototype.clearInterval = function clearInterval(intervalId) { - _globalWindow2['default'].clearInterval(intervalId); - - var disposeFn = function disposeFn() {}; - - disposeFn.guid = 'vjs-interval-' + intervalId; - - this.off('dispose', disposeFn); - - return intervalId; - }; - - /** - * Registers a component - * - * @param {String} name Name of the component to register - * @param {Object} comp The component to register - * @static - * @method registerComponent - */ - - Component.registerComponent = function registerComponent(name, comp) { - if (!Component.components_) { - Component.components_ = {}; - } - - Component.components_[name] = comp; - return comp; - }; - - /** - * Gets a component by name - * - * @param {String} name Name of the component to get - * @return {Component} - * @static - * @method getComponent - */ - - Component.getComponent = function getComponent(name) { - if (Component.components_ && Component.components_[name]) { - return Component.components_[name]; - } - - if (_globalWindow2['default'] && _globalWindow2['default'].videojs && _globalWindow2['default'].videojs[name]) { - _utilsLogJs2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)'); - return _globalWindow2['default'].videojs[name]; - } - }; - - /** - * Sets up the constructor using the supplied init method - * or uses the init of the parent object - * - * @param {Object} props An object of properties - * @static - * @deprecated - * @method extend - */ - - Component.extend = function extend(props) { - props = props || {}; - - _utilsLogJs2['default'].warn('Component.extend({}) has been deprecated, use videojs.extend(Component, {}) instead'); - - // Set up the constructor using the supplied init method - // or using the init of the parent object - // Make sure to check the unobfuscated version for external libs - var init = props.init || props.init || this.prototype.init || this.prototype.init || function () {}; - // In Resig's simple class inheritance (previously used) the constructor - // is a function that calls `this.init.apply(arguments)` - // However that would prevent us from using `ParentObject.call(this);` - // in a Child constructor because the `this` in `this.init` - // would still refer to the Child and cause an infinite loop. - // We would instead have to do - // `ParentObject.prototype.init.apply(this, arguments);` - // Bleh. We're not creating a _super() function, so it's good to keep - // the parent constructor reference simple. - var subObj = function subObj() { - init.apply(this, arguments); - }; - - // Inherit from this object's prototype - subObj.prototype = Object.create(this.prototype); - // Reset the constructor property for subObj otherwise - // instances of subObj would have the constructor of the parent Object - subObj.prototype.constructor = subObj; - - // Make the class extendable - subObj.extend = Component.extend; - - // Extend subObj's prototype with functions and other properties from props - for (var _name in props) { - if (props.hasOwnProperty(_name)) { - subObj.prototype[_name] = props[_name]; - } - } - - return subObj; - }; - - return Component; -})(); - -Component.registerComponent('Component', Component); -exports['default'] = Component; -module.exports = exports['default']; - -},{"./utils/dom.js":134,"./utils/events.js":135,"./utils/fn.js":136,"./utils/guid.js":138,"./utils/log.js":139,"./utils/merge-options.js":140,"./utils/to-title-case.js":143,"global/window":2,"object.assign":45}],68:[function(_dereq_,module,exports){ -/** - * @file control-bar.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -// Required children - -var _playToggleJs = _dereq_('./play-toggle.js'); - -var _playToggleJs2 = _interopRequireDefault(_playToggleJs); - -var _timeControlsCurrentTimeDisplayJs = _dereq_('./time-controls/current-time-display.js'); - -var _timeControlsCurrentTimeDisplayJs2 = _interopRequireDefault(_timeControlsCurrentTimeDisplayJs); - -var _timeControlsDurationDisplayJs = _dereq_('./time-controls/duration-display.js'); - -var _timeControlsDurationDisplayJs2 = _interopRequireDefault(_timeControlsDurationDisplayJs); - -var _timeControlsTimeDividerJs = _dereq_('./time-controls/time-divider.js'); - -var _timeControlsTimeDividerJs2 = _interopRequireDefault(_timeControlsTimeDividerJs); - -var _timeControlsRemainingTimeDisplayJs = _dereq_('./time-controls/remaining-time-display.js'); - -var _timeControlsRemainingTimeDisplayJs2 = _interopRequireDefault(_timeControlsRemainingTimeDisplayJs); - -var _liveDisplayJs = _dereq_('./live-display.js'); - -var _liveDisplayJs2 = _interopRequireDefault(_liveDisplayJs); - -var _progressControlProgressControlJs = _dereq_('./progress-control/progress-control.js'); - -var _progressControlProgressControlJs2 = _interopRequireDefault(_progressControlProgressControlJs); - -var _fullscreenToggleJs = _dereq_('./fullscreen-toggle.js'); - -var _fullscreenToggleJs2 = _interopRequireDefault(_fullscreenToggleJs); - -var _volumeControlVolumeControlJs = _dereq_('./volume-control/volume-control.js'); - -var _volumeControlVolumeControlJs2 = _interopRequireDefault(_volumeControlVolumeControlJs); - -var _volumeMenuButtonJs = _dereq_('./volume-menu-button.js'); - -var _volumeMenuButtonJs2 = _interopRequireDefault(_volumeMenuButtonJs); - -var _muteToggleJs = _dereq_('./mute-toggle.js'); - -var _muteToggleJs2 = _interopRequireDefault(_muteToggleJs); - -var _textTrackControlsChaptersButtonJs = _dereq_('./text-track-controls/chapters-button.js'); - -var _textTrackControlsChaptersButtonJs2 = _interopRequireDefault(_textTrackControlsChaptersButtonJs); - -var _textTrackControlsDescriptionsButtonJs = _dereq_('./text-track-controls/descriptions-button.js'); - -var _textTrackControlsDescriptionsButtonJs2 = _interopRequireDefault(_textTrackControlsDescriptionsButtonJs); - -var _textTrackControlsSubtitlesButtonJs = _dereq_('./text-track-controls/subtitles-button.js'); - -var _textTrackControlsSubtitlesButtonJs2 = _interopRequireDefault(_textTrackControlsSubtitlesButtonJs); - -var _textTrackControlsCaptionsButtonJs = _dereq_('./text-track-controls/captions-button.js'); - -var _textTrackControlsCaptionsButtonJs2 = _interopRequireDefault(_textTrackControlsCaptionsButtonJs); - -var _playbackRateMenuPlaybackRateMenuButtonJs = _dereq_('./playback-rate-menu/playback-rate-menu-button.js'); - -var _playbackRateMenuPlaybackRateMenuButtonJs2 = _interopRequireDefault(_playbackRateMenuPlaybackRateMenuButtonJs); - -var _spacerControlsCustomControlSpacerJs = _dereq_('./spacer-controls/custom-control-spacer.js'); - -var _spacerControlsCustomControlSpacerJs2 = _interopRequireDefault(_spacerControlsCustomControlSpacerJs); - -/** - * Container of main controls - * - * @extends Component - * @class ControlBar - */ - -var ControlBar = (function (_Component) { - _inherits(ControlBar, _Component); - - function ControlBar() { - _classCallCheck(this, ControlBar); - - _Component.apply(this, arguments); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - ControlBar.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-control-bar', - dir: 'ltr' - }, { - 'role': 'group' // The control bar is a group, so it can contain menuitems - }); - }; - - return ControlBar; -})(_componentJs2['default']); - -ControlBar.prototype.options_ = { - loadEvent: 'play', - children: ['playToggle', 'volumeMenuButton', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subtitlesButton', 'captionsButton', 'fullscreenToggle'] -}; - -_componentJs2['default'].registerComponent('ControlBar', ControlBar); -exports['default'] = ControlBar; -module.exports = exports['default']; - -},{"../component.js":67,"./fullscreen-toggle.js":69,"./live-display.js":70,"./mute-toggle.js":71,"./play-toggle.js":72,"./playback-rate-menu/playback-rate-menu-button.js":73,"./progress-control/progress-control.js":78,"./spacer-controls/custom-control-spacer.js":81,"./text-track-controls/captions-button.js":84,"./text-track-controls/chapters-button.js":85,"./text-track-controls/descriptions-button.js":87,"./text-track-controls/subtitles-button.js":89,"./time-controls/current-time-display.js":92,"./time-controls/duration-display.js":93,"./time-controls/remaining-time-display.js":94,"./time-controls/time-divider.js":95,"./volume-control/volume-control.js":97,"./volume-menu-button.js":99}],69:[function(_dereq_,module,exports){ -/** - * @file fullscreen-toggle.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _buttonJs = _dereq_('../button.js'); - -var _buttonJs2 = _interopRequireDefault(_buttonJs); - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * Toggle fullscreen video - * - * @extends Button - * @class FullscreenToggle - */ - -var FullscreenToggle = (function (_Button) { - _inherits(FullscreenToggle, _Button); - - function FullscreenToggle() { - _classCallCheck(this, FullscreenToggle); - - _Button.apply(this, arguments); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this); - }; - - /** - * Handles click for full screen - * - * @method handleClick - */ - - FullscreenToggle.prototype.handleClick = function handleClick() { - if (!this.player_.isFullscreen()) { - this.player_.requestFullscreen(); - this.controlText('Non-Fullscreen'); - } else { - this.player_.exitFullscreen(); - this.controlText('Fullscreen'); - } - }; - - return FullscreenToggle; -})(_buttonJs2['default']); - -FullscreenToggle.prototype.controlText_ = 'Fullscreen'; - -_componentJs2['default'].registerComponent('FullscreenToggle', FullscreenToggle); -exports['default'] = FullscreenToggle; -module.exports = exports['default']; - -},{"../button.js":64,"../component.js":67}],70:[function(_dereq_,module,exports){ -/** - * @file live-display.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _component = _dereq_('../component'); - -var _component2 = _interopRequireDefault(_component); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -/** - * Displays the live indicator - * TODO - Future make it click to snap to live - * - * @extends Component - * @class LiveDisplay - */ - -var LiveDisplay = (function (_Component) { - _inherits(LiveDisplay, _Component); - - function LiveDisplay(player, options) { - _classCallCheck(this, LiveDisplay); - - _Component.call(this, player, options); - - this.updateShowing(); - this.on(this.player(), 'durationchange', this.updateShowing); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - LiveDisplay.prototype.createEl = function createEl() { - var el = _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-live-control vjs-control' - }); - - this.contentEl_ = Dom.createEl('div', { - className: 'vjs-live-display', - innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE') - }, { - 'aria-live': 'off' - }); - - el.appendChild(this.contentEl_); - return el; - }; - - LiveDisplay.prototype.updateShowing = function updateShowing() { - if (this.player().duration() === Infinity) { - this.show(); - } else { - this.hide(); - } - }; - - return LiveDisplay; -})(_component2['default']); - -_component2['default'].registerComponent('LiveDisplay', LiveDisplay); -exports['default'] = LiveDisplay; -module.exports = exports['default']; - -},{"../component":67,"../utils/dom.js":134}],71:[function(_dereq_,module,exports){ -/** - * @file mute-toggle.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _button = _dereq_('../button'); - -var _button2 = _interopRequireDefault(_button); - -var _component = _dereq_('../component'); - -var _component2 = _interopRequireDefault(_component); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -/** - * A button component for muting the audio - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Button - * @class MuteToggle - */ - -var MuteToggle = (function (_Button) { - _inherits(MuteToggle, _Button); - - function MuteToggle(player, options) { - _classCallCheck(this, MuteToggle); - - _Button.call(this, player, options); - - this.on(player, 'volumechange', this.update); - - // hide mute toggle if the current tech doesn't support volume control - if (player.tech_ && player.tech_['featuresVolumeControl'] === false) { - this.addClass('vjs-hidden'); - } - - this.on(player, 'loadstart', function () { - this.update(); // We need to update the button to account for a default muted state. - - if (player.tech_['featuresVolumeControl'] === false) { - this.addClass('vjs-hidden'); - } else { - this.removeClass('vjs-hidden'); - } - }); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - MuteToggle.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this); - }; - - /** - * Handle click on mute - * - * @method handleClick - */ - - MuteToggle.prototype.handleClick = function handleClick() { - this.player_.muted(this.player_.muted() ? false : true); - }; - - /** - * Update volume - * - * @method update - */ - - MuteToggle.prototype.update = function update() { - var vol = this.player_.volume(), - level = 3; - - if (vol === 0 || this.player_.muted()) { - level = 0; - } else if (vol < 0.33) { - level = 1; - } else if (vol < 0.67) { - level = 2; - } - - // Don't rewrite the button text if the actual text doesn't change. - // This causes unnecessary and confusing information for screen reader users. - // This check is needed because this function gets called every time the volume level is changed. - var toMute = this.player_.muted() ? 'Unmute' : 'Mute'; - if (this.controlText() !== toMute) { - this.controlText(toMute); - } - - /* TODO improve muted icon classes */ - for (var i = 0; i < 4; i++) { - Dom.removeElClass(this.el_, 'vjs-vol-' + i); - } - Dom.addElClass(this.el_, 'vjs-vol-' + level); - }; - - return MuteToggle; -})(_button2['default']); - -MuteToggle.prototype.controlText_ = 'Mute'; - -_component2['default'].registerComponent('MuteToggle', MuteToggle); -exports['default'] = MuteToggle; -module.exports = exports['default']; - -},{"../button":64,"../component":67,"../utils/dom.js":134}],72:[function(_dereq_,module,exports){ -/** - * @file play-toggle.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _buttonJs = _dereq_('../button.js'); - -var _buttonJs2 = _interopRequireDefault(_buttonJs); - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * Button to toggle between play and pause - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Button - * @class PlayToggle - */ - -var PlayToggle = (function (_Button) { - _inherits(PlayToggle, _Button); - - function PlayToggle(player, options) { - _classCallCheck(this, PlayToggle); - - _Button.call(this, player, options); - - this.on(player, 'play', this.handlePlay); - this.on(player, 'pause', this.handlePause); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - PlayToggle.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this); - }; - - /** - * Handle click to toggle between play and pause - * - * @method handleClick - */ - - PlayToggle.prototype.handleClick = function handleClick() { - if (this.player_.paused()) { - this.player_.play(); - } else { - this.player_.pause(); - } - }; - - /** - * Add the vjs-playing class to the element so it can change appearance - * - * @method handlePlay - */ - - PlayToggle.prototype.handlePlay = function handlePlay() { - this.removeClass('vjs-paused'); - this.addClass('vjs-playing'); - this.controlText('Pause'); // change the button text to "Pause" - }; - - /** - * Add the vjs-paused class to the element so it can change appearance - * - * @method handlePause - */ - - PlayToggle.prototype.handlePause = function handlePause() { - this.removeClass('vjs-playing'); - this.addClass('vjs-paused'); - this.controlText('Play'); // change the button text to "Play" - }; - - return PlayToggle; -})(_buttonJs2['default']); - -PlayToggle.prototype.controlText_ = 'Play'; - -_componentJs2['default'].registerComponent('PlayToggle', PlayToggle); -exports['default'] = PlayToggle; -module.exports = exports['default']; - -},{"../button.js":64,"../component.js":67}],73:[function(_dereq_,module,exports){ -/** - * @file playback-rate-menu-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _menuMenuButtonJs = _dereq_('../../menu/menu-button.js'); - -var _menuMenuButtonJs2 = _interopRequireDefault(_menuMenuButtonJs); - -var _menuMenuJs = _dereq_('../../menu/menu.js'); - -var _menuMenuJs2 = _interopRequireDefault(_menuMenuJs); - -var _playbackRateMenuItemJs = _dereq_('./playback-rate-menu-item.js'); - -var _playbackRateMenuItemJs2 = _interopRequireDefault(_playbackRateMenuItemJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -/** - * The component for controlling the playback rate - * - * @param {Player|Object} player - * @param {Object=} options - * @extends MenuButton - * @class PlaybackRateMenuButton - */ - -var PlaybackRateMenuButton = (function (_MenuButton) { - _inherits(PlaybackRateMenuButton, _MenuButton); - - function PlaybackRateMenuButton(player, options) { - _classCallCheck(this, PlaybackRateMenuButton); - - _MenuButton.call(this, player, options); - - this.updateVisibility(); - this.updateLabel(); - - this.on(player, 'loadstart', this.updateVisibility); - this.on(player, 'ratechange', this.updateLabel); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - PlaybackRateMenuButton.prototype.createEl = function createEl() { - var el = _MenuButton.prototype.createEl.call(this); - - this.labelEl_ = Dom.createEl('div', { - className: 'vjs-playback-rate-value', - innerHTML: 1.0 - }); - - el.appendChild(this.labelEl_); - - return el; - }; - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this); - }; - - /** - * Create the playback rate menu - * - * @return {Menu} Menu object populated with items - * @method createMenu - */ - - PlaybackRateMenuButton.prototype.createMenu = function createMenu() { - var menu = new _menuMenuJs2['default'](this.player()); - var rates = this.playbackRates(); - - if (rates) { - for (var i = rates.length - 1; i >= 0; i--) { - menu.addChild(new _playbackRateMenuItemJs2['default'](this.player(), { 'rate': rates[i] + 'x' })); - } - } - - return menu; - }; - - /** - * Updates ARIA accessibility attributes - * - * @method updateARIAAttributes - */ - - PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() { - // Current playback rate - this.el().setAttribute('aria-valuenow', this.player().playbackRate()); - }; - - /** - * Handle menu item click - * - * @method handleClick - */ - - PlaybackRateMenuButton.prototype.handleClick = function handleClick() { - // select next rate option - var currentRate = this.player().playbackRate(); - var rates = this.playbackRates(); - - // this will select first one if the last one currently selected - var newRate = rates[0]; - for (var i = 0; i < rates.length; i++) { - if (rates[i] > currentRate) { - newRate = rates[i]; - break; - } - } - this.player().playbackRate(newRate); - }; - - /** - * Get possible playback rates - * - * @return {Array} Possible playback rates - * @method playbackRates - */ - - PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() { - return this.options_['playbackRates'] || this.options_.playerOptions && this.options_.playerOptions['playbackRates']; - }; - - /** - * Get supported playback rates - * - * @return {Array} Supported playback rates - * @method playbackRateSupported - */ - - PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() { - return this.player().tech_ && this.player().tech_['featuresPlaybackRate'] && this.playbackRates() && this.playbackRates().length > 0; - }; - - /** - * Hide playback rate controls when they're no playback rate options to select - * - * @method updateVisibility - */ - - PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility() { - if (this.playbackRateSupported()) { - this.removeClass('vjs-hidden'); - } else { - this.addClass('vjs-hidden'); - } - }; - - /** - * Update button label when rate changed - * - * @method updateLabel - */ - - PlaybackRateMenuButton.prototype.updateLabel = function updateLabel() { - if (this.playbackRateSupported()) { - this.labelEl_.innerHTML = this.player().playbackRate() + 'x'; - } - }; - - return PlaybackRateMenuButton; -})(_menuMenuButtonJs2['default']); - -PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate'; - -_componentJs2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton); -exports['default'] = PlaybackRateMenuButton; -module.exports = exports['default']; - -},{"../../component.js":67,"../../menu/menu-button.js":106,"../../menu/menu.js":108,"../../utils/dom.js":134,"./playback-rate-menu-item.js":74}],74:[function(_dereq_,module,exports){ -/** - * @file playback-rate-menu-item.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _menuMenuItemJs = _dereq_('../../menu/menu-item.js'); - -var _menuMenuItemJs2 = _interopRequireDefault(_menuMenuItemJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * The specific menu item type for selecting a playback rate - * - * @param {Player|Object} player - * @param {Object=} options - * @extends MenuItem - * @class PlaybackRateMenuItem - */ - -var PlaybackRateMenuItem = (function (_MenuItem) { - _inherits(PlaybackRateMenuItem, _MenuItem); - - function PlaybackRateMenuItem(player, options) { - _classCallCheck(this, PlaybackRateMenuItem); - - var label = options['rate']; - var rate = parseFloat(label, 10); - - // Modify options for parent MenuItem class's init. - options['label'] = label; - options['selected'] = rate === 1; - _MenuItem.call(this, player, options); - - this.label = label; - this.rate = rate; - - this.on(player, 'ratechange', this.update); - } - - /** - * Handle click on menu item - * - * @method handleClick - */ - - PlaybackRateMenuItem.prototype.handleClick = function handleClick() { - _MenuItem.prototype.handleClick.call(this); - this.player().playbackRate(this.rate); - }; - - /** - * Update playback rate with selected rate - * - * @method update - */ - - PlaybackRateMenuItem.prototype.update = function update() { - this.selected(this.player().playbackRate() === this.rate); - }; - - return PlaybackRateMenuItem; -})(_menuMenuItemJs2['default']); - -PlaybackRateMenuItem.prototype.contentElType = 'button'; - -_componentJs2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem); -exports['default'] = PlaybackRateMenuItem; -module.exports = exports['default']; - -},{"../../component.js":67,"../../menu/menu-item.js":107}],75:[function(_dereq_,module,exports){ -/** - * @file load-progress-bar.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -/** - * Shows load progress - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class LoadProgressBar - */ - -var LoadProgressBar = (function (_Component) { - _inherits(LoadProgressBar, _Component); - - function LoadProgressBar(player, options) { - _classCallCheck(this, LoadProgressBar); - - _Component.call(this, player, options); - this.on(player, 'progress', this.update); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - LoadProgressBar.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-load-progress', - innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>' - }); - }; - - /** - * Update progress bar - * - * @method update - */ - - LoadProgressBar.prototype.update = function update() { - var buffered = this.player_.buffered(); - var duration = this.player_.duration(); - var bufferedEnd = this.player_.bufferedEnd(); - var children = this.el_.children; - - // get the percent width of a time compared to the total end - var percentify = function percentify(time, end) { - var percent = time / end || 0; // no NaN - return (percent >= 1 ? 1 : percent) * 100 + '%'; - }; - - // update the width of the progress bar - this.el_.style.width = percentify(bufferedEnd, duration); - - // add child elements to represent the individual buffered time ranges - for (var i = 0; i < buffered.length; i++) { - var start = buffered.start(i); - var end = buffered.end(i); - var part = children[i]; - - if (!part) { - part = this.el_.appendChild(Dom.createEl()); - } - - // set the percent based on the width of the progress bar (bufferedEnd) - part.style.left = percentify(start, bufferedEnd); - part.style.width = percentify(end - start, bufferedEnd); - } - - // remove unused buffered range elements - for (var i = children.length; i > buffered.length; i--) { - this.el_.removeChild(children[i - 1]); - } - }; - - return LoadProgressBar; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('LoadProgressBar', LoadProgressBar); -exports['default'] = LoadProgressBar; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/dom.js":134}],76:[function(_dereq_,module,exports){ -/** - * @file mouse-time-display.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsFormatTimeJs = _dereq_('../../utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -var _lodashCompatFunctionThrottle = _dereq_('lodash-compat/function/throttle'); - -var _lodashCompatFunctionThrottle2 = _interopRequireDefault(_lodashCompatFunctionThrottle); - -/** - * The Mouse Time Display component shows the time you will seek to - * when hovering over the progress bar - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class MouseTimeDisplay - */ - -var MouseTimeDisplay = (function (_Component) { - _inherits(MouseTimeDisplay, _Component); - - function MouseTimeDisplay(player, options) { - var _this = this; - - _classCallCheck(this, MouseTimeDisplay); - - _Component.call(this, player, options); - - if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { - this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; - } - - if (this.keepTooltipsInside) { - this.tooltip = Dom.createEl('div', { className: 'vjs-time-tooltip' }); - this.el().appendChild(this.tooltip); - this.addClass('vjs-keep-tooltips-inside'); - } - - this.update(0, 0); - - player.on('ready', function () { - _this.on(player.controlBar.progressControl.el(), 'mousemove', _lodashCompatFunctionThrottle2['default'](Fn.bind(_this, _this.handleMouseMove), 25)); - }); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - MouseTimeDisplay.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-mouse-display' - }); - }; - - MouseTimeDisplay.prototype.handleMouseMove = function handleMouseMove(event) { - var duration = this.player_.duration(); - var newTime = this.calculateDistance(event) * duration; - var position = event.pageX - Dom.findElPosition(this.el().parentNode).left; - - this.update(newTime, position); - }; - - MouseTimeDisplay.prototype.update = function update(newTime, position) { - var time = _utilsFormatTimeJs2['default'](newTime, this.player_.duration()); - - this.el().style.left = position + 'px'; - this.el().setAttribute('data-current-time', time); - - if (this.keepTooltipsInside) { - var clampedPosition = this.clampPosition_(position); - var difference = position - clampedPosition + 1; - var tooltipWidth = parseFloat(_globalWindow2['default'].getComputedStyle(this.tooltip).width); - var tooltipWidthHalf = tooltipWidth / 2; - - this.tooltip.innerHTML = time; - this.tooltip.style.right = '-' + (tooltipWidthHalf - difference) + 'px'; - } - }; - - MouseTimeDisplay.prototype.calculateDistance = function calculateDistance(event) { - return Dom.getPointerPosition(this.el().parentNode, event).x; - }; - - /** - * This takes in a horizontal position for the bar and returns a clamped position. - * Clamped position means that it will keep the position greater than half the width - * of the tooltip and smaller than the player width minus half the width o the tooltip. - * It will only clamp the position if `keepTooltipsInside` option is set. - * - * @param {Number} position the position the bar wants to be - * @return {Number} newPosition the (potentially) clamped position - * @method clampPosition_ - */ - - MouseTimeDisplay.prototype.clampPosition_ = function clampPosition_(position) { - if (!this.keepTooltipsInside) { - return position; - } - - var playerWidth = parseFloat(_globalWindow2['default'].getComputedStyle(this.player().el()).width); - var tooltipWidth = parseFloat(_globalWindow2['default'].getComputedStyle(this.tooltip).width); - var tooltipWidthHalf = tooltipWidth / 2; - var actualPosition = position; - - if (position < tooltipWidthHalf) { - actualPosition = Math.ceil(tooltipWidthHalf); - } else if (position > playerWidth - tooltipWidthHalf) { - actualPosition = Math.floor(playerWidth - tooltipWidthHalf); - } - - return actualPosition; - }; - - return MouseTimeDisplay; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('MouseTimeDisplay', MouseTimeDisplay); -exports['default'] = MouseTimeDisplay; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/dom.js":134,"../../utils/fn.js":136,"../../utils/format-time.js":137,"global/window":2,"lodash-compat/function/throttle":7}],77:[function(_dereq_,module,exports){ -/** - * @file play-progress-bar.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFormatTimeJs = _dereq_('../../utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -/** - * Shows play progress - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class PlayProgressBar - */ - -var PlayProgressBar = (function (_Component) { - _inherits(PlayProgressBar, _Component); - - function PlayProgressBar(player, options) { - _classCallCheck(this, PlayProgressBar); - - _Component.call(this, player, options); - this.updateDataAttr(); - this.on(player, 'timeupdate', this.updateDataAttr); - player.ready(Fn.bind(this, this.updateDataAttr)); - - if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { - this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; - } - - if (this.keepTooltipsInside) { - this.addClass('vjs-keep-tooltips-inside'); - } - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - PlayProgressBar.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-play-progress vjs-slider-bar', - innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>' - }); - }; - - PlayProgressBar.prototype.updateDataAttr = function updateDataAttr() { - var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); - this.el_.setAttribute('data-current-time', _utilsFormatTimeJs2['default'](time, this.player_.duration())); - }; - - return PlayProgressBar; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('PlayProgressBar', PlayProgressBar); -exports['default'] = PlayProgressBar; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/dom.js":134,"../../utils/fn.js":136,"../../utils/format-time.js":137}],78:[function(_dereq_,module,exports){ -/** - * @file progress-control.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _seekBarJs = _dereq_('./seek-bar.js'); - -var _seekBarJs2 = _interopRequireDefault(_seekBarJs); - -var _mouseTimeDisplayJs = _dereq_('./mouse-time-display.js'); - -var _mouseTimeDisplayJs2 = _interopRequireDefault(_mouseTimeDisplayJs); - -/** - * The Progress Control component contains the seek bar, load progress, - * and play progress - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class ProgressControl - */ - -var ProgressControl = (function (_Component) { - _inherits(ProgressControl, _Component); - - function ProgressControl() { - _classCallCheck(this, ProgressControl); - - _Component.apply(this, arguments); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - ProgressControl.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-progress-control vjs-control' - }); - }; - - return ProgressControl; -})(_componentJs2['default']); - -ProgressControl.prototype.options_ = { - children: ['seekBar'] -}; - -_componentJs2['default'].registerComponent('ProgressControl', ProgressControl); -exports['default'] = ProgressControl; -module.exports = exports['default']; - -},{"../../component.js":67,"./mouse-time-display.js":76,"./seek-bar.js":79}],79:[function(_dereq_,module,exports){ -/** - * @file seek-bar.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _sliderSliderJs = _dereq_('../../slider/slider.js'); - -var _sliderSliderJs2 = _interopRequireDefault(_sliderSliderJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _loadProgressBarJs = _dereq_('./load-progress-bar.js'); - -var _loadProgressBarJs2 = _interopRequireDefault(_loadProgressBarJs); - -var _playProgressBarJs = _dereq_('./play-progress-bar.js'); - -var _playProgressBarJs2 = _interopRequireDefault(_playProgressBarJs); - -var _tooltipProgressBarJs = _dereq_('./tooltip-progress-bar.js'); - -var _tooltipProgressBarJs2 = _interopRequireDefault(_tooltipProgressBarJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsFormatTimeJs = _dereq_('../../utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -/** - * Seek Bar and holder for the progress bars - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Slider - * @class SeekBar - */ - -var SeekBar = (function (_Slider) { - _inherits(SeekBar, _Slider); - - function SeekBar(player, options) { - _classCallCheck(this, SeekBar); - - _Slider.call(this, player, options); - this.on(player, 'timeupdate', this.updateProgress); - this.on(player, 'ended', this.updateProgress); - player.ready(Fn.bind(this, this.updateProgress)); - - if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { - this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; - } - - if (this.keepTooltipsInside) { - this.tooltipProgressBar = this.addChild('TooltipProgressBar'); - } - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - SeekBar.prototype.createEl = function createEl() { - return _Slider.prototype.createEl.call(this, 'div', { - className: 'vjs-progress-holder' - }, { - 'aria-label': 'progress bar' - }); - }; - - /** - * Update ARIA accessibility attributes - * - * @method updateARIAAttributes - */ - - SeekBar.prototype.updateProgress = function updateProgress() { - this.updateAriaAttributes(this.el_); - - if (this.keepTooltipsInside) { - this.updateAriaAttributes(this.tooltipProgressBar.el_); - this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width; - - var playerWidth = parseFloat(_globalWindow2['default'].getComputedStyle(this.player().el()).width); - var tooltipWidth = parseFloat(_globalWindow2['default'].getComputedStyle(this.tooltipProgressBar.tooltip).width); - var tooltipStyle = this.tooltipProgressBar.el().style; - tooltipStyle.maxWidth = Math.floor(playerWidth - tooltipWidth / 2) + 'px'; - tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px'; - tooltipStyle.right = '-' + tooltipWidth / 2 + 'px'; - } - }; - - SeekBar.prototype.updateAriaAttributes = function updateAriaAttributes(el) { - // Allows for smooth scrubbing, when player can't keep up. - var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); - el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2)); // machine readable value of progress bar (percentage complete) - el.setAttribute('aria-valuetext', _utilsFormatTimeJs2['default'](time, this.player_.duration())); // human readable value of progress bar (time complete) - }; - - /** - * Get percentage of video played - * - * @return {Number} Percentage played - * @method getPercent - */ - - SeekBar.prototype.getPercent = function getPercent() { - var percent = this.player_.currentTime() / this.player_.duration(); - return percent >= 1 ? 1 : percent; - }; - - /** - * Handle mouse down on seek bar - * - * @method handleMouseDown - */ - - SeekBar.prototype.handleMouseDown = function handleMouseDown(event) { - _Slider.prototype.handleMouseDown.call(this, event); - - this.player_.scrubbing(true); - - this.videoWasPlaying = !this.player_.paused(); - this.player_.pause(); - }; - - /** - * Handle mouse move on seek bar - * - * @method handleMouseMove - */ - - SeekBar.prototype.handleMouseMove = function handleMouseMove(event) { - var newTime = this.calculateDistance(event) * this.player_.duration(); - - // Don't let video end while scrubbing. - if (newTime === this.player_.duration()) { - newTime = newTime - 0.1; - } - - // Set new time (tell player to seek to new time) - this.player_.currentTime(newTime); - }; - - /** - * Handle mouse up on seek bar - * - * @method handleMouseUp - */ - - SeekBar.prototype.handleMouseUp = function handleMouseUp(event) { - _Slider.prototype.handleMouseUp.call(this, event); - - this.player_.scrubbing(false); - if (this.videoWasPlaying) { - this.player_.play(); - } - }; - - /** - * Move more quickly fast forward for keyboard-only users - * - * @method stepForward - */ - - SeekBar.prototype.stepForward = function stepForward() { - this.player_.currentTime(this.player_.currentTime() + 5); // more quickly fast forward for keyboard-only users - }; - - /** - * Move more quickly rewind for keyboard-only users - * - * @method stepBack - */ - - SeekBar.prototype.stepBack = function stepBack() { - this.player_.currentTime(this.player_.currentTime() - 5); // more quickly rewind for keyboard-only users - }; - - return SeekBar; -})(_sliderSliderJs2['default']); - -SeekBar.prototype.options_ = { - children: ['loadProgressBar', 'mouseTimeDisplay', 'playProgressBar'], - 'barName': 'playProgressBar' -}; - -SeekBar.prototype.playerEvent = 'timeupdate'; - -_componentJs2['default'].registerComponent('SeekBar', SeekBar); -exports['default'] = SeekBar; -module.exports = exports['default']; - -},{"../../component.js":67,"../../slider/slider.js":116,"../../utils/fn.js":136,"../../utils/format-time.js":137,"./load-progress-bar.js":75,"./play-progress-bar.js":77,"./tooltip-progress-bar.js":80,"global/window":2,"object.assign":45}],80:[function(_dereq_,module,exports){ -/** - * @file play-progress-bar.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFormatTimeJs = _dereq_('../../utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -/** - * Shows play progress - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class PlayProgressBar - */ - -var TooltipProgressBar = (function (_Component) { - _inherits(TooltipProgressBar, _Component); - - function TooltipProgressBar(player, options) { - _classCallCheck(this, TooltipProgressBar); - - _Component.call(this, player, options); - this.updateDataAttr(); - this.on(player, 'timeupdate', this.updateDataAttr); - player.ready(Fn.bind(this, this.updateDataAttr)); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - TooltipProgressBar.prototype.createEl = function createEl() { - var el = _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-tooltip-progress-bar vjs-slider-bar', - innerHTML: '<div class="vjs-time-tooltip"></div>\n <span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>' - }); - - this.tooltip = el.querySelector('.vjs-time-tooltip'); - - return el; - }; - - TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr() { - var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); - var formattedTime = _utilsFormatTimeJs2['default'](time, this.player_.duration()); - this.el_.setAttribute('data-current-time', formattedTime); - this.tooltip.innerHTML = formattedTime; - }; - - return TooltipProgressBar; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar); -exports['default'] = TooltipProgressBar; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/dom.js":134,"../../utils/fn.js":136,"../../utils/format-time.js":137}],81:[function(_dereq_,module,exports){ -/** - * @file custom-control-spacer.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _spacerJs = _dereq_('./spacer.js'); - -var _spacerJs2 = _interopRequireDefault(_spacerJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * Spacer specifically meant to be used as an insertion point for new plugins, etc. - * - * @extends Spacer - * @class CustomControlSpacer - */ - -var CustomControlSpacer = (function (_Spacer) { - _inherits(CustomControlSpacer, _Spacer); - - function CustomControlSpacer() { - _classCallCheck(this, CustomControlSpacer); - - _Spacer.apply(this, arguments); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this); - }; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - CustomControlSpacer.prototype.createEl = function createEl() { - var el = _Spacer.prototype.createEl.call(this, { - className: this.buildCSSClass() - }); - - // No-flex/table-cell mode requires there be some content - // in the cell to fill the remaining space of the table. - el.innerHTML = ' '; - return el; - }; - - return CustomControlSpacer; -})(_spacerJs2['default']); - -_componentJs2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer); -exports['default'] = CustomControlSpacer; -module.exports = exports['default']; - -},{"../../component.js":67,"./spacer.js":82}],82:[function(_dereq_,module,exports){ -/** - * @file spacer.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * Just an empty spacer element that can be used as an append point for plugins, etc. - * Also can be used to create space between elements when necessary. - * - * @extends Component - * @class Spacer - */ - -var Spacer = (function (_Component) { - _inherits(Spacer, _Component); - - function Spacer() { - _classCallCheck(this, Spacer); - - _Component.apply(this, arguments); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - Spacer.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - Spacer.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: this.buildCSSClass() - }); - }; - - return Spacer; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('Spacer', Spacer); - -exports['default'] = Spacer; -module.exports = exports['default']; - -},{"../../component.js":67}],83:[function(_dereq_,module,exports){ -/** - * @file caption-settings-menu-item.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _textTrackMenuItemJs = _dereq_('./text-track-menu-item.js'); - -var _textTrackMenuItemJs2 = _interopRequireDefault(_textTrackMenuItemJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * The menu item for caption track settings menu - * - * @param {Player|Object} player - * @param {Object=} options - * @extends TextTrackMenuItem - * @class CaptionSettingsMenuItem - */ - -var CaptionSettingsMenuItem = (function (_TextTrackMenuItem) { - _inherits(CaptionSettingsMenuItem, _TextTrackMenuItem); - - function CaptionSettingsMenuItem(player, options) { - _classCallCheck(this, CaptionSettingsMenuItem); - - options['track'] = { - 'kind': options['kind'], - 'player': player, - 'label': options['kind'] + ' settings', - 'selectable': false, - 'default': false, - mode: 'disabled' - }; - - // CaptionSettingsMenuItem has no concept of 'selected' - options['selectable'] = false; - - _TextTrackMenuItem.call(this, player, options); - this.addClass('vjs-texttrack-settings'); - this.controlText(', opens ' + options['kind'] + ' settings dialog'); - } - - /** - * Handle click on menu item - * - * @method handleClick - */ - - CaptionSettingsMenuItem.prototype.handleClick = function handleClick() { - this.player().getChild('textTrackSettings').show(); - this.player().getChild('textTrackSettings').el_.focus(); - }; - - return CaptionSettingsMenuItem; -})(_textTrackMenuItemJs2['default']); - -_componentJs2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem); -exports['default'] = CaptionSettingsMenuItem; -module.exports = exports['default']; - -},{"../../component.js":67,"./text-track-menu-item.js":91}],84:[function(_dereq_,module,exports){ -/** - * @file captions-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _textTrackButtonJs = _dereq_('./text-track-button.js'); - -var _textTrackButtonJs2 = _interopRequireDefault(_textTrackButtonJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _captionSettingsMenuItemJs = _dereq_('./caption-settings-menu-item.js'); - -var _captionSettingsMenuItemJs2 = _interopRequireDefault(_captionSettingsMenuItemJs); - -/** - * The button component for toggling and selecting captions - * - * @param {Object} player Player object - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends TextTrackButton - * @class CaptionsButton - */ - -var CaptionsButton = (function (_TextTrackButton) { - _inherits(CaptionsButton, _TextTrackButton); - - function CaptionsButton(player, options, ready) { - _classCallCheck(this, CaptionsButton); - - _TextTrackButton.call(this, player, options, ready); - this.el_.setAttribute('aria-label', 'Captions Menu'); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - CaptionsButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - /** - * Update caption menu items - * - * @method update - */ - - CaptionsButton.prototype.update = function update() { - var threshold = 2; - _TextTrackButton.prototype.update.call(this); - - // if native, then threshold is 1 because no settings button - if (this.player().tech_ && this.player().tech_['featuresNativeTextTracks']) { - threshold = 1; - } - - if (this.items && this.items.length > threshold) { - this.show(); - } else { - this.hide(); - } - }; - - /** - * Create caption menu items - * - * @return {Array} Array of menu items - * @method createItems - */ - - CaptionsButton.prototype.createItems = function createItems() { - var items = []; - - if (!(this.player().tech_ && this.player().tech_['featuresNativeTextTracks'])) { - items.push(new _captionSettingsMenuItemJs2['default'](this.player_, { 'kind': this.kind_ })); - } - - return _TextTrackButton.prototype.createItems.call(this, items); - }; - - return CaptionsButton; -})(_textTrackButtonJs2['default']); - -CaptionsButton.prototype.kind_ = 'captions'; -CaptionsButton.prototype.controlText_ = 'Captions'; - -_componentJs2['default'].registerComponent('CaptionsButton', CaptionsButton); -exports['default'] = CaptionsButton; -module.exports = exports['default']; - -},{"../../component.js":67,"./caption-settings-menu-item.js":83,"./text-track-button.js":90}],85:[function(_dereq_,module,exports){ -/** - * @file chapters-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _textTrackButtonJs = _dereq_('./text-track-button.js'); - -var _textTrackButtonJs2 = _interopRequireDefault(_textTrackButtonJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _textTrackMenuItemJs = _dereq_('./text-track-menu-item.js'); - -var _textTrackMenuItemJs2 = _interopRequireDefault(_textTrackMenuItemJs); - -var _chaptersTrackMenuItemJs = _dereq_('./chapters-track-menu-item.js'); - -var _chaptersTrackMenuItemJs2 = _interopRequireDefault(_chaptersTrackMenuItemJs); - -var _menuMenuJs = _dereq_('../../menu/menu.js'); - -var _menuMenuJs2 = _interopRequireDefault(_menuMenuJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsToTitleCaseJs = _dereq_('../../utils/to-title-case.js'); - -var _utilsToTitleCaseJs2 = _interopRequireDefault(_utilsToTitleCaseJs); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -/** - * The button component for toggling and selecting chapters - * Chapters act much differently than other text tracks - * Cues are navigation vs. other tracks of alternative languages - * - * @param {Object} player Player object - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends TextTrackButton - * @class ChaptersButton - */ - -var ChaptersButton = (function (_TextTrackButton) { - _inherits(ChaptersButton, _TextTrackButton); - - function ChaptersButton(player, options, ready) { - _classCallCheck(this, ChaptersButton); - - _TextTrackButton.call(this, player, options, ready); - this.el_.setAttribute('aria-label', 'Chapters Menu'); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - ChaptersButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - /** - * Create a menu item for each text track - * - * @return {Array} Array of menu items - * @method createItems - */ - - ChaptersButton.prototype.createItems = function createItems() { - var items = []; - - var tracks = this.player_.textTracks(); - - if (!tracks) { - return items; - } - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - if (track['kind'] === this.kind_) { - items.push(new _textTrackMenuItemJs2['default'](this.player_, { - 'track': track - })); - } - } - - return items; - }; - - /** - * Create menu from chapter buttons - * - * @return {Menu} Menu of chapter buttons - * @method createMenu - */ - - ChaptersButton.prototype.createMenu = function createMenu() { - var _this = this; - - var tracks = this.player_.textTracks() || []; - var chaptersTrack = undefined; - var items = this.items = []; - - for (var i = 0, _length = tracks.length; i < _length; i++) { - var track = tracks[i]; - - if (track['kind'] === this.kind_) { - chaptersTrack = track; - - break; - } - } - - var menu = this.menu; - if (menu === undefined) { - menu = new _menuMenuJs2['default'](this.player_); - var title = Dom.createEl('li', { - className: 'vjs-menu-title', - innerHTML: _utilsToTitleCaseJs2['default'](this.kind_), - tabIndex: -1 - }); - menu.children_.unshift(title); - Dom.insertElFirst(title, menu.contentEl()); - } - - if (chaptersTrack && chaptersTrack.cues == null) { - chaptersTrack['mode'] = 'hidden'; - - var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(chaptersTrack); - - if (remoteTextTrackEl) { - remoteTextTrackEl.addEventListener('load', function (event) { - return _this.update(); - }); - } - } - - if (chaptersTrack && chaptersTrack.cues && chaptersTrack.cues.length > 0) { - var cues = chaptersTrack['cues'], - cue = undefined; - - for (var i = 0, l = cues.length; i < l; i++) { - cue = cues[i]; - - var mi = new _chaptersTrackMenuItemJs2['default'](this.player_, { - 'track': chaptersTrack, - 'cue': cue - }); - - items.push(mi); - - menu.addChild(mi); - } - - this.addChild(menu); - } - - if (this.items.length > 0) { - this.show(); - } - - return menu; - }; - - return ChaptersButton; -})(_textTrackButtonJs2['default']); - -ChaptersButton.prototype.kind_ = 'chapters'; -ChaptersButton.prototype.controlText_ = 'Chapters'; - -_componentJs2['default'].registerComponent('ChaptersButton', ChaptersButton); -exports['default'] = ChaptersButton; -module.exports = exports['default']; - -},{"../../component.js":67,"../../menu/menu.js":108,"../../utils/dom.js":134,"../../utils/fn.js":136,"../../utils/to-title-case.js":143,"./chapters-track-menu-item.js":86,"./text-track-button.js":90,"./text-track-menu-item.js":91,"global/window":2}],86:[function(_dereq_,module,exports){ -/** - * @file chapters-track-menu-item.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _menuMenuItemJs = _dereq_('../../menu/menu-item.js'); - -var _menuMenuItemJs2 = _interopRequireDefault(_menuMenuItemJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -/** - * The chapter track menu item - * - * @param {Player|Object} player - * @param {Object=} options - * @extends MenuItem - * @class ChaptersTrackMenuItem - */ - -var ChaptersTrackMenuItem = (function (_MenuItem) { - _inherits(ChaptersTrackMenuItem, _MenuItem); - - function ChaptersTrackMenuItem(player, options) { - _classCallCheck(this, ChaptersTrackMenuItem); - - var track = options['track']; - var cue = options['cue']; - var currentTime = player.currentTime(); - - // Modify options for parent MenuItem class's init. - options['label'] = cue.text; - options['selected'] = cue['startTime'] <= currentTime && currentTime < cue['endTime']; - _MenuItem.call(this, player, options); - - this.track = track; - this.cue = cue; - track.addEventListener('cuechange', Fn.bind(this, this.update)); - } - - /** - * Handle click on menu item - * - * @method handleClick - */ - - ChaptersTrackMenuItem.prototype.handleClick = function handleClick() { - _MenuItem.prototype.handleClick.call(this); - this.player_.currentTime(this.cue.startTime); - this.update(this.cue.startTime); - }; - - /** - * Update chapter menu item - * - * @method update - */ - - ChaptersTrackMenuItem.prototype.update = function update() { - var cue = this.cue; - var currentTime = this.player_.currentTime(); - - // vjs.log(currentTime, cue.startTime); - this.selected(cue['startTime'] <= currentTime && currentTime < cue['endTime']); - }; - - return ChaptersTrackMenuItem; -})(_menuMenuItemJs2['default']); - -_componentJs2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem); -exports['default'] = ChaptersTrackMenuItem; -module.exports = exports['default']; - -},{"../../component.js":67,"../../menu/menu-item.js":107,"../../utils/fn.js":136}],87:[function(_dereq_,module,exports){ -/** - * @file descriptions-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _textTrackButtonJs = _dereq_('./text-track-button.js'); - -var _textTrackButtonJs2 = _interopRequireDefault(_textTrackButtonJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -/** - * The button component for toggling and selecting descriptions - * - * @param {Object} player Player object - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends TextTrackButton - * @class DescriptionsButton - */ - -var DescriptionsButton = (function (_TextTrackButton) { - _inherits(DescriptionsButton, _TextTrackButton); - - function DescriptionsButton(player, options, ready) { - var _this = this; - - _classCallCheck(this, DescriptionsButton); - - _TextTrackButton.call(this, player, options, ready); - this.el_.setAttribute('aria-label', 'Descriptions Menu'); - - var tracks = player.textTracks(); - - if (tracks) { - (function () { - var changeHandler = Fn.bind(_this, _this.handleTracksChange); - - tracks.addEventListener('change', changeHandler); - _this.on('dispose', function () { - tracks.removeEventListener('change', changeHandler); - }); - })(); - } - } - - /** - * Handle text track change - * - * @method handleTracksChange - */ - - DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) { - var tracks = this.player().textTracks(); - var disabled = false; - - // Check whether a track of a different kind is showing - for (var i = 0, l = tracks.length; i < l; i++) { - var track = tracks[i]; - if (track['kind'] !== this.kind_ && track['mode'] === 'showing') { - disabled = true; - break; - } - } - - // If another track is showing, disable this menu button - if (disabled) { - this.disable(); - } else { - this.enable(); - } - }; - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - return DescriptionsButton; -})(_textTrackButtonJs2['default']); - -DescriptionsButton.prototype.kind_ = 'descriptions'; -DescriptionsButton.prototype.controlText_ = 'Descriptions'; - -_componentJs2['default'].registerComponent('DescriptionsButton', DescriptionsButton); -exports['default'] = DescriptionsButton; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/fn.js":136,"./text-track-button.js":90}],88:[function(_dereq_,module,exports){ -/** - * @file off-text-track-menu-item.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _textTrackMenuItemJs = _dereq_('./text-track-menu-item.js'); - -var _textTrackMenuItemJs2 = _interopRequireDefault(_textTrackMenuItemJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * A special menu item for turning of a specific type of text track - * - * @param {Player|Object} player - * @param {Object=} options - * @extends TextTrackMenuItem - * @class OffTextTrackMenuItem - */ - -var OffTextTrackMenuItem = (function (_TextTrackMenuItem) { - _inherits(OffTextTrackMenuItem, _TextTrackMenuItem); - - function OffTextTrackMenuItem(player, options) { - _classCallCheck(this, OffTextTrackMenuItem); - - // Create pseudo track info - // Requires options['kind'] - options['track'] = { - 'kind': options['kind'], - 'player': player, - 'label': options['kind'] + ' off', - 'default': false, - 'mode': 'disabled' - }; - - // MenuItem is selectable - options['selectable'] = true; - - _TextTrackMenuItem.call(this, player, options); - this.selected(true); - } - - /** - * Handle text track change - * - * @param {Object} event Event object - * @method handleTracksChange - */ - - OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { - var tracks = this.player().textTracks(); - var selected = true; - - for (var i = 0, l = tracks.length; i < l; i++) { - var track = tracks[i]; - if (track['kind'] === this.track['kind'] && track['mode'] === 'showing') { - selected = false; - break; - } - } - - this.selected(selected); - }; - - return OffTextTrackMenuItem; -})(_textTrackMenuItemJs2['default']); - -_componentJs2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem); -exports['default'] = OffTextTrackMenuItem; -module.exports = exports['default']; - -},{"../../component.js":67,"./text-track-menu-item.js":91}],89:[function(_dereq_,module,exports){ -/** - * @file subtitles-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _textTrackButtonJs = _dereq_('./text-track-button.js'); - -var _textTrackButtonJs2 = _interopRequireDefault(_textTrackButtonJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * The button component for toggling and selecting subtitles - * - * @param {Object} player Player object - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends TextTrackButton - * @class SubtitlesButton - */ - -var SubtitlesButton = (function (_TextTrackButton) { - _inherits(SubtitlesButton, _TextTrackButton); - - function SubtitlesButton(player, options, ready) { - _classCallCheck(this, SubtitlesButton); - - _TextTrackButton.call(this, player, options, ready); - this.el_.setAttribute('aria-label', 'Subtitles Menu'); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - return SubtitlesButton; -})(_textTrackButtonJs2['default']); - -SubtitlesButton.prototype.kind_ = 'subtitles'; -SubtitlesButton.prototype.controlText_ = 'Subtitles'; - -_componentJs2['default'].registerComponent('SubtitlesButton', SubtitlesButton); -exports['default'] = SubtitlesButton; -module.exports = exports['default']; - -},{"../../component.js":67,"./text-track-button.js":90}],90:[function(_dereq_,module,exports){ -/** - * @file text-track-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _menuMenuButtonJs = _dereq_('../../menu/menu-button.js'); - -var _menuMenuButtonJs2 = _interopRequireDefault(_menuMenuButtonJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _textTrackMenuItemJs = _dereq_('./text-track-menu-item.js'); - -var _textTrackMenuItemJs2 = _interopRequireDefault(_textTrackMenuItemJs); - -var _offTextTrackMenuItemJs = _dereq_('./off-text-track-menu-item.js'); - -var _offTextTrackMenuItemJs2 = _interopRequireDefault(_offTextTrackMenuItemJs); - -/** - * The base class for buttons that toggle specific text track types (e.g. subtitles) - * - * @param {Player|Object} player - * @param {Object=} options - * @extends MenuButton - * @class TextTrackButton - */ - -var TextTrackButton = (function (_MenuButton) { - _inherits(TextTrackButton, _MenuButton); - - function TextTrackButton(player, options) { - _classCallCheck(this, TextTrackButton); - - _MenuButton.call(this, player, options); - - var tracks = this.player_.textTracks(); - - if (this.items.length <= 1) { - this.hide(); - } - - if (!tracks) { - return; - } - - var updateHandler = Fn.bind(this, this.update); - tracks.addEventListener('removetrack', updateHandler); - tracks.addEventListener('addtrack', updateHandler); - - this.player_.on('dispose', function () { - tracks.removeEventListener('removetrack', updateHandler); - tracks.removeEventListener('addtrack', updateHandler); - }); - } - - // Create a menu item for each text track - - TextTrackButton.prototype.createItems = function createItems() { - var items = arguments.length <= 0 || arguments[0] === undefined ? [] : arguments[0]; - - // Add an OFF menu item to turn all tracks off - items.push(new _offTextTrackMenuItemJs2['default'](this.player_, { 'kind': this.kind_ })); - - var tracks = this.player_.textTracks(); - - if (!tracks) { - return items; - } - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - // only add tracks that are of the appropriate kind and have a label - if (track['kind'] === this.kind_) { - items.push(new _textTrackMenuItemJs2['default'](this.player_, { - // MenuItem is selectable - 'selectable': true, - 'track': track - })); - } - } - - return items; - }; - - return TextTrackButton; -})(_menuMenuButtonJs2['default']); - -_componentJs2['default'].registerComponent('TextTrackButton', TextTrackButton); -exports['default'] = TextTrackButton; -module.exports = exports['default']; - -},{"../../component.js":67,"../../menu/menu-button.js":106,"../../utils/fn.js":136,"./off-text-track-menu-item.js":88,"./text-track-menu-item.js":91}],91:[function(_dereq_,module,exports){ -/** - * @file text-track-menu-item.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _menuMenuItemJs = _dereq_('../../menu/menu-item.js'); - -var _menuMenuItemJs2 = _interopRequireDefault(_menuMenuItemJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -/** - * The specific menu item type for selecting a language within a text track kind - * - * @param {Player|Object} player - * @param {Object=} options - * @extends MenuItem - * @class TextTrackMenuItem - */ - -var TextTrackMenuItem = (function (_MenuItem) { - _inherits(TextTrackMenuItem, _MenuItem); - - function TextTrackMenuItem(player, options) { - var _this = this; - - _classCallCheck(this, TextTrackMenuItem); - - var track = options['track']; - var tracks = player.textTracks(); - - // Modify options for parent MenuItem class's init. - options['label'] = track['label'] || track['language'] || 'Unknown'; - options['selected'] = track['default'] || track['mode'] === 'showing'; - - _MenuItem.call(this, player, options); - - this.track = track; - - if (tracks) { - (function () { - var changeHandler = Fn.bind(_this, _this.handleTracksChange); - - tracks.addEventListener('change', changeHandler); - _this.on('dispose', function () { - tracks.removeEventListener('change', changeHandler); - }); - })(); - } - - // iOS7 doesn't dispatch change events to TextTrackLists when an - // associated track's mode changes. Without something like - // Object.observe() (also not present on iOS7), it's not - // possible to detect changes to the mode attribute and polyfill - // the change event. As a poor substitute, we manually dispatch - // change events whenever the controls modify the mode. - if (tracks && tracks.onchange === undefined) { - (function () { - var event = undefined; - - _this.on(['tap', 'click'], function () { - if (typeof _globalWindow2['default'].Event !== 'object') { - // Android 2.3 throws an Illegal Constructor error for window.Event - try { - event = new _globalWindow2['default'].Event('change'); - } catch (err) {} - } - - if (!event) { - event = _globalDocument2['default'].createEvent('Event'); - event.initEvent('change', true, true); - } - - tracks.dispatchEvent(event); - }); - })(); - } - } - - /** - * Handle click on text track - * - * @method handleClick - */ - - TextTrackMenuItem.prototype.handleClick = function handleClick(event) { - var kind = this.track['kind']; - var tracks = this.player_.textTracks(); - - _MenuItem.prototype.handleClick.call(this, event); - - if (!tracks) return; - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - if (track['kind'] !== kind) { - continue; - } - - if (track === this.track) { - track['mode'] = 'showing'; - } else { - track['mode'] = 'disabled'; - } - } - }; - - /** - * Handle text track change - * - * @method handleTracksChange - */ - - TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { - this.selected(this.track['mode'] === 'showing'); - }; - - return TextTrackMenuItem; -})(_menuMenuItemJs2['default']); - -_componentJs2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem); -exports['default'] = TextTrackMenuItem; -module.exports = exports['default']; - -},{"../../component.js":67,"../../menu/menu-item.js":107,"../../utils/fn.js":136,"global/document":1,"global/window":2}],92:[function(_dereq_,module,exports){ -/** - * @file current-time-display.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFormatTimeJs = _dereq_('../../utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -/** - * Displays the current time - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class CurrentTimeDisplay - */ - -var CurrentTimeDisplay = (function (_Component) { - _inherits(CurrentTimeDisplay, _Component); - - function CurrentTimeDisplay(player, options) { - _classCallCheck(this, CurrentTimeDisplay); - - _Component.call(this, player, options); - - this.on(player, 'timeupdate', this.updateContent); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - CurrentTimeDisplay.prototype.createEl = function createEl() { - var el = _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-current-time vjs-time-control vjs-control' - }); - - this.contentEl_ = Dom.createEl('div', { - className: 'vjs-current-time-display', - // label the current time for screen reader users - innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00' - }, { - // tell screen readers not to automatically read the time as it changes - 'aria-live': 'off' - }); - - el.appendChild(this.contentEl_); - return el; - }; - - /** - * Update current time display - * - * @method updateContent - */ - - CurrentTimeDisplay.prototype.updateContent = function updateContent() { - // Allows for smooth scrubbing, when player can't keep up. - var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); - var localizedText = this.localize('Current Time'); - var formattedTime = _utilsFormatTimeJs2['default'](time, this.player_.duration()); - if (formattedTime !== this.formattedTime_) { - this.formattedTime_ = formattedTime; - this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime; - } - }; - - return CurrentTimeDisplay; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay); -exports['default'] = CurrentTimeDisplay; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/dom.js":134,"../../utils/format-time.js":137}],93:[function(_dereq_,module,exports){ -/** - * @file duration-display.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFormatTimeJs = _dereq_('../../utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -/** - * Displays the duration - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class DurationDisplay - */ - -var DurationDisplay = (function (_Component) { - _inherits(DurationDisplay, _Component); - - function DurationDisplay(player, options) { - _classCallCheck(this, DurationDisplay); - - _Component.call(this, player, options); - - // this might need to be changed to 'durationchange' instead of 'timeupdate' eventually, - // however the durationchange event fires before this.player_.duration() is set, - // so the value cannot be written out using this method. - // Once the order of durationchange and this.player_.duration() being set is figured out, - // this can be updated. - this.on(player, 'timeupdate', this.updateContent); - this.on(player, 'loadedmetadata', this.updateContent); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - DurationDisplay.prototype.createEl = function createEl() { - var el = _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-duration vjs-time-control vjs-control' - }); - - this.contentEl_ = Dom.createEl('div', { - className: 'vjs-duration-display', - // label the duration time for screen reader users - innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> 0:00' - }, { - // tell screen readers not to automatically read the time as it changes - 'aria-live': 'off' - }); - - el.appendChild(this.contentEl_); - return el; - }; - - /** - * Update duration time display - * - * @method updateContent - */ - - DurationDisplay.prototype.updateContent = function updateContent() { - var duration = this.player_.duration(); - if (duration && this.duration_ !== duration) { - this.duration_ = duration; - var localizedText = this.localize('Duration Time'); - var formattedTime = _utilsFormatTimeJs2['default'](duration); - this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime; // label the duration time for screen reader users - } - }; - - return DurationDisplay; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('DurationDisplay', DurationDisplay); -exports['default'] = DurationDisplay; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/dom.js":134,"../../utils/format-time.js":137}],94:[function(_dereq_,module,exports){ -/** - * @file remaining-time-display.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFormatTimeJs = _dereq_('../../utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -/** - * Displays the time left in the video - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class RemainingTimeDisplay - */ - -var RemainingTimeDisplay = (function (_Component) { - _inherits(RemainingTimeDisplay, _Component); - - function RemainingTimeDisplay(player, options) { - _classCallCheck(this, RemainingTimeDisplay); - - _Component.call(this, player, options); - - this.on(player, 'timeupdate', this.updateContent); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - RemainingTimeDisplay.prototype.createEl = function createEl() { - var el = _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-remaining-time vjs-time-control vjs-control' - }); - - this.contentEl_ = Dom.createEl('div', { - className: 'vjs-remaining-time-display', - // label the remaining time for screen reader users - innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> -0:00' - }, { - // tell screen readers not to automatically read the time as it changes - 'aria-live': 'off' - }); - - el.appendChild(this.contentEl_); - return el; - }; - - /** - * Update remaining time display - * - * @method updateContent - */ - - RemainingTimeDisplay.prototype.updateContent = function updateContent() { - if (this.player_.duration()) { - var localizedText = this.localize('Remaining Time'); - var formattedTime = _utilsFormatTimeJs2['default'](this.player_.remainingTime()); - if (formattedTime !== this.formattedTime_) { - this.formattedTime_ = formattedTime; - this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> -' + formattedTime; - } - } - - // Allows for smooth scrubbing, when player can't keep up. - // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime(); - // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration()); - }; - - return RemainingTimeDisplay; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay); -exports['default'] = RemainingTimeDisplay; -module.exports = exports['default']; - -},{"../../component.js":67,"../../utils/dom.js":134,"../../utils/format-time.js":137}],95:[function(_dereq_,module,exports){ -/** - * @file time-divider.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * The separator between the current time and duration. - * Can be hidden if it's not needed in the design. - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class TimeDivider - */ - -var TimeDivider = (function (_Component) { - _inherits(TimeDivider, _Component); - - function TimeDivider() { - _classCallCheck(this, TimeDivider); - - _Component.apply(this, arguments); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - TimeDivider.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-time-control vjs-time-divider', - innerHTML: '<div><span>/</span></div>' - }); - }; - - return TimeDivider; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('TimeDivider', TimeDivider); -exports['default'] = TimeDivider; -module.exports = exports['default']; - -},{"../../component.js":67}],96:[function(_dereq_,module,exports){ -/** - * @file volume-bar.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _sliderSliderJs = _dereq_('../../slider/slider.js'); - -var _sliderSliderJs2 = _interopRequireDefault(_sliderSliderJs); - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('../../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -// Required children - -var _volumeLevelJs = _dereq_('./volume-level.js'); - -var _volumeLevelJs2 = _interopRequireDefault(_volumeLevelJs); - -/** - * The bar that contains the volume level and can be clicked on to adjust the level - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Slider - * @class VolumeBar - */ - -var VolumeBar = (function (_Slider) { - _inherits(VolumeBar, _Slider); - - function VolumeBar(player, options) { - _classCallCheck(this, VolumeBar); - - _Slider.call(this, player, options); - this.on(player, 'volumechange', this.updateARIAAttributes); - player.ready(Fn.bind(this, this.updateARIAAttributes)); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - VolumeBar.prototype.createEl = function createEl() { - return _Slider.prototype.createEl.call(this, 'div', { - className: 'vjs-volume-bar vjs-slider-bar' - }, { - 'aria-label': 'volume level' - }); - }; - - /** - * Handle mouse move on volume bar - * - * @method handleMouseMove - */ - - VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) { - this.checkMuted(); - this.player_.volume(this.calculateDistance(event)); - }; - - VolumeBar.prototype.checkMuted = function checkMuted() { - if (this.player_.muted()) { - this.player_.muted(false); - } - }; - - /** - * Get percent of volume level - * - * @retun {Number} Volume level percent - * @method getPercent - */ - - VolumeBar.prototype.getPercent = function getPercent() { - if (this.player_.muted()) { - return 0; - } else { - return this.player_.volume(); - } - }; - - /** - * Increase volume level for keyboard users - * - * @method stepForward - */ - - VolumeBar.prototype.stepForward = function stepForward() { - this.checkMuted(); - this.player_.volume(this.player_.volume() + 0.1); - }; - - /** - * Decrease volume level for keyboard users - * - * @method stepBack - */ - - VolumeBar.prototype.stepBack = function stepBack() { - this.checkMuted(); - this.player_.volume(this.player_.volume() - 0.1); - }; - - /** - * Update ARIA accessibility attributes - * - * @method updateARIAAttributes - */ - - VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes() { - // Current value of volume bar as a percentage - var volume = (this.player_.volume() * 100).toFixed(2); - this.el_.setAttribute('aria-valuenow', volume); - this.el_.setAttribute('aria-valuetext', volume + '%'); - }; - - return VolumeBar; -})(_sliderSliderJs2['default']); - -VolumeBar.prototype.options_ = { - children: ['volumeLevel'], - 'barName': 'volumeLevel' -}; - -VolumeBar.prototype.playerEvent = 'volumechange'; - -_componentJs2['default'].registerComponent('VolumeBar', VolumeBar); -exports['default'] = VolumeBar; -module.exports = exports['default']; - -},{"../../component.js":67,"../../slider/slider.js":116,"../../utils/fn.js":136,"./volume-level.js":98}],97:[function(_dereq_,module,exports){ -/** - * @file volume-control.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -// Required children - -var _volumeBarJs = _dereq_('./volume-bar.js'); - -var _volumeBarJs2 = _interopRequireDefault(_volumeBarJs); - -/** - * The component for controlling the volume level - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class VolumeControl - */ - -var VolumeControl = (function (_Component) { - _inherits(VolumeControl, _Component); - - function VolumeControl(player, options) { - _classCallCheck(this, VolumeControl); - - _Component.call(this, player, options); - - // hide volume controls when they're not supported by the current tech - if (player.tech_ && player.tech_['featuresVolumeControl'] === false) { - this.addClass('vjs-hidden'); - } - this.on(player, 'loadstart', function () { - if (player.tech_['featuresVolumeControl'] === false) { - this.addClass('vjs-hidden'); - } else { - this.removeClass('vjs-hidden'); - } - }); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - VolumeControl.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-volume-control vjs-control' - }); - }; - - return VolumeControl; -})(_componentJs2['default']); - -VolumeControl.prototype.options_ = { - children: ['volumeBar'] -}; - -_componentJs2['default'].registerComponent('VolumeControl', VolumeControl); -exports['default'] = VolumeControl; -module.exports = exports['default']; - -},{"../../component.js":67,"./volume-bar.js":96}],98:[function(_dereq_,module,exports){ -/** - * @file volume-level.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -/** - * Shows volume level - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class VolumeLevel - */ - -var VolumeLevel = (function (_Component) { - _inherits(VolumeLevel, _Component); - - function VolumeLevel() { - _classCallCheck(this, VolumeLevel); - - _Component.apply(this, arguments); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - VolumeLevel.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-volume-level', - innerHTML: '<span class="vjs-control-text"></span>' - }); - }; - - return VolumeLevel; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('VolumeLevel', VolumeLevel); -exports['default'] = VolumeLevel; -module.exports = exports['default']; - -},{"../../component.js":67}],99:[function(_dereq_,module,exports){ -/** - * @file volume-menu-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _popupPopupJs = _dereq_('../popup/popup.js'); - -var _popupPopupJs2 = _interopRequireDefault(_popupPopupJs); - -var _popupPopupButtonJs = _dereq_('../popup/popup-button.js'); - -var _popupPopupButtonJs2 = _interopRequireDefault(_popupPopupButtonJs); - -var _muteToggleJs = _dereq_('./mute-toggle.js'); - -var _muteToggleJs2 = _interopRequireDefault(_muteToggleJs); - -var _volumeControlVolumeBarJs = _dereq_('./volume-control/volume-bar.js'); - -var _volumeControlVolumeBarJs2 = _interopRequireDefault(_volumeControlVolumeBarJs); - -/** - * Button for volume popup - * - * @param {Player|Object} player - * @param {Object=} options - * @extends PopupButton - * @class VolumeMenuButton - */ - -var VolumeMenuButton = (function (_PopupButton) { - _inherits(VolumeMenuButton, _PopupButton); - - function VolumeMenuButton(player) { - var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - - _classCallCheck(this, VolumeMenuButton); - - // Default to inline - if (options.inline === undefined) { - options.inline = true; - } - - // If the vertical option isn't passed at all, default to true. - if (options.vertical === undefined) { - // If an inline volumeMenuButton is used, we should default to using - // a horizontal slider for obvious reasons. - if (options.inline) { - options.vertical = false; - } else { - options.vertical = true; - } - } - - // The vertical option needs to be set on the volumeBar as well, - // since that will need to be passed along to the VolumeBar constructor - options.volumeBar = options.volumeBar || {}; - options.volumeBar.vertical = !!options.vertical; - - _PopupButton.call(this, player, options); - - // Same listeners as MuteToggle - this.on(player, 'volumechange', this.volumeUpdate); - this.on(player, 'loadstart', this.volumeUpdate); - - // hide mute toggle if the current tech doesn't support volume control - function updateVisibility() { - if (player.tech_ && player.tech_['featuresVolumeControl'] === false) { - this.addClass('vjs-hidden'); - } else { - this.removeClass('vjs-hidden'); - } - } - - updateVisibility.call(this); - this.on(player, 'loadstart', updateVisibility); - - this.on(this.volumeBar, ['slideractive', 'focus'], function () { - this.addClass('vjs-slider-active'); - }); - - this.on(this.volumeBar, ['sliderinactive', 'blur'], function () { - this.removeClass('vjs-slider-active'); - }); - - this.on(this.volumeBar, ['focus'], function () { - this.addClass('vjs-lock-showing'); - }); - - this.on(this.volumeBar, ['blur'], function () { - this.removeClass('vjs-lock-showing'); - }); - } - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() { - var orientationClass = ''; - if (!!this.options_.vertical) { - orientationClass = 'vjs-volume-menu-button-vertical'; - } else { - orientationClass = 'vjs-volume-menu-button-horizontal'; - } - - return 'vjs-volume-menu-button ' + _PopupButton.prototype.buildCSSClass.call(this) + ' ' + orientationClass; - }; - - /** - * Allow sub components to stack CSS class names - * - * @return {Popup} The volume popup button - * @method createPopup - */ - - VolumeMenuButton.prototype.createPopup = function createPopup() { - var popup = new _popupPopupJs2['default'](this.player_, { - contentElType: 'div' - }); - - var vb = new _volumeControlVolumeBarJs2['default'](this.player_, this.options_.volumeBar); - - popup.addChild(vb); - - this.menuContent = popup; - this.volumeBar = vb; - - this.attachVolumeBarEvents(); - - return popup; - }; - - /** - * Handle click on volume popup and calls super - * - * @method handleClick - */ - - VolumeMenuButton.prototype.handleClick = function handleClick() { - _muteToggleJs2['default'].prototype.handleClick.call(this); - _PopupButton.prototype.handleClick.call(this); - }; - - VolumeMenuButton.prototype.attachVolumeBarEvents = function attachVolumeBarEvents() { - this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown)); - }; - - VolumeMenuButton.prototype.handleMouseDown = function handleMouseDown(event) { - this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove)); - this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp); - }; - - VolumeMenuButton.prototype.handleMouseUp = function handleMouseUp(event) { - this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove)); - }; - - return VolumeMenuButton; -})(_popupPopupButtonJs2['default']); - -VolumeMenuButton.prototype.volumeUpdate = _muteToggleJs2['default'].prototype.update; -VolumeMenuButton.prototype.controlText_ = 'Mute'; - -_componentJs2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton); -exports['default'] = VolumeMenuButton; -module.exports = exports['default']; - -},{"../component.js":67,"../popup/popup-button.js":112,"../popup/popup.js":113,"../utils/fn.js":136,"./mute-toggle.js":71,"./volume-control/volume-bar.js":96}],100:[function(_dereq_,module,exports){ -/** - * @file error-display.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _component = _dereq_('./component'); - -var _component2 = _interopRequireDefault(_component); - -var _modalDialog = _dereq_('./modal-dialog'); - -var _modalDialog2 = _interopRequireDefault(_modalDialog); - -var _utilsDom = _dereq_('./utils/dom'); - -var Dom = _interopRequireWildcard(_utilsDom); - -var _utilsMergeOptions = _dereq_('./utils/merge-options'); - -var _utilsMergeOptions2 = _interopRequireDefault(_utilsMergeOptions); - -/** - * Display that an error has occurred making the video unplayable. - * - * @extends ModalDialog - * @class ErrorDisplay - */ - -var ErrorDisplay = (function (_ModalDialog) { - _inherits(ErrorDisplay, _ModalDialog); - - /** - * Constructor for error display modal. - * - * @param {Player} player - * @param {Object} [options] - */ - - function ErrorDisplay(player, options) { - _classCallCheck(this, ErrorDisplay); - - _ModalDialog.call(this, player, options); - this.on(player, 'error', this.open); - } - - /** - * Include the old class for backward-compatibility. - * - * This can be removed in 6.0. - * - * @method buildCSSClass - * @deprecated - * @return {String} - */ - - ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this); - }; - - /** - * Generates the modal content based on the player error. - * - * @return {String|Null} - */ - - ErrorDisplay.prototype.content = function content() { - var error = this.player().error(); - return error ? this.localize(error.message) : ''; - }; - - return ErrorDisplay; -})(_modalDialog2['default']); - -ErrorDisplay.prototype.options_ = _utilsMergeOptions2['default'](_modalDialog2['default'].prototype.options_, { - fillAlways: true, - temporary: false, - uncloseable: true -}); - -_component2['default'].registerComponent('ErrorDisplay', ErrorDisplay); -exports['default'] = ErrorDisplay; -module.exports = exports['default']; - -},{"./component":67,"./modal-dialog":109,"./utils/dom":134,"./utils/merge-options":140}],101:[function(_dereq_,module,exports){ -/** - * @file event-target.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -var _utilsEventsJs = _dereq_('./utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var EventTarget = function EventTarget() {}; - -EventTarget.prototype.allowedEvents_ = {}; - -EventTarget.prototype.on = function (type, fn) { - // Remove the addEventListener alias before calling Events.on - // so we don't get into an infinite type loop - var ael = this.addEventListener; - this.addEventListener = Function.prototype; - Events.on(this, type, fn); - this.addEventListener = ael; -}; -EventTarget.prototype.addEventListener = EventTarget.prototype.on; - -EventTarget.prototype.off = function (type, fn) { - Events.off(this, type, fn); -}; -EventTarget.prototype.removeEventListener = EventTarget.prototype.off; - -EventTarget.prototype.one = function (type, fn) { - Events.one(this, type, fn); -}; - -EventTarget.prototype.trigger = function (event) { - var type = event.type || event; - - if (typeof event === 'string') { - event = { - type: type - }; - } - event = Events.fixEvent(event); - - if (this.allowedEvents_[type] && this['on' + type]) { - this['on' + type](event); - } - - Events.trigger(this, event); -}; -// The standard DOM EventTarget.dispatchEvent() is aliased to trigger() -EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger; - -exports['default'] = EventTarget; -module.exports = exports['default']; - -},{"./utils/events.js":135}],102:[function(_dereq_,module,exports){ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _utilsLog = _dereq_('./utils/log'); - -var _utilsLog2 = _interopRequireDefault(_utilsLog); - -/* - * @file extend.js - * - * A combination of node inherits and babel's inherits (after transpile). - * Both work the same but node adds `super_` to the subClass - * and Bable adds the superClass as __proto__. Both seem useful. - */ -var _inherits = function _inherits(subClass, superClass) { - if (typeof superClass !== 'function' && superClass !== null) { - throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); - } - - subClass.prototype = Object.create(superClass && superClass.prototype, { - constructor: { - value: subClass, - enumerable: false, - writable: true, - configurable: true - } - }); - - if (superClass) { - // node - subClass.super_ = superClass; - } -}; - -/* - * Function for subclassing using the same inheritance that - * videojs uses internally - * ```js - * var Button = videojs.getComponent('Button'); - * ``` - * ```js - * var MyButton = videojs.extend(Button, { - * constructor: function(player, options) { - * Button.call(this, player, options); - * }, - * onClick: function() { - * // doSomething - * } - * }); - * ``` - */ -var extendFn = function extendFn(superClass) { - var subClassMethods = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - - var subClass = function subClass() { - superClass.apply(this, arguments); - }; - var methods = {}; - - if (typeof subClassMethods === 'object') { - if (typeof subClassMethods.init === 'function') { - _utilsLog2['default'].warn('Constructor logic via init() is deprecated; please use constructor() instead.'); - subClassMethods.constructor = subClassMethods.init; - } - if (subClassMethods.constructor !== Object.prototype.constructor) { - subClass = subClassMethods.constructor; - } - methods = subClassMethods; - } else if (typeof subClassMethods === 'function') { - subClass = subClassMethods; - } - - _inherits(subClass, superClass); - - // Extend subObj's prototype with functions and other properties from props - for (var name in methods) { - if (methods.hasOwnProperty(name)) { - subClass.prototype[name] = methods[name]; - } - } - - return subClass; -}; - -exports['default'] = extendFn; -module.exports = exports['default']; - -},{"./utils/log":139}],103:[function(_dereq_,module,exports){ -/** - * @file fullscreen-api.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -/* - * Store the browser-specific methods for the fullscreen API - * @type {Object|undefined} - * @private - */ -var FullscreenApi = {}; - -// browser API methods -// map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js -var apiMap = [ -// Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html -['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'], -// WebKit -['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'], -// Old WebKit (Safari 5.1) -['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'], -// Mozilla -['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'], -// Microsoft -['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']]; - -var specApi = apiMap[0]; -var browserApi = undefined; - -// determine the supported set of functions -for (var i = 0; i < apiMap.length; i++) { - // check for exitFullscreen function - if (apiMap[i][1] in _globalDocument2['default']) { - browserApi = apiMap[i]; - break; - } -} - -// map the browser API names to the spec API names -if (browserApi) { - for (var i = 0; i < browserApi.length; i++) { - FullscreenApi[specApi[i]] = browserApi[i]; - } -} - -exports['default'] = FullscreenApi; -module.exports = exports['default']; - -},{"global/document":1}],104:[function(_dereq_,module,exports){ -/** - * @file loading-spinner.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _component = _dereq_('./component'); - -var _component2 = _interopRequireDefault(_component); - -/* Loading Spinner -================================================================================ */ -/** - * Loading spinner for waiting events - * - * @extends Component - * @class LoadingSpinner - */ - -var LoadingSpinner = (function (_Component) { - _inherits(LoadingSpinner, _Component); - - function LoadingSpinner() { - _classCallCheck(this, LoadingSpinner); - - _Component.apply(this, arguments); - } - - /** - * Create the component's DOM element - * - * @method createEl - */ - - LoadingSpinner.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-loading-spinner', - dir: 'ltr' - }); - }; - - return LoadingSpinner; -})(_component2['default']); - -_component2['default'].registerComponent('LoadingSpinner', LoadingSpinner); -exports['default'] = LoadingSpinner; -module.exports = exports['default']; - -},{"./component":67}],105:[function(_dereq_,module,exports){ -/** - * @file media-error.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -/* - * Custom MediaError to mimic the HTML5 MediaError - * - * @param {Number} code The media error code - */ -var MediaError = function MediaError(code) { - if (typeof code === 'number') { - this.code = code; - } else if (typeof code === 'string') { - // default code is zero, so this is a custom error - this.message = code; - } else if (typeof code === 'object') { - // object - _objectAssign2['default'](this, code); - } - - if (!this.message) { - this.message = MediaError.defaultMessages[this.code] || ''; - } -}; - -/* - * The error code that refers two one of the defined - * MediaError types - * - * @type {Number} - */ -MediaError.prototype.code = 0; - -/* - * An optional message to be shown with the error. - * Message is not part of the HTML5 video spec - * but allows for more informative custom errors. - * - * @type {String} - */ -MediaError.prototype.message = ''; - -/* - * An optional status code that can be set by plugins - * to allow even more detail about the error. - * For example the HLS plugin might provide the specific - * HTTP status code that was returned when the error - * occurred, then allowing a custom error overlay - * to display more information. - * - * @type {Array} - */ -MediaError.prototype.status = null; - -MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', // = 0 -'MEDIA_ERR_ABORTED', // = 1 -'MEDIA_ERR_NETWORK', // = 2 -'MEDIA_ERR_DECODE', // = 3 -'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4 -'MEDIA_ERR_ENCRYPTED' // = 5 -]; - -MediaError.defaultMessages = { - 1: 'You aborted the media playback', - 2: 'A network error caused the media download to fail part-way.', - 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.', - 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.', - 5: 'The media is encrypted and we do not have the keys to decrypt it.' -}; - -// Add types as properties on MediaError -// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; -for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) { - MediaError[MediaError.errorTypes[errNum]] = errNum; - // values should be accessible on both the class and instance - MediaError.prototype[MediaError.errorTypes[errNum]] = errNum; -} - -exports['default'] = MediaError; -module.exports = exports['default']; - -},{"object.assign":45}],106:[function(_dereq_,module,exports){ -/** - * @file menu-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _clickableComponentJs = _dereq_('../clickable-component.js'); - -var _clickableComponentJs2 = _interopRequireDefault(_clickableComponentJs); - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _menuJs = _dereq_('./menu.js'); - -var _menuJs2 = _interopRequireDefault(_menuJs); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsToTitleCaseJs = _dereq_('../utils/to-title-case.js'); - -var _utilsToTitleCaseJs2 = _interopRequireDefault(_utilsToTitleCaseJs); - -/** - * A button class with a popup menu - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Button - * @class MenuButton - */ - -var MenuButton = (function (_ClickableComponent) { - _inherits(MenuButton, _ClickableComponent); - - function MenuButton(player) { - var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - - _classCallCheck(this, MenuButton); - - _ClickableComponent.call(this, player, options); - - this.update(); - - this.enabled_ = true; - - this.el_.setAttribute('aria-haspopup', 'true'); - this.el_.setAttribute('role', 'menuitem'); - this.on('keydown', this.handleSubmenuKeyPress); - } - - /** - * Update menu - * - * @method update - */ - - MenuButton.prototype.update = function update() { - var menu = this.createMenu(); - - if (this.menu) { - this.removeChild(this.menu); - } - - this.menu = menu; - this.addChild(menu); - - /** - * Track the state of the menu button - * - * @type {Boolean} - * @private - */ - this.buttonPressed_ = false; - this.el_.setAttribute('aria-expanded', 'false'); - - if (this.items && this.items.length === 0) { - this.hide(); - } else if (this.items && this.items.length > 1) { - this.show(); - } - }; - - /** - * Create menu - * - * @return {Menu} The constructed menu - * @method createMenu - */ - - MenuButton.prototype.createMenu = function createMenu() { - var menu = new _menuJs2['default'](this.player_); - - // Add a title list item to the top - if (this.options_.title) { - var title = Dom.createEl('li', { - className: 'vjs-menu-title', - innerHTML: _utilsToTitleCaseJs2['default'](this.options_.title), - tabIndex: -1 - }); - menu.children_.unshift(title); - Dom.insertElFirst(title, menu.contentEl()); - } - - this.items = this['createItems'](); - - if (this.items) { - // Add menu items to the menu - for (var i = 0; i < this.items.length; i++) { - menu.addItem(this.items[i]); - } - } - - return menu; - }; - - /** - * Create the list of menu items. Specific to each subclass. - * - * @method createItems - */ - - MenuButton.prototype.createItems = function createItems() {}; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - MenuButton.prototype.createEl = function createEl() { - return _ClickableComponent.prototype.createEl.call(this, 'div', { - className: this.buildCSSClass() - }); - }; - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - MenuButton.prototype.buildCSSClass = function buildCSSClass() { - var menuButtonClass = 'vjs-menu-button'; - - // If the inline option is passed, we want to use different styles altogether. - if (this.options_.inline === true) { - menuButtonClass += '-inline'; - } else { - menuButtonClass += '-popup'; - } - - return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this); - }; - - /** - * When you click the button it adds focus, which - * will show the menu indefinitely. - * So we'll remove focus when the mouse leaves the button. - * Focus is needed for tab navigation. - * Allow sub components to stack CSS class names - * - * @method handleClick - */ - - MenuButton.prototype.handleClick = function handleClick() { - this.one('mouseout', Fn.bind(this, function () { - this.menu.unlockShowing(); - this.el_.blur(); - })); - if (this.buttonPressed_) { - this.unpressButton(); - } else { - this.pressButton(); - } - }; - - /** - * Handle key press on menu - * - * @param {Object} event Key press event - * @method handleKeyPress - */ - - MenuButton.prototype.handleKeyPress = function handleKeyPress(event) { - - // Escape (27) key or Tab (9) key unpress the 'button' - if (event.which === 27 || event.which === 9) { - if (this.buttonPressed_) { - this.unpressButton(); - } - // Don't preventDefault for Tab key - we still want to lose focus - if (event.which !== 9) { - event.preventDefault(); - } - // Up (38) key or Down (40) key press the 'button' - } else if (event.which === 38 || event.which === 40) { - if (!this.buttonPressed_) { - this.pressButton(); - event.preventDefault(); - } - } else { - _ClickableComponent.prototype.handleKeyPress.call(this, event); - } - }; - - /** - * Handle key press on submenu - * - * @param {Object} event Key press event - * @method handleSubmenuKeyPress - */ - - MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) { - - // Escape (27) key or Tab (9) key unpress the 'button' - if (event.which === 27 || event.which === 9) { - if (this.buttonPressed_) { - this.unpressButton(); - } - // Don't preventDefault for Tab key - we still want to lose focus - if (event.which !== 9) { - event.preventDefault(); - } - } - }; - - /** - * Makes changes based on button pressed - * - * @method pressButton - */ - - MenuButton.prototype.pressButton = function pressButton() { - if (this.enabled_) { - this.buttonPressed_ = true; - this.menu.lockShowing(); - this.el_.setAttribute('aria-expanded', 'true'); - this.menu.focus(); // set the focus into the submenu - } - }; - - /** - * Makes changes based on button unpressed - * - * @method unpressButton - */ - - MenuButton.prototype.unpressButton = function unpressButton() { - if (this.enabled_) { - this.buttonPressed_ = false; - this.menu.unlockShowing(); - this.el_.setAttribute('aria-expanded', 'false'); - this.el_.focus(); // Set focus back to this menu button - } - }; - - /** - * Disable the menu button - * - * @return {Component} - * @method disable - */ - - MenuButton.prototype.disable = function disable() { - // Unpress, but don't force focus on this button - this.buttonPressed_ = false; - this.menu.unlockShowing(); - this.el_.setAttribute('aria-expanded', 'false'); - - this.enabled_ = false; - - return _ClickableComponent.prototype.disable.call(this); - }; - - /** - * Enable the menu button - * - * @return {Component} - * @method disable - */ - - MenuButton.prototype.enable = function enable() { - this.enabled_ = true; - - return _ClickableComponent.prototype.enable.call(this); - }; - - return MenuButton; -})(_clickableComponentJs2['default']); - -_componentJs2['default'].registerComponent('MenuButton', MenuButton); -exports['default'] = MenuButton; -module.exports = exports['default']; - -},{"../clickable-component.js":65,"../component.js":67,"../utils/dom.js":134,"../utils/fn.js":136,"../utils/to-title-case.js":143,"./menu.js":108}],107:[function(_dereq_,module,exports){ -/** - * @file menu-item.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _clickableComponentJs = _dereq_('../clickable-component.js'); - -var _clickableComponentJs2 = _interopRequireDefault(_clickableComponentJs); - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -/** - * The component for a menu item. `<li>` - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Button - * @class MenuItem - */ - -var MenuItem = (function (_ClickableComponent) { - _inherits(MenuItem, _ClickableComponent); - - function MenuItem(player, options) { - _classCallCheck(this, MenuItem); - - _ClickableComponent.call(this, player, options); - - this.selectable = options['selectable']; - - this.selected(options['selected']); - - if (this.selectable) { - // TODO: May need to be either menuitemcheckbox or menuitemradio, - // and may need logical grouping of menu items. - this.el_.setAttribute('role', 'menuitemcheckbox'); - } else { - this.el_.setAttribute('role', 'menuitem'); - } - } - - /** - * Create the component's DOM element - * - * @param {String=} type Desc - * @param {Object=} props Desc - * @return {Element} - * @method createEl - */ - - MenuItem.prototype.createEl = function createEl(type, props, attrs) { - return _ClickableComponent.prototype.createEl.call(this, 'li', _objectAssign2['default']({ - className: 'vjs-menu-item', - innerHTML: this.localize(this.options_['label']), - tabIndex: -1 - }, props), attrs); - }; - - /** - * Handle a click on the menu item, and set it to selected - * - * @method handleClick - */ - - MenuItem.prototype.handleClick = function handleClick() { - this.selected(true); - }; - - /** - * Set this menu item as selected or not - * - * @param {Boolean} selected - * @method selected - */ - - MenuItem.prototype.selected = function selected(_selected) { - if (this.selectable) { - if (_selected) { - this.addClass('vjs-selected'); - this.el_.setAttribute('aria-checked', 'true'); - // aria-checked isn't fully supported by browsers/screen readers, - // so indicate selected state to screen reader in the control text. - this.controlText(', selected'); - } else { - this.removeClass('vjs-selected'); - this.el_.setAttribute('aria-checked', 'false'); - // Indicate un-selected state to screen reader - // Note that a space clears out the selected state text - this.controlText(' '); - } - } - }; - - return MenuItem; -})(_clickableComponentJs2['default']); - -_componentJs2['default'].registerComponent('MenuItem', MenuItem); -exports['default'] = MenuItem; -module.exports = exports['default']; - -},{"../clickable-component.js":65,"../component.js":67,"object.assign":45}],108:[function(_dereq_,module,exports){ -/** - * @file menu.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsEventsJs = _dereq_('../utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -/** - * The Menu component is used to build pop up menus, including subtitle and - * captions selection menus. - * - * @extends Component - * @class Menu - */ - -var Menu = (function (_Component) { - _inherits(Menu, _Component); - - function Menu(player, options) { - _classCallCheck(this, Menu); - - _Component.call(this, player, options); - - this.focusedChild_ = -1; - - this.on('keydown', this.handleKeyPress); - } - - /** - * Add a menu item to the menu - * - * @param {Object|String} component Component or component type to add - * @method addItem - */ - - Menu.prototype.addItem = function addItem(component) { - this.addChild(component); - component.on('click', Fn.bind(this, function () { - this.unlockShowing(); - //TODO: Need to set keyboard focus back to the menuButton - })); - }; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - Menu.prototype.createEl = function createEl() { - var contentElType = this.options_.contentElType || 'ul'; - this.contentEl_ = Dom.createEl(contentElType, { - className: 'vjs-menu-content' - }); - this.contentEl_.setAttribute('role', 'menu'); - var el = _Component.prototype.createEl.call(this, 'div', { - append: this.contentEl_, - className: 'vjs-menu' - }); - el.setAttribute('role', 'presentation'); - el.appendChild(this.contentEl_); - - // Prevent clicks from bubbling up. Needed for Menu Buttons, - // where a click on the parent is significant - Events.on(el, 'click', function (event) { - event.preventDefault(); - event.stopImmediatePropagation(); - }); - - return el; - }; - - /** - * Handle key press for menu - * - * @param {Object} event Event object - * @method handleKeyPress - */ - - Menu.prototype.handleKeyPress = function handleKeyPress(event) { - if (event.which === 37 || event.which === 40) { - // Left and Down Arrows - event.preventDefault(); - this.stepForward(); - } else if (event.which === 38 || event.which === 39) { - // Up and Right Arrows - event.preventDefault(); - this.stepBack(); - } - }; - - /** - * Move to next (lower) menu item for keyboard users - * - * @method stepForward - */ - - Menu.prototype.stepForward = function stepForward() { - var stepChild = 0; - - if (this.focusedChild_ !== undefined) { - stepChild = this.focusedChild_ + 1; - } - this.focus(stepChild); - }; - - /** - * Move to previous (higher) menu item for keyboard users - * - * @method stepBack - */ - - Menu.prototype.stepBack = function stepBack() { - var stepChild = 0; - - if (this.focusedChild_ !== undefined) { - stepChild = this.focusedChild_ - 1; - } - this.focus(stepChild); - }; - - /** - * Set focus on a menu item in the menu - * - * @param {Object|String} item Index of child item set focus on - * @method focus - */ - - Menu.prototype.focus = function focus() { - var item = arguments.length <= 0 || arguments[0] === undefined ? 0 : arguments[0]; - - var children = this.children().slice(); - var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className); - - if (haveTitle) { - children.shift(); - } - - if (children.length > 0) { - if (item < 0) { - item = 0; - } else if (item >= children.length) { - item = children.length - 1; - } - - this.focusedChild_ = item; - - children[item].el_.focus(); - } - }; - - return Menu; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('Menu', Menu); -exports['default'] = Menu; -module.exports = exports['default']; - -},{"../component.js":67,"../utils/dom.js":134,"../utils/events.js":135,"../utils/fn.js":136}],109:[function(_dereq_,module,exports){ -/** - * @file modal-dialog.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _utilsDom = _dereq_('./utils/dom'); - -var Dom = _interopRequireWildcard(_utilsDom); - -var _utilsFn = _dereq_('./utils/fn'); - -var Fn = _interopRequireWildcard(_utilsFn); - -var _utilsLog = _dereq_('./utils/log'); - -var _utilsLog2 = _interopRequireDefault(_utilsLog); - -var _component = _dereq_('./component'); - -var _component2 = _interopRequireDefault(_component); - -var _closeButton = _dereq_('./close-button'); - -var _closeButton2 = _interopRequireDefault(_closeButton); - -var MODAL_CLASS_NAME = 'vjs-modal-dialog'; -var ESC = 27; - -/** - * The `ModalDialog` displays over the video and its controls, which blocks - * interaction with the player until it is closed. - * - * Modal dialogs include a "Close" button and will close when that button - * is activated - or when ESC is pressed anywhere. - * - * @extends Component - * @class ModalDialog - */ - -var ModalDialog = (function (_Component) { - _inherits(ModalDialog, _Component); - - /** - * Constructor for modals. - * - * @param {Player} player - * @param {Object} [options] - * @param {Mixed} [options.content=undefined] - * Provide customized content for this modal. - * - * @param {String} [options.description] - * A text description for the modal, primarily for accessibility. - * - * @param {Boolean} [options.fillAlways=false] - * Normally, modals are automatically filled only the first time - * they open. This tells the modal to refresh its content - * every time it opens. - * - * @param {String} [options.label] - * A text label for the modal, primarily for accessibility. - * - * @param {Boolean} [options.temporary=true] - * If `true`, the modal can only be opened once; it will be - * disposed as soon as it's closed. - * - * @param {Boolean} [options.uncloseable=false] - * If `true`, the user will not be able to close the modal - * through the UI in the normal ways. Programmatic closing is - * still possible. - * - */ - - function ModalDialog(player, options) { - _classCallCheck(this, ModalDialog); - - _Component.call(this, player, options); - this.opened_ = this.hasBeenOpened_ = this.hasBeenFilled_ = false; - - this.closeable(!this.options_.uncloseable); - this.content(this.options_.content); - - // Make sure the contentEl is defined AFTER any children are initialized - // because we only want the contents of the modal in the contentEl - // (not the UI elements like the close button). - this.contentEl_ = Dom.createEl('div', { - className: MODAL_CLASS_NAME + '-content' - }, { - role: 'document' - }); - - this.descEl_ = Dom.createEl('p', { - className: MODAL_CLASS_NAME + '-description vjs-offscreen', - id: this.el().getAttribute('aria-describedby') - }); - - Dom.textContent(this.descEl_, this.description()); - this.el_.appendChild(this.descEl_); - this.el_.appendChild(this.contentEl_); - } - - /* - * Modal dialog default options. - * - * @type {Object} - * @private - */ - - /** - * Create the modal's DOM element - * - * @method createEl - * @return {Element} - */ - - ModalDialog.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: this.buildCSSClass(), - tabIndex: -1 - }, { - 'aria-describedby': this.id() + '_description', - 'aria-hidden': 'true', - 'aria-label': this.label(), - role: 'dialog' - }); - }; - - /** - * Build the modal's CSS class. - * - * @method buildCSSClass - * @return {String} - */ - - ModalDialog.prototype.buildCSSClass = function buildCSSClass() { - return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Handles key presses on the document, looking for ESC, which closes - * the modal. - * - * @method handleKeyPress - * @param {Event} e - */ - - ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) { - if (e.which === ESC && this.closeable()) { - this.close(); - } - }; - - /** - * Returns the label string for this modal. Primarily used for accessibility. - * - * @return {String} - */ - - ModalDialog.prototype.label = function label() { - return this.options_.label || this.localize('Modal Window'); - }; - - /** - * Returns the description string for this modal. Primarily used for - * accessibility. - * - * @return {String} - */ - - ModalDialog.prototype.description = function description() { - var desc = this.options_.description || this.localize('This is a modal window.'); - - // Append a universal closeability message if the modal is closeable. - if (this.closeable()) { - desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.'); - } - - return desc; - }; - - /** - * Opens the modal. - * - * @method open - * @return {ModalDialog} - */ - - ModalDialog.prototype.open = function open() { - if (!this.opened_) { - var player = this.player(); - - this.trigger('beforemodalopen'); - this.opened_ = true; - - // Fill content if the modal has never opened before and - // never been filled. - if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) { - this.fill(); - } - - // If the player was playing, pause it and take note of its previously - // playing state. - this.wasPlaying_ = !player.paused(); - - if (this.wasPlaying_) { - player.pause(); - } - - if (this.closeable()) { - this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress)); - } - - player.controls(false); - this.show(); - this.el().setAttribute('aria-hidden', 'false'); - this.trigger('modalopen'); - this.hasBeenOpened_ = true; - } - return this; - }; - - /** - * Whether or not the modal is opened currently. - * - * @method opened - * @param {Boolean} [value] - * If given, it will open (`true`) or close (`false`) the modal. - * - * @return {Boolean} - */ - - ModalDialog.prototype.opened = function opened(value) { - if (typeof value === 'boolean') { - this[value ? 'open' : 'close'](); - } - return this.opened_; - }; - - /** - * Closes the modal. - * - * @method close - * @return {ModalDialog} - */ - - ModalDialog.prototype.close = function close() { - if (this.opened_) { - var player = this.player(); - - this.trigger('beforemodalclose'); - this.opened_ = false; - - if (this.wasPlaying_) { - player.play(); - } - - if (this.closeable()) { - this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress)); - } - - player.controls(true); - this.hide(); - this.el().setAttribute('aria-hidden', 'true'); - this.trigger('modalclose'); - - if (this.options_.temporary) { - this.dispose(); - } - } - return this; - }; - - /** - * Whether or not the modal is closeable via the UI. - * - * @method closeable - * @param {Boolean} [value] - * If given as a Boolean, it will set the `closeable` option. - * - * @return {Boolean} - */ - - ModalDialog.prototype.closeable = function closeable(value) { - if (typeof value === 'boolean') { - var closeable = this.closeable_ = !!value; - var _close = this.getChild('closeButton'); - - // If this is being made closeable and has no close button, add one. - if (closeable && !_close) { - - // The close button should be a child of the modal - not its - // content element, so temporarily change the content element. - var temp = this.contentEl_; - this.contentEl_ = this.el_; - _close = this.addChild('closeButton'); - this.contentEl_ = temp; - this.on(_close, 'close', this.close); - } - - // If this is being made uncloseable and has a close button, remove it. - if (!closeable && _close) { - this.off(_close, 'close', this.close); - this.removeChild(_close); - _close.dispose(); - } - } - return this.closeable_; - }; - - /** - * Fill the modal's content element with the modal's "content" option. - * - * The content element will be emptied before this change takes place. - * - * @method fill - * @return {ModalDialog} - */ - - ModalDialog.prototype.fill = function fill() { - return this.fillWith(this.content()); - }; - - /** - * Fill the modal's content element with arbitrary content. - * - * The content element will be emptied before this change takes place. - * - * @method fillWith - * @param {Mixed} [content] - * The same rules apply to this as apply to the `content` option. - * - * @return {ModalDialog} - */ - - ModalDialog.prototype.fillWith = function fillWith(content) { - var contentEl = this.contentEl(); - var parentEl = contentEl.parentNode; - var nextSiblingEl = contentEl.nextSibling; - - this.trigger('beforemodalfill'); - this.hasBeenFilled_ = true; - - // Detach the content element from the DOM before performing - // manipulation to avoid modifying the live DOM multiple times. - parentEl.removeChild(contentEl); - this.empty(); - Dom.insertContent(contentEl, content); - this.trigger('modalfill'); - - // Re-inject the re-filled content element. - if (nextSiblingEl) { - parentEl.insertBefore(contentEl, nextSiblingEl); - } else { - parentEl.appendChild(contentEl); - } - - return this; - }; - - /** - * Empties the content element. - * - * This happens automatically anytime the modal is filled. - * - * @method empty - * @return {ModalDialog} - */ - - ModalDialog.prototype.empty = function empty() { - this.trigger('beforemodalempty'); - Dom.emptyEl(this.contentEl()); - this.trigger('modalempty'); - return this; - }; - - /** - * Gets or sets the modal content, which gets normalized before being - * rendered into the DOM. - * - * This does not update the DOM or fill the modal, but it is called during - * that process. - * - * @method content - * @param {Mixed} [value] - * If defined, sets the internal content value to be used on the - * next call(s) to `fill`. This value is normalized before being - * inserted. To "clear" the internal content value, pass `null`. - * - * @return {Mixed} - */ - - ModalDialog.prototype.content = function content(value) { - if (typeof value !== 'undefined') { - this.content_ = value; - } - return this.content_; - }; - - return ModalDialog; -})(_component2['default']); - -ModalDialog.prototype.options_ = { - temporary: true -}; - -_component2['default'].registerComponent('ModalDialog', ModalDialog); -exports['default'] = ModalDialog; -module.exports = exports['default']; - -},{"./close-button":66,"./component":67,"./utils/dom":134,"./utils/fn":136,"./utils/log":139}],110:[function(_dereq_,module,exports){ -/** - * @file player.js - */ -// Subclasses Component -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('./component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _utilsEventsJs = _dereq_('./utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var _utilsDomJs = _dereq_('./utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('./utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsGuidJs = _dereq_('./utils/guid.js'); - -var Guid = _interopRequireWildcard(_utilsGuidJs); - -var _utilsBrowserJs = _dereq_('./utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _utilsLogJs = _dereq_('./utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _utilsToTitleCaseJs = _dereq_('./utils/to-title-case.js'); - -var _utilsToTitleCaseJs2 = _interopRequireDefault(_utilsToTitleCaseJs); - -var _utilsTimeRangesJs = _dereq_('./utils/time-ranges.js'); - -var _utilsBufferJs = _dereq_('./utils/buffer.js'); - -var _utilsStylesheetJs = _dereq_('./utils/stylesheet.js'); - -var stylesheet = _interopRequireWildcard(_utilsStylesheetJs); - -var _fullscreenApiJs = _dereq_('./fullscreen-api.js'); - -var _fullscreenApiJs2 = _interopRequireDefault(_fullscreenApiJs); - -var _mediaErrorJs = _dereq_('./media-error.js'); - -var _mediaErrorJs2 = _interopRequireDefault(_mediaErrorJs); - -var _safeJsonParseTuple = _dereq_('safe-json-parse/tuple'); - -var _safeJsonParseTuple2 = _interopRequireDefault(_safeJsonParseTuple); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -var _utilsMergeOptionsJs = _dereq_('./utils/merge-options.js'); - -var _utilsMergeOptionsJs2 = _interopRequireDefault(_utilsMergeOptionsJs); - -var _tracksTextTrackListConverterJs = _dereq_('./tracks/text-track-list-converter.js'); - -var _tracksTextTrackListConverterJs2 = _interopRequireDefault(_tracksTextTrackListConverterJs); - -// Include required child components (importing also registers them) - -var _techLoaderJs = _dereq_('./tech/loader.js'); - -var _techLoaderJs2 = _interopRequireDefault(_techLoaderJs); - -var _posterImageJs = _dereq_('./poster-image.js'); - -var _posterImageJs2 = _interopRequireDefault(_posterImageJs); - -var _tracksTextTrackDisplayJs = _dereq_('./tracks/text-track-display.js'); - -var _tracksTextTrackDisplayJs2 = _interopRequireDefault(_tracksTextTrackDisplayJs); - -var _loadingSpinnerJs = _dereq_('./loading-spinner.js'); - -var _loadingSpinnerJs2 = _interopRequireDefault(_loadingSpinnerJs); - -var _bigPlayButtonJs = _dereq_('./big-play-button.js'); - -var _bigPlayButtonJs2 = _interopRequireDefault(_bigPlayButtonJs); - -var _controlBarControlBarJs = _dereq_('./control-bar/control-bar.js'); - -var _controlBarControlBarJs2 = _interopRequireDefault(_controlBarControlBarJs); - -var _errorDisplayJs = _dereq_('./error-display.js'); - -var _errorDisplayJs2 = _interopRequireDefault(_errorDisplayJs); - -var _tracksTextTrackSettingsJs = _dereq_('./tracks/text-track-settings.js'); - -var _tracksTextTrackSettingsJs2 = _interopRequireDefault(_tracksTextTrackSettingsJs); - -var _modalDialog = _dereq_('./modal-dialog'); - -var _modalDialog2 = _interopRequireDefault(_modalDialog); - -// Require html5 tech, at least for disposing the original video tag - -var _techTechJs = _dereq_('./tech/tech.js'); - -var _techTechJs2 = _interopRequireDefault(_techTechJs); - -var _techHtml5Js = _dereq_('./tech/html5.js'); - -var _techHtml5Js2 = _interopRequireDefault(_techHtml5Js); - -/** - * An instance of the `Player` class is created when any of the Video.js setup methods are used to initialize a video. - * ```js - * var myPlayer = videojs('example_video_1'); - * ``` - * In the following example, the `data-setup` attribute tells the Video.js library to create a player instance when the library is ready. - * ```html - * <video id="example_video_1" data-setup='{}' controls> - * <source src="my-source.mp4" type="video/mp4"> - * </video> - * ``` - * After an instance has been created it can be accessed globally using `Video('example_video_1')`. - * - * @param {Element} tag The original video tag used for configuring options - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends Component - * @class Player - */ - -var Player = (function (_Component) { - _inherits(Player, _Component); - - /** - * player's constructor function - * - * @constructs - * @method init - * @param {Element} tag The original video tag used for configuring options - * @param {Object=} options Player options - * @param {Function=} ready Ready callback function - */ - - function Player(tag, options, ready) { - var _this = this; - - _classCallCheck(this, Player); - - // Make sure tag ID exists - tag.id = tag.id || 'vjs_video_' + Guid.newGUID(); - - // Set Options - // The options argument overrides options set in the video tag - // which overrides globally set options. - // This latter part coincides with the load order - // (tag must exist before Player) - options = _objectAssign2['default'](Player.getTagSettings(tag), options); - - // Delay the initialization of children because we need to set up - // player properties first, and can't use `this` before `super()` - options.initChildren = false; - - // Same with creating the element - options.createEl = false; - - // we don't want the player to report touch activity on itself - // see enableTouchActivity in Component - options.reportTouchActivity = false; - - // Run base component initializing with new options - _Component.call(this, null, options, ready); - - // if the global option object was accidentally blown away by - // someone, bail early with an informative error - if (!this.options_ || !this.options_.techOrder || !this.options_.techOrder.length) { - throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?'); - } - - this.tag = tag; // Store the original tag used to set options - - // Store the tag attributes used to restore html5 element - this.tagAttributes = tag && Dom.getElAttributes(tag); - - // Update current language - this.language(this.options_.language); - - // Update Supported Languages - if (options.languages) { - (function () { - // Normalise player option languages to lowercase - var languagesToLower = {}; - - Object.getOwnPropertyNames(options.languages).forEach(function (name) { - languagesToLower[name.toLowerCase()] = options.languages[name]; - }); - _this.languages_ = languagesToLower; - })(); - } else { - this.languages_ = Player.prototype.options_.languages; - } - - // Cache for video property values. - this.cache_ = {}; - - // Set poster - this.poster_ = options.poster || ''; - - // Set controls - this.controls_ = !!options.controls; - - // Original tag settings stored in options - // now remove immediately so native controls don't flash. - // May be turned back on by HTML5 tech if nativeControlsForTouch is true - tag.controls = false; - - /* - * Store the internal state of scrubbing - * - * @private - * @return {Boolean} True if the user is scrubbing - */ - this.scrubbing_ = false; - - this.el_ = this.createEl(); - - // We also want to pass the original player options to each component and plugin - // as well so they don't need to reach back into the player for options later. - // We also need to do another copy of this.options_ so we don't end up with - // an infinite loop. - var playerOptionsCopy = _utilsMergeOptionsJs2['default'](this.options_); - - // Load plugins - if (options.plugins) { - (function () { - var plugins = options.plugins; - - Object.getOwnPropertyNames(plugins).forEach(function (name) { - if (typeof this[name] === 'function') { - this[name](plugins[name]); - } else { - _utilsLogJs2['default'].error('Unable to find plugin:', name); - } - }, _this); - })(); - } - - this.options_.playerOptions = playerOptionsCopy; - - this.initChildren(); - - // Set isAudio based on whether or not an audio tag was used - this.isAudio(tag.nodeName.toLowerCase() === 'audio'); - - // Update controls className. Can't do this when the controls are initially - // set because the element doesn't exist yet. - if (this.controls()) { - this.addClass('vjs-controls-enabled'); - } else { - this.addClass('vjs-controls-disabled'); - } - - // Set ARIA label and region role depending on player type - this.el_.setAttribute('role', 'region'); - if (this.isAudio()) { - this.el_.setAttribute('aria-label', 'audio player'); - } else { - this.el_.setAttribute('aria-label', 'video player'); - } - - if (this.isAudio()) { - this.addClass('vjs-audio'); - } - - if (this.flexNotSupported_()) { - this.addClass('vjs-no-flex'); - } - - // TODO: Make this smarter. Toggle user state between touching/mousing - // using events, since devices can have both touch and mouse events. - // if (browser.TOUCH_ENABLED) { - // this.addClass('vjs-touch-enabled'); - // } - - // iOS Safari has broken hover handling - if (!browser.IS_IOS) { - this.addClass('vjs-workinghover'); - } - - // Make player easily findable by ID - Player.players[this.id_] = this; - - // When the player is first initialized, trigger activity so components - // like the control bar show themselves if needed - this.userActive(true); - this.reportUserActivity(); - this.listenForUserActivity_(); - - this.on('fullscreenchange', this.handleFullscreenChange_); - this.on('stageclick', this.handleStageClick_); - } - - /* - * Global player list - * - * @type {Object} - */ - - /** - * Destroys the video player and does any necessary cleanup - * ```js - * myPlayer.dispose(); - * ``` - * This is especially helpful if you are dynamically adding and removing videos - * to/from the DOM. - * - * @method dispose - */ - - Player.prototype.dispose = function dispose() { - this.trigger('dispose'); - // prevent dispose from being called twice - this.off('dispose'); - - if (this.styleEl_ && this.styleEl_.parentNode) { - this.styleEl_.parentNode.removeChild(this.styleEl_); - } - - // Kill reference to this player - Player.players[this.id_] = null; - if (this.tag && this.tag.player) { - this.tag.player = null; - } - if (this.el_ && this.el_.player) { - this.el_.player = null; - } - - if (this.tech_) { - this.tech_.dispose(); - } - - _Component.prototype.dispose.call(this); - }; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - Player.prototype.createEl = function createEl() { - var el = this.el_ = _Component.prototype.createEl.call(this, 'div'); - var tag = this.tag; - - // Remove width/height attrs from tag so CSS can make it 100% width/height - tag.removeAttribute('width'); - tag.removeAttribute('height'); - - // Copy over all the attributes from the tag, including ID and class - // ID will now reference player box, not the video tag - var attrs = Dom.getElAttributes(tag); - - Object.getOwnPropertyNames(attrs).forEach(function (attr) { - // workaround so we don't totally break IE7 - // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7 - if (attr === 'class') { - el.className = attrs[attr]; - } else { - el.setAttribute(attr, attrs[attr]); - } - }); - - // Update tag id/class for use as HTML5 playback tech - // Might think we should do this after embedding in container so .vjs-tech class - // doesn't flash 100% width/height, but class only applies with .video-js parent - tag.playerId = tag.id; - tag.id += '_html5_api'; - tag.className = 'vjs-tech'; - - // Make player findable on elements - tag.player = el.player = this; - // Default state of video is paused - this.addClass('vjs-paused'); - - // Add a style element in the player that we'll use to set the width/height - // of the player in a way that's still overrideable by CSS, just like the - // video element - if (_globalWindow2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) { - this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions'); - var defaultsStyleEl = Dom.$('.vjs-styles-defaults'); - var head = Dom.$('head'); - head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild); - } - - // Pass in the width/height/aspectRatio options which will update the style el - this.width(this.options_.width); - this.height(this.options_.height); - this.fluid(this.options_.fluid); - this.aspectRatio(this.options_.aspectRatio); - - // Hide any links within the video/audio tag, because IE doesn't hide them completely. - var links = tag.getElementsByTagName('a'); - for (var i = 0; i < links.length; i++) { - var linkEl = links.item(i); - Dom.addElClass(linkEl, 'vjs-hidden'); - linkEl.setAttribute('hidden', 'hidden'); - } - - // insertElFirst seems to cause the networkState to flicker from 3 to 2, so - // keep track of the original for later so we can know if the source originally failed - tag.initNetworkState_ = tag.networkState; - - // Wrap video tag in div (el/box) container - if (tag.parentNode) { - tag.parentNode.insertBefore(el, tag); - } - - // insert the tag as the first child of the player element - // then manually add it to the children array so that this.addChild - // will work properly for other components - Dom.insertElFirst(tag, el); // Breaks iPhone, fixed in HTML5 setup. - this.children_.unshift(tag); - - this.el_ = el; - - return el; - }; - - /** - * Get/set player width - * - * @param {Number=} value Value for width - * @return {Number} Width when getting - * @method width - */ - - Player.prototype.width = function width(value) { - return this.dimension('width', value); - }; - - /** - * Get/set player height - * - * @param {Number=} value Value for height - * @return {Number} Height when getting - * @method height - */ - - Player.prototype.height = function height(value) { - return this.dimension('height', value); - }; - - /** - * Get/set dimension for player - * - * @param {String} dimension Either width or height - * @param {Number=} value Value for dimension - * @return {Component} - * @method dimension - */ - - Player.prototype.dimension = function dimension(_dimension, value) { - var privDimension = _dimension + '_'; - - if (value === undefined) { - return this[privDimension] || 0; - } - - if (value === '') { - // If an empty string is given, reset the dimension to be automatic - this[privDimension] = undefined; - } else { - var parsedVal = parseFloat(value); - - if (isNaN(parsedVal)) { - _utilsLogJs2['default'].error('Improper value "' + value + '" supplied for for ' + _dimension); - return this; - } - - this[privDimension] = parsedVal; - } - - this.updateStyleEl_(); - return this; - }; - - /** - * Add/remove the vjs-fluid class - * - * @param {Boolean} bool Value of true adds the class, value of false removes the class - * @method fluid - */ - - Player.prototype.fluid = function fluid(bool) { - if (bool === undefined) { - return !!this.fluid_; - } - - this.fluid_ = !!bool; - - if (bool) { - this.addClass('vjs-fluid'); - } else { - this.removeClass('vjs-fluid'); - } - }; - - /** - * Get/Set the aspect ratio - * - * @param {String=} ratio Aspect ratio for player - * @return aspectRatio - * @method aspectRatio - */ - - Player.prototype.aspectRatio = function aspectRatio(ratio) { - if (ratio === undefined) { - return this.aspectRatio_; - } - - // Check for width:height format - if (!/^\d+\:\d+$/.test(ratio)) { - throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.'); - } - this.aspectRatio_ = ratio; - - // We're assuming if you set an aspect ratio you want fluid mode, - // because in fixed mode you could calculate width and height yourself. - this.fluid(true); - - this.updateStyleEl_(); - }; - - /** - * Update styles of the player element (height, width and aspect ratio) - * - * @method updateStyleEl_ - */ - - Player.prototype.updateStyleEl_ = function updateStyleEl_() { - if (_globalWindow2['default'].VIDEOJS_NO_DYNAMIC_STYLE === true) { - var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width; - var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height; - var techEl = this.tech_ && this.tech_.el(); - - if (techEl) { - if (_width >= 0) { - techEl.width = _width; - } - if (_height >= 0) { - techEl.height = _height; - } - } - - return; - } - - var width = undefined; - var height = undefined; - var aspectRatio = undefined; - var idClass = undefined; - - // The aspect ratio is either used directly or to calculate width and height. - if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') { - // Use any aspectRatio that's been specifically set - aspectRatio = this.aspectRatio_; - } else if (this.videoWidth()) { - // Otherwise try to get the aspect ratio from the video metadata - aspectRatio = this.videoWidth() + ':' + this.videoHeight(); - } else { - // Or use a default. The video element's is 2:1, but 16:9 is more common. - aspectRatio = '16:9'; - } - - // Get the ratio as a decimal we can use to calculate dimensions - var ratioParts = aspectRatio.split(':'); - var ratioMultiplier = ratioParts[1] / ratioParts[0]; - - if (this.width_ !== undefined) { - // Use any width that's been specifically set - width = this.width_; - } else if (this.height_ !== undefined) { - // Or calulate the width from the aspect ratio if a height has been set - width = this.height_ / ratioMultiplier; - } else { - // Or use the video's metadata, or use the video el's default of 300 - width = this.videoWidth() || 300; - } - - if (this.height_ !== undefined) { - // Use any height that's been specifically set - height = this.height_; - } else { - // Otherwise calculate the height from the ratio and the width - height = width * ratioMultiplier; - } - - // Ensure the CSS class is valid by starting with an alpha character - if (/^[^a-zA-Z]/.test(this.id())) { - idClass = 'dimensions-' + this.id(); - } else { - idClass = this.id() + '-dimensions'; - } - - // Ensure the right class is still on the player for the style element - this.addClass(idClass); - - stylesheet.setTextContent(this.styleEl_, '\n .' + idClass + ' {\n width: ' + width + 'px;\n height: ' + height + 'px;\n }\n\n .' + idClass + '.vjs-fluid {\n padding-top: ' + ratioMultiplier * 100 + '%;\n }\n '); - }; - - /** - * Load the Media Playback Technology (tech) - * Load/Create an instance of playback technology including element and API methods - * And append playback element in player div. - * - * @param {String} techName Name of the playback technology - * @param {String} source Video source - * @method loadTech_ - * @private - */ - - Player.prototype.loadTech_ = function loadTech_(techName, source) { - - // Pause and remove current playback technology - if (this.tech_) { - this.unloadTech_(); - } - - // get rid of the HTML5 video tag as soon as we are using another tech - if (techName !== 'Html5' && this.tag) { - _techTechJs2['default'].getTech('Html5').disposeMediaElement(this.tag); - this.tag.player = null; - this.tag = null; - } - - this.techName_ = techName; - - // Turn off API access because we're loading a new tech that might load asynchronously - this.isReady_ = false; - - // Grab tech-specific options from player options and add source and parent element to use. - var techOptions = _objectAssign2['default']({ - 'nativeControlsForTouch': this.options_.nativeControlsForTouch, - 'source': source, - 'playerId': this.id(), - 'techId': this.id() + '_' + techName + '_api', - 'textTracks': this.textTracks_, - 'autoplay': this.options_.autoplay, - 'preload': this.options_.preload, - 'loop': this.options_.loop, - 'muted': this.options_.muted, - 'poster': this.poster(), - 'language': this.language(), - 'vtt.js': this.options_['vtt.js'] - }, this.options_[techName.toLowerCase()]); - - if (this.tag) { - techOptions.tag = this.tag; - } - - if (source) { - this.currentType_ = source.type; - if (source.src === this.cache_.src && this.cache_.currentTime > 0) { - techOptions.startTime = this.cache_.currentTime; - } - - this.cache_.src = source.src; - } - - // Initialize tech instance - var techComponent = _techTechJs2['default'].getTech(techName); - // Support old behavior of techs being registered as components. - // Remove once that deprecated behavior is removed. - if (!techComponent) { - techComponent = _componentJs2['default'].getComponent(techName); - } - this.tech_ = new techComponent(techOptions); - - // player.triggerReady is always async, so don't need this to be async - this.tech_.ready(Fn.bind(this, this.handleTechReady_), true); - - _tracksTextTrackListConverterJs2['default'].jsonToTextTracks(this.textTracksJson_ || [], this.tech_); - - // Listen to all HTML5-defined events and trigger them on the player - this.on(this.tech_, 'loadstart', this.handleTechLoadStart_); - this.on(this.tech_, 'waiting', this.handleTechWaiting_); - this.on(this.tech_, 'canplay', this.handleTechCanPlay_); - this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_); - this.on(this.tech_, 'playing', this.handleTechPlaying_); - this.on(this.tech_, 'ended', this.handleTechEnded_); - this.on(this.tech_, 'seeking', this.handleTechSeeking_); - this.on(this.tech_, 'seeked', this.handleTechSeeked_); - this.on(this.tech_, 'play', this.handleTechPlay_); - this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_); - this.on(this.tech_, 'pause', this.handleTechPause_); - this.on(this.tech_, 'progress', this.handleTechProgress_); - this.on(this.tech_, 'durationchange', this.handleTechDurationChange_); - this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_); - this.on(this.tech_, 'error', this.handleTechError_); - this.on(this.tech_, 'suspend', this.handleTechSuspend_); - this.on(this.tech_, 'abort', this.handleTechAbort_); - this.on(this.tech_, 'emptied', this.handleTechEmptied_); - this.on(this.tech_, 'stalled', this.handleTechStalled_); - this.on(this.tech_, 'loadedmetadata', this.handleTechLoadedMetaData_); - this.on(this.tech_, 'loadeddata', this.handleTechLoadedData_); - this.on(this.tech_, 'timeupdate', this.handleTechTimeUpdate_); - this.on(this.tech_, 'ratechange', this.handleTechRateChange_); - this.on(this.tech_, 'volumechange', this.handleTechVolumeChange_); - this.on(this.tech_, 'texttrackchange', this.handleTechTextTrackChange_); - this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_); - this.on(this.tech_, 'posterchange', this.handleTechPosterChange_); - - this.usingNativeControls(this.techGet_('controls')); - - if (this.controls() && !this.usingNativeControls()) { - this.addTechControlsListeners_(); - } - - // Add the tech element in the DOM if it was not already there - // Make sure to not insert the original video element if using Html5 - if (this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) { - Dom.insertElFirst(this.tech_.el(), this.el()); - } - - // Get rid of the original video tag reference after the first tech is loaded - if (this.tag) { - this.tag.player = null; - this.tag = null; - } - }; - - /** - * Unload playback technology - * - * @method unloadTech_ - * @private - */ - - Player.prototype.unloadTech_ = function unloadTech_() { - // Save the current text tracks so that we can reuse the same text tracks with the next tech - this.textTracks_ = this.textTracks(); - this.textTracksJson_ = _tracksTextTrackListConverterJs2['default'].textTracksToJson(this.tech_); - - this.isReady_ = false; - - this.tech_.dispose(); - - this.tech_ = false; - }; - - /** - * Return a reference to the current tech. - * It will only return a reference to the tech if given an object with the - * `IWillNotUseThisInPlugins` property on it. This is try and prevent misuse - * of techs by plugins. - * - * @param {Object} - * @return {Object} The Tech - * @method tech - */ - - Player.prototype.tech = function tech(safety) { - if (safety && safety.IWillNotUseThisInPlugins) { - return this.tech_; - } - var errorText = '\n Please make sure that you are not using this inside of a plugin.\n To disable this alert and error, please pass in an object with\n `IWillNotUseThisInPlugins` to the `tech` method. See\n https://github.com/videojs/video.js/issues/2617 for more info.\n '; - _globalWindow2['default'].alert(errorText); - throw new Error(errorText); - }; - - /** - * Set up click and touch listeners for the playback element - * - * On desktops, a click on the video itself will toggle playback, - * on a mobile device a click on the video toggles controls. - * (toggling controls is done by toggling the user state between active and - * inactive) - * A tap can signal that a user has become active, or has become inactive - * e.g. a quick tap on an iPhone movie should reveal the controls. Another - * quick tap should hide them again (signaling the user is in an inactive - * viewing state) - * In addition to this, we still want the user to be considered inactive after - * a few seconds of inactivity. - * Note: the only part of iOS interaction we can't mimic with this setup - * is a touch and hold on the video element counting as activity in order to - * keep the controls showing, but that shouldn't be an issue. A touch and hold - * on any controls will still keep the user active - * - * @private - * @method addTechControlsListeners_ - */ - - Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() { - // Make sure to remove all the previous listeners in case we are called multiple times. - this.removeTechControlsListeners_(); - - // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do - // trigger mousedown/up. - // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object - // Any touch events are set to block the mousedown event from happening - this.on(this.tech_, 'mousedown', this.handleTechClick_); - - // If the controls were hidden we don't want that to change without a tap event - // so we'll check if the controls were already showing before reporting user - // activity - this.on(this.tech_, 'touchstart', this.handleTechTouchStart_); - this.on(this.tech_, 'touchmove', this.handleTechTouchMove_); - this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); - - // The tap listener needs to come after the touchend listener because the tap - // listener cancels out any reportedUserActivity when setting userActive(false) - this.on(this.tech_, 'tap', this.handleTechTap_); - }; - - /** - * Remove the listeners used for click and tap controls. This is needed for - * toggling to controls disabled, where a tap/touch should do nothing. - * - * @method removeTechControlsListeners_ - * @private - */ - - Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() { - // We don't want to just use `this.off()` because there might be other needed - // listeners added by techs that extend this. - this.off(this.tech_, 'tap', this.handleTechTap_); - this.off(this.tech_, 'touchstart', this.handleTechTouchStart_); - this.off(this.tech_, 'touchmove', this.handleTechTouchMove_); - this.off(this.tech_, 'touchend', this.handleTechTouchEnd_); - this.off(this.tech_, 'mousedown', this.handleTechClick_); - }; - - /** - * Player waits for the tech to be ready - * - * @method handleTechReady_ - * @private - */ - - Player.prototype.handleTechReady_ = function handleTechReady_() { - this.triggerReady(); - - // Keep the same volume as before - if (this.cache_.volume) { - this.techCall_('setVolume', this.cache_.volume); - } - - // Look if the tech found a higher resolution poster while loading - this.handleTechPosterChange_(); - - // Update the duration if available - this.handleTechDurationChange_(); - - // Chrome and Safari both have issues with autoplay. - // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work. - // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays) - // This fixes both issues. Need to wait for API, so it updates displays correctly - if (this.src() && this.tag && this.options_.autoplay && this.paused()) { - delete this.tag.poster; // Chrome Fix. Fixed in Chrome v16. - this.play(); - } - }; - - /** - * Fired when the user agent begins looking for media data - * - * @private - * @method handleTechLoadStart_ - */ - - Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() { - // TODO: Update to use `emptied` event instead. See #1277. - - this.removeClass('vjs-ended'); - - // reset the error state - this.error(null); - - // If it's already playing we want to trigger a firstplay event now. - // The firstplay event relies on both the play and loadstart events - // which can happen in any order for a new source - if (!this.paused()) { - this.trigger('loadstart'); - this.trigger('firstplay'); - } else { - // reset the hasStarted state - this.hasStarted(false); - this.trigger('loadstart'); - } - }; - - /** - * Add/remove the vjs-has-started class - * - * @param {Boolean} hasStarted The value of true adds the class the value of false remove the class - * @return {Boolean} Boolean value if has started - * @private - * @method hasStarted - */ - - Player.prototype.hasStarted = function hasStarted(_hasStarted) { - if (_hasStarted !== undefined) { - // only update if this is a new value - if (this.hasStarted_ !== _hasStarted) { - this.hasStarted_ = _hasStarted; - if (_hasStarted) { - this.addClass('vjs-has-started'); - // trigger the firstplay event if this newly has played - this.trigger('firstplay'); - } else { - this.removeClass('vjs-has-started'); - } - } - return this; - } - return !!this.hasStarted_; - }; - - /** - * Fired whenever the media begins or resumes playback - * - * @private - * @method handleTechPlay_ - */ - - Player.prototype.handleTechPlay_ = function handleTechPlay_() { - this.removeClass('vjs-ended'); - this.removeClass('vjs-paused'); - this.addClass('vjs-playing'); - - // hide the poster when the user hits play - // https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play - this.hasStarted(true); - - this.trigger('play'); - }; - - /** - * Fired whenever the media begins waiting - * - * @private - * @method handleTechWaiting_ - */ - - Player.prototype.handleTechWaiting_ = function handleTechWaiting_() { - var _this2 = this; - - this.addClass('vjs-waiting'); - this.trigger('waiting'); - this.one('timeupdate', function () { - return _this2.removeClass('vjs-waiting'); - }); - }; - - /** - * A handler for events that signal that waiting has ended - * which is not consistent between browsers. See #1351 - * - * @private - * @method handleTechCanPlay_ - */ - - Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() { - this.removeClass('vjs-waiting'); - this.trigger('canplay'); - }; - - /** - * A handler for events that signal that waiting has ended - * which is not consistent between browsers. See #1351 - * - * @private - * @method handleTechCanPlayThrough_ - */ - - Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() { - this.removeClass('vjs-waiting'); - this.trigger('canplaythrough'); - }; - - /** - * A handler for events that signal that waiting has ended - * which is not consistent between browsers. See #1351 - * - * @private - * @method handleTechPlaying_ - */ - - Player.prototype.handleTechPlaying_ = function handleTechPlaying_() { - this.removeClass('vjs-waiting'); - this.trigger('playing'); - }; - - /** - * Fired whenever the player is jumping to a new time - * - * @private - * @method handleTechSeeking_ - */ - - Player.prototype.handleTechSeeking_ = function handleTechSeeking_() { - this.addClass('vjs-seeking'); - this.trigger('seeking'); - }; - - /** - * Fired when the player has finished jumping to a new time - * - * @private - * @method handleTechSeeked_ - */ - - Player.prototype.handleTechSeeked_ = function handleTechSeeked_() { - this.removeClass('vjs-seeking'); - this.trigger('seeked'); - }; - - /** - * Fired the first time a video is played - * Not part of the HLS spec, and we're not sure if this is the best - * implementation yet, so use sparingly. If you don't have a reason to - * prevent playback, use `myPlayer.one('play');` instead. - * - * @private - * @method handleTechFirstPlay_ - */ - - Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() { - //If the first starttime attribute is specified - //then we will start at the given offset in seconds - if (this.options_.starttime) { - this.currentTime(this.options_.starttime); - } - - this.addClass('vjs-has-started'); - this.trigger('firstplay'); - }; - - /** - * Fired whenever the media has been paused - * - * @private - * @method handleTechPause_ - */ - - Player.prototype.handleTechPause_ = function handleTechPause_() { - this.removeClass('vjs-playing'); - this.addClass('vjs-paused'); - this.trigger('pause'); - }; - - /** - * Fired while the user agent is downloading media data - * - * @private - * @method handleTechProgress_ - */ - - Player.prototype.handleTechProgress_ = function handleTechProgress_() { - this.trigger('progress'); - }; - - /** - * Fired when the end of the media resource is reached (currentTime == duration) - * - * @private - * @method handleTechEnded_ - */ - - Player.prototype.handleTechEnded_ = function handleTechEnded_() { - this.addClass('vjs-ended'); - if (this.options_.loop) { - this.currentTime(0); - this.play(); - } else if (!this.paused()) { - this.pause(); - } - - this.trigger('ended'); - }; - - /** - * Fired when the duration of the media resource is first known or changed - * - * @private - * @method handleTechDurationChange_ - */ - - Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() { - this.duration(this.techGet_('duration')); - }; - - /** - * Handle a click on the media element to play/pause - * - * @param {Object=} event Event object - * @private - * @method handleTechClick_ - */ - - Player.prototype.handleTechClick_ = function handleTechClick_(event) { - // We're using mousedown to detect clicks thanks to Flash, but mousedown - // will also be triggered with right-clicks, so we need to prevent that - if (event.button !== 0) return; - - // When controls are disabled a click should not toggle playback because - // the click is considered a control - if (this.controls()) { - if (this.paused()) { - this.play(); - } else { - this.pause(); - } - } - }; - - /** - * Handle a tap on the media element. It will toggle the user - * activity state, which hides and shows the controls. - * - * @private - * @method handleTechTap_ - */ - - Player.prototype.handleTechTap_ = function handleTechTap_() { - this.userActive(!this.userActive()); - }; - - /** - * Handle touch to start - * - * @private - * @method handleTechTouchStart_ - */ - - Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() { - this.userWasActive = this.userActive(); - }; - - /** - * Handle touch to move - * - * @private - * @method handleTechTouchMove_ - */ - - Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() { - if (this.userWasActive) { - this.reportUserActivity(); - } - }; - - /** - * Handle touch to end - * - * @private - * @method handleTechTouchEnd_ - */ - - Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) { - // Stop the mouse events from also happening - event.preventDefault(); - }; - - /** - * Fired when the player switches in or out of fullscreen mode - * - * @private - * @method handleFullscreenChange_ - */ - - Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() { - if (this.isFullscreen()) { - this.addClass('vjs-fullscreen'); - } else { - this.removeClass('vjs-fullscreen'); - } - }; - - /** - * native click events on the SWF aren't triggered on IE11, Win8.1RT - * use stageclick events triggered from inside the SWF instead - * - * @private - * @method handleStageClick_ - */ - - Player.prototype.handleStageClick_ = function handleStageClick_() { - this.reportUserActivity(); - }; - - /** - * Handle Tech Fullscreen Change - * - * @private - * @method handleTechFullscreenChange_ - */ - - Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) { - if (data) { - this.isFullscreen(data.isFullscreen); - } - this.trigger('fullscreenchange'); - }; - - /** - * Fires when an error occurred during the loading of an audio/video - * - * @private - * @method handleTechError_ - */ - - Player.prototype.handleTechError_ = function handleTechError_() { - var error = this.tech_.error(); - this.error(error && error.code); - }; - - /** - * Fires when the browser is intentionally not getting media data - * - * @private - * @method handleTechSuspend_ - */ - - Player.prototype.handleTechSuspend_ = function handleTechSuspend_() { - this.trigger('suspend'); - }; - - /** - * Fires when the loading of an audio/video is aborted - * - * @private - * @method handleTechAbort_ - */ - - Player.prototype.handleTechAbort_ = function handleTechAbort_() { - this.trigger('abort'); - }; - - /** - * Fires when the current playlist is empty - * - * @private - * @method handleTechEmptied_ - */ - - Player.prototype.handleTechEmptied_ = function handleTechEmptied_() { - this.trigger('emptied'); - }; - - /** - * Fires when the browser is trying to get media data, but data is not available - * - * @private - * @method handleTechStalled_ - */ - - Player.prototype.handleTechStalled_ = function handleTechStalled_() { - this.trigger('stalled'); - }; - - /** - * Fires when the browser has loaded meta data for the audio/video - * - * @private - * @method handleTechLoadedMetaData_ - */ - - Player.prototype.handleTechLoadedMetaData_ = function handleTechLoadedMetaData_() { - this.trigger('loadedmetadata'); - }; - - /** - * Fires when the browser has loaded the current frame of the audio/video - * - * @private - * @method handleTechLoadedData_ - */ - - Player.prototype.handleTechLoadedData_ = function handleTechLoadedData_() { - this.trigger('loadeddata'); - }; - - /** - * Fires when the current playback position has changed - * - * @private - * @method handleTechTimeUpdate_ - */ - - Player.prototype.handleTechTimeUpdate_ = function handleTechTimeUpdate_() { - this.trigger('timeupdate'); - }; - - /** - * Fires when the playing speed of the audio/video is changed - * - * @private - * @method handleTechRateChange_ - */ - - Player.prototype.handleTechRateChange_ = function handleTechRateChange_() { - this.trigger('ratechange'); - }; - - /** - * Fires when the volume has been changed - * - * @private - * @method handleTechVolumeChange_ - */ - - Player.prototype.handleTechVolumeChange_ = function handleTechVolumeChange_() { - this.trigger('volumechange'); - }; - - /** - * Fires when the text track has been changed - * - * @private - * @method handleTechTextTrackChange_ - */ - - Player.prototype.handleTechTextTrackChange_ = function handleTechTextTrackChange_() { - this.trigger('texttrackchange'); - }; - - /** - * Get object for cached values. - * - * @return {Object} - * @method getCache - */ - - Player.prototype.getCache = function getCache() { - return this.cache_; - }; - - /** - * Pass values to the playback tech - * - * @param {String=} method Method - * @param {Object=} arg Argument - * @private - * @method techCall_ - */ - - Player.prototype.techCall_ = function techCall_(method, arg) { - // If it's not ready yet, call method when it is - if (this.tech_ && !this.tech_.isReady_) { - this.tech_.ready(function () { - this[method](arg); - }, true); - - // Otherwise call method now - } else { - try { - this.tech_[method](arg); - } catch (e) { - _utilsLogJs2['default'](e); - throw e; - } - } - }; - - /** - * Get calls can't wait for the tech, and sometimes don't need to. - * - * @param {String} method Tech method - * @return {Method} - * @private - * @method techGet_ - */ - - Player.prototype.techGet_ = function techGet_(method) { - if (this.tech_ && this.tech_.isReady_) { - - // Flash likes to die and reload when you hide or reposition it. - // In these cases the object methods go away and we get errors. - // When that happens we'll catch the errors and inform tech that it's not ready any more. - try { - return this.tech_[method](); - } catch (e) { - // When building additional tech libs, an expected method may not be defined yet - if (this.tech_[method] === undefined) { - _utilsLogJs2['default']('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e); - } else { - // When a method isn't available on the object it throws a TypeError - if (e.name === 'TypeError') { - _utilsLogJs2['default']('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e); - this.tech_.isReady_ = false; - } else { - _utilsLogJs2['default'](e); - } - } - throw e; - } - } - - return; - }; - - /** - * start media playback - * ```js - * myPlayer.play(); - * ``` - * - * @return {Player} self - * @method play - */ - - Player.prototype.play = function play() { - this.techCall_('play'); - return this; - }; - - /** - * Pause the video playback - * ```js - * myPlayer.pause(); - * ``` - * - * @return {Player} self - * @method pause - */ - - Player.prototype.pause = function pause() { - this.techCall_('pause'); - return this; - }; - - /** - * Check if the player is paused - * ```js - * var isPaused = myPlayer.paused(); - * var isPlaying = !myPlayer.paused(); - * ``` - * - * @return {Boolean} false if the media is currently playing, or true otherwise - * @method paused - */ - - Player.prototype.paused = function paused() { - // The initial state of paused should be true (in Safari it's actually false) - return this.techGet_('paused') === false ? false : true; - }; - - /** - * Returns whether or not the user is "scrubbing". Scrubbing is when the user - * has clicked the progress bar handle and is dragging it along the progress bar. - * - * @param {Boolean} isScrubbing True/false the user is scrubbing - * @return {Boolean} The scrubbing status when getting - * @return {Object} The player when setting - * @method scrubbing - */ - - Player.prototype.scrubbing = function scrubbing(isScrubbing) { - if (isScrubbing !== undefined) { - this.scrubbing_ = !!isScrubbing; - - if (isScrubbing) { - this.addClass('vjs-scrubbing'); - } else { - this.removeClass('vjs-scrubbing'); - } - - return this; - } - - return this.scrubbing_; - }; - - /** - * Get or set the current time (in seconds) - * ```js - * // get - * var whereYouAt = myPlayer.currentTime(); - * // set - * myPlayer.currentTime(120); // 2 minutes into the video - * ``` - * - * @param {Number|String=} seconds The time to seek to - * @return {Number} The time in seconds, when not setting - * @return {Player} self, when the current time is set - * @method currentTime - */ - - Player.prototype.currentTime = function currentTime(seconds) { - if (seconds !== undefined) { - - this.techCall_('setCurrentTime', seconds); - - return this; - } - - // cache last currentTime and return. default to 0 seconds - // - // Caching the currentTime is meant to prevent a massive amount of reads on the tech's - // currentTime when scrubbing, but may not provide much performance benefit afterall. - // Should be tested. Also something has to read the actual current time or the cache will - // never get updated. - return this.cache_.currentTime = this.techGet_('currentTime') || 0; - }; - - /** - * Get the length in time of the video in seconds - * ```js - * var lengthOfVideo = myPlayer.duration(); - * ``` - * **NOTE**: The video must have started loading before the duration can be - * known, and in the case of Flash, may not be known until the video starts - * playing. - * - * @param {Number} seconds Duration when setting - * @return {Number} The duration of the video in seconds when getting - * @method duration - */ - - Player.prototype.duration = function duration(seconds) { - if (seconds === undefined) { - return this.cache_.duration || 0; - } - - seconds = parseFloat(seconds) || 0; - - // Standardize on Inifity for signaling video is live - if (seconds < 0) { - seconds = Infinity; - } - - if (seconds !== this.cache_.duration) { - // Cache the last set value for optimized scrubbing (esp. Flash) - this.cache_.duration = seconds; - - if (seconds === Infinity) { - this.addClass('vjs-live'); - } else { - this.removeClass('vjs-live'); - } - - this.trigger('durationchange'); - } - - return this; - }; - - /** - * Calculates how much time is left. - * ```js - * var timeLeft = myPlayer.remainingTime(); - * ``` - * Not a native video element function, but useful - * - * @return {Number} The time remaining in seconds - * @method remainingTime - */ - - Player.prototype.remainingTime = function remainingTime() { - return this.duration() - this.currentTime(); - }; - - // http://dev.w3.org/html5/spec/video.html#dom-media-buffered - // Buffered returns a timerange object. - // Kind of like an array of portions of the video that have been downloaded. - - /** - * Get a TimeRange object with the times of the video that have been downloaded - * If you just want the percent of the video that's been downloaded, - * use bufferedPercent. - * ```js - * // Number of different ranges of time have been buffered. Usually 1. - * numberOfRanges = bufferedTimeRange.length, - * // Time in seconds when the first range starts. Usually 0. - * firstRangeStart = bufferedTimeRange.start(0), - * // Time in seconds when the first range ends - * firstRangeEnd = bufferedTimeRange.end(0), - * // Length in seconds of the first time range - * firstRangeLength = firstRangeEnd - firstRangeStart; - * ``` - * - * @return {Object} A mock TimeRange object (following HTML spec) - * @method buffered - */ - - Player.prototype.buffered = function buffered() { - var buffered = this.techGet_('buffered'); - - if (!buffered || !buffered.length) { - buffered = _utilsTimeRangesJs.createTimeRange(0, 0); - } - - return buffered; - }; - - /** - * Get the percent (as a decimal) of the video that's been downloaded - * ```js - * var howMuchIsDownloaded = myPlayer.bufferedPercent(); - * ``` - * 0 means none, 1 means all. - * (This method isn't in the HTML5 spec, but it's very convenient) - * - * @return {Number} A decimal between 0 and 1 representing the percent - * @method bufferedPercent - */ - - Player.prototype.bufferedPercent = function bufferedPercent() { - return _utilsBufferJs.bufferedPercent(this.buffered(), this.duration()); - }; - - /** - * Get the ending time of the last buffered time range - * This is used in the progress bar to encapsulate all time ranges. - * - * @return {Number} The end of the last buffered time range - * @method bufferedEnd - */ - - Player.prototype.bufferedEnd = function bufferedEnd() { - var buffered = this.buffered(), - duration = this.duration(), - end = buffered.end(buffered.length - 1); - - if (end > duration) { - end = duration; - } - - return end; - }; - - /** - * Get or set the current volume of the media - * ```js - * // get - * var howLoudIsIt = myPlayer.volume(); - * // set - * myPlayer.volume(0.5); // Set volume to half - * ``` - * 0 is off (muted), 1.0 is all the way up, 0.5 is half way. - * - * @param {Number} percentAsDecimal The new volume as a decimal percent - * @return {Number} The current volume when getting - * @return {Player} self when setting - * @method volume - */ - - Player.prototype.volume = function volume(percentAsDecimal) { - var vol = undefined; - - if (percentAsDecimal !== undefined) { - vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1 - this.cache_.volume = vol; - this.techCall_('setVolume', vol); - - return this; - } - - // Default to 1 when returning current volume. - vol = parseFloat(this.techGet_('volume')); - return isNaN(vol) ? 1 : vol; - }; - - /** - * Get the current muted state, or turn mute on or off - * ```js - * // get - * var isVolumeMuted = myPlayer.muted(); - * // set - * myPlayer.muted(true); // mute the volume - * ``` - * - * @param {Boolean=} muted True to mute, false to unmute - * @return {Boolean} True if mute is on, false if not when getting - * @return {Player} self when setting mute - * @method muted - */ - - Player.prototype.muted = function muted(_muted) { - if (_muted !== undefined) { - this.techCall_('setMuted', _muted); - return this; - } - return this.techGet_('muted') || false; // Default to false - }; - - // Check if current tech can support native fullscreen - // (e.g. with built in controls like iOS, so not our flash swf) - /** - * Check to see if fullscreen is supported - * - * @return {Boolean} - * @method supportsFullScreen - */ - - Player.prototype.supportsFullScreen = function supportsFullScreen() { - return this.techGet_('supportsFullScreen') || false; - }; - - /** - * Check if the player is in fullscreen mode - * ```js - * // get - * var fullscreenOrNot = myPlayer.isFullscreen(); - * // set - * myPlayer.isFullscreen(true); // tell the player it's in fullscreen - * ``` - * NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official - * property and instead document.fullscreenElement is used. But isFullscreen is - * still a valuable property for internal player workings. - * - * @param {Boolean=} isFS Update the player's fullscreen state - * @return {Boolean} true if fullscreen false if not when getting - * @return {Player} self when setting - * @method isFullscreen - */ - - Player.prototype.isFullscreen = function isFullscreen(isFS) { - if (isFS !== undefined) { - this.isFullscreen_ = !!isFS; - return this; - } - return !!this.isFullscreen_; - }; - - /** - * Increase the size of the video to full screen - * ```js - * myPlayer.requestFullscreen(); - * ``` - * In some browsers, full screen is not supported natively, so it enters - * "full window mode", where the video fills the browser window. - * In browsers and devices that support native full screen, sometimes the - * browser's default controls will be shown, and not the Video.js custom skin. - * This includes most mobile devices (iOS, Android) and older versions of - * Safari. - * - * @return {Player} self - * @method requestFullscreen - */ - - Player.prototype.requestFullscreen = function requestFullscreen() { - var fsApi = _fullscreenApiJs2['default']; - - this.isFullscreen(true); - - if (fsApi.requestFullscreen) { - // the browser supports going fullscreen at the element level so we can - // take the controls fullscreen as well as the video - - // Trigger fullscreenchange event after change - // We have to specifically add this each time, and remove - // when canceling fullscreen. Otherwise if there's multiple - // players on a page, they would all be reacting to the same fullscreen - // events - Events.on(_globalDocument2['default'], fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e) { - this.isFullscreen(_globalDocument2['default'][fsApi.fullscreenElement]); - - // If cancelling fullscreen, remove event listener. - if (this.isFullscreen() === false) { - Events.off(_globalDocument2['default'], fsApi.fullscreenchange, documentFullscreenChange); - } - - this.trigger('fullscreenchange'); - })); - - this.el_[fsApi.requestFullscreen](); - } else if (this.tech_.supportsFullScreen()) { - // we can't take the video.js controls fullscreen but we can go fullscreen - // with native controls - this.techCall_('enterFullScreen'); - } else { - // fullscreen isn't supported so we'll just stretch the video element to - // fill the viewport - this.enterFullWindow(); - this.trigger('fullscreenchange'); - } - - return this; - }; - - /** - * Return the video to its normal size after having been in full screen mode - * ```js - * myPlayer.exitFullscreen(); - * ``` - * - * @return {Player} self - * @method exitFullscreen - */ - - Player.prototype.exitFullscreen = function exitFullscreen() { - var fsApi = _fullscreenApiJs2['default']; - this.isFullscreen(false); - - // Check for browser element fullscreen support - if (fsApi.requestFullscreen) { - _globalDocument2['default'][fsApi.exitFullscreen](); - } else if (this.tech_.supportsFullScreen()) { - this.techCall_('exitFullScreen'); - } else { - this.exitFullWindow(); - this.trigger('fullscreenchange'); - } - - return this; - }; - - /** - * When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us. - * - * @method enterFullWindow - */ - - Player.prototype.enterFullWindow = function enterFullWindow() { - this.isFullWindow = true; - - // Storing original doc overflow value to return to when fullscreen is off - this.docOrigOverflow = _globalDocument2['default'].documentElement.style.overflow; - - // Add listener for esc key to exit fullscreen - Events.on(_globalDocument2['default'], 'keydown', Fn.bind(this, this.fullWindowOnEscKey)); - - // Hide any scroll bars - _globalDocument2['default'].documentElement.style.overflow = 'hidden'; - - // Apply fullscreen styles - Dom.addElClass(_globalDocument2['default'].body, 'vjs-full-window'); - - this.trigger('enterFullWindow'); - }; - - /** - * Check for call to either exit full window or full screen on ESC key - * - * @param {String} event Event to check for key press - * @method fullWindowOnEscKey - */ - - Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) { - if (event.keyCode === 27) { - if (this.isFullscreen() === true) { - this.exitFullscreen(); - } else { - this.exitFullWindow(); - } - } - }; - - /** - * Exit full window - * - * @method exitFullWindow - */ - - Player.prototype.exitFullWindow = function exitFullWindow() { - this.isFullWindow = false; - Events.off(_globalDocument2['default'], 'keydown', this.fullWindowOnEscKey); - - // Unhide scroll bars. - _globalDocument2['default'].documentElement.style.overflow = this.docOrigOverflow; - - // Remove fullscreen styles - Dom.removeElClass(_globalDocument2['default'].body, 'vjs-full-window'); - - // Resize the box, controller, and poster to original sizes - // this.positionAll(); - this.trigger('exitFullWindow'); - }; - - /** - * Check whether the player can play a given mimetype - * - * @param {String} type The mimetype to check - * @return {String} 'probably', 'maybe', or '' (empty string) - * @method canPlayType - */ - - Player.prototype.canPlayType = function canPlayType(type) { - var can = undefined; - - // Loop through each playback technology in the options order - for (var i = 0, j = this.options_.techOrder; i < j.length; i++) { - var techName = _utilsToTitleCaseJs2['default'](j[i]); - var tech = _techTechJs2['default'].getTech(techName); - - // Support old behavior of techs being registered as components. - // Remove once that deprecated behavior is removed. - if (!tech) { - tech = _componentJs2['default'].getComponent(techName); - } - - // Check if the current tech is defined before continuing - if (!tech) { - _utilsLogJs2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); - continue; - } - - // Check if the browser supports this technology - if (tech.isSupported()) { - can = tech.canPlayType(type); - - if (can) { - return can; - } - } - } - - return ''; - }; - - /** - * Select source based on tech-order or source-order - * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise, - * defaults to tech-order selection - * - * @param {Array} sources The sources for a media asset - * @return {Object|Boolean} Object of source and tech order, otherwise false - * @method selectSource - */ - - Player.prototype.selectSource = function selectSource(sources) { - // Get only the techs specified in `techOrder` that exist and are supported by the - // current platform - var techs = this.options_.techOrder.map(_utilsToTitleCaseJs2['default']).map(function (techName) { - // `Component.getComponent(...)` is for support of old behavior of techs - // being registered as components. - // Remove once that deprecated behavior is removed. - return [techName, _techTechJs2['default'].getTech(techName) || _componentJs2['default'].getComponent(techName)]; - }).filter(function (_ref) { - var techName = _ref[0]; - var tech = _ref[1]; - - // Check if the current tech is defined before continuing - if (tech) { - // Check if the browser supports this technology - return tech.isSupported(); - } - - _utilsLogJs2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); - return false; - }); - - // Iterate over each `innerArray` element once per `outerArray` element and execute - // `tester` with both. If `tester` returns a non-falsy value, exit early and return - // that value. - var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) { - var found = undefined; - - outerArray.some(function (outerChoice) { - return innerArray.some(function (innerChoice) { - found = tester(outerChoice, innerChoice); - - if (found) { - return true; - } - }); - }); - - return found; - }; - - var foundSourceAndTech = undefined; - var flip = function flip(fn) { - return function (a, b) { - return fn(b, a); - }; - }; - var finder = function finder(_ref2, source) { - var techName = _ref2[0]; - var tech = _ref2[1]; - - if (tech.canPlaySource(source)) { - return { source: source, tech: techName }; - } - }; - - // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources - // to select from them based on their priority. - if (this.options_.sourceOrder) { - // Source-first ordering - foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder)); - } else { - // Tech-first ordering - foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder); - } - - return foundSourceAndTech || false; - }; - - /** - * The source function updates the video source - * There are three types of variables you can pass as the argument. - * **URL String**: A URL to the the video file. Use this method if you are sure - * the current playback technology (HTML5/Flash) can support the source you - * provide. Currently only MP4 files can be used in both HTML5 and Flash. - * ```js - * myPlayer.src("http://www.example.com/path/to/video.mp4"); - * ``` - * **Source Object (or element):* * A javascript object containing information - * about the source file. Use this method if you want the player to determine if - * it can support the file using the type information. - * ```js - * myPlayer.src({ type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" }); - * ``` - * **Array of Source Objects:* * To provide multiple versions of the source so - * that it can be played using HTML5 across browsers you can use an array of - * source objects. Video.js will detect which version is supported and load that - * file. - * ```js - * myPlayer.src([ - * { type: "video/mp4", src: "http://www.example.com/path/to/video.mp4" }, - * { type: "video/webm", src: "http://www.example.com/path/to/video.webm" }, - * { type: "video/ogg", src: "http://www.example.com/path/to/video.ogv" } - * ]); - * ``` - * - * @param {String|Object|Array=} source The source URL, object, or array of sources - * @return {String} The current video source when getting - * @return {String} The player when setting - * @method src - */ - - Player.prototype.src = function src(source) { - if (source === undefined) { - return this.techGet_('src'); - } - - var currentTech = _techTechJs2['default'].getTech(this.techName_); - // Support old behavior of techs being registered as components. - // Remove once that deprecated behavior is removed. - if (!currentTech) { - currentTech = _componentJs2['default'].getComponent(this.techName_); - } - - // case: Array of source objects to choose from and pick the best to play - if (Array.isArray(source)) { - this.sourceList_(source); - - // case: URL String (http://myvideo...) - } else if (typeof source === 'string') { - // create a source object from the string - this.src({ src: source }); - - // case: Source object { src: '', type: '' ... } - } else if (source instanceof Object) { - // check if the source has a type and the loaded tech cannot play the source - // if there's no type we'll just try the current tech - if (source.type && !currentTech.canPlaySource(source)) { - // create a source list with the current source and send through - // the tech loop to check for a compatible technology - this.sourceList_([source]); - } else { - this.cache_.src = source.src; - this.currentType_ = source.type || ''; - - // wait until the tech is ready to set the source - this.ready(function () { - - // The setSource tech method was added with source handlers - // so older techs won't support it - // We need to check the direct prototype for the case where subclasses - // of the tech do not support source handlers - if (currentTech.prototype.hasOwnProperty('setSource')) { - this.techCall_('setSource', source); - } else { - this.techCall_('src', source.src); - } - - if (this.options_.preload === 'auto') { - this.load(); - } - - if (this.options_.autoplay) { - this.play(); - } - - // Set the source synchronously if possible (#2326) - }, true); - } - } - - return this; - }; - - /** - * Handle an array of source objects - * - * @param {Array} sources Array of source objects - * @private - * @method sourceList_ - */ - - Player.prototype.sourceList_ = function sourceList_(sources) { - var sourceTech = this.selectSource(sources); - - if (sourceTech) { - if (sourceTech.tech === this.techName_) { - // if this technology is already loaded, set the source - this.src(sourceTech.source); - } else { - // load this technology with the chosen source - this.loadTech_(sourceTech.tech, sourceTech.source); - } - } else { - // We need to wrap this in a timeout to give folks a chance to add error event handlers - this.setTimeout(function () { - this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) }); - }, 0); - - // we could not find an appropriate tech, but let's still notify the delegate that this is it - // this needs a better comment about why this is needed - this.triggerReady(); - } - }; - - /** - * Begin loading the src data. - * - * @return {Player} Returns the player - * @method load - */ - - Player.prototype.load = function load() { - this.techCall_('load'); - return this; - }; - - /** - * Reset the player. Loads the first tech in the techOrder, - * and calls `reset` on the tech`. - * - * @return {Player} Returns the player - * @method reset - */ - - Player.prototype.reset = function reset() { - this.loadTech_(_utilsToTitleCaseJs2['default'](this.options_.techOrder[0]), null); - this.techCall_('reset'); - return this; - }; - - /** - * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4 - * Can be used in conjuction with `currentType` to assist in rebuilding the current source object. - * - * @return {String} The current source - * @method currentSrc - */ - - Player.prototype.currentSrc = function currentSrc() { - return this.techGet_('currentSrc') || this.cache_.src || ''; - }; - - /** - * Get the current source type e.g. video/mp4 - * This can allow you rebuild the current source object so that you could load the same - * source and tech later - * - * @return {String} The source MIME type - * @method currentType - */ - - Player.prototype.currentType = function currentType() { - return this.currentType_ || ''; - }; - - /** - * Get or set the preload attribute - * - * @param {Boolean} value Boolean to determine if preload should be used - * @return {String} The preload attribute value when getting - * @return {Player} Returns the player when setting - * @method preload - */ - - Player.prototype.preload = function preload(value) { - if (value !== undefined) { - this.techCall_('setPreload', value); - this.options_.preload = value; - return this; - } - return this.techGet_('preload'); - }; - - /** - * Get or set the autoplay attribute. - * - * @param {Boolean} value Boolean to determine if video should autoplay - * @return {String} The autoplay attribute value when getting - * @return {Player} Returns the player when setting - * @method autoplay - */ - - Player.prototype.autoplay = function autoplay(value) { - if (value !== undefined) { - this.techCall_('setAutoplay', value); - this.options_.autoplay = value; - return this; - } - return this.techGet_('autoplay', value); - }; - - /** - * Get or set the loop attribute on the video element. - * - * @param {Boolean} value Boolean to determine if video should loop - * @return {String} The loop attribute value when getting - * @return {Player} Returns the player when setting - * @method loop - */ - - Player.prototype.loop = function loop(value) { - if (value !== undefined) { - this.techCall_('setLoop', value); - this.options_['loop'] = value; - return this; - } - return this.techGet_('loop'); - }; - - /** - * Get or set the poster image source url - * - * ##### EXAMPLE: - * ```js - * // get - * var currentPoster = myPlayer.poster(); - * // set - * myPlayer.poster('http://example.com/myImage.jpg'); - * ``` - * - * @param {String=} src Poster image source URL - * @return {String} poster URL when getting - * @return {Player} self when setting - * @method poster - */ - - Player.prototype.poster = function poster(src) { - if (src === undefined) { - return this.poster_; - } - - // The correct way to remove a poster is to set as an empty string - // other falsey values will throw errors - if (!src) { - src = ''; - } - - // update the internal poster variable - this.poster_ = src; - - // update the tech's poster - this.techCall_('setPoster', src); - - // alert components that the poster has been set - this.trigger('posterchange'); - - return this; - }; - - /** - * Some techs (e.g. YouTube) can provide a poster source in an - * asynchronous way. We want the poster component to use this - * poster source so that it covers up the tech's controls. - * (YouTube's play button). However we only want to use this - * soruce if the player user hasn't set a poster through - * the normal APIs. - * - * @private - * @method handleTechPosterChange_ - */ - - Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() { - if (!this.poster_ && this.tech_ && this.tech_.poster) { - this.poster_ = this.tech_.poster() || ''; - - // Let components know the poster has changed - this.trigger('posterchange'); - } - }; - - /** - * Get or set whether or not the controls are showing. - * - * @param {Boolean} bool Set controls to showing or not - * @return {Boolean} Controls are showing - * @method controls - */ - - Player.prototype.controls = function controls(bool) { - if (bool !== undefined) { - bool = !!bool; // force boolean - // Don't trigger a change event unless it actually changed - if (this.controls_ !== bool) { - this.controls_ = bool; - - if (this.usingNativeControls()) { - this.techCall_('setControls', bool); - } - - if (bool) { - this.removeClass('vjs-controls-disabled'); - this.addClass('vjs-controls-enabled'); - this.trigger('controlsenabled'); - - if (!this.usingNativeControls()) { - this.addTechControlsListeners_(); - } - } else { - this.removeClass('vjs-controls-enabled'); - this.addClass('vjs-controls-disabled'); - this.trigger('controlsdisabled'); - - if (!this.usingNativeControls()) { - this.removeTechControlsListeners_(); - } - } - } - return this; - } - return !!this.controls_; - }; - - /** - * Toggle native controls on/off. Native controls are the controls built into - * devices (e.g. default iPhone controls), Flash, or other techs - * (e.g. Vimeo Controls) - * **This should only be set by the current tech, because only the tech knows - * if it can support native controls** - * - * @param {Boolean} bool True signals that native controls are on - * @return {Player} Returns the player - * @private - * @method usingNativeControls - */ - - Player.prototype.usingNativeControls = function usingNativeControls(bool) { - if (bool !== undefined) { - bool = !!bool; // force boolean - // Don't trigger a change event unless it actually changed - if (this.usingNativeControls_ !== bool) { - this.usingNativeControls_ = bool; - if (bool) { - this.addClass('vjs-using-native-controls'); - - /** - * player is using the native device controls - * - * @event usingnativecontrols - * @memberof Player - * @instance - * @private - */ - this.trigger('usingnativecontrols'); - } else { - this.removeClass('vjs-using-native-controls'); - - /** - * player is using the custom HTML controls - * - * @event usingcustomcontrols - * @memberof Player - * @instance - * @private - */ - this.trigger('usingcustomcontrols'); - } - } - return this; - } - return !!this.usingNativeControls_; - }; - - /** - * Set or get the current MediaError - * - * @param {*} err A MediaError or a String/Number to be turned into a MediaError - * @return {MediaError|null} when getting - * @return {Player} when setting - * @method error - */ - - Player.prototype.error = function error(err) { - if (err === undefined) { - return this.error_ || null; - } - - // restoring to default - if (err === null) { - this.error_ = err; - this.removeClass('vjs-error'); - this.errorDisplay.close(); - return this; - } - - // error instance - if (err instanceof _mediaErrorJs2['default']) { - this.error_ = err; - } else { - this.error_ = new _mediaErrorJs2['default'](err); - } - - // add the vjs-error classname to the player - this.addClass('vjs-error'); - - // log the name of the error type and any message - // ie8 just logs "[object object]" if you just log the error object - _utilsLogJs2['default'].error('(CODE:' + this.error_.code + ' ' + _mediaErrorJs2['default'].errorTypes[this.error_.code] + ')', this.error_.message, this.error_); - - // fire an error event on the player - this.trigger('error'); - - return this; - }; - - /** - * Returns whether or not the player is in the "ended" state. - * - * @return {Boolean} True if the player is in the ended state, false if not. - * @method ended - */ - - Player.prototype.ended = function ended() { - return this.techGet_('ended'); - }; - - /** - * Returns whether or not the player is in the "seeking" state. - * - * @return {Boolean} True if the player is in the seeking state, false if not. - * @method seeking - */ - - Player.prototype.seeking = function seeking() { - return this.techGet_('seeking'); - }; - - /** - * Returns the TimeRanges of the media that are currently available - * for seeking to. - * - * @return {TimeRanges} the seekable intervals of the media timeline - * @method seekable - */ - - Player.prototype.seekable = function seekable() { - return this.techGet_('seekable'); - }; - - /** - * Report user activity - * - * @param {Object} event Event object - * @method reportUserActivity - */ - - Player.prototype.reportUserActivity = function reportUserActivity(event) { - this.userActivity_ = true; - }; - - /** - * Get/set if user is active - * - * @param {Boolean} bool Value when setting - * @return {Boolean} Value if user is active user when getting - * @method userActive - */ - - Player.prototype.userActive = function userActive(bool) { - if (bool !== undefined) { - bool = !!bool; - if (bool !== this.userActive_) { - this.userActive_ = bool; - if (bool) { - // If the user was inactive and is now active we want to reset the - // inactivity timer - this.userActivity_ = true; - this.removeClass('vjs-user-inactive'); - this.addClass('vjs-user-active'); - this.trigger('useractive'); - } else { - // We're switching the state to inactive manually, so erase any other - // activity - this.userActivity_ = false; - - // Chrome/Safari/IE have bugs where when you change the cursor it can - // trigger a mousemove event. This causes an issue when you're hiding - // the cursor when the user is inactive, and a mousemove signals user - // activity. Making it impossible to go into inactive mode. Specifically - // this happens in fullscreen when we really need to hide the cursor. - // - // When this gets resolved in ALL browsers it can be removed - // https://code.google.com/p/chromium/issues/detail?id=103041 - if (this.tech_) { - this.tech_.one('mousemove', function (e) { - e.stopPropagation(); - e.preventDefault(); - }); - } - - this.removeClass('vjs-user-active'); - this.addClass('vjs-user-inactive'); - this.trigger('userinactive'); - } - } - return this; - } - return this.userActive_; - }; - - /** - * Listen for user activity based on timeout value - * - * @private - * @method listenForUserActivity_ - */ - - Player.prototype.listenForUserActivity_ = function listenForUserActivity_() { - var mouseInProgress = undefined, - lastMoveX = undefined, - lastMoveY = undefined; - - var handleActivity = Fn.bind(this, this.reportUserActivity); - - var handleMouseMove = function handleMouseMove(e) { - // #1068 - Prevent mousemove spamming - // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970 - if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) { - lastMoveX = e.screenX; - lastMoveY = e.screenY; - handleActivity(); - } - }; - - var handleMouseDown = function handleMouseDown() { - handleActivity(); - // For as long as the they are touching the device or have their mouse down, - // we consider them active even if they're not moving their finger or mouse. - // So we want to continue to update that they are active - this.clearInterval(mouseInProgress); - // Setting userActivity=true now and setting the interval to the same time - // as the activityCheck interval (250) should ensure we never miss the - // next activityCheck - mouseInProgress = this.setInterval(handleActivity, 250); - }; - - var handleMouseUp = function handleMouseUp(event) { - handleActivity(); - // Stop the interval that maintains activity if the mouse/touch is down - this.clearInterval(mouseInProgress); - }; - - // Any mouse movement will be considered user activity - this.on('mousedown', handleMouseDown); - this.on('mousemove', handleMouseMove); - this.on('mouseup', handleMouseUp); - - // Listen for keyboard navigation - // Shouldn't need to use inProgress interval because of key repeat - this.on('keydown', handleActivity); - this.on('keyup', handleActivity); - - // Run an interval every 250 milliseconds instead of stuffing everything into - // the mousemove/touchmove function itself, to prevent performance degradation. - // `this.reportUserActivity` simply sets this.userActivity_ to true, which - // then gets picked up by this loop - // http://ejohn.org/blog/learning-from-twitter/ - var inactivityTimeout = undefined; - var activityCheck = this.setInterval(function () { - // Check to see if mouse/touch activity has happened - if (this.userActivity_) { - // Reset the activity tracker - this.userActivity_ = false; - - // If the user state was inactive, set the state to active - this.userActive(true); - - // Clear any existing inactivity timeout to start the timer over - this.clearTimeout(inactivityTimeout); - - var timeout = this.options_['inactivityTimeout']; - if (timeout > 0) { - // In <timeout> milliseconds, if no more activity has occurred the - // user will be considered inactive - inactivityTimeout = this.setTimeout(function () { - // Protect against the case where the inactivityTimeout can trigger just - // before the next user activity is picked up by the activityCheck loop - // causing a flicker - if (!this.userActivity_) { - this.userActive(false); - } - }, timeout); - } - } - }, 250); - }; - - /** - * Gets or sets the current playback rate. A playback rate of - * 1.0 represents normal speed and 0.5 would indicate half-speed - * playback, for instance. - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate - * - * @param {Number} rate New playback rate to set. - * @return {Number} Returns the new playback rate when setting - * @return {Number} Returns the current playback rate when getting - * @method playbackRate - */ - - Player.prototype.playbackRate = function playbackRate(rate) { - if (rate !== undefined) { - this.techCall_('setPlaybackRate', rate); - return this; - } - - if (this.tech_ && this.tech_['featuresPlaybackRate']) { - return this.techGet_('playbackRate'); - } else { - return 1.0; - } - }; - - /** - * Gets or sets the audio flag - * - * @param {Boolean} bool True signals that this is an audio player. - * @return {Boolean} Returns true if player is audio, false if not when getting - * @return {Player} Returns the player if setting - * @private - * @method isAudio - */ - - Player.prototype.isAudio = function isAudio(bool) { - if (bool !== undefined) { - this.isAudio_ = !!bool; - return this; - } - - return !!this.isAudio_; - }; - - /** - * Returns the current state of network activity for the element, from - * the codes in the list below. - * - NETWORK_EMPTY (numeric value 0) - * The element has not yet been initialised. All attributes are in - * their initial states. - * - NETWORK_IDLE (numeric value 1) - * The element's resource selection algorithm is active and has - * selected a resource, but it is not actually using the network at - * this time. - * - NETWORK_LOADING (numeric value 2) - * The user agent is actively trying to download data. - * - NETWORK_NO_SOURCE (numeric value 3) - * The element's resource selection algorithm is active, but it has - * not yet found a resource to use. - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states - * @return {Number} the current network activity state - * @method networkState - */ - - Player.prototype.networkState = function networkState() { - return this.techGet_('networkState'); - }; - - /** - * Returns a value that expresses the current state of the element - * with respect to rendering the current playback position, from the - * codes in the list below. - * - HAVE_NOTHING (numeric value 0) - * No information regarding the media resource is available. - * - HAVE_METADATA (numeric value 1) - * Enough of the resource has been obtained that the duration of the - * resource is available. - * - HAVE_CURRENT_DATA (numeric value 2) - * Data for the immediate current playback position is available. - * - HAVE_FUTURE_DATA (numeric value 3) - * Data for the immediate current playback position is available, as - * well as enough data for the user agent to advance the current - * playback position in the direction of playback. - * - HAVE_ENOUGH_DATA (numeric value 4) - * The user agent estimates that enough data is available for - * playback to proceed uninterrupted. - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate - * @return {Number} the current playback rendering state - * @method readyState - */ - - Player.prototype.readyState = function readyState() { - return this.techGet_('readyState'); - }; - - /** - * Text tracks are tracks of timed text events. - * Captions - text displayed over the video for the hearing impaired - * Subtitles - text displayed over the video for those who don't understand language in the video - * Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video - * Descriptions - audio descriptions that are read back to the user by a screen reading device - */ - - /** - * Get an array of associated text tracks. captions, subtitles, chapters, descriptions - * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks - * - * @return {Array} Array of track objects - * @method textTracks - */ - - Player.prototype.textTracks = function textTracks() { - // cannot use techGet_ directly because it checks to see whether the tech is ready. - // Flash is unlikely to be ready in time but textTracks should still work. - return this.tech_ && this.tech_['textTracks'](); - }; - - /** - * Get an array of remote text tracks - * - * @return {Array} - * @method remoteTextTracks - */ - - Player.prototype.remoteTextTracks = function remoteTextTracks() { - return this.tech_ && this.tech_['remoteTextTracks'](); - }; - - /** - * Get an array of remote html track elements - * - * @return {HTMLTrackElement[]} - * @method remoteTextTrackEls - */ - - Player.prototype.remoteTextTrackEls = function remoteTextTrackEls() { - return this.tech_ && this.tech_['remoteTextTrackEls'](); - }; - - /** - * Add a text track - * In addition to the W3C settings we allow adding additional info through options. - * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack - * - * @param {String} kind Captions, subtitles, chapters, descriptions, or metadata - * @param {String=} label Optional label - * @param {String=} language Optional language - * @method addTextTrack - */ - - Player.prototype.addTextTrack = function addTextTrack(kind, label, language) { - return this.tech_ && this.tech_['addTextTrack'](kind, label, language); - }; - - /** - * Add a remote text track - * - * @param {Object} options Options for remote text track - * @method addRemoteTextTrack - */ - - Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options) { - return this.tech_ && this.tech_['addRemoteTextTrack'](options); - }; - - /** - * Remove a remote text track - * - * @param {Object} track Remote text track to remove - * @method removeRemoteTextTrack - */ - - Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { - this.tech_ && this.tech_['removeRemoteTextTrack'](track); - }; - - /** - * Get video width - * - * @return {Number} Video width - * @method videoWidth - */ - - Player.prototype.videoWidth = function videoWidth() { - return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0; - }; - - /** - * Get video height - * - * @return {Number} Video height - * @method videoHeight - */ - - Player.prototype.videoHeight = function videoHeight() { - return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0; - }; - - // Methods to add support for - // initialTime: function(){ return this.techCall_('initialTime'); }, - // startOffsetTime: function(){ return this.techCall_('startOffsetTime'); }, - // played: function(){ return this.techCall_('played'); }, - // videoTracks: function(){ return this.techCall_('videoTracks'); }, - // audioTracks: function(){ return this.techCall_('audioTracks'); }, - // defaultPlaybackRate: function(){ return this.techCall_('defaultPlaybackRate'); }, - // defaultMuted: function(){ return this.techCall_('defaultMuted'); } - - /** - * The player's language code - * NOTE: The language should be set in the player options if you want the - * the controls to be built with a specific language. Changing the lanugage - * later will not update controls text. - * - * @param {String} code The locale string - * @return {String} The locale string when getting - * @return {Player} self when setting - * @method language - */ - - Player.prototype.language = function language(code) { - if (code === undefined) { - return this.language_; - } - - this.language_ = ('' + code).toLowerCase(); - return this; - }; - - /** - * Get the player's language dictionary - * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time - * Languages specified directly in the player options have precedence - * - * @return {Array} Array of languages - * @method languages - */ - - Player.prototype.languages = function languages() { - return _utilsMergeOptionsJs2['default'](Player.prototype.options_.languages, this.languages_); - }; - - /** - * Converts track info to JSON - * - * @return {Object} JSON object of options - * @method toJSON - */ - - Player.prototype.toJSON = function toJSON() { - var options = _utilsMergeOptionsJs2['default'](this.options_); - var tracks = options.tracks; - - options.tracks = []; - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - // deep merge tracks and null out player so no circular references - track = _utilsMergeOptionsJs2['default'](track); - track.player = undefined; - options.tracks[i] = track; - } - - return options; - }; - - /** - * Creates a simple modal dialog (an instance of the `ModalDialog` - * component) that immediately overlays the player with arbitrary - * content and removes itself when closed. - * - * @param {String|Function|Element|Array|Null} content - * Same as `ModalDialog#content`'s param of the same name. - * - * The most straight-forward usage is to provide a string or DOM - * element. - * - * @param {Object} [options] - * Extra options which will be passed on to the `ModalDialog`. - * - * @return {ModalDialog} - */ - - Player.prototype.createModal = function createModal(content, options) { - var player = this; - - options = options || {}; - options.content = content || ''; - - var modal = new _modalDialog2['default'](player, options); - - player.addChild(modal); - modal.on('dispose', function () { - player.removeChild(modal); - }); - - return modal.open(); - }; - - /** - * Gets tag settings - * - * @param {Element} tag The player tag - * @return {Array} An array of sources and track objects - * @static - * @method getTagSettings - */ - - Player.getTagSettings = function getTagSettings(tag) { - var baseOptions = { - 'sources': [], - 'tracks': [] - }; - - var tagOptions = Dom.getElAttributes(tag); - var dataSetup = tagOptions['data-setup']; - - // Check if data-setup attr exists. - if (dataSetup !== null) { - // Parse options JSON - - var _safeParseTuple = _safeJsonParseTuple2['default'](dataSetup || '{}'); - - var err = _safeParseTuple[0]; - var data = _safeParseTuple[1]; - - if (err) { - _utilsLogJs2['default'].error(err); - } - _objectAssign2['default'](tagOptions, data); - } - - _objectAssign2['default'](baseOptions, tagOptions); - - // Get tag children settings - if (tag.hasChildNodes()) { - var children = tag.childNodes; - - for (var i = 0, j = children.length; i < j; i++) { - var child = children[i]; - // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/ - var childName = child.nodeName.toLowerCase(); - if (childName === 'source') { - baseOptions.sources.push(Dom.getElAttributes(child)); - } else if (childName === 'track') { - baseOptions.tracks.push(Dom.getElAttributes(child)); - } - } - } - - return baseOptions; - }; - - return Player; -})(_componentJs2['default']); - -Player.players = {}; - -var navigator = _globalWindow2['default'].navigator; -/* - * Player instance options, surfaced using options - * options = Player.prototype.options_ - * Make changes in options, not here. - * - * @type {Object} - * @private - */ -Player.prototype.options_ = { - // Default order of fallback technology - techOrder: ['html5', 'flash'], - // techOrder: ['flash','html5'], - - html5: {}, - flash: {}, - - // defaultVolume: 0.85, - defaultVolume: 0.00, // The freakin seaguls are driving me crazy! - - // default inactivity timeout - inactivityTimeout: 2000, - - // default playback rates - playbackRates: [], - // Add playback rate selection by adding rates - // 'playbackRates': [0.5, 1, 1.5, 2], - - // Included control sets - children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'], - - language: _globalDocument2['default'].getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en', - - // locales and their language translations - languages: {}, - - // Default message to show when a video cannot be played. - notSupportedMessage: 'No compatible source was found for this media.' -}; - -/** - * Fired when the player has initial duration and dimension information - * - * @event loadedmetadata - */ -Player.prototype.handleLoadedMetaData_; - -/** - * Fired when the player has downloaded data at the current playback position - * - * @event loadeddata - */ -Player.prototype.handleLoadedData_; - -/** - * Fired when the user is active, e.g. moves the mouse over the player - * - * @event useractive - */ -Player.prototype.handleUserActive_; - -/** - * Fired when the user is inactive, e.g. a short delay after the last mouse move or control interaction - * - * @event userinactive - */ -Player.prototype.handleUserInactive_; - -/** - * Fired when the current playback position has changed * - * During playback this is fired every 15-250 milliseconds, depending on the - * playback technology in use. - * - * @event timeupdate - */ -Player.prototype.handleTimeUpdate_; - -/** - * Fired when video playback ends - * - * @event ended - */ -Player.prototype.handleTechEnded_; - -/** - * Fired when the volume changes - * - * @event volumechange - */ -Player.prototype.handleVolumeChange_; - -/** - * Fired when an error occurs - * - * @event error - */ -Player.prototype.handleError_; - -Player.prototype.flexNotSupported_ = function () { - var elem = _globalDocument2['default'].createElement('i'); - - // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more - // common flex features that we can rely on when checking for flex support. - return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || 'msFlexOrder' in elem.style) /* IE10-specific (2012 flex spec) */; -}; - -_componentJs2['default'].registerComponent('Player', Player); -exports['default'] = Player; -module.exports = exports['default']; -// If empty string, make it a parsable json object. - -},{"./big-play-button.js":63,"./component.js":67,"./control-bar/control-bar.js":68,"./error-display.js":100,"./fullscreen-api.js":103,"./loading-spinner.js":104,"./media-error.js":105,"./modal-dialog":109,"./poster-image.js":114,"./tech/html5.js":119,"./tech/loader.js":120,"./tech/tech.js":121,"./tracks/text-track-display.js":125,"./tracks/text-track-list-converter.js":127,"./tracks/text-track-settings.js":129,"./utils/browser.js":131,"./utils/buffer.js":132,"./utils/dom.js":134,"./utils/events.js":135,"./utils/fn.js":136,"./utils/guid.js":138,"./utils/log.js":139,"./utils/merge-options.js":140,"./utils/stylesheet.js":141,"./utils/time-ranges.js":142,"./utils/to-title-case.js":143,"global/document":1,"global/window":2,"object.assign":45,"safe-json-parse/tuple":54}],111:[function(_dereq_,module,exports){ -/** - * @file plugins.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _playerJs = _dereq_('./player.js'); - -var _playerJs2 = _interopRequireDefault(_playerJs); - -/** - * The method for registering a video.js plugin - * - * @param {String} name The name of the plugin - * @param {Function} init The function that is run when the player inits - * @method plugin - */ -var plugin = function plugin(name, init) { - _playerJs2['default'].prototype[name] = init; -}; - -exports['default'] = plugin; -module.exports = exports['default']; - -},{"./player.js":110}],112:[function(_dereq_,module,exports){ -/** - * @file popup-button.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _clickableComponentJs = _dereq_('../clickable-component.js'); - -var _clickableComponentJs2 = _interopRequireDefault(_clickableComponentJs); - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _popupJs = _dereq_('./popup.js'); - -var _popupJs2 = _interopRequireDefault(_popupJs); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsToTitleCaseJs = _dereq_('../utils/to-title-case.js'); - -var _utilsToTitleCaseJs2 = _interopRequireDefault(_utilsToTitleCaseJs); - -/** - * A button class with a popup control - * - * @param {Player|Object} player - * @param {Object=} options - * @extends ClickableComponent - * @class PopupButton - */ - -var PopupButton = (function (_ClickableComponent) { - _inherits(PopupButton, _ClickableComponent); - - function PopupButton(player) { - var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - - _classCallCheck(this, PopupButton); - - _ClickableComponent.call(this, player, options); - - this.update(); - } - - /** - * Update popup - * - * @method update - */ - - PopupButton.prototype.update = function update() { - var popup = this.createPopup(); - - if (this.popup) { - this.removeChild(this.popup); - } - - this.popup = popup; - this.addChild(popup); - - if (this.items && this.items.length === 0) { - this.hide(); - } else if (this.items && this.items.length > 1) { - this.show(); - } - }; - - /** - * Create popup - Override with specific functionality for component - * - * @return {Popup} The constructed popup - * @method createPopup - */ - - PopupButton.prototype.createPopup = function createPopup() {}; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - PopupButton.prototype.createEl = function createEl() { - return _ClickableComponent.prototype.createEl.call(this, 'div', { - className: this.buildCSSClass() - }); - }; - - /** - * Allow sub components to stack CSS class names - * - * @return {String} The constructed class name - * @method buildCSSClass - */ - - PopupButton.prototype.buildCSSClass = function buildCSSClass() { - var menuButtonClass = 'vjs-menu-button'; - - // If the inline option is passed, we want to use different styles altogether. - if (this.options_.inline === true) { - menuButtonClass += '-inline'; - } else { - menuButtonClass += '-popup'; - } - - return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this); - }; - - return PopupButton; -})(_clickableComponentJs2['default']); - -_componentJs2['default'].registerComponent('PopupButton', PopupButton); -exports['default'] = PopupButton; -module.exports = exports['default']; - -},{"../clickable-component.js":65,"../component.js":67,"../utils/dom.js":134,"../utils/fn.js":136,"../utils/to-title-case.js":143,"./popup.js":113}],113:[function(_dereq_,module,exports){ -/** - * @file popup.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsEventsJs = _dereq_('../utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -/** - * The Popup component is used to build pop up controls. - * - * @extends Component - * @class Popup - */ - -var Popup = (function (_Component) { - _inherits(Popup, _Component); - - function Popup() { - _classCallCheck(this, Popup); - - _Component.apply(this, arguments); - } - - /** - * Add a popup item to the popup - * - * @param {Object|String} component Component or component type to add - * @method addItem - */ - - Popup.prototype.addItem = function addItem(component) { - this.addChild(component); - component.on('click', Fn.bind(this, function () { - this.unlockShowing(); - })); - }; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - Popup.prototype.createEl = function createEl() { - var contentElType = this.options_.contentElType || 'ul'; - this.contentEl_ = Dom.createEl(contentElType, { - className: 'vjs-menu-content' - }); - var el = _Component.prototype.createEl.call(this, 'div', { - append: this.contentEl_, - className: 'vjs-menu' - }); - el.appendChild(this.contentEl_); - - // Prevent clicks from bubbling up. Needed for Popup Buttons, - // where a click on the parent is significant - Events.on(el, 'click', function (event) { - event.preventDefault(); - event.stopImmediatePropagation(); - }); - - return el; - }; - - return Popup; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('Popup', Popup); -exports['default'] = Popup; -module.exports = exports['default']; - -},{"../component.js":67,"../utils/dom.js":134,"../utils/events.js":135,"../utils/fn.js":136}],114:[function(_dereq_,module,exports){ -/** - * @file poster-image.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _clickableComponentJs = _dereq_('./clickable-component.js'); - -var _clickableComponentJs2 = _interopRequireDefault(_clickableComponentJs); - -var _componentJs = _dereq_('./component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsFnJs = _dereq_('./utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsDomJs = _dereq_('./utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsBrowserJs = _dereq_('./utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -/** - * The component that handles showing the poster image. - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Button - * @class PosterImage - */ - -var PosterImage = (function (_ClickableComponent) { - _inherits(PosterImage, _ClickableComponent); - - function PosterImage(player, options) { - _classCallCheck(this, PosterImage); - - _ClickableComponent.call(this, player, options); - - this.update(); - player.on('posterchange', Fn.bind(this, this.update)); - } - - /** - * Clean up the poster image - * - * @method dispose - */ - - PosterImage.prototype.dispose = function dispose() { - this.player().off('posterchange', this.update); - _ClickableComponent.prototype.dispose.call(this); - }; - - /** - * Create the poster's image element - * - * @return {Element} - * @method createEl - */ - - PosterImage.prototype.createEl = function createEl() { - var el = Dom.createEl('div', { - className: 'vjs-poster', - - // Don't want poster to be tabbable. - tabIndex: -1 - }); - - // To ensure the poster image resizes while maintaining its original aspect - // ratio, use a div with `background-size` when available. For browsers that - // do not support `background-size` (e.g. IE8), fall back on using a regular - // img element. - if (!browser.BACKGROUND_SIZE_SUPPORTED) { - this.fallbackImg_ = Dom.createEl('img'); - el.appendChild(this.fallbackImg_); - } - - return el; - }; - - /** - * Event handler for updates to the player's poster source - * - * @method update - */ - - PosterImage.prototype.update = function update() { - var url = this.player().poster(); - - this.setSrc(url); - - // If there's no poster source we should display:none on this component - // so it's not still clickable or right-clickable - if (url) { - this.show(); - } else { - this.hide(); - } - }; - - /** - * Set the poster source depending on the display method - * - * @param {String} url The URL to the poster source - * @method setSrc - */ - - PosterImage.prototype.setSrc = function setSrc(url) { - if (this.fallbackImg_) { - this.fallbackImg_.src = url; - } else { - var backgroundImage = ''; - // Any falsey values should stay as an empty string, otherwise - // this will throw an extra error - if (url) { - backgroundImage = 'url("' + url + '")'; - } - - this.el_.style.backgroundImage = backgroundImage; - } - }; - - /** - * Event handler for clicks on the poster image - * - * @method handleClick - */ - - PosterImage.prototype.handleClick = function handleClick() { - // We don't want a click to trigger playback when controls are disabled - // but CSS should be hiding the poster to prevent that from happening - if (this.player_.paused()) { - this.player_.play(); - } else { - this.player_.pause(); - } - }; - - return PosterImage; -})(_clickableComponentJs2['default']); - -_componentJs2['default'].registerComponent('PosterImage', PosterImage); -exports['default'] = PosterImage; -module.exports = exports['default']; - -},{"./clickable-component.js":65,"./component.js":67,"./utils/browser.js":131,"./utils/dom.js":134,"./utils/fn.js":136}],115:[function(_dereq_,module,exports){ -/** - * @file setup.js - * - * Functions for automatically setting up a player - * based on the data-setup attribute of the video tag - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -var _utilsEventsJs = _dereq_('./utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _windowLoaded = false; -var videojs = undefined; - -// Automatically set up any tags that have a data-setup attribute -var autoSetup = function autoSetup() { - // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack* - // var vids = Array.prototype.slice.call(document.getElementsByTagName('video')); - // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio')); - // var mediaEls = vids.concat(audios); - - // Because IE8 doesn't support calling slice on a node list, we need to loop through each list of elements - // to build up a new, combined list of elements. - var vids = _globalDocument2['default'].getElementsByTagName('video'); - var audios = _globalDocument2['default'].getElementsByTagName('audio'); - var mediaEls = []; - if (vids && vids.length > 0) { - for (var i = 0, e = vids.length; i < e; i++) { - mediaEls.push(vids[i]); - } - } - if (audios && audios.length > 0) { - for (var i = 0, e = audios.length; i < e; i++) { - mediaEls.push(audios[i]); - } - } - - // Check if any media elements exist - if (mediaEls && mediaEls.length > 0) { - - for (var i = 0, e = mediaEls.length; i < e; i++) { - var mediaEl = mediaEls[i]; - - // Check if element exists, has getAttribute func. - // IE seems to consider typeof el.getAttribute == 'object' instead of 'function' like expected, at least when loading the player immediately. - if (mediaEl && mediaEl.getAttribute) { - - // Make sure this player hasn't already been set up. - if (mediaEl['player'] === undefined) { - var options = mediaEl.getAttribute('data-setup'); - - // Check if data-setup attr exists. - // We only auto-setup if they've added the data-setup attr. - if (options !== null) { - // Create new video.js instance. - var player = videojs(mediaEl); - } - } - - // If getAttribute isn't defined, we need to wait for the DOM. - } else { - autoSetupTimeout(1); - break; - } - } - - // No videos were found, so keep looping unless page is finished loading. - } else if (!_windowLoaded) { - autoSetupTimeout(1); - } -}; - -// Pause to let the DOM keep processing -var autoSetupTimeout = function autoSetupTimeout(wait, vjs) { - if (vjs) { - videojs = vjs; - } - - setTimeout(autoSetup, wait); -}; - -if (_globalDocument2['default'].readyState === 'complete') { - _windowLoaded = true; -} else { - Events.one(_globalWindow2['default'], 'load', function () { - _windowLoaded = true; - }); -} - -var hasLoaded = function hasLoaded() { - return _windowLoaded; -}; - -exports.autoSetup = autoSetup; -exports.autoSetupTimeout = autoSetupTimeout; -exports.hasLoaded = hasLoaded; - -},{"./utils/events.js":135,"global/document":1,"global/window":2}],116:[function(_dereq_,module,exports){ -/** - * @file slider.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -/** - * The base functionality for sliders like the volume bar and seek bar - * - * @param {Player|Object} player - * @param {Object=} options - * @extends Component - * @class Slider - */ - -var Slider = (function (_Component) { - _inherits(Slider, _Component); - - function Slider(player, options) { - _classCallCheck(this, Slider); - - _Component.call(this, player, options); - - // Set property names to bar to match with the child Slider class is looking for - this.bar = this.getChild(this.options_.barName); - - // Set a horizontal or vertical class on the slider depending on the slider type - this.vertical(!!this.options_.vertical); - - this.on('mousedown', this.handleMouseDown); - this.on('touchstart', this.handleMouseDown); - this.on('focus', this.handleFocus); - this.on('blur', this.handleBlur); - this.on('click', this.handleClick); - - this.on(player, 'controlsvisible', this.update); - this.on(player, this.playerEvent, this.update); - } - - /** - * Create the component's DOM element - * - * @param {String} type Type of element to create - * @param {Object=} props List of properties in Object form - * @return {Element} - * @method createEl - */ - - Slider.prototype.createEl = function createEl(type) { - var props = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - var attributes = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2]; - - // Add the slider element class to all sub classes - props.className = props.className + ' vjs-slider'; - props = _objectAssign2['default']({ - tabIndex: 0 - }, props); - - attributes = _objectAssign2['default']({ - 'role': 'slider', - 'aria-valuenow': 0, - 'aria-valuemin': 0, - 'aria-valuemax': 100, - tabIndex: 0 - }, attributes); - - return _Component.prototype.createEl.call(this, type, props, attributes); - }; - - /** - * Handle mouse down on slider - * - * @param {Object} event Mouse down event object - * @method handleMouseDown - */ - - Slider.prototype.handleMouseDown = function handleMouseDown(event) { - var doc = this.bar.el_.ownerDocument; - - event.preventDefault(); - Dom.blockTextSelection(); - - this.addClass('vjs-sliding'); - this.trigger('slideractive'); - - this.on(doc, 'mousemove', this.handleMouseMove); - this.on(doc, 'mouseup', this.handleMouseUp); - this.on(doc, 'touchmove', this.handleMouseMove); - this.on(doc, 'touchend', this.handleMouseUp); - - this.handleMouseMove(event); - }; - - /** - * To be overridden by a subclass - * - * @method handleMouseMove - */ - - Slider.prototype.handleMouseMove = function handleMouseMove() {}; - - /** - * Handle mouse up on Slider - * - * @method handleMouseUp - */ - - Slider.prototype.handleMouseUp = function handleMouseUp() { - var doc = this.bar.el_.ownerDocument; - - Dom.unblockTextSelection(); - - this.removeClass('vjs-sliding'); - this.trigger('sliderinactive'); - - this.off(doc, 'mousemove', this.handleMouseMove); - this.off(doc, 'mouseup', this.handleMouseUp); - this.off(doc, 'touchmove', this.handleMouseMove); - this.off(doc, 'touchend', this.handleMouseUp); - - this.update(); - }; - - /** - * Update slider - * - * @method update - */ - - Slider.prototype.update = function update() { - // In VolumeBar init we have a setTimeout for update that pops and update to the end of the - // execution stack. The player is destroyed before then update will cause an error - if (!this.el_) return; - - // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse. - // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later. - // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration(); - var progress = this.getPercent(); - var bar = this.bar; - - // If there's no bar... - if (!bar) return; - - // Protect against no duration and other division issues - if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) { - progress = 0; - } - - // Convert to a percentage for setting - var percentage = (progress * 100).toFixed(2) + '%'; - - // Set the new bar width or height - if (this.vertical()) { - bar.el().style.height = percentage; - } else { - bar.el().style.width = percentage; - } - }; - - /** - * Calculate distance for slider - * - * @param {Object} event Event object - * @method calculateDistance - */ - - Slider.prototype.calculateDistance = function calculateDistance(event) { - var position = Dom.getPointerPosition(this.el_, event); - if (this.vertical()) { - return position.y; - } - return position.x; - }; - - /** - * Handle on focus for slider - * - * @method handleFocus - */ - - Slider.prototype.handleFocus = function handleFocus() { - this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); - }; - - /** - * Handle key press for slider - * - * @param {Object} event Event object - * @method handleKeyPress - */ - - Slider.prototype.handleKeyPress = function handleKeyPress(event) { - if (event.which === 37 || event.which === 40) { - // Left and Down Arrows - event.preventDefault(); - this.stepBack(); - } else if (event.which === 38 || event.which === 39) { - // Up and Right Arrows - event.preventDefault(); - this.stepForward(); - } - }; - - /** - * Handle on blur for slider - * - * @method handleBlur - */ - - Slider.prototype.handleBlur = function handleBlur() { - this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); - }; - - /** - * Listener for click events on slider, used to prevent clicks - * from bubbling up to parent elements like button menus. - * - * @param {Object} event Event object - * @method handleClick - */ - - Slider.prototype.handleClick = function handleClick(event) { - event.stopImmediatePropagation(); - event.preventDefault(); - }; - - /** - * Get/set if slider is horizontal for vertical - * - * @param {Boolean} bool True if slider is vertical, false is horizontal - * @return {Boolean} True if slider is vertical, false is horizontal - * @method vertical - */ - - Slider.prototype.vertical = function vertical(bool) { - if (bool === undefined) { - return this.vertical_ || false; - } - - this.vertical_ = !!bool; - - if (this.vertical_) { - this.addClass('vjs-slider-vertical'); - } else { - this.addClass('vjs-slider-horizontal'); - } - - return this; - }; - - return Slider; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('Slider', Slider); -exports['default'] = Slider; -module.exports = exports['default']; - -},{"../component.js":67,"../utils/dom.js":134,"object.assign":45}],117:[function(_dereq_,module,exports){ -/** - * @file flash-rtmp.js - */ -'use strict'; - -exports.__esModule = true; -function FlashRtmpDecorator(Flash) { - Flash.streamingFormats = { - 'rtmp/mp4': 'MP4', - 'rtmp/flv': 'FLV' - }; - - Flash.streamFromParts = function (connection, stream) { - return connection + '&' + stream; - }; - - Flash.streamToParts = function (src) { - var parts = { - connection: '', - stream: '' - }; - - if (!src) return parts; - - // Look for the normal URL separator we expect, '&'. - // If found, we split the URL into two pieces around the - // first '&'. - var connEnd = src.search(/&(?!\w+=)/); - var streamBegin = undefined; - if (connEnd !== -1) { - streamBegin = connEnd + 1; - } else { - // If there's not a '&', we use the last '/' as the delimiter. - connEnd = streamBegin = src.lastIndexOf('/') + 1; - if (connEnd === 0) { - // really, there's not a '/'? - connEnd = streamBegin = src.length; - } - } - parts.connection = src.substring(0, connEnd); - parts.stream = src.substring(streamBegin, src.length); - - return parts; - }; - - Flash.isStreamingType = function (srcType) { - return srcType in Flash.streamingFormats; - }; - - // RTMP has four variations, any string starting - // with one of these protocols should be valid - Flash.RTMP_RE = /^rtmp[set]?:\/\//i; - - Flash.isStreamingSrc = function (src) { - return Flash.RTMP_RE.test(src); - }; - - /** - * A source handler for RTMP urls - * @type {Object} - */ - Flash.rtmpSourceHandler = {}; - - /** - * Check if Flash can play the given videotype - * @param {String} type The mimetype to check - * @return {String} 'probably', 'maybe', or '' (empty string) - */ - Flash.rtmpSourceHandler.canPlayType = function (type) { - if (Flash.isStreamingType(type)) { - return 'maybe'; - } - - return ''; - }; - - /** - * Check if Flash can handle the source natively - * @param {Object} source The source object - * @return {String} 'probably', 'maybe', or '' (empty string) - */ - Flash.rtmpSourceHandler.canHandleSource = function (source) { - var can = Flash.rtmpSourceHandler.canPlayType(source.type); - - if (can) { - return can; - } - - if (Flash.isStreamingSrc(source.src)) { - return 'maybe'; - } - - return ''; - }; - - /** - * Pass the source to the flash object - * Adaptive source handlers will have more complicated workflows before passing - * video data to the video element - * @param {Object} source The source object - * @param {Flash} tech The instance of the Flash tech - */ - Flash.rtmpSourceHandler.handleSource = function (source, tech) { - var srcParts = Flash.streamToParts(source.src); - - tech['setRtmpConnection'](srcParts.connection); - tech['setRtmpStream'](srcParts.stream); - }; - - // Register the native source handler - Flash.registerSourceHandler(Flash.rtmpSourceHandler); - - return Flash; -} - -exports['default'] = FlashRtmpDecorator; -module.exports = exports['default']; - -},{}],118:[function(_dereq_,module,exports){ -/** - * @file flash.js - * VideoJS-SWF - Custom Flash Player with HTML5-ish API - * https://github.com/zencoder/video-js-swf - * Not using setupTriggers. Using global onEvent func to distribute events - */ - -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _tech = _dereq_('./tech'); - -var _tech2 = _interopRequireDefault(_tech); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsUrlJs = _dereq_('../utils/url.js'); - -var Url = _interopRequireWildcard(_utilsUrlJs); - -var _utilsTimeRangesJs = _dereq_('../utils/time-ranges.js'); - -var _flashRtmp = _dereq_('./flash-rtmp'); - -var _flashRtmp2 = _interopRequireDefault(_flashRtmp); - -var _component = _dereq_('../component'); - -var _component2 = _interopRequireDefault(_component); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -var navigator = _globalWindow2['default'].navigator; -/** - * Flash Media Controller - Wrapper for fallback SWF API - * - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends Tech - * @class Flash - */ - -var Flash = (function (_Tech) { - _inherits(Flash, _Tech); - - function Flash(options, ready) { - _classCallCheck(this, Flash); - - _Tech.call(this, options, ready); - - // Set the source when ready - if (options.source) { - this.ready(function () { - this.setSource(options.source); - }, true); - } - - // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers - // This allows resetting the playhead when we catch the reload - if (options.startTime) { - this.ready(function () { - this.load(); - this.play(); - this.currentTime(options.startTime); - }, true); - } - - // Add global window functions that the swf expects - // A 4.x workflow we weren't able to solve for in 5.0 - // because of the need to hard code these functions - // into the swf for security reasons - _globalWindow2['default'].videojs = _globalWindow2['default'].videojs || {}; - _globalWindow2['default'].videojs.Flash = _globalWindow2['default'].videojs.Flash || {}; - _globalWindow2['default'].videojs.Flash.onReady = Flash.onReady; - _globalWindow2['default'].videojs.Flash.onEvent = Flash.onEvent; - _globalWindow2['default'].videojs.Flash.onError = Flash.onError; - - this.on('seeked', function () { - this.lastSeekTarget_ = undefined; - }); - } - - // Create setters and getters for attributes - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - Flash.prototype.createEl = function createEl() { - var options = this.options_; - - // If video.js is hosted locally you should also set the location - // for the hosted swf, which should be relative to the page (not video.js) - // Otherwise this adds a CDN url. - // The CDN also auto-adds a swf URL for that specific version. - if (!options.swf) { - options.swf = '//vjs.zencdn.net/swf/5.0.1/video-js.swf'; - } - - // Generate ID for swf object - var objId = options.techId; - - // Merge default flashvars with ones passed in to init - var flashVars = _objectAssign2['default']({ - - // SWF Callback Functions - 'readyFunction': 'videojs.Flash.onReady', - 'eventProxyFunction': 'videojs.Flash.onEvent', - 'errorEventProxyFunction': 'videojs.Flash.onError', - - // Player Settings - 'autoplay': options.autoplay, - 'preload': options.preload, - 'loop': options.loop, - 'muted': options.muted - - }, options.flashVars); - - // Merge default parames with ones passed in - var params = _objectAssign2['default']({ - 'wmode': 'opaque', // Opaque is needed to overlay controls, but can affect playback performance - 'bgcolor': '#000000' // Using bgcolor prevents a white flash when the object is loading - }, options.params); - - // Merge default attributes with ones passed in - var attributes = _objectAssign2['default']({ - 'id': objId, - 'name': objId, // Both ID and Name needed or swf to identify itself - 'class': 'vjs-tech' - }, options.attributes); - - this.el_ = Flash.embed(options.swf, flashVars, params, attributes); - this.el_.tech = this; - - return this.el_; - }; - - /** - * Play for flash tech - * - * @method play - */ - - Flash.prototype.play = function play() { - if (this.ended()) { - this.setCurrentTime(0); - } - this.el_.vjs_play(); - }; - - /** - * Pause for flash tech - * - * @method pause - */ - - Flash.prototype.pause = function pause() { - this.el_.vjs_pause(); - }; - - /** - * Get/set video - * - * @param {Object=} src Source object - * @return {Object} - * @method src - */ - - Flash.prototype.src = function src(_src) { - if (_src === undefined) { - return this.currentSrc(); - } - - // Setting src through `src` not `setSrc` will be deprecated - return this.setSrc(_src); - }; - - /** - * Set video - * - * @param {Object=} src Source object - * @deprecated - * @method setSrc - */ - - Flash.prototype.setSrc = function setSrc(src) { - // Make sure source URL is absolute. - src = Url.getAbsoluteURL(src); - this.el_.vjs_src(src); - - // Currently the SWF doesn't autoplay if you load a source later. - // e.g. Load player w/ no source, wait 2s, set src. - if (this.autoplay()) { - var tech = this; - this.setTimeout(function () { - tech.play(); - }, 0); - } - }; - - /** - * Returns true if the tech is currently seeking. - * @return {boolean} true if seeking - */ - - Flash.prototype.seeking = function seeking() { - return this.lastSeekTarget_ !== undefined; - }; - - /** - * Set current time - * - * @param {Number} time Current time of video - * @method setCurrentTime - */ - - Flash.prototype.setCurrentTime = function setCurrentTime(time) { - var seekable = this.seekable(); - if (seekable.length) { - // clamp to the current seekable range - time = time > seekable.start(0) ? time : seekable.start(0); - time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1); - - this.lastSeekTarget_ = time; - this.trigger('seeking'); - this.el_.vjs_setProperty('currentTime', time); - _Tech.prototype.setCurrentTime.call(this); - } - }; - - /** - * Get current time - * - * @param {Number=} time Current time of video - * @return {Number} Current time - * @method currentTime - */ - - Flash.prototype.currentTime = function currentTime(time) { - // when seeking make the reported time keep up with the requested time - // by reading the time we're seeking to - if (this.seeking()) { - return this.lastSeekTarget_ || 0; - } - return this.el_.vjs_getProperty('currentTime'); - }; - - /** - * Get current source - * - * @method currentSrc - */ - - Flash.prototype.currentSrc = function currentSrc() { - if (this.currentSource_) { - return this.currentSource_.src; - } else { - return this.el_.vjs_getProperty('currentSrc'); - } - }; - - /** - * Load media into player - * - * @method load - */ - - Flash.prototype.load = function load() { - this.el_.vjs_load(); - }; - - /** - * Get poster - * - * @method poster - */ - - Flash.prototype.poster = function poster() { - this.el_.vjs_getProperty('poster'); - }; - - /** - * Poster images are not handled by the Flash tech so make this a no-op - * - * @method setPoster - */ - - Flash.prototype.setPoster = function setPoster() {}; - - /** - * Determine if can seek in media - * - * @return {TimeRangeObject} - * @method seekable - */ - - Flash.prototype.seekable = function seekable() { - var duration = this.duration(); - if (duration === 0) { - return _utilsTimeRangesJs.createTimeRange(); - } - return _utilsTimeRangesJs.createTimeRange(0, duration); - }; - - /** - * Get buffered time range - * - * @return {TimeRangeObject} - * @method buffered - */ - - Flash.prototype.buffered = function buffered() { - var ranges = this.el_.vjs_getProperty('buffered'); - if (ranges.length === 0) { - return _utilsTimeRangesJs.createTimeRange(); - } - return _utilsTimeRangesJs.createTimeRange(ranges[0][0], ranges[0][1]); - }; - - /** - * Get fullscreen support - - * Flash does not allow fullscreen through javascript - * so always returns false - * - * @return {Boolean} false - * @method supportsFullScreen - */ - - Flash.prototype.supportsFullScreen = function supportsFullScreen() { - return false; // Flash does not allow fullscreen through javascript - }; - - /** - * Request to enter fullscreen - * Flash does not allow fullscreen through javascript - * so always returns false - * - * @return {Boolean} false - * @method enterFullScreen - */ - - Flash.prototype.enterFullScreen = function enterFullScreen() { - return false; - }; - - return Flash; -})(_tech2['default']); - -var _api = Flash.prototype; -var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(','); -var _readOnly = 'networkState,readyState,initialTime,duration,startOffsetTime,paused,ended,videoTracks,audioTracks,videoWidth,videoHeight'.split(','); - -function _createSetter(attr) { - var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1); - _api['set' + attrUpper] = function (val) { - return this.el_.vjs_setProperty(attr, val); - }; -} -function _createGetter(attr) { - _api[attr] = function () { - return this.el_.vjs_getProperty(attr); - }; -} - -// Create getter and setters for all read/write attributes -for (var i = 0; i < _readWrite.length; i++) { - _createGetter(_readWrite[i]); - _createSetter(_readWrite[i]); -} - -// Create getters for read-only attributes -for (var i = 0; i < _readOnly.length; i++) { - _createGetter(_readOnly[i]); -} - -/* Flash Support Testing -------------------------------------------------------- */ - -Flash.isSupported = function () { - return Flash.version()[0] >= 10; - // return swfobject.hasFlashPlayerVersion('10'); -}; - -// Add Source Handler pattern functions to this tech -_tech2['default'].withSourceHandlers(Flash); - -/* - * The default native source handler. - * This simply passes the source to the video element. Nothing fancy. - * - * @param {Object} source The source object - * @param {Flash} tech The instance of the Flash tech - */ -Flash.nativeSourceHandler = {}; - -/** - * Check if Flash can play the given videotype - * @param {String} type The mimetype to check - * @return {String} 'probably', 'maybe', or '' (empty string) - */ -Flash.nativeSourceHandler.canPlayType = function (type) { - if (type in Flash.formats) { - return 'maybe'; - } - - return ''; -}; - -/* - * Check Flash can handle the source natively - * - * @param {Object} source The source object - * @return {String} 'probably', 'maybe', or '' (empty string) - */ -Flash.nativeSourceHandler.canHandleSource = function (source) { - var type; - - function guessMimeType(src) { - var ext = Url.getFileExtension(src); - if (ext) { - return 'video/' + ext; - } - return ''; - } - - if (!source.type) { - type = guessMimeType(source.src); - } else { - // Strip code information from the type because we don't get that specific - type = source.type.replace(/;.*/, '').toLowerCase(); - } - - return Flash.nativeSourceHandler.canPlayType(type); -}; - -/* - * Pass the source to the flash object - * Adaptive source handlers will have more complicated workflows before passing - * video data to the video element - * - * @param {Object} source The source object - * @param {Flash} tech The instance of the Flash tech - */ -Flash.nativeSourceHandler.handleSource = function (source, tech) { - tech.setSrc(source.src); -}; - -/* - * Clean up the source handler when disposing the player or switching sources.. - * (no cleanup is needed when supporting the format natively) - */ -Flash.nativeSourceHandler.dispose = function () {}; - -// Register the native source handler -Flash.registerSourceHandler(Flash.nativeSourceHandler); - -Flash.formats = { - 'video/flv': 'FLV', - 'video/x-flv': 'FLV', - 'video/mp4': 'MP4', - 'video/m4v': 'MP4' -}; - -Flash.onReady = function (currSwf) { - var el = Dom.getEl(currSwf); - var tech = el && el.tech; - - // if there is no el then the tech has been disposed - // and the tech element was removed from the player div - if (tech && tech.el()) { - // check that the flash object is really ready - Flash.checkReady(tech); - } -}; - -// The SWF isn't always ready when it says it is. Sometimes the API functions still need to be added to the object. -// If it's not ready, we set a timeout to check again shortly. -Flash.checkReady = function (tech) { - // stop worrying if the tech has been disposed - if (!tech.el()) { - return; - } - - // check if API property exists - if (tech.el().vjs_getProperty) { - // tell tech it's ready - tech.triggerReady(); - } else { - // wait longer - this.setTimeout(function () { - Flash['checkReady'](tech); - }, 50); - } -}; - -// Trigger events from the swf on the player -Flash.onEvent = function (swfID, eventName) { - var tech = Dom.getEl(swfID).tech; - tech.trigger(eventName); -}; - -// Log errors from the swf -Flash.onError = function (swfID, err) { - var tech = Dom.getEl(swfID).tech; - - // trigger MEDIA_ERR_SRC_NOT_SUPPORTED - if (err === 'srcnotfound') { - return tech.error(4); - } - - // trigger a custom error - tech.error('FLASH: ' + err); -}; - -// Flash Version Check -Flash.version = function () { - var version = '0,0,0'; - - // IE - try { - version = new _globalWindow2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; - - // other browsers - } catch (e) { - try { - if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) { - version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; - } - } catch (err) {} - } - return version.split(','); -}; - -// Flash embedding method. Only used in non-iframe mode -Flash.embed = function (swf, flashVars, params, attributes) { - var code = Flash.getEmbedCode(swf, flashVars, params, attributes); - - // Get element by embedding code and retrieving created element - var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0]; - - return obj; -}; - -Flash.getEmbedCode = function (swf, flashVars, params, attributes) { - var objTag = '<object type="application/x-shockwave-flash" '; - var flashVarsString = ''; - var paramsString = ''; - var attrsString = ''; - - // Convert flash vars to string - if (flashVars) { - Object.getOwnPropertyNames(flashVars).forEach(function (key) { - flashVarsString += key + '=' + flashVars[key] + '&'; - }); - } - - // Add swf, flashVars, and other default params - params = _objectAssign2['default']({ - 'movie': swf, - 'flashvars': flashVarsString, - 'allowScriptAccess': 'always', // Required to talk to swf - 'allowNetworking': 'all' // All should be default, but having security issues. - }, params); - - // Create param tags string - Object.getOwnPropertyNames(params).forEach(function (key) { - paramsString += '<param name="' + key + '" value="' + params[key] + '" />'; - }); - - attributes = _objectAssign2['default']({ - // Add swf to attributes (need both for IE and Others to work) - 'data': swf, - - // Default to 100% width/height - 'width': '100%', - 'height': '100%' - - }, attributes); - - // Create Attributes string - Object.getOwnPropertyNames(attributes).forEach(function (key) { - attrsString += key + '="' + attributes[key] + '" '; - }); - - return '' + objTag + attrsString + '>' + paramsString + '</object>'; -}; - -// Run Flash through the RTMP decorator -_flashRtmp2['default'](Flash); - -_component2['default'].registerComponent('Flash', Flash); -_tech2['default'].registerTech('Flash', Flash); -exports['default'] = Flash; -module.exports = exports['default']; - -},{"../component":67,"../utils/dom.js":134,"../utils/time-ranges.js":142,"../utils/url.js":144,"./flash-rtmp":117,"./tech":121,"global/window":2,"object.assign":45}],119:[function(_dereq_,module,exports){ -/** - * @file html5.js - * HTML5 Media Controller - Wrapper for HTML5 Media API - */ - -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _techJs = _dereq_('./tech.js'); - -var _techJs2 = _interopRequireDefault(_techJs); - -var _component = _dereq_('../component'); - -var _component2 = _interopRequireDefault(_component); - -var _utilsDomJs = _dereq_('../utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsUrlJs = _dereq_('../utils/url.js'); - -var Url = _interopRequireWildcard(_utilsUrlJs); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsLogJs = _dereq_('../utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _utilsBrowserJs = _dereq_('../utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -var _utilsMergeOptionsJs = _dereq_('../utils/merge-options.js'); - -var _utilsMergeOptionsJs2 = _interopRequireDefault(_utilsMergeOptionsJs); - -/** - * HTML5 Media Controller - Wrapper for HTML5 Media API - * - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends Tech - * @class Html5 - */ - -var Html5 = (function (_Tech) { - _inherits(Html5, _Tech); - - function Html5(options, ready) { - _classCallCheck(this, Html5); - - _Tech.call(this, options, ready); - - var source = options.source; - - // Set the source if one is provided - // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted) - // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source - // anyway so the error gets fired. - if (source && (this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) { - this.setSource(source); - } else { - this.handleLateInit_(this.el_); - } - - if (this.el_.hasChildNodes()) { - - var nodes = this.el_.childNodes; - var nodesLength = nodes.length; - var removeNodes = []; - - while (nodesLength--) { - var node = nodes[nodesLength]; - var nodeName = node.nodeName.toLowerCase(); - - if (nodeName === 'track') { - if (!this.featuresNativeTextTracks) { - // Empty video tag tracks so the built-in player doesn't use them also. - // This may not be fast enough to stop HTML5 browsers from reading the tags - // so we'll need to turn off any default tracks if we're manually doing - // captions and subtitles. videoElement.textTracks - removeNodes.push(node); - } else { - // store HTMLTrackElement and TextTrack to remote list - this.remoteTextTrackEls().addTrackElement_(node); - this.remoteTextTracks().addTrack_(node.track); - } - } - } - - for (var i = 0; i < removeNodes.length; i++) { - this.el_.removeChild(removeNodes[i]); - } - } - - if (this.featuresNativeTextTracks) { - this.handleTextTrackChange_ = Fn.bind(this, this.handleTextTrackChange); - this.handleTextTrackAdd_ = Fn.bind(this, this.handleTextTrackAdd); - this.handleTextTrackRemove_ = Fn.bind(this, this.handleTextTrackRemove); - this.proxyNativeTextTracks_(); - } - - // Determine if native controls should be used - // Our goal should be to get the custom controls on mobile solid everywhere - // so we can remove this all together. Right now this will block custom - // controls on touch enabled laptops like the Chrome Pixel - if (browser.TOUCH_ENABLED && options.nativeControlsForTouch === true || browser.IS_IPHONE || browser.IS_NATIVE_ANDROID) { - this.setControls(true); - } - - this.triggerReady(); - } - - /* HTML5 Support Testing ---------------------------------------------------- */ - - /* - * Element for testing browser HTML5 video capabilities - * - * @type {Element} - * @constant - * @private - */ - - /** - * Dispose of html5 media element - * - * @method dispose - */ - - Html5.prototype.dispose = function dispose() { - var tt = this.el().textTracks; - var emulatedTt = this.textTracks(); - - // remove native event listeners - if (tt && tt.removeEventListener) { - tt.removeEventListener('change', this.handleTextTrackChange_); - tt.removeEventListener('addtrack', this.handleTextTrackAdd_); - tt.removeEventListener('removetrack', this.handleTextTrackRemove_); - } - - // clearout the emulated text track list. - var i = emulatedTt.length; - - while (i--) { - emulatedTt.removeTrack_(emulatedTt[i]); - } - - Html5.disposeMediaElement(this.el_); - _Tech.prototype.dispose.call(this); - }; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - Html5.prototype.createEl = function createEl() { - var el = this.options_.tag; - - // Check if this browser supports moving the element into the box. - // On the iPhone video will break if you move the element, - // So we have to create a brand new element. - if (!el || this['movingMediaElementInDOM'] === false) { - - // If the original tag is still there, clone and remove it. - if (el) { - var clone = el.cloneNode(true); - el.parentNode.insertBefore(clone, el); - Html5.disposeMediaElement(el); - el = clone; - } else { - el = _globalDocument2['default'].createElement('video'); - - // determine if native controls should be used - var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag); - var attributes = _utilsMergeOptionsJs2['default']({}, tagAttributes); - if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) { - delete attributes.controls; - } - - Dom.setElAttributes(el, _objectAssign2['default'](attributes, { - id: this.options_.techId, - 'class': 'vjs-tech' - })); - } - } - - // Update specific tag settings, in case they were overridden - var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted']; - for (var i = settingsAttrs.length - 1; i >= 0; i--) { - var attr = settingsAttrs[i]; - var overwriteAttrs = {}; - if (typeof this.options_[attr] !== 'undefined') { - overwriteAttrs[attr] = this.options_[attr]; - } - Dom.setElAttributes(el, overwriteAttrs); - } - - return el; - // jenniisawesome = true; - }; - - // If we're loading the playback object after it has started loading - // or playing the video (often with autoplay on) then the loadstart event - // has already fired and we need to fire it manually because many things - // rely on it. - - Html5.prototype.handleLateInit_ = function handleLateInit_(el) { - var _this = this; - - if (el.networkState === 0 || el.networkState === 3) { - // The video element hasn't started loading the source yet - // or didn't find a source - return; - } - - if (el.readyState === 0) { - var _ret = (function () { - // NetworkState is set synchronously BUT loadstart is fired at the - // end of the current stack, usually before setInterval(fn, 0). - // So at this point we know loadstart may have already fired or is - // about to fire, and either way the player hasn't seen it yet. - // We don't want to fire loadstart prematurely here and cause a - // double loadstart so we'll wait and see if it happens between now - // and the next loop, and fire it if not. - // HOWEVER, we also want to make sure it fires before loadedmetadata - // which could also happen between now and the next loop, so we'll - // watch for that also. - var loadstartFired = false; - var setLoadstartFired = function setLoadstartFired() { - loadstartFired = true; - }; - _this.on('loadstart', setLoadstartFired); - - var triggerLoadstart = function triggerLoadstart() { - // We did miss the original loadstart. Make sure the player - // sees loadstart before loadedmetadata - if (!loadstartFired) { - this.trigger('loadstart'); - } - }; - _this.on('loadedmetadata', triggerLoadstart); - - _this.ready(function () { - this.off('loadstart', setLoadstartFired); - this.off('loadedmetadata', triggerLoadstart); - - if (!loadstartFired) { - // We did miss the original native loadstart. Fire it now. - this.trigger('loadstart'); - } - }); - - return { - v: undefined - }; - })(); - - if (typeof _ret === 'object') return _ret.v; - } - - // From here on we know that loadstart already fired and we missed it. - // The other readyState events aren't as much of a problem if we double - // them, so not going to go to as much trouble as loadstart to prevent - // that unless we find reason to. - var eventsToTrigger = ['loadstart']; - - // loadedmetadata: newly equal to HAVE_METADATA (1) or greater - eventsToTrigger.push('loadedmetadata'); - - // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater - if (el.readyState >= 2) { - eventsToTrigger.push('loadeddata'); - } - - // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater - if (el.readyState >= 3) { - eventsToTrigger.push('canplay'); - } - - // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4) - if (el.readyState >= 4) { - eventsToTrigger.push('canplaythrough'); - } - - // We still need to give the player time to add event listeners - this.ready(function () { - eventsToTrigger.forEach(function (type) { - this.trigger(type); - }, this); - }); - }; - - Html5.prototype.proxyNativeTextTracks_ = function proxyNativeTextTracks_() { - var tt = this.el().textTracks; - - if (tt) { - // Add tracks - if player is initialised after DOM loaded, textTracks - // will not trigger addtrack - for (var i = 0; i < tt.length; i++) { - this.textTracks().addTrack_(tt[i]); - } - - if (tt.addEventListener) { - tt.addEventListener('change', this.handleTextTrackChange_); - tt.addEventListener('addtrack', this.handleTextTrackAdd_); - tt.addEventListener('removetrack', this.handleTextTrackRemove_); - } - } - }; - - Html5.prototype.handleTextTrackChange = function handleTextTrackChange(e) { - var tt = this.textTracks(); - this.textTracks().trigger({ - type: 'change', - target: tt, - currentTarget: tt, - srcElement: tt - }); - }; - - Html5.prototype.handleTextTrackAdd = function handleTextTrackAdd(e) { - this.textTracks().addTrack_(e.track); - }; - - Html5.prototype.handleTextTrackRemove = function handleTextTrackRemove(e) { - this.textTracks().removeTrack_(e.track); - }; - - /** - * Play for html5 tech - * - * @method play - */ - - Html5.prototype.play = function play() { - this.el_.play(); - }; - - /** - * Pause for html5 tech - * - * @method pause - */ - - Html5.prototype.pause = function pause() { - this.el_.pause(); - }; - - /** - * Paused for html5 tech - * - * @return {Boolean} - * @method paused - */ - - Html5.prototype.paused = function paused() { - return this.el_.paused; - }; - - /** - * Get current time - * - * @return {Number} - * @method currentTime - */ - - Html5.prototype.currentTime = function currentTime() { - return this.el_.currentTime; - }; - - /** - * Set current time - * - * @param {Number} seconds Current time of video - * @method setCurrentTime - */ - - Html5.prototype.setCurrentTime = function setCurrentTime(seconds) { - try { - this.el_.currentTime = seconds; - } catch (e) { - _utilsLogJs2['default'](e, 'Video is not ready. (Video.js)'); - // this.warning(VideoJS.warnings.videoNotReady); - } - }; - - /** - * Get duration - * - * @return {Number} - * @method duration - */ - - Html5.prototype.duration = function duration() { - return this.el_.duration || 0; - }; - - /** - * Get a TimeRange object that represents the intersection - * of the time ranges for which the user agent has all - * relevant media - * - * @return {TimeRangeObject} - * @method buffered - */ - - Html5.prototype.buffered = function buffered() { - return this.el_.buffered; - }; - - /** - * Get volume level - * - * @return {Number} - * @method volume - */ - - Html5.prototype.volume = function volume() { - return this.el_.volume; - }; - - /** - * Set volume level - * - * @param {Number} percentAsDecimal Volume percent as a decimal - * @method setVolume - */ - - Html5.prototype.setVolume = function setVolume(percentAsDecimal) { - this.el_.volume = percentAsDecimal; - }; - - /** - * Get if muted - * - * @return {Boolean} - * @method muted - */ - - Html5.prototype.muted = function muted() { - return this.el_.muted; - }; - - /** - * Set muted - * - * @param {Boolean} If player is to be muted or note - * @method setMuted - */ - - Html5.prototype.setMuted = function setMuted(muted) { - this.el_.muted = muted; - }; - - /** - * Get player width - * - * @return {Number} - * @method width - */ - - Html5.prototype.width = function width() { - return this.el_.offsetWidth; - }; - - /** - * Get player height - * - * @return {Number} - * @method height - */ - - Html5.prototype.height = function height() { - return this.el_.offsetHeight; - }; - - /** - * Get if there is fullscreen support - * - * @return {Boolean} - * @method supportsFullScreen - */ - - Html5.prototype.supportsFullScreen = function supportsFullScreen() { - if (typeof this.el_.webkitEnterFullScreen === 'function') { - var userAgent = _globalWindow2['default'].navigator.userAgent; - // Seems to be broken in Chromium/Chrome && Safari in Leopard - if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) { - return true; - } - } - return false; - }; - - /** - * Request to enter fullscreen - * - * @method enterFullScreen - */ - - Html5.prototype.enterFullScreen = function enterFullScreen() { - var video = this.el_; - - if ('webkitDisplayingFullscreen' in video) { - this.one('webkitbeginfullscreen', function () { - this.one('webkitendfullscreen', function () { - this.trigger('fullscreenchange', { isFullscreen: false }); - }); - - this.trigger('fullscreenchange', { isFullscreen: true }); - }); - } - - if (video.paused && video.networkState <= video.HAVE_METADATA) { - // attempt to prime the video element for programmatic access - // this isn't necessary on the desktop but shouldn't hurt - this.el_.play(); - - // playing and pausing synchronously during the transition to fullscreen - // can get iOS ~6.1 devices into a play/pause loop - this.setTimeout(function () { - video.pause(); - video.webkitEnterFullScreen(); - }, 0); - } else { - video.webkitEnterFullScreen(); - } - }; - - /** - * Request to exit fullscreen - * - * @method exitFullScreen - */ - - Html5.prototype.exitFullScreen = function exitFullScreen() { - this.el_.webkitExitFullScreen(); - }; - - /** - * Get/set video - * - * @param {Object=} src Source object - * @return {Object} - * @method src - */ - - Html5.prototype.src = function src(_src) { - if (_src === undefined) { - return this.el_.src; - } else { - // Setting src through `src` instead of `setSrc` will be deprecated - this.setSrc(_src); - } - }; - - /** - * Set video - * - * @param {Object} src Source object - * @deprecated - * @method setSrc - */ - - Html5.prototype.setSrc = function setSrc(src) { - this.el_.src = src; - }; - - /** - * Load media into player - * - * @method load - */ - - Html5.prototype.load = function load() { - this.el_.load(); - }; - - /** - * Reset the tech. Removes all sources and calls `load`. - * - * @method reset - */ - - Html5.prototype.reset = function reset() { - Html5.resetMediaElement(this.el_); - }; - - /** - * Get current source - * - * @return {Object} - * @method currentSrc - */ - - Html5.prototype.currentSrc = function currentSrc() { - if (this.currentSource_) { - return this.currentSource_.src; - } else { - return this.el_.currentSrc; - } - }; - - /** - * Get poster - * - * @return {String} - * @method poster - */ - - Html5.prototype.poster = function poster() { - return this.el_.poster; - }; - - /** - * Set poster - * - * @param {String} val URL to poster image - * @method - */ - - Html5.prototype.setPoster = function setPoster(val) { - this.el_.poster = val; - }; - - /** - * Get preload attribute - * - * @return {String} - * @method preload - */ - - Html5.prototype.preload = function preload() { - return this.el_.preload; - }; - - /** - * Set preload attribute - * - * @param {String} val Value for preload attribute - * @method setPreload - */ - - Html5.prototype.setPreload = function setPreload(val) { - this.el_.preload = val; - }; - - /** - * Get autoplay attribute - * - * @return {String} - * @method autoplay - */ - - Html5.prototype.autoplay = function autoplay() { - return this.el_.autoplay; - }; - - /** - * Set autoplay attribute - * - * @param {String} val Value for preload attribute - * @method setAutoplay - */ - - Html5.prototype.setAutoplay = function setAutoplay(val) { - this.el_.autoplay = val; - }; - - /** - * Get controls attribute - * - * @return {String} - * @method controls - */ - - Html5.prototype.controls = function controls() { - return this.el_.controls; - }; - - /** - * Set controls attribute - * - * @param {String} val Value for controls attribute - * @method setControls - */ - - Html5.prototype.setControls = function setControls(val) { - this.el_.controls = !!val; - }; - - /** - * Get loop attribute - * - * @return {String} - * @method loop - */ - - Html5.prototype.loop = function loop() { - return this.el_.loop; - }; - - /** - * Set loop attribute - * - * @param {String} val Value for loop attribute - * @method setLoop - */ - - Html5.prototype.setLoop = function setLoop(val) { - this.el_.loop = val; - }; - - /** - * Get error value - * - * @return {String} - * @method error - */ - - Html5.prototype.error = function error() { - return this.el_.error; - }; - - /** - * Get whether or not the player is in the "seeking" state - * - * @return {Boolean} - * @method seeking - */ - - Html5.prototype.seeking = function seeking() { - return this.el_.seeking; - }; - - /** - * Get a TimeRanges object that represents the - * ranges of the media resource to which it is possible - * for the user agent to seek. - * - * @return {TimeRangeObject} - * @method seekable - */ - - Html5.prototype.seekable = function seekable() { - return this.el_.seekable; - }; - - /** - * Get if video ended - * - * @return {Boolean} - * @method ended - */ - - Html5.prototype.ended = function ended() { - return this.el_.ended; - }; - - /** - * Get the value of the muted content attribute - * This attribute has no dynamic effect, it only - * controls the default state of the element - * - * @return {Boolean} - * @method defaultMuted - */ - - Html5.prototype.defaultMuted = function defaultMuted() { - return this.el_.defaultMuted; - }; - - /** - * Get desired speed at which the media resource is to play - * - * @return {Number} - * @method playbackRate - */ - - Html5.prototype.playbackRate = function playbackRate() { - return this.el_.playbackRate; - }; - - /** - * Returns a TimeRanges object that represents the ranges of the - * media resource that the user agent has played. - * @return {TimeRangeObject} the range of points on the media - * timeline that has been reached through normal playback - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-played - */ - - Html5.prototype.played = function played() { - return this.el_.played; - }; - - /** - * Set desired speed at which the media resource is to play - * - * @param {Number} val Speed at which the media resource is to play - * @method setPlaybackRate - */ - - Html5.prototype.setPlaybackRate = function setPlaybackRate(val) { - this.el_.playbackRate = val; - }; - - /** - * Get the current state of network activity for the element, from - * the list below - * NETWORK_EMPTY (numeric value 0) - * NETWORK_IDLE (numeric value 1) - * NETWORK_LOADING (numeric value 2) - * NETWORK_NO_SOURCE (numeric value 3) - * - * @return {Number} - * @method networkState - */ - - Html5.prototype.networkState = function networkState() { - return this.el_.networkState; - }; - - /** - * Get a value that expresses the current state of the element - * with respect to rendering the current playback position, from - * the codes in the list below - * HAVE_NOTHING (numeric value 0) - * HAVE_METADATA (numeric value 1) - * HAVE_CURRENT_DATA (numeric value 2) - * HAVE_FUTURE_DATA (numeric value 3) - * HAVE_ENOUGH_DATA (numeric value 4) - * - * @return {Number} - * @method readyState - */ - - Html5.prototype.readyState = function readyState() { - return this.el_.readyState; - }; - - /** - * Get width of video - * - * @return {Number} - * @method videoWidth - */ - - Html5.prototype.videoWidth = function videoWidth() { - return this.el_.videoWidth; - }; - - /** - * Get height of video - * - * @return {Number} - * @method videoHeight - */ - - Html5.prototype.videoHeight = function videoHeight() { - return this.el_.videoHeight; - }; - - /** - * Get text tracks - * - * @return {TextTrackList} - * @method textTracks - */ - - Html5.prototype.textTracks = function textTracks() { - return _Tech.prototype.textTracks.call(this); - }; - - /** - * Creates and returns a text track object - * - * @param {String} kind Text track kind (subtitles, captions, descriptions - * chapters and metadata) - * @param {String=} label Label to identify the text track - * @param {String=} language Two letter language abbreviation - * @return {TextTrackObject} - * @method addTextTrack - */ - - Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) { - if (!this['featuresNativeTextTracks']) { - return _Tech.prototype.addTextTrack.call(this, kind, label, language); - } - - return this.el_.addTextTrack(kind, label, language); - }; - - /** - * Creates a remote text track object and returns a html track element - * - * @param {Object} options The object should contain values for - * kind, language, label and src (location of the WebVTT file) - * @return {HTMLTrackElement} - * @method addRemoteTextTrack - */ - - Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack() { - var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; - - if (!this['featuresNativeTextTracks']) { - return _Tech.prototype.addRemoteTextTrack.call(this, options); - } - - var htmlTrackElement = _globalDocument2['default'].createElement('track'); - - if (options.kind) { - htmlTrackElement.kind = options.kind; - } - if (options.label) { - htmlTrackElement.label = options.label; - } - if (options.language || options.srclang) { - htmlTrackElement.srclang = options.language || options.srclang; - } - if (options['default']) { - htmlTrackElement['default'] = options['default']; - } - if (options.id) { - htmlTrackElement.id = options.id; - } - if (options.src) { - htmlTrackElement.src = options.src; - } - - this.el().appendChild(htmlTrackElement); - - // store HTMLTrackElement and TextTrack to remote list - this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); - this.remoteTextTracks().addTrack_(htmlTrackElement.track); - - return htmlTrackElement; - }; - - /** - * Remove remote text track from TextTrackList object - * - * @param {TextTrackObject} track Texttrack object to remove - * @method removeRemoteTextTrack - */ - - Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { - if (!this['featuresNativeTextTracks']) { - return _Tech.prototype.removeRemoteTextTrack.call(this, track); - } - - var tracks = undefined, - i = undefined; - - var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); - - // remove HTMLTrackElement and TextTrack from remote list - this.remoteTextTrackEls().removeTrackElement_(trackElement); - this.remoteTextTracks().removeTrack_(track); - - tracks = this.$$('track'); - - i = tracks.length; - while (i--) { - if (track === tracks[i] || track === tracks[i].track) { - this.el().removeChild(tracks[i]); - } - } - }; - - return Html5; -})(_techJs2['default']); - -Html5.TEST_VID = _globalDocument2['default'].createElement('video'); -var track = _globalDocument2['default'].createElement('track'); -track.kind = 'captions'; -track.srclang = 'en'; -track.label = 'English'; -Html5.TEST_VID.appendChild(track); - -/* - * Check if HTML5 video is supported by this browser/device - * - * @return {Boolean} - */ -Html5.isSupported = function () { - // IE9 with no Media Player is a LIAR! (#984) - try { - Html5.TEST_VID['volume'] = 0.5; - } catch (e) { - return false; - } - - return !!Html5.TEST_VID.canPlayType; -}; - -// Add Source Handler pattern functions to this tech -_techJs2['default'].withSourceHandlers(Html5); - -/* - * The default native source handler. - * This simply passes the source to the video element. Nothing fancy. - * - * @param {Object} source The source object - * @param {Html5} tech The instance of the HTML5 tech - */ -Html5.nativeSourceHandler = {}; - -/* - * Check if the video element can play the given videotype - * - * @param {String} type The mimetype to check - * @return {String} 'probably', 'maybe', or '' (empty string) - */ -Html5.nativeSourceHandler.canPlayType = function (type) { - // IE9 on Windows 7 without MediaPlayer throws an error here - // https://github.com/videojs/video.js/issues/519 - try { - return Html5.TEST_VID.canPlayType(type); - } catch (e) { - return ''; - } -}; - -/* - * Check if the video element can handle the source natively - * - * @param {Object} source The source object - * @return {String} 'probably', 'maybe', or '' (empty string) - */ -Html5.nativeSourceHandler.canHandleSource = function (source) { - var match, ext; - - // If a type was provided we should rely on that - if (source.type) { - return Html5.nativeSourceHandler.canPlayType(source.type); - } else if (source.src) { - // If no type, fall back to checking 'video/[EXTENSION]' - ext = Url.getFileExtension(source.src); - - return Html5.nativeSourceHandler.canPlayType('video/' + ext); - } - - return ''; -}; - -/* - * Pass the source to the video element - * Adaptive source handlers will have more complicated workflows before passing - * video data to the video element - * - * @param {Object} source The source object - * @param {Html5} tech The instance of the Html5 tech - */ -Html5.nativeSourceHandler.handleSource = function (source, tech) { - tech.setSrc(source.src); -}; - -/* -* Clean up the source handler when disposing the player or switching sources.. -* (no cleanup is needed when supporting the format natively) -*/ -Html5.nativeSourceHandler.dispose = function () {}; - -// Register the native source handler -Html5.registerSourceHandler(Html5.nativeSourceHandler); - -/* - * Check if the volume can be changed in this browser/device. - * Volume cannot be changed in a lot of mobile devices. - * Specifically, it can't be changed from 1 on iOS. - * - * @return {Boolean} - */ -Html5.canControlVolume = function () { - var volume = Html5.TEST_VID.volume; - Html5.TEST_VID.volume = volume / 2 + 0.1; - return volume !== Html5.TEST_VID.volume; -}; - -/* - * Check if playbackRate is supported in this browser/device. - * - * @return {Number} [description] - */ -Html5.canControlPlaybackRate = function () { - var playbackRate = Html5.TEST_VID.playbackRate; - Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1; - return playbackRate !== Html5.TEST_VID.playbackRate; -}; - -/* - * Check to see if native text tracks are supported by this browser/device - * - * @return {Boolean} - */ -Html5.supportsNativeTextTracks = function () { - var supportsTextTracks; - - // Figure out native text track support - // If mode is a number, we cannot change it because it'll disappear from view. - // Browsers with numeric modes include IE10 and older (<=2013) samsung android models. - // Firefox isn't playing nice either with modifying the mode - // TODO: Investigate firefox: https://github.com/videojs/video.js/issues/1862 - supportsTextTracks = !!Html5.TEST_VID.textTracks; - if (supportsTextTracks && Html5.TEST_VID.textTracks.length > 0) { - supportsTextTracks = typeof Html5.TEST_VID.textTracks[0]['mode'] !== 'number'; - } - if (supportsTextTracks && browser.IS_FIREFOX) { - supportsTextTracks = false; - } - if (supportsTextTracks && !('onremovetrack' in Html5.TEST_VID.textTracks)) { - supportsTextTracks = false; - } - - return supportsTextTracks; -}; - -/** - * An array of events available on the Html5 tech. - * - * @private - * @type {Array} - */ -Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'volumechange']; - -/* - * Set the tech's volume control support status - * - * @type {Boolean} - */ -Html5.prototype['featuresVolumeControl'] = Html5.canControlVolume(); - -/* - * Set the tech's playbackRate support status - * - * @type {Boolean} - */ -Html5.prototype['featuresPlaybackRate'] = Html5.canControlPlaybackRate(); - -/* - * Set the tech's status on moving the video element. - * In iOS, if you move a video element in the DOM, it breaks video playback. - * - * @type {Boolean} - */ -Html5.prototype['movingMediaElementInDOM'] = !browser.IS_IOS; - -/* - * Set the the tech's fullscreen resize support status. - * HTML video is able to automatically resize when going to fullscreen. - * (No longer appears to be used. Can probably be removed.) - */ -Html5.prototype['featuresFullscreenResize'] = true; - -/* - * Set the tech's progress event support status - * (this disables the manual progress events of the Tech) - */ -Html5.prototype['featuresProgressEvents'] = true; - -/* - * Sets the tech's status on native text track support - * - * @type {Boolean} - */ -Html5.prototype['featuresNativeTextTracks'] = Html5.supportsNativeTextTracks(); - -// HTML5 Feature detection and Device Fixes --------------------------------- // -var canPlayType = undefined; -var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i; -var mp4RE = /^video\/mp4/i; - -Html5.patchCanPlayType = function () { - // Android 4.0 and above can play HLS to some extent but it reports being unable to do so - if (browser.ANDROID_VERSION >= 4.0) { - if (!canPlayType) { - canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType; - } - - Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { - if (type && mpegurlRE.test(type)) { - return 'maybe'; - } - return canPlayType.call(this, type); - }; - } - - // Override Android 2.2 and less canPlayType method which is broken - if (browser.IS_OLD_ANDROID) { - if (!canPlayType) { - canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType; - } - - Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { - if (type && mp4RE.test(type)) { - return 'maybe'; - } - return canPlayType.call(this, type); - }; - } -}; - -Html5.unpatchCanPlayType = function () { - var r = Html5.TEST_VID.constructor.prototype.canPlayType; - Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType; - canPlayType = null; - return r; -}; - -// by default, patch the video element -Html5.patchCanPlayType(); - -Html5.disposeMediaElement = function (el) { - if (!el) { - return; - } - - if (el.parentNode) { - el.parentNode.removeChild(el); - } - - // remove any child track or source nodes to prevent their loading - while (el.hasChildNodes()) { - el.removeChild(el.firstChild); - } - - // remove any src reference. not setting `src=''` because that causes a warning - // in firefox - el.removeAttribute('src'); - - // force the media element to update its loading state by calling load() - // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793) - if (typeof el.load === 'function') { - // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) - (function () { - try { - el.load(); - } catch (e) { - // not supported - } - })(); - } -}; - -Html5.resetMediaElement = function (el) { - if (!el) { - return; - } - - var sources = el.querySelectorAll('source'); - var i = sources.length; - while (i--) { - el.removeChild(sources[i]); - } - - // remove any src reference. - // not setting `src=''` because that throws an error - el.removeAttribute('src'); - - if (typeof el.load === 'function') { - // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) - (function () { - try { - el.load(); - } catch (e) {} - })(); - } -}; - -_component2['default'].registerComponent('Html5', Html5); -_techJs2['default'].registerTech('Html5', Html5); -exports['default'] = Html5; -module.exports = exports['default']; - -},{"../component":67,"../utils/browser.js":131,"../utils/dom.js":134,"../utils/fn.js":136,"../utils/log.js":139,"../utils/merge-options.js":140,"../utils/url.js":144,"./tech.js":121,"global/document":1,"global/window":2,"object.assign":45}],120:[function(_dereq_,module,exports){ -/** - * @file loader.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _componentJs = _dereq_('../component.js'); - -var _componentJs2 = _interopRequireDefault(_componentJs); - -var _techJs = _dereq_('./tech.js'); - -var _techJs2 = _interopRequireDefault(_techJs); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _utilsToTitleCaseJs = _dereq_('../utils/to-title-case.js'); - -var _utilsToTitleCaseJs2 = _interopRequireDefault(_utilsToTitleCaseJs); - -/** - * The Media Loader is the component that decides which playback technology to load - * when the player is initialized. - * - * @param {Object} player Main Player - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends Component - * @class MediaLoader - */ - -var MediaLoader = (function (_Component) { - _inherits(MediaLoader, _Component); - - function MediaLoader(player, options, ready) { - _classCallCheck(this, MediaLoader); - - _Component.call(this, player, options, ready); - - // If there are no sources when the player is initialized, - // load the first supported playback technology. - - if (!options.playerOptions['sources'] || options.playerOptions['sources'].length === 0) { - for (var i = 0, j = options.playerOptions['techOrder']; i < j.length; i++) { - var techName = _utilsToTitleCaseJs2['default'](j[i]); - var tech = _techJs2['default'].getTech(techName); - // Support old behavior of techs being registered as components. - // Remove once that deprecated behavior is removed. - if (!techName) { - tech = _componentJs2['default'].getComponent(techName); - } - - // Check if the browser supports this technology - if (tech && tech.isSupported()) { - player.loadTech_(techName); - break; - } - } - } else { - // // Loop through playback technologies (HTML5, Flash) and check for support. - // // Then load the best source. - // // A few assumptions here: - // // All playback technologies respect preload false. - player.src(options.playerOptions['sources']); - } - } - - return MediaLoader; -})(_componentJs2['default']); - -_componentJs2['default'].registerComponent('MediaLoader', MediaLoader); -exports['default'] = MediaLoader; -module.exports = exports['default']; - -},{"../component.js":67,"../utils/to-title-case.js":143,"./tech.js":121,"global/window":2}],121:[function(_dereq_,module,exports){ -/** - * @file tech.js - * Media Technology Controller - Base class for media playback - * technology controllers like Flash and HTML5 - */ - -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _component = _dereq_('../component'); - -var _component2 = _interopRequireDefault(_component); - -var _tracksHtmlTrackElement = _dereq_('../tracks/html-track-element'); - -var _tracksHtmlTrackElement2 = _interopRequireDefault(_tracksHtmlTrackElement); - -var _tracksHtmlTrackElementList = _dereq_('../tracks/html-track-element-list'); - -var _tracksHtmlTrackElementList2 = _interopRequireDefault(_tracksHtmlTrackElementList); - -var _utilsMergeOptionsJs = _dereq_('../utils/merge-options.js'); - -var _utilsMergeOptionsJs2 = _interopRequireDefault(_utilsMergeOptionsJs); - -var _tracksTextTrack = _dereq_('../tracks/text-track'); - -var _tracksTextTrack2 = _interopRequireDefault(_tracksTextTrack); - -var _tracksTextTrackList = _dereq_('../tracks/text-track-list'); - -var _tracksTextTrackList2 = _interopRequireDefault(_tracksTextTrackList); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsLogJs = _dereq_('../utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _utilsTimeRangesJs = _dereq_('../utils/time-ranges.js'); - -var _utilsBufferJs = _dereq_('../utils/buffer.js'); - -var _mediaErrorJs = _dereq_('../media-error.js'); - -var _mediaErrorJs2 = _interopRequireDefault(_mediaErrorJs); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -/** - * Base class for media (HTML5 Video, Flash) controllers - * - * @param {Object=} options Options object - * @param {Function=} ready Ready callback function - * @extends Component - * @class Tech - */ - -var Tech = (function (_Component) { - _inherits(Tech, _Component); - - function Tech() { - var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; - var ready = arguments.length <= 1 || arguments[1] === undefined ? function () {} : arguments[1]; - - _classCallCheck(this, Tech); - - // we don't want the tech to report user activity automatically. - // This is done manually in addControlsListeners - options.reportTouchActivity = false; - _Component.call(this, null, options, ready); - - // keep track of whether the current source has played at all to - // implement a very limited played() - this.hasStarted_ = false; - this.on('playing', function () { - this.hasStarted_ = true; - }); - this.on('loadstart', function () { - this.hasStarted_ = false; - }); - - this.textTracks_ = options.textTracks; - - // Manually track progress in cases where the browser/flash player doesn't report it. - if (!this.featuresProgressEvents) { - this.manualProgressOn(); - } - - // Manually track timeupdates in cases where the browser/flash player doesn't report it. - if (!this.featuresTimeupdateEvents) { - this.manualTimeUpdatesOn(); - } - - if (options.nativeCaptions === false || options.nativeTextTracks === false) { - this.featuresNativeTextTracks = false; - } - - if (!this.featuresNativeTextTracks) { - this.on('ready', this.emulateTextTracks); - } - - this.initTextTrackListeners(); - - // Turn on component tap events - this.emitTapEvents(); - } - - /* - * List of associated text tracks - * - * @type {Array} - * @private - */ - - /* Fallbacks for unsupported event types - ================================================================================ */ - // Manually trigger progress events based on changes to the buffered amount - // Many flash players and older HTML5 browsers don't send progress or progress-like events - /** - * Turn on progress events - * - * @method manualProgressOn - */ - - Tech.prototype.manualProgressOn = function manualProgressOn() { - this.on('durationchange', this.onDurationChange); - - this.manualProgress = true; - - // Trigger progress watching when a source begins loading - this.one('ready', this.trackProgress); - }; - - /** - * Turn off progress events - * - * @method manualProgressOff - */ - - Tech.prototype.manualProgressOff = function manualProgressOff() { - this.manualProgress = false; - this.stopTrackingProgress(); - - this.off('durationchange', this.onDurationChange); - }; - - /** - * Track progress - * - * @method trackProgress - */ - - Tech.prototype.trackProgress = function trackProgress() { - this.stopTrackingProgress(); - this.progressInterval = this.setInterval(Fn.bind(this, function () { - // Don't trigger unless buffered amount is greater than last time - - var numBufferedPercent = this.bufferedPercent(); - - if (this.bufferedPercent_ !== numBufferedPercent) { - this.trigger('progress'); - } - - this.bufferedPercent_ = numBufferedPercent; - - if (numBufferedPercent === 1) { - this.stopTrackingProgress(); - } - }), 500); - }; - - /** - * Update duration - * - * @method onDurationChange - */ - - Tech.prototype.onDurationChange = function onDurationChange() { - this.duration_ = this.duration(); - }; - - /** - * Create and get TimeRange object for buffering - * - * @return {TimeRangeObject} - * @method buffered - */ - - Tech.prototype.buffered = function buffered() { - return _utilsTimeRangesJs.createTimeRange(0, 0); - }; - - /** - * Get buffered percent - * - * @return {Number} - * @method bufferedPercent - */ - - Tech.prototype.bufferedPercent = function bufferedPercent() { - return _utilsBufferJs.bufferedPercent(this.buffered(), this.duration_); - }; - - /** - * Stops tracking progress by clearing progress interval - * - * @method stopTrackingProgress - */ - - Tech.prototype.stopTrackingProgress = function stopTrackingProgress() { - this.clearInterval(this.progressInterval); - }; - - /*! Time Tracking -------------------------------------------------------------- */ - /** - * Set event listeners for on play and pause and tracking current time - * - * @method manualTimeUpdatesOn - */ - - Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() { - this.manualTimeUpdates = true; - - this.on('play', this.trackCurrentTime); - this.on('pause', this.stopTrackingCurrentTime); - }; - - /** - * Remove event listeners for on play and pause and tracking current time - * - * @method manualTimeUpdatesOff - */ - - Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() { - this.manualTimeUpdates = false; - this.stopTrackingCurrentTime(); - this.off('play', this.trackCurrentTime); - this.off('pause', this.stopTrackingCurrentTime); - }; - - /** - * Tracks current time - * - * @method trackCurrentTime - */ - - Tech.prototype.trackCurrentTime = function trackCurrentTime() { - if (this.currentTimeInterval) { - this.stopTrackingCurrentTime(); - } - this.currentTimeInterval = this.setInterval(function () { - this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); - }, 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15 - }; - - /** - * Turn off play progress tracking (when paused or dragging) - * - * @method stopTrackingCurrentTime - */ - - Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() { - this.clearInterval(this.currentTimeInterval); - - // #1002 - if the video ends right before the next timeupdate would happen, - // the progress bar won't make it all the way to the end - this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); - }; - - /** - * Turn off any manual progress or timeupdate tracking - * - * @method dispose - */ - - Tech.prototype.dispose = function dispose() { - // clear out text tracks because we can't reuse them between techs - var textTracks = this.textTracks(); - - if (textTracks) { - var i = textTracks.length; - while (i--) { - this.removeRemoteTextTrack(textTracks[i]); - } - } - - // Turn off any manual progress or timeupdate tracking - if (this.manualProgress) { - this.manualProgressOff(); - } - - if (this.manualTimeUpdates) { - this.manualTimeUpdatesOff(); - } - - _Component.prototype.dispose.call(this); - }; - - /** - * Reset the tech. Removes all sources and resets readyState. - * - * @method reset - */ - - Tech.prototype.reset = function reset() {}; - - /** - * When invoked without an argument, returns a MediaError object - * representing the current error state of the player or null if - * there is no error. When invoked with an argument, set the current - * error state of the player. - * @param {MediaError=} err Optional an error object - * @return {MediaError} the current error object or null - * @method error - */ - - Tech.prototype.error = function error(err) { - if (err !== undefined) { - if (err instanceof _mediaErrorJs2['default']) { - this.error_ = err; - } else { - this.error_ = new _mediaErrorJs2['default'](err); - } - this.trigger('error'); - } - return this.error_; - }; - - /** - * Return the time ranges that have been played through for the - * current source. This implementation is incomplete. It does not - * track the played time ranges, only whether the source has played - * at all or not. - * @return {TimeRangeObject} a single time range if this video has - * played or an empty set of ranges if not. - * @method played - */ - - Tech.prototype.played = function played() { - if (this.hasStarted_) { - return _utilsTimeRangesJs.createTimeRange(0, 0); - } - return _utilsTimeRangesJs.createTimeRange(); - }; - - /** - * Set current time - * - * @method setCurrentTime - */ - - Tech.prototype.setCurrentTime = function setCurrentTime() { - // improve the accuracy of manual timeupdates - if (this.manualTimeUpdates) { - this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); - } - }; - - /** - * Initialize texttrack listeners - * - * @method initTextTrackListeners - */ - - Tech.prototype.initTextTrackListeners = function initTextTrackListeners() { - var textTrackListChanges = Fn.bind(this, function () { - this.trigger('texttrackchange'); - }); - - var tracks = this.textTracks(); - - if (!tracks) return; - - tracks.addEventListener('removetrack', textTrackListChanges); - tracks.addEventListener('addtrack', textTrackListChanges); - - this.on('dispose', Fn.bind(this, function () { - tracks.removeEventListener('removetrack', textTrackListChanges); - tracks.removeEventListener('addtrack', textTrackListChanges); - })); - }; - - /** - * Emulate texttracks - * - * @method emulateTextTracks - */ - - Tech.prototype.emulateTextTracks = function emulateTextTracks() { - var _this = this; - - var tracks = this.textTracks(); - if (!tracks) { - return; - } - - if (!_globalWindow2['default']['WebVTT'] && this.el().parentNode != null) { - (function () { - var script = _globalDocument2['default'].createElement('script'); - script.src = _this.options_['vtt.js'] || 'https://cdn.rawgit.com/gkatsev/vtt.js/vjs-v0.12.1/dist/vtt.min.js'; - script.onload = function () { - _this.trigger('vttjsloaded'); - }; - script.onerror = function () { - _this.trigger('vttjserror'); - }; - _this.on('dispose', function () { - script.onload = null; - script.onerror = null; - }); - _this.el().parentNode.appendChild(script); - _globalWindow2['default']['WebVTT'] = true; - })(); - } - - var updateDisplay = function updateDisplay() { - return _this.trigger('texttrackchange'); - }; - var textTracksChanges = function textTracksChanges() { - updateDisplay(); - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - track.removeEventListener('cuechange', updateDisplay); - if (track.mode === 'showing') { - track.addEventListener('cuechange', updateDisplay); - } - } - }; - - textTracksChanges(); - tracks.addEventListener('change', textTracksChanges); - - this.on('dispose', function () { - tracks.removeEventListener('change', textTracksChanges); - }); - }; - - /* - * Provide default methods for text tracks. - * - * Html5 tech overrides these. - */ - - /** - * Get texttracks - * - * @returns {TextTrackList} - * @method textTracks - */ - - Tech.prototype.textTracks = function textTracks() { - this.textTracks_ = this.textTracks_ || new _tracksTextTrackList2['default'](); - return this.textTracks_; - }; - - /** - * Get remote texttracks - * - * @returns {TextTrackList} - * @method remoteTextTracks - */ - - Tech.prototype.remoteTextTracks = function remoteTextTracks() { - this.remoteTextTracks_ = this.remoteTextTracks_ || new _tracksTextTrackList2['default'](); - return this.remoteTextTracks_; - }; - - /** - * Get remote htmltrackelements - * - * @returns {HTMLTrackElementList} - * @method remoteTextTrackEls - */ - - Tech.prototype.remoteTextTrackEls = function remoteTextTrackEls() { - this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new _tracksHtmlTrackElementList2['default'](); - return this.remoteTextTrackEls_; - }; - - /** - * Creates and returns a remote text track object - * - * @param {String} kind Text track kind (subtitles, captions, descriptions - * chapters and metadata) - * @param {String=} label Label to identify the text track - * @param {String=} language Two letter language abbreviation - * @return {TextTrackObject} - * @method addTextTrack - */ - - Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) { - if (!kind) { - throw new Error('TextTrack kind is required but was not provided'); - } - - return createTrackHelper(this, kind, label, language); - }; - - /** - * Creates a remote text track object and returns a emulated html track element - * - * @param {Object} options The object should contain values for - * kind, language, label and src (location of the WebVTT file) - * @return {HTMLTrackElement} - * @method addRemoteTextTrack - */ - - Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack(options) { - var track = _utilsMergeOptionsJs2['default'](options, { - tech: this - }); - - var htmlTrackElement = new _tracksHtmlTrackElement2['default'](track); - - // store HTMLTrackElement and TextTrack to remote list - this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); - this.remoteTextTracks().addTrack_(htmlTrackElement.track); - - // must come after remoteTextTracks() - this.textTracks().addTrack_(htmlTrackElement.track); - - return htmlTrackElement; - }; - - /** - * Remove remote texttrack - * - * @param {TextTrackObject} track Texttrack to remove - * @method removeRemoteTextTrack - */ - - Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { - this.textTracks().removeTrack_(track); - - var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); - - // remove HTMLTrackElement and TextTrack from remote list - this.remoteTextTrackEls().removeTrackElement_(trackElement); - this.remoteTextTracks().removeTrack_(track); - }; - - /** - * Provide a default setPoster method for techs - * Poster support for techs should be optional, so we don't want techs to - * break if they don't have a way to set a poster. - * - * @method setPoster - */ - - Tech.prototype.setPoster = function setPoster() {}; - - /* - * Check if the tech can support the given type - * - * The base tech does not support any type, but source handlers might - * overwrite this. - * - * @param {String} type The mimetype to check - * @return {String} 'probably', 'maybe', or '' (empty string) - */ - - Tech.prototype.canPlayType = function canPlayType() { - return ''; - }; - - /* - * Return whether the argument is a Tech or not. - * Can be passed either a Class like `Html5` or a instance like `player.tech_` - * - * @param {Object} component An item to check - * @return {Boolean} Whether it is a tech or not - */ - - Tech.isTech = function isTech(component) { - return component.prototype instanceof Tech || component instanceof Tech || component === Tech; - }; - - /** - * Registers a Tech - * - * @param {String} name Name of the Tech to register - * @param {Object} tech The tech to register - * @static - * @method registerComponent - */ - - Tech.registerTech = function registerTech(name, tech) { - if (!Tech.techs_) { - Tech.techs_ = {}; - } - - if (!Tech.isTech(tech)) { - throw new Error('Tech ' + name + ' must be a Tech'); - } - - Tech.techs_[name] = tech; - return tech; - }; - - /** - * Gets a component by name - * - * @param {String} name Name of the component to get - * @return {Component} - * @static - * @method getComponent - */ - - Tech.getTech = function getTech(name) { - if (Tech.techs_ && Tech.techs_[name]) { - return Tech.techs_[name]; - } - - if (_globalWindow2['default'] && _globalWindow2['default'].videojs && _globalWindow2['default'].videojs[name]) { - _utilsLogJs2['default'].warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)'); - return _globalWindow2['default'].videojs[name]; - } - }; - - return Tech; -})(_component2['default']); - -Tech.prototype.textTracks_; - -var createTrackHelper = function createTrackHelper(self, kind, label, language) { - var options = arguments.length <= 4 || arguments[4] === undefined ? {} : arguments[4]; - - var tracks = self.textTracks(); - - options.kind = kind; - - if (label) { - options.label = label; - } - if (language) { - options.language = language; - } - options.tech = self; - - var track = new _tracksTextTrack2['default'](options); - tracks.addTrack_(track); - - return track; -}; - -Tech.prototype.featuresVolumeControl = true; - -// Resizing plugins using request fullscreen reloads the plugin -Tech.prototype.featuresFullscreenResize = false; -Tech.prototype.featuresPlaybackRate = false; - -// Optional events that we can manually mimic with timers -// currently not triggered by video-js-swf -Tech.prototype.featuresProgressEvents = false; -Tech.prototype.featuresTimeupdateEvents = false; - -Tech.prototype.featuresNativeTextTracks = false; - -/* - * A functional mixin for techs that want to use the Source Handler pattern. - * - * ##### EXAMPLE: - * - * Tech.withSourceHandlers.call(MyTech); - * - */ -Tech.withSourceHandlers = function (_Tech) { - /* - * Register a source handler - * Source handlers are scripts for handling specific formats. - * The source handler pattern is used for adaptive formats (HLS, DASH) that - * manually load video data and feed it into a Source Buffer (Media Source Extensions) - * @param {Function} handler The source handler - * @param {Boolean} first Register it before any existing handlers - */ - _Tech.registerSourceHandler = function (handler, index) { - var handlers = _Tech.sourceHandlers; - - if (!handlers) { - handlers = _Tech.sourceHandlers = []; - } - - if (index === undefined) { - // add to the end of the list - index = handlers.length; - } - - handlers.splice(index, 0, handler); - }; - - /* - * Check if the tech can support the given type - * @param {String} type The mimetype to check - * @return {String} 'probably', 'maybe', or '' (empty string) - */ - _Tech.canPlayType = function (type) { - var handlers = _Tech.sourceHandlers || []; - var can = undefined; - - for (var i = 0; i < handlers.length; i++) { - can = handlers[i].canPlayType(type); - - if (can) { - return can; - } - } - - return ''; - }; - - /* - * Return the first source handler that supports the source - * TODO: Answer question: should 'probably' be prioritized over 'maybe' - * @param {Object} source The source object - * @returns {Object} The first source handler that supports the source - * @returns {null} Null if no source handler is found - */ - _Tech.selectSourceHandler = function (source) { - var handlers = _Tech.sourceHandlers || []; - var can = undefined; - - for (var i = 0; i < handlers.length; i++) { - can = handlers[i].canHandleSource(source); - - if (can) { - return handlers[i]; - } - } - - return null; - }; - - /* - * Check if the tech can support the given source - * @param {Object} srcObj The source object - * @return {String} 'probably', 'maybe', or '' (empty string) - */ - _Tech.canPlaySource = function (srcObj) { - var sh = _Tech.selectSourceHandler(srcObj); - - if (sh) { - return sh.canHandleSource(srcObj); - } - - return ''; - }; - - /* - * When using a source handler, prefer its implementation of - * any function normally provided by the tech. - */ - var deferrable = ['seekable', 'duration']; - - deferrable.forEach(function (fnName) { - var originalFn = this[fnName]; - - if (typeof originalFn !== 'function') { - return; - } - - this[fnName] = function () { - if (this.sourceHandler_ && this.sourceHandler_[fnName]) { - return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments); - } - return originalFn.apply(this, arguments); - }; - }, _Tech.prototype); - - /* - * Create a function for setting the source using a source object - * and source handlers. - * Should never be called unless a source handler was found. - * @param {Object} source A source object with src and type keys - * @return {Tech} self - */ - _Tech.prototype.setSource = function (source) { - var sh = _Tech.selectSourceHandler(source); - - if (!sh) { - // Fall back to a native source hander when unsupported sources are - // deliberately set - if (_Tech.nativeSourceHandler) { - sh = _Tech.nativeSourceHandler; - } else { - _utilsLogJs2['default'].error('No source hander found for the current source.'); - } - } - - // Dispose any existing source handler - this.disposeSourceHandler(); - this.off('dispose', this.disposeSourceHandler); - - this.currentSource_ = source; - this.sourceHandler_ = sh.handleSource(source, this); - this.on('dispose', this.disposeSourceHandler); - - return this; - }; - - /* - * Clean up any existing source handler - */ - _Tech.prototype.disposeSourceHandler = function () { - if (this.sourceHandler_ && this.sourceHandler_.dispose) { - this.sourceHandler_.dispose(); - } - }; -}; - -_component2['default'].registerComponent('Tech', Tech); -// Old name for Tech -_component2['default'].registerComponent('MediaTechController', Tech); -Tech.registerTech('Tech', Tech); -exports['default'] = Tech; -module.exports = exports['default']; - -},{"../component":67,"../media-error.js":105,"../tracks/html-track-element":123,"../tracks/html-track-element-list":122,"../tracks/text-track":130,"../tracks/text-track-list":128,"../utils/buffer.js":132,"../utils/fn.js":136,"../utils/log.js":139,"../utils/merge-options.js":140,"../utils/time-ranges.js":142,"global/document":1,"global/window":2}],122:[function(_dereq_,module,exports){ -/** - * @file html-track-element-list.js - */ - -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -var _utilsBrowserJs = _dereq_('../utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var HtmlTrackElementList = (function () { - function HtmlTrackElementList() { - var trackElements = arguments.length <= 0 || arguments[0] === undefined ? [] : arguments[0]; - - _classCallCheck(this, HtmlTrackElementList); - - var list = this; - - if (browser.IS_IE8) { - list = _globalDocument2['default'].createElement('custom'); - - for (var prop in HtmlTrackElementList.prototype) { - if (prop !== 'constructor') { - list[prop] = HtmlTrackElementList.prototype[prop]; - } - } - } - - list.trackElements_ = []; - - Object.defineProperty(list, 'length', { - get: function get() { - return this.trackElements_.length; - } - }); - - for (var i = 0, _length = trackElements.length; i < _length; i++) { - list.addTrackElement_(trackElements[i]); - } - - if (browser.IS_IE8) { - return list; - } - } - - HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) { - this.trackElements_.push(trackElement); - }; - - HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) { - var trackElement_ = undefined; - - for (var i = 0, _length2 = this.trackElements_.length; i < _length2; i++) { - if (track === this.trackElements_[i].track) { - trackElement_ = this.trackElements_[i]; - - break; - } - } - - return trackElement_; - }; - - HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) { - for (var i = 0, _length3 = this.trackElements_.length; i < _length3; i++) { - if (trackElement === this.trackElements_[i]) { - this.trackElements_.splice(i, 1); - - break; - } - } - }; - - return HtmlTrackElementList; -})(); - -exports['default'] = HtmlTrackElementList; -module.exports = exports['default']; - -},{"../utils/browser.js":131,"global/document":1}],123:[function(_dereq_,module,exports){ -/** - * @file html-track-element.js - */ - -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _utilsBrowserJs = _dereq_('../utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _eventTarget = _dereq_('../event-target'); - -var _eventTarget2 = _interopRequireDefault(_eventTarget); - -var _tracksTextTrack = _dereq_('../tracks/text-track'); - -var _tracksTextTrack2 = _interopRequireDefault(_tracksTextTrack); - -var NONE = 0; -var LOADING = 1; -var LOADED = 2; -var ERROR = 3; - -/** - * https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement - * - * interface HTMLTrackElement : HTMLElement { - * attribute DOMString kind; - * attribute DOMString src; - * attribute DOMString srclang; - * attribute DOMString label; - * attribute boolean default; - * - * const unsigned short NONE = 0; - * const unsigned short LOADING = 1; - * const unsigned short LOADED = 2; - * const unsigned short ERROR = 3; - * readonly attribute unsigned short readyState; - * - * readonly attribute TextTrack track; - * }; - * - * @param {Object} options TextTrack configuration - * @class HTMLTrackElement - */ - -var HTMLTrackElement = (function (_EventTarget) { - _inherits(HTMLTrackElement, _EventTarget); - - function HTMLTrackElement() { - var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; - - _classCallCheck(this, HTMLTrackElement); - - _EventTarget.call(this); - - var readyState = undefined, - trackElement = this; - - if (browser.IS_IE8) { - trackElement = _globalDocument2['default'].createElement('custom'); - - for (var prop in HTMLTrackElement.prototype) { - if (prop !== 'constructor') { - trackElement[prop] = HTMLTrackElement.prototype[prop]; - } - } - } - - var track = new _tracksTextTrack2['default'](options); - - trackElement.kind = track.kind; - trackElement.src = track.src; - trackElement.srclang = track.language; - trackElement.label = track.label; - trackElement['default'] = track['default']; - - Object.defineProperty(trackElement, 'readyState', { - get: function get() { - return readyState; - } - }); - - Object.defineProperty(trackElement, 'track', { - get: function get() { - return track; - } - }); - - readyState = NONE; - - track.addEventListener('loadeddata', function () { - readyState = LOADED; - - trackElement.trigger({ - type: 'load', - target: trackElement - }); - }); - - if (browser.IS_IE8) { - return trackElement; - } - } - - return HTMLTrackElement; -})(_eventTarget2['default']); - -HTMLTrackElement.prototype.allowedEvents_ = { - load: 'load' -}; - -HTMLTrackElement.NONE = NONE; -HTMLTrackElement.LOADING = LOADING; -HTMLTrackElement.LOADED = LOADED; -HTMLTrackElement.ERROR = ERROR; - -exports['default'] = HTMLTrackElement; -module.exports = exports['default']; - -},{"../event-target":101,"../tracks/text-track":130,"../utils/browser.js":131,"global/document":1}],124:[function(_dereq_,module,exports){ -/** - * @file text-track-cue-list.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -var _utilsBrowserJs = _dereq_('../utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -/** - * A List of text track cues as defined in: - * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist - * - * interface TextTrackCueList { - * readonly attribute unsigned long length; - * getter TextTrackCue (unsigned long index); - * TextTrackCue? getCueById(DOMString id); - * }; - * - * @param {Array} cues A list of cues to be initialized with - * @class TextTrackCueList - */ - -var TextTrackCueList = (function () { - function TextTrackCueList(cues) { - _classCallCheck(this, TextTrackCueList); - - var list = this; - - if (browser.IS_IE8) { - list = _globalDocument2['default'].createElement('custom'); - - for (var prop in TextTrackCueList.prototype) { - if (prop !== 'constructor') { - list[prop] = TextTrackCueList.prototype[prop]; - } - } - } - - TextTrackCueList.prototype.setCues_.call(list, cues); - - Object.defineProperty(list, 'length', { - get: function get() { - return this.length_; - } - }); - - if (browser.IS_IE8) { - return list; - } - } - - /** - * A setter for cues in this list - * - * @param {Array} cues an array of cues - * @method setCues_ - * @private - */ - - TextTrackCueList.prototype.setCues_ = function setCues_(cues) { - var oldLength = this.length || 0; - var i = 0; - var l = cues.length; - - this.cues_ = cues; - this.length_ = cues.length; - - var defineProp = function defineProp(index) { - if (!('' + index in this)) { - Object.defineProperty(this, '' + index, { - get: function get() { - return this.cues_[index]; - } - }); - } - }; - - if (oldLength < l) { - i = oldLength; - - for (; i < l; i++) { - defineProp.call(this, i); - } - } - }; - - /** - * Get a cue that is currently in the Cue list by id - * - * @param {String} id - * @method getCueById - * @return {Object} a single cue - */ - - TextTrackCueList.prototype.getCueById = function getCueById(id) { - var result = null; - - for (var i = 0, l = this.length; i < l; i++) { - var cue = this[i]; - - if (cue.id === id) { - result = cue; - break; - } - } - - return result; - }; - - return TextTrackCueList; -})(); - -exports['default'] = TextTrackCueList; -module.exports = exports['default']; - -},{"../utils/browser.js":131,"global/document":1}],125:[function(_dereq_,module,exports){ -/** - * @file text-track-display.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _component = _dereq_('../component'); - -var _component2 = _interopRequireDefault(_component); - -var _menuMenuJs = _dereq_('../menu/menu.js'); - -var _menuMenuJs2 = _interopRequireDefault(_menuMenuJs); - -var _menuMenuItemJs = _dereq_('../menu/menu-item.js'); - -var _menuMenuItemJs2 = _interopRequireDefault(_menuMenuItemJs); - -var _menuMenuButtonJs = _dereq_('../menu/menu-button.js'); - -var _menuMenuButtonJs2 = _interopRequireDefault(_menuMenuButtonJs); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var darkGray = '#222'; -var lightGray = '#ccc'; -var fontMap = { - monospace: 'monospace', - sansSerif: 'sans-serif', - serif: 'serif', - monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace', - monospaceSerif: '"Courier New", monospace', - proportionalSansSerif: 'sans-serif', - proportionalSerif: 'serif', - casual: '"Comic Sans MS", Impact, fantasy', - script: '"Monotype Corsiva", cursive', - smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif' -}; - -/** - * The component for displaying text track cues - * - * @param {Object} player Main Player - * @param {Object=} options Object of option names and values - * @param {Function=} ready Ready callback function - * @extends Component - * @class TextTrackDisplay - */ - -var TextTrackDisplay = (function (_Component) { - _inherits(TextTrackDisplay, _Component); - - function TextTrackDisplay(player, options, ready) { - _classCallCheck(this, TextTrackDisplay); - - _Component.call(this, player, options, ready); - - player.on('loadstart', Fn.bind(this, this.toggleDisplay)); - player.on('texttrackchange', Fn.bind(this, this.updateDisplay)); - - // This used to be called during player init, but was causing an error - // if a track should show by default and the display hadn't loaded yet. - // Should probably be moved to an external track loader when we support - // tracks that don't need a display. - player.ready(Fn.bind(this, function () { - if (player.tech_ && player.tech_['featuresNativeTextTracks']) { - this.hide(); - return; - } - - player.on('fullscreenchange', Fn.bind(this, this.updateDisplay)); - - var tracks = this.options_.playerOptions['tracks'] || []; - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - this.player_.addRemoteTextTrack(track); - } - })); - } - - /** - * Add cue HTML to display - * - * @param {Number} color Hex number for color, like #f0e - * @param {Number} opacity Value for opacity,0.0 - 1.0 - * @return {RGBAColor} In the form 'rgba(255, 0, 0, 0.3)' - * @method constructColor - */ - - /** - * Toggle display texttracks - * - * @method toggleDisplay - */ - - TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() { - if (this.player_.tech_ && this.player_.tech_['featuresNativeTextTracks']) { - this.hide(); - } else { - this.show(); - } - }; - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - TextTrackDisplay.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-text-track-display' - }, { - 'aria-live': 'assertive', - 'aria-atomic': 'true' - }); - }; - - /** - * Clear display texttracks - * - * @method clearDisplay - */ - - TextTrackDisplay.prototype.clearDisplay = function clearDisplay() { - if (typeof _globalWindow2['default']['WebVTT'] === 'function') { - _globalWindow2['default']['WebVTT']['processCues'](_globalWindow2['default'], [], this.el_); - } - }; - - /** - * Update display texttracks - * - * @method updateDisplay - */ - - TextTrackDisplay.prototype.updateDisplay = function updateDisplay() { - var tracks = this.player_.textTracks(); - - this.clearDisplay(); - - if (!tracks) { - return; - } - - // Track display prioritization model: if multiple tracks are 'showing', - // display the first 'subtitles' or 'captions' track which is 'showing', - // otherwise display the first 'descriptions' track which is 'showing' - - var descriptionsTrack = null; - var captionsSubtitlesTrack = null; - - var i = tracks.length; - while (i--) { - var track = tracks[i]; - if (track['mode'] === 'showing') { - if (track['kind'] === 'descriptions') { - descriptionsTrack = track; - } else { - captionsSubtitlesTrack = track; - } - } - } - - if (captionsSubtitlesTrack) { - this.updateForTrack(captionsSubtitlesTrack); - } else if (descriptionsTrack) { - this.updateForTrack(descriptionsTrack); - } - }; - - /** - * Add texttrack to texttrack list - * - * @param {TextTrackObject} track Texttrack object to be added to list - * @method updateForTrack - */ - - TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) { - if (typeof _globalWindow2['default']['WebVTT'] !== 'function' || !track['activeCues']) { - return; - } - - var overrides = this.player_['textTrackSettings'].getValues(); - - var cues = []; - for (var _i = 0; _i < track['activeCues'].length; _i++) { - cues.push(track['activeCues'][_i]); - } - - _globalWindow2['default']['WebVTT']['processCues'](_globalWindow2['default'], cues, this.el_); - - var i = cues.length; - while (i--) { - var cue = cues[i]; - if (!cue) { - continue; - } - - var cueDiv = cue.displayState; - if (overrides.color) { - cueDiv.firstChild.style.color = overrides.color; - } - if (overrides.textOpacity) { - tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity)); - } - if (overrides.backgroundColor) { - cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor; - } - if (overrides.backgroundOpacity) { - tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity)); - } - if (overrides.windowColor) { - if (overrides.windowOpacity) { - tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity)); - } else { - cueDiv.style.backgroundColor = overrides.windowColor; - } - } - if (overrides.edgeStyle) { - if (overrides.edgeStyle === 'dropshadow') { - cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray; - } else if (overrides.edgeStyle === 'raised') { - cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray; - } else if (overrides.edgeStyle === 'depressed') { - cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray; - } else if (overrides.edgeStyle === 'uniform') { - cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray; - } - } - if (overrides.fontPercent && overrides.fontPercent !== 1) { - var fontSize = _globalWindow2['default'].parseFloat(cueDiv.style.fontSize); - cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px'; - cueDiv.style.height = 'auto'; - cueDiv.style.top = 'auto'; - cueDiv.style.bottom = '2px'; - } - if (overrides.fontFamily && overrides.fontFamily !== 'default') { - if (overrides.fontFamily === 'small-caps') { - cueDiv.firstChild.style.fontVariant = 'small-caps'; - } else { - cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily]; - } - } - } - }; - - return TextTrackDisplay; -})(_component2['default']); - -function constructColor(color, opacity) { - return 'rgba(' + - // color looks like "#f0e" - parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')'; -} - -/** - * Try to update style - * Some style changes will throw an error, particularly in IE8. Those should be noops. - * - * @param {Element} el The element to be styles - * @param {CSSProperty} style The CSS property to be styled - * @param {CSSStyle} rule The actual style to be applied to the property - * @method tryUpdateStyle - */ -function tryUpdateStyle(el, style, rule) { - // - try { - el.style[style] = rule; - } catch (e) {} -} - -_component2['default'].registerComponent('TextTrackDisplay', TextTrackDisplay); -exports['default'] = TextTrackDisplay; -module.exports = exports['default']; - -},{"../component":67,"../menu/menu-button.js":106,"../menu/menu-item.js":107,"../menu/menu.js":108,"../utils/fn.js":136,"global/document":1,"global/window":2}],126:[function(_dereq_,module,exports){ -/** - * @file text-track-enums.js - */ - -/** - * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode - * - * enum TextTrackMode { "disabled", "hidden", "showing" }; - */ -'use strict'; - -exports.__esModule = true; -var TextTrackMode = { - disabled: 'disabled', - hidden: 'hidden', - showing: 'showing' -}; - -/** - * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackkind - * - * enum TextTrackKind { - * "subtitles", - * "captions", - * "descriptions", - * "chapters", - * "metadata" - * }; - */ -var TextTrackKind = { - subtitles: 'subtitles', - captions: 'captions', - descriptions: 'descriptions', - chapters: 'chapters', - metadata: 'metadata' -}; - -/* jshint ignore:start */ -// we ignore jshint here because it does not see -// TextTrackMode or TextTrackKind as defined here somehow... -exports.TextTrackMode = TextTrackMode; -exports.TextTrackKind = TextTrackKind; - -/* jshint ignore:end */ - -},{}],127:[function(_dereq_,module,exports){ -/** - * Utilities for capturing text track state and re-creating tracks - * based on a capture. - * - * @file text-track-list-converter.js - */ - -/** - * Examine a single text track and return a JSON-compatible javascript - * object that represents the text track's state. - * @param track {TextTrackObject} the text track to query - * @return {Object} a serializable javascript representation of the - * @private - */ -'use strict'; - -exports.__esModule = true; -var trackToJson_ = function trackToJson_(track) { - var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) { - if (track[prop]) { - acc[prop] = track[prop]; - } - - return acc; - }, { - cues: track.cues && Array.prototype.map.call(track.cues, function (cue) { - return { - startTime: cue.startTime, - endTime: cue.endTime, - text: cue.text, - id: cue.id - }; - }) - }); - - return ret; -}; - -/** - * Examine a tech and return a JSON-compatible javascript array that - * represents the state of all text tracks currently configured. The - * return array is compatible with `jsonToTextTracks`. - * @param tech {tech} the tech object to query - * @return {Array} a serializable javascript representation of the - * @function textTracksToJson - */ -var textTracksToJson = function textTracksToJson(tech) { - - var trackEls = tech.$$('track'); - - var trackObjs = Array.prototype.map.call(trackEls, function (t) { - return t.track; - }); - var tracks = Array.prototype.map.call(trackEls, function (trackEl) { - var json = trackToJson_(trackEl.track); - if (trackEl.src) { - json.src = trackEl.src; - } - return json; - }); - - return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) { - return trackObjs.indexOf(track) === -1; - }).map(trackToJson_)); -}; - -/** - * Creates a set of remote text tracks on a tech based on an array of - * javascript text track representations. - * @param json {Array} an array of text track representation objects, - * like those that would be produced by `textTracksToJson` - * @param tech {tech} the tech to create text tracks on - * @function jsonToTextTracks - */ -var jsonToTextTracks = function jsonToTextTracks(json, tech) { - json.forEach(function (track) { - var addedTrack = tech.addRemoteTextTrack(track).track; - if (!track.src && track.cues) { - track.cues.forEach(function (cue) { - return addedTrack.addCue(cue); - }); - } - }); - - return tech.textTracks(); -}; - -exports['default'] = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ }; -module.exports = exports['default']; - -},{}],128:[function(_dereq_,module,exports){ -/** - * @file text-track-list.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _eventTarget = _dereq_('../event-target'); - -var _eventTarget2 = _interopRequireDefault(_eventTarget); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsBrowserJs = _dereq_('../utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -/** - * A text track list as defined in: - * https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist - * - * interface TextTrackList : EventTarget { - * readonly attribute unsigned long length; - * getter TextTrack (unsigned long index); - * TextTrack? getTrackById(DOMString id); - * - * attribute EventHandler onchange; - * attribute EventHandler onaddtrack; - * attribute EventHandler onremovetrack; - * }; - * - * @param {Track[]} tracks A list of tracks to initialize the list with - * @extends EventTarget - * @class TextTrackList - */ - -var TextTrackList = (function (_EventTarget) { - _inherits(TextTrackList, _EventTarget); - - function TextTrackList() { - var tracks = arguments.length <= 0 || arguments[0] === undefined ? [] : arguments[0]; - - _classCallCheck(this, TextTrackList); - - _EventTarget.call(this); - var list = this; - - if (browser.IS_IE8) { - list = _globalDocument2['default'].createElement('custom'); - - for (var prop in TextTrackList.prototype) { - if (prop !== 'constructor') { - list[prop] = TextTrackList.prototype[prop]; - } - } - } - - list.tracks_ = []; - - Object.defineProperty(list, 'length', { - get: function get() { - return this.tracks_.length; - } - }); - - for (var i = 0; i < tracks.length; i++) { - list.addTrack_(tracks[i]); - } - - if (browser.IS_IE8) { - return list; - } - } - - /** - * change - One or more tracks in the track list have been enabled or disabled. - * addtrack - A track has been added to the track list. - * removetrack - A track has been removed from the track list. - */ - - /** - * Add TextTrack from TextTrackList - * - * @param {TextTrack} track - * @method addTrack_ - * @private - */ - - TextTrackList.prototype.addTrack_ = function addTrack_(track) { - var index = this.tracks_.length; - - if (!('' + index in this)) { - Object.defineProperty(this, index, { - get: function get() { - return this.tracks_[index]; - } - }); - } - - track.addEventListener('modechange', Fn.bind(this, function () { - this.trigger('change'); - })); - - // Do not add duplicate tracks - if (this.tracks_.indexOf(track) === -1) { - this.tracks_.push(track); - this.trigger({ - track: track, - type: 'addtrack' - }); - } - }; - - /** - * Remove TextTrack from TextTrackList - * NOTE: Be mindful of what is passed in as it may be a HTMLTrackElement - * - * @param {TextTrack} rtrack - * @method removeTrack_ - * @private - */ - - TextTrackList.prototype.removeTrack_ = function removeTrack_(rtrack) { - var track = undefined; - - for (var i = 0, l = this.length; i < l; i++) { - if (this[i] === rtrack) { - track = this[i]; - if (track.off) { - track.off(); - } - - this.tracks_.splice(i, 1); - - break; - } - } - - if (!track) { - return; - } - - this.trigger({ - track: track, - type: 'removetrack' - }); - }; - - /** - * Get a TextTrack from TextTrackList by a tracks id - * - * @param {String} id - the id of the track to get - * @method getTrackById - * @return {TextTrack} - * @private - */ - - TextTrackList.prototype.getTrackById = function getTrackById(id) { - var result = null; - - for (var i = 0, l = this.length; i < l; i++) { - var track = this[i]; - - if (track.id === id) { - result = track; - break; - } - } - - return result; - }; - - return TextTrackList; -})(_eventTarget2['default']); - -TextTrackList.prototype.allowedEvents_ = { - change: 'change', - addtrack: 'addtrack', - removetrack: 'removetrack' -}; - -// emulate attribute EventHandler support to allow for feature detection -for (var _event in TextTrackList.prototype.allowedEvents_) { - TextTrackList.prototype['on' + _event] = null; -} - -exports['default'] = TextTrackList; -module.exports = exports['default']; - -},{"../event-target":101,"../utils/browser.js":131,"../utils/fn.js":136,"global/document":1}],129:[function(_dereq_,module,exports){ -/** - * @file text-track-settings.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _component = _dereq_('../component'); - -var _component2 = _interopRequireDefault(_component); - -var _utilsEventsJs = _dereq_('../utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsLogJs = _dereq_('../utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _safeJsonParseTuple = _dereq_('safe-json-parse/tuple'); - -var _safeJsonParseTuple2 = _interopRequireDefault(_safeJsonParseTuple); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -/** - * Manipulate settings of texttracks - * - * @param {Object} player Main Player - * @param {Object=} options Object of option names and values - * @extends Component - * @class TextTrackSettings - */ - -var TextTrackSettings = (function (_Component) { - _inherits(TextTrackSettings, _Component); - - function TextTrackSettings(player, options) { - _classCallCheck(this, TextTrackSettings); - - _Component.call(this, player, options); - this.hide(); - - // Grab `persistTextTrackSettings` from the player options if not passed in child options - if (options.persistTextTrackSettings === undefined) { - this.options_.persistTextTrackSettings = this.options_.playerOptions.persistTextTrackSettings; - } - - Events.on(this.$('.vjs-done-button'), 'click', Fn.bind(this, function () { - this.saveSettings(); - this.hide(); - })); - - Events.on(this.$('.vjs-default-button'), 'click', Fn.bind(this, function () { - this.$('.vjs-fg-color > select').selectedIndex = 0; - this.$('.vjs-bg-color > select').selectedIndex = 0; - this.$('.window-color > select').selectedIndex = 0; - this.$('.vjs-text-opacity > select').selectedIndex = 0; - this.$('.vjs-bg-opacity > select').selectedIndex = 0; - this.$('.vjs-window-opacity > select').selectedIndex = 0; - this.$('.vjs-edge-style select').selectedIndex = 0; - this.$('.vjs-font-family select').selectedIndex = 0; - this.$('.vjs-font-percent select').selectedIndex = 2; - this.updateDisplay(); - })); - - Events.on(this.$('.vjs-fg-color > select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.vjs-bg-color > select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.window-color > select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.vjs-text-opacity > select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.vjs-bg-opacity > select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.vjs-window-opacity > select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.vjs-font-percent select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.vjs-edge-style select'), 'change', Fn.bind(this, this.updateDisplay)); - Events.on(this.$('.vjs-font-family select'), 'change', Fn.bind(this, this.updateDisplay)); - - if (this.options_.persistTextTrackSettings) { - this.restoreSettings(); - } - } - - /** - * Create the component's DOM element - * - * @return {Element} - * @method createEl - */ - - TextTrackSettings.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-caption-settings vjs-modal-overlay', - innerHTML: captionOptionsMenuTemplate() - }); - }; - - /** - * Get texttrack settings - * Settings are - * .vjs-edge-style - * .vjs-font-family - * .vjs-fg-color - * .vjs-text-opacity - * .vjs-bg-color - * .vjs-bg-opacity - * .window-color - * .vjs-window-opacity - * - * @return {Object} - * @method getValues - */ - - TextTrackSettings.prototype.getValues = function getValues() { - var textEdge = getSelectedOptionValue(this.$('.vjs-edge-style select')); - var fontFamily = getSelectedOptionValue(this.$('.vjs-font-family select')); - var fgColor = getSelectedOptionValue(this.$('.vjs-fg-color > select')); - var textOpacity = getSelectedOptionValue(this.$('.vjs-text-opacity > select')); - var bgColor = getSelectedOptionValue(this.$('.vjs-bg-color > select')); - var bgOpacity = getSelectedOptionValue(this.$('.vjs-bg-opacity > select')); - var windowColor = getSelectedOptionValue(this.$('.window-color > select')); - var windowOpacity = getSelectedOptionValue(this.$('.vjs-window-opacity > select')); - var fontPercent = _globalWindow2['default']['parseFloat'](getSelectedOptionValue(this.$('.vjs-font-percent > select'))); - - var result = { - 'backgroundOpacity': bgOpacity, - 'textOpacity': textOpacity, - 'windowOpacity': windowOpacity, - 'edgeStyle': textEdge, - 'fontFamily': fontFamily, - 'color': fgColor, - 'backgroundColor': bgColor, - 'windowColor': windowColor, - 'fontPercent': fontPercent - }; - for (var _name in result) { - if (result[_name] === '' || result[_name] === 'none' || _name === 'fontPercent' && result[_name] === 1.00) { - delete result[_name]; - } - } - return result; - }; - - /** - * Set texttrack settings - * Settings are - * .vjs-edge-style - * .vjs-font-family - * .vjs-fg-color - * .vjs-text-opacity - * .vjs-bg-color - * .vjs-bg-opacity - * .window-color - * .vjs-window-opacity - * - * @param {Object} values Object with texttrack setting values - * @method setValues - */ - - TextTrackSettings.prototype.setValues = function setValues(values) { - setSelectedOption(this.$('.vjs-edge-style select'), values.edgeStyle); - setSelectedOption(this.$('.vjs-font-family select'), values.fontFamily); - setSelectedOption(this.$('.vjs-fg-color > select'), values.color); - setSelectedOption(this.$('.vjs-text-opacity > select'), values.textOpacity); - setSelectedOption(this.$('.vjs-bg-color > select'), values.backgroundColor); - setSelectedOption(this.$('.vjs-bg-opacity > select'), values.backgroundOpacity); - setSelectedOption(this.$('.window-color > select'), values.windowColor); - setSelectedOption(this.$('.vjs-window-opacity > select'), values.windowOpacity); - - var fontPercent = values.fontPercent; - - if (fontPercent) { - fontPercent = fontPercent.toFixed(2); - } - - setSelectedOption(this.$('.vjs-font-percent > select'), fontPercent); - }; - - /** - * Restore texttrack settings - * - * @method restoreSettings - */ - - TextTrackSettings.prototype.restoreSettings = function restoreSettings() { - var err = undefined, - values = undefined; - - try { - var _safeParseTuple = _safeJsonParseTuple2['default'](_globalWindow2['default'].localStorage.getItem('vjs-text-track-settings')); - - err = _safeParseTuple[0]; - values = _safeParseTuple[1]; - - if (err) { - _utilsLogJs2['default'].error(err); - } - } catch (e) { - _utilsLogJs2['default'].warn(e); - } - - if (values) { - this.setValues(values); - } - }; - - /** - * Save texttrack settings to local storage - * - * @method saveSettings - */ - - TextTrackSettings.prototype.saveSettings = function saveSettings() { - if (!this.options_.persistTextTrackSettings) { - return; - } - - var values = this.getValues(); - try { - if (Object.getOwnPropertyNames(values).length > 0) { - _globalWindow2['default'].localStorage.setItem('vjs-text-track-settings', JSON.stringify(values)); - } else { - _globalWindow2['default'].localStorage.removeItem('vjs-text-track-settings'); - } - } catch (e) { - _utilsLogJs2['default'].warn(e); - } - }; - - /** - * Update display of texttrack settings - * - * @method updateDisplay - */ - - TextTrackSettings.prototype.updateDisplay = function updateDisplay() { - var ttDisplay = this.player_.getChild('textTrackDisplay'); - if (ttDisplay) { - ttDisplay.updateDisplay(); - } - }; - - return TextTrackSettings; -})(_component2['default']); - -_component2['default'].registerComponent('TextTrackSettings', TextTrackSettings); - -function getSelectedOptionValue(target) { - var selectedOption = undefined; - // not all browsers support selectedOptions, so, fallback to options - if (target.selectedOptions) { - selectedOption = target.selectedOptions[0]; - } else if (target.options) { - selectedOption = target.options[target.options.selectedIndex]; - } - - return selectedOption.value; -} - -function setSelectedOption(target, value) { - if (!value) { - return; - } - - var i = undefined; - for (i = 0; i < target.options.length; i++) { - var option = target.options[i]; - if (option.value === value) { - break; - } - } - - target.selectedIndex = i; -} - -function captionOptionsMenuTemplate() { - var template = '<div class="vjs-tracksettings">\n <div class="vjs-tracksettings-colors">\n <div class="vjs-fg-color vjs-tracksetting">\n <label class="vjs-label">Foreground</label>\n <select>\n <option value="">---</option>\n <option value="#FFF">White</option>\n <option value="#000">Black</option>\n <option value="#F00">Red</option>\n <option value="#0F0">Green</option>\n <option value="#00F">Blue</option>\n <option value="#FF0">Yellow</option>\n <option value="#F0F">Magenta</option>\n <option value="#0FF">Cyan</option>\n </select>\n <span class="vjs-text-opacity vjs-opacity">\n <select>\n <option value="">---</option>\n <option value="1">Opaque</option>\n <option value="0.5">Semi-Opaque</option>\n </select>\n </span>\n </div> <!-- vjs-fg-color -->\n <div class="vjs-bg-color vjs-tracksetting">\n <label class="vjs-label">Background</label>\n <select>\n <option value="">---</option>\n <option value="#FFF">White</option>\n <option value="#000">Black</option>\n <option value="#F00">Red</option>\n <option value="#0F0">Green</option>\n <option value="#00F">Blue</option>\n <option value="#FF0">Yellow</option>\n <option value="#F0F">Magenta</option>\n <option value="#0FF">Cyan</option>\n </select>\n <span class="vjs-bg-opacity vjs-opacity">\n <select>\n <option value="">---</option>\n <option value="1">Opaque</option>\n <option value="0.5">Semi-Transparent</option>\n <option value="0">Transparent</option>\n </select>\n </span>\n </div> <!-- vjs-bg-color -->\n <div class="window-color vjs-tracksetting">\n <label class="vjs-label">Window</label>\n <select>\n <option value="">---</option>\n <option value="#FFF">White</option>\n <option value="#000">Black</option>\n <option value="#F00">Red</option>\n <option value="#0F0">Green</option>\n <option value="#00F">Blue</option>\n <option value="#FF0">Yellow</option>\n <option value="#F0F">Magenta</option>\n <option value="#0FF">Cyan</option>\n </select>\n <span class="vjs-window-opacity vjs-opacity">\n <select>\n <option value="">---</option>\n <option value="1">Opaque</option>\n <option value="0.5">Semi-Transparent</option>\n <option value="0">Transparent</option>\n </select>\n </span>\n </div> <!-- vjs-window-color -->\n </div> <!-- vjs-tracksettings -->\n <div class="vjs-tracksettings-font">\n <div class="vjs-font-percent vjs-tracksetting">\n <label class="vjs-label">Font Size</label>\n <select>\n <option value="0.50">50%</option>\n <option value="0.75">75%</option>\n <option value="1.00" selected>100%</option>\n <option value="1.25">125%</option>\n <option value="1.50">150%</option>\n <option value="1.75">175%</option>\n <option value="2.00">200%</option>\n <option value="3.00">300%</option>\n <option value="4.00">400%</option>\n </select>\n </div> <!-- vjs-font-percent -->\n <div class="vjs-edge-style vjs-tracksetting">\n <label class="vjs-label">Text Edge Style</label>\n <select>\n <option value="none">None</option>\n <option value="raised">Raised</option>\n <option value="depressed">Depressed</option>\n <option value="uniform">Uniform</option>\n <option value="dropshadow">Dropshadow</option>\n </select>\n </div> <!-- vjs-edge-style -->\n <div class="vjs-font-family vjs-tracksetting">\n <label class="vjs-label">Font Family</label>\n <select>\n <option value="">Default</option>\n <option value="monospaceSerif">Monospace Serif</option>\n <option value="proportionalSerif">Proportional Serif</option>\n <option value="monospaceSansSerif">Monospace Sans-Serif</option>\n <option value="proportionalSansSerif">Proportional Sans-Serif</option>\n <option value="casual">Casual</option>\n <option value="script">Script</option>\n <option value="small-caps">Small Caps</option>\n </select>\n </div> <!-- vjs-font-family -->\n </div>\n </div>\n <div class="vjs-tracksettings-controls">\n <button class="vjs-default-button">Defaults</button>\n <button class="vjs-done-button">Done</button>\n </div>'; - - return template; -} - -exports['default'] = TextTrackSettings; -module.exports = exports['default']; - -},{"../component":67,"../utils/events.js":135,"../utils/fn.js":136,"../utils/log.js":139,"global/window":2,"safe-json-parse/tuple":54}],130:[function(_dereq_,module,exports){ -/** - * @file text-track.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } - -function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var _textTrackCueList = _dereq_('./text-track-cue-list'); - -var _textTrackCueList2 = _interopRequireDefault(_textTrackCueList); - -var _utilsFnJs = _dereq_('../utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _utilsGuidJs = _dereq_('../utils/guid.js'); - -var Guid = _interopRequireWildcard(_utilsGuidJs); - -var _utilsBrowserJs = _dereq_('../utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _textTrackEnums = _dereq_('./text-track-enums'); - -var TextTrackEnum = _interopRequireWildcard(_textTrackEnums); - -var _utilsLogJs = _dereq_('../utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _eventTarget = _dereq_('../event-target'); - -var _eventTarget2 = _interopRequireDefault(_eventTarget); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _utilsUrlJs = _dereq_('../utils/url.js'); - -var _xhr = _dereq_('xhr'); - -var _xhr2 = _interopRequireDefault(_xhr); - -/** - * takes a webvtt file contents and parses it into cues - * - * @param {String} srcContent webVTT file contents - * @param {Track} track track to addcues to - */ -var parseCues = function parseCues(srcContent, track) { - var parser = new _globalWindow2['default'].WebVTT.Parser(_globalWindow2['default'], _globalWindow2['default'].vttjs, _globalWindow2['default'].WebVTT.StringDecoder()); - - parser.oncue = function (cue) { - track.addCue(cue); - }; - - parser.onparsingerror = function (error) { - _utilsLogJs2['default'].error(error); - }; - - parser.onflush = function () { - track.trigger({ - type: 'loadeddata', - target: track - }); - }; - - parser.parse(srcContent); - parser.flush(); -}; - -/** - * load a track from a specifed url - * - * @param {String} src url to load track from - * @param {Track} track track to addcues to - */ -var loadTrack = function loadTrack(src, track) { - var opts = { - uri: src - }; - var crossOrigin = _utilsUrlJs.isCrossOrigin(src); - - if (crossOrigin) { - opts.cors = crossOrigin; - } - - _xhr2['default'](opts, Fn.bind(this, function (err, response, responseBody) { - if (err) { - return _utilsLogJs2['default'].error(err, response); - } - - track.loaded_ = true; - - // Make sure that vttjs has loaded, otherwise, wait till it finished loading - // NOTE: this is only used for the alt/video.novtt.js build - if (typeof _globalWindow2['default'].WebVTT !== 'function') { - if (track.tech_) { - (function () { - var loadHandler = function loadHandler() { - return parseCues(responseBody, track); - }; - track.tech_.on('vttjsloaded', loadHandler); - track.tech_.on('vttjserror', function () { - _utilsLogJs2['default'].error('vttjs failed to load, stopping trying to process ' + track.src); - track.tech_.off('vttjsloaded', loadHandler); - }); - })(); - } - } else { - parseCues(responseBody, track); - } - })); -}; - -/** - * A single text track as defined in: - * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack - * - * interface TextTrack : EventTarget { - * readonly attribute TextTrackKind kind; - * readonly attribute DOMString label; - * readonly attribute DOMString language; - * - * readonly attribute DOMString id; - * readonly attribute DOMString inBandMetadataTrackDispatchType; - * - * attribute TextTrackMode mode; - * - * readonly attribute TextTrackCueList? cues; - * readonly attribute TextTrackCueList? activeCues; - * - * void addCue(TextTrackCue cue); - * void removeCue(TextTrackCue cue); - * - * attribute EventHandler oncuechange; - * }; - * - * @param {Object=} options Object of option names and values - * @extends EventTarget - * @class TextTrack - */ - -var TextTrack = (function (_EventTarget) { - _inherits(TextTrack, _EventTarget); - - function TextTrack() { - var options = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; - - _classCallCheck(this, TextTrack); - - _EventTarget.call(this); - if (!options.tech) { - throw new Error('A tech was not provided.'); - } - - var tt = this; - - if (browser.IS_IE8) { - tt = _globalDocument2['default'].createElement('custom'); - - for (var prop in TextTrack.prototype) { - if (prop !== 'constructor') { - tt[prop] = TextTrack.prototype[prop]; - } - } - } - - tt.tech_ = options.tech; - - var mode = TextTrackEnum.TextTrackMode[options.mode] || 'disabled'; - var kind = TextTrackEnum.TextTrackKind[options.kind] || 'subtitles'; - var label = options.label || ''; - var language = options.language || options.srclang || ''; - var id = options.id || 'vjs_text_track_' + Guid.newGUID(); - - if (kind === 'metadata' || kind === 'chapters') { - mode = 'hidden'; - } - - tt.cues_ = []; - tt.activeCues_ = []; - - var cues = new _textTrackCueList2['default'](tt.cues_); - var activeCues = new _textTrackCueList2['default'](tt.activeCues_); - var changed = false; - var timeupdateHandler = Fn.bind(tt, function () { - this.activeCues; - if (changed) { - this.trigger('cuechange'); - changed = false; - } - }); - - if (mode !== 'disabled') { - tt.tech_.on('timeupdate', timeupdateHandler); - } - - Object.defineProperty(tt, 'kind', { - get: function get() { - return kind; - }, - set: function set() {} - }); - - Object.defineProperty(tt, 'label', { - get: function get() { - return label; - }, - set: function set() {} - }); - - Object.defineProperty(tt, 'language', { - get: function get() { - return language; - }, - set: function set() {} - }); - - Object.defineProperty(tt, 'id', { - get: function get() { - return id; - }, - set: function set() {} - }); - - Object.defineProperty(tt, 'mode', { - get: function get() { - return mode; - }, - set: function set(newMode) { - if (!TextTrackEnum.TextTrackMode[newMode]) { - return; - } - mode = newMode; - if (mode === 'showing') { - this.tech_.on('timeupdate', timeupdateHandler); - } - this.trigger('modechange'); - } - }); - - Object.defineProperty(tt, 'cues', { - get: function get() { - if (!this.loaded_) { - return null; - } - - return cues; - }, - set: function set() {} - }); - - Object.defineProperty(tt, 'activeCues', { - get: function get() { - if (!this.loaded_) { - return null; - } - - // nothing to do - if (this.cues.length === 0) { - return activeCues; - } - - var ct = this.tech_.currentTime(); - var active = []; - - for (var i = 0, l = this.cues.length; i < l; i++) { - var cue = this.cues[i]; - - if (cue.startTime <= ct && cue.endTime >= ct) { - active.push(cue); - } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) { - active.push(cue); - } - } - - changed = false; - - if (active.length !== this.activeCues_.length) { - changed = true; - } else { - for (var i = 0; i < active.length; i++) { - if (this.activeCues_.indexOf(active[i]) === -1) { - changed = true; - } - } - } - - this.activeCues_ = active; - activeCues.setCues_(this.activeCues_); - - return activeCues; - }, - set: function set() {} - }); - - if (options.src) { - tt.src = options.src; - loadTrack(options.src, tt); - } else { - tt.loaded_ = true; - } - - if (browser.IS_IE8) { - return tt; - } - } - - /** - * cuechange - One or more cues in the track have become active or stopped being active. - */ - - /** - * add a cue to the internal list of cues - * - * @param {Object} cue the cue to add to our internal list - * @method addCue - */ - - TextTrack.prototype.addCue = function addCue(cue) { - var tracks = this.tech_.textTracks(); - - if (tracks) { - for (var i = 0; i < tracks.length; i++) { - if (tracks[i] !== this) { - tracks[i].removeCue(cue); - } - } - } - - this.cues_.push(cue); - this.cues.setCues_(this.cues_); - }; - - /** - * remvoe a cue from our internal list - * - * @param {Object} removeCue the cue to remove from our internal list - * @method removeCue - */ - - TextTrack.prototype.removeCue = function removeCue(_removeCue) { - var removed = false; - - for (var i = 0, l = this.cues_.length; i < l; i++) { - var cue = this.cues_[i]; - - if (cue === _removeCue) { - this.cues_.splice(i, 1); - removed = true; - } - } - - if (removed) { - this.cues.setCues_(this.cues_); - } - }; - - return TextTrack; -})(_eventTarget2['default']); - -TextTrack.prototype.allowedEvents_ = { - cuechange: 'cuechange' -}; - -exports['default'] = TextTrack; -module.exports = exports['default']; - -},{"../event-target":101,"../utils/browser.js":131,"../utils/fn.js":136,"../utils/guid.js":138,"../utils/log.js":139,"../utils/url.js":144,"./text-track-cue-list":124,"./text-track-enums":126,"global/document":1,"global/window":2,"xhr":56}],131:[function(_dereq_,module,exports){ -/** - * @file browser.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var USER_AGENT = _globalWindow2['default'].navigator.userAgent; -var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT); -var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null; - -/* - * Device is an iPhone - * - * @type {Boolean} - * @constant - * @private - */ -var IS_IPAD = /iPad/i.test(USER_AGENT); - -exports.IS_IPAD = IS_IPAD; -// The Facebook app's UIWebView identifies as both an iPhone and iPad, so -// to identify iPhones, we need to exclude iPads. -// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/ -var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD; -exports.IS_IPHONE = IS_IPHONE; -var IS_IPOD = /iPod/i.test(USER_AGENT); -exports.IS_IPOD = IS_IPOD; -var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD; - -exports.IS_IOS = IS_IOS; -var IOS_VERSION = (function () { - var match = USER_AGENT.match(/OS (\d+)_/i); - if (match && match[1]) { - return match[1]; - } -})(); - -exports.IOS_VERSION = IOS_VERSION; -var IS_ANDROID = /Android/i.test(USER_AGENT); -exports.IS_ANDROID = IS_ANDROID; -var ANDROID_VERSION = (function () { - // This matches Android Major.Minor.Patch versions - // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned - var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i), - major, - minor; - - if (!match) { - return null; - } - - major = match[1] && parseFloat(match[1]); - minor = match[2] && parseFloat(match[2]); - - if (major && minor) { - return parseFloat(match[1] + '.' + match[2]); - } else if (major) { - return major; - } else { - return null; - } -})(); -exports.ANDROID_VERSION = ANDROID_VERSION; -// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser -var IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3; -exports.IS_OLD_ANDROID = IS_OLD_ANDROID; -var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537; - -exports.IS_NATIVE_ANDROID = IS_NATIVE_ANDROID; -var IS_FIREFOX = /Firefox/i.test(USER_AGENT); -exports.IS_FIREFOX = IS_FIREFOX; -var IS_CHROME = /Chrome/i.test(USER_AGENT); -exports.IS_CHROME = IS_CHROME; -var IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT); - -exports.IS_IE8 = IS_IE8; -var TOUCH_ENABLED = !!('ontouchstart' in _globalWindow2['default'] || _globalWindow2['default'].DocumentTouch && _globalDocument2['default'] instanceof _globalWindow2['default'].DocumentTouch); -exports.TOUCH_ENABLED = TOUCH_ENABLED; -var BACKGROUND_SIZE_SUPPORTED = ('backgroundSize' in _globalDocument2['default'].createElement('video').style); -exports.BACKGROUND_SIZE_SUPPORTED = BACKGROUND_SIZE_SUPPORTED; - -},{"global/document":1,"global/window":2}],132:[function(_dereq_,module,exports){ -/** - * @file buffer.js - */ -'use strict'; - -exports.__esModule = true; -exports.bufferedPercent = bufferedPercent; - -var _timeRangesJs = _dereq_('./time-ranges.js'); - -/** - * Compute how much your video has been buffered - * - * @param {Object} Buffered object - * @param {Number} Total duration - * @return {Number} Percent buffered of the total duration - * @private - * @function bufferedPercent - */ - -function bufferedPercent(buffered, duration) { - var bufferedDuration = 0, - start, - end; - - if (!duration) { - return 0; - } - - if (!buffered || !buffered.length) { - buffered = _timeRangesJs.createTimeRange(0, 0); - } - - for (var i = 0; i < buffered.length; i++) { - start = buffered.start(i); - end = buffered.end(i); - - // buffered end can be bigger than duration by a very small fraction - if (end > duration) { - end = duration; - } - - bufferedDuration += end - start; - } - - return bufferedDuration / duration; -} - -},{"./time-ranges.js":142}],133:[function(_dereq_,module,exports){ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _logJs = _dereq_('./log.js'); - -var _logJs2 = _interopRequireDefault(_logJs); - -/** - * Object containing the default behaviors for available handler methods. - * - * @private - * @type {Object} - */ -var defaultBehaviors = { - get: function get(obj, key) { - return obj[key]; - }, - set: function set(obj, key, value) { - obj[key] = value; - return true; - } -}; - -/** - * Expose private objects publicly using a Proxy to log deprecation warnings. - * - * Browsers that do not support Proxy objects will simply return the `target` - * object, so it can be directly exposed. - * - * @param {Object} target The target object. - * @param {Object} messages Messages to display from a Proxy. Only operations - * with an associated message will be proxied. - * @param {String} [messages.get] - * @param {String} [messages.set] - * @return {Object} A Proxy if supported or the `target` argument. - */ - -exports['default'] = function (target) { - var messages = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - - if (typeof Proxy === 'function') { - var _ret = (function () { - var handler = {}; - - // Build a handler object based on those keys that have both messages - // and default behaviors. - Object.keys(messages).forEach(function (key) { - if (defaultBehaviors.hasOwnProperty(key)) { - handler[key] = function () { - _logJs2['default'].warn(messages[key]); - return defaultBehaviors[key].apply(this, arguments); - }; - } - }); - - return { - v: new Proxy(target, handler) - }; - })(); - - if (typeof _ret === 'object') return _ret.v; - } - return target; -}; - -module.exports = exports['default']; - -},{"./log.js":139}],134:[function(_dereq_,module,exports){ -/** - * @file dom.js - */ -'use strict'; - -exports.__esModule = true; -exports.getEl = getEl; -exports.createEl = createEl; -exports.textContent = textContent; -exports.insertElFirst = insertElFirst; -exports.getElData = getElData; -exports.hasElData = hasElData; -exports.removeElData = removeElData; -exports.hasElClass = hasElClass; -exports.addElClass = addElClass; -exports.removeElClass = removeElClass; -exports.toggleElClass = toggleElClass; -exports.setElAttributes = setElAttributes; -exports.getElAttributes = getElAttributes; -exports.blockTextSelection = blockTextSelection; -exports.unblockTextSelection = unblockTextSelection; -exports.findElPosition = findElPosition; -exports.getPointerPosition = getPointerPosition; -exports.isEl = isEl; -exports.isTextNode = isTextNode; -exports.emptyEl = emptyEl; -exports.normalizeContent = normalizeContent; -exports.appendContent = appendContent; -exports.insertContent = insertContent; - -var _templateObject = _taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.']); - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; } - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _guidJs = _dereq_('./guid.js'); - -var Guid = _interopRequireWildcard(_guidJs); - -var _logJs = _dereq_('./log.js'); - -var _logJs2 = _interopRequireDefault(_logJs); - -var _tsml = _dereq_('tsml'); - -var _tsml2 = _interopRequireDefault(_tsml); - -/** - * Detect if a value is a string with any non-whitespace characters. - * - * @param {String} str - * @return {Boolean} - */ -function isNonBlankString(str) { - return typeof str === 'string' && /\S/.test(str); -} - -/** - * Throws an error if the passed string has whitespace. This is used by - * class methods to be relatively consistent with the classList API. - * - * @param {String} str - * @return {Boolean} - */ -function throwIfWhitespace(str) { - if (/\s/.test(str)) { - throw new Error('class has illegal whitespace characters'); - } -} - -/** - * Produce a regular expression for matching a class name. - * - * @param {String} className - * @return {RegExp} - */ -function classRegExp(className) { - return new RegExp('(^|\\s)' + className + '($|\\s)'); -} - -/** - * Creates functions to query the DOM using a given method. - * - * @function createQuerier - * @private - * @param {String} method - * @return {Function} - */ -function createQuerier(method) { - return function (selector, context) { - if (!isNonBlankString(selector)) { - return _globalDocument2['default'][method](null); - } - if (isNonBlankString(context)) { - context = _globalDocument2['default'].querySelector(context); - } - return (isEl(context) ? context : _globalDocument2['default'])[method](selector); - }; -} - -/** - * Shorthand for document.getElementById() - * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs. - * - * @param {String} id Element ID - * @return {Element} Element with supplied ID - * @function getEl - */ - -function getEl(id) { - if (id.indexOf('#') === 0) { - id = id.slice(1); - } - - return _globalDocument2['default'].getElementById(id); -} - -/** - * Creates an element and applies properties. - * - * @param {String} [tagName='div'] Name of tag to be created. - * @param {Object} [properties={}] Element properties to be applied. - * @param {Object} [attributes={}] Element attributes to be applied. - * @return {Element} - * @function createEl - */ - -function createEl() { - var tagName = arguments.length <= 0 || arguments[0] === undefined ? 'div' : arguments[0]; - var properties = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1]; - var attributes = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2]; - - var el = _globalDocument2['default'].createElement(tagName); - - Object.getOwnPropertyNames(properties).forEach(function (propName) { - var val = properties[propName]; - - // See #2176 - // We originally were accepting both properties and attributes in the - // same object, but that doesn't work so well. - if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') { - _logJs2['default'].warn(_tsml2['default'](_templateObject, propName, val)); - el.setAttribute(propName, val); - } else { - el[propName] = val; - } - }); - - Object.getOwnPropertyNames(attributes).forEach(function (attrName) { - var val = attributes[attrName]; - el.setAttribute(attrName, attributes[attrName]); - }); - - return el; -} - -/** - * Injects text into an element, replacing any existing contents entirely. - * - * @param {Element} el - * @param {String} text - * @return {Element} - * @function textContent - */ - -function textContent(el, text) { - if (typeof el.textContent === 'undefined') { - el.innerText = text; - } else { - el.textContent = text; - } -} - -/** - * Insert an element as the first child node of another - * - * @param {Element} child Element to insert - * @param {Element} parent Element to insert child into - * @private - * @function insertElFirst - */ - -function insertElFirst(child, parent) { - if (parent.firstChild) { - parent.insertBefore(child, parent.firstChild); - } else { - parent.appendChild(child); - } -} - -/** - * Element Data Store. Allows for binding data to an element without putting it directly on the element. - * Ex. Event listeners are stored here. - * (also from jsninja.com, slightly modified and updated for closure compiler) - * - * @type {Object} - * @private - */ -var elData = {}; - -/* - * Unique attribute name to store an element's guid in - * - * @type {String} - * @constant - * @private - */ -var elIdAttr = 'vdata' + new Date().getTime(); - -/** - * Returns the cache object where data for an element is stored - * - * @param {Element} el Element to store data for. - * @return {Object} - * @function getElData - */ - -function getElData(el) { - var id = el[elIdAttr]; - - if (!id) { - id = el[elIdAttr] = Guid.newGUID(); - } - - if (!elData[id]) { - elData[id] = {}; - } - - return elData[id]; -} - -/** - * Returns whether or not an element has cached data - * - * @param {Element} el A dom element - * @return {Boolean} - * @private - * @function hasElData - */ - -function hasElData(el) { - var id = el[elIdAttr]; - - if (!id) { - return false; - } - - return !!Object.getOwnPropertyNames(elData[id]).length; -} - -/** - * Delete data for the element from the cache and the guid attr from getElementById - * - * @param {Element} el Remove data for an element - * @private - * @function removeElData - */ - -function removeElData(el) { - var id = el[elIdAttr]; - - if (!id) { - return; - } - - // Remove all stored data - delete elData[id]; - - // Remove the elIdAttr property from the DOM node - try { - delete el[elIdAttr]; - } catch (e) { - if (el.removeAttribute) { - el.removeAttribute(elIdAttr); - } else { - // IE doesn't appear to support removeAttribute on the document element - el[elIdAttr] = null; - } - } -} - -/** - * Check if an element has a CSS class - * - * @function hasElClass - * @param {Element} element Element to check - * @param {String} classToCheck Classname to check - */ - -function hasElClass(element, classToCheck) { - if (element.classList) { - return element.classList.contains(classToCheck); - } else { - throwIfWhitespace(classToCheck); - return classRegExp(classToCheck).test(element.className); - } -} - -/** - * Add a CSS class name to an element - * - * @function addElClass - * @param {Element} element Element to add class name to - * @param {String} classToAdd Classname to add - */ - -function addElClass(element, classToAdd) { - if (element.classList) { - element.classList.add(classToAdd); - - // Don't need to `throwIfWhitespace` here because `hasElClass` will do it - // in the case of classList not being supported. - } else if (!hasElClass(element, classToAdd)) { - element.className = (element.className + ' ' + classToAdd).trim(); - } - - return element; -} - -/** - * Remove a CSS class name from an element - * - * @function removeElClass - * @param {Element} element Element to remove from class name - * @param {String} classToRemove Classname to remove - */ - -function removeElClass(element, classToRemove) { - if (element.classList) { - element.classList.remove(classToRemove); - } else { - throwIfWhitespace(classToRemove); - element.className = element.className.split(/\s+/).filter(function (c) { - return c !== classToRemove; - }).join(' '); - } - - return element; -} - -/** - * Adds or removes a CSS class name on an element depending on an optional - * condition or the presence/absence of the class name. - * - * @function toggleElClass - * @param {Element} element - * @param {String} classToToggle - * @param {Boolean|Function} [predicate] - * Can be a function that returns a Boolean. If `true`, the class - * will be added; if `false`, the class will be removed. If not - * given, the class will be added if not present and vice versa. - */ - -function toggleElClass(element, classToToggle, predicate) { - - // This CANNOT use `classList` internally because IE does not support the - // second parameter to the `classList.toggle()` method! Which is fine because - // `classList` will be used by the add/remove functions. - var has = hasElClass(element, classToToggle); - - if (typeof predicate === 'function') { - predicate = predicate(element, classToToggle); - } - - if (typeof predicate !== 'boolean') { - predicate = !has; - } - - // If the necessary class operation matches the current state of the - // element, no action is required. - if (predicate === has) { - return; - } - - if (predicate) { - addElClass(element, classToToggle); - } else { - removeElClass(element, classToToggle); - } - - return element; -} - -/** - * Apply attributes to an HTML element. - * - * @param {Element} el Target element. - * @param {Object=} attributes Element attributes to be applied. - * @private - * @function setElAttributes - */ - -function setElAttributes(el, attributes) { - Object.getOwnPropertyNames(attributes).forEach(function (attrName) { - var attrValue = attributes[attrName]; - - if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) { - el.removeAttribute(attrName); - } else { - el.setAttribute(attrName, attrValue === true ? '' : attrValue); - } - }); -} - -/** - * Get an element's attribute values, as defined on the HTML tag - * Attributes are not the same as properties. They're defined on the tag - * or with setAttribute (which shouldn't be used with HTML) - * This will return true or false for boolean attributes. - * - * @param {Element} tag Element from which to get tag attributes - * @return {Object} - * @private - * @function getElAttributes - */ - -function getElAttributes(tag) { - var obj, knownBooleans, attrs, attrName, attrVal; - - obj = {}; - - // known boolean attributes - // we can check for matching boolean properties, but older browsers - // won't know about HTML5 boolean attributes that we still read from - knownBooleans = ',' + 'autoplay,controls,loop,muted,default' + ','; - - if (tag && tag.attributes && tag.attributes.length > 0) { - attrs = tag.attributes; - - for (var i = attrs.length - 1; i >= 0; i--) { - attrName = attrs[i].name; - attrVal = attrs[i].value; - - // check for known booleans - // the matching element property will return a value for typeof - if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) { - // the value of an included boolean attribute is typically an empty - // string ('') which would equal false if we just check for a false value. - // we also don't want support bad code like autoplay='false' - attrVal = attrVal !== null ? true : false; - } - - obj[attrName] = attrVal; - } - } - - return obj; -} - -/** - * Attempt to block the ability to select text while dragging controls - * - * @return {Boolean} - * @function blockTextSelection - */ - -function blockTextSelection() { - _globalDocument2['default'].body.focus(); - _globalDocument2['default'].onselectstart = function () { - return false; - }; -} - -/** - * Turn off text selection blocking - * - * @return {Boolean} - * @function unblockTextSelection - */ - -function unblockTextSelection() { - _globalDocument2['default'].onselectstart = function () { - return true; - }; -} - -/** - * Offset Left - * getBoundingClientRect technique from - * John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/ - * - * @function findElPosition - * @param {Element} el Element from which to get offset - * @return {Object} - */ - -function findElPosition(el) { - var box = undefined; - - if (el.getBoundingClientRect && el.parentNode) { - box = el.getBoundingClientRect(); - } - - if (!box) { - return { - left: 0, - top: 0 - }; - } - - var docEl = _globalDocument2['default'].documentElement; - var body = _globalDocument2['default'].body; - - var clientLeft = docEl.clientLeft || body.clientLeft || 0; - var scrollLeft = _globalWindow2['default'].pageXOffset || body.scrollLeft; - var left = box.left + scrollLeft - clientLeft; - - var clientTop = docEl.clientTop || body.clientTop || 0; - var scrollTop = _globalWindow2['default'].pageYOffset || body.scrollTop; - var top = box.top + scrollTop - clientTop; - - // Android sometimes returns slightly off decimal values, so need to round - return { - left: Math.round(left), - top: Math.round(top) - }; -} - -/** - * Get pointer position in element - * Returns an object with x and y coordinates. - * The base on the coordinates are the bottom left of the element. - * - * @function getPointerPosition - * @param {Element} el Element on which to get the pointer position on - * @param {Event} event Event object - * @return {Object} This object will have x and y coordinates corresponding to the mouse position - */ - -function getPointerPosition(el, event) { - var position = {}; - var box = findElPosition(el); - var boxW = el.offsetWidth; - var boxH = el.offsetHeight; - - var boxY = box.top; - var boxX = box.left; - var pageY = event.pageY; - var pageX = event.pageX; - - if (event.changedTouches) { - pageX = event.changedTouches[0].pageX; - pageY = event.changedTouches[0].pageY; - } - - position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH)); - position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW)); - - return position; -} - -/** - * Determines, via duck typing, whether or not a value is a DOM element. - * - * @function isEl - * @param {Mixed} value - * @return {Boolean} - */ - -function isEl(value) { - return !!value && typeof value === 'object' && value.nodeType === 1; -} - -/** - * Determines, via duck typing, whether or not a value is a text node. - * - * @param {Mixed} value - * @return {Boolean} - */ - -function isTextNode(value) { - return !!value && typeof value === 'object' && value.nodeType === 3; -} - -/** - * Empties the contents of an element. - * - * @function emptyEl - * @param {Element} el - * @return {Element} - */ - -function emptyEl(el) { - while (el.firstChild) { - el.removeChild(el.firstChild); - } - return el; -} - -/** - * Normalizes content for eventual insertion into the DOM. - * - * This allows a wide range of content definition methods, but protects - * from falling into the trap of simply writing to `innerHTML`, which is - * an XSS concern. - * - * The content for an element can be passed in multiple types and - * combinations, whose behavior is as follows: - * - * - String - * Normalized into a text node. - * - * - Element, TextNode - * Passed through. - * - * - Array - * A one-dimensional array of strings, elements, nodes, or functions (which - * return single strings, elements, or nodes). - * - * - Function - * If the sole argument, is expected to produce a string, element, - * node, or array. - * - * @function normalizeContent - * @param {String|Element|TextNode|Array|Function} content - * @return {Array} - */ - -function normalizeContent(content) { - - // First, invoke content if it is a function. If it produces an array, - // that needs to happen before normalization. - if (typeof content === 'function') { - content = content(); - } - - // Next up, normalize to an array, so one or many items can be normalized, - // filtered, and returned. - return (Array.isArray(content) ? content : [content]).map(function (value) { - - // First, invoke value if it is a function to produce a new value, - // which will be subsequently normalized to a Node of some kind. - if (typeof value === 'function') { - value = value(); - } - - if (isEl(value) || isTextNode(value)) { - return value; - } - - if (typeof value === 'string' && /\S/.test(value)) { - return _globalDocument2['default'].createTextNode(value); - } - }).filter(function (value) { - return value; - }); -} - -/** - * Normalizes and appends content to an element. - * - * @function appendContent - * @param {Element} el - * @param {String|Element|TextNode|Array|Function} content - * See: `normalizeContent` - * @return {Element} - */ - -function appendContent(el, content) { - normalizeContent(content).forEach(function (node) { - return el.appendChild(node); - }); - return el; -} - -/** - * Normalizes and inserts content into an element; this is identical to - * `appendContent()`, except it empties the element first. - * - * @function insertContent - * @param {Element} el - * @param {String|Element|TextNode|Array|Function} content - * See: `normalizeContent` - * @return {Element} - */ - -function insertContent(el, content) { - return appendContent(emptyEl(el), content); -} - -/** - * Finds a single DOM element matching `selector` within the optional - * `context` of another DOM element (defaulting to `document`). - * - * @function $ - * @param {String} selector - * A valid CSS selector, which will be passed to `querySelector`. - * - * @param {Element|String} [context=document] - * A DOM element within which to query. Can also be a selector - * string in which case the first matching element will be used - * as context. If missing (or no element matches selector), falls - * back to `document`. - * - * @return {Element|null} - */ -var $ = createQuerier('querySelector'); - -exports.$ = $; -/** - * Finds a all DOM elements matching `selector` within the optional - * `context` of another DOM element (defaulting to `document`). - * - * @function $$ - * @param {String} selector - * A valid CSS selector, which will be passed to `querySelectorAll`. - * - * @param {Element|String} [context=document] - * A DOM element within which to query. Can also be a selector - * string in which case the first matching element will be used - * as context. If missing (or no element matches selector), falls - * back to `document`. - * - * @return {NodeList} - */ -var $$ = createQuerier('querySelectorAll'); -exports.$$ = $$; - -},{"./guid.js":138,"./log.js":139,"global/document":1,"global/window":2,"tsml":55}],135:[function(_dereq_,module,exports){ -/** - * @file events.js - * - * Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/) - * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible) - * This should work very similarly to jQuery's events, however it's based off the book version which isn't as - * robust as jquery's, so there's probably some differences. - */ - -'use strict'; - -exports.__esModule = true; -exports.on = on; -exports.off = off; -exports.trigger = trigger; -exports.one = one; -exports.fixEvent = fixEvent; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -var _domJs = _dereq_('./dom.js'); - -var Dom = _interopRequireWildcard(_domJs); - -var _guidJs = _dereq_('./guid.js'); - -var Guid = _interopRequireWildcard(_guidJs); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -/** - * Add an event listener to element - * It stores the handler function in a separate cache object - * and adds a generic handler to the element's event, - * along with a unique id (guid) to the element. - * - * @param {Element|Object} elem Element or object to bind listeners to - * @param {String|Array} type Type of event to bind to. - * @param {Function} fn Event listener. - * @method on - */ - -function on(elem, type, fn) { - if (Array.isArray(type)) { - return _handleMultipleEvents(on, elem, type, fn); - } - - var data = Dom.getElData(elem); - - // We need a place to store all our handler data - if (!data.handlers) data.handlers = {}; - - if (!data.handlers[type]) data.handlers[type] = []; - - if (!fn.guid) fn.guid = Guid.newGUID(); - - data.handlers[type].push(fn); - - if (!data.dispatcher) { - data.disabled = false; - - data.dispatcher = function (event, hash) { - - if (data.disabled) return; - event = fixEvent(event); - - var handlers = data.handlers[event.type]; - - if (handlers) { - // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off. - var handlersCopy = handlers.slice(0); - - for (var m = 0, n = handlersCopy.length; m < n; m++) { - if (event.isImmediatePropagationStopped()) { - break; - } else { - handlersCopy[m].call(elem, event, hash); - } - } - } - }; - } - - if (data.handlers[type].length === 1) { - if (elem.addEventListener) { - elem.addEventListener(type, data.dispatcher, false); - } else if (elem.attachEvent) { - elem.attachEvent('on' + type, data.dispatcher); - } - } -} - -/** - * Removes event listeners from an element - * - * @param {Element|Object} elem Object to remove listeners from - * @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element. - * @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type. - * @method off - */ - -function off(elem, type, fn) { - // Don't want to add a cache object through getElData if not needed - if (!Dom.hasElData(elem)) return; - - var data = Dom.getElData(elem); - - // If no events exist, nothing to unbind - if (!data.handlers) { - return; - } - - if (Array.isArray(type)) { - return _handleMultipleEvents(off, elem, type, fn); - } - - // Utility function - var removeType = function removeType(t) { - data.handlers[t] = []; - _cleanUpEvents(elem, t); - }; - - // Are we removing all bound events? - if (!type) { - for (var t in data.handlers) { - removeType(t); - }return; - } - - var handlers = data.handlers[type]; - - // If no handlers exist, nothing to unbind - if (!handlers) return; - - // If no listener was provided, remove all listeners for type - if (!fn) { - removeType(type); - return; - } - - // We're only removing a single handler - if (fn.guid) { - for (var n = 0; n < handlers.length; n++) { - if (handlers[n].guid === fn.guid) { - handlers.splice(n--, 1); - } - } - } - - _cleanUpEvents(elem, type); -} - -/** - * Trigger an event for an element - * - * @param {Element|Object} elem Element to trigger an event on - * @param {Event|Object|String} event A string (the type) or an event object with a type attribute - * @param {Object} [hash] data hash to pass along with the event - * @return {Boolean=} Returned only if default was prevented - * @method trigger - */ - -function trigger(elem, event, hash) { - // Fetches element data and a reference to the parent (for bubbling). - // Don't want to add a data object to cache for every parent, - // so checking hasElData first. - var elemData = Dom.hasElData(elem) ? Dom.getElData(elem) : {}; - var parent = elem.parentNode || elem.ownerDocument; - // type = event.type || event, - // handler; - - // If an event name was passed as a string, creates an event out of it - if (typeof event === 'string') { - event = { type: event, target: elem }; - } - // Normalizes the event properties. - event = fixEvent(event); - - // If the passed element has a dispatcher, executes the established handlers. - if (elemData.dispatcher) { - elemData.dispatcher.call(elem, event, hash); - } - - // Unless explicitly stopped or the event does not bubble (e.g. media events) - // recursively calls this function to bubble the event up the DOM. - if (parent && !event.isPropagationStopped() && event.bubbles === true) { - trigger.call(null, parent, event, hash); - - // If at the top of the DOM, triggers the default action unless disabled. - } else if (!parent && !event.defaultPrevented) { - var targetData = Dom.getElData(event.target); - - // Checks if the target has a default action for this event. - if (event.target[event.type]) { - // Temporarily disables event dispatching on the target as we have already executed the handler. - targetData.disabled = true; - // Executes the default action. - if (typeof event.target[event.type] === 'function') { - event.target[event.type](); - } - // Re-enables event dispatching. - targetData.disabled = false; - } - } - - // Inform the triggerer if the default was prevented by returning false - return !event.defaultPrevented; -} - -/** - * Trigger a listener only once for an event - * - * @param {Element|Object} elem Element or object to - * @param {String|Array} type Name/type of event - * @param {Function} fn Event handler function - * @method one - */ - -function one(elem, type, fn) { - if (Array.isArray(type)) { - return _handleMultipleEvents(one, elem, type, fn); - } - var func = function func() { - off(elem, type, func); - fn.apply(this, arguments); - }; - // copy the guid to the new function so it can removed using the original function's ID - func.guid = fn.guid = fn.guid || Guid.newGUID(); - on(elem, type, func); -} - -/** - * Fix a native event to have standard property values - * - * @param {Object} event Event object to fix - * @return {Object} - * @private - * @method fixEvent - */ - -function fixEvent(event) { - - function returnTrue() { - return true; - } - function returnFalse() { - return false; - } - - // Test if fixing up is needed - // Used to check if !event.stopPropagation instead of isPropagationStopped - // But native events return true for stopPropagation, but don't have - // other expected methods like isPropagationStopped. Seems to be a problem - // with the Javascript Ninja code. So we're just overriding all events now. - if (!event || !event.isPropagationStopped) { - var old = event || _globalWindow2['default'].event; - - event = {}; - // Clone the old object so that we can modify the values event = {}; - // IE8 Doesn't like when you mess with native event properties - // Firefox returns false for event.hasOwnProperty('type') and other props - // which makes copying more difficult. - // TODO: Probably best to create a whitelist of event props - for (var key in old) { - // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y - // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation - // and webkitMovementX/Y - if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') { - // Chrome 32+ warns if you try to copy deprecated returnValue, but - // we still want to if preventDefault isn't supported (IE8). - if (!(key === 'returnValue' && old.preventDefault)) { - event[key] = old[key]; - } - } - } - - // The event occurred on this element - if (!event.target) { - event.target = event.srcElement || _globalDocument2['default']; - } - - // Handle which other element the event is related to - if (!event.relatedTarget) { - event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; - } - - // Stop the default browser action - event.preventDefault = function () { - if (old.preventDefault) { - old.preventDefault(); - } - event.returnValue = false; - old.returnValue = false; - event.defaultPrevented = true; - }; - - event.defaultPrevented = false; - - // Stop the event from bubbling - event.stopPropagation = function () { - if (old.stopPropagation) { - old.stopPropagation(); - } - event.cancelBubble = true; - old.cancelBubble = true; - event.isPropagationStopped = returnTrue; - }; - - event.isPropagationStopped = returnFalse; - - // Stop the event from bubbling and executing other handlers - event.stopImmediatePropagation = function () { - if (old.stopImmediatePropagation) { - old.stopImmediatePropagation(); - } - event.isImmediatePropagationStopped = returnTrue; - event.stopPropagation(); - }; - - event.isImmediatePropagationStopped = returnFalse; - - // Handle mouse position - if (event.clientX != null) { - var doc = _globalDocument2['default'].documentElement, - body = _globalDocument2['default'].body; - - event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); - event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); - } - - // Handle key presses - event.which = event.charCode || event.keyCode; - - // Fix button for mouse clicks: - // 0 == left; 1 == middle; 2 == right - if (event.button != null) { - event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0; - } - } - - // Returns fixed-up instance - return event; -} - -/** - * Clean up the listener cache and dispatchers -* - * @param {Element|Object} elem Element to clean up - * @param {String} type Type of event to clean up - * @private - * @method _cleanUpEvents - */ -function _cleanUpEvents(elem, type) { - var data = Dom.getElData(elem); - - // Remove the events of a particular type if there are none left - if (data.handlers[type].length === 0) { - delete data.handlers[type]; - // data.handlers[type] = null; - // Setting to null was causing an error with data.handlers - - // Remove the meta-handler from the element - if (elem.removeEventListener) { - elem.removeEventListener(type, data.dispatcher, false); - } else if (elem.detachEvent) { - elem.detachEvent('on' + type, data.dispatcher); - } - } - - // Remove the events object if there are no types left - if (Object.getOwnPropertyNames(data.handlers).length <= 0) { - delete data.handlers; - delete data.dispatcher; - delete data.disabled; - } - - // Finally remove the element data if there is no data left - if (Object.getOwnPropertyNames(data).length === 0) { - Dom.removeElData(elem); - } -} - -/** - * Loops through an array of event types and calls the requested method for each type. - * - * @param {Function} fn The event method we want to use. - * @param {Element|Object} elem Element or object to bind listeners to - * @param {String} type Type of event to bind to. - * @param {Function} callback Event listener. - * @private - * @function _handleMultipleEvents - */ -function _handleMultipleEvents(fn, elem, types, callback) { - types.forEach(function (type) { - //Call the event method for each one of the types - fn(elem, type, callback); - }); -} - -},{"./dom.js":134,"./guid.js":138,"global/document":1,"global/window":2}],136:[function(_dereq_,module,exports){ -/** - * @file fn.js - */ -'use strict'; - -exports.__esModule = true; - -var _guidJs = _dereq_('./guid.js'); - -/** - * Bind (a.k.a proxy or Context). A simple method for changing the context of a function - * It also stores a unique id on the function so it can be easily removed from events - * - * @param {*} context The object to bind as scope - * @param {Function} fn The function to be bound to a scope - * @param {Number=} uid An optional unique ID for the function to be set - * @return {Function} - * @private - * @method bind - */ -var bind = function bind(context, fn, uid) { - // Make sure the function has a unique ID - if (!fn.guid) { - fn.guid = _guidJs.newGUID(); - } - - // Create the new function that changes the context - var ret = function ret() { - return fn.apply(context, arguments); - }; - - // Allow for the ability to individualize this function - // Needed in the case where multiple objects might share the same prototype - // IF both items add an event listener with the same function, then you try to remove just one - // it will remove both because they both have the same guid. - // when using this, you need to use the bind method when you remove the listener as well. - // currently used in text tracks - ret.guid = uid ? uid + '_' + fn.guid : fn.guid; - - return ret; -}; -exports.bind = bind; - -},{"./guid.js":138}],137:[function(_dereq_,module,exports){ -/** - * @file format-time.js - * - * Format seconds as a time string, H:MM:SS or M:SS - * Supplying a guide (in seconds) will force a number of leading zeros - * to cover the length of the guide - * - * @param {Number} seconds Number of seconds to be turned into a string - * @param {Number} guide Number (in seconds) to model the string after - * @return {String} Time formatted as H:MM:SS or M:SS - * @private - * @function formatTime - */ -'use strict'; - -exports.__esModule = true; -function formatTime(seconds) { - var guide = arguments.length <= 1 || arguments[1] === undefined ? seconds : arguments[1]; - return (function () { - seconds = seconds < 0 ? 0 : seconds; - var s = Math.floor(seconds % 60); - var m = Math.floor(seconds / 60 % 60); - var h = Math.floor(seconds / 3600); - var gm = Math.floor(guide / 60 % 60); - var gh = Math.floor(guide / 3600); - - // handle invalid times - if (isNaN(seconds) || seconds === Infinity) { - // '-' is false for all relational operators (e.g. <, >=) so this setting - // will add the minimum number of fields specified by the guide - h = m = s = '-'; - } - - // Check if we need to show hours - h = h > 0 || gh > 0 ? h + ':' : ''; - - // If hours are showing, we may need to add a leading zero. - // Always show at least one digit of minutes. - m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; - - // Check if leading zero is need for seconds - s = s < 10 ? '0' + s : s; - - return h + m + s; - })(); -} - -exports['default'] = formatTime; -module.exports = exports['default']; - -},{}],138:[function(_dereq_,module,exports){ -/** - * @file guid.js - * - * Unique ID for an element or function - * @type {Number} - * @private - */ -"use strict"; - -exports.__esModule = true; -exports.newGUID = newGUID; -var _guid = 1; - -/** - * Get the next unique ID - * - * @return {String} - * @function newGUID - */ - -function newGUID() { - return _guid++; -} - -},{}],139:[function(_dereq_,module,exports){ -/** - * @file log.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -/** - * Log plain debug messages - */ -var log = function log() { - _logType(null, arguments); -}; - -/** - * Keep a history of log messages - * @type {Array} - */ -log.history = []; - -/** - * Log error messages - */ -log.error = function () { - _logType('error', arguments); -}; - -/** - * Log warning messages - */ -log.warn = function () { - _logType('warn', arguments); -}; - -/** - * Log messages to the console and history based on the type of message - * - * @param {String} type The type of message, or `null` for `log` - * @param {Object} args The args to be passed to the log - * @private - * @method _logType - */ -function _logType(type, args) { - // convert args to an array to get array functions - var argsArray = Array.prototype.slice.call(args); - // if there's no console then don't try to output messages - // they will still be stored in log.history - // Was setting these once outside of this function, but containing them - // in the function makes it easier to test cases where console doesn't exist - var noop = function noop() {}; - - var console = _globalWindow2['default']['console'] || { - 'log': noop, - 'warn': noop, - 'error': noop - }; - - if (type) { - // add the type to the front of the message - argsArray.unshift(type.toUpperCase() + ':'); - } else { - // default to log with no prefix - type = 'log'; - } - - // add to history - log.history.push(argsArray); - - // add console prefix after adding to history - argsArray.unshift('VIDEOJS:'); - - // call appropriate log function - if (console[type].apply) { - console[type].apply(console, argsArray); - } else { - // ie8 doesn't allow error.apply, but it will just join() the array anyway - console[type](argsArray.join(' ')); - } -} - -exports['default'] = log; -module.exports = exports['default']; - -},{"global/window":2}],140:[function(_dereq_,module,exports){ -/** - * @file merge-options.js - */ -'use strict'; - -exports.__esModule = true; -exports['default'] = mergeOptions; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _lodashCompatObjectMerge = _dereq_('lodash-compat/object/merge'); - -var _lodashCompatObjectMerge2 = _interopRequireDefault(_lodashCompatObjectMerge); - -function isPlain(obj) { - return !!obj && typeof obj === 'object' && obj.toString() === '[object Object]' && obj.constructor === Object; -} - -/** - * Merge customizer. video.js simply overwrites non-simple objects - * (like arrays) instead of attempting to overlay them. - * @see https://lodash.com/docs#merge - */ -var customizer = function customizer(destination, source) { - // If we're not working with a plain object, copy the value as is - // If source is an array, for instance, it will replace destination - if (!isPlain(source)) { - return source; - } - - // If the new value is a plain object but the first object value is not - // we need to create a new object for the first object to merge with. - // This makes it consistent with how merge() works by default - // and also protects from later changes the to first object affecting - // the second object's values. - if (!isPlain(destination)) { - return mergeOptions(source); - } -}; - -/** - * Merge one or more options objects, recursively merging **only** - * plain object properties. Previously `deepMerge`. - * - * @param {...Object} source One or more objects to merge - * @returns {Object} a new object that is the union of all - * provided objects - * @function mergeOptions - */ - -function mergeOptions() { - // contruct the call dynamically to handle the variable number of - // objects to merge - var args = Array.prototype.slice.call(arguments); - - // unshift an empty object into the front of the call as the target - // of the merge - args.unshift({}); - - // customize conflict resolution to match our historical merge behavior - args.push(customizer); - - _lodashCompatObjectMerge2['default'].apply(null, args); - - // return the mutated result object - return args[0]; -} - -module.exports = exports['default']; - -},{"lodash-compat/object/merge":40}],141:[function(_dereq_,module,exports){ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var createStyleElement = function createStyleElement(className) { - var style = _globalDocument2['default'].createElement('style'); - style.className = className; - - return style; -}; - -exports.createStyleElement = createStyleElement; -var setTextContent = function setTextContent(el, content) { - if (el.styleSheet) { - el.styleSheet.cssText = content; - } else { - el.textContent = content; - } -}; -exports.setTextContent = setTextContent; - -},{"global/document":1}],142:[function(_dereq_,module,exports){ -'use strict'; - -exports.__esModule = true; -exports.createTimeRanges = createTimeRanges; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _logJs = _dereq_('./log.js'); - -var _logJs2 = _interopRequireDefault(_logJs); - -/** - * @file time-ranges.js - * - * Should create a fake TimeRange object - * Mimics an HTML5 time range instance, which has functions that - * return the start and end times for a range - * TimeRanges are returned by the buffered() method - * - * @param {(Number|Array)} Start of a single range or an array of ranges - * @param {Number} End of a single range - * @private - * @method createTimeRanges - */ - -function createTimeRanges(start, end) { - if (Array.isArray(start)) { - return createTimeRangesObj(start); - } else if (start === undefined || end === undefined) { - return createTimeRangesObj(); - } - return createTimeRangesObj([[start, end]]); -} - -exports.createTimeRange = createTimeRanges; - -function createTimeRangesObj(ranges) { - if (ranges === undefined || ranges.length === 0) { - return { - length: 0, - start: function start() { - throw new Error('This TimeRanges object is empty'); - }, - end: function end() { - throw new Error('This TimeRanges object is empty'); - } - }; - } - return { - length: ranges.length, - start: getRange.bind(null, 'start', 0, ranges), - end: getRange.bind(null, 'end', 1, ranges) - }; -} - -function getRange(fnName, valueIndex, ranges, rangeIndex) { - if (rangeIndex === undefined) { - _logJs2['default'].warn('DEPRECATED: Function \'' + fnName + '\' on \'TimeRanges\' called without an index argument.'); - rangeIndex = 0; - } - rangeCheck(fnName, rangeIndex, ranges.length - 1); - return ranges[rangeIndex][valueIndex]; -} - -function rangeCheck(fnName, index, maxIndex) { - if (index < 0 || index > maxIndex) { - throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is greater than or equal to the maximum bound (' + maxIndex + ').'); - } -} - -},{"./log.js":139}],143:[function(_dereq_,module,exports){ -/** - * @file to-title-case.js - * - * Uppercase the first letter of a string - * - * @param {String} string String to be uppercased - * @return {String} - * @private - * @method toTitleCase - */ -"use strict"; - -exports.__esModule = true; -function toTitleCase(string) { - return string.charAt(0).toUpperCase() + string.slice(1); -} - -exports["default"] = toTitleCase; -module.exports = exports["default"]; - -},{}],144:[function(_dereq_,module,exports){ -/** - * @file url.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -/** - * Resolve and parse the elements of a URL - * - * @param {String} url The url to parse - * @return {Object} An object of url details - * @method parseUrl - */ -var parseUrl = function parseUrl(url) { - var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; - - // add the url to an anchor and let the browser parse the URL - var a = _globalDocument2['default'].createElement('a'); - a.href = url; - - // IE8 (and 9?) Fix - // ie8 doesn't parse the URL correctly until the anchor is actually - // added to the body, and an innerHTML is needed to trigger the parsing - var addToBody = a.host === '' && a.protocol !== 'file:'; - var div = undefined; - if (addToBody) { - div = _globalDocument2['default'].createElement('div'); - div.innerHTML = '<a href="' + url + '"></a>'; - a = div.firstChild; - // prevent the div from affecting layout - div.setAttribute('style', 'display:none; position:absolute;'); - _globalDocument2['default'].body.appendChild(div); - } - - // Copy the specific URL properties to a new object - // This is also needed for IE8 because the anchor loses its - // properties when it's removed from the dom - var details = {}; - for (var i = 0; i < props.length; i++) { - details[props[i]] = a[props[i]]; - } - - // IE9 adds the port to the host property unlike everyone else. If - // a port identifier is added for standard ports, strip it. - if (details.protocol === 'http:') { - details.host = details.host.replace(/:80$/, ''); - } - if (details.protocol === 'https:') { - details.host = details.host.replace(/:443$/, ''); - } - - if (addToBody) { - _globalDocument2['default'].body.removeChild(div); - } - - return details; -}; - -exports.parseUrl = parseUrl; -/** - * Get absolute version of relative URL. Used to tell flash correct URL. - * http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue - * - * @param {String} url URL to make absolute - * @return {String} Absolute URL - * @private - * @method getAbsoluteURL - */ -var getAbsoluteURL = function getAbsoluteURL(url) { - // Check if absolute URL - if (!url.match(/^https?:\/\//)) { - // Convert to absolute URL. Flash hosted off-site needs an absolute URL. - var div = _globalDocument2['default'].createElement('div'); - div.innerHTML = '<a href="' + url + '">x</a>'; - url = div.firstChild.href; - } - - return url; -}; - -exports.getAbsoluteURL = getAbsoluteURL; -/** - * Returns the extension of the passed file name. It will return an empty string if you pass an invalid path - * - * @param {String} path The fileName path like '/path/to/file.mp4' - * @returns {String} The extension in lower case or an empty string if no extension could be found. - * @method getFileExtension - */ -var getFileExtension = function getFileExtension(path) { - if (typeof path === 'string') { - var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i; - var pathParts = splitPathRe.exec(path); - - if (pathParts) { - return pathParts.pop().toLowerCase(); - } - } - - return ''; -}; - -exports.getFileExtension = getFileExtension; -/** - * Returns whether the url passed is a cross domain request or not. - * - * @param {String} url The url to check - * @return {Boolean} Whether it is a cross domain request or not - * @method isCrossOrigin - */ -var isCrossOrigin = function isCrossOrigin(url) { - var winLoc = _globalWindow2['default'].location; - var urlInfo = parseUrl(url); - - // IE8 protocol relative urls will return ':' for protocol - var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; - - // Check if url is for another domain/origin - // IE8 doesn't know location.origin, so we won't rely on it here - var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host; - - return crossOrigin; -}; -exports.isCrossOrigin = isCrossOrigin; - -},{"global/document":1,"global/window":2}],145:[function(_dereq_,module,exports){ -/** - * @file video.js - */ -'use strict'; - -exports.__esModule = true; - -function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } - -var _globalWindow = _dereq_('global/window'); - -var _globalWindow2 = _interopRequireDefault(_globalWindow); - -var _globalDocument = _dereq_('global/document'); - -var _globalDocument2 = _interopRequireDefault(_globalDocument); - -var _setup = _dereq_('./setup'); - -var setup = _interopRequireWildcard(_setup); - -var _utilsStylesheetJs = _dereq_('./utils/stylesheet.js'); - -var stylesheet = _interopRequireWildcard(_utilsStylesheetJs); - -var _component = _dereq_('./component'); - -var _component2 = _interopRequireDefault(_component); - -var _eventTarget = _dereq_('./event-target'); - -var _eventTarget2 = _interopRequireDefault(_eventTarget); - -var _utilsEventsJs = _dereq_('./utils/events.js'); - -var Events = _interopRequireWildcard(_utilsEventsJs); - -var _player = _dereq_('./player'); - -var _player2 = _interopRequireDefault(_player); - -var _pluginsJs = _dereq_('./plugins.js'); - -var _pluginsJs2 = _interopRequireDefault(_pluginsJs); - -var _srcJsUtilsMergeOptionsJs = _dereq_('../../src/js/utils/merge-options.js'); - -var _srcJsUtilsMergeOptionsJs2 = _interopRequireDefault(_srcJsUtilsMergeOptionsJs); - -var _utilsFnJs = _dereq_('./utils/fn.js'); - -var Fn = _interopRequireWildcard(_utilsFnJs); - -var _tracksTextTrackJs = _dereq_('./tracks/text-track.js'); - -var _tracksTextTrackJs2 = _interopRequireDefault(_tracksTextTrackJs); - -var _objectAssign = _dereq_('object.assign'); - -var _objectAssign2 = _interopRequireDefault(_objectAssign); - -var _utilsTimeRangesJs = _dereq_('./utils/time-ranges.js'); - -var _utilsFormatTimeJs = _dereq_('./utils/format-time.js'); - -var _utilsFormatTimeJs2 = _interopRequireDefault(_utilsFormatTimeJs); - -var _utilsLogJs = _dereq_('./utils/log.js'); - -var _utilsLogJs2 = _interopRequireDefault(_utilsLogJs); - -var _utilsDomJs = _dereq_('./utils/dom.js'); - -var Dom = _interopRequireWildcard(_utilsDomJs); - -var _utilsBrowserJs = _dereq_('./utils/browser.js'); - -var browser = _interopRequireWildcard(_utilsBrowserJs); - -var _utilsUrlJs = _dereq_('./utils/url.js'); - -var Url = _interopRequireWildcard(_utilsUrlJs); - -var _extendJs = _dereq_('./extend.js'); - -var _extendJs2 = _interopRequireDefault(_extendJs); - -var _lodashCompatObjectMerge = _dereq_('lodash-compat/object/merge'); - -var _lodashCompatObjectMerge2 = _interopRequireDefault(_lodashCompatObjectMerge); - -var _utilsCreateDeprecationProxyJs = _dereq_('./utils/create-deprecation-proxy.js'); - -var _utilsCreateDeprecationProxyJs2 = _interopRequireDefault(_utilsCreateDeprecationProxyJs); - -var _xhr = _dereq_('xhr'); - -var _xhr2 = _interopRequireDefault(_xhr); - -// Include the built-in techs - -var _techTechJs = _dereq_('./tech/tech.js'); - -var _techTechJs2 = _interopRequireDefault(_techTechJs); - -var _techHtml5Js = _dereq_('./tech/html5.js'); - -var _techHtml5Js2 = _interopRequireDefault(_techHtml5Js); - -var _techFlashJs = _dereq_('./tech/flash.js'); - -var _techFlashJs2 = _interopRequireDefault(_techFlashJs); - -// HTML5 Element Shim for IE8 -if (typeof HTMLVideoElement === 'undefined') { - _globalDocument2['default'].createElement('video'); - _globalDocument2['default'].createElement('audio'); - _globalDocument2['default'].createElement('track'); -} - -/** - * Doubles as the main function for users to create a player instance and also - * the main library object. - * The `videojs` function can be used to initialize or retrieve a player. - * ```js - * var myPlayer = videojs('my_video_id'); - * ``` - * - * @param {String|Element} id Video element or video element ID - * @param {Object=} options Optional options object for config/settings - * @param {Function=} ready Optional ready callback - * @return {Player} A player instance - * @mixes videojs - * @method videojs - */ -var videojs = function videojs(id, options, ready) { - var tag = undefined; // Element of ID - - // Allow for element or ID to be passed in - // String ID - if (typeof id === 'string') { - - // Adjust for jQuery ID syntax - if (id.indexOf('#') === 0) { - id = id.slice(1); - } - - // If a player instance has already been created for this ID return it. - if (videojs.getPlayers()[id]) { - - // If options or ready funtion are passed, warn - if (options) { - _utilsLogJs2['default'].warn('Player "' + id + '" is already initialised. Options will not be applied.'); - } - - if (ready) { - videojs.getPlayers()[id].ready(ready); - } - - return videojs.getPlayers()[id]; - - // Otherwise get element for ID - } else { - tag = Dom.getEl(id); - } - - // ID is a media element - } else { - tag = id; - } - - // Check for a useable element - if (!tag || !tag.nodeName) { - // re: nodeName, could be a box div also - throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns - } - - // Element may have a player attr referring to an already created player instance. - // If not, set up a new player and return the instance. - return tag['player'] || _player2['default'].players[tag.playerId] || new _player2['default'](tag, options, ready); -}; - -// Add default styles -if (_globalWindow2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) { - var style = Dom.$('.vjs-styles-defaults'); - - if (!style) { - style = stylesheet.createStyleElement('vjs-styles-defaults'); - var head = Dom.$('head'); - head.insertBefore(style, head.firstChild); - stylesheet.setTextContent(style, '\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n '); - } -} - -// Run Auto-load players -// You have to wait at least once in case this script is loaded after your video in the DOM (weird behavior only with minified version) -setup.autoSetupTimeout(1, videojs); - -/* - * Current software version (semver) - * - * @type {String} - */ -videojs.VERSION = '5.9.0'; - -/** - * The global options object. These are the settings that take effect - * if no overrides are specified when the player is created. - * - * ```js - * videojs.options.autoplay = true - * // -> all players will autoplay by default - * ``` - * - * @type {Object} - */ -videojs.options = _player2['default'].prototype.options_; - -/** - * Get an object with the currently created players, keyed by player ID - * - * @return {Object} The created players - * @mixes videojs - * @method getPlayers - */ -videojs.getPlayers = function () { - return _player2['default'].players; -}; - -/** - * For backward compatibility, expose players object. - * - * @deprecated - * @memberOf videojs - * @property {Object|Proxy} players - */ -videojs.players = _utilsCreateDeprecationProxyJs2['default'](_player2['default'].players, { - get: 'Access to videojs.players is deprecated; use videojs.getPlayers instead', - set: 'Modification of videojs.players is deprecated' -}); - -/** - * Get a component class object by name - * ```js - * var VjsButton = videojs.getComponent('Button'); - * // Create a new instance of the component - * var myButton = new VjsButton(myPlayer); - * ``` - * - * @return {Component} Component identified by name - * @mixes videojs - * @method getComponent - */ -videojs.getComponent = _component2['default'].getComponent; - -/** - * Register a component so it can referred to by name - * Used when adding to other - * components, either through addChild - * `component.addChild('myComponent')` - * or through default children options - * `{ children: ['myComponent'] }`. - * ```js - * // Get a component to subclass - * var VjsButton = videojs.getComponent('Button'); - * // Subclass the component (see 'extend' doc for more info) - * var MySpecialButton = videojs.extend(VjsButton, {}); - * // Register the new component - * VjsButton.registerComponent('MySepcialButton', MySepcialButton); - * // (optionally) add the new component as a default player child - * myPlayer.addChild('MySepcialButton'); - * ``` - * NOTE: You could also just initialize the component before adding. - * `component.addChild(new MyComponent());` - * - * @param {String} The class name of the component - * @param {Component} The component class - * @return {Component} The newly registered component - * @mixes videojs - * @method registerComponent - */ -videojs.registerComponent = function (name, comp) { - if (_techTechJs2['default'].isTech(comp)) { - _utilsLogJs2['default'].warn('The ' + name + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)'); - } - - _component2['default'].registerComponent.call(_component2['default'], name, comp); -}; - -/** - * Get a Tech class object by name - * ```js - * var Html5 = videojs.getTech('Html5'); - * // Create a new instance of the component - * var html5 = new Html5(options); - * ``` - * - * @return {Tech} Tech identified by name - * @mixes videojs - * @method getComponent - */ -videojs.getTech = _techTechJs2['default'].getTech; - -/** - * Register a Tech so it can referred to by name. - * This is used in the tech order for the player. - * - * ```js - * // get the Html5 Tech - * var Html5 = videojs.getTech('Html5'); - * var MyTech = videojs.extend(Html5, {}); - * // Register the new Tech - * VjsButton.registerTech('Tech', MyTech); - * var player = videojs('myplayer', { - * techOrder: ['myTech', 'html5'] - * }); - * ``` - * - * @param {String} The class name of the tech - * @param {Tech} The tech class - * @return {Tech} The newly registered Tech - * @mixes videojs - * @method registerTech - */ -videojs.registerTech = _techTechJs2['default'].registerTech; - -/** - * A suite of browser and device tests - * - * @type {Object} - * @private - */ -videojs.browser = browser; - -/** - * Whether or not the browser supports touch events. Included for backward - * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED` - * instead going forward. - * - * @deprecated - * @type {Boolean} - */ -videojs.TOUCH_ENABLED = browser.TOUCH_ENABLED; - -/** - * Subclass an existing class - * Mimics ES6 subclassing with the `extend` keyword - * ```js - * // Create a basic javascript 'class' - * function MyClass(name){ - * // Set a property at initialization - * this.myName = name; - * } - * // Create an instance method - * MyClass.prototype.sayMyName = function(){ - * alert(this.myName); - * }; - * // Subclass the exisitng class and change the name - * // when initializing - * var MySubClass = videojs.extend(MyClass, { - * constructor: function(name) { - * // Call the super class constructor for the subclass - * MyClass.call(this, name) - * } - * }); - * // Create an instance of the new sub class - * var myInstance = new MySubClass('John'); - * myInstance.sayMyName(); // -> should alert "John" - * ``` - * - * @param {Function} The Class to subclass - * @param {Object} An object including instace methods for the new class - * Optionally including a `constructor` function - * @return {Function} The newly created subclass - * @mixes videojs - * @method extend - */ -videojs.extend = _extendJs2['default']; - -/** - * Merge two options objects recursively - * Performs a deep merge like lodash.merge but **only merges plain objects** - * (not arrays, elements, anything else) - * Other values will be copied directly from the second object. - * ```js - * var defaultOptions = { - * foo: true, - * bar: { - * a: true, - * b: [1,2,3] - * } - * }; - * var newOptions = { - * foo: false, - * bar: { - * b: [4,5,6] - * } - * }; - * var result = videojs.mergeOptions(defaultOptions, newOptions); - * // result.foo = false; - * // result.bar.a = true; - * // result.bar.b = [4,5,6]; - * ``` - * - * @param {Object} defaults The options object whose values will be overriden - * @param {Object} overrides The options object with values to override the first - * @param {Object} etc Any number of additional options objects - * - * @return {Object} a new object with the merged values - * @mixes videojs - * @method mergeOptions - */ -videojs.mergeOptions = _srcJsUtilsMergeOptionsJs2['default']; - -/** - * Change the context (this) of a function - * - * videojs.bind(newContext, function(){ - * this === newContext - * }); - * - * NOTE: as of v5.0 we require an ES5 shim, so you should use the native - * `function(){}.bind(newContext);` instead of this. - * - * @param {*} context The object to bind as scope - * @param {Function} fn The function to be bound to a scope - * @param {Number=} uid An optional unique ID for the function to be set - * @return {Function} - */ -videojs.bind = Fn.bind; - -/** - * Create a Video.js player plugin - * Plugins are only initialized when options for the plugin are included - * in the player options, or the plugin function on the player instance is - * called. - * **See the plugin guide in the docs for a more detailed example** - * ```js - * // Make a plugin that alerts when the player plays - * videojs.plugin('myPlugin', function(myPluginOptions) { - * myPluginOptions = myPluginOptions || {}; - * - * var player = this; - * var alertText = myPluginOptions.text || 'Player is playing!' - * - * player.on('play', function(){ - * alert(alertText); - * }); - * }); - * // USAGE EXAMPLES - * // EXAMPLE 1: New player with plugin options, call plugin immediately - * var player1 = videojs('idOne', { - * myPlugin: { - * text: 'Custom text!' - * } - * }); - * // Click play - * // --> Should alert 'Custom text!' - * // EXAMPLE 3: New player, initialize plugin later - * var player3 = videojs('idThree'); - * // Click play - * // --> NO ALERT - * // Click pause - * // Initialize plugin using the plugin function on the player instance - * player3.myPlugin({ - * text: 'Plugin added later!' - * }); - * // Click play - * // --> Should alert 'Plugin added later!' - * ``` - * - * @param {String} name The plugin name - * @param {Function} fn The plugin function that will be called with options - * @mixes videojs - * @method plugin - */ -videojs.plugin = _pluginsJs2['default']; - -/** - * Adding languages so that they're available to all players. - * ```js - * videojs.addLanguage('es', { 'Hello': 'Hola' }); - * ``` - * - * @param {String} code The language code or dictionary property - * @param {Object} data The data values to be translated - * @return {Object} The resulting language dictionary object - * @mixes videojs - * @method addLanguage - */ -videojs.addLanguage = function (code, data) { - var _merge; - - code = ('' + code).toLowerCase(); - return _lodashCompatObjectMerge2['default'](videojs.options.languages, (_merge = {}, _merge[code] = data, _merge))[code]; -}; - -/** - * Log debug messages. - * - * @param {...Object} messages One or more messages to log - */ -videojs.log = _utilsLogJs2['default']; - -/** - * Creates an emulated TimeRange object. - * - * @param {Number|Array} start Start time in seconds or an array of ranges - * @param {Number} end End time in seconds - * @return {Object} Fake TimeRange object - * @method createTimeRange - */ -videojs.createTimeRange = videojs.createTimeRanges = _utilsTimeRangesJs.createTimeRanges; - -/** - * Format seconds as a time string, H:MM:SS or M:SS - * Supplying a guide (in seconds) will force a number of leading zeros - * to cover the length of the guide - * - * @param {Number} seconds Number of seconds to be turned into a string - * @param {Number} guide Number (in seconds) to model the string after - * @return {String} Time formatted as H:MM:SS or M:SS - * @method formatTime - */ -videojs.formatTime = _utilsFormatTimeJs2['default']; - -/** - * Resolve and parse the elements of a URL - * - * @param {String} url The url to parse - * @return {Object} An object of url details - * @method parseUrl - */ -videojs.parseUrl = Url.parseUrl; - -/** - * Returns whether the url passed is a cross domain request or not. - * - * @param {String} url The url to check - * @return {Boolean} Whether it is a cross domain request or not - * @method isCrossOrigin - */ -videojs.isCrossOrigin = Url.isCrossOrigin; - -/** - * Event target class. - * - * @type {Function} - */ -videojs.EventTarget = _eventTarget2['default']; - -/** - * Add an event listener to element - * It stores the handler function in a separate cache object - * and adds a generic handler to the element's event, - * along with a unique id (guid) to the element. - * - * @param {Element|Object} elem Element or object to bind listeners to - * @param {String|Array} type Type of event to bind to. - * @param {Function} fn Event listener. - * @method on - */ -videojs.on = Events.on; - -/** - * Trigger a listener only once for an event - * - * @param {Element|Object} elem Element or object to - * @param {String|Array} type Name/type of event - * @param {Function} fn Event handler function - * @method one - */ -videojs.one = Events.one; - -/** - * Removes event listeners from an element - * - * @param {Element|Object} elem Object to remove listeners from - * @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element. - * @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type. - * @method off - */ -videojs.off = Events.off; - -/** - * Trigger an event for an element - * - * @param {Element|Object} elem Element to trigger an event on - * @param {Event|Object|String} event A string (the type) or an event object with a type attribute - * @param {Object} [hash] data hash to pass along with the event - * @return {Boolean=} Returned only if default was prevented - * @method trigger - */ -videojs.trigger = Events.trigger; - -/** - * A cross-browser XMLHttpRequest wrapper. Here's a simple example: - * - * videojs.xhr({ - * body: someJSONString, - * uri: "/foo", - * headers: { - * "Content-Type": "application/json" - * } - * }, function (err, resp, body) { - * // check resp.statusCode - * }); - * - * Check out the [full - * documentation](https://github.com/Raynos/xhr/blob/v2.1.0/README.md) - * for more options. - * - * @param {Object} options settings for the request. - * @return {XMLHttpRequest|XDomainRequest} the request object. - * @see https://github.com/Raynos/xhr - */ -videojs.xhr = _xhr2['default']; - -/** - * TextTrack class - * - * @type {Function} - */ -videojs.TextTrack = _tracksTextTrackJs2['default']; - -/** - * Determines, via duck typing, whether or not a value is a DOM element. - * - * @method isEl - * @param {Mixed} value - * @return {Boolean} - */ -videojs.isEl = Dom.isEl; - -/** - * Determines, via duck typing, whether or not a value is a text node. - * - * @method isTextNode - * @param {Mixed} value - * @return {Boolean} - */ -videojs.isTextNode = Dom.isTextNode; - -/** - * Creates an element and applies properties. - * - * @method createEl - * @param {String} [tagName='div'] Name of tag to be created. - * @param {Object} [properties={}] Element properties to be applied. - * @param {Object} [attributes={}] Element attributes to be applied. - * @return {Element} - */ -videojs.createEl = Dom.createEl; - -/** - * Check if an element has a CSS class - * - * @method hasClass - * @param {Element} element Element to check - * @param {String} classToCheck Classname to check - */ -videojs.hasClass = Dom.hasElClass; - -/** - * Add a CSS class name to an element - * - * @method addClass - * @param {Element} element Element to add class name to - * @param {String} classToAdd Classname to add - */ -videojs.addClass = Dom.addElClass; - -/** - * Remove a CSS class name from an element - * - * @method removeClass - * @param {Element} element Element to remove from class name - * @param {String} classToRemove Classname to remove - */ -videojs.removeClass = Dom.removeElClass; - -/** - * Adds or removes a CSS class name on an element depending on an optional - * condition or the presence/absence of the class name. - * - * @method toggleElClass - * @param {Element} element - * @param {String} classToToggle - * @param {Boolean|Function} [predicate] - * Can be a function that returns a Boolean. If `true`, the class - * will be added; if `false`, the class will be removed. If not - * given, the class will be added if not present and vice versa. - */ -videojs.toggleClass = Dom.toggleElClass; - -/** - * Apply attributes to an HTML element. - * - * @method setAttributes - * @param {Element} el Target element. - * @param {Object=} attributes Element attributes to be applied. - */ -videojs.setAttributes = Dom.setElAttributes; - -/** - * Get an element's attribute values, as defined on the HTML tag - * Attributes are not the same as properties. They're defined on the tag - * or with setAttribute (which shouldn't be used with HTML) - * This will return true or false for boolean attributes. - * - * @method getAttributes - * @param {Element} tag Element from which to get tag attributes - * @return {Object} - */ -videojs.getAttributes = Dom.getElAttributes; - -/** - * Empties the contents of an element. - * - * @method emptyEl - * @param {Element} el - * @return {Element} - */ -videojs.emptyEl = Dom.emptyEl; - -/** - * Normalizes and appends content to an element. - * - * The content for an element can be passed in multiple types and - * combinations, whose behavior is as follows: - * - * - String - * Normalized into a text node. - * - * - Element, TextNode - * Passed through. - * - * - Array - * A one-dimensional array of strings, elements, nodes, or functions (which - * return single strings, elements, or nodes). - * - * - Function - * If the sole argument, is expected to produce a string, element, - * node, or array. - * - * @method appendContent - * @param {Element} el - * @param {String|Element|TextNode|Array|Function} content - * @return {Element} - */ -videojs.appendContent = Dom.appendContent; - -/** - * Normalizes and inserts content into an element; this is identical to - * `appendContent()`, except it empties the element first. - * - * The content for an element can be passed in multiple types and - * combinations, whose behavior is as follows: - * - * - String - * Normalized into a text node. - * - * - Element, TextNode - * Passed through. - * - * - Array - * A one-dimensional array of strings, elements, nodes, or functions (which - * return single strings, elements, or nodes). - * - * - Function - * If the sole argument, is expected to produce a string, element, - * node, or array. - * - * @method insertContent - * @param {Element} el - * @param {String|Element|TextNode|Array|Function} content - * @return {Element} - */ -videojs.insertContent = Dom.insertContent; - -/* - * Custom Universal Module Definition (UMD) - * - * Video.js will never be a non-browser lib so we can simplify UMD a bunch and - * still support requirejs and browserify. This also needs to be closure - * compiler compatible, so string keys are used. - */ -if (typeof define === 'function' && define['amd']) { - define('videojs', [], function () { - return videojs; - }); - - // checking that module is an object too because of umdjs/umd#35 -} else if (typeof exports === 'object' && typeof module === 'object') { - module['exports'] = videojs; - } - -exports['default'] = videojs; -module.exports = exports['default']; - -},{"../../src/js/utils/merge-options.js":140,"./component":67,"./event-target":101,"./extend.js":102,"./player":110,"./plugins.js":111,"./setup":115,"./tech/flash.js":118,"./tech/html5.js":119,"./tech/tech.js":121,"./tracks/text-track.js":130,"./utils/browser.js":131,"./utils/create-deprecation-proxy.js":133,"./utils/dom.js":134,"./utils/events.js":135,"./utils/fn.js":136,"./utils/format-time.js":137,"./utils/log.js":139,"./utils/stylesheet.js":141,"./utils/time-ranges.js":142,"./utils/url.js":144,"global/document":1,"global/window":2,"lodash-compat/object/merge":40,"object.assign":45,"xhr":56}]},{},[145])(145) -}); - - -//# sourceMappingURL=video.js.map -/* vtt.js - v0.12.1 (https://github.com/mozilla/vtt.js) built on 08-07-2015 */ - -(function(root) { - var vttjs = root.vttjs = {}; - var cueShim = vttjs.VTTCue; - var regionShim = vttjs.VTTRegion; - var oldVTTCue = root.VTTCue; - var oldVTTRegion = root.VTTRegion; - - vttjs.shim = function() { - vttjs.VTTCue = cueShim; - vttjs.VTTRegion = regionShim; - }; - - vttjs.restore = function() { - vttjs.VTTCue = oldVTTCue; - vttjs.VTTRegion = oldVTTRegion; - }; -}(this)); - -/** - * Copyright 2013 vtt.js Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -(function(root, vttjs) { - - var autoKeyword = "auto"; - var directionSetting = { - "": true, - "lr": true, - "rl": true - }; - var alignSetting = { - "start": true, - "middle": true, - "end": true, - "left": true, - "right": true - }; - - function findDirectionSetting(value) { - if (typeof value !== "string") { - return false; - } - var dir = directionSetting[value.toLowerCase()]; - return dir ? value.toLowerCase() : false; - } - - function findAlignSetting(value) { - if (typeof value !== "string") { - return false; - } - var align = alignSetting[value.toLowerCase()]; - return align ? value.toLowerCase() : false; - } - - function extend(obj) { - var i = 1; - for (; i < arguments.length; i++) { - var cobj = arguments[i]; - for (var p in cobj) { - obj[p] = cobj[p]; - } - } - - return obj; - } - - function VTTCue(startTime, endTime, text) { - var cue = this; - var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); - var baseObj = {}; - - if (isIE8) { - cue = document.createElement('custom'); - } else { - baseObj.enumerable = true; - } - - /** - * Shim implementation specific properties. These properties are not in - * the spec. - */ - - // Lets us know when the VTTCue's data has changed in such a way that we need - // to recompute its display state. This lets us compute its display state - // lazily. - cue.hasBeenReset = false; - - /** - * VTTCue and TextTrackCue properties - * http://dev.w3.org/html5/webvtt/#vttcue-interface - */ - - var _id = ""; - var _pauseOnExit = false; - var _startTime = startTime; - var _endTime = endTime; - var _text = text; - var _region = null; - var _vertical = ""; - var _snapToLines = true; - var _line = "auto"; - var _lineAlign = "start"; - var _position = 50; - var _positionAlign = "middle"; - var _size = 50; - var _align = "middle"; - - Object.defineProperty(cue, - "id", extend({}, baseObj, { - get: function() { - return _id; - }, - set: function(value) { - _id = "" + value; - } - })); - - Object.defineProperty(cue, - "pauseOnExit", extend({}, baseObj, { - get: function() { - return _pauseOnExit; - }, - set: function(value) { - _pauseOnExit = !!value; - } - })); - - Object.defineProperty(cue, - "startTime", extend({}, baseObj, { - get: function() { - return _startTime; - }, - set: function(value) { - if (typeof value !== "number") { - throw new TypeError("Start time must be set to a number."); - } - _startTime = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "endTime", extend({}, baseObj, { - get: function() { - return _endTime; - }, - set: function(value) { - if (typeof value !== "number") { - throw new TypeError("End time must be set to a number."); - } - _endTime = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "text", extend({}, baseObj, { - get: function() { - return _text; - }, - set: function(value) { - _text = "" + value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "region", extend({}, baseObj, { - get: function() { - return _region; - }, - set: function(value) { - _region = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "vertical", extend({}, baseObj, { - get: function() { - return _vertical; - }, - set: function(value) { - var setting = findDirectionSetting(value); - // Have to check for false because the setting an be an empty string. - if (setting === false) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _vertical = setting; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "snapToLines", extend({}, baseObj, { - get: function() { - return _snapToLines; - }, - set: function(value) { - _snapToLines = !!value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "line", extend({}, baseObj, { - get: function() { - return _line; - }, - set: function(value) { - if (typeof value !== "number" && value !== autoKeyword) { - throw new SyntaxError("An invalid number or illegal string was specified."); - } - _line = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "lineAlign", extend({}, baseObj, { - get: function() { - return _lineAlign; - }, - set: function(value) { - var setting = findAlignSetting(value); - if (!setting) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _lineAlign = setting; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "position", extend({}, baseObj, { - get: function() { - return _position; - }, - set: function(value) { - if (value < 0 || value > 100) { - throw new Error("Position must be between 0 and 100."); - } - _position = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "positionAlign", extend({}, baseObj, { - get: function() { - return _positionAlign; - }, - set: function(value) { - var setting = findAlignSetting(value); - if (!setting) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _positionAlign = setting; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "size", extend({}, baseObj, { - get: function() { - return _size; - }, - set: function(value) { - if (value < 0 || value > 100) { - throw new Error("Size must be between 0 and 100."); - } - _size = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "align", extend({}, baseObj, { - get: function() { - return _align; - }, - set: function(value) { - var setting = findAlignSetting(value); - if (!setting) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _align = setting; - this.hasBeenReset = true; - } - })); - - /** - * Other <track> spec defined properties - */ - - // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state - cue.displayState = undefined; - - if (isIE8) { - return cue; - } - } - - /** - * VTTCue methods - */ - - VTTCue.prototype.getCueAsHTML = function() { - // Assume WebVTT.convertCueToDOMTree is on the global. - return WebVTT.convertCueToDOMTree(window, this.text); - }; - - root.VTTCue = root.VTTCue || VTTCue; - vttjs.VTTCue = VTTCue; -}(this, (this.vttjs || {}))); - -/** - * Copyright 2013 vtt.js Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -(function(root, vttjs) { - - var scrollSetting = { - "": true, - "up": true - }; - - function findScrollSetting(value) { - if (typeof value !== "string") { - return false; - } - var scroll = scrollSetting[value.toLowerCase()]; - return scroll ? value.toLowerCase() : false; - } - - function isValidPercentValue(value) { - return typeof value === "number" && (value >= 0 && value <= 100); - } - - // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface - function VTTRegion() { - var _width = 100; - var _lines = 3; - var _regionAnchorX = 0; - var _regionAnchorY = 100; - var _viewportAnchorX = 0; - var _viewportAnchorY = 100; - var _scroll = ""; - - Object.defineProperties(this, { - "width": { - enumerable: true, - get: function() { - return _width; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("Width must be between 0 and 100."); - } - _width = value; - } - }, - "lines": { - enumerable: true, - get: function() { - return _lines; - }, - set: function(value) { - if (typeof value !== "number") { - throw new TypeError("Lines must be set to a number."); - } - _lines = value; - } - }, - "regionAnchorY": { - enumerable: true, - get: function() { - return _regionAnchorY; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("RegionAnchorX must be between 0 and 100."); - } - _regionAnchorY = value; - } - }, - "regionAnchorX": { - enumerable: true, - get: function() { - return _regionAnchorX; - }, - set: function(value) { - if(!isValidPercentValue(value)) { - throw new Error("RegionAnchorY must be between 0 and 100."); - } - _regionAnchorX = value; - } - }, - "viewportAnchorY": { - enumerable: true, - get: function() { - return _viewportAnchorY; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("ViewportAnchorY must be between 0 and 100."); - } - _viewportAnchorY = value; - } - }, - "viewportAnchorX": { - enumerable: true, - get: function() { - return _viewportAnchorX; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("ViewportAnchorX must be between 0 and 100."); - } - _viewportAnchorX = value; - } - }, - "scroll": { - enumerable: true, - get: function() { - return _scroll; - }, - set: function(value) { - var setting = findScrollSetting(value); - // Have to check for false as an empty string is a legal value. - if (setting === false) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _scroll = setting; - } - } - }); - } - - root.VTTRegion = root.VTTRegion || VTTRegion; - vttjs.VTTRegion = VTTRegion; -}(this, (this.vttjs || {}))); - -/** - * Copyright 2013 vtt.js Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ -/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ - -(function(global) { - - var _objCreate = Object.create || (function() { - function F() {} - return function(o) { - if (arguments.length !== 1) { - throw new Error('Object.create shim only accepts one parameter.'); - } - F.prototype = o; - return new F(); - }; - })(); - - // Creates a new ParserError object from an errorData object. The errorData - // object should have default code and message properties. The default message - // property can be overriden by passing in a message parameter. - // See ParsingError.Errors below for acceptable errors. - function ParsingError(errorData, message) { - this.name = "ParsingError"; - this.code = errorData.code; - this.message = message || errorData.message; - } - ParsingError.prototype = _objCreate(Error.prototype); - ParsingError.prototype.constructor = ParsingError; - - // ParsingError metadata for acceptable ParsingErrors. - ParsingError.Errors = { - BadSignature: { - code: 0, - message: "Malformed WebVTT signature." - }, - BadTimeStamp: { - code: 1, - message: "Malformed time stamp." - } - }; - - // Try to parse input as a time stamp. - function parseTimeStamp(input) { - - function computeSeconds(h, m, s, f) { - return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000; - } - - var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/); - if (!m) { - return null; - } - - if (m[3]) { - // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds] - return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]); - } else if (m[1] > 59) { - // Timestamp takes the form of [hours]:[minutes].[milliseconds] - // First position is hours as it's over 59. - return computeSeconds(m[1], m[2], 0, m[4]); - } else { - // Timestamp takes the form of [minutes]:[seconds].[milliseconds] - return computeSeconds(0, m[1], m[2], m[4]); - } - } - - // A settings object holds key/value pairs and will ignore anything but the first - // assignment to a specific key. - function Settings() { - this.values = _objCreate(null); - } - - Settings.prototype = { - // Only accept the first assignment to any key. - set: function(k, v) { - if (!this.get(k) && v !== "") { - this.values[k] = v; - } - }, - // Return the value for a key, or a default value. - // If 'defaultKey' is passed then 'dflt' is assumed to be an object with - // a number of possible default values as properties where 'defaultKey' is - // the key of the property that will be chosen; otherwise it's assumed to be - // a single value. - get: function(k, dflt, defaultKey) { - if (defaultKey) { - return this.has(k) ? this.values[k] : dflt[defaultKey]; - } - return this.has(k) ? this.values[k] : dflt; - }, - // Check whether we have a value for a key. - has: function(k) { - return k in this.values; - }, - // Accept a setting if its one of the given alternatives. - alt: function(k, v, a) { - for (var n = 0; n < a.length; ++n) { - if (v === a[n]) { - this.set(k, v); - break; - } - } - }, - // Accept a setting if its a valid (signed) integer. - integer: function(k, v) { - if (/^-?\d+$/.test(v)) { // integer - this.set(k, parseInt(v, 10)); - } - }, - // Accept a setting if its a valid percentage. - percent: function(k, v) { - var m; - if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) { - v = parseFloat(v); - if (v >= 0 && v <= 100) { - this.set(k, v); - return true; - } - } - return false; - } - }; - - // Helper function to parse input into groups separated by 'groupDelim', and - // interprete each group as a key/value pair separated by 'keyValueDelim'. - function parseOptions(input, callback, keyValueDelim, groupDelim) { - var groups = groupDelim ? input.split(groupDelim) : [input]; - for (var i in groups) { - if (typeof groups[i] !== "string") { - continue; - } - var kv = groups[i].split(keyValueDelim); - if (kv.length !== 2) { - continue; - } - var k = kv[0]; - var v = kv[1]; - callback(k, v); - } - } - - function parseCue(input, cue, regionList) { - // Remember the original input if we need to throw an error. - var oInput = input; - // 4.1 WebVTT timestamp - function consumeTimeStamp() { - var ts = parseTimeStamp(input); - if (ts === null) { - throw new ParsingError(ParsingError.Errors.BadTimeStamp, - "Malformed timestamp: " + oInput); - } - // Remove time stamp from input. - input = input.replace(/^[^\sa-zA-Z-]+/, ""); - return ts; - } - - // 4.4.2 WebVTT cue settings - function consumeCueSettings(input, cue) { - var settings = new Settings(); - - parseOptions(input, function (k, v) { - switch (k) { - case "region": - // Find the last region we parsed with the same region id. - for (var i = regionList.length - 1; i >= 0; i--) { - if (regionList[i].id === v) { - settings.set(k, regionList[i].region); - break; - } - } - break; - case "vertical": - settings.alt(k, v, ["rl", "lr"]); - break; - case "line": - var vals = v.split(","), - vals0 = vals[0]; - settings.integer(k, vals0); - settings.percent(k, vals0) ? settings.set("snapToLines", false) : null; - settings.alt(k, vals0, ["auto"]); - if (vals.length === 2) { - settings.alt("lineAlign", vals[1], ["start", "middle", "end"]); - } - break; - case "position": - vals = v.split(","); - settings.percent(k, vals[0]); - if (vals.length === 2) { - settings.alt("positionAlign", vals[1], ["start", "middle", "end"]); - } - break; - case "size": - settings.percent(k, v); - break; - case "align": - settings.alt(k, v, ["start", "middle", "end", "left", "right"]); - break; - } - }, /:/, /\s/); - - // Apply default values for any missing fields. - cue.region = settings.get("region", null); - cue.vertical = settings.get("vertical", ""); - cue.line = settings.get("line", "auto"); - cue.lineAlign = settings.get("lineAlign", "start"); - cue.snapToLines = settings.get("snapToLines", true); - cue.size = settings.get("size", 100); - cue.align = settings.get("align", "middle"); - cue.position = settings.get("position", { - start: 0, - left: 0, - middle: 50, - end: 100, - right: 100 - }, cue.align); - cue.positionAlign = settings.get("positionAlign", { - start: "start", - left: "start", - middle: "middle", - end: "end", - right: "end" - }, cue.align); - } - - function skipWhitespace() { - input = input.replace(/^\s+/, ""); - } - - // 4.1 WebVTT cue timings. - skipWhitespace(); - cue.startTime = consumeTimeStamp(); // (1) collect cue start time - skipWhitespace(); - if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->" - throw new ParsingError(ParsingError.Errors.BadTimeStamp, - "Malformed time stamp (time stamps must be separated by '-->'): " + - oInput); - } - input = input.substr(3); - skipWhitespace(); - cue.endTime = consumeTimeStamp(); // (5) collect cue end time - - // 4.1 WebVTT cue settings list. - skipWhitespace(); - consumeCueSettings(input, cue); - } - - var ESCAPE = { - "&": "&", - "<": "<", - ">": ">", - "‎": "\u200e", - "‏": "\u200f", - " ": "\u00a0" - }; - - var TAG_NAME = { - c: "span", - i: "i", - b: "b", - u: "u", - ruby: "ruby", - rt: "rt", - v: "span", - lang: "span" - }; - - var TAG_ANNOTATION = { - v: "title", - lang: "lang" - }; - - var NEEDS_PARENT = { - rt: "ruby" - }; - - // Parse content into a document fragment. - function parseContent(window, input) { - function nextToken() { - // Check for end-of-string. - if (!input) { - return null; - } - - // Consume 'n' characters from the input. - function consume(result) { - input = input.substr(result.length); - return result; - } - - var m = input.match(/^([^<]*)(<[^>]+>?)?/); - // If there is some text before the next tag, return it, otherwise return - // the tag. - return consume(m[1] ? m[1] : m[2]); - } - - // Unescape a string 's'. - function unescape1(e) { - return ESCAPE[e]; - } - function unescape(s) { - while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) { - s = s.replace(m[0], unescape1); - } - return s; - } - - function shouldAdd(current, element) { - return !NEEDS_PARENT[element.localName] || - NEEDS_PARENT[element.localName] === current.localName; - } - - // Create an element for this tag. - function createElement(type, annotation) { - var tagName = TAG_NAME[type]; - if (!tagName) { - return null; - } - var element = window.document.createElement(tagName); - element.localName = tagName; - var name = TAG_ANNOTATION[type]; - if (name && annotation) { - element[name] = annotation.trim(); - } - return element; - } - - var rootDiv = window.document.createElement("div"), - current = rootDiv, - t, - tagStack = []; - - while ((t = nextToken()) !== null) { - if (t[0] === '<') { - if (t[1] === "/") { - // If the closing tag matches, move back up to the parent node. - if (tagStack.length && - tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) { - tagStack.pop(); - current = current.parentNode; - } - // Otherwise just ignore the end tag. - continue; - } - var ts = parseTimeStamp(t.substr(1, t.length - 2)); - var node; - if (ts) { - // Timestamps are lead nodes as well. - node = window.document.createProcessingInstruction("timestamp", ts); - current.appendChild(node); - continue; - } - var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); - // If we can't parse the tag, skip to the next tag. - if (!m) { - continue; - } - // Try to construct an element, and ignore the tag if we couldn't. - node = createElement(m[1], m[3]); - if (!node) { - continue; - } - // Determine if the tag should be added based on the context of where it - // is placed in the cuetext. - if (!shouldAdd(current, node)) { - continue; - } - // Set the class list (as a list of classes, separated by space). - if (m[2]) { - node.className = m[2].substr(1).replace('.', ' '); - } - // Append the node to the current node, and enter the scope of the new - // node. - tagStack.push(m[1]); - current.appendChild(node); - current = node; - continue; - } - - // Text nodes are leaf nodes. - current.appendChild(window.document.createTextNode(unescape(t))); - } - - return rootDiv; - } - - // This is a list of all the Unicode characters that have a strong - // right-to-left category. What this means is that these characters are - // written right-to-left for sure. It was generated by pulling all the strong - // right-to-left characters out of the Unicode data table. That table can - // found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt - var strongRTLChars = [0x05BE, 0x05C0, 0x05C3, 0x05C6, 0x05D0, 0x05D1, - 0x05D2, 0x05D3, 0x05D4, 0x05D5, 0x05D6, 0x05D7, 0x05D8, 0x05D9, 0x05DA, - 0x05DB, 0x05DC, 0x05DD, 0x05DE, 0x05DF, 0x05E0, 0x05E1, 0x05E2, 0x05E3, - 0x05E4, 0x05E5, 0x05E6, 0x05E7, 0x05E8, 0x05E9, 0x05EA, 0x05F0, 0x05F1, - 0x05F2, 0x05F3, 0x05F4, 0x0608, 0x060B, 0x060D, 0x061B, 0x061E, 0x061F, - 0x0620, 0x0621, 0x0622, 0x0623, 0x0624, 0x0625, 0x0626, 0x0627, 0x0628, - 0x0629, 0x062A, 0x062B, 0x062C, 0x062D, 0x062E, 0x062F, 0x0630, 0x0631, - 0x0632, 0x0633, 0x0634, 0x0635, 0x0636, 0x0637, 0x0638, 0x0639, 0x063A, - 0x063B, 0x063C, 0x063D, 0x063E, 0x063F, 0x0640, 0x0641, 0x0642, 0x0643, - 0x0644, 0x0645, 0x0646, 0x0647, 0x0648, 0x0649, 0x064A, 0x066D, 0x066E, - 0x066F, 0x0671, 0x0672, 0x0673, 0x0674, 0x0675, 0x0676, 0x0677, 0x0678, - 0x0679, 0x067A, 0x067B, 0x067C, 0x067D, 0x067E, 0x067F, 0x0680, 0x0681, - 0x0682, 0x0683, 0x0684, 0x0685, 0x0686, 0x0687, 0x0688, 0x0689, 0x068A, - 0x068B, 0x068C, 0x068D, 0x068E, 0x068F, 0x0690, 0x0691, 0x0692, 0x0693, - 0x0694, 0x0695, 0x0696, 0x0697, 0x0698, 0x0699, 0x069A, 0x069B, 0x069C, - 0x069D, 0x069E, 0x069F, 0x06A0, 0x06A1, 0x06A2, 0x06A3, 0x06A4, 0x06A5, - 0x06A6, 0x06A7, 0x06A8, 0x06A9, 0x06AA, 0x06AB, 0x06AC, 0x06AD, 0x06AE, - 0x06AF, 0x06B0, 0x06B1, 0x06B2, 0x06B3, 0x06B4, 0x06B5, 0x06B6, 0x06B7, - 0x06B8, 0x06B9, 0x06BA, 0x06BB, 0x06BC, 0x06BD, 0x06BE, 0x06BF, 0x06C0, - 0x06C1, 0x06C2, 0x06C3, 0x06C4, 0x06C5, 0x06C6, 0x06C7, 0x06C8, 0x06C9, - 0x06CA, 0x06CB, 0x06CC, 0x06CD, 0x06CE, 0x06CF, 0x06D0, 0x06D1, 0x06D2, - 0x06D3, 0x06D4, 0x06D5, 0x06E5, 0x06E6, 0x06EE, 0x06EF, 0x06FA, 0x06FB, - 0x06FC, 0x06FD, 0x06FE, 0x06FF, 0x0700, 0x0701, 0x0702, 0x0703, 0x0704, - 0x0705, 0x0706, 0x0707, 0x0708, 0x0709, 0x070A, 0x070B, 0x070C, 0x070D, - 0x070F, 0x0710, 0x0712, 0x0713, 0x0714, 0x0715, 0x0716, 0x0717, 0x0718, - 0x0719, 0x071A, 0x071B, 0x071C, 0x071D, 0x071E, 0x071F, 0x0720, 0x0721, - 0x0722, 0x0723, 0x0724, 0x0725, 0x0726, 0x0727, 0x0728, 0x0729, 0x072A, - 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0x10C32, 0x10C33, 0x10C34, 0x10C35, 0x10C36, 0x10C37, 0x10C38, 0x10C39, - 0x10C3A, 0x10C3B, 0x10C3C, 0x10C3D, 0x10C3E, 0x10C3F, 0x10C40, 0x10C41, - 0x10C42, 0x10C43, 0x10C44, 0x10C45, 0x10C46, 0x10C47, 0x10C48, 0x1EE00, - 0x1EE01, 0x1EE02, 0x1EE03, 0x1EE05, 0x1EE06, 0x1EE07, 0x1EE08, 0x1EE09, - 0x1EE0A, 0x1EE0B, 0x1EE0C, 0x1EE0D, 0x1EE0E, 0x1EE0F, 0x1EE10, 0x1EE11, - 0x1EE12, 0x1EE13, 0x1EE14, 0x1EE15, 0x1EE16, 0x1EE17, 0x1EE18, 0x1EE19, - 0x1EE1A, 0x1EE1B, 0x1EE1C, 0x1EE1D, 0x1EE1E, 0x1EE1F, 0x1EE21, 0x1EE22, - 0x1EE24, 0x1EE27, 0x1EE29, 0x1EE2A, 0x1EE2B, 0x1EE2C, 0x1EE2D, 0x1EE2E, - 0x1EE2F, 0x1EE30, 0x1EE31, 0x1EE32, 0x1EE34, 0x1EE35, 0x1EE36, 0x1EE37, - 0x1EE39, 0x1EE3B, 0x1EE42, 0x1EE47, 0x1EE49, 0x1EE4B, 0x1EE4D, 0x1EE4E, - 0x1EE4F, 0x1EE51, 0x1EE52, 0x1EE54, 0x1EE57, 0x1EE59, 0x1EE5B, 0x1EE5D, - 0x1EE5F, 0x1EE61, 0x1EE62, 0x1EE64, 0x1EE67, 0x1EE68, 0x1EE69, 0x1EE6A, - 0x1EE6C, 0x1EE6D, 0x1EE6E, 0x1EE6F, 0x1EE70, 0x1EE71, 0x1EE72, 0x1EE74, - 0x1EE75, 0x1EE76, 0x1EE77, 0x1EE79, 0x1EE7A, 0x1EE7B, 0x1EE7C, 0x1EE7E, - 0x1EE80, 0x1EE81, 0x1EE82, 0x1EE83, 0x1EE84, 0x1EE85, 0x1EE86, 0x1EE87, - 0x1EE88, 0x1EE89, 0x1EE8B, 0x1EE8C, 0x1EE8D, 0x1EE8E, 0x1EE8F, 0x1EE90, - 0x1EE91, 0x1EE92, 0x1EE93, 0x1EE94, 0x1EE95, 0x1EE96, 0x1EE97, 0x1EE98, - 0x1EE99, 0x1EE9A, 0x1EE9B, 0x1EEA1, 0x1EEA2, 0x1EEA3, 0x1EEA5, 0x1EEA6, - 0x1EEA7, 0x1EEA8, 0x1EEA9, 0x1EEAB, 0x1EEAC, 0x1EEAD, 0x1EEAE, 0x1EEAF, - 0x1EEB0, 0x1EEB1, 0x1EEB2, 0x1EEB3, 0x1EEB4, 0x1EEB5, 0x1EEB6, 0x1EEB7, - 0x1EEB8, 0x1EEB9, 0x1EEBA, 0x1EEBB, 0x10FFFD]; - - function determineBidi(cueDiv) { - var nodeStack = [], - text = "", - charCode; - - if (!cueDiv || !cueDiv.childNodes) { - return "ltr"; - } - - function pushNodes(nodeStack, node) { - for (var i = node.childNodes.length - 1; i >= 0; i--) { - nodeStack.push(node.childNodes[i]); - } - } - - function nextTextNode(nodeStack) { - if (!nodeStack || !nodeStack.length) { - return null; - } - - var node = nodeStack.pop(), - text = node.textContent || node.innerText; - if (text) { - // TODO: This should match all unicode type B characters (paragraph - // separator characters). See issue #115. - var m = text.match(/^.*(\n|\r)/); - if (m) { - nodeStack.length = 0; - return m[0]; - } - return text; - } - if (node.tagName === "ruby") { - return nextTextNode(nodeStack); - } - if (node.childNodes) { - pushNodes(nodeStack, node); - return nextTextNode(nodeStack); - } - } - - pushNodes(nodeStack, cueDiv); - while ((text = nextTextNode(nodeStack))) { - for (var i = 0; i < text.length; i++) { - charCode = text.charCodeAt(i); - for (var j = 0; j < strongRTLChars.length; j++) { - if (strongRTLChars[j] === charCode) { - return "rtl"; - } - } - } - } - return "ltr"; - } - - function computeLinePos(cue) { - if (typeof cue.line === "number" && - (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) { - return cue.line; - } - if (!cue.track || !cue.track.textTrackList || - !cue.track.textTrackList.mediaElement) { - return -1; - } - var track = cue.track, - trackList = track.textTrackList, - count = 0; - for (var i = 0; i < trackList.length && trackList[i] !== track; i++) { - if (trackList[i].mode === "showing") { - count++; - } - } - return ++count * -1; - } - - function StyleBox() { - } - - // Apply styles to a div. If there is no div passed then it defaults to the - // div on 'this'. - StyleBox.prototype.applyStyles = function(styles, div) { - div = div || this.div; - for (var prop in styles) { - if (styles.hasOwnProperty(prop)) { - div.style[prop] = styles[prop]; - } - } - }; - - StyleBox.prototype.formatStyle = function(val, unit) { - return val === 0 ? 0 : val + unit; - }; - - // Constructs the computed display state of the cue (a div). Places the div - // into the overlay which should be a block level element (usually a div). - function CueStyleBox(window, cue, styleOptions) { - var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); - var color = "rgba(255, 255, 255, 1)"; - var backgroundColor = "rgba(0, 0, 0, 0.8)"; - - if (isIE8) { - color = "rgb(255, 255, 255)"; - backgroundColor = "rgb(0, 0, 0)"; - } - - StyleBox.call(this); - this.cue = cue; - - // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will - // have inline positioning and will function as the cue background box. - this.cueDiv = parseContent(window, cue.text); - var styles = { - color: color, - backgroundColor: backgroundColor, - position: "relative", - left: 0, - right: 0, - top: 0, - bottom: 0, - display: "inline" - }; - - if (!isIE8) { - styles.writingMode = cue.vertical === "" ? "horizontal-tb" - : cue.vertical === "lr" ? "vertical-lr" - : "vertical-rl"; - styles.unicodeBidi = "plaintext"; - } - this.applyStyles(styles, this.cueDiv); - - // Create an absolutely positioned div that will be used to position the cue - // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS - // mirrors of them except "middle" which is "center" in CSS. - this.div = window.document.createElement("div"); - styles = { - textAlign: cue.align === "middle" ? "center" : cue.align, - font: styleOptions.font, - whiteSpace: "pre-line", - position: "absolute" - }; - - if (!isIE8) { - styles.direction = determineBidi(this.cueDiv); - styles.writingMode = cue.vertical === "" ? "horizontal-tb" - : cue.vertical === "lr" ? "vertical-lr" - : "vertical-rl". - stylesunicodeBidi = "plaintext"; - } - - this.applyStyles(styles); - - this.div.appendChild(this.cueDiv); - - // Calculate the distance from the reference edge of the viewport to the text - // position of the cue box. The reference edge will be resolved later when - // the box orientation styles are applied. - var textPos = 0; - switch (cue.positionAlign) { - case "start": - textPos = cue.position; - break; - case "middle": - textPos = cue.position - (cue.size / 2); - break; - case "end": - textPos = cue.position - cue.size; - break; - } - - // Horizontal box orientation; textPos is the distance from the left edge of the - // area to the left edge of the box and cue.size is the distance extending to - // the right from there. - if (cue.vertical === "") { - this.applyStyles({ - left: this.formatStyle(textPos, "%"), - width: this.formatStyle(cue.size, "%") - }); - // Vertical box orientation; textPos is the distance from the top edge of the - // area to the top edge of the box and cue.size is the height extending - // downwards from there. - } else { - this.applyStyles({ - top: this.formatStyle(textPos, "%"), - height: this.formatStyle(cue.size, "%") - }); - } - - this.move = function(box) { - this.applyStyles({ - top: this.formatStyle(box.top, "px"), - bottom: this.formatStyle(box.bottom, "px"), - left: this.formatStyle(box.left, "px"), - right: this.formatStyle(box.right, "px"), - height: this.formatStyle(box.height, "px"), - width: this.formatStyle(box.width, "px") - }); - }; - } - CueStyleBox.prototype = _objCreate(StyleBox.prototype); - CueStyleBox.prototype.constructor = CueStyleBox; - - // Represents the co-ordinates of an Element in a way that we can easily - // compute things with such as if it overlaps or intersects with another Element. - // Can initialize it with either a StyleBox or another BoxPosition. - function BoxPosition(obj) { - var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); - - // Either a BoxPosition was passed in and we need to copy it, or a StyleBox - // was passed in and we need to copy the results of 'getBoundingClientRect' - // as the object returned is readonly. All co-ordinate values are in reference - // to the viewport origin (top left). - var lh, height, width, top; - if (obj.div) { - height = obj.div.offsetHeight; - width = obj.div.offsetWidth; - top = obj.div.offsetTop; - - var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && - rects.getClientRects && rects.getClientRects(); - obj = obj.div.getBoundingClientRect(); - // In certain cases the outter div will be slightly larger then the sum of - // the inner div's lines. This could be due to bold text, etc, on some platforms. - // In this case we should get the average line height and use that. This will - // result in the desired behaviour. - lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length) - : 0; - - } - this.left = obj.left; - this.right = obj.right; - this.top = obj.top || top; - this.height = obj.height || height; - this.bottom = obj.bottom || (top + (obj.height || height)); - this.width = obj.width || width; - this.lineHeight = lh !== undefined ? lh : obj.lineHeight; - - if (isIE8 && !this.lineHeight) { - this.lineHeight = 13; - } - } - - // Move the box along a particular axis. Optionally pass in an amount to move - // the box. If no amount is passed then the default is the line height of the - // box. - BoxPosition.prototype.move = function(axis, toMove) { - toMove = toMove !== undefined ? toMove : this.lineHeight; - switch (axis) { - case "+x": - this.left += toMove; - this.right += toMove; - break; - case "-x": - this.left -= toMove; - this.right -= toMove; - break; - case "+y": - this.top += toMove; - this.bottom += toMove; - break; - case "-y": - this.top -= toMove; - this.bottom -= toMove; - break; - } - }; - - // Check if this box overlaps another box, b2. - BoxPosition.prototype.overlaps = function(b2) { - return this.left < b2.right && - this.right > b2.left && - this.top < b2.bottom && - this.bottom > b2.top; - }; - - // Check if this box overlaps any other boxes in boxes. - BoxPosition.prototype.overlapsAny = function(boxes) { - for (var i = 0; i < boxes.length; i++) { - if (this.overlaps(boxes[i])) { - return true; - } - } - return false; - }; - - // Check if this box is within another box. - BoxPosition.prototype.within = function(container) { - return this.top >= container.top && - this.bottom <= container.bottom && - this.left >= container.left && - this.right <= container.right; - }; - - // Check if this box is entirely within the container or it is overlapping - // on the edge opposite of the axis direction passed. For example, if "+x" is - // passed and the box is overlapping on the left edge of the container, then - // return true. - BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) { - switch (axis) { - case "+x": - return this.left < container.left; - case "-x": - return this.right > container.right; - case "+y": - return this.top < container.top; - case "-y": - return this.bottom > container.bottom; - } - }; - - // Find the percentage of the area that this box is overlapping with another - // box. - BoxPosition.prototype.intersectPercentage = function(b2) { - var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)), - y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)), - intersectArea = x * y; - return intersectArea / (this.height * this.width); - }; - - // Convert the positions from this box to CSS compatible positions using - // the reference container's positions. This has to be done because this - // box's positions are in reference to the viewport origin, whereas, CSS - // values are in referecne to their respective edges. - BoxPosition.prototype.toCSSCompatValues = function(reference) { - return { - top: this.top - reference.top, - bottom: reference.bottom - this.bottom, - left: this.left - reference.left, - right: reference.right - this.right, - height: this.height, - width: this.width - }; - }; - - // Get an object that represents the box's position without anything extra. - // Can pass a StyleBox, HTMLElement, or another BoxPositon. - BoxPosition.getSimpleBoxPosition = function(obj) { - var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0; - var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0; - var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0; - - obj = obj.div ? obj.div.getBoundingClientRect() : - obj.tagName ? obj.getBoundingClientRect() : obj; - var ret = { - left: obj.left, - right: obj.right, - top: obj.top || top, - height: obj.height || height, - bottom: obj.bottom || (top + (obj.height || height)), - width: obj.width || width - }; - return ret; - }; - - // Move a StyleBox to its specified, or next best, position. The containerBox - // is the box that contains the StyleBox, such as a div. boxPositions are - // a list of other boxes that the styleBox can't overlap with. - function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) { - - // Find the best position for a cue box, b, on the video. The axis parameter - // is a list of axis, the order of which, it will move the box along. For example: - // Passing ["+x", "-x"] will move the box first along the x axis in the positive - // direction. If it doesn't find a good position for it there it will then move - // it along the x axis in the negative direction. - function findBestPosition(b, axis) { - var bestPosition, - specifiedPosition = new BoxPosition(b), - percentage = 1; // Highest possible so the first thing we get is better. - - for (var i = 0; i < axis.length; i++) { - while (b.overlapsOppositeAxis(containerBox, axis[i]) || - (b.within(containerBox) && b.overlapsAny(boxPositions))) { - b.move(axis[i]); - } - // We found a spot where we aren't overlapping anything. This is our - // best position. - if (b.within(containerBox)) { - return b; - } - var p = b.intersectPercentage(containerBox); - // If we're outside the container box less then we were on our last try - // then remember this position as the best position. - if (percentage > p) { - bestPosition = new BoxPosition(b); - percentage = p; - } - // Reset the box position to the specified position. - b = new BoxPosition(specifiedPosition); - } - return bestPosition || specifiedPosition; - } - - var boxPosition = new BoxPosition(styleBox), - cue = styleBox.cue, - linePos = computeLinePos(cue), - axis = []; - - // If we have a line number to align the cue to. - if (cue.snapToLines) { - var size; - switch (cue.vertical) { - case "": - axis = [ "+y", "-y" ]; - size = "height"; - break; - case "rl": - axis = [ "+x", "-x" ]; - size = "width"; - break; - case "lr": - axis = [ "-x", "+x" ]; - size = "width"; - break; - } - - var step = boxPosition.lineHeight, - position = step * Math.round(linePos), - maxPosition = containerBox[size] + step, - initialAxis = axis[0]; - - // If the specified intial position is greater then the max position then - // clamp the box to the amount of steps it would take for the box to - // reach the max position. - if (Math.abs(position) > maxPosition) { - position = position < 0 ? -1 : 1; - position *= Math.ceil(maxPosition / step) * step; - } - - // If computed line position returns negative then line numbers are - // relative to the bottom of the video instead of the top. Therefore, we - // need to increase our initial position by the length or width of the - // video, depending on the writing direction, and reverse our axis directions. - if (linePos < 0) { - position += cue.vertical === "" ? containerBox.height : containerBox.width; - axis = axis.reverse(); - } - - // Move the box to the specified position. This may not be its best - // position. - boxPosition.move(initialAxis, position); - - } else { - // If we have a percentage line value for the cue. - var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100; - - switch (cue.lineAlign) { - case "middle": - linePos -= (calculatedPercentage / 2); - break; - case "end": - linePos -= calculatedPercentage; - break; - } - - // Apply initial line position to the cue box. - switch (cue.vertical) { - case "": - styleBox.applyStyles({ - top: styleBox.formatStyle(linePos, "%") - }); - break; - case "rl": - styleBox.applyStyles({ - left: styleBox.formatStyle(linePos, "%") - }); - break; - case "lr": - styleBox.applyStyles({ - right: styleBox.formatStyle(linePos, "%") - }); - break; - } - - axis = [ "+y", "-x", "+x", "-y" ]; - - // Get the box position again after we've applied the specified positioning - // to it. - boxPosition = new BoxPosition(styleBox); - } - - var bestPosition = findBestPosition(boxPosition, axis); - styleBox.move(bestPosition.toCSSCompatValues(containerBox)); - } - - function WebVTT() { - // Nothing - } - - // Helper to allow strings to be decoded instead of the default binary utf8 data. - WebVTT.StringDecoder = function() { - return { - decode: function(data) { - if (!data) { - return ""; - } - if (typeof data !== "string") { - throw new Error("Error - expected string data."); - } - return decodeURIComponent(encodeURIComponent(data)); - } - }; - }; - - WebVTT.convertCueToDOMTree = function(window, cuetext) { - if (!window || !cuetext) { - return null; - } - return parseContent(window, cuetext); - }; - - var FONT_SIZE_PERCENT = 0.05; - var FONT_STYLE = "sans-serif"; - var CUE_BACKGROUND_PADDING = "1.5%"; - - // Runs the processing model over the cues and regions passed to it. - // @param overlay A block level element (usually a div) that the computed cues - // and regions will be placed into. - WebVTT.processCues = function(window, cues, overlay) { - if (!window || !cues || !overlay) { - return null; - } - - // Remove all previous children. - while (overlay.firstChild) { - overlay.removeChild(overlay.firstChild); - } - - var paddedOverlay = window.document.createElement("div"); - paddedOverlay.style.position = "absolute"; - paddedOverlay.style.left = "0"; - paddedOverlay.style.right = "0"; - paddedOverlay.style.top = "0"; - paddedOverlay.style.bottom = "0"; - paddedOverlay.style.margin = CUE_BACKGROUND_PADDING; - overlay.appendChild(paddedOverlay); - - // Determine if we need to compute the display states of the cues. This could - // be the case if a cue's state has been changed since the last computation or - // if it has not been computed yet. - function shouldCompute(cues) { - for (var i = 0; i < cues.length; i++) { - if (cues[i].hasBeenReset || !cues[i].displayState) { - return true; - } - } - return false; - } - - // We don't need to recompute the cues' display states. Just reuse them. - if (!shouldCompute(cues)) { - for (var i = 0; i < cues.length; i++) { - paddedOverlay.appendChild(cues[i].displayState); - } - return; - } - - var boxPositions = [], - containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay), - fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100; - var styleOptions = { - font: fontSize + "px " + FONT_STYLE - }; - - (function() { - var styleBox, cue; - - for (var i = 0; i < cues.length; i++) { - cue = cues[i]; - - // Compute the intial position and styles of the cue div. - styleBox = new CueStyleBox(window, cue, styleOptions); - paddedOverlay.appendChild(styleBox.div); - - // Move the cue div to it's correct line position. - moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); - - // Remember the computed div so that we don't have to recompute it later - // if we don't have too. - cue.displayState = styleBox.div; - - boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox)); - } - })(); - }; - - WebVTT.Parser = function(window, vttjs, decoder) { - if (!decoder) { - decoder = vttjs; - vttjs = {}; - } - if (!vttjs) { - vttjs = {}; - } - - this.window = window; - this.vttjs = vttjs; - this.state = "INITIAL"; - this.buffer = ""; - this.decoder = decoder || new TextDecoder("utf8"); - this.regionList = []; - }; - - WebVTT.Parser.prototype = { - // If the error is a ParsingError then report it to the consumer if - // possible. If it's not a ParsingError then throw it like normal. - reportOrThrowError: function(e) { - if (e instanceof ParsingError) { - this.onparsingerror && this.onparsingerror(e); - } else { - throw e; - } - }, - parse: function (data) { - var self = this; - - // If there is no data then we won't decode it, but will just try to parse - // whatever is in buffer already. This may occur in circumstances, for - // example when flush() is called. - if (data) { - // Try to decode the data that we received. - self.buffer += self.decoder.decode(data, {stream: true}); - } - - function collectNextLine() { - var buffer = self.buffer; - var pos = 0; - while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') { - ++pos; - } - var line = buffer.substr(0, pos); - // Advance the buffer early in case we fail below. - if (buffer[pos] === '\r') { - ++pos; - } - if (buffer[pos] === '\n') { - ++pos; - } - self.buffer = buffer.substr(pos); - return line; - } - - // 3.4 WebVTT region and WebVTT region settings syntax - function parseRegion(input) { - var settings = new Settings(); - - parseOptions(input, function (k, v) { - switch (k) { - case "id": - settings.set(k, v); - break; - case "width": - settings.percent(k, v); - break; - case "lines": - settings.integer(k, v); - break; - case "regionanchor": - case "viewportanchor": - var xy = v.split(','); - if (xy.length !== 2) { - break; - } - // We have to make sure both x and y parse, so use a temporary - // settings object here. - var anchor = new Settings(); - anchor.percent("x", xy[0]); - anchor.percent("y", xy[1]); - if (!anchor.has("x") || !anchor.has("y")) { - break; - } - settings.set(k + "X", anchor.get("x")); - settings.set(k + "Y", anchor.get("y")); - break; - case "scroll": - settings.alt(k, v, ["up"]); - break; - } - }, /=/, /\s/); - - // Create the region, using default values for any values that were not - // specified. - if (settings.has("id")) { - var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)(); - region.width = settings.get("width", 100); - region.lines = settings.get("lines", 3); - region.regionAnchorX = settings.get("regionanchorX", 0); - region.regionAnchorY = settings.get("regionanchorY", 100); - region.viewportAnchorX = settings.get("viewportanchorX", 0); - region.viewportAnchorY = settings.get("viewportanchorY", 100); - region.scroll = settings.get("scroll", ""); - // Register the region. - self.onregion && self.onregion(region); - // Remember the VTTRegion for later in case we parse any VTTCues that - // reference it. - self.regionList.push({ - id: settings.get("id"), - region: region - }); - } - } - - // 3.2 WebVTT metadata header syntax - function parseHeader(input) { - parseOptions(input, function (k, v) { - switch (k) { - case "Region": - // 3.3 WebVTT region metadata header syntax - parseRegion(v); - break; - } - }, /:/); - } - - // 5.1 WebVTT file parsing. - try { - var line; - if (self.state === "INITIAL") { - // We can't start parsing until we have the first line. - if (!/\r\n|\n/.test(self.buffer)) { - return this; - } - - line = collectNextLine(); - - var m = line.match(/^WEBVTT([ \t].*)?$/); - if (!m || !m[0]) { - throw new ParsingError(ParsingError.Errors.BadSignature); - } - - self.state = "HEADER"; - } - - var alreadyCollectedLine = false; - while (self.buffer) { - // We can't parse a line until we have the full line. - if (!/\r\n|\n/.test(self.buffer)) { - return this; - } - - if (!alreadyCollectedLine) { - line = collectNextLine(); - } else { - alreadyCollectedLine = false; - } - - switch (self.state) { - case "HEADER": - // 13-18 - Allow a header (metadata) under the WEBVTT line. - if (/:/.test(line)) { - parseHeader(line); - } else if (!line) { - // An empty line terminates the header and starts the body (cues). - self.state = "ID"; - } - continue; - case "NOTE": - // Ignore NOTE blocks. - if (!line) { - self.state = "ID"; - } - continue; - case "ID": - // Check for the start of NOTE blocks. - if (/^NOTE($|[ \t])/.test(line)) { - self.state = "NOTE"; - break; - } - // 19-29 - Allow any number of line terminators, then initialize new cue values. - if (!line) { - continue; - } - self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, ""); - self.state = "CUE"; - // 30-39 - Check if self line contains an optional identifier or timing data. - if (line.indexOf("-->") === -1) { - self.cue.id = line; - continue; - } - // Process line as start of a cue. - /*falls through*/ - case "CUE": - // 40 - Collect cue timings and settings. - try { - parseCue(line, self.cue, self.regionList); - } catch (e) { - self.reportOrThrowError(e); - // In case of an error ignore rest of the cue. - self.cue = null; - self.state = "BADCUE"; - continue; - } - self.state = "CUETEXT"; - continue; - case "CUETEXT": - var hasSubstring = line.indexOf("-->") !== -1; - // 34 - If we have an empty line then report the cue. - // 35 - If we have the special substring '-->' then report the cue, - // but do not collect the line as we need to process the current - // one as a new cue. - if (!line || hasSubstring && (alreadyCollectedLine = true)) { - // We are done parsing self cue. - self.oncue && self.oncue(self.cue); - self.cue = null; - self.state = "ID"; - continue; - } - if (self.cue.text) { - self.cue.text += "\n"; - } - self.cue.text += line; - continue; - case "BADCUE": // BADCUE - // 54-62 - Collect and discard the remaining cue. - if (!line) { - self.state = "ID"; - } - continue; - } - } - } catch (e) { - self.reportOrThrowError(e); - - // If we are currently parsing a cue, report what we have. - if (self.state === "CUETEXT" && self.cue && self.oncue) { - self.oncue(self.cue); - } - self.cue = null; - // Enter BADWEBVTT state if header was not parsed correctly otherwise - // another exception occurred so enter BADCUE state. - self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE"; - } - return this; - }, - flush: function () { - var self = this; - try { - // Finish decoding the stream. - self.buffer += self.decoder.decode(); - // Synthesize the end of the current cue or region. - if (self.cue || self.state === "HEADER") { - self.buffer += "\n\n"; - self.parse(); - } - // If we've flushed, parsed, and we're still on the INITIAL state then - // that means we don't have enough of the stream to parse the first - // line. - if (self.state === "INITIAL") { - throw new ParsingError(ParsingError.Errors.BadSignature); - } - } catch(e) { - self.reportOrThrowError(e); - } - self.onflush && self.onflush(); - return this; - } - }; - - global.WebVTT = WebVTT; - -}(this, (this.vttjs || {}))); diff --git a/vendor/assets/javascripts/videojs/video.js.map b/vendor/assets/javascripts/videojs/video.js.map deleted file mode 100755 index d5e92c6cdd8..00000000000 --- a/vendor/assets/javascripts/videojs/video.js.map +++ /dev/null @@ -1,303 +0,0 @@ -{ - "version": 3, - "sources": [ - "node_modules/grunt-browserify/node_modules/browserify/node_modules/browser-pack/_prelude.js", - "node_modules/global/document.js", - "node_modules/global/window.js", - "node_modules/grunt-browserify/node_modules/browserify/node_modules/browser-resolve/empty.js", - "node_modules/lodash-compat/date/now.js", - "node_modules/lodash-compat/function/debounce.js", - "node_modules/lodash-compat/function/restParam.js", - "node_modules/lodash-compat/function/throttle.js", - "node_modules/lodash-compat/internal/arrayCopy.js", - "node_modules/lodash-compat/internal/arrayEach.js", - "node_modules/lodash-compat/internal/baseCopy.js", - "node_modules/lodash-compat/internal/baseFor.js", - "node_modules/lodash-compat/internal/baseForIn.js", - "node_modules/lodash-compat/internal/baseMerge.js", - "node_modules/lodash-compat/internal/baseMergeDeep.js", - "node_modules/lodash-compat/internal/baseProperty.js", - "node_modules/lodash-compat/internal/bindCallback.js", - 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- null, - "var getNative = require('../internal/getNative');\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeNow = getNative(Date, 'now');\n\n/**\n * Gets the number of milliseconds that have elapsed since the Unix epoch\n * (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @category Date\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => logs the number of milliseconds it took for the deferred function to be invoked\n */\nvar now = nativeNow || function() {\n return new Date().getTime();\n};\n\nmodule.exports = now;\n", - "var isObject = require('../lang/isObject'),\n now = require('../date/now');\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed invocations. Provide an options object to indicate that `func`\n * should be invoked on the leading and/or trailing edge of the `wait` timeout.\n * Subsequent calls to the debounced function return the result of the last\n * `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked\n * on the trailing edge of the timeout only if the the debounced function is\n * invoked more than once during the `wait` timeout.\n *\n * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options] The options object.\n * @param {boolean} [options.leading=false] Specify invoking on the leading\n * edge of the timeout.\n * @param {number} [options.maxWait] The maximum time `func` is allowed to be\n * delayed before it's invoked.\n * @param {boolean} [options.trailing=true] Specify invoking on the trailing\n * edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // avoid costly calculations while the window size is in flux\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // invoke `sendMail` when the click event is fired, debouncing subsequent calls\n * jQuery('#postbox').on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // ensure `batchLog` is invoked once after 1 second of debounced calls\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', _.debounce(batchLog, 250, {\n * 'maxWait': 1000\n * }));\n *\n * // cancel a debounced call\n * var todoChanges = _.debounce(batchLog, 1000);\n * Object.observe(models.todo, todoChanges);\n *\n * Object.observe(models, function(changes) {\n * if (_.find(changes, { 'user': 'todo', 'type': 'delete'})) {\n * todoChanges.cancel();\n * }\n * }, ['delete']);\n *\n * // ...at some point `models.todo` is changed\n * models.todo.completed = true;\n *\n * // ...before 1 second has passed `models.todo` is deleted\n * // which cancels the debounced `todoChanges` call\n * delete models.todo;\n */\nfunction debounce(func, wait, options) {\n var args,\n maxTimeoutId,\n result,\n stamp,\n thisArg,\n timeoutId,\n trailingCall,\n lastCalled = 0,\n maxWait = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = wait < 0 ? 0 : (+wait || 0);\n if (options === true) {\n var leading = true;\n trailing = false;\n } else if (isObject(options)) {\n leading = !!options.leading;\n maxWait = 'maxWait' in options && nativeMax(+options.maxWait || 0, wait);\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function cancel() {\n if (timeoutId) {\n clearTimeout(timeoutId);\n }\n if (maxTimeoutId) {\n clearTimeout(maxTimeoutId);\n }\n lastCalled = 0;\n maxTimeoutId = timeoutId = trailingCall = undefined;\n }\n\n function complete(isCalled, id) {\n if (id) {\n clearTimeout(id);\n }\n maxTimeoutId = timeoutId = trailingCall = undefined;\n if (isCalled) {\n lastCalled = now();\n result = func.apply(thisArg, args);\n if (!timeoutId && !maxTimeoutId) {\n args = thisArg = undefined;\n }\n }\n }\n\n function delayed() {\n var remaining = wait - (now() - stamp);\n if (remaining <= 0 || remaining > wait) {\n complete(trailingCall, maxTimeoutId);\n } else {\n timeoutId = setTimeout(delayed, remaining);\n }\n }\n\n function maxDelayed() {\n complete(trailing, timeoutId);\n }\n\n function debounced() {\n args = arguments;\n stamp = now();\n thisArg = this;\n trailingCall = trailing && (timeoutId || !leading);\n\n if (maxWait === false) {\n var leadingCall = leading && !timeoutId;\n } else {\n if (!maxTimeoutId && !leading) {\n lastCalled = stamp;\n }\n var remaining = maxWait - (stamp - lastCalled),\n isCalled = remaining <= 0 || remaining > maxWait;\n\n if (isCalled) {\n if (maxTimeoutId) {\n maxTimeoutId = clearTimeout(maxTimeoutId);\n }\n lastCalled = stamp;\n result = func.apply(thisArg, args);\n }\n else if (!maxTimeoutId) {\n maxTimeoutId = setTimeout(maxDelayed, remaining);\n }\n }\n if (isCalled && timeoutId) {\n timeoutId = clearTimeout(timeoutId);\n }\n else if (!timeoutId && wait !== maxWait) {\n timeoutId = setTimeout(delayed, wait);\n }\n if (leadingCall) {\n isCalled = true;\n result = func.apply(thisArg, args);\n }\n if (isCalled && !timeoutId && !maxTimeoutId) {\n args = thisArg = undefined;\n }\n return result;\n }\n debounced.cancel = cancel;\n return debounced;\n}\n\nmodule.exports = debounce;\n", - "/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * created function and arguments from `start` and beyond provided as an array.\n *\n * **Note:** This method is based on the [rest parameter](https://developer.mozilla.org/Web/JavaScript/Reference/Functions/rest_parameters).\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.restParam(function(what, names) {\n * return what + ' ' + _.initial(names).join(', ') +\n * (_.size(names) > 1 ? ', & ' : '') + _.last(names);\n * });\n *\n * say('hello', 'fred', 'barney', 'pebbles');\n * // => 'hello fred, barney, & pebbles'\n */\nfunction restParam(func, start) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n start = nativeMax(start === undefined ? (func.length - 1) : (+start || 0), 0);\n return function() {\n var args = arguments,\n index = -1,\n length = nativeMax(args.length - start, 0),\n rest = Array(length);\n\n while (++index < length) {\n rest[index] = args[start + index];\n }\n switch (start) {\n case 0: return func.call(this, rest);\n case 1: return func.call(this, args[0], rest);\n case 2: return func.call(this, args[0], args[1], rest);\n }\n var otherArgs = Array(start + 1);\n index = -1;\n while (++index < start) {\n otherArgs[index] = args[index];\n }\n otherArgs[start] = rest;\n return func.apply(this, otherArgs);\n };\n}\n\nmodule.exports = restParam;\n", - "var debounce = require('./debounce'),\n isObject = require('../lang/isObject');\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed invocations. Provide an options object to indicate\n * that `func` should be invoked on the leading and/or trailing edge of the\n * `wait` timeout. Subsequent calls to the throttled function return the\n * result of the last `func` call.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked\n * on the trailing edge of the timeout only if the the throttled function is\n * invoked more than once during the `wait` timeout.\n *\n * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options] The options object.\n * @param {boolean} [options.leading=true] Specify invoking on the leading\n * edge of the timeout.\n * @param {boolean} [options.trailing=true] Specify invoking on the trailing\n * edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // avoid excessively updating the position while scrolling\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // invoke `renewToken` when the click event is fired, but not more than once every 5 minutes\n * jQuery('.interactive').on('click', _.throttle(renewToken, 300000, {\n * 'trailing': false\n * }));\n *\n * // cancel a trailing throttled call\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (options === false) {\n leading = false;\n } else if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n return debounce(func, wait, { 'leading': leading, 'maxWait': +wait, 'trailing': trailing });\n}\n\nmodule.exports = throttle;\n", - "/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction arrayCopy(source, array) {\n var index = -1,\n length = source.length;\n\n array || (array = Array(length));\n while (++index < length) {\n array[index] = source[index];\n }\n return array;\n}\n\nmodule.exports = arrayCopy;\n", - "/**\n * A specialized version of `_.forEach` for arrays without support for callback\n * shorthands and `this` binding.\n *\n * @private\n * @param {Array} array The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n var index = -1,\n length = array.length;\n\n while (++index < length) {\n if (iteratee(array[index], index, array) === false) {\n break;\n }\n }\n return array;\n}\n\nmodule.exports = arrayEach;\n", - "/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property names to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @returns {Object} Returns `object`.\n */\nfunction baseCopy(source, props, object) {\n object || (object = {});\n\n var index = -1,\n length = props.length;\n\n while (++index < length) {\n var key = props[index];\n object[key] = source[key];\n }\n return object;\n}\n\nmodule.exports = baseCopy;\n", - "var createBaseFor = require('./createBaseFor');\n\n/**\n * The base implementation of `baseForIn` and `baseForOwn` which iterates\n * over `object` properties returned by `keysFunc` invoking `iteratee` for\n * each property. Iteratee functions may exit iteration early by explicitly\n * returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseFor = createBaseFor();\n\nmodule.exports = baseFor;\n", - "var baseFor = require('./baseFor'),\n keysIn = require('../object/keysIn');\n\n/**\n * The base implementation of `_.forIn` without support for callback\n * shorthands and `this` binding.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\nfunction baseForIn(object, iteratee) {\n return baseFor(object, iteratee, keysIn);\n}\n\nmodule.exports = baseForIn;\n", - "var arrayEach = require('./arrayEach'),\n baseMergeDeep = require('./baseMergeDeep'),\n isArray = require('../lang/isArray'),\n isArrayLike = require('./isArrayLike'),\n isObject = require('../lang/isObject'),\n isObjectLike = require('./isObjectLike'),\n isTypedArray = require('../lang/isTypedArray'),\n keys = require('../object/keys');\n\n/**\n * The base implementation of `_.merge` without support for argument juggling,\n * multiple sources, and `this` binding `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Array} [stackA=[]] Tracks traversed source objects.\n * @param {Array} [stackB=[]] Associates values with source counterparts.\n * @returns {Object} Returns `object`.\n */\nfunction baseMerge(object, source, customizer, stackA, stackB) {\n if (!isObject(object)) {\n return object;\n }\n var isSrcArr = isArrayLike(source) && (isArray(source) || isTypedArray(source)),\n props = isSrcArr ? undefined : keys(source);\n\n arrayEach(props || source, function(srcValue, key) {\n if (props) {\n key = srcValue;\n srcValue = source[key];\n }\n if (isObjectLike(srcValue)) {\n stackA || (stackA = []);\n stackB || (stackB = []);\n baseMergeDeep(object, source, key, baseMerge, customizer, stackA, stackB);\n }\n else {\n var value = object[key],\n result = customizer ? customizer(value, srcValue, key, object, source) : undefined,\n isCommon = result === undefined;\n\n if (isCommon) {\n result = srcValue;\n }\n if ((result !== undefined || (isSrcArr && !(key in object))) &&\n (isCommon || (result === result ? (result !== value) : (value === value)))) {\n object[key] = result;\n }\n }\n });\n return object;\n}\n\nmodule.exports = baseMerge;\n", - "var arrayCopy = require('./arrayCopy'),\n isArguments = require('../lang/isArguments'),\n isArray = require('../lang/isArray'),\n isArrayLike = require('./isArrayLike'),\n isPlainObject = require('../lang/isPlainObject'),\n isTypedArray = require('../lang/isTypedArray'),\n toPlainObject = require('../lang/toPlainObject');\n\n/**\n * A specialized version of `baseMerge` for arrays and objects which performs\n * deep merges and tracks traversed objects enabling objects with circular\n * references to be merged.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {string} key The key of the value to merge.\n * @param {Function} mergeFunc The function to merge values.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Array} [stackA=[]] Tracks traversed source objects.\n * @param {Array} [stackB=[]] Associates values with source counterparts.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction baseMergeDeep(object, source, key, mergeFunc, customizer, stackA, stackB) {\n var length = stackA.length,\n srcValue = source[key];\n\n while (length--) {\n if (stackA[length] == srcValue) {\n object[key] = stackB[length];\n return;\n }\n }\n var value = object[key],\n result = customizer ? customizer(value, srcValue, key, object, source) : undefined,\n isCommon = result === undefined;\n\n if (isCommon) {\n result = srcValue;\n if (isArrayLike(srcValue) && (isArray(srcValue) || isTypedArray(srcValue))) {\n result = isArray(value)\n ? value\n : (isArrayLike(value) ? arrayCopy(value) : []);\n }\n else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n result = isArguments(value)\n ? toPlainObject(value)\n : (isPlainObject(value) ? value : {});\n }\n else {\n isCommon = false;\n }\n }\n // Add the source value to the stack of traversed objects and associate\n // it with its merged value.\n stackA.push(srcValue);\n stackB.push(result);\n\n if (isCommon) {\n // Recursively merge objects and arrays (susceptible to call stack limits).\n object[key] = mergeFunc(result, srcValue, customizer, stackA, stackB);\n } else if (result === result ? (result !== value) : (value === value)) {\n object[key] = result;\n }\n}\n\nmodule.exports = baseMergeDeep;\n", - "var toObject = require('./toObject');\n\n/**\n * The base implementation of `_.property` without support for deep paths.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @returns {Function} Returns the new function.\n */\nfunction baseProperty(key) {\n return function(object) {\n return object == null ? undefined : toObject(object)[key];\n };\n}\n\nmodule.exports = baseProperty;\n", - "var identity = require('../utility/identity');\n\n/**\n * A specialized version of `baseCallback` which only supports `this` binding\n * and specifying the number of arguments to provide to `func`.\n *\n * @private\n * @param {Function} func The function to bind.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {number} [argCount] The number of arguments to provide to `func`.\n * @returns {Function} Returns the callback.\n */\nfunction bindCallback(func, thisArg, argCount) {\n if (typeof func != 'function') {\n return identity;\n }\n if (thisArg === undefined) {\n return func;\n }\n switch (argCount) {\n case 1: return function(value) {\n return func.call(thisArg, value);\n };\n case 3: return function(value, index, collection) {\n return func.call(thisArg, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(thisArg, accumulator, value, index, collection);\n };\n case 5: return function(value, other, key, object, source) {\n return func.call(thisArg, value, other, key, object, source);\n };\n }\n return function() {\n return func.apply(thisArg, arguments);\n };\n}\n\nmodule.exports = bindCallback;\n", - "var bindCallback = require('./bindCallback'),\n isIterateeCall = require('./isIterateeCall'),\n restParam = require('../function/restParam');\n\n/**\n * Creates a `_.assign`, `_.defaults`, or `_.merge` function.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\nfunction createAssigner(assigner) {\n return restParam(function(object, sources) {\n var index = -1,\n length = object == null ? 0 : sources.length,\n customizer = length > 2 ? sources[length - 2] : undefined,\n guard = length > 2 ? sources[2] : undefined,\n thisArg = length > 1 ? sources[length - 1] : undefined;\n\n if (typeof customizer == 'function') {\n customizer = bindCallback(customizer, thisArg, 5);\n length -= 2;\n } else {\n customizer = typeof thisArg == 'function' ? thisArg : undefined;\n length -= (customizer ? 1 : 0);\n }\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n customizer = length < 3 ? undefined : customizer;\n length = 1;\n }\n while (++index < length) {\n var source = sources[index];\n if (source) {\n assigner(object, source, customizer);\n }\n }\n return object;\n });\n}\n\nmodule.exports = createAssigner;\n", - "var toObject = require('./toObject');\n\n/**\n * Creates a base function for `_.forIn` or `_.forInRight`.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseFor(fromRight) {\n return function(object, iteratee, keysFunc) {\n var iterable = toObject(object),\n props = keysFunc(object),\n length = props.length,\n index = fromRight ? length : -1;\n\n while ((fromRight ? index-- : ++index < length)) {\n var key = props[index];\n if (iteratee(iterable[key], key, iterable) === false) {\n break;\n }\n }\n return object;\n };\n}\n\nmodule.exports = createBaseFor;\n", - "var baseProperty = require('./baseProperty');\n\n/**\n * Gets the \"length\" property value of `object`.\n *\n * **Note:** This function is used to avoid a [JIT bug](https://bugs.webkit.org/show_bug.cgi?id=142792)\n * that affects Safari on at least iOS 8.1-8.3 ARM64.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {*} Returns the \"length\" value.\n */\nvar getLength = baseProperty('length');\n\nmodule.exports = getLength;\n", - "var isNative = require('../lang/isNative');\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n var value = object == null ? undefined : object[key];\n return isNative(value) ? value : undefined;\n}\n\nmodule.exports = getNative;\n", - "var getLength = require('./getLength'),\n isLength = require('./isLength');\n\n/**\n * Checks if `value` is array-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n */\nfunction isArrayLike(value) {\n return value != null && isLength(getLength(value));\n}\n\nmodule.exports = isArrayLike;\n", - "/**\n * Checks if `value` is a host object in IE < 9.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a host object, else `false`.\n */\nvar isHostObject = (function() {\n try {\n Object({ 'toString': 0 } + '');\n } catch(e) {\n return function() { return false; };\n }\n return function(value) {\n // IE < 9 presents many host objects as `Object` objects that can coerce\n // to strings despite having improperly defined `toString` methods.\n return typeof value.toString != 'function' && typeof (value + '') == 'string';\n };\n}());\n\nmodule.exports = isHostObject;\n", - "/** Used to detect unsigned integer values. */\nvar reIsUint = /^\\d+$/;\n\n/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1;\n length = length == null ? MAX_SAFE_INTEGER : length;\n return value > -1 && value % 1 == 0 && value < length;\n}\n\nmodule.exports = isIndex;\n", - "var isArrayLike = require('./isArrayLike'),\n isIndex = require('./isIndex'),\n isObject = require('../lang/isObject');\n\n/**\n * Checks if the provided arguments are from an iteratee call.\n *\n * @private\n * @param {*} value The potential iteratee value argument.\n * @param {*} index The potential iteratee index or key argument.\n * @param {*} object The potential iteratee object argument.\n * @returns {boolean} Returns `true` if the arguments are from an iteratee call, else `false`.\n */\nfunction isIterateeCall(value, index, object) {\n if (!isObject(object)) {\n return false;\n }\n var type = typeof index;\n if (type == 'number'\n ? (isArrayLike(object) && isIndex(index, object.length))\n : (type == 'string' && index in object)) {\n var other = object[index];\n return value === value ? (value === other) : (other !== other);\n }\n return false;\n}\n\nmodule.exports = isIterateeCall;\n", - "/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This function is based on [`ToLength`](http://ecma-international.org/ecma-262/6.0/#sec-tolength).\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n */\nfunction isLength(value) {\n return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nmodule.exports = isLength;\n", - "/**\n * Checks if `value` is object-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\nmodule.exports = isObjectLike;\n", - "var isArguments = require('../lang/isArguments'),\n isArray = require('../lang/isArray'),\n isIndex = require('./isIndex'),\n isLength = require('./isLength'),\n isString = require('../lang/isString'),\n keysIn = require('../object/keysIn');\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * A fallback implementation of `Object.keys` which creates an array of the\n * own enumerable property names of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction shimKeys(object) {\n var props = keysIn(object),\n propsLength = props.length,\n length = propsLength && object.length;\n\n var allowIndexes = !!length && isLength(length) &&\n (isArray(object) || isArguments(object) || isString(object));\n\n var index = -1,\n result = [];\n\n while (++index < propsLength) {\n var key = props[index];\n if ((allowIndexes && isIndex(key, length)) || hasOwnProperty.call(object, key)) {\n result.push(key);\n }\n }\n return result;\n}\n\nmodule.exports = shimKeys;\n", - "var isObject = require('../lang/isObject'),\n isString = require('../lang/isString'),\n support = require('../support');\n\n/**\n * Converts `value` to an object if it's not one.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {Object} Returns the object.\n */\nfunction toObject(value) {\n if (support.unindexedChars && isString(value)) {\n var index = -1,\n length = value.length,\n result = Object(value);\n\n while (++index < length) {\n result[index] = value.charAt(index);\n }\n return result;\n }\n return isObject(value) ? value : Object(value);\n}\n\nmodule.exports = toObject;\n", - "var isArrayLike = require('../internal/isArrayLike'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Native method references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is classified as an `arguments` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n return isObjectLike(value) && isArrayLike(value) &&\n hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee');\n}\n\nmodule.exports = isArguments;\n", - "var getNative = require('../internal/getNative'),\n isLength = require('../internal/isLength'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar arrayTag = '[object Array]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeIsArray = getNative(Array, 'isArray');\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(function() { return arguments; }());\n * // => false\n */\nvar isArray = nativeIsArray || function(value) {\n return isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag;\n};\n\nmodule.exports = isArray;\n", - "var isObject = require('./isObject');\n\n/** `Object#toString` result references. */\nvar funcTag = '[object Function]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in older versions of Chrome and Safari which return 'function' for regexes\n // and Safari 8 which returns 'object' for typed array constructors.\n return isObject(value) && objToString.call(value) == funcTag;\n}\n\nmodule.exports = isFunction;\n", - "var isFunction = require('./isFunction'),\n isHostObject = require('../internal/isHostObject'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** Used to detect host constructors (Safari > 5). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar fnToString = Function.prototype.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n fnToString.call(hasOwnProperty).replace(/[\\\\^$.*+?()[\\]{}|]/g, '\\\\$&')\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/**\n * Checks if `value` is a native function.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function, else `false`.\n * @example\n *\n * _.isNative(Array.prototype.push);\n * // => true\n *\n * _.isNative(_);\n * // => false\n */\nfunction isNative(value) {\n if (value == null) {\n return false;\n }\n if (isFunction(value)) {\n return reIsNative.test(fnToString.call(value));\n }\n return isObjectLike(value) && (isHostObject(value) ? reIsNative : reIsHostCtor).test(value);\n}\n\nmodule.exports = isNative;\n", - "/**\n * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.\n * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(1);\n * // => false\n */\nfunction isObject(value) {\n // Avoid a V8 JIT bug in Chrome 19-20.\n // See https://code.google.com/p/v8/issues/detail?id=2291 for more details.\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\nmodule.exports = isObject;\n", - "var baseForIn = require('../internal/baseForIn'),\n isArguments = require('./isArguments'),\n isHostObject = require('../internal/isHostObject'),\n isObjectLike = require('../internal/isObjectLike'),\n support = require('../support');\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * **Note:** This method assumes objects created by the `Object` constructor\n * have no inherited enumerable properties.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n var Ctor;\n\n // Exit early for non `Object` objects.\n if (!(isObjectLike(value) && objToString.call(value) == objectTag && !isHostObject(value) && !isArguments(value)) ||\n (!hasOwnProperty.call(value, 'constructor') && (Ctor = value.constructor, typeof Ctor == 'function' && !(Ctor instanceof Ctor)))) {\n return false;\n }\n // IE < 9 iterates inherited properties before own properties. If the first\n // iterated property is an object's own property then there are no inherited\n // enumerable properties.\n var result;\n if (support.ownLast) {\n baseForIn(value, function(subValue, key, object) {\n result = hasOwnProperty.call(object, key);\n return false;\n });\n return result !== false;\n }\n // In most environments an object's own properties are iterated before\n // its inherited properties. If the last iterated property is an object's\n // own property then there are no inherited enumerable properties.\n baseForIn(value, function(subValue, key) {\n result = key;\n });\n return result === undefined || hasOwnProperty.call(value, result);\n}\n\nmodule.exports = isPlainObject;\n", - "var isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar stringTag = '[object String]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\nfunction isString(value) {\n return typeof value == 'string' || (isObjectLike(value) && objToString.call(value) == stringTag);\n}\n\nmodule.exports = isString;\n", - "var isLength = require('../internal/isLength'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\ntypedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\ntypedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\ntypedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\ntypedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] =\ntypedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\ntypedArrayTags[dateTag] = typedArrayTags[errorTag] =\ntypedArrayTags[funcTag] = typedArrayTags[mapTag] =\ntypedArrayTags[numberTag] = typedArrayTags[objectTag] =\ntypedArrayTags[regexpTag] = typedArrayTags[setTag] =\ntypedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nfunction isTypedArray(value) {\n return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[objToString.call(value)];\n}\n\nmodule.exports = isTypedArray;\n", - "var baseCopy = require('../internal/baseCopy'),\n keysIn = require('../object/keysIn');\n\n/**\n * Converts `value` to a plain object flattening inherited enumerable\n * properties of `value` to own properties of the plain object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Object} Returns the converted plain object.\n * @example\n *\n * function Foo() {\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.assign({ 'a': 1 }, new Foo);\n * // => { 'a': 1, 'b': 2 }\n *\n * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n * // => { 'a': 1, 'b': 2, 'c': 3 }\n */\nfunction toPlainObject(value) {\n return baseCopy(value, keysIn(value));\n}\n\nmodule.exports = toPlainObject;\n", - "var getNative = require('../internal/getNative'),\n isArrayLike = require('../internal/isArrayLike'),\n isObject = require('../lang/isObject'),\n shimKeys = require('../internal/shimKeys'),\n support = require('../support');\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = getNative(Object, 'keys');\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/6.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nvar keys = !nativeKeys ? shimKeys : function(object) {\n var Ctor = object == null ? undefined : object.constructor;\n if ((typeof Ctor == 'function' && Ctor.prototype === object) ||\n (typeof object == 'function' ? support.enumPrototypes : isArrayLike(object))) {\n return shimKeys(object);\n }\n return isObject(object) ? nativeKeys(object) : [];\n};\n\nmodule.exports = keys;\n", - "var arrayEach = require('../internal/arrayEach'),\n isArguments = require('../lang/isArguments'),\n isArray = require('../lang/isArray'),\n isFunction = require('../lang/isFunction'),\n isIndex = require('../internal/isIndex'),\n isLength = require('../internal/isLength'),\n isObject = require('../lang/isObject'),\n isString = require('../lang/isString'),\n support = require('../support');\n\n/** `Object#toString` result references. */\nvar arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n stringTag = '[object String]';\n\n/** Used to fix the JScript `[[DontEnum]]` bug. */\nvar shadowProps = [\n 'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable',\n 'toLocaleString', 'toString', 'valueOf'\n];\n\n/** Used for native method references. */\nvar errorProto = Error.prototype,\n objectProto = Object.prototype,\n stringProto = String.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/** Used to avoid iterating over non-enumerable properties in IE < 9. */\nvar nonEnumProps = {};\nnonEnumProps[arrayTag] = nonEnumProps[dateTag] = nonEnumProps[numberTag] = { 'constructor': true, 'toLocaleString': true, 'toString': true, 'valueOf': true };\nnonEnumProps[boolTag] = nonEnumProps[stringTag] = { 'constructor': true, 'toString': true, 'valueOf': true };\nnonEnumProps[errorTag] = nonEnumProps[funcTag] = nonEnumProps[regexpTag] = { 'constructor': true, 'toString': true };\nnonEnumProps[objectTag] = { 'constructor': true };\n\narrayEach(shadowProps, function(key) {\n for (var tag in nonEnumProps) {\n if (hasOwnProperty.call(nonEnumProps, tag)) {\n var props = nonEnumProps[tag];\n props[key] = hasOwnProperty.call(props, key);\n }\n }\n});\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n if (object == null) {\n return [];\n }\n if (!isObject(object)) {\n object = Object(object);\n }\n var length = object.length;\n\n length = (length && isLength(length) &&\n (isArray(object) || isArguments(object) || isString(object)) && length) || 0;\n\n var Ctor = object.constructor,\n index = -1,\n proto = (isFunction(Ctor) && Ctor.prototype) || objectProto,\n isProto = proto === object,\n result = Array(length),\n skipIndexes = length > 0,\n skipErrorProps = support.enumErrorProps && (object === errorProto || object instanceof Error),\n skipProto = support.enumPrototypes && isFunction(object);\n\n while (++index < length) {\n result[index] = (index + '');\n }\n // lodash skips the `constructor` property when it infers it's iterating\n // over a `prototype` object because IE < 9 can't set the `[[Enumerable]]`\n // attribute of an existing property and the `constructor` property of a\n // prototype defaults to non-enumerable.\n for (var key in object) {\n if (!(skipProto && key == 'prototype') &&\n !(skipErrorProps && (key == 'message' || key == 'name')) &&\n !(skipIndexes && isIndex(key, length)) &&\n !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n result.push(key);\n }\n }\n if (support.nonEnumShadows && object !== objectProto) {\n var tag = object === stringProto ? stringTag : (object === errorProto ? errorTag : objToString.call(object)),\n nonEnums = nonEnumProps[tag] || nonEnumProps[objectTag];\n\n if (tag == objectTag) {\n proto = objectProto;\n }\n length = shadowProps.length;\n while (length--) {\n key = shadowProps[length];\n var nonEnum = nonEnums[key];\n if (!(isProto && nonEnum) &&\n (nonEnum ? hasOwnProperty.call(object, key) : object[key] !== proto[key])) {\n result.push(key);\n }\n }\n }\n return result;\n}\n\nmodule.exports = keysIn;\n", - "var baseMerge = require('../internal/baseMerge'),\n createAssigner = require('../internal/createAssigner');\n\n/**\n * Recursively merges own enumerable properties of the source object(s), that\n * don't resolve to `undefined` into the destination object. Subsequent sources\n * overwrite property assignments of previous sources. If `customizer` is\n * provided it's invoked to produce the merged values of the destination and\n * source properties. If `customizer` returns `undefined` merging is handled\n * by the method instead. The `customizer` is bound to `thisArg` and invoked\n * with five arguments: (objectValue, sourceValue, key, object, source).\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @param {Function} [customizer] The function to customize assigned values.\n * @param {*} [thisArg] The `this` binding of `customizer`.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var users = {\n * 'data': [{ 'user': 'barney' }, { 'user': 'fred' }]\n * };\n *\n * var ages = {\n * 'data': [{ 'age': 36 }, { 'age': 40 }]\n * };\n *\n * _.merge(users, ages);\n * // => { 'data': [{ 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }] }\n *\n * // using a customizer callback\n * var object = {\n * 'fruits': ['apple'],\n * 'vegetables': ['beet']\n * };\n *\n * var other = {\n * 'fruits': ['banana'],\n * 'vegetables': ['carrot']\n * };\n *\n * _.merge(object, other, function(a, b) {\n * if (_.isArray(a)) {\n * return a.concat(b);\n * }\n * });\n * // => { 'fruits': ['apple', 'banana'], 'vegetables': ['beet', 'carrot'] }\n */\nvar merge = createAssigner(baseMerge);\n\nmodule.exports = merge;\n", - "/** Used for native method references. */\nvar arrayProto = Array.prototype,\n errorProto = Error.prototype,\n objectProto = Object.prototype;\n\n/** Native method references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable,\n splice = arrayProto.splice;\n\n/**\n * An object environment feature flags.\n *\n * @static\n * @memberOf _\n * @type Object\n */\nvar support = {};\n\n(function(x) {\n var Ctor = function() { this.x = x; },\n object = { '0': x, 'length': x },\n props = [];\n\n Ctor.prototype = { 'valueOf': x, 'y': x };\n for (var key in new Ctor) { props.push(key); }\n\n /**\n * Detect if `name` or `message` properties of `Error.prototype` are\n * enumerable by default (IE < 9, Safari < 5.1).\n *\n * @memberOf _.support\n * @type boolean\n */\n support.enumErrorProps = propertyIsEnumerable.call(errorProto, 'message') ||\n propertyIsEnumerable.call(errorProto, 'name');\n\n /**\n * Detect if `prototype` properties are enumerable by default.\n *\n * Firefox < 3.6, Opera > 9.50 - Opera < 11.60, and Safari < 5.1\n * (if the prototype or a property on the prototype has been set)\n * incorrectly set the `[[Enumerable]]` value of a function's `prototype`\n * property to `true`.\n *\n * @memberOf _.support\n * @type boolean\n */\n support.enumPrototypes = propertyIsEnumerable.call(Ctor, 'prototype');\n\n /**\n * Detect if properties shadowing those on `Object.prototype` are non-enumerable.\n *\n * In IE < 9 an object's own properties, shadowing non-enumerable ones,\n * are made non-enumerable as well (a.k.a the JScript `[[DontEnum]]` bug).\n *\n * @memberOf _.support\n * @type boolean\n */\n support.nonEnumShadows = !/valueOf/.test(props);\n\n /**\n * Detect if own properties are iterated after inherited properties (IE < 9).\n *\n * @memberOf _.support\n * @type boolean\n */\n support.ownLast = props[0] != 'x';\n\n /**\n * Detect if `Array#shift` and `Array#splice` augment array-like objects\n * correctly.\n *\n * Firefox < 10, compatibility modes of IE 8, and IE < 9 have buggy Array\n * `shift()` and `splice()` functions that fail to remove the last element,\n * `value[0]`, of array-like objects even though the \"length\" property is\n * set to `0`. The `shift()` method is buggy in compatibility modes of IE 8,\n * while `splice()` is buggy regardless of mode in IE < 9.\n *\n * @memberOf _.support\n * @type boolean\n */\n support.spliceObjects = (splice.call(object, 0, 1), !object[0]);\n\n /**\n * Detect lack of support for accessing string characters by index.\n *\n * IE < 8 can't access characters by index. IE 8 can only access characters\n * by index on string literals, not string objects.\n *\n * @memberOf _.support\n * @type boolean\n */\n support.unindexedChars = ('x'[0] + Object('x')[0]) != 'xx';\n}(1, 0));\n\nmodule.exports = support;\n", - "/**\n * This method returns the first argument provided to it.\n *\n * @static\n * @memberOf _\n * @category Utility\n * @param {*} value Any value.\n * @returns {*} Returns `value`.\n * @example\n *\n * var object = { 'user': 'fred' };\n *\n * _.identity(object) === object;\n * // => true\n */\nfunction identity(value) {\n return value;\n}\n\nmodule.exports = identity;\n", - "'use strict';\n\nvar keys = require('object-keys');\n\nmodule.exports = function hasSymbols() {\n\tif (typeof Symbol !== 'function' || typeof Object.getOwnPropertySymbols !== 'function') { return false; }\n\tif (typeof Symbol.iterator === 'symbol') { return true; }\n\n\tvar obj = {};\n\tvar sym = Symbol('test');\n\tif (typeof sym === 'string') { return false; }\n\n\t// temp disabled per https://github.com/ljharb/object.assign/issues/17\n\t// if (sym instanceof Symbol) { return false; }\n\t// temp disabled per https://github.com/WebReflection/get-own-property-symbols/issues/4\n\t// if (!(Object(sym) instanceof Symbol)) { return false; }\n\n\tvar symVal = 42;\n\tobj[sym] = symVal;\n\tfor (sym in obj) { return false; }\n\tif (keys(obj).length !== 0) { return false; }\n\tif (typeof Object.keys === 'function' && Object.keys(obj).length !== 0) { return false; }\n\n\tif (typeof Object.getOwnPropertyNames === 'function' && Object.getOwnPropertyNames(obj).length !== 0) { return false; }\n\n\tvar syms = Object.getOwnPropertySymbols(obj);\n\tif (syms.length !== 1 || syms[0] !== sym) { return false; }\n\n\tif (!Object.prototype.propertyIsEnumerable.call(obj, sym)) { return false; }\n\n\tif (typeof Object.getOwnPropertyDescriptor === 'function') {\n\t\tvar descriptor = Object.getOwnPropertyDescriptor(obj, sym);\n\t\tif (descriptor.value !== symVal || descriptor.enumerable !== true) { return false; }\n\t}\n\n\treturn true;\n};\n", - "'use strict';\n\n// modified from https://github.com/es-shims/es6-shim\nvar keys = require('object-keys');\nvar bind = require('function-bind');\nvar canBeObject = function (obj) {\n\treturn typeof obj !== 'undefined' && obj !== null;\n};\nvar hasSymbols = require('./hasSymbols')();\nvar toObject = Object;\nvar push = bind.call(Function.call, Array.prototype.push);\nvar propIsEnumerable = bind.call(Function.call, Object.prototype.propertyIsEnumerable);\n\nmodule.exports = function assign(target, source1) {\n\tif (!canBeObject(target)) { throw new TypeError('target must be an object'); }\n\tvar objTarget = toObject(target);\n\tvar s, source, i, props, syms, value, key;\n\tfor (s = 1; s < arguments.length; ++s) {\n\t\tsource = toObject(arguments[s]);\n\t\tprops = keys(source);\n\t\tif (hasSymbols && Object.getOwnPropertySymbols) {\n\t\t\tsyms = Object.getOwnPropertySymbols(source);\n\t\t\tfor (i = 0; i < syms.length; ++i) {\n\t\t\t\tkey = syms[i];\n\t\t\t\tif (propIsEnumerable(source, key)) {\n\t\t\t\t\tpush(props, key);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tfor (i = 0; i < props.length; ++i) {\n\t\t\tkey = props[i];\n\t\t\tvalue = source[key];\n\t\t\tif (propIsEnumerable(source, key)) {\n\t\t\t\tobjTarget[key] = value;\n\t\t\t}\n\t\t}\n\t}\n\treturn objTarget;\n};\n", - "'use strict';\n\nvar defineProperties = require('define-properties');\n\nvar implementation = require('./implementation');\nvar getPolyfill = require('./polyfill');\nvar shim = require('./shim');\n\ndefineProperties(implementation, {\n\timplementation: implementation,\n\tgetPolyfill: getPolyfill,\n\tshim: shim\n});\n\nmodule.exports = implementation;\n", - "'use strict';\n\nvar keys = require('object-keys');\nvar foreach = require('foreach');\nvar hasSymbols = typeof Symbol === 'function' && typeof Symbol() === 'symbol';\n\nvar toStr = Object.prototype.toString;\n\nvar isFunction = function (fn) {\n\treturn typeof fn === 'function' && toStr.call(fn) === '[object Function]';\n};\n\nvar arePropertyDescriptorsSupported = function () {\n\tvar obj = {};\n\ttry {\n\t\tObject.defineProperty(obj, 'x', { enumerable: false, value: obj });\n /* eslint-disable no-unused-vars, no-restricted-syntax */\n for (var _ in obj) { return false; }\n /* eslint-enable no-unused-vars, no-restricted-syntax */\n\t\treturn obj.x === obj;\n\t} catch (e) { /* this is IE 8. */\n\t\treturn false;\n\t}\n};\nvar supportsDescriptors = Object.defineProperty && arePropertyDescriptorsSupported();\n\nvar defineProperty = function (object, name, value, predicate) {\n\tif (name in object && (!isFunction(predicate) || !predicate())) {\n\t\treturn;\n\t}\n\tif (supportsDescriptors) {\n\t\tObject.defineProperty(object, name, {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: false,\n\t\t\tvalue: value,\n\t\t\twritable: true\n\t\t});\n\t} else {\n\t\tobject[name] = value;\n\t}\n};\n\nvar defineProperties = function (object, map) {\n\tvar predicates = arguments.length > 2 ? arguments[2] : {};\n\tvar props = keys(map);\n\tif (hasSymbols) {\n\t\tprops = props.concat(Object.getOwnPropertySymbols(map));\n\t}\n\tforeach(props, function (name) {\n\t\tdefineProperty(object, name, map[name], predicates[name]);\n\t});\n};\n\ndefineProperties.supportsDescriptors = !!supportsDescriptors;\n\nmodule.exports = defineProperties;\n", - "\nvar hasOwn = Object.prototype.hasOwnProperty;\nvar toString = Object.prototype.toString;\n\nmodule.exports = function forEach (obj, fn, ctx) {\n if (toString.call(fn) !== '[object Function]') {\n throw new TypeError('iterator must be a function');\n }\n var l = obj.length;\n if (l === +l) {\n for (var i = 0; i < l; i++) {\n fn.call(ctx, obj[i], i, obj);\n }\n } else {\n for (var k in obj) {\n if (hasOwn.call(obj, k)) {\n fn.call(ctx, obj[k], k, obj);\n }\n }\n }\n};\n\n", - "var ERROR_MESSAGE = 'Function.prototype.bind called on incompatible ';\nvar slice = Array.prototype.slice;\nvar toStr = Object.prototype.toString;\nvar funcType = '[object Function]';\n\nmodule.exports = function bind(that) {\n var target = this;\n if (typeof target !== 'function' || toStr.call(target) !== funcType) {\n throw new TypeError(ERROR_MESSAGE + target);\n }\n var args = slice.call(arguments, 1);\n\n var bound;\n var binder = function () {\n if (this instanceof bound) {\n var result = target.apply(\n this,\n args.concat(slice.call(arguments))\n );\n if (Object(result) === result) {\n return result;\n }\n return this;\n } else {\n return target.apply(\n that,\n args.concat(slice.call(arguments))\n );\n }\n };\n\n var boundLength = Math.max(0, target.length - args.length);\n var boundArgs = [];\n for (var i = 0; i < boundLength; i++) {\n boundArgs.push('$' + i);\n }\n\n bound = Function('binder', 'return function (' + boundArgs.join(',') + '){ return binder.apply(this,arguments); }')(binder);\n\n if (target.prototype) {\n var Empty = function Empty() {};\n Empty.prototype = target.prototype;\n bound.prototype = new Empty();\n Empty.prototype = null;\n }\n\n return bound;\n};\n", - "var implementation = require('./implementation');\n\nmodule.exports = Function.prototype.bind || implementation;\n", - "'use strict';\n\n// modified from https://github.com/es-shims/es5-shim\nvar has = Object.prototype.hasOwnProperty;\nvar toStr = Object.prototype.toString;\nvar slice = Array.prototype.slice;\nvar isArgs = require('./isArguments');\nvar hasDontEnumBug = !({ toString: null }).propertyIsEnumerable('toString');\nvar hasProtoEnumBug = function () {}.propertyIsEnumerable('prototype');\nvar dontEnums = [\n\t'toString',\n\t'toLocaleString',\n\t'valueOf',\n\t'hasOwnProperty',\n\t'isPrototypeOf',\n\t'propertyIsEnumerable',\n\t'constructor'\n];\nvar equalsConstructorPrototype = function (o) {\n\tvar ctor = o.constructor;\n\treturn ctor && ctor.prototype === o;\n};\nvar blacklistedKeys = {\n\t$console: true,\n\t$frame: true,\n\t$frameElement: true,\n\t$frames: true,\n\t$parent: true,\n\t$self: true,\n\t$webkitIndexedDB: true,\n\t$webkitStorageInfo: true,\n\t$window: true\n};\nvar hasAutomationEqualityBug = (function () {\n\t/* global window */\n\tif (typeof window === 'undefined') { return false; }\n\tfor (var k in window) {\n\t\ttry {\n\t\t\tif (!blacklistedKeys['$' + k] && has.call(window, k) && window[k] !== null && typeof window[k] === 'object') {\n\t\t\t\ttry {\n\t\t\t\t\tequalsConstructorPrototype(window[k]);\n\t\t\t\t} catch (e) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t} catch (e) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n}());\nvar equalsConstructorPrototypeIfNotBuggy = function (o) {\n\t/* global window */\n\tif (typeof window === 'undefined' || !hasAutomationEqualityBug) {\n\t\treturn equalsConstructorPrototype(o);\n\t}\n\ttry {\n\t\treturn equalsConstructorPrototype(o);\n\t} catch (e) {\n\t\treturn false;\n\t}\n};\n\nvar keysShim = function keys(object) {\n\tvar isObject = object !== null && typeof object === 'object';\n\tvar isFunction = toStr.call(object) === '[object Function]';\n\tvar isArguments = isArgs(object);\n\tvar isString = isObject && toStr.call(object) === '[object String]';\n\tvar theKeys = [];\n\n\tif (!isObject && !isFunction && !isArguments) {\n\t\tthrow new TypeError('Object.keys called on a non-object');\n\t}\n\n\tvar skipProto = hasProtoEnumBug && isFunction;\n\tif (isString && object.length > 0 && !has.call(object, 0)) {\n\t\tfor (var i = 0; i < object.length; ++i) {\n\t\t\ttheKeys.push(String(i));\n\t\t}\n\t}\n\n\tif (isArguments && object.length > 0) {\n\t\tfor (var j = 0; j < object.length; ++j) {\n\t\t\ttheKeys.push(String(j));\n\t\t}\n\t} else {\n\t\tfor (var name in object) {\n\t\t\tif (!(skipProto && name === 'prototype') && has.call(object, name)) {\n\t\t\t\ttheKeys.push(String(name));\n\t\t\t}\n\t\t}\n\t}\n\n\tif (hasDontEnumBug) {\n\t\tvar skipConstructor = equalsConstructorPrototypeIfNotBuggy(object);\n\n\t\tfor (var k = 0; k < dontEnums.length; ++k) {\n\t\t\tif (!(skipConstructor && dontEnums[k] === 'constructor') && has.call(object, dontEnums[k])) {\n\t\t\t\ttheKeys.push(dontEnums[k]);\n\t\t\t}\n\t\t}\n\t}\n\treturn theKeys;\n};\n\nkeysShim.shim = function shimObjectKeys() {\n\tif (Object.keys) {\n\t\tvar keysWorksWithArguments = (function () {\n\t\t\t// Safari 5.0 bug\n\t\t\treturn (Object.keys(arguments) || '').length === 2;\n\t\t}(1, 2));\n\t\tif (!keysWorksWithArguments) {\n\t\t\tvar originalKeys = Object.keys;\n\t\t\tObject.keys = function keys(object) {\n\t\t\t\tif (isArgs(object)) {\n\t\t\t\t\treturn originalKeys(slice.call(object));\n\t\t\t\t} else {\n\t\t\t\t\treturn originalKeys(object);\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t} else {\n\t\tObject.keys = keysShim;\n\t}\n\treturn Object.keys || keysShim;\n};\n\nmodule.exports = keysShim;\n", - "'use strict';\n\nvar toStr = Object.prototype.toString;\n\nmodule.exports = function isArguments(value) {\n\tvar str = toStr.call(value);\n\tvar isArgs = str === '[object Arguments]';\n\tif (!isArgs) {\n\t\tisArgs = str !== '[object Array]' &&\n\t\t\tvalue !== null &&\n\t\t\ttypeof value === 'object' &&\n\t\t\ttypeof value.length === 'number' &&\n\t\t\tvalue.length >= 0 &&\n\t\t\ttoStr.call(value.callee) === '[object Function]';\n\t}\n\treturn isArgs;\n};\n", - "'use strict';\n\nvar implementation = require('./implementation');\n\nvar lacksProperEnumerationOrder = function () {\n\tif (!Object.assign) {\n\t\treturn false;\n\t}\n\t// v8, specifically in node 4.x, has a bug with incorrect property enumeration order\n\t// note: this does not detect the bug unless there's 20 characters\n\tvar str = 'abcdefghijklmnopqrst';\n\tvar letters = str.split('');\n\tvar map = {};\n\tfor (var i = 0; i < letters.length; ++i) {\n\t\tmap[letters[i]] = letters[i];\n\t}\n\tvar obj = Object.assign({}, map);\n\tvar actual = '';\n\tfor (var k in obj) {\n\t\tactual += k;\n\t}\n\treturn str !== actual;\n};\n\nvar assignHasPendingExceptions = function () {\n\tif (!Object.assign || !Object.preventExtensions) {\n\t\treturn false;\n\t}\n\t// Firefox 37 still has \"pending exception\" logic in its Object.assign implementation,\n\t// which is 72% slower than our shim, and Firefox 40's native implementation.\n\tvar thrower = Object.preventExtensions({ 1: 2 });\n\ttry {\n\t\tObject.assign(thrower, 'xy');\n\t} catch (e) {\n\t\treturn thrower[1] === 'y';\n\t}\n};\n\nmodule.exports = function getPolyfill() {\n\tif (!Object.assign) {\n\t\treturn implementation;\n\t}\n\tif (lacksProperEnumerationOrder()) {\n\t\treturn implementation;\n\t}\n\tif (assignHasPendingExceptions()) {\n\t\treturn implementation;\n\t}\n\treturn Object.assign;\n};\n", - "'use strict';\n\nvar define = require('define-properties');\nvar getPolyfill = require('./polyfill');\n\nmodule.exports = function shimAssign() {\n\tvar polyfill = getPolyfill();\n\tdefine(\n\t\tObject,\n\t\t{ assign: polyfill },\n\t\t{ assign: function () { return Object.assign !== polyfill; } }\n\t);\n\treturn polyfill;\n};\n", - "module.exports = SafeParseTuple\n\nfunction SafeParseTuple(obj, reviver) {\n var json\n var error = null\n\n try {\n json = JSON.parse(obj, reviver)\n } catch (err) {\n error = err\n }\n\n return [error, json]\n}\n", - "function clean (s) {\n return s.replace(/\\n\\r?\\s*/g, '')\n}\n\n\nmodule.exports = function tsml (sa) {\n var s = ''\n , i = 0\n\n for (; i < arguments.length; i++)\n s += clean(sa[i]) + (arguments[i + 1] || '')\n\n return s\n}", - "\"use strict\";\nvar window = require(\"global/window\")\nvar once = require(\"once\")\nvar isFunction = require(\"is-function\")\nvar parseHeaders = require(\"parse-headers\")\nvar xtend = require(\"xtend\")\n\nmodule.exports = createXHR\ncreateXHR.XMLHttpRequest = window.XMLHttpRequest || noop\ncreateXHR.XDomainRequest = \"withCredentials\" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest\n\nforEachArray([\"get\", \"put\", \"post\", \"patch\", \"head\", \"delete\"], function(method) {\n createXHR[method === \"delete\" ? \"del\" : method] = function(uri, options, callback) {\n options = initParams(uri, options, callback)\n options.method = method.toUpperCase()\n return _createXHR(options)\n }\n})\n\nfunction forEachArray(array, iterator) {\n for (var i = 0; i < array.length; i++) {\n iterator(array[i])\n }\n}\n\nfunction isEmpty(obj){\n for(var i in obj){\n if(obj.hasOwnProperty(i)) return false\n }\n return true\n}\n\nfunction initParams(uri, options, callback) {\n var params = uri\n\n if (isFunction(options)) {\n callback = options\n if (typeof uri === \"string\") {\n params = {uri:uri}\n }\n } else {\n params = xtend(options, {uri: uri})\n }\n\n params.callback = callback\n return params\n}\n\nfunction createXHR(uri, options, callback) {\n options = initParams(uri, options, callback)\n return _createXHR(options)\n}\n\nfunction _createXHR(options) {\n var callback = options.callback\n if(typeof callback === \"undefined\"){\n throw new Error(\"callback argument missing\")\n }\n callback = once(callback)\n\n function readystatechange() {\n if (xhr.readyState === 4) {\n loadFunc()\n }\n }\n\n function getBody() {\n // Chrome with requestType=blob throws errors arround when even testing access to responseText\n var body = undefined\n\n if (xhr.response) {\n body = xhr.response\n } else if (xhr.responseType === \"text\" || !xhr.responseType) {\n body = xhr.responseText || xhr.responseXML\n }\n\n if (isJson) {\n try {\n body = JSON.parse(body)\n } catch (e) {}\n }\n\n return body\n }\n\n var failureResponse = {\n body: undefined,\n headers: {},\n statusCode: 0,\n method: method,\n url: uri,\n rawRequest: xhr\n }\n\n function errorFunc(evt) {\n clearTimeout(timeoutTimer)\n if(!(evt instanceof Error)){\n evt = new Error(\"\" + (evt || \"Unknown XMLHttpRequest Error\") )\n }\n evt.statusCode = 0\n callback(evt, failureResponse)\n }\n\n // will load the data & process the response in a special response object\n function loadFunc() {\n if (aborted) return\n var status\n clearTimeout(timeoutTimer)\n if(options.useXDR && xhr.status===undefined) {\n //IE8 CORS GET successful response doesn't have a status field, but body is fine\n status = 200\n } else {\n status = (xhr.status === 1223 ? 204 : xhr.status)\n }\n var response = failureResponse\n var err = null\n\n if (status !== 0){\n response = {\n body: getBody(),\n statusCode: status,\n method: method,\n headers: {},\n url: uri,\n rawRequest: xhr\n }\n if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE\n response.headers = parseHeaders(xhr.getAllResponseHeaders())\n }\n } else {\n err = new Error(\"Internal XMLHttpRequest Error\")\n }\n callback(err, response, response.body)\n\n }\n\n var xhr = options.xhr || null\n\n if (!xhr) {\n if (options.cors || options.useXDR) {\n xhr = new createXHR.XDomainRequest()\n }else{\n xhr = new createXHR.XMLHttpRequest()\n }\n }\n\n var key\n var aborted\n var uri = xhr.url = options.uri || options.url\n var method = xhr.method = options.method || \"GET\"\n var body = options.body || options.data || null\n var headers = xhr.headers = options.headers || {}\n var sync = !!options.sync\n var isJson = false\n var timeoutTimer\n\n if (\"json\" in options) {\n isJson = true\n headers[\"accept\"] || headers[\"Accept\"] || (headers[\"Accept\"] = \"application/json\") //Don't override existing accept header declared by user\n if (method !== \"GET\" && method !== \"HEAD\") {\n headers[\"content-type\"] || headers[\"Content-Type\"] || (headers[\"Content-Type\"] = \"application/json\") //Don't override existing accept header declared by user\n body = JSON.stringify(options.json)\n }\n }\n\n xhr.onreadystatechange = readystatechange\n xhr.onload = loadFunc\n xhr.onerror = errorFunc\n // IE9 must have onprogress be set to a unique function.\n xhr.onprogress = function () {\n // IE must die\n }\n xhr.ontimeout = errorFunc\n xhr.open(method, uri, !sync, options.username, options.password)\n //has to be after open\n if(!sync) {\n xhr.withCredentials = !!options.withCredentials\n }\n // Cannot set timeout with sync request\n // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly\n // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent\n if (!sync && options.timeout > 0 ) {\n timeoutTimer = setTimeout(function(){\n aborted=true//IE9 may still call readystatechange\n xhr.abort(\"timeout\")\n var e = new Error(\"XMLHttpRequest timeout\")\n e.code = \"ETIMEDOUT\"\n errorFunc(e)\n }, options.timeout )\n }\n\n if (xhr.setRequestHeader) {\n for(key in headers){\n if(headers.hasOwnProperty(key)){\n xhr.setRequestHeader(key, headers[key])\n }\n }\n } else if (options.headers && !isEmpty(options.headers)) {\n throw new Error(\"Headers cannot be set on an XDomainRequest object\")\n }\n\n if (\"responseType\" in options) {\n xhr.responseType = options.responseType\n }\n\n if (\"beforeSend\" in options &&\n typeof options.beforeSend === \"function\"\n ) {\n options.beforeSend(xhr)\n }\n\n xhr.send(body)\n\n return xhr\n\n\n}\n\nfunction noop() {}\n", - "module.exports = isFunction\n\nvar toString = Object.prototype.toString\n\nfunction isFunction (fn) {\n var string = toString.call(fn)\n return string === '[object Function]' ||\n (typeof fn === 'function' && string !== '[object RegExp]') ||\n (typeof window !== 'undefined' &&\n // IE8 and below\n (fn === window.setTimeout ||\n fn === window.alert ||\n fn === window.confirm ||\n fn === window.prompt))\n};\n", - "module.exports = once\n\nonce.proto = once(function () {\n Object.defineProperty(Function.prototype, 'once', {\n value: function () {\n return once(this)\n },\n configurable: true\n })\n})\n\nfunction once (fn) {\n var called = false\n return function () {\n if (called) return\n called = true\n return fn.apply(this, arguments)\n }\n}\n", - "var isFunction = require('is-function')\n\nmodule.exports = forEach\n\nvar toString = Object.prototype.toString\nvar hasOwnProperty = Object.prototype.hasOwnProperty\n\nfunction forEach(list, iterator, context) {\n if (!isFunction(iterator)) {\n throw new TypeError('iterator must be a function')\n }\n\n if (arguments.length < 3) {\n context = this\n }\n \n if (toString.call(list) === '[object Array]')\n forEachArray(list, iterator, context)\n else if (typeof list === 'string')\n forEachString(list, iterator, context)\n else\n forEachObject(list, iterator, context)\n}\n\nfunction forEachArray(array, iterator, context) {\n for (var i = 0, len = array.length; i < len; i++) {\n if (hasOwnProperty.call(array, i)) {\n iterator.call(context, array[i], i, array)\n }\n }\n}\n\nfunction forEachString(string, iterator, context) {\n for (var i = 0, len = string.length; i < len; i++) {\n // no such thing as a sparse string.\n iterator.call(context, string.charAt(i), i, string)\n }\n}\n\nfunction forEachObject(object, iterator, context) {\n for (var k in object) {\n if (hasOwnProperty.call(object, k)) {\n iterator.call(context, object[k], k, object)\n }\n }\n}\n", - "\nexports = module.exports = trim;\n\nfunction trim(str){\n return str.replace(/^\\s*|\\s*$/g, '');\n}\n\nexports.left = function(str){\n return str.replace(/^\\s*/, '');\n};\n\nexports.right = function(str){\n return str.replace(/\\s*$/, '');\n};\n", - "var trim = require('trim')\n , forEach = require('for-each')\n , isArray = function(arg) {\n return Object.prototype.toString.call(arg) === '[object Array]';\n }\n\nmodule.exports = function (headers) {\n if (!headers)\n return {}\n\n var result = {}\n\n forEach(\n trim(headers).split('\\n')\n , function (row) {\n var index = row.indexOf(':')\n , key = trim(row.slice(0, index)).toLowerCase()\n , value = trim(row.slice(index + 1))\n\n if (typeof(result[key]) === 'undefined') {\n result[key] = value\n } else if (isArray(result[key])) {\n result[key].push(value)\n } else {\n result[key] = [ result[key], value ]\n }\n }\n )\n\n return result\n}", - "module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n var target = {}\n\n for (var i = 0; i < arguments.length; i++) {\n var source = arguments[i]\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n target[key] = source[key]\n }\n }\n }\n\n return target\n}\n", - "/**\n * @file big-play-button.js\n */\nimport Button from './button.js';\nimport Component from './component.js';\n\n/**\n * Initial play button. Shows before the video has played. The hiding of the\n * big play button is done via CSS and player states.\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends Button\n * @class BigPlayButton\n */\nclass BigPlayButton extends Button {\n\n constructor(player, options) {\n super(player, options);\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return 'vjs-big-play-button';\n }\n\n /**\n * Handles click for play\n *\n * @method handleClick\n */\n handleClick() {\n this.player_.play();\n }\n\n}\n\nBigPlayButton.prototype.controlText_ = 'Play Video';\n\nComponent.registerComponent('BigPlayButton', BigPlayButton);\nexport default BigPlayButton;\n", - "/**\n * @file button.js\n */\nimport ClickableComponent from './clickable-component.js';\nimport Component from './component';\nimport * as Events from './utils/events.js';\nimport * as Fn from './utils/fn.js';\nimport log from './utils/log.js';\nimport document from 'global/document';\nimport assign from 'object.assign';\n\n/**\n * Base class for all buttons\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends ClickableComponent\n * @class Button\n */\nclass Button extends ClickableComponent {\n\n constructor(player, options) {\n super(player, options);\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} type Element's node type. e.g. 'div'\n * @param {Object=} props An object of properties that should be set on the element\n * @param {Object=} attributes An object of attributes that should be set on the element\n * @return {Element}\n * @method createEl\n */\n createEl(tag='button', props={}, attributes={}) {\n props = assign({\n className: this.buildCSSClass()\n }, props);\n\n if (tag !== 'button') {\n log.warn(`Creating a Button with an HTML element of ${tag} is deprecated; use ClickableComponent instead.`);\n\n // Add properties for clickable element which is not a native HTML button\n props = assign({\n tabIndex: 0\n }, props);\n\n // Add ARIA attributes for clickable element which is not a native HTML button\n attributes = assign({\n role: 'button'\n }, attributes);\n }\n\n // Add attributes for button element\n attributes = assign({\n type: 'button', // Necessary since the default button type is \"submit\"\n 'aria-live': 'polite' // let the screen reader user know that the text of the button may change\n }, attributes);\n\n let el = Component.prototype.createEl.call(this, tag, props, attributes);\n\n this.createControlTextEl(el);\n\n return el;\n }\n\n /**\n * Adds a child component inside this button\n *\n * @param {String|Component} child The class name or instance of a child to add\n * @param {Object=} options Options, including options to be passed to children of the child.\n * @return {Component} The child component (created by this process if a string was used)\n * @deprecated\n * @method addChild\n */\n addChild(child, options={}) {\n let className = this.constructor.name;\n log.warn(`Adding an actionable (user controllable) child to a Button (${className}) is not supported; use a ClickableComponent instead.`);\n\n // Avoid the error message generated by ClickableComponent's addChild method\n return Component.prototype.addChild.call(this, child, options);\n }\n\n /**\n * Handle KeyPress (document level) - Extend with specific functionality for button\n *\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.\n if (event.which === 32 || event.which === 13) {\n } else {\n super.handleKeyPress(event); // Pass keypress handling up for unsupported keys\n }\n }\n\n}\n\nComponent.registerComponent('Button', Button);\nexport default Button;\n", - "/**\n * @file button.js\n */\nimport Component from './component';\nimport * as Dom from './utils/dom.js';\nimport * as Events from './utils/events.js';\nimport * as Fn from './utils/fn.js';\nimport log from './utils/log.js';\nimport document from 'global/document';\nimport assign from 'object.assign';\n\n/**\n * Clickable Component which is clickable or keyboard actionable, but is not a native HTML button\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends Component\n * @class ClickableComponent\n */\nclass ClickableComponent extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n this.emitTapEvents();\n\n this.on('tap', this.handleClick);\n this.on('click', this.handleClick);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} type Element's node type. e.g. 'div'\n * @param {Object=} props An object of properties that should be set on the element\n * @param {Object=} attributes An object of attributes that should be set on the element\n * @return {Element}\n * @method createEl\n */\n createEl(tag='div', props={}, attributes={}) {\n props = assign({\n className: this.buildCSSClass(),\n tabIndex: 0\n }, props);\n\n if (tag === 'button') {\n log.error(`Creating a ClickableComponent with an HTML element of ${tag} is not supported; use a Button instead.`);\n }\n\n // Add ARIA attributes for clickable element which is not a native HTML button\n attributes = assign({\n role: 'button',\n 'aria-live': 'polite' // let the screen reader user know that the text of the element may change\n }, attributes);\n\n let el = super.createEl(tag, props, attributes);\n\n this.createControlTextEl(el);\n\n return el;\n }\n\n /**\n * create control text\n *\n * @param {Element} el Parent element for the control text\n * @return {Element}\n * @method controlText\n */\n createControlTextEl(el) {\n this.controlTextEl_ = Dom.createEl('span', {\n className: 'vjs-control-text'\n });\n\n if (el) {\n el.appendChild(this.controlTextEl_);\n }\n\n this.controlText(this.controlText_);\n\n return this.controlTextEl_;\n }\n\n /**\n * Controls text - both request and localize\n *\n * @param {String} text Text for element\n * @return {String}\n * @method controlText\n */\n controlText(text) {\n if (!text) return this.controlText_ || 'Need Text';\n\n this.controlText_ = text;\n this.controlTextEl_.innerHTML = this.localize(this.controlText_);\n\n return this;\n }\n\n /**\n * Allows sub components to stack CSS class names\n *\n * @return {String}\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-control vjs-button ${super.buildCSSClass()}`;\n }\n\n /**\n * Adds a child component inside this clickable-component\n *\n * @param {String|Component} child The class name or instance of a child to add\n * @param {Object=} options Options, including options to be passed to children of the child.\n * @return {Component} The child component (created by this process if a string was used)\n * @method addChild\n */\n addChild(child, options={}) {\n // TODO: Fix adding an actionable child to a ClickableComponent; currently\n // it will cause issues with assistive technology (e.g. screen readers)\n // which support ARIA, since an element with role=\"button\" cannot have\n // actionable child elements.\n\n //let className = this.constructor.name;\n //log.warn(`Adding a child to a ClickableComponent (${className}) can cause issues with assistive technology which supports ARIA, since an element with role=\"button\" cannot have actionable child elements.`);\n\n return super.addChild(child, options);\n }\n\n /**\n * Enable the component element\n *\n * @return {Component}\n * @method enable\n */\n enable() {\n this.removeClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'false');\n return this;\n }\n\n /**\n * Disable the component element\n *\n * @return {Component}\n * @method disable\n */\n disable() {\n this.addClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'true');\n return this;\n }\n\n /**\n * Handle Click - Override with specific functionality for component\n *\n * @method handleClick\n */\n handleClick() {}\n\n /**\n * Handle Focus - Add keyboard functionality to element\n *\n * @method handleFocus\n */\n handleFocus() {\n Events.on(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n\n /**\n * Handle KeyPress (document level) - Trigger click when Space or Enter key is pressed\n *\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n // Support Space (32) or Enter (13) key operation to fire a click event\n if (event.which === 32 || event.which === 13) {\n event.preventDefault();\n this.handleClick(event);\n } else if (super.handleKeyPress) {\n super.handleKeyPress(event); // Pass keypress handling up for unsupported keys\n }\n }\n\n /**\n * Handle Blur - Remove keyboard triggers\n *\n * @method handleBlur\n */\n handleBlur() {\n Events.off(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n}\n\nComponent.registerComponent('ClickableComponent', ClickableComponent);\nexport default ClickableComponent;\n", - "import Button from './button';\nimport Component from './component';\n\n/**\n * The `CloseButton` component is a button which fires a \"close\" event\n * when it is activated.\n *\n * @extends Button\n * @class CloseButton\n */\nclass CloseButton extends Button {\n\n constructor(player, options) {\n super(player, options);\n this.controlText(options && options.controlText || this.localize('Close'));\n }\n\n buildCSSClass() {\n return `vjs-close-button ${super.buildCSSClass()}`;\n }\n\n handleClick() {\n this.trigger({type: 'close', bubbles: false});\n }\n}\n\nComponent.registerComponent('CloseButton', CloseButton);\nexport default CloseButton;\n", - "/**\n * @file component.js\n *\n * Player Component - Base class for all UI objects\n */\n\nimport window from 'global/window';\nimport * as Dom from './utils/dom.js';\nimport * as Fn from './utils/fn.js';\nimport * as Guid from './utils/guid.js';\nimport * as Events from './utils/events.js';\nimport log from './utils/log.js';\nimport toTitleCase from './utils/to-title-case.js';\nimport assign from 'object.assign';\nimport mergeOptions from './utils/merge-options.js';\n\n\n/**\n * Base UI Component class\n * Components are embeddable UI objects that are represented by both a\n * javascript object and an element in the DOM. They can be children of other\n * components, and can have many children themselves.\n * ```js\n * // adding a button to the player\n * var button = player.addChild('button');\n * button.el(); // -> button element\n * ```\n * ```html\n * <div class=\"video-js\">\n * <div class=\"vjs-button\">Button</div>\n * </div>\n * ```\n * Components are also event targets.\n * ```js\n * button.on('click', function(){\n * console.log('Button Clicked!');\n * });\n * button.trigger('customevent');\n * ```\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @class Component\n */\nclass Component {\n\n constructor(player, options, ready) {\n\n // The component might be the player itself and we can't pass `this` to super\n if (!player && this.play) {\n this.player_ = player = this; // eslint-disable-line\n } else {\n this.player_ = player;\n }\n\n // Make a copy of prototype.options_ to protect against overriding defaults\n this.options_ = mergeOptions({}, this.options_);\n\n // Updated options with supplied options\n options = this.options_ = mergeOptions(this.options_, options);\n\n // Get ID from options or options element if one is supplied\n this.id_ = options.id || (options.el && options.el.id);\n\n // If there was no ID from the options, generate one\n if (!this.id_) {\n // Don't require the player ID function in the case of mock players\n let id = player && player.id && player.id() || 'no_player';\n\n this.id_ = `${id}_component_${Guid.newGUID()}`;\n }\n\n this.name_ = options.name || null;\n\n // Create element if one wasn't provided in options\n if (options.el) {\n this.el_ = options.el;\n } else if (options.createEl !== false) {\n this.el_ = this.createEl();\n }\n\n this.children_ = [];\n this.childIndex_ = {};\n this.childNameIndex_ = {};\n\n // Add any child components in options\n if (options.initChildren !== false) {\n this.initChildren();\n }\n\n this.ready(ready);\n // Don't want to trigger ready here or it will before init is actually\n // finished for all children that run this constructor\n\n if (options.reportTouchActivity !== false) {\n this.enableTouchActivity();\n }\n }\n\n /**\n * Dispose of the component and all child components\n *\n * @method dispose\n */\n dispose() {\n this.trigger({ type: 'dispose', bubbles: false });\n\n // Dispose all children.\n if (this.children_) {\n for (let i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i].dispose) {\n this.children_[i].dispose();\n }\n }\n }\n\n // Delete child references\n this.children_ = null;\n this.childIndex_ = null;\n this.childNameIndex_ = null;\n\n // Remove all event listeners.\n this.off();\n\n // Remove element from DOM\n if (this.el_.parentNode) {\n this.el_.parentNode.removeChild(this.el_);\n }\n\n Dom.removeElData(this.el_);\n this.el_ = null;\n }\n\n /**\n * Return the component's player\n *\n * @return {Player}\n * @method player\n */\n player() {\n return this.player_;\n }\n\n /**\n * Deep merge of options objects\n * Whenever a property is an object on both options objects\n * the two properties will be merged using mergeOptions.\n *\n * ```js\n * Parent.prototype.options_ = {\n * optionSet: {\n * 'childOne': { 'foo': 'bar', 'asdf': 'fdsa' },\n * 'childTwo': {},\n * 'childThree': {}\n * }\n * }\n * newOptions = {\n * optionSet: {\n * 'childOne': { 'foo': 'baz', 'abc': '123' }\n * 'childTwo': null,\n * 'childFour': {}\n * }\n * }\n *\n * this.options(newOptions);\n * ```\n * RESULT\n * ```js\n * {\n * optionSet: {\n * 'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' },\n * 'childTwo': null, // Disabled. Won't be initialized.\n * 'childThree': {},\n * 'childFour': {}\n * }\n * }\n * ```\n *\n * @param {Object} obj Object of new option values\n * @return {Object} A NEW object of this.options_ and obj merged\n * @method options\n */\n options(obj) {\n log.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');\n\n if (!obj) {\n return this.options_;\n }\n\n this.options_ = mergeOptions(this.options_, obj);\n return this.options_;\n }\n\n /**\n * Get the component's DOM element\n * ```js\n * var domEl = myComponent.el();\n * ```\n *\n * @return {Element}\n * @method el\n */\n el() {\n return this.el_;\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} tagName Element's node type. e.g. 'div'\n * @param {Object=} properties An object of properties that should be set\n * @param {Object=} attributes An object of attributes that should be set\n * @return {Element}\n * @method createEl\n */\n createEl(tagName, properties, attributes) {\n return Dom.createEl(tagName, properties, attributes);\n }\n\n localize(string) {\n let code = this.player_.language && this.player_.language();\n let languages = this.player_.languages && this.player_.languages();\n\n if (!code || !languages) {\n return string;\n }\n\n let language = languages[code];\n\n if (language && language[string]) {\n return language[string];\n }\n\n let primaryCode = code.split('-')[0];\n let primaryLang = languages[primaryCode];\n\n if (primaryLang && primaryLang[string]) {\n return primaryLang[string];\n }\n\n return string;\n }\n\n /**\n * Return the component's DOM element where children are inserted.\n * Will either be the same as el() or a new element defined in createEl().\n *\n * @return {Element}\n * @method contentEl\n */\n contentEl() {\n return this.contentEl_ || this.el_;\n }\n\n /**\n * Get the component's ID\n * ```js\n * var id = myComponent.id();\n * ```\n *\n * @return {String}\n * @method id\n */\n id() {\n return this.id_;\n }\n\n /**\n * Get the component's name. The name is often used to reference the component.\n * ```js\n * var name = myComponent.name();\n * ```\n *\n * @return {String}\n * @method name\n */\n name() {\n return this.name_;\n }\n\n /**\n * Get an array of all child components\n * ```js\n * var kids = myComponent.children();\n * ```\n *\n * @return {Array} The children\n * @method children\n */\n children() {\n return this.children_;\n }\n\n /**\n * Returns a child component with the provided ID\n *\n * @return {Component}\n * @method getChildById\n */\n getChildById(id) {\n return this.childIndex_[id];\n }\n\n /**\n * Returns a child component with the provided name\n *\n * @return {Component}\n * @method getChild\n */\n getChild(name) {\n return this.childNameIndex_[name];\n }\n\n /**\n * Adds a child component inside this component\n * ```js\n * myComponent.el();\n * // -> <div class='my-component'></div>\n * myComponent.children();\n * // [empty array]\n *\n * var myButton = myComponent.addChild('MyButton');\n * // -> <div class='my-component'><div class=\"my-button\">myButton<div></div>\n * // -> myButton === myComponent.children()[0];\n * ```\n * Pass in options for child constructors and options for children of the child\n * ```js\n * var myButton = myComponent.addChild('MyButton', {\n * text: 'Press Me',\n * buttonChildExample: {\n * buttonChildOption: true\n * }\n * });\n * ```\n *\n * @param {String|Component} child The class name or instance of a child to add\n * @param {Object=} options Options, including options to be passed to children of the child.\n * @param {Number} index into our children array to attempt to add the child\n * @return {Component} The child component (created by this process if a string was used)\n * @method addChild\n */\n addChild(child, options={}, index=this.children_.length) {\n let component;\n let componentName;\n\n // If child is a string, create nt with options\n if (typeof child === 'string') {\n componentName = child;\n\n // Options can also be specified as a boolean, so convert to an empty object if false.\n if (!options) {\n options = {};\n }\n\n // Same as above, but true is deprecated so show a warning.\n if (options === true) {\n log.warn('Initializing a child component with `true` is deprecated. Children should be defined in an array when possible, but if necessary use an object instead of `true`.');\n options = {};\n }\n\n // If no componentClass in options, assume componentClass is the name lowercased\n // (e.g. playButton)\n let componentClassName = options.componentClass || toTitleCase(componentName);\n\n // Set name through options\n options.name = componentName;\n\n // Create a new object & element for this controls set\n // If there's no .player_, this is a player\n let ComponentClass = Component.getComponent(componentClassName);\n\n if (!ComponentClass) {\n throw new Error(`Component ${componentClassName} does not exist`);\n }\n\n // data stored directly on the videojs object may be\n // misidentified as a component to retain\n // backwards-compatibility with 4.x. check to make sure the\n // component class can be instantiated.\n if (typeof ComponentClass !== 'function') {\n return null;\n }\n\n component = new ComponentClass(this.player_ || this, options);\n\n // child is a component instance\n } else {\n component = child;\n }\n\n this.children_.splice(index, 0, component);\n\n if (typeof component.id === 'function') {\n this.childIndex_[component.id()] = component;\n }\n\n // If a name wasn't used to create the component, check if we can use the\n // name function of the component\n componentName = componentName || (component.name && component.name());\n\n if (componentName) {\n this.childNameIndex_[componentName] = component;\n }\n\n // Add the UI object's element to the container div (box)\n // Having an element is not required\n if (typeof component.el === 'function' && component.el()) {\n let childNodes = this.contentEl().children;\n let refNode = childNodes[index] || null;\n this.contentEl().insertBefore(component.el(), refNode);\n }\n\n // Return so it can stored on parent object if desired.\n return component;\n }\n\n /**\n * Remove a child component from this component's list of children, and the\n * child component's element from this component's element\n *\n * @param {Component} component Component to remove\n * @method removeChild\n */\n removeChild(component) {\n if (typeof component === 'string') {\n component = this.getChild(component);\n }\n\n if (!component || !this.children_) {\n return;\n }\n\n let childFound = false;\n\n for (let i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i] === component) {\n childFound = true;\n this.children_.splice(i, 1);\n break;\n }\n }\n\n if (!childFound) {\n return;\n }\n\n this.childIndex_[component.id()] = null;\n this.childNameIndex_[component.name()] = null;\n\n let compEl = component.el();\n\n if (compEl && compEl.parentNode === this.contentEl()) {\n this.contentEl().removeChild(component.el());\n }\n }\n\n /**\n * Add and initialize default child components from options\n * ```js\n * // when an instance of MyComponent is created, all children in options\n * // will be added to the instance by their name strings and options\n * MyComponent.prototype.options_ = {\n * children: [\n * 'myChildComponent'\n * ],\n * myChildComponent: {\n * myChildOption: true\n * }\n * };\n *\n * // Or when creating the component\n * var myComp = new MyComponent(player, {\n * children: [\n * 'myChildComponent'\n * ],\n * myChildComponent: {\n * myChildOption: true\n * }\n * });\n * ```\n * The children option can also be an array of\n * child options objects (that also include a 'name' key).\n * This can be used if you have two child components of the\n * same type that need different options.\n * ```js\n * var myComp = new MyComponent(player, {\n * children: [\n * 'button',\n * {\n * name: 'button',\n * someOtherOption: true\n * },\n * {\n * name: 'button',\n * someOtherOption: false\n * }\n * ]\n * });\n * ```\n *\n * @method initChildren\n */\n initChildren() {\n let children = this.options_.children;\n\n if (children) {\n // `this` is `parent`\n let parentOptions = this.options_;\n\n let handleAdd = (child) => {\n let name = child.name;\n let opts = child.opts;\n\n // Allow options for children to be set at the parent options\n // e.g. videojs(id, { controlBar: false });\n // instead of videojs(id, { children: { controlBar: false });\n if (parentOptions[name] !== undefined) {\n opts = parentOptions[name];\n }\n\n // Allow for disabling default components\n // e.g. options['children']['posterImage'] = false\n if (opts === false) {\n return;\n }\n\n // Allow options to be passed as a simple boolean if no configuration\n // is necessary.\n if (opts === true) {\n opts = {};\n }\n\n // We also want to pass the original player options to each component as well so they don't need to\n // reach back into the player for options later.\n opts.playerOptions = this.options_.playerOptions;\n\n // Create and add the child component.\n // Add a direct reference to the child by name on the parent instance.\n // If two of the same component are used, different names should be supplied\n // for each\n let newChild = this.addChild(name, opts);\n if (newChild) {\n this[name] = newChild;\n }\n };\n\n // Allow for an array of children details to passed in the options\n let workingChildren;\n let Tech = Component.getComponent('Tech');\n\n if (Array.isArray(children)) {\n workingChildren = children;\n } else {\n workingChildren = Object.keys(children);\n }\n\n workingChildren\n // children that are in this.options_ but also in workingChildren would\n // give us extra children we do not want. So, we want to filter them out.\n .concat(Object.keys(this.options_)\n .filter(function(child) {\n return !workingChildren.some(function(wchild) {\n if (typeof wchild === 'string') {\n return child === wchild;\n } else {\n return child === wchild.name;\n }\n });\n }))\n .map((child) => {\n let name, opts;\n\n if (typeof child === 'string') {\n name = child;\n opts = children[name] || this.options_[name] || {};\n } else {\n name = child.name;\n opts = child;\n }\n\n return {name, opts};\n })\n .filter((child) => {\n // we have to make sure that child.name isn't in the techOrder since\n // techs are registerd as Components but can't aren't compatible\n // See https://github.com/videojs/video.js/issues/2772\n let c = Component.getComponent(child.opts.componentClass ||\n toTitleCase(child.name));\n return c && !Tech.isTech(c);\n })\n .forEach(handleAdd);\n }\n }\n\n /**\n * Allows sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n // Child classes can include a function that does:\n // return 'CLASS NAME' + this._super();\n return '';\n }\n\n /**\n * Add an event listener to this component's element\n * ```js\n * var myFunc = function(){\n * var myComponent = this;\n * // Do something when the event is fired\n * };\n *\n * myComponent.on('eventType', myFunc);\n * ```\n * The context of myFunc will be myComponent unless previously bound.\n * Alternatively, you can add a listener to another element or component.\n * ```js\n * myComponent.on(otherElement, 'eventName', myFunc);\n * myComponent.on(otherComponent, 'eventName', myFunc);\n * ```\n * The benefit of using this over `VjsEvents.on(otherElement, 'eventName', myFunc)`\n * and `otherComponent.on('eventName', myFunc)` is that this way the listeners\n * will be automatically cleaned up when either component is disposed.\n * It will also bind myComponent as the context of myFunc.\n * **NOTE**: When using this on elements in the page other than window\n * and document (both permanent), if you remove the element from the DOM\n * you need to call `myComponent.trigger(el, 'dispose')` on it to clean up\n * references to it and allow the browser to garbage collect it.\n *\n * @param {String|Component} first The event type or other component\n * @param {Function|String} second The event handler or event type\n * @param {Function} third The event handler\n * @return {Component}\n * @method on\n */\n on(first, second, third) {\n if (typeof first === 'string' || Array.isArray(first)) {\n Events.on(this.el_, first, Fn.bind(this, second));\n\n // Targeting another component or element\n } else {\n const target = first;\n const type = second;\n const fn = Fn.bind(this, third);\n\n // When this component is disposed, remove the listener from the other component\n const removeOnDispose = () => this.off(target, type, fn);\n\n // Use the same function ID so we can remove it later it using the ID\n // of the original listener\n removeOnDispose.guid = fn.guid;\n this.on('dispose', removeOnDispose);\n\n // If the other component is disposed first we need to clean the reference\n // to the other component in this component's removeOnDispose listener\n // Otherwise we create a memory leak.\n const cleanRemover = () => this.off('dispose', removeOnDispose);\n\n // Add the same function ID so we can easily remove it later\n cleanRemover.guid = fn.guid;\n\n // Check if this is a DOM node\n if (first.nodeName) {\n // Add the listener to the other element\n Events.on(target, type, fn);\n Events.on(target, 'dispose', cleanRemover);\n\n // Should be a component\n // Not using `instanceof Component` because it makes mock players difficult\n } else if (typeof first.on === 'function') {\n // Add the listener to the other component\n target.on(type, fn);\n target.on('dispose', cleanRemover);\n }\n }\n\n return this;\n }\n\n /**\n * Remove an event listener from this component's element\n * ```js\n * myComponent.off('eventType', myFunc);\n * ```\n * If myFunc is excluded, ALL listeners for the event type will be removed.\n * If eventType is excluded, ALL listeners will be removed from the component.\n * Alternatively you can use `off` to remove listeners that were added to other\n * elements or components using `myComponent.on(otherComponent...`.\n * In this case both the event type and listener function are REQUIRED.\n * ```js\n * myComponent.off(otherElement, 'eventType', myFunc);\n * myComponent.off(otherComponent, 'eventType', myFunc);\n * ```\n *\n * @param {String=|Component} first The event type or other component\n * @param {Function=|String} second The listener function or event type\n * @param {Function=} third The listener for other component\n * @return {Component}\n * @method off\n */\n off(first, second, third) {\n if (!first || typeof first === 'string' || Array.isArray(first)) {\n Events.off(this.el_, first, second);\n } else {\n const target = first;\n const type = second;\n // Ensure there's at least a guid, even if the function hasn't been used\n const fn = Fn.bind(this, third);\n\n // Remove the dispose listener on this component,\n // which was given the same guid as the event listener\n this.off('dispose', fn);\n\n if (first.nodeName) {\n // Remove the listener\n Events.off(target, type, fn);\n // Remove the listener for cleaning the dispose listener\n Events.off(target, 'dispose', fn);\n } else {\n target.off(type, fn);\n target.off('dispose', fn);\n }\n }\n\n return this;\n }\n\n /**\n * Add an event listener to be triggered only once and then removed\n * ```js\n * myComponent.one('eventName', myFunc);\n * ```\n * Alternatively you can add a listener to another element or component\n * that will be triggered only once.\n * ```js\n * myComponent.one(otherElement, 'eventName', myFunc);\n * myComponent.one(otherComponent, 'eventName', myFunc);\n * ```\n *\n * @param {String|Component} first The event type or other component\n * @param {Function|String} second The listener function or event type\n * @param {Function=} third The listener function for other component\n * @return {Component}\n * @method one\n */\n one(first, second, third) {\n if (typeof first === 'string' || Array.isArray(first)) {\n Events.one(this.el_, first, Fn.bind(this, second));\n } else {\n const target = first;\n const type = second;\n const fn = Fn.bind(this, third);\n\n const newFunc = () => {\n this.off(target, type, newFunc);\n fn.apply(null, arguments);\n };\n\n // Keep the same function ID so we can remove it later\n newFunc.guid = fn.guid;\n\n this.on(target, type, newFunc);\n }\n\n return this;\n }\n\n /**\n * Trigger an event on an element\n * ```js\n * myComponent.trigger('eventName');\n * myComponent.trigger({'type':'eventName'});\n * myComponent.trigger('eventName', {data: 'some data'});\n * myComponent.trigger({'type':'eventName'}, {data: 'some data'});\n * ```\n *\n * @param {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param {Object} [hash] data hash to pass along with the event\n * @return {Component} self\n * @method trigger\n */\n trigger(event, hash) {\n Events.trigger(this.el_, event, hash);\n return this;\n }\n\n /**\n * Bind a listener to the component's ready state.\n * Different from event listeners in that if the ready event has already happened\n * it will trigger the function immediately.\n *\n * @param {Function} fn Ready listener\n * @param {Boolean} sync Exec the listener synchronously if component is ready\n * @return {Component}\n * @method ready\n */\n ready(fn, sync=false) {\n if (fn) {\n if (this.isReady_) {\n if (sync) {\n fn.call(this);\n } else {\n // Call the function asynchronously by default for consistency\n this.setTimeout(fn, 1);\n }\n } else {\n this.readyQueue_ = this.readyQueue_ || [];\n this.readyQueue_.push(fn);\n }\n }\n return this;\n }\n\n /**\n * Trigger the ready listeners\n *\n * @return {Component}\n * @method triggerReady\n */\n triggerReady() {\n this.isReady_ = true;\n\n // Ensure ready is triggerd asynchronously\n this.setTimeout(function(){\n let readyQueue = this.readyQueue_;\n\n // Reset Ready Queue\n this.readyQueue_ = [];\n\n if (readyQueue && readyQueue.length > 0) {\n readyQueue.forEach(function(fn){\n fn.call(this);\n }, this);\n }\n\n // Allow for using event listeners also\n this.trigger('ready');\n }, 1);\n }\n\n /**\n * Finds a single DOM element matching `selector` within the component's\n * `contentEl` or another custom context.\n *\n * @method $\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {Element|null}\n */\n $(selector, context) {\n return Dom.$(selector, context || this.contentEl());\n }\n\n /**\n * Finds a all DOM elements matching `selector` within the component's\n * `contentEl` or another custom context.\n *\n * @method $$\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {NodeList}\n */\n $$(selector, context) {\n return Dom.$$(selector, context || this.contentEl());\n }\n\n /**\n * Check if a component's element has a CSS class name\n *\n * @param {String} classToCheck Classname to check\n * @return {Component}\n * @method hasClass\n */\n hasClass(classToCheck) {\n return Dom.hasElClass(this.el_, classToCheck);\n }\n\n /**\n * Add a CSS class name to the component's element\n *\n * @param {String} classToAdd Classname to add\n * @return {Component}\n * @method addClass\n */\n addClass(classToAdd) {\n Dom.addElClass(this.el_, classToAdd);\n return this;\n }\n\n /**\n * Remove a CSS class name from the component's element\n *\n * @param {String} classToRemove Classname to remove\n * @return {Component}\n * @method removeClass\n */\n removeClass(classToRemove) {\n Dom.removeElClass(this.el_, classToRemove);\n return this;\n }\n\n /**\n * Add or remove a CSS class name from the component's element\n *\n * @param {String} classToToggle\n * @param {Boolean|Function} [predicate]\n * Can be a function that returns a Boolean. If `true`, the class\n * will be added; if `false`, the class will be removed. If not\n * given, the class will be added if not present and vice versa.\n *\n * @return {Component}\n * @method toggleClass\n */\n toggleClass(classToToggle, predicate) {\n Dom.toggleElClass(this.el_, classToToggle, predicate);\n return this;\n }\n\n /**\n * Show the component element if hidden\n *\n * @return {Component}\n * @method show\n */\n show() {\n this.removeClass('vjs-hidden');\n return this;\n }\n\n /**\n * Hide the component element if currently showing\n *\n * @return {Component}\n * @method hide\n */\n hide() {\n this.addClass('vjs-hidden');\n return this;\n }\n\n /**\n * Lock an item in its visible state\n * To be used with fadeIn/fadeOut.\n *\n * @return {Component}\n * @private\n * @method lockShowing\n */\n lockShowing() {\n this.addClass('vjs-lock-showing');\n return this;\n }\n\n /**\n * Unlock an item to be hidden\n * To be used with fadeIn/fadeOut.\n *\n * @return {Component}\n * @private\n * @method unlockShowing\n */\n unlockShowing() {\n this.removeClass('vjs-lock-showing');\n return this;\n }\n\n /**\n * Set or get the width of the component (CSS values)\n * Setting the video tag dimension values only works with values in pixels.\n * Percent values will not work.\n * Some percents can be used, but width()/height() will return the number + %,\n * not the actual computed width/height.\n *\n * @param {Number|String=} num Optional width number\n * @param {Boolean} skipListeners Skip the 'resize' event trigger\n * @return {Component} This component, when setting the width\n * @return {Number|String} The width, when getting\n * @method width\n */\n width(num, skipListeners) {\n return this.dimension('width', num, skipListeners);\n }\n\n /**\n * Get or set the height of the component (CSS values)\n * Setting the video tag dimension values only works with values in pixels.\n * Percent values will not work.\n * Some percents can be used, but width()/height() will return the number + %,\n * not the actual computed width/height.\n *\n * @param {Number|String=} num New component height\n * @param {Boolean=} skipListeners Skip the resize event trigger\n * @return {Component} This component, when setting the height\n * @return {Number|String} The height, when getting\n * @method height\n */\n height(num, skipListeners) {\n return this.dimension('height', num, skipListeners);\n }\n\n /**\n * Set both width and height at the same time\n *\n * @param {Number|String} width Width of player\n * @param {Number|String} height Height of player\n * @return {Component} The component\n * @method dimensions\n */\n dimensions(width, height) {\n // Skip resize listeners on width for optimization\n return this.width(width, true).height(height);\n }\n\n /**\n * Get or set width or height\n * This is the shared code for the width() and height() methods.\n * All for an integer, integer + 'px' or integer + '%';\n * Known issue: Hidden elements officially have a width of 0. We're defaulting\n * to the style.width value and falling back to computedStyle which has the\n * hidden element issue. Info, but probably not an efficient fix:\n * http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/\n *\n * @param {String} widthOrHeight 'width' or 'height'\n * @param {Number|String=} num New dimension\n * @param {Boolean=} skipListeners Skip resize event trigger\n * @return {Component} The component if a dimension was set\n * @return {Number|String} The dimension if nothing was set\n * @private\n * @method dimension\n */\n dimension(widthOrHeight, num, skipListeners) {\n if (num !== undefined) {\n // Set to zero if null or literally NaN (NaN !== NaN)\n if (num === null || num !== num) {\n num = 0;\n }\n\n // Check if using css width/height (% or px) and adjust\n if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {\n this.el_.style[widthOrHeight] = num;\n } else if (num === 'auto') {\n this.el_.style[widthOrHeight] = '';\n } else {\n this.el_.style[widthOrHeight] = num + 'px';\n }\n\n // skipListeners allows us to avoid triggering the resize event when setting both width and height\n if (!skipListeners) {\n this.trigger('resize');\n }\n\n // Return component\n return this;\n }\n\n // Not setting a value, so getting it\n // Make sure element exists\n if (!this.el_) {\n return 0;\n }\n\n // Get dimension value from style\n let val = this.el_.style[widthOrHeight];\n let pxIndex = val.indexOf('px');\n\n if (pxIndex !== -1) {\n // Return the pixel value with no 'px'\n return parseInt(val.slice(0, pxIndex), 10);\n }\n\n // No px so using % or no style was set, so falling back to offsetWidth/height\n // If component has display:none, offset will return 0\n // TODO: handle display:none and no dimension style using px\n return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);\n }\n\n /**\n * Get width or height of computed style\n * @param {String} widthOrHeight 'width' or 'height'\n * @return {Number|Boolean} The bolean false if nothing was set\n * @method currentDimension\n */\n currentDimension(widthOrHeight) {\n let computedWidthOrHeight = 0;\n\n if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {\n throw new Error('currentDimension only accepts width or height value');\n }\n\n if (typeof window.getComputedStyle === 'function') {\n const computedStyle = window.getComputedStyle(this.el_);\n computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];\n } else if (this.el_.currentStyle) {\n // ie 8 doesn't support computed style, shim it\n // return clientWidth or clientHeight instead for better accuracy\n const rule = `offset${toTitleCase(widthOrHeight)}`;\n computedWidthOrHeight = this.el_[rule];\n }\n\n // remove 'px' from variable and parse as integer\n computedWidthOrHeight = parseFloat(computedWidthOrHeight);\n return computedWidthOrHeight;\n }\n\n /**\n * Get an object which contains width and height values of computed style\n * @return {Object} The dimensions of element\n * @method currentDimensions\n */\n currentDimensions() {\n return {\n width: this.currentDimension('width'),\n height: this.currentDimension('height')\n };\n }\n\n /**\n * Get width of computed style\n * @return {Integer}\n * @method currentWidth\n */\n currentWidth() {\n return this.currentDimension('width');\n }\n\n /**\n * Get height of computed style\n * @return {Integer}\n * @method currentHeight\n */\n currentHeight() {\n return this.currentDimension('height');\n }\n\n /**\n * Emit 'tap' events when touch events are supported\n * This is used to support toggling the controls through a tap on the video.\n * We're requiring them to be enabled because otherwise every component would\n * have this extra overhead unnecessarily, on mobile devices where extra\n * overhead is especially bad.\n *\n * @private\n * @method emitTapEvents\n */\n emitTapEvents() {\n // Track the start time so we can determine how long the touch lasted\n let touchStart = 0;\n let firstTouch = null;\n\n // Maximum movement allowed during a touch event to still be considered a tap\n // Other popular libs use anywhere from 2 (hammer.js) to 15, so 10 seems like a nice, round number.\n const tapMovementThreshold = 10;\n\n // The maximum length a touch can be while still being considered a tap\n const touchTimeThreshold = 200;\n\n let couldBeTap;\n\n this.on('touchstart', function(event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length === 1) {\n // Copy the touches object to prevent modifying the original\n firstTouch = assign({}, event.touches[0]);\n // Record start time so we can detect a tap vs. \"touch and hold\"\n touchStart = new Date().getTime();\n // Reset couldBeTap tracking\n couldBeTap = true;\n }\n });\n\n this.on('touchmove', function(event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length > 1) {\n couldBeTap = false;\n } else if (firstTouch) {\n // Some devices will throw touchmoves for all but the slightest of taps.\n // So, if we moved only a small distance, this could still be a tap\n const xdiff = event.touches[0].pageX - firstTouch.pageX;\n const ydiff = event.touches[0].pageY - firstTouch.pageY;\n const touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);\n\n if (touchDistance > tapMovementThreshold) {\n couldBeTap = false;\n }\n }\n });\n\n const noTap = function() {\n couldBeTap = false;\n };\n\n // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s\n this.on('touchleave', noTap);\n this.on('touchcancel', noTap);\n\n // When the touch ends, measure how long it took and trigger the appropriate\n // event\n this.on('touchend', function(event) {\n firstTouch = null;\n // Proceed only if the touchmove/leave/cancel event didn't happen\n if (couldBeTap === true) {\n // Measure how long the touch lasted\n const touchTime = new Date().getTime() - touchStart;\n\n // Make sure the touch was less than the threshold to be considered a tap\n if (touchTime < touchTimeThreshold) {\n // Don't let browser turn this into a click\n event.preventDefault();\n this.trigger('tap');\n // It may be good to copy the touchend event object and change the\n // type to tap, if the other event properties aren't exact after\n // Events.fixEvent runs (e.g. event.target)\n }\n }\n });\n }\n\n /**\n * Report user touch activity when touch events occur\n * User activity is used to determine when controls should show/hide. It's\n * relatively simple when it comes to mouse events, because any mouse event\n * should show the controls. So we capture mouse events that bubble up to the\n * player and report activity when that happens.\n * With touch events it isn't as easy. We can't rely on touch events at the\n * player level, because a tap (touchstart + touchend) on the video itself on\n * mobile devices is meant to turn controls off (and on). User activity is\n * checked asynchronously, so what could happen is a tap event on the video\n * turns the controls off, then the touchend event bubbles up to the player,\n * which if it reported user activity, would turn the controls right back on.\n * (We also don't want to completely block touch events from bubbling up)\n * Also a touchmove, touch+hold, and anything other than a tap is not supposed\n * to turn the controls back on on a mobile device.\n * Here we're setting the default component behavior to report user activity\n * whenever touch events happen, and this can be turned off by components that\n * want touch events to act differently.\n *\n * @method enableTouchActivity\n */\n enableTouchActivity() {\n // Don't continue if the root player doesn't support reporting user activity\n if (!this.player() || !this.player().reportUserActivity) {\n return;\n }\n\n // listener for reporting that the user is active\n const report = Fn.bind(this.player(), this.player().reportUserActivity);\n\n let touchHolding;\n\n this.on('touchstart', function() {\n report();\n // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n this.clearInterval(touchHolding);\n // report at the same interval as activityCheck\n touchHolding = this.setInterval(report, 250);\n });\n\n const touchEnd = function(event) {\n report();\n // stop the interval that maintains activity if the touch is holding\n this.clearInterval(touchHolding);\n };\n\n this.on('touchmove', report);\n this.on('touchend', touchEnd);\n this.on('touchcancel', touchEnd);\n }\n\n /**\n * Creates timeout and sets up disposal automatically.\n *\n * @param {Function} fn The function to run after the timeout.\n * @param {Number} timeout Number of ms to delay before executing specified function.\n * @return {Number} Returns the timeout ID\n * @method setTimeout\n */\n setTimeout(fn, timeout) {\n fn = Fn.bind(this, fn);\n\n // window.setTimeout would be preferable here, but due to some bizarre issue with Sinon and/or Phantomjs, we can't.\n let timeoutId = window.setTimeout(fn, timeout);\n\n const disposeFn = function() {\n this.clearTimeout(timeoutId);\n };\n\n disposeFn.guid = `vjs-timeout-${timeoutId}`;\n\n this.on('dispose', disposeFn);\n\n return timeoutId;\n }\n\n /**\n * Clears a timeout and removes the associated dispose listener\n *\n * @param {Number} timeoutId The id of the timeout to clear\n * @return {Number} Returns the timeout ID\n * @method clearTimeout\n */\n clearTimeout(timeoutId) {\n window.clearTimeout(timeoutId);\n\n const disposeFn = function() {};\n\n disposeFn.guid = `vjs-timeout-${timeoutId}`;\n\n this.off('dispose', disposeFn);\n\n return timeoutId;\n }\n\n /**\n * Creates an interval and sets up disposal automatically.\n *\n * @param {Function} fn The function to run every N seconds.\n * @param {Number} interval Number of ms to delay before executing specified function.\n * @return {Number} Returns the interval ID\n * @method setInterval\n */\n setInterval(fn, interval) {\n fn = Fn.bind(this, fn);\n\n let intervalId = window.setInterval(fn, interval);\n\n const disposeFn = function() {\n this.clearInterval(intervalId);\n };\n\n disposeFn.guid = `vjs-interval-${intervalId}`;\n\n this.on('dispose', disposeFn);\n\n return intervalId;\n }\n\n /**\n * Clears an interval and removes the associated dispose listener\n *\n * @param {Number} intervalId The id of the interval to clear\n * @return {Number} Returns the interval ID\n * @method clearInterval\n */\n clearInterval(intervalId) {\n window.clearInterval(intervalId);\n\n const disposeFn = function() {};\n\n disposeFn.guid = `vjs-interval-${intervalId}`;\n\n this.off('dispose', disposeFn);\n\n return intervalId;\n }\n\n /**\n * Registers a component\n *\n * @param {String} name Name of the component to register\n * @param {Object} comp The component to register\n * @static\n * @method registerComponent\n */\n static registerComponent(name, comp) {\n if (!Component.components_) {\n Component.components_ = {};\n }\n\n Component.components_[name] = comp;\n return comp;\n }\n\n /**\n * Gets a component by name\n *\n * @param {String} name Name of the component to get\n * @return {Component}\n * @static\n * @method getComponent\n */\n static getComponent(name) {\n if (Component.components_ && Component.components_[name]) {\n return Component.components_[name];\n }\n\n if (window && window.videojs && window.videojs[name]) {\n log.warn(`The ${name} component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)`);\n return window.videojs[name];\n }\n }\n\n /**\n * Sets up the constructor using the supplied init method\n * or uses the init of the parent object\n *\n * @param {Object} props An object of properties\n * @static\n * @deprecated\n * @method extend\n */\n static extend(props) {\n props = props || {};\n\n log.warn('Component.extend({}) has been deprecated, use videojs.extend(Component, {}) instead');\n\n // Set up the constructor using the supplied init method\n // or using the init of the parent object\n // Make sure to check the unobfuscated version for external libs\n let init = props.init || props.init || this.prototype.init || this.prototype.init || function() {};\n // In Resig's simple class inheritance (previously used) the constructor\n // is a function that calls `this.init.apply(arguments)`\n // However that would prevent us from using `ParentObject.call(this);`\n // in a Child constructor because the `this` in `this.init`\n // would still refer to the Child and cause an infinite loop.\n // We would instead have to do\n // `ParentObject.prototype.init.apply(this, arguments);`\n // Bleh. We're not creating a _super() function, so it's good to keep\n // the parent constructor reference simple.\n let subObj = function() {\n init.apply(this, arguments);\n };\n\n // Inherit from this object's prototype\n subObj.prototype = Object.create(this.prototype);\n // Reset the constructor property for subObj otherwise\n // instances of subObj would have the constructor of the parent Object\n subObj.prototype.constructor = subObj;\n\n // Make the class extendable\n subObj.extend = Component.extend;\n\n // Extend subObj's prototype with functions and other properties from props\n for (let name in props) {\n if (props.hasOwnProperty(name)) {\n subObj.prototype[name] = props[name];\n }\n }\n\n return subObj;\n }\n}\n\nComponent.registerComponent('Component', Component);\nexport default Component;\n", - "/**\n * @file control-bar.js\n */\nimport Component from '../component.js';\n\n// Required children\nimport PlayToggle from './play-toggle.js';\nimport CurrentTimeDisplay from './time-controls/current-time-display.js';\nimport DurationDisplay from './time-controls/duration-display.js';\nimport TimeDivider from './time-controls/time-divider.js';\nimport RemainingTimeDisplay from './time-controls/remaining-time-display.js';\nimport LiveDisplay from './live-display.js';\nimport ProgressControl from './progress-control/progress-control.js';\nimport FullscreenToggle from './fullscreen-toggle.js';\nimport VolumeControl from './volume-control/volume-control.js';\nimport VolumeMenuButton from './volume-menu-button.js';\nimport MuteToggle from './mute-toggle.js';\nimport ChaptersButton from './text-track-controls/chapters-button.js';\nimport DescriptionsButton from './text-track-controls/descriptions-button.js';\nimport SubtitlesButton from './text-track-controls/subtitles-button.js';\nimport CaptionsButton from './text-track-controls/captions-button.js';\nimport PlaybackRateMenuButton from './playback-rate-menu/playback-rate-menu-button.js';\nimport CustomControlSpacer from './spacer-controls/custom-control-spacer.js';\n\n/**\n * Container of main controls\n *\n * @extends Component\n * @class ControlBar\n */\nclass ControlBar extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-control-bar',\n dir: 'ltr'\n }, {\n 'role': 'group' // The control bar is a group, so it can contain menuitems\n });\n }\n}\n\nControlBar.prototype.options_ = {\n loadEvent: 'play',\n children: [\n 'playToggle',\n 'volumeMenuButton',\n 'currentTimeDisplay',\n 'timeDivider',\n 'durationDisplay',\n 'progressControl',\n 'liveDisplay',\n 'remainingTimeDisplay',\n 'customControlSpacer',\n 'playbackRateMenuButton',\n 'chaptersButton',\n 'descriptionsButton',\n 'subtitlesButton',\n 'captionsButton',\n 'fullscreenToggle'\n ]\n};\n\nComponent.registerComponent('ControlBar', ControlBar);\nexport default ControlBar;\n", - "/**\n * @file fullscreen-toggle.js\n */\nimport Button from '../button.js';\nimport Component from '../component.js';\n\n/**\n * Toggle fullscreen video\n *\n * @extends Button\n * @class FullscreenToggle\n */\nclass FullscreenToggle extends Button {\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-fullscreen-control ${super.buildCSSClass()}`;\n }\n\n /**\n * Handles click for full screen\n *\n * @method handleClick\n */\n handleClick() {\n if (!this.player_.isFullscreen()) {\n this.player_.requestFullscreen();\n this.controlText('Non-Fullscreen');\n } else {\n this.player_.exitFullscreen();\n this.controlText('Fullscreen');\n }\n }\n\n}\n\nFullscreenToggle.prototype.controlText_ = 'Fullscreen';\n\nComponent.registerComponent('FullscreenToggle', FullscreenToggle);\nexport default FullscreenToggle;\n", - "/**\n * @file live-display.js\n */\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\n\n/**\n * Displays the live indicator\n * TODO - Future make it click to snap to live\n *\n * @extends Component\n * @class LiveDisplay\n */\nclass LiveDisplay extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n this.updateShowing();\n this.on(this.player(), 'durationchange', this.updateShowing);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n var el = super.createEl('div', {\n className: 'vjs-live-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-live-display',\n innerHTML: `<span class=\"vjs-control-text\">${this.localize('Stream Type')}</span>${this.localize('LIVE')}`\n }, {\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n updateShowing() {\n if (this.player().duration() === Infinity) {\n this.show();\n } else {\n this.hide();\n }\n }\n\n}\n\nComponent.registerComponent('LiveDisplay', LiveDisplay);\nexport default LiveDisplay;\n", - "/**\n * @file mute-toggle.js\n */\nimport Button from '../button';\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\n\n/**\n * A button component for muting the audio\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MuteToggle\n */\nclass MuteToggle extends Button {\n\n constructor(player, options) {\n super(player, options);\n\n this.on(player, 'volumechange', this.update);\n\n // hide mute toggle if the current tech doesn't support volume control\n if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n }\n\n this.on(player, 'loadstart', function() {\n this.update(); // We need to update the button to account for a default muted state.\n\n if (player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n } else {\n this.removeClass('vjs-hidden');\n }\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-mute-control ${super.buildCSSClass()}`;\n }\n\n /**\n * Handle click on mute\n *\n * @method handleClick\n */\n handleClick() {\n this.player_.muted( this.player_.muted() ? false : true );\n }\n\n /**\n * Update volume\n *\n * @method update\n */\n update() {\n var vol = this.player_.volume(),\n level = 3;\n\n if (vol === 0 || this.player_.muted()) {\n level = 0;\n } else if (vol < 0.33) {\n level = 1;\n } else if (vol < 0.67) {\n level = 2;\n }\n\n // Don't rewrite the button text if the actual text doesn't change.\n // This causes unnecessary and confusing information for screen reader users.\n // This check is needed because this function gets called every time the volume level is changed.\n let toMute = this.player_.muted() ? 'Unmute' : 'Mute';\n if (this.controlText() !== toMute) {\n this.controlText(toMute);\n }\n\n /* TODO improve muted icon classes */\n for (var i = 0; i < 4; i++) {\n Dom.removeElClass(this.el_, `vjs-vol-${i}`);\n }\n Dom.addElClass(this.el_, `vjs-vol-${level}`);\n }\n\n}\n\nMuteToggle.prototype.controlText_ = 'Mute';\n\nComponent.registerComponent('MuteToggle', MuteToggle);\nexport default MuteToggle;\n", - "/**\n * @file play-toggle.js\n */\nimport Button from '../button.js';\nimport Component from '../component.js';\n\n/**\n * Button to toggle between play and pause\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class PlayToggle\n */\nclass PlayToggle extends Button {\n\n constructor(player, options){\n super(player, options);\n\n this.on(player, 'play', this.handlePlay);\n this.on(player, 'pause', this.handlePause);\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-play-control ${super.buildCSSClass()}`;\n }\n\n /**\n * Handle click to toggle between play and pause\n *\n * @method handleClick\n */\n handleClick() {\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n }\n\n /**\n * Add the vjs-playing class to the element so it can change appearance\n *\n * @method handlePlay\n */\n handlePlay() {\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing');\n this.controlText('Pause'); // change the button text to \"Pause\"\n }\n\n /**\n * Add the vjs-paused class to the element so it can change appearance\n *\n * @method handlePause\n */\n handlePause() {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused');\n this.controlText('Play'); // change the button text to \"Play\"\n }\n\n}\n\nPlayToggle.prototype.controlText_ = 'Play';\n\nComponent.registerComponent('PlayToggle', PlayToggle);\nexport default PlayToggle;\n", - "/**\n * @file playback-rate-menu-button.js\n */\nimport MenuButton from '../../menu/menu-button.js';\nimport Menu from '../../menu/menu.js';\nimport PlaybackRateMenuItem from './playback-rate-menu-item.js';\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\n\n/**\n * The component for controlling the playback rate\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuButton\n * @class PlaybackRateMenuButton\n */\nclass PlaybackRateMenuButton extends MenuButton {\n\n constructor(player, options){\n super(player, options);\n\n this.updateVisibility();\n this.updateLabel();\n\n this.on(player, 'loadstart', this.updateVisibility);\n this.on(player, 'ratechange', this.updateLabel);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl();\n\n this.labelEl_ = Dom.createEl('div', {\n className: 'vjs-playback-rate-value',\n innerHTML: 1.0\n });\n\n el.appendChild(this.labelEl_);\n\n return el;\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-playback-rate ${super.buildCSSClass()}`;\n }\n\n /**\n * Create the playback rate menu\n *\n * @return {Menu} Menu object populated with items\n * @method createMenu\n */\n createMenu() {\n let menu = new Menu(this.player());\n let rates = this.playbackRates();\n\n if (rates) {\n for (let i = rates.length - 1; i >= 0; i--) {\n menu.addChild(\n new PlaybackRateMenuItem(this.player(), { 'rate': rates[i] + 'x'})\n );\n }\n }\n\n return menu;\n }\n\n /**\n * Updates ARIA accessibility attributes\n *\n * @method updateARIAAttributes\n */\n updateARIAAttributes() {\n // Current playback rate\n this.el().setAttribute('aria-valuenow', this.player().playbackRate());\n }\n\n /**\n * Handle menu item click\n *\n * @method handleClick\n */\n handleClick() {\n // select next rate option\n let currentRate = this.player().playbackRate();\n let rates = this.playbackRates();\n\n // this will select first one if the last one currently selected\n let newRate = rates[0];\n for (let i = 0; i < rates.length ; i++) {\n if (rates[i] > currentRate) {\n newRate = rates[i];\n break;\n }\n }\n this.player().playbackRate(newRate);\n }\n\n /**\n * Get possible playback rates\n *\n * @return {Array} Possible playback rates\n * @method playbackRates\n */\n playbackRates() {\n return this.options_['playbackRates'] || (this.options_.playerOptions && this.options_.playerOptions['playbackRates']);\n }\n\n /**\n * Get supported playback rates\n *\n * @return {Array} Supported playback rates\n * @method playbackRateSupported\n */\n playbackRateSupported() {\n return this.player().tech_\n && this.player().tech_['featuresPlaybackRate']\n && this.playbackRates()\n && this.playbackRates().length > 0\n ;\n }\n\n /**\n * Hide playback rate controls when they're no playback rate options to select\n *\n * @method updateVisibility\n */\n updateVisibility() {\n if (this.playbackRateSupported()) {\n this.removeClass('vjs-hidden');\n } else {\n this.addClass('vjs-hidden');\n }\n }\n\n /**\n * Update button label when rate changed\n *\n * @method updateLabel\n */\n updateLabel() {\n if (this.playbackRateSupported()) {\n this.labelEl_.innerHTML = this.player().playbackRate() + 'x';\n }\n }\n\n}\n\nPlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';\n\nComponent.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);\nexport default PlaybackRateMenuButton;\n", - "/**\n * @file playback-rate-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * The specific menu item type for selecting a playback rate\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class PlaybackRateMenuItem\n */\nclass PlaybackRateMenuItem extends MenuItem {\n\n constructor(player, options){\n let label = options['rate'];\n let rate = parseFloat(label, 10);\n\n // Modify options for parent MenuItem class's init.\n options['label'] = label;\n options['selected'] = rate === 1;\n super(player, options);\n\n this.label = label;\n this.rate = rate;\n\n this.on(player, 'ratechange', this.update);\n }\n\n /**\n * Handle click on menu item\n *\n * @method handleClick\n */\n handleClick() {\n super.handleClick();\n this.player().playbackRate(this.rate);\n }\n\n /**\n * Update playback rate with selected rate\n *\n * @method update\n */\n update() {\n this.selected(this.player().playbackRate() === this.rate);\n }\n\n}\n\nPlaybackRateMenuItem.prototype.contentElType = 'button';\n\nComponent.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);\nexport default PlaybackRateMenuItem;\n", - "/**\n * @file load-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\n\n/**\n * Shows load progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class LoadProgressBar\n */\nclass LoadProgressBar extends Component {\n\n constructor(player, options){\n super(player, options);\n this.on(player, 'progress', this.update);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-load-progress',\n innerHTML: `<span class=\"vjs-control-text\"><span>${this.localize('Loaded')}</span>: 0%</span>`\n });\n }\n\n /**\n * Update progress bar\n *\n * @method update\n */\n update() {\n let buffered = this.player_.buffered();\n let duration = this.player_.duration();\n let bufferedEnd = this.player_.bufferedEnd();\n let children = this.el_.children;\n\n // get the percent width of a time compared to the total end\n let percentify = function (time, end){\n let percent = (time / end) || 0; // no NaN\n return ((percent >= 1 ? 1 : percent) * 100) + '%';\n };\n\n // update the width of the progress bar\n this.el_.style.width = percentify(bufferedEnd, duration);\n\n // add child elements to represent the individual buffered time ranges\n for (let i = 0; i < buffered.length; i++) {\n let start = buffered.start(i);\n let end = buffered.end(i);\n let part = children[i];\n\n if (!part) {\n part = this.el_.appendChild(Dom.createEl());\n }\n\n // set the percent based on the width of the progress bar (bufferedEnd)\n part.style.left = percentify(start, bufferedEnd);\n part.style.width = percentify(end - start, bufferedEnd);\n }\n\n // remove unused buffered range elements\n for (let i = children.length; i > buffered.length; i--) {\n this.el_.removeChild(children[i-1]);\n }\n }\n\n}\n\nComponent.registerComponent('LoadProgressBar', LoadProgressBar);\nexport default LoadProgressBar;\n", - "/**\n * @file mouse-time-display.js\n */\nimport window from 'global/window';\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport * as Fn from '../../utils/fn.js';\nimport formatTime from '../../utils/format-time.js';\nimport throttle from 'lodash-compat/function/throttle';\n\n/**\n * The Mouse Time Display component shows the time you will seek to\n * when hovering over the progress bar\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class MouseTimeDisplay\n */\nclass MouseTimeDisplay extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n if (options.playerOptions &&\n options.playerOptions.controlBar &&\n options.playerOptions.controlBar.progressControl &&\n options.playerOptions.controlBar.progressControl.keepTooltipsInside) {\n this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;\n }\n\n if (this.keepTooltipsInside) {\n this.tooltip = Dom.createEl('div', {className: 'vjs-time-tooltip'});\n this.el().appendChild(this.tooltip);\n this.addClass('vjs-keep-tooltips-inside');\n }\n\n this.update(0, 0);\n\n player.on('ready', () => {\n this.on(player.controlBar.progressControl.el(), 'mousemove', throttle(Fn.bind(this, this.handleMouseMove), 25));\n });\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-mouse-display'\n });\n }\n\n handleMouseMove(event) {\n let duration = this.player_.duration();\n let newTime = this.calculateDistance(event) * duration;\n let position = event.pageX - Dom.findElPosition(this.el().parentNode).left;\n\n this.update(newTime, position);\n }\n\n update(newTime, position) {\n let time = formatTime(newTime, this.player_.duration());\n\n this.el().style.left = position + 'px';\n this.el().setAttribute('data-current-time', time);\n\n if (this.keepTooltipsInside) {\n let clampedPosition = this.clampPosition_(position);\n let difference = position - clampedPosition + 1;\n let tooltipWidth = parseFloat(window.getComputedStyle(this.tooltip).width);\n let tooltipWidthHalf = tooltipWidth / 2;\n\n this.tooltip.innerHTML = time;\n this.tooltip.style.right = `-${tooltipWidthHalf - difference}px`;\n }\n }\n\n calculateDistance(event) {\n return Dom.getPointerPosition(this.el().parentNode, event).x;\n }\n\n /**\n * This takes in a horizontal position for the bar and returns a clamped position.\n * Clamped position means that it will keep the position greater than half the width\n * of the tooltip and smaller than the player width minus half the width o the tooltip.\n * It will only clamp the position if `keepTooltipsInside` option is set.\n *\n * @param {Number} position the position the bar wants to be\n * @return {Number} newPosition the (potentially) clamped position\n * @method clampPosition_\n */\n clampPosition_(position) {\n if (!this.keepTooltipsInside) {\n return position;\n }\n\n let playerWidth = parseFloat(window.getComputedStyle(this.player().el()).width);\n let tooltipWidth = parseFloat(window.getComputedStyle(this.tooltip).width);\n let tooltipWidthHalf = tooltipWidth / 2;\n let actualPosition = position;\n\n if (position < tooltipWidthHalf) {\n actualPosition = Math.ceil(tooltipWidthHalf);\n } else if (position > (playerWidth - tooltipWidthHalf)) {\n actualPosition = Math.floor(playerWidth - tooltipWidthHalf);\n }\n\n return actualPosition;\n }\n}\n\nComponent.registerComponent('MouseTimeDisplay', MouseTimeDisplay);\nexport default MouseTimeDisplay;\n", - "/**\n * @file play-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Shows play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class PlayProgressBar\n */\nclass PlayProgressBar extends Component {\n\n constructor(player, options){\n super(player, options);\n this.updateDataAttr();\n this.on(player, 'timeupdate', this.updateDataAttr);\n player.ready(Fn.bind(this, this.updateDataAttr));\n\n if (options.playerOptions &&\n options.playerOptions.controlBar &&\n options.playerOptions.controlBar.progressControl &&\n options.playerOptions.controlBar.progressControl.keepTooltipsInside) {\n this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;\n }\n\n if (this.keepTooltipsInside) {\n this.addClass('vjs-keep-tooltips-inside');\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-play-progress vjs-slider-bar',\n innerHTML: `<span class=\"vjs-control-text\"><span>${this.localize('Progress')}</span>: 0%</span>`\n });\n }\n\n updateDataAttr() {\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n this.el_.setAttribute('data-current-time', formatTime(time, this.player_.duration()));\n }\n\n}\n\nComponent.registerComponent('PlayProgressBar', PlayProgressBar);\nexport default PlayProgressBar;\n", - "/**\n * @file progress-control.js\n */\nimport Component from '../../component.js';\nimport SeekBar from './seek-bar.js';\nimport MouseTimeDisplay from './mouse-time-display.js';\n\n/**\n * The Progress Control component contains the seek bar, load progress,\n * and play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class ProgressControl\n */\nclass ProgressControl extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-progress-control vjs-control'\n });\n }\n}\n\nProgressControl.prototype.options_ = {\n children: [\n 'seekBar'\n ]\n};\n\nComponent.registerComponent('ProgressControl', ProgressControl);\nexport default ProgressControl;\n", - "/**\n * @file seek-bar.js\n */\nimport window from 'global/window';\nimport Slider from '../../slider/slider.js';\nimport Component from '../../component.js';\nimport LoadProgressBar from './load-progress-bar.js';\nimport PlayProgressBar from './play-progress-bar.js';\nimport TooltipProgressBar from './tooltip-progress-bar.js';\nimport * as Fn from '../../utils/fn.js';\nimport formatTime from '../../utils/format-time.js';\nimport assign from 'object.assign';\n\n/**\n * Seek Bar and holder for the progress bars\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Slider\n * @class SeekBar\n */\nclass SeekBar extends Slider {\n\n constructor(player, options){\n super(player, options);\n this.on(player, 'timeupdate', this.updateProgress);\n this.on(player, 'ended', this.updateProgress);\n player.ready(Fn.bind(this, this.updateProgress));\n\n if (options.playerOptions &&\n options.playerOptions.controlBar &&\n options.playerOptions.controlBar.progressControl &&\n options.playerOptions.controlBar.progressControl.keepTooltipsInside) {\n this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;\n }\n\n if (this.keepTooltipsInside) {\n this.tooltipProgressBar = this.addChild('TooltipProgressBar');\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-progress-holder'\n }, {\n 'aria-label': 'progress bar'\n });\n }\n\n /**\n * Update ARIA accessibility attributes\n *\n * @method updateARIAAttributes\n */\n updateProgress() {\n this.updateAriaAttributes(this.el_);\n\n if (this.keepTooltipsInside) {\n this.updateAriaAttributes(this.tooltipProgressBar.el_);\n this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width;\n\n let playerWidth = parseFloat(window.getComputedStyle(this.player().el()).width);\n let tooltipWidth = parseFloat(window.getComputedStyle(this.tooltipProgressBar.tooltip).width);\n let tooltipStyle = this.tooltipProgressBar.el().style;\n tooltipStyle.maxWidth = Math.floor(playerWidth - (tooltipWidth / 2)) + 'px';\n tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px';\n tooltipStyle.right = `-${tooltipWidth / 2}px`;\n }\n }\n\n updateAriaAttributes(el) {\n // Allows for smooth scrubbing, when player can't keep up.\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2)); // machine readable value of progress bar (percentage complete)\n el.setAttribute('aria-valuetext', formatTime(time, this.player_.duration())); // human readable value of progress bar (time complete)\n }\n\n /**\n * Get percentage of video played\n *\n * @return {Number} Percentage played\n * @method getPercent\n */\n getPercent() {\n let percent = this.player_.currentTime() / this.player_.duration();\n return percent >= 1 ? 1 : percent;\n }\n\n /**\n * Handle mouse down on seek bar\n *\n * @method handleMouseDown\n */\n handleMouseDown(event) {\n super.handleMouseDown(event);\n\n this.player_.scrubbing(true);\n\n this.videoWasPlaying = !this.player_.paused();\n this.player_.pause();\n }\n\n /**\n * Handle mouse move on seek bar\n *\n * @method handleMouseMove\n */\n handleMouseMove(event) {\n let newTime = this.calculateDistance(event) * this.player_.duration();\n\n // Don't let video end while scrubbing.\n if (newTime === this.player_.duration()) { newTime = newTime - 0.1; }\n\n // Set new time (tell player to seek to new time)\n this.player_.currentTime(newTime);\n }\n\n /**\n * Handle mouse up on seek bar\n *\n * @method handleMouseUp\n */\n handleMouseUp(event) {\n super.handleMouseUp(event);\n\n this.player_.scrubbing(false);\n if (this.videoWasPlaying) {\n this.player_.play();\n }\n }\n\n /**\n * Move more quickly fast forward for keyboard-only users\n *\n * @method stepForward\n */\n stepForward() {\n this.player_.currentTime(this.player_.currentTime() + 5); // more quickly fast forward for keyboard-only users\n }\n\n /**\n * Move more quickly rewind for keyboard-only users\n *\n * @method stepBack\n */\n stepBack() {\n this.player_.currentTime(this.player_.currentTime() - 5); // more quickly rewind for keyboard-only users\n }\n\n}\n\nSeekBar.prototype.options_ = {\n children: [\n 'loadProgressBar',\n 'mouseTimeDisplay',\n 'playProgressBar'\n ],\n 'barName': 'playProgressBar'\n};\n\nSeekBar.prototype.playerEvent = 'timeupdate';\n\nComponent.registerComponent('SeekBar', SeekBar);\nexport default SeekBar;\n", - "/**\n * @file play-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Shows play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class PlayProgressBar\n */\nclass TooltipProgressBar extends Component {\n\n constructor(player, options){\n super(player, options);\n this.updateDataAttr();\n this.on(player, 'timeupdate', this.updateDataAttr);\n player.ready(Fn.bind(this, this.updateDataAttr));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-tooltip-progress-bar vjs-slider-bar',\n innerHTML: `<div class=\"vjs-time-tooltip\"></div>\n <span class=\"vjs-control-text\"><span>${this.localize('Progress')}</span>: 0%</span>`\n });\n\n this.tooltip = el.querySelector('.vjs-time-tooltip');\n\n return el;\n }\n\n updateDataAttr() {\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n let formattedTime = formatTime(time, this.player_.duration());\n this.el_.setAttribute('data-current-time', formattedTime);\n this.tooltip.innerHTML = formattedTime;\n }\n\n}\n\nComponent.registerComponent('TooltipProgressBar', TooltipProgressBar);\nexport default TooltipProgressBar;\n", - "/**\n * @file custom-control-spacer.js\n */\nimport Spacer from './spacer.js';\nimport Component from '../../component.js';\n\n/**\n * Spacer specifically meant to be used as an insertion point for new plugins, etc.\n *\n * @extends Spacer\n * @class CustomControlSpacer\n */\nclass CustomControlSpacer extends Spacer {\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-custom-control-spacer ${super.buildCSSClass()}`;\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl({\n className: this.buildCSSClass(),\n });\n\n // No-flex/table-cell mode requires there be some content\n // in the cell to fill the remaining space of the table.\n el.innerHTML = ' ';\n return el;\n }\n}\n\nComponent.registerComponent('CustomControlSpacer', CustomControlSpacer);\nexport default CustomControlSpacer;\n", - "/**\n * @file spacer.js\n */\nimport Component from '../../component.js';\n\n/**\n * Just an empty spacer element that can be used as an append point for plugins, etc.\n * Also can be used to create space between elements when necessary.\n *\n * @extends Component\n * @class Spacer\n */\nclass Spacer extends Component {\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-spacer ${super.buildCSSClass()}`;\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass()\n });\n }\n}\n\nComponent.registerComponent('Spacer', Spacer);\n\nexport default Spacer;\n", - "/**\n * @file caption-settings-menu-item.js\n */\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * The menu item for caption track settings menu\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends TextTrackMenuItem\n * @class CaptionSettingsMenuItem\n */\n class CaptionSettingsMenuItem extends TextTrackMenuItem {\n\n constructor(player, options) {\n options['track'] = {\n 'kind': options['kind'],\n 'player': player,\n 'label': options['kind'] + ' settings',\n 'selectable': false,\n 'default': false,\n mode: 'disabled'\n };\n\n // CaptionSettingsMenuItem has no concept of 'selected'\n options['selectable'] = false;\n\n super(player, options);\n this.addClass('vjs-texttrack-settings');\n this.controlText(', opens ' + options['kind'] + ' settings dialog');\n }\n\n /**\n * Handle click on menu item\n *\n * @method handleClick\n */\n handleClick() {\n this.player().getChild('textTrackSettings').show();\n this.player().getChild('textTrackSettings').el_.focus();\n }\n\n}\n\nComponent.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);\nexport default CaptionSettingsMenuItem;\n", - "/**\n * @file captions-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport CaptionSettingsMenuItem from './caption-settings-menu-item.js';\n\n/**\n * The button component for toggling and selecting captions\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class CaptionsButton\n */\nclass CaptionsButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label','Captions Menu');\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-captions-button ${super.buildCSSClass()}`;\n }\n\n /**\n * Update caption menu items\n *\n * @method update\n */\n update() {\n let threshold = 2;\n super.update();\n\n // if native, then threshold is 1 because no settings button\n if (this.player().tech_ && this.player().tech_['featuresNativeTextTracks']) {\n threshold = 1;\n }\n\n if (this.items && this.items.length > threshold) {\n this.show();\n } else {\n this.hide();\n }\n }\n\n /**\n * Create caption menu items\n *\n * @return {Array} Array of menu items\n * @method createItems\n */\n createItems() {\n let items = [];\n\n if (!(this.player().tech_ && this.player().tech_['featuresNativeTextTracks'])) {\n items.push(new CaptionSettingsMenuItem(this.player_, { 'kind': this.kind_ }));\n }\n\n return super.createItems(items);\n }\n\n}\n\nCaptionsButton.prototype.kind_ = 'captions';\nCaptionsButton.prototype.controlText_ = 'Captions';\n\nComponent.registerComponent('CaptionsButton', CaptionsButton);\nexport default CaptionsButton;\n", - "/**\n * @file chapters-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport ChaptersTrackMenuItem from './chapters-track-menu-item.js';\nimport Menu from '../../menu/menu.js';\nimport * as Dom from '../../utils/dom.js';\nimport * as Fn from '../../utils/fn.js';\nimport toTitleCase from '../../utils/to-title-case.js';\nimport window from 'global/window';\n\n/**\n * The button component for toggling and selecting chapters\n * Chapters act much differently than other text tracks\n * Cues are navigation vs. other tracks of alternative languages\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class ChaptersButton\n */\nclass ChaptersButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label','Chapters Menu');\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-chapters-button ${super.buildCSSClass()}`;\n }\n\n /**\n * Create a menu item for each text track\n *\n * @return {Array} Array of menu items\n * @method createItems\n */\n createItems() {\n let items = [];\n\n let tracks = this.player_.textTracks();\n\n if (!tracks) {\n return items;\n }\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n if (track['kind'] === this.kind_) {\n items.push(new TextTrackMenuItem(this.player_, {\n 'track': track\n }));\n }\n }\n\n return items;\n }\n\n /**\n * Create menu from chapter buttons\n *\n * @return {Menu} Menu of chapter buttons\n * @method createMenu\n */\n createMenu() {\n let tracks = this.player_.textTracks() || [];\n let chaptersTrack;\n let items = this.items = [];\n\n for (let i = 0, length = tracks.length; i < length; i++) {\n let track = tracks[i];\n\n if (track['kind'] === this.kind_) {\n chaptersTrack = track;\n\n break;\n }\n }\n\n let menu = this.menu;\n if (menu === undefined) {\n menu = new Menu(this.player_);\n let title = Dom.createEl('li', {\n className: 'vjs-menu-title',\n innerHTML: toTitleCase(this.kind_),\n tabIndex: -1\n });\n menu.children_.unshift(title);\n Dom.insertElFirst(title, menu.contentEl());\n }\n\n if (chaptersTrack && chaptersTrack.cues == null) {\n chaptersTrack['mode'] = 'hidden';\n\n let remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(chaptersTrack);\n\n if (remoteTextTrackEl) {\n remoteTextTrackEl.addEventListener('load', (event) => this.update());\n }\n }\n\n if (chaptersTrack && chaptersTrack.cues && chaptersTrack.cues.length > 0) {\n let cues = chaptersTrack['cues'], cue;\n\n for (let i = 0, l = cues.length; i < l; i++) {\n cue = cues[i];\n\n let mi = new ChaptersTrackMenuItem(this.player_, {\n 'track': chaptersTrack,\n 'cue': cue\n });\n\n items.push(mi);\n\n menu.addChild(mi);\n }\n\n this.addChild(menu);\n }\n\n if (this.items.length > 0) {\n this.show();\n }\n\n return menu;\n }\n\n}\n\nChaptersButton.prototype.kind_ = 'chapters';\nChaptersButton.prototype.controlText_ = 'Chapters';\n\nComponent.registerComponent('ChaptersButton', ChaptersButton);\nexport default ChaptersButton;\n", - "/**\n * @file chapters-track-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n/**\n * The chapter track menu item\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class ChaptersTrackMenuItem\n */\nclass ChaptersTrackMenuItem extends MenuItem {\n\n constructor(player, options){\n let track = options['track'];\n let cue = options['cue'];\n let currentTime = player.currentTime();\n\n // Modify options for parent MenuItem class's init.\n options['label'] = cue.text;\n options['selected'] = (cue['startTime'] <= currentTime && currentTime < cue['endTime']);\n super(player, options);\n\n this.track = track;\n this.cue = cue;\n track.addEventListener('cuechange', Fn.bind(this, this.update));\n }\n\n /**\n * Handle click on menu item\n *\n * @method handleClick\n */\n handleClick() {\n super.handleClick();\n this.player_.currentTime(this.cue.startTime);\n this.update(this.cue.startTime);\n }\n\n /**\n * Update chapter menu item\n *\n * @method update\n */\n update() {\n let cue = this.cue;\n let currentTime = this.player_.currentTime();\n\n // vjs.log(currentTime, cue.startTime);\n this.selected(cue['startTime'] <= currentTime && currentTime < cue['endTime']);\n }\n\n}\n\nComponent.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);\nexport default ChaptersTrackMenuItem;\n", - "/**\n * @file descriptions-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n/**\n * The button component for toggling and selecting descriptions\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class DescriptionsButton\n */\nclass DescriptionsButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label', 'Descriptions Menu');\n\n let tracks = player.textTracks();\n\n if (tracks) {\n let changeHandler = Fn.bind(this, this.handleTracksChange);\n\n tracks.addEventListener('change', changeHandler);\n this.on('dispose', function() {\n tracks.removeEventListener('change', changeHandler);\n });\n }\n }\n\n /**\n * Handle text track change\n *\n * @method handleTracksChange\n */\n handleTracksChange(event){\n let tracks = this.player().textTracks();\n let disabled = false;\n\n // Check whether a track of a different kind is showing\n for (let i = 0, l = tracks.length; i < l; i++) {\n let track = tracks[i];\n if (track['kind'] !== this.kind_ && track['mode'] === 'showing') {\n disabled = true;\n break;\n }\n }\n\n // If another track is showing, disable this menu button\n if (disabled) {\n this.disable();\n } else {\n this.enable();\n }\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-descriptions-button ${super.buildCSSClass()}`;\n }\n\n}\n\nDescriptionsButton.prototype.kind_ = 'descriptions';\nDescriptionsButton.prototype.controlText_ = 'Descriptions';\n\nComponent.registerComponent('DescriptionsButton', DescriptionsButton);\nexport default DescriptionsButton;\n", - "/**\n * @file off-text-track-menu-item.js\n */\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * A special menu item for turning of a specific type of text track\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends TextTrackMenuItem\n * @class OffTextTrackMenuItem\n */\nclass OffTextTrackMenuItem extends TextTrackMenuItem {\n\n constructor(player, options){\n // Create pseudo track info\n // Requires options['kind']\n options['track'] = {\n 'kind': options['kind'],\n 'player': player,\n 'label': options['kind'] + ' off',\n 'default': false,\n 'mode': 'disabled'\n };\n\n // MenuItem is selectable\n options['selectable'] = true;\n\n super(player, options);\n this.selected(true);\n }\n\n /**\n * Handle text track change\n *\n * @param {Object} event Event object\n * @method handleTracksChange\n */\n handleTracksChange(event){\n let tracks = this.player().textTracks();\n let selected = true;\n\n for (let i = 0, l = tracks.length; i < l; i++) {\n let track = tracks[i];\n if (track['kind'] === this.track['kind'] && track['mode'] === 'showing') {\n selected = false;\n break;\n }\n }\n\n this.selected(selected);\n }\n\n}\n\nComponent.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);\nexport default OffTextTrackMenuItem;\n", - "/**\n * @file subtitles-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\n\n/**\n * The button component for toggling and selecting subtitles\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class SubtitlesButton\n */\nclass SubtitlesButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label','Subtitles Menu');\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-subtitles-button ${super.buildCSSClass()}`;\n }\n\n}\n\nSubtitlesButton.prototype.kind_ = 'subtitles';\nSubtitlesButton.prototype.controlText_ = 'Subtitles';\n\nComponent.registerComponent('SubtitlesButton', SubtitlesButton);\nexport default SubtitlesButton;\n", - "/**\n * @file text-track-button.js\n */\nimport MenuButton from '../../menu/menu-button.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport OffTextTrackMenuItem from './off-text-track-menu-item.js';\n\n/**\n * The base class for buttons that toggle specific text track types (e.g. subtitles)\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuButton\n * @class TextTrackButton\n */\nclass TextTrackButton extends MenuButton {\n\n constructor(player, options){\n super(player, options);\n\n let tracks = this.player_.textTracks();\n\n if (this.items.length <= 1) {\n this.hide();\n }\n\n if (!tracks) {\n return;\n }\n\n let updateHandler = Fn.bind(this, this.update);\n tracks.addEventListener('removetrack', updateHandler);\n tracks.addEventListener('addtrack', updateHandler);\n\n this.player_.on('dispose', function() {\n tracks.removeEventListener('removetrack', updateHandler);\n tracks.removeEventListener('addtrack', updateHandler);\n });\n }\n\n // Create a menu item for each text track\n createItems(items=[]) {\n // Add an OFF menu item to turn all tracks off\n items.push(new OffTextTrackMenuItem(this.player_, { 'kind': this.kind_ }));\n\n let tracks = this.player_.textTracks();\n\n if (!tracks) {\n return items;\n }\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n\n // only add tracks that are of the appropriate kind and have a label\n if (track['kind'] === this.kind_) {\n items.push(new TextTrackMenuItem(this.player_, {\n // MenuItem is selectable\n 'selectable': true,\n 'track': track\n }));\n }\n }\n\n return items;\n }\n\n}\n\nComponent.registerComponent('TextTrackButton', TextTrackButton);\nexport default TextTrackButton;\n", - "/**\n * @file text-track-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * The specific menu item type for selecting a language within a text track kind\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class TextTrackMenuItem\n */\nclass TextTrackMenuItem extends MenuItem {\n\n constructor(player, options){\n let track = options['track'];\n let tracks = player.textTracks();\n\n // Modify options for parent MenuItem class's init.\n options['label'] = track['label'] || track['language'] || 'Unknown';\n options['selected'] = track['default'] || track['mode'] === 'showing';\n\n super(player, options);\n\n this.track = track;\n\n if (tracks) {\n let changeHandler = Fn.bind(this, this.handleTracksChange);\n\n tracks.addEventListener('change', changeHandler);\n this.on('dispose', function() {\n tracks.removeEventListener('change', changeHandler);\n });\n }\n\n // iOS7 doesn't dispatch change events to TextTrackLists when an\n // associated track's mode changes. Without something like\n // Object.observe() (also not present on iOS7), it's not\n // possible to detect changes to the mode attribute and polyfill\n // the change event. As a poor substitute, we manually dispatch\n // change events whenever the controls modify the mode.\n if (tracks && tracks.onchange === undefined) {\n let event;\n\n this.on(['tap', 'click'], function() {\n if (typeof window.Event !== 'object') {\n // Android 2.3 throws an Illegal Constructor error for window.Event\n try {\n event = new window.Event('change');\n } catch(err){}\n }\n\n if (!event) {\n event = document.createEvent('Event');\n event.initEvent('change', true, true);\n }\n\n tracks.dispatchEvent(event);\n });\n }\n }\n\n /**\n * Handle click on text track\n *\n * @method handleClick\n */\n handleClick(event) {\n let kind = this.track['kind'];\n let tracks = this.player_.textTracks();\n\n super.handleClick(event);\n\n if (!tracks) return;\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n\n if (track['kind'] !== kind) {\n continue;\n }\n\n if (track === this.track) {\n track['mode'] = 'showing';\n } else {\n track['mode'] = 'disabled';\n }\n }\n }\n\n /**\n * Handle text track change\n *\n * @method handleTracksChange\n */\n handleTracksChange(event){\n this.selected(this.track['mode'] === 'showing');\n }\n\n}\n\nComponent.registerComponent('TextTrackMenuItem', TextTrackMenuItem);\nexport default TextTrackMenuItem;\n", - "/**\n * @file current-time-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the current time\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class CurrentTimeDisplay\n */\nclass CurrentTimeDisplay extends Component {\n\n constructor(player, options){\n super(player, options);\n\n this.on(player, 'timeupdate', this.updateContent);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-current-time vjs-time-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-current-time-display',\n // label the current time for screen reader users\n innerHTML: '<span class=\"vjs-control-text\">Current Time </span>' + '0:00',\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n /**\n * Update current time display\n *\n * @method updateContent\n */\n updateContent() {\n // Allows for smooth scrubbing, when player can't keep up.\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n let localizedText = this.localize('Current Time');\n let formattedTime = formatTime(time, this.player_.duration());\n if (formattedTime !== this.formattedTime_) {\n this.formattedTime_ = formattedTime;\n this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> ${formattedTime}`;\n }\n }\n\n}\n\nComponent.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);\nexport default CurrentTimeDisplay;\n", - "/**\n * @file duration-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the duration\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class DurationDisplay\n */\nclass DurationDisplay extends Component {\n\n constructor(player, options){\n super(player, options);\n\n // this might need to be changed to 'durationchange' instead of 'timeupdate' eventually,\n // however the durationchange event fires before this.player_.duration() is set,\n // so the value cannot be written out using this method.\n // Once the order of durationchange and this.player_.duration() being set is figured out,\n // this can be updated.\n this.on(player, 'timeupdate', this.updateContent);\n this.on(player, 'loadedmetadata', this.updateContent);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-duration vjs-time-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-duration-display',\n // label the duration time for screen reader users\n innerHTML: `<span class=\"vjs-control-text\">${this.localize('Duration Time')}</span> 0:00`\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n /**\n * Update duration time display\n *\n * @method updateContent\n */\n updateContent() {\n let duration = this.player_.duration();\n if (duration && this.duration_ !== duration) {\n this.duration_ = duration;\n let localizedText = this.localize('Duration Time');\n let formattedTime = formatTime(duration);\n this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> ${formattedTime}`; // label the duration time for screen reader users\n }\n }\n\n}\n\nComponent.registerComponent('DurationDisplay', DurationDisplay);\nexport default DurationDisplay;\n", - "/**\n * @file remaining-time-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the time left in the video\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class RemainingTimeDisplay\n */\nclass RemainingTimeDisplay extends Component {\n\n constructor(player, options){\n super(player, options);\n\n this.on(player, 'timeupdate', this.updateContent);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-remaining-time vjs-time-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-remaining-time-display',\n // label the remaining time for screen reader users\n innerHTML: `<span class=\"vjs-control-text\">${this.localize('Remaining Time')}</span> -0:00`,\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n /**\n * Update remaining time display\n *\n * @method updateContent\n */\n updateContent() {\n if (this.player_.duration()) {\n const localizedText = this.localize('Remaining Time');\n const formattedTime = formatTime(this.player_.remainingTime());\n if (formattedTime !== this.formattedTime_) {\n this.formattedTime_ = formattedTime;\n this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> -${formattedTime}`;\n }\n }\n\n // Allows for smooth scrubbing, when player can't keep up.\n // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());\n }\n\n}\n\nComponent.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);\nexport default RemainingTimeDisplay;\n", - "/**\n * @file time-divider.js\n */\nimport Component from '../../component.js';\n\n/**\n * The separator between the current time and duration.\n * Can be hidden if it's not needed in the design.\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class TimeDivider\n */\nclass TimeDivider extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-time-control vjs-time-divider',\n innerHTML: '<div><span>/</span></div>'\n });\n }\n\n}\n\nComponent.registerComponent('TimeDivider', TimeDivider);\nexport default TimeDivider;\n", - "/**\n * @file volume-bar.js\n */\nimport Slider from '../../slider/slider.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n// Required children\nimport VolumeLevel from './volume-level.js';\n\n/**\n * The bar that contains the volume level and can be clicked on to adjust the level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Slider\n * @class VolumeBar\n */\nclass VolumeBar extends Slider {\n\n constructor(player, options){\n super(player, options);\n this.on(player, 'volumechange', this.updateARIAAttributes);\n player.ready(Fn.bind(this, this.updateARIAAttributes));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-volume-bar vjs-slider-bar'\n }, {\n 'aria-label': 'volume level'\n });\n }\n\n /**\n * Handle mouse move on volume bar\n *\n * @method handleMouseMove\n */\n handleMouseMove(event) {\n this.checkMuted();\n this.player_.volume(this.calculateDistance(event));\n }\n\n checkMuted() {\n if (this.player_.muted()) {\n this.player_.muted(false);\n }\n }\n\n /**\n * Get percent of volume level\n *\n * @retun {Number} Volume level percent\n * @method getPercent\n */\n getPercent() {\n if (this.player_.muted()) {\n return 0;\n } else {\n return this.player_.volume();\n }\n }\n\n /**\n * Increase volume level for keyboard users\n *\n * @method stepForward\n */\n stepForward() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() + 0.1);\n }\n\n /**\n * Decrease volume level for keyboard users\n *\n * @method stepBack\n */\n stepBack() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() - 0.1);\n }\n\n /**\n * Update ARIA accessibility attributes\n *\n * @method updateARIAAttributes\n */\n updateARIAAttributes() {\n // Current value of volume bar as a percentage\n let volume = (this.player_.volume() * 100).toFixed(2);\n this.el_.setAttribute('aria-valuenow', volume);\n this.el_.setAttribute('aria-valuetext', volume + '%');\n }\n\n}\n\nVolumeBar.prototype.options_ = {\n children: [\n 'volumeLevel'\n ],\n 'barName': 'volumeLevel'\n};\n\nVolumeBar.prototype.playerEvent = 'volumechange';\n\nComponent.registerComponent('VolumeBar', VolumeBar);\nexport default VolumeBar;\n", - "/**\n * @file volume-control.js\n */\nimport Component from '../../component.js';\n\n// Required children\nimport VolumeBar from './volume-bar.js';\n\n/**\n * The component for controlling the volume level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class VolumeControl\n */\nclass VolumeControl extends Component {\n\n constructor(player, options){\n super(player, options);\n\n // hide volume controls when they're not supported by the current tech\n if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n }\n this.on(player, 'loadstart', function(){\n if (player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n } else {\n this.removeClass('vjs-hidden');\n }\n });\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-volume-control vjs-control'\n });\n }\n\n}\n\nVolumeControl.prototype.options_ = {\n children: [\n 'volumeBar'\n ]\n};\n\nComponent.registerComponent('VolumeControl', VolumeControl);\nexport default VolumeControl;\n", - "/**\n * @file volume-level.js\n */\nimport Component from '../../component.js';\n\n/**\n * Shows volume level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class VolumeLevel\n */\nclass VolumeLevel extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-volume-level',\n innerHTML: '<span class=\"vjs-control-text\"></span>'\n });\n }\n\n}\n\nComponent.registerComponent('VolumeLevel', VolumeLevel);\nexport default VolumeLevel;\n", - "/**\n * @file volume-menu-button.js\n */\nimport * as Fn from '../utils/fn.js';\nimport Component from '../component.js';\nimport Popup from '../popup/popup.js';\nimport PopupButton from '../popup/popup-button.js';\nimport MuteToggle from './mute-toggle.js';\nimport VolumeBar from './volume-control/volume-bar.js';\n\n/**\n * Button for volume popup\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends PopupButton\n * @class VolumeMenuButton\n */\nclass VolumeMenuButton extends PopupButton {\n\n constructor(player, options={}){\n // Default to inline\n if (options.inline === undefined) {\n options.inline = true;\n }\n\n // If the vertical option isn't passed at all, default to true.\n if (options.vertical === undefined) {\n // If an inline volumeMenuButton is used, we should default to using\n // a horizontal slider for obvious reasons.\n if (options.inline) {\n options.vertical = false;\n } else {\n options.vertical = true;\n }\n }\n\n // The vertical option needs to be set on the volumeBar as well,\n // since that will need to be passed along to the VolumeBar constructor\n options.volumeBar = options.volumeBar || {};\n options.volumeBar.vertical = !!options.vertical;\n\n super(player, options);\n\n // Same listeners as MuteToggle\n this.on(player, 'volumechange', this.volumeUpdate);\n this.on(player, 'loadstart', this.volumeUpdate);\n\n // hide mute toggle if the current tech doesn't support volume control\n function updateVisibility() {\n if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n } else {\n this.removeClass('vjs-hidden');\n }\n }\n\n updateVisibility.call(this);\n this.on(player, 'loadstart', updateVisibility);\n\n this.on(this.volumeBar, ['slideractive', 'focus'], function(){\n this.addClass('vjs-slider-active');\n });\n\n this.on(this.volumeBar, ['sliderinactive', 'blur'], function(){\n this.removeClass('vjs-slider-active');\n });\n\n this.on(this.volumeBar, ['focus'], function(){\n this.addClass('vjs-lock-showing');\n });\n\n this.on(this.volumeBar, ['blur'], function(){\n this.removeClass('vjs-lock-showing');\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n let orientationClass = '';\n if (!!this.options_.vertical) {\n orientationClass = 'vjs-volume-menu-button-vertical';\n } else {\n orientationClass = 'vjs-volume-menu-button-horizontal';\n }\n\n return `vjs-volume-menu-button ${super.buildCSSClass()} ${orientationClass}`;\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {Popup} The volume popup button\n * @method createPopup\n */\n createPopup() {\n let popup = new Popup(this.player_, {\n contentElType: 'div'\n });\n\n let vb = new VolumeBar(this.player_, this.options_.volumeBar);\n\n popup.addChild(vb);\n\n this.menuContent = popup;\n this.volumeBar = vb;\n\n this.attachVolumeBarEvents();\n\n return popup;\n }\n\n /**\n * Handle click on volume popup and calls super\n *\n * @method handleClick\n */\n handleClick() {\n MuteToggle.prototype.handleClick.call(this);\n super.handleClick();\n }\n\n attachVolumeBarEvents() {\n this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown));\n }\n\n handleMouseDown(event) {\n this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));\n this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp);\n }\n\n handleMouseUp(event) {\n this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));\n }\n}\n\nVolumeMenuButton.prototype.volumeUpdate = MuteToggle.prototype.update;\nVolumeMenuButton.prototype.controlText_ = 'Mute';\n\nComponent.registerComponent('VolumeMenuButton', VolumeMenuButton);\nexport default VolumeMenuButton;\n", - "/**\n * @file error-display.js\n */\nimport Component from './component';\nimport ModalDialog from './modal-dialog';\n\nimport * as Dom from './utils/dom';\nimport mergeOptions from './utils/merge-options';\n\n/**\n * Display that an error has occurred making the video unplayable.\n *\n * @extends ModalDialog\n * @class ErrorDisplay\n */\nclass ErrorDisplay extends ModalDialog {\n\n /**\n * Constructor for error display modal.\n *\n * @param {Player} player\n * @param {Object} [options]\n */\n constructor(player, options) {\n super(player, options);\n this.on(player, 'error', this.open);\n }\n\n /**\n * Include the old class for backward-compatibility.\n *\n * This can be removed in 6.0.\n *\n * @method buildCSSClass\n * @deprecated\n * @return {String}\n */\n buildCSSClass() {\n return `vjs-error-display ${super.buildCSSClass()}`;\n }\n\n /**\n * Generates the modal content based on the player error.\n *\n * @return {String|Null}\n */\n content() {\n let error = this.player().error();\n return error ? this.localize(error.message) : '';\n }\n}\n\nErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {\n fillAlways: true,\n temporary: false,\n uncloseable: true\n});\n\nComponent.registerComponent('ErrorDisplay', ErrorDisplay);\nexport default ErrorDisplay;\n", - "/**\n * @file event-target.js\n */\nimport * as Events from './utils/events.js';\n\nvar EventTarget = function() {};\n\nEventTarget.prototype.allowedEvents_ = {};\n\nEventTarget.prototype.on = function(type, fn) {\n // Remove the addEventListener alias before calling Events.on\n // so we don't get into an infinite type loop\n let ael = this.addEventListener;\n this.addEventListener = Function.prototype;\n Events.on(this, type, fn);\n this.addEventListener = ael;\n};\nEventTarget.prototype.addEventListener = EventTarget.prototype.on;\n\nEventTarget.prototype.off = function(type, fn) {\n Events.off(this, type, fn);\n};\nEventTarget.prototype.removeEventListener = EventTarget.prototype.off;\n\nEventTarget.prototype.one = function(type, fn) {\n Events.one(this, type, fn);\n};\n\nEventTarget.prototype.trigger = function(event) {\n let type = event.type || event;\n\n if (typeof event === 'string') {\n event = {\n type: type\n };\n }\n event = Events.fixEvent(event);\n\n if (this.allowedEvents_[type] && this['on' + type]) {\n this['on' + type](event);\n }\n\n Events.trigger(this, event);\n};\n// The standard DOM EventTarget.dispatchEvent() is aliased to trigger()\nEventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;\n\nexport default EventTarget;\n", - "import log from './utils/log';\n\n/*\n * @file extend.js\n *\n * A combination of node inherits and babel's inherits (after transpile).\n * Both work the same but node adds `super_` to the subClass\n * and Bable adds the superClass as __proto__. Both seem useful.\n */\nconst _inherits = function (subClass, superClass) {\n if (typeof superClass !== 'function' && superClass !== null) {\n throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n\n if (superClass) {\n // node\n subClass.super_ = superClass;\n }\n};\n\n/*\n * Function for subclassing using the same inheritance that\n * videojs uses internally\n * ```js\n * var Button = videojs.getComponent('Button');\n * ```\n * ```js\n * var MyButton = videojs.extend(Button, {\n * constructor: function(player, options) {\n * Button.call(this, player, options);\n * },\n * onClick: function() {\n * // doSomething\n * }\n * });\n * ```\n */\nconst extendFn = function(superClass, subClassMethods={}) {\n let subClass = function() {\n superClass.apply(this, arguments);\n };\n let methods = {};\n\n if (typeof subClassMethods === 'object') {\n if (typeof subClassMethods.init === 'function') {\n log.warn('Constructor logic via init() is deprecated; please use constructor() instead.');\n subClassMethods.constructor = subClassMethods.init;\n }\n if (subClassMethods.constructor !== Object.prototype.constructor) {\n subClass = subClassMethods.constructor;\n }\n methods = subClassMethods;\n } else if (typeof subClassMethods === 'function') {\n subClass = subClassMethods;\n }\n\n _inherits(subClass, superClass);\n\n // Extend subObj's prototype with functions and other properties from props\n for (var name in methods) {\n if (methods.hasOwnProperty(name)) {\n subClass.prototype[name] = methods[name];\n }\n }\n\n return subClass;\n};\n\nexport default extendFn;\n", - "/**\n * @file fullscreen-api.js\n */\nimport document from 'global/document';\n\n/*\n * Store the browser-specific methods for the fullscreen API\n * @type {Object|undefined}\n * @private\n */\nlet FullscreenApi = {};\n\n// browser API methods\n// map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js\nconst apiMap = [\n // Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html\n [\n 'requestFullscreen',\n 'exitFullscreen',\n 'fullscreenElement',\n 'fullscreenEnabled',\n 'fullscreenchange',\n 'fullscreenerror'\n ],\n // WebKit\n [\n 'webkitRequestFullscreen',\n 'webkitExitFullscreen',\n 'webkitFullscreenElement',\n 'webkitFullscreenEnabled',\n 'webkitfullscreenchange',\n 'webkitfullscreenerror'\n ],\n // Old WebKit (Safari 5.1)\n [\n 'webkitRequestFullScreen',\n 'webkitCancelFullScreen',\n 'webkitCurrentFullScreenElement',\n 'webkitCancelFullScreen',\n 'webkitfullscreenchange',\n 'webkitfullscreenerror'\n ],\n // Mozilla\n [\n 'mozRequestFullScreen',\n 'mozCancelFullScreen',\n 'mozFullScreenElement',\n 'mozFullScreenEnabled',\n 'mozfullscreenchange',\n 'mozfullscreenerror'\n ],\n // Microsoft\n [\n 'msRequestFullscreen',\n 'msExitFullscreen',\n 'msFullscreenElement',\n 'msFullscreenEnabled',\n 'MSFullscreenChange',\n 'MSFullscreenError'\n ]\n];\n\nlet specApi = apiMap[0];\nlet browserApi;\n\n// determine the supported set of functions\nfor (let i = 0; i < apiMap.length; i++) {\n // check for exitFullscreen function\n if (apiMap[i][1] in document) {\n browserApi = apiMap[i];\n break;\n }\n}\n\n// map the browser API names to the spec API names\nif (browserApi) {\n for (let i=0; i<browserApi.length; i++) {\n FullscreenApi[specApi[i]] = browserApi[i];\n }\n}\n\nexport default FullscreenApi;\n", - "/**\n * @file loading-spinner.js\n */\nimport Component from './component';\n\n/* Loading Spinner\n================================================================================ */\n/**\n * Loading spinner for waiting events\n *\n * @extends Component\n * @class LoadingSpinner\n */\nclass LoadingSpinner extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-loading-spinner',\n dir: 'ltr'\n });\n }\n}\n\nComponent.registerComponent('LoadingSpinner', LoadingSpinner);\nexport default LoadingSpinner;\n", - "/**\n * @file media-error.js\n */\nimport assign from 'object.assign';\n\n/*\n * Custom MediaError to mimic the HTML5 MediaError\n *\n * @param {Number} code The media error code\n */\nlet MediaError = function(code){\n if (typeof code === 'number') {\n this.code = code;\n } else if (typeof code === 'string') {\n // default code is zero, so this is a custom error\n this.message = code;\n } else if (typeof code === 'object') { // object\n assign(this, code);\n }\n\n if (!this.message) {\n this.message = MediaError.defaultMessages[this.code] || '';\n }\n};\n\n/*\n * The error code that refers two one of the defined\n * MediaError types\n *\n * @type {Number}\n */\nMediaError.prototype.code = 0;\n\n/*\n * An optional message to be shown with the error.\n * Message is not part of the HTML5 video spec\n * but allows for more informative custom errors.\n *\n * @type {String}\n */\nMediaError.prototype.message = '';\n\n/*\n * An optional status code that can be set by plugins\n * to allow even more detail about the error.\n * For example the HLS plugin might provide the specific\n * HTTP status code that was returned when the error\n * occurred, then allowing a custom error overlay\n * to display more information.\n *\n * @type {Array}\n */\nMediaError.prototype.status = null;\n\nMediaError.errorTypes = [\n 'MEDIA_ERR_CUSTOM', // = 0\n 'MEDIA_ERR_ABORTED', // = 1\n 'MEDIA_ERR_NETWORK', // = 2\n 'MEDIA_ERR_DECODE', // = 3\n 'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4\n 'MEDIA_ERR_ENCRYPTED' // = 5\n];\n\nMediaError.defaultMessages = {\n 1: 'You aborted the media playback',\n 2: 'A network error caused the media download to fail part-way.',\n 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',\n 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',\n 5: 'The media is encrypted and we do not have the keys to decrypt it.'\n};\n\n// Add types as properties on MediaError\n// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;\nfor (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {\n MediaError[MediaError.errorTypes[errNum]] = errNum;\n // values should be accessible on both the class and instance\n MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;\n}\n\nexport default MediaError;\n", - "/**\n * @file menu-button.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport Menu from './menu.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * A button class with a popup menu\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MenuButton\n */\nclass MenuButton extends ClickableComponent {\n\n constructor(player, options={}){\n super(player, options);\n\n this.update();\n\n this.enabled_ = true;\n\n this.el_.setAttribute('aria-haspopup', 'true');\n this.el_.setAttribute('role', 'menuitem');\n this.on('keydown', this.handleSubmenuKeyPress);\n }\n\n /**\n * Update menu\n *\n * @method update\n */\n update() {\n let menu = this.createMenu();\n\n if (this.menu) {\n this.removeChild(this.menu);\n }\n\n this.menu = menu;\n this.addChild(menu);\n\n /**\n * Track the state of the menu button\n *\n * @type {Boolean}\n * @private\n */\n this.buttonPressed_ = false;\n this.el_.setAttribute('aria-expanded', 'false');\n\n if (this.items && this.items.length === 0) {\n this.hide();\n } else if (this.items && this.items.length > 1) {\n this.show();\n }\n }\n\n /**\n * Create menu\n *\n * @return {Menu} The constructed menu\n * @method createMenu\n */\n createMenu() {\n var menu = new Menu(this.player_);\n\n // Add a title list item to the top\n if (this.options_.title) {\n let title = Dom.createEl('li', {\n className: 'vjs-menu-title',\n innerHTML: toTitleCase(this.options_.title),\n tabIndex: -1\n });\n menu.children_.unshift(title);\n Dom.insertElFirst(title, menu.contentEl());\n }\n\n this.items = this['createItems']();\n\n if (this.items) {\n // Add menu items to the menu\n for (var i = 0; i < this.items.length; i++) {\n menu.addItem(this.items[i]);\n }\n }\n\n return menu;\n }\n\n /**\n * Create the list of menu items. Specific to each subclass.\n *\n * @method createItems\n */\n createItems(){}\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass()\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n var menuButtonClass = 'vjs-menu-button';\n\n // If the inline option is passed, we want to use different styles altogether.\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n }\n\n return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;\n }\n\n /**\n * When you click the button it adds focus, which\n * will show the menu indefinitely.\n * So we'll remove focus when the mouse leaves the button.\n * Focus is needed for tab navigation.\n * Allow sub components to stack CSS class names\n *\n * @method handleClick\n */\n handleClick() {\n this.one('mouseout', Fn.bind(this, function(){\n this.menu.unlockShowing();\n this.el_.blur();\n }));\n if (this.buttonPressed_){\n this.unpressButton();\n } else {\n this.pressButton();\n }\n }\n\n /**\n * Handle key press on menu\n *\n * @param {Object} event Key press event\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9) {\n if (this.buttonPressed_) {\n this.unpressButton();\n }\n // Don't preventDefault for Tab key - we still want to lose focus\n if (event.which !== 9) {\n event.preventDefault();\n }\n // Up (38) key or Down (40) key press the 'button'\n } else if (event.which === 38 || event.which === 40) {\n if (!this.buttonPressed_) {\n this.pressButton();\n event.preventDefault();\n }\n } else {\n super.handleKeyPress(event);\n }\n }\n\n /**\n * Handle key press on submenu\n *\n * @param {Object} event Key press event\n * @method handleSubmenuKeyPress\n */\n handleSubmenuKeyPress(event) {\n\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9){\n if (this.buttonPressed_){\n this.unpressButton();\n }\n // Don't preventDefault for Tab key - we still want to lose focus\n if (event.which !== 9) {\n event.preventDefault();\n }\n }\n }\n\n /**\n * Makes changes based on button pressed\n *\n * @method pressButton\n */\n pressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = true;\n this.menu.lockShowing();\n this.el_.setAttribute('aria-expanded', 'true');\n this.menu.focus(); // set the focus into the submenu\n }\n }\n\n /**\n * Makes changes based on button unpressed\n *\n * @method unpressButton\n */\n unpressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = false;\n this.menu.unlockShowing();\n this.el_.setAttribute('aria-expanded', 'false');\n this.el_.focus(); // Set focus back to this menu button\n }\n }\n\n /**\n * Disable the menu button\n *\n * @return {Component}\n * @method disable\n */\n disable() {\n // Unpress, but don't force focus on this button\n this.buttonPressed_ = false;\n this.menu.unlockShowing();\n this.el_.setAttribute('aria-expanded', 'false');\n\n this.enabled_ = false;\n\n return super.disable();\n }\n\n /**\n * Enable the menu button\n *\n * @return {Component}\n * @method disable\n */\n enable() {\n this.enabled_ = true;\n\n return super.enable();\n }\n}\n\nComponent.registerComponent('MenuButton', MenuButton);\nexport default MenuButton;\n", - "/**\n * @file menu-item.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport assign from 'object.assign';\n\n/**\n * The component for a menu item. `<li>`\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MenuItem\n */\nclass MenuItem extends ClickableComponent {\n\n constructor(player, options) {\n super(player, options);\n\n this.selectable = options['selectable'];\n\n this.selected(options['selected']);\n\n if (this.selectable) {\n // TODO: May need to be either menuitemcheckbox or menuitemradio,\n // and may need logical grouping of menu items.\n this.el_.setAttribute('role', 'menuitemcheckbox');\n } else {\n this.el_.setAttribute('role', 'menuitem');\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} type Desc\n * @param {Object=} props Desc\n * @return {Element}\n * @method createEl\n */\n createEl(type, props, attrs) {\n return super.createEl('li', assign({\n className: 'vjs-menu-item',\n innerHTML: this.localize(this.options_['label']),\n tabIndex: -1\n }, props), attrs);\n }\n\n /**\n * Handle a click on the menu item, and set it to selected\n *\n * @method handleClick\n */\n handleClick() {\n this.selected(true);\n }\n\n /**\n * Set this menu item as selected or not\n *\n * @param {Boolean} selected\n * @method selected\n */\n selected(selected) {\n if (this.selectable) {\n if (selected) {\n this.addClass('vjs-selected');\n this.el_.setAttribute('aria-checked','true');\n // aria-checked isn't fully supported by browsers/screen readers,\n // so indicate selected state to screen reader in the control text.\n this.controlText(', selected');\n } else {\n this.removeClass('vjs-selected');\n this.el_.setAttribute('aria-checked','false');\n // Indicate un-selected state to screen reader\n // Note that a space clears out the selected state text\n this.controlText(' ');\n }\n }\n }\n}\n\nComponent.registerComponent('MenuItem', MenuItem);\nexport default MenuItem;\n", - "/**\n * @file menu.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport * as Events from '../utils/events.js';\n\n/**\n * The Menu component is used to build pop up menus, including subtitle and\n * captions selection menus.\n *\n * @extends Component\n * @class Menu\n */\nclass Menu extends Component {\n\n constructor (player, options) {\n super(player, options);\n\n this.focusedChild_ = -1;\n\n this.on('keydown', this.handleKeyPress);\n }\n\n /**\n * Add a menu item to the menu\n *\n * @param {Object|String} component Component or component type to add\n * @method addItem\n */\n addItem(component) {\n this.addChild(component);\n component.on('click', Fn.bind(this, function(){\n this.unlockShowing();\n //TODO: Need to set keyboard focus back to the menuButton\n }));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let contentElType = this.options_.contentElType || 'ul';\n this.contentEl_ = Dom.createEl(contentElType, {\n className: 'vjs-menu-content'\n });\n this.contentEl_.setAttribute('role', 'menu');\n var el = super.createEl('div', {\n append: this.contentEl_,\n className: 'vjs-menu'\n });\n el.setAttribute('role', 'presentation');\n el.appendChild(this.contentEl_);\n\n // Prevent clicks from bubbling up. Needed for Menu Buttons,\n // where a click on the parent is significant\n Events.on(el, 'click', function(event){\n event.preventDefault();\n event.stopImmediatePropagation();\n });\n\n return el;\n }\n\n /**\n * Handle key press for menu\n *\n * @param {Object} event Event object\n * @method handleKeyPress\n */\n handleKeyPress (event) {\n if (event.which === 37 || event.which === 40) { // Left and Down Arrows\n event.preventDefault();\n this.stepForward();\n } else if (event.which === 38 || event.which === 39) { // Up and Right Arrows\n event.preventDefault();\n this.stepBack();\n }\n }\n\n /**\n * Move to next (lower) menu item for keyboard users\n *\n * @method stepForward\n */\n stepForward () {\n let stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ + 1;\n }\n this.focus(stepChild);\n }\n\n /**\n * Move to previous (higher) menu item for keyboard users\n *\n * @method stepBack\n */\n stepBack () {\n let stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ - 1;\n }\n this.focus(stepChild);\n }\n\n /**\n * Set focus on a menu item in the menu\n *\n * @param {Object|String} item Index of child item set focus on\n * @method focus\n */\n focus (item = 0) {\n let children = this.children().slice();\n let haveTitle = children.length && children[0].className &&\n /vjs-menu-title/.test(children[0].className);\n\n if (haveTitle) {\n children.shift();\n }\n\n if (children.length > 0) {\n if (item < 0) {\n item = 0;\n } else if (item >= children.length) {\n item = children.length - 1;\n }\n\n this.focusedChild_ = item;\n\n children[item].el_.focus();\n }\n }\n}\n\nComponent.registerComponent('Menu', Menu);\nexport default Menu;\n", - "/**\n * @file modal-dialog.js\n */\nimport * as Dom from './utils/dom';\nimport * as Fn from './utils/fn';\nimport log from './utils/log';\n\nimport Component from './component';\nimport CloseButton from './close-button';\n\nconst MODAL_CLASS_NAME = 'vjs-modal-dialog';\nconst ESC = 27;\n\n/**\n * The `ModalDialog` displays over the video and its controls, which blocks\n * interaction with the player until it is closed.\n *\n * Modal dialogs include a \"Close\" button and will close when that button\n * is activated - or when ESC is pressed anywhere.\n *\n * @extends Component\n * @class ModalDialog\n */\nclass ModalDialog extends Component {\n\n /**\n * Constructor for modals.\n *\n * @param {Player} player\n * @param {Object} [options]\n * @param {Mixed} [options.content=undefined]\n * Provide customized content for this modal.\n *\n * @param {String} [options.description]\n * A text description for the modal, primarily for accessibility.\n *\n * @param {Boolean} [options.fillAlways=false]\n * Normally, modals are automatically filled only the first time\n * they open. This tells the modal to refresh its content\n * every time it opens.\n *\n * @param {String} [options.label]\n * A text label for the modal, primarily for accessibility.\n *\n * @param {Boolean} [options.temporary=true]\n * If `true`, the modal can only be opened once; it will be\n * disposed as soon as it's closed.\n *\n * @param {Boolean} [options.uncloseable=false]\n * If `true`, the user will not be able to close the modal\n * through the UI in the normal ways. Programmatic closing is\n * still possible.\n *\n */\n constructor(player, options) {\n super(player, options);\n this.opened_ = this.hasBeenOpened_ = this.hasBeenFilled_ = false;\n\n this.closeable(!this.options_.uncloseable);\n this.content(this.options_.content);\n\n // Make sure the contentEl is defined AFTER any children are initialized\n // because we only want the contents of the modal in the contentEl\n // (not the UI elements like the close button).\n this.contentEl_ = Dom.createEl('div', {\n className: `${MODAL_CLASS_NAME}-content`\n }, {\n role: 'document'\n });\n\n this.descEl_ = Dom.createEl('p', {\n className: `${MODAL_CLASS_NAME}-description vjs-offscreen`,\n id: this.el().getAttribute('aria-describedby')\n });\n\n Dom.textContent(this.descEl_, this.description());\n this.el_.appendChild(this.descEl_);\n this.el_.appendChild(this.contentEl_);\n }\n\n /**\n * Create the modal's DOM element\n *\n * @method createEl\n * @return {Element}\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass(),\n tabIndex: -1\n }, {\n 'aria-describedby': `${this.id()}_description`,\n 'aria-hidden': 'true',\n 'aria-label': this.label(),\n role: 'dialog'\n });\n }\n\n /**\n * Build the modal's CSS class.\n *\n * @method buildCSSClass\n * @return {String}\n */\n buildCSSClass() {\n return `${MODAL_CLASS_NAME} vjs-hidden ${super.buildCSSClass()}`;\n }\n\n /**\n * Handles key presses on the document, looking for ESC, which closes\n * the modal.\n *\n * @method handleKeyPress\n * @param {Event} e\n */\n handleKeyPress(e) {\n if (e.which === ESC && this.closeable()) {\n this.close();\n }\n }\n\n /**\n * Returns the label string for this modal. Primarily used for accessibility.\n *\n * @return {String}\n */\n label() {\n return this.options_.label || this.localize('Modal Window');\n }\n\n /**\n * Returns the description string for this modal. Primarily used for\n * accessibility.\n *\n * @return {String}\n */\n description() {\n let desc = this.options_.description || this.localize('This is a modal window.');\n\n // Append a universal closeability message if the modal is closeable.\n if (this.closeable()) {\n desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');\n }\n\n return desc;\n }\n\n /**\n * Opens the modal.\n *\n * @method open\n * @return {ModalDialog}\n */\n open() {\n if (!this.opened_) {\n let player = this.player();\n\n this.trigger('beforemodalopen');\n this.opened_ = true;\n\n // Fill content if the modal has never opened before and\n // never been filled.\n if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {\n this.fill();\n }\n\n // If the player was playing, pause it and take note of its previously\n // playing state.\n this.wasPlaying_ = !player.paused();\n\n if (this.wasPlaying_) {\n player.pause();\n }\n\n if (this.closeable()) {\n this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n\n player.controls(false);\n this.show();\n this.el().setAttribute('aria-hidden', 'false');\n this.trigger('modalopen');\n this.hasBeenOpened_ = true;\n }\n return this;\n }\n\n /**\n * Whether or not the modal is opened currently.\n *\n * @method opened\n * @param {Boolean} [value]\n * If given, it will open (`true`) or close (`false`) the modal.\n *\n * @return {Boolean}\n */\n opened(value) {\n if (typeof value === 'boolean') {\n this[value ? 'open' : 'close']();\n }\n return this.opened_;\n }\n\n /**\n * Closes the modal.\n *\n * @method close\n * @return {ModalDialog}\n */\n close() {\n if (this.opened_) {\n let player = this.player();\n\n this.trigger('beforemodalclose');\n this.opened_ = false;\n\n if (this.wasPlaying_) {\n player.play();\n }\n\n if (this.closeable()) {\n this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n\n player.controls(true);\n this.hide();\n this.el().setAttribute('aria-hidden', 'true');\n this.trigger('modalclose');\n\n if (this.options_.temporary) {\n this.dispose();\n }\n }\n return this;\n }\n\n /**\n * Whether or not the modal is closeable via the UI.\n *\n * @method closeable\n * @param {Boolean} [value]\n * If given as a Boolean, it will set the `closeable` option.\n *\n * @return {Boolean}\n */\n closeable(value) {\n if (typeof value === 'boolean') {\n let closeable = this.closeable_ = !!value;\n let close = this.getChild('closeButton');\n\n // If this is being made closeable and has no close button, add one.\n if (closeable && !close) {\n\n // The close button should be a child of the modal - not its\n // content element, so temporarily change the content element.\n let temp = this.contentEl_;\n this.contentEl_ = this.el_;\n close = this.addChild('closeButton');\n this.contentEl_ = temp;\n this.on(close, 'close', this.close);\n }\n\n // If this is being made uncloseable and has a close button, remove it.\n if (!closeable && close) {\n this.off(close, 'close', this.close);\n this.removeChild(close);\n close.dispose();\n }\n }\n return this.closeable_;\n }\n\n /**\n * Fill the modal's content element with the modal's \"content\" option.\n *\n * The content element will be emptied before this change takes place.\n *\n * @method fill\n * @return {ModalDialog}\n */\n fill() {\n return this.fillWith(this.content());\n }\n\n /**\n * Fill the modal's content element with arbitrary content.\n *\n * The content element will be emptied before this change takes place.\n *\n * @method fillWith\n * @param {Mixed} [content]\n * The same rules apply to this as apply to the `content` option.\n *\n * @return {ModalDialog}\n */\n fillWith(content) {\n let contentEl = this.contentEl();\n let parentEl = contentEl.parentNode;\n let nextSiblingEl = contentEl.nextSibling;\n\n this.trigger('beforemodalfill');\n this.hasBeenFilled_ = true;\n\n // Detach the content element from the DOM before performing\n // manipulation to avoid modifying the live DOM multiple times.\n parentEl.removeChild(contentEl);\n this.empty();\n Dom.insertContent(contentEl, content);\n this.trigger('modalfill');\n\n // Re-inject the re-filled content element.\n if (nextSiblingEl) {\n parentEl.insertBefore(contentEl, nextSiblingEl);\n } else {\n parentEl.appendChild(contentEl);\n }\n\n return this;\n }\n\n /**\n * Empties the content element.\n *\n * This happens automatically anytime the modal is filled.\n *\n * @method empty\n * @return {ModalDialog}\n */\n empty() {\n this.trigger('beforemodalempty');\n Dom.emptyEl(this.contentEl());\n this.trigger('modalempty');\n return this;\n }\n\n /**\n * Gets or sets the modal content, which gets normalized before being\n * rendered into the DOM.\n *\n * This does not update the DOM or fill the modal, but it is called during\n * that process.\n *\n * @method content\n * @param {Mixed} [value]\n * If defined, sets the internal content value to be used on the\n * next call(s) to `fill`. This value is normalized before being\n * inserted. To \"clear\" the internal content value, pass `null`.\n *\n * @return {Mixed}\n */\n content(value) {\n if (typeof value !== 'undefined') {\n this.content_ = value;\n }\n return this.content_;\n }\n}\n\n/*\n * Modal dialog default options.\n *\n * @type {Object}\n * @private\n */\nModalDialog.prototype.options_ = {\n temporary: true\n};\n\nComponent.registerComponent('ModalDialog', ModalDialog);\nexport default ModalDialog;\n", - "/**\n * @file player.js\n */\n // Subclasses Component\nimport Component from './component.js';\n\nimport document from 'global/document';\nimport window from 'global/window';\nimport * as Events from './utils/events.js';\nimport * as Dom from './utils/dom.js';\nimport * as Fn from './utils/fn.js';\nimport * as Guid from './utils/guid.js';\nimport * as browser from './utils/browser.js';\nimport log from './utils/log.js';\nimport toTitleCase from './utils/to-title-case.js';\nimport { createTimeRange } from './utils/time-ranges.js';\nimport { bufferedPercent } from './utils/buffer.js';\nimport * as stylesheet from './utils/stylesheet.js';\nimport FullscreenApi from './fullscreen-api.js';\nimport MediaError from './media-error.js';\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport assign from 'object.assign';\nimport mergeOptions from './utils/merge-options.js';\nimport textTrackConverter from './tracks/text-track-list-converter.js';\n\n// Include required child components (importing also registers them)\nimport MediaLoader from './tech/loader.js';\nimport PosterImage from './poster-image.js';\nimport TextTrackDisplay from './tracks/text-track-display.js';\nimport LoadingSpinner from './loading-spinner.js';\nimport BigPlayButton from './big-play-button.js';\nimport ControlBar from './control-bar/control-bar.js';\nimport ErrorDisplay from './error-display.js';\nimport TextTrackSettings from './tracks/text-track-settings.js';\nimport ModalDialog from './modal-dialog';\n\n// Require html5 tech, at least for disposing the original video tag\nimport Tech from './tech/tech.js';\nimport Html5 from './tech/html5.js';\n\n/**\n * An instance of the `Player` class is created when any of the Video.js setup methods are used to initialize a video.\n * ```js\n * var myPlayer = videojs('example_video_1');\n * ```\n * In the following example, the `data-setup` attribute tells the Video.js library to create a player instance when the library is ready.\n * ```html\n * <video id=\"example_video_1\" data-setup='{}' controls>\n * <source src=\"my-source.mp4\" type=\"video/mp4\">\n * </video>\n * ```\n * After an instance has been created it can be accessed globally using `Video('example_video_1')`.\n *\n * @param {Element} tag The original video tag used for configuring options\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class Player\n */\nclass Player extends Component {\n\n /**\n * player's constructor function\n *\n * @constructs\n * @method init\n * @param {Element} tag The original video tag used for configuring options\n * @param {Object=} options Player options\n * @param {Function=} ready Ready callback function\n */\n constructor(tag, options, ready){\n // Make sure tag ID exists\n tag.id = tag.id || `vjs_video_${Guid.newGUID()}`;\n\n // Set Options\n // The options argument overrides options set in the video tag\n // which overrides globally set options.\n // This latter part coincides with the load order\n // (tag must exist before Player)\n options = assign(Player.getTagSettings(tag), options);\n\n // Delay the initialization of children because we need to set up\n // player properties first, and can't use `this` before `super()`\n options.initChildren = false;\n\n // Same with creating the element\n options.createEl = false;\n\n // we don't want the player to report touch activity on itself\n // see enableTouchActivity in Component\n options.reportTouchActivity = false;\n\n // Run base component initializing with new options\n super(null, options, ready);\n\n // if the global option object was accidentally blown away by\n // someone, bail early with an informative error\n if (!this.options_ ||\n !this.options_.techOrder ||\n !this.options_.techOrder.length) {\n throw new Error('No techOrder specified. Did you overwrite ' +\n 'videojs.options instead of just changing the ' +\n 'properties you want to override?');\n }\n\n this.tag = tag; // Store the original tag used to set options\n\n // Store the tag attributes used to restore html5 element\n this.tagAttributes = tag && Dom.getElAttributes(tag);\n\n // Update current language\n this.language(this.options_.language);\n\n // Update Supported Languages\n if (options.languages) {\n // Normalise player option languages to lowercase\n let languagesToLower = {};\n\n Object.getOwnPropertyNames(options.languages).forEach(function(name) {\n languagesToLower[name.toLowerCase()] = options.languages[name];\n });\n this.languages_ = languagesToLower;\n } else {\n this.languages_ = Player.prototype.options_.languages;\n }\n\n // Cache for video property values.\n this.cache_ = {};\n\n // Set poster\n this.poster_ = options.poster || '';\n\n // Set controls\n this.controls_ = !!options.controls;\n\n // Original tag settings stored in options\n // now remove immediately so native controls don't flash.\n // May be turned back on by HTML5 tech if nativeControlsForTouch is true\n tag.controls = false;\n\n /*\n * Store the internal state of scrubbing\n *\n * @private\n * @return {Boolean} True if the user is scrubbing\n */\n this.scrubbing_ = false;\n\n this.el_ = this.createEl();\n\n // We also want to pass the original player options to each component and plugin\n // as well so they don't need to reach back into the player for options later.\n // We also need to do another copy of this.options_ so we don't end up with\n // an infinite loop.\n let playerOptionsCopy = mergeOptions(this.options_);\n\n // Load plugins\n if (options.plugins) {\n let plugins = options.plugins;\n\n Object.getOwnPropertyNames(plugins).forEach(function(name){\n if (typeof this[name] === 'function') {\n this[name](plugins[name]);\n } else {\n log.error('Unable to find plugin:', name);\n }\n }, this);\n }\n\n this.options_.playerOptions = playerOptionsCopy;\n\n this.initChildren();\n\n // Set isAudio based on whether or not an audio tag was used\n this.isAudio(tag.nodeName.toLowerCase() === 'audio');\n\n // Update controls className. Can't do this when the controls are initially\n // set because the element doesn't exist yet.\n if (this.controls()) {\n this.addClass('vjs-controls-enabled');\n } else {\n this.addClass('vjs-controls-disabled');\n }\n\n // Set ARIA label and region role depending on player type\n this.el_.setAttribute('role', 'region');\n if (this.isAudio()) {\n this.el_.setAttribute('aria-label', 'audio player');\n } else {\n this.el_.setAttribute('aria-label', 'video player');\n }\n\n if (this.isAudio()) {\n this.addClass('vjs-audio');\n }\n\n if (this.flexNotSupported_()) {\n this.addClass('vjs-no-flex');\n }\n\n // TODO: Make this smarter. Toggle user state between touching/mousing\n // using events, since devices can have both touch and mouse events.\n // if (browser.TOUCH_ENABLED) {\n // this.addClass('vjs-touch-enabled');\n // }\n\n // iOS Safari has broken hover handling\n if (!browser.IS_IOS) {\n this.addClass('vjs-workinghover');\n }\n\n // Make player easily findable by ID\n Player.players[this.id_] = this;\n\n // When the player is first initialized, trigger activity so components\n // like the control bar show themselves if needed\n this.userActive(true);\n this.reportUserActivity();\n this.listenForUserActivity_();\n\n this.on('fullscreenchange', this.handleFullscreenChange_);\n this.on('stageclick', this.handleStageClick_);\n }\n\n /**\n * Destroys the video player and does any necessary cleanup\n * ```js\n * myPlayer.dispose();\n * ```\n * This is especially helpful if you are dynamically adding and removing videos\n * to/from the DOM.\n *\n * @method dispose\n */\n dispose() {\n this.trigger('dispose');\n // prevent dispose from being called twice\n this.off('dispose');\n\n if (this.styleEl_ && this.styleEl_.parentNode) {\n this.styleEl_.parentNode.removeChild(this.styleEl_);\n }\n\n // Kill reference to this player\n Player.players[this.id_] = null;\n if (this.tag && this.tag.player) { this.tag.player = null; }\n if (this.el_ && this.el_.player) { this.el_.player = null; }\n\n if (this.tech_) { this.tech_.dispose(); }\n\n super.dispose();\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = this.el_ = super.createEl('div');\n let tag = this.tag;\n\n // Remove width/height attrs from tag so CSS can make it 100% width/height\n tag.removeAttribute('width');\n tag.removeAttribute('height');\n\n // Copy over all the attributes from the tag, including ID and class\n // ID will now reference player box, not the video tag\n const attrs = Dom.getElAttributes(tag);\n\n Object.getOwnPropertyNames(attrs).forEach(function(attr){\n // workaround so we don't totally break IE7\n // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7\n if (attr === 'class') {\n el.className = attrs[attr];\n } else {\n el.setAttribute(attr, attrs[attr]);\n }\n });\n\n // Update tag id/class for use as HTML5 playback tech\n // Might think we should do this after embedding in container so .vjs-tech class\n // doesn't flash 100% width/height, but class only applies with .video-js parent\n tag.playerId = tag.id;\n tag.id += '_html5_api';\n tag.className = 'vjs-tech';\n\n // Make player findable on elements\n tag.player = el.player = this;\n // Default state of video is paused\n this.addClass('vjs-paused');\n\n // Add a style element in the player that we'll use to set the width/height\n // of the player in a way that's still overrideable by CSS, just like the\n // video element\n if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {\n this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions');\n let defaultsStyleEl = Dom.$('.vjs-styles-defaults');\n let head = Dom.$('head');\n head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);\n }\n\n // Pass in the width/height/aspectRatio options which will update the style el\n this.width(this.options_.width);\n this.height(this.options_.height);\n this.fluid(this.options_.fluid);\n this.aspectRatio(this.options_.aspectRatio);\n\n // Hide any links within the video/audio tag, because IE doesn't hide them completely.\n let links = tag.getElementsByTagName('a');\n for (let i = 0; i < links.length; i++) {\n let linkEl = links.item(i);\n Dom.addElClass(linkEl, 'vjs-hidden');\n linkEl.setAttribute('hidden', 'hidden');\n }\n\n // insertElFirst seems to cause the networkState to flicker from 3 to 2, so\n // keep track of the original for later so we can know if the source originally failed\n tag.initNetworkState_ = tag.networkState;\n\n // Wrap video tag in div (el/box) container\n if (tag.parentNode) {\n tag.parentNode.insertBefore(el, tag);\n }\n\n // insert the tag as the first child of the player element\n // then manually add it to the children array so that this.addChild\n // will work properly for other components\n Dom.insertElFirst(tag, el); // Breaks iPhone, fixed in HTML5 setup.\n this.children_.unshift(tag);\n\n this.el_ = el;\n\n return el;\n }\n\n /**\n * Get/set player width\n *\n * @param {Number=} value Value for width\n * @return {Number} Width when getting\n * @method width\n */\n width(value) {\n return this.dimension('width', value);\n }\n\n /**\n * Get/set player height\n *\n * @param {Number=} value Value for height\n * @return {Number} Height when getting\n * @method height\n */\n height(value) {\n return this.dimension('height', value);\n }\n\n /**\n * Get/set dimension for player\n *\n * @param {String} dimension Either width or height\n * @param {Number=} value Value for dimension\n * @return {Component}\n * @method dimension\n */\n dimension(dimension, value) {\n let privDimension = dimension + '_';\n\n if (value === undefined) {\n return this[privDimension] || 0;\n }\n\n if (value === '') {\n // If an empty string is given, reset the dimension to be automatic\n this[privDimension] = undefined;\n } else {\n let parsedVal = parseFloat(value);\n\n if (isNaN(parsedVal)) {\n log.error(`Improper value \"${value}\" supplied for for ${dimension}`);\n return this;\n }\n\n this[privDimension] = parsedVal;\n }\n\n this.updateStyleEl_();\n return this;\n }\n\n /**\n * Add/remove the vjs-fluid class\n *\n * @param {Boolean} bool Value of true adds the class, value of false removes the class\n * @method fluid\n */\n fluid(bool) {\n if (bool === undefined) {\n return !!this.fluid_;\n }\n\n this.fluid_ = !!bool;\n\n if (bool) {\n this.addClass('vjs-fluid');\n } else {\n this.removeClass('vjs-fluid');\n }\n }\n\n /**\n * Get/Set the aspect ratio\n *\n * @param {String=} ratio Aspect ratio for player\n * @return aspectRatio\n * @method aspectRatio\n */\n aspectRatio(ratio) {\n if (ratio === undefined) {\n return this.aspectRatio_;\n }\n\n // Check for width:height format\n if (!/^\\d+\\:\\d+$/.test(ratio)) {\n throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');\n }\n this.aspectRatio_ = ratio;\n\n // We're assuming if you set an aspect ratio you want fluid mode,\n // because in fixed mode you could calculate width and height yourself.\n this.fluid(true);\n\n this.updateStyleEl_();\n }\n\n /**\n * Update styles of the player element (height, width and aspect ratio)\n *\n * @method updateStyleEl_\n */\n updateStyleEl_() {\n if (window.VIDEOJS_NO_DYNAMIC_STYLE === true) {\n const width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;\n const height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;\n let techEl = this.tech_ && this.tech_.el();\n\n if (techEl) {\n if (width >= 0) {\n techEl.width = width;\n }\n if (height >= 0) {\n techEl.height = height;\n }\n }\n\n return;\n }\n\n let width;\n let height;\n let aspectRatio;\n let idClass;\n\n // The aspect ratio is either used directly or to calculate width and height.\n if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {\n // Use any aspectRatio that's been specifically set\n aspectRatio = this.aspectRatio_;\n } else if (this.videoWidth()) {\n // Otherwise try to get the aspect ratio from the video metadata\n aspectRatio = this.videoWidth() + ':' + this.videoHeight();\n } else {\n // Or use a default. The video element's is 2:1, but 16:9 is more common.\n aspectRatio = '16:9';\n }\n\n // Get the ratio as a decimal we can use to calculate dimensions\n let ratioParts = aspectRatio.split(':');\n let ratioMultiplier = ratioParts[1] / ratioParts[0];\n\n if (this.width_ !== undefined) {\n // Use any width that's been specifically set\n width = this.width_;\n } else if (this.height_ !== undefined) {\n // Or calulate the width from the aspect ratio if a height has been set\n width = this.height_ / ratioMultiplier;\n } else {\n // Or use the video's metadata, or use the video el's default of 300\n width = this.videoWidth() || 300;\n }\n\n if (this.height_ !== undefined) {\n // Use any height that's been specifically set\n height = this.height_;\n } else {\n // Otherwise calculate the height from the ratio and the width\n height = width * ratioMultiplier;\n }\n\n // Ensure the CSS class is valid by starting with an alpha character\n if (/^[^a-zA-Z]/.test(this.id())) {\n idClass = 'dimensions-'+this.id();\n } else {\n idClass = this.id()+'-dimensions';\n }\n\n // Ensure the right class is still on the player for the style element\n this.addClass(idClass);\n\n stylesheet.setTextContent(this.styleEl_, `\n .${idClass} {\n width: ${width}px;\n height: ${height}px;\n }\n\n .${idClass}.vjs-fluid {\n padding-top: ${ratioMultiplier * 100}%;\n }\n `);\n }\n\n /**\n * Load the Media Playback Technology (tech)\n * Load/Create an instance of playback technology including element and API methods\n * And append playback element in player div.\n *\n * @param {String} techName Name of the playback technology\n * @param {String} source Video source\n * @method loadTech_\n * @private\n */\n loadTech_(techName, source) {\n\n // Pause and remove current playback technology\n if (this.tech_) {\n this.unloadTech_();\n }\n\n // get rid of the HTML5 video tag as soon as we are using another tech\n if (techName !== 'Html5' && this.tag) {\n Tech.getTech('Html5').disposeMediaElement(this.tag);\n this.tag.player = null;\n this.tag = null;\n }\n\n this.techName_ = techName;\n\n // Turn off API access because we're loading a new tech that might load asynchronously\n this.isReady_ = false;\n\n // Grab tech-specific options from player options and add source and parent element to use.\n var techOptions = assign({\n 'nativeControlsForTouch': this.options_.nativeControlsForTouch,\n 'source': source,\n 'playerId': this.id(),\n 'techId': `${this.id()}_${techName}_api`,\n 'textTracks': this.textTracks_,\n 'autoplay': this.options_.autoplay,\n 'preload': this.options_.preload,\n 'loop': this.options_.loop,\n 'muted': this.options_.muted,\n 'poster': this.poster(),\n 'language': this.language(),\n 'vtt.js': this.options_['vtt.js']\n }, this.options_[techName.toLowerCase()]);\n\n if (this.tag) {\n techOptions.tag = this.tag;\n }\n\n if (source) {\n this.currentType_ = source.type;\n if (source.src === this.cache_.src && this.cache_.currentTime > 0) {\n techOptions.startTime = this.cache_.currentTime;\n }\n\n this.cache_.src = source.src;\n }\n\n // Initialize tech instance\n let techComponent = Tech.getTech(techName);\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!techComponent) {\n techComponent = Component.getComponent(techName);\n }\n this.tech_ = new techComponent(techOptions);\n\n // player.triggerReady is always async, so don't need this to be async\n this.tech_.ready(Fn.bind(this, this.handleTechReady_), true);\n\n textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);\n\n // Listen to all HTML5-defined events and trigger them on the player\n this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);\n this.on(this.tech_, 'waiting', this.handleTechWaiting_);\n this.on(this.tech_, 'canplay', this.handleTechCanPlay_);\n this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_);\n this.on(this.tech_, 'playing', this.handleTechPlaying_);\n this.on(this.tech_, 'ended', this.handleTechEnded_);\n this.on(this.tech_, 'seeking', this.handleTechSeeking_);\n this.on(this.tech_, 'seeked', this.handleTechSeeked_);\n this.on(this.tech_, 'play', this.handleTechPlay_);\n this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);\n this.on(this.tech_, 'pause', this.handleTechPause_);\n this.on(this.tech_, 'progress', this.handleTechProgress_);\n this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);\n this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);\n this.on(this.tech_, 'error', this.handleTechError_);\n this.on(this.tech_, 'suspend', this.handleTechSuspend_);\n this.on(this.tech_, 'abort', this.handleTechAbort_);\n this.on(this.tech_, 'emptied', this.handleTechEmptied_);\n this.on(this.tech_, 'stalled', this.handleTechStalled_);\n this.on(this.tech_, 'loadedmetadata', this.handleTechLoadedMetaData_);\n this.on(this.tech_, 'loadeddata', this.handleTechLoadedData_);\n this.on(this.tech_, 'timeupdate', this.handleTechTimeUpdate_);\n this.on(this.tech_, 'ratechange', this.handleTechRateChange_);\n this.on(this.tech_, 'volumechange', this.handleTechVolumeChange_);\n this.on(this.tech_, 'texttrackchange', this.handleTechTextTrackChange_);\n this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);\n this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);\n\n this.usingNativeControls(this.techGet_('controls'));\n\n if (this.controls() && !this.usingNativeControls()) {\n this.addTechControlsListeners_();\n }\n\n // Add the tech element in the DOM if it was not already there\n // Make sure to not insert the original video element if using Html5\n if (this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) {\n Dom.insertElFirst(this.tech_.el(), this.el());\n }\n\n // Get rid of the original video tag reference after the first tech is loaded\n if (this.tag) {\n this.tag.player = null;\n this.tag = null;\n }\n }\n\n /**\n * Unload playback technology\n *\n * @method unloadTech_\n * @private\n */\n unloadTech_() {\n // Save the current text tracks so that we can reuse the same text tracks with the next tech\n this.textTracks_ = this.textTracks();\n this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);\n\n this.isReady_ = false;\n\n this.tech_.dispose();\n\n this.tech_ = false;\n }\n\n /**\n * Return a reference to the current tech.\n * It will only return a reference to the tech if given an object with the\n * `IWillNotUseThisInPlugins` property on it. This is try and prevent misuse\n * of techs by plugins.\n *\n * @param {Object}\n * @return {Object} The Tech\n * @method tech\n */\n tech(safety) {\n if (safety && safety.IWillNotUseThisInPlugins) {\n return this.tech_;\n }\n let errorText = `\n Please make sure that you are not using this inside of a plugin.\n To disable this alert and error, please pass in an object with\n \\`IWillNotUseThisInPlugins\\` to the \\`tech\\` method. See\n https://github.com/videojs/video.js/issues/2617 for more info.\n `;\n window.alert(errorText);\n throw new Error(errorText);\n }\n\n /**\n * Set up click and touch listeners for the playback element\n *\n * On desktops, a click on the video itself will toggle playback,\n * on a mobile device a click on the video toggles controls.\n * (toggling controls is done by toggling the user state between active and\n * inactive)\n * A tap can signal that a user has become active, or has become inactive\n * e.g. a quick tap on an iPhone movie should reveal the controls. Another\n * quick tap should hide them again (signaling the user is in an inactive\n * viewing state)\n * In addition to this, we still want the user to be considered inactive after\n * a few seconds of inactivity.\n * Note: the only part of iOS interaction we can't mimic with this setup\n * is a touch and hold on the video element counting as activity in order to\n * keep the controls showing, but that shouldn't be an issue. A touch and hold\n * on any controls will still keep the user active\n *\n * @private\n * @method addTechControlsListeners_\n */\n addTechControlsListeners_() {\n // Make sure to remove all the previous listeners in case we are called multiple times.\n this.removeTechControlsListeners_();\n\n // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do\n // trigger mousedown/up.\n // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object\n // Any touch events are set to block the mousedown event from happening\n this.on(this.tech_, 'mousedown', this.handleTechClick_);\n\n // If the controls were hidden we don't want that to change without a tap event\n // so we'll check if the controls were already showing before reporting user\n // activity\n this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);\n\n // The tap listener needs to come after the touchend listener because the tap\n // listener cancels out any reportedUserActivity when setting userActive(false)\n this.on(this.tech_, 'tap', this.handleTechTap_);\n }\n\n /**\n * Remove the listeners used for click and tap controls. This is needed for\n * toggling to controls disabled, where a tap/touch should do nothing.\n *\n * @method removeTechControlsListeners_\n * @private\n */\n removeTechControlsListeners_() {\n // We don't want to just use `this.off()` because there might be other needed\n // listeners added by techs that extend this.\n this.off(this.tech_, 'tap', this.handleTechTap_);\n this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);\n this.off(this.tech_, 'mousedown', this.handleTechClick_);\n }\n\n /**\n * Player waits for the tech to be ready\n *\n * @method handleTechReady_\n * @private\n */\n handleTechReady_() {\n this.triggerReady();\n\n // Keep the same volume as before\n if (this.cache_.volume) {\n this.techCall_('setVolume', this.cache_.volume);\n }\n\n // Look if the tech found a higher resolution poster while loading\n this.handleTechPosterChange_();\n\n // Update the duration if available\n this.handleTechDurationChange_();\n\n // Chrome and Safari both have issues with autoplay.\n // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.\n // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)\n // This fixes both issues. Need to wait for API, so it updates displays correctly\n if (this.src() && this.tag && this.options_.autoplay && this.paused()) {\n delete this.tag.poster; // Chrome Fix. Fixed in Chrome v16.\n this.play();\n }\n }\n\n /**\n * Fired when the user agent begins looking for media data\n *\n * @private\n * @method handleTechLoadStart_\n */\n handleTechLoadStart_() {\n // TODO: Update to use `emptied` event instead. See #1277.\n\n this.removeClass('vjs-ended');\n\n // reset the error state\n this.error(null);\n\n // If it's already playing we want to trigger a firstplay event now.\n // The firstplay event relies on both the play and loadstart events\n // which can happen in any order for a new source\n if (!this.paused()) {\n this.trigger('loadstart');\n this.trigger('firstplay');\n } else {\n // reset the hasStarted state\n this.hasStarted(false);\n this.trigger('loadstart');\n }\n }\n\n /**\n * Add/remove the vjs-has-started class\n *\n * @param {Boolean} hasStarted The value of true adds the class the value of false remove the class\n * @return {Boolean} Boolean value if has started\n * @private\n * @method hasStarted\n */\n hasStarted(hasStarted) {\n if (hasStarted !== undefined) {\n // only update if this is a new value\n if (this.hasStarted_ !== hasStarted) {\n this.hasStarted_ = hasStarted;\n if (hasStarted) {\n this.addClass('vjs-has-started');\n // trigger the firstplay event if this newly has played\n this.trigger('firstplay');\n } else {\n this.removeClass('vjs-has-started');\n }\n }\n return this;\n }\n return !!this.hasStarted_;\n }\n\n /**\n * Fired whenever the media begins or resumes playback\n *\n * @private\n * @method handleTechPlay_\n */\n handleTechPlay_() {\n this.removeClass('vjs-ended');\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing');\n\n // hide the poster when the user hits play\n // https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play\n this.hasStarted(true);\n\n this.trigger('play');\n }\n\n /**\n * Fired whenever the media begins waiting\n *\n * @private\n * @method handleTechWaiting_\n */\n handleTechWaiting_() {\n this.addClass('vjs-waiting');\n this.trigger('waiting');\n this.one('timeupdate', () => this.removeClass('vjs-waiting'));\n }\n\n /**\n * A handler for events that signal that waiting has ended\n * which is not consistent between browsers. See #1351\n *\n * @private\n * @method handleTechCanPlay_\n */\n handleTechCanPlay_() {\n this.removeClass('vjs-waiting');\n this.trigger('canplay');\n }\n\n /**\n * A handler for events that signal that waiting has ended\n * which is not consistent between browsers. See #1351\n *\n * @private\n * @method handleTechCanPlayThrough_\n */\n handleTechCanPlayThrough_() {\n this.removeClass('vjs-waiting');\n this.trigger('canplaythrough');\n }\n\n /**\n * A handler for events that signal that waiting has ended\n * which is not consistent between browsers. See #1351\n *\n * @private\n * @method handleTechPlaying_\n */\n handleTechPlaying_() {\n this.removeClass('vjs-waiting');\n this.trigger('playing');\n }\n\n /**\n * Fired whenever the player is jumping to a new time\n *\n * @private\n * @method handleTechSeeking_\n */\n handleTechSeeking_() {\n this.addClass('vjs-seeking');\n this.trigger('seeking');\n }\n\n /**\n * Fired when the player has finished jumping to a new time\n *\n * @private\n * @method handleTechSeeked_\n */\n handleTechSeeked_() {\n this.removeClass('vjs-seeking');\n this.trigger('seeked');\n }\n\n /**\n * Fired the first time a video is played\n * Not part of the HLS spec, and we're not sure if this is the best\n * implementation yet, so use sparingly. If you don't have a reason to\n * prevent playback, use `myPlayer.one('play');` instead.\n *\n * @private\n * @method handleTechFirstPlay_\n */\n handleTechFirstPlay_() {\n //If the first starttime attribute is specified\n //then we will start at the given offset in seconds\n if(this.options_.starttime){\n this.currentTime(this.options_.starttime);\n }\n\n this.addClass('vjs-has-started');\n this.trigger('firstplay');\n }\n\n /**\n * Fired whenever the media has been paused\n *\n * @private\n * @method handleTechPause_\n */\n handleTechPause_() {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused');\n this.trigger('pause');\n }\n\n /**\n * Fired while the user agent is downloading media data\n *\n * @private\n * @method handleTechProgress_\n */\n handleTechProgress_() {\n this.trigger('progress');\n }\n\n /**\n * Fired when the end of the media resource is reached (currentTime == duration)\n *\n * @private\n * @method handleTechEnded_\n */\n handleTechEnded_() {\n this.addClass('vjs-ended');\n if (this.options_.loop) {\n this.currentTime(0);\n this.play();\n } else if (!this.paused()) {\n this.pause();\n }\n\n this.trigger('ended');\n }\n\n /**\n * Fired when the duration of the media resource is first known or changed\n *\n * @private\n * @method handleTechDurationChange_\n */\n handleTechDurationChange_() {\n this.duration(this.techGet_('duration'));\n }\n\n /**\n * Handle a click on the media element to play/pause\n *\n * @param {Object=} event Event object\n * @private\n * @method handleTechClick_\n */\n handleTechClick_(event) {\n // We're using mousedown to detect clicks thanks to Flash, but mousedown\n // will also be triggered with right-clicks, so we need to prevent that\n if (event.button !== 0) return;\n\n // When controls are disabled a click should not toggle playback because\n // the click is considered a control\n if (this.controls()) {\n if (this.paused()) {\n this.play();\n } else {\n this.pause();\n }\n }\n }\n\n /**\n * Handle a tap on the media element. It will toggle the user\n * activity state, which hides and shows the controls.\n *\n * @private\n * @method handleTechTap_\n */\n handleTechTap_() {\n this.userActive(!this.userActive());\n }\n\n /**\n * Handle touch to start\n *\n * @private\n * @method handleTechTouchStart_\n */\n handleTechTouchStart_() {\n this.userWasActive = this.userActive();\n }\n\n /**\n * Handle touch to move\n *\n * @private\n * @method handleTechTouchMove_\n */\n handleTechTouchMove_() {\n if (this.userWasActive){\n this.reportUserActivity();\n }\n }\n\n /**\n * Handle touch to end\n *\n * @private\n * @method handleTechTouchEnd_\n */\n handleTechTouchEnd_(event) {\n // Stop the mouse events from also happening\n event.preventDefault();\n }\n\n /**\n * Fired when the player switches in or out of fullscreen mode\n *\n * @private\n * @method handleFullscreenChange_\n */\n handleFullscreenChange_() {\n if (this.isFullscreen()) {\n this.addClass('vjs-fullscreen');\n } else {\n this.removeClass('vjs-fullscreen');\n }\n }\n\n /**\n * native click events on the SWF aren't triggered on IE11, Win8.1RT\n * use stageclick events triggered from inside the SWF instead\n *\n * @private\n * @method handleStageClick_\n */\n handleStageClick_() {\n this.reportUserActivity();\n }\n\n /**\n * Handle Tech Fullscreen Change\n *\n * @private\n * @method handleTechFullscreenChange_\n */\n handleTechFullscreenChange_(event, data) {\n if (data) {\n this.isFullscreen(data.isFullscreen);\n }\n this.trigger('fullscreenchange');\n }\n\n /**\n * Fires when an error occurred during the loading of an audio/video\n *\n * @private\n * @method handleTechError_\n */\n handleTechError_() {\n let error = this.tech_.error();\n this.error(error && error.code);\n }\n\n /**\n * Fires when the browser is intentionally not getting media data\n *\n * @private\n * @method handleTechSuspend_\n */\n handleTechSuspend_() {\n this.trigger('suspend');\n }\n\n /**\n * Fires when the loading of an audio/video is aborted\n *\n * @private\n * @method handleTechAbort_\n */\n handleTechAbort_() {\n this.trigger('abort');\n }\n\n /**\n * Fires when the current playlist is empty\n *\n * @private\n * @method handleTechEmptied_\n */\n handleTechEmptied_() {\n this.trigger('emptied');\n }\n\n /**\n * Fires when the browser is trying to get media data, but data is not available\n *\n * @private\n * @method handleTechStalled_\n */\n handleTechStalled_() {\n this.trigger('stalled');\n }\n\n /**\n * Fires when the browser has loaded meta data for the audio/video\n *\n * @private\n * @method handleTechLoadedMetaData_\n */\n handleTechLoadedMetaData_() {\n this.trigger('loadedmetadata');\n }\n\n /**\n * Fires when the browser has loaded the current frame of the audio/video\n *\n * @private\n * @method handleTechLoadedData_\n */\n handleTechLoadedData_() {\n this.trigger('loadeddata');\n }\n\n /**\n * Fires when the current playback position has changed\n *\n * @private\n * @method handleTechTimeUpdate_\n */\n handleTechTimeUpdate_() {\n this.trigger('timeupdate');\n }\n\n /**\n * Fires when the playing speed of the audio/video is changed\n *\n * @private\n * @method handleTechRateChange_\n */\n handleTechRateChange_() {\n this.trigger('ratechange');\n }\n\n /**\n * Fires when the volume has been changed\n *\n * @private\n * @method handleTechVolumeChange_\n */\n handleTechVolumeChange_() {\n this.trigger('volumechange');\n }\n\n /**\n * Fires when the text track has been changed\n *\n * @private\n * @method handleTechTextTrackChange_\n */\n handleTechTextTrackChange_() {\n this.trigger('texttrackchange');\n }\n\n /**\n * Get object for cached values.\n *\n * @return {Object}\n * @method getCache\n */\n getCache() {\n return this.cache_;\n }\n\n /**\n * Pass values to the playback tech\n *\n * @param {String=} method Method\n * @param {Object=} arg Argument\n * @private\n * @method techCall_\n */\n techCall_(method, arg) {\n // If it's not ready yet, call method when it is\n if (this.tech_ && !this.tech_.isReady_) {\n this.tech_.ready(function(){\n this[method](arg);\n }, true);\n\n // Otherwise call method now\n } else {\n try {\n this.tech_[method](arg);\n } catch(e) {\n log(e);\n throw e;\n }\n }\n }\n\n /**\n * Get calls can't wait for the tech, and sometimes don't need to.\n *\n * @param {String} method Tech method\n * @return {Method}\n * @private\n * @method techGet_\n */\n techGet_(method) {\n if (this.tech_ && this.tech_.isReady_) {\n\n // Flash likes to die and reload when you hide or reposition it.\n // In these cases the object methods go away and we get errors.\n // When that happens we'll catch the errors and inform tech that it's not ready any more.\n try {\n return this.tech_[method]();\n } catch(e) {\n // When building additional tech libs, an expected method may not be defined yet\n if (this.tech_[method] === undefined) {\n log(`Video.js: ${method} method not defined for ${this.techName_} playback technology.`, e);\n } else {\n // When a method isn't available on the object it throws a TypeError\n if (e.name === 'TypeError') {\n log(`Video.js: ${method} unavailable on ${this.techName_} playback technology element.`, e);\n this.tech_.isReady_ = false;\n } else {\n log(e);\n }\n }\n throw e;\n }\n }\n\n return;\n }\n\n /**\n * start media playback\n * ```js\n * myPlayer.play();\n * ```\n *\n * @return {Player} self\n * @method play\n */\n play() {\n this.techCall_('play');\n return this;\n }\n\n /**\n * Pause the video playback\n * ```js\n * myPlayer.pause();\n * ```\n *\n * @return {Player} self\n * @method pause\n */\n pause() {\n this.techCall_('pause');\n return this;\n }\n\n /**\n * Check if the player is paused\n * ```js\n * var isPaused = myPlayer.paused();\n * var isPlaying = !myPlayer.paused();\n * ```\n *\n * @return {Boolean} false if the media is currently playing, or true otherwise\n * @method paused\n */\n paused() {\n // The initial state of paused should be true (in Safari it's actually false)\n return (this.techGet_('paused') === false) ? false : true;\n }\n\n /**\n * Returns whether or not the user is \"scrubbing\". Scrubbing is when the user\n * has clicked the progress bar handle and is dragging it along the progress bar.\n *\n * @param {Boolean} isScrubbing True/false the user is scrubbing\n * @return {Boolean} The scrubbing status when getting\n * @return {Object} The player when setting\n * @method scrubbing\n */\n scrubbing(isScrubbing) {\n if (isScrubbing !== undefined) {\n this.scrubbing_ = !!isScrubbing;\n\n if (isScrubbing) {\n this.addClass('vjs-scrubbing');\n } else {\n this.removeClass('vjs-scrubbing');\n }\n\n return this;\n }\n\n return this.scrubbing_;\n }\n\n /**\n * Get or set the current time (in seconds)\n * ```js\n * // get\n * var whereYouAt = myPlayer.currentTime();\n * // set\n * myPlayer.currentTime(120); // 2 minutes into the video\n * ```\n *\n * @param {Number|String=} seconds The time to seek to\n * @return {Number} The time in seconds, when not setting\n * @return {Player} self, when the current time is set\n * @method currentTime\n */\n currentTime(seconds) {\n if (seconds !== undefined) {\n\n this.techCall_('setCurrentTime', seconds);\n\n return this;\n }\n\n // cache last currentTime and return. default to 0 seconds\n //\n // Caching the currentTime is meant to prevent a massive amount of reads on the tech's\n // currentTime when scrubbing, but may not provide much performance benefit afterall.\n // Should be tested. Also something has to read the actual current time or the cache will\n // never get updated.\n return this.cache_.currentTime = (this.techGet_('currentTime') || 0);\n }\n\n /**\n * Get the length in time of the video in seconds\n * ```js\n * var lengthOfVideo = myPlayer.duration();\n * ```\n * **NOTE**: The video must have started loading before the duration can be\n * known, and in the case of Flash, may not be known until the video starts\n * playing.\n *\n * @param {Number} seconds Duration when setting\n * @return {Number} The duration of the video in seconds when getting\n * @method duration\n */\n duration(seconds) {\n if (seconds === undefined) {\n return this.cache_.duration || 0;\n }\n\n seconds = parseFloat(seconds) || 0;\n\n // Standardize on Inifity for signaling video is live\n if (seconds < 0) {\n seconds = Infinity;\n }\n\n if (seconds !== this.cache_.duration) {\n // Cache the last set value for optimized scrubbing (esp. Flash)\n this.cache_.duration = seconds;\n\n if (seconds === Infinity) {\n this.addClass('vjs-live');\n } else {\n this.removeClass('vjs-live');\n }\n\n this.trigger('durationchange');\n }\n\n return this;\n }\n\n /**\n * Calculates how much time is left.\n * ```js\n * var timeLeft = myPlayer.remainingTime();\n * ```\n * Not a native video element function, but useful\n *\n * @return {Number} The time remaining in seconds\n * @method remainingTime\n */\n remainingTime() {\n return this.duration() - this.currentTime();\n }\n\n // http://dev.w3.org/html5/spec/video.html#dom-media-buffered\n // Buffered returns a timerange object.\n // Kind of like an array of portions of the video that have been downloaded.\n\n /**\n * Get a TimeRange object with the times of the video that have been downloaded\n * If you just want the percent of the video that's been downloaded,\n * use bufferedPercent.\n * ```js\n * // Number of different ranges of time have been buffered. Usually 1.\n * numberOfRanges = bufferedTimeRange.length,\n * // Time in seconds when the first range starts. Usually 0.\n * firstRangeStart = bufferedTimeRange.start(0),\n * // Time in seconds when the first range ends\n * firstRangeEnd = bufferedTimeRange.end(0),\n * // Length in seconds of the first time range\n * firstRangeLength = firstRangeEnd - firstRangeStart;\n * ```\n *\n * @return {Object} A mock TimeRange object (following HTML spec)\n * @method buffered\n */\n buffered() {\n var buffered = this.techGet_('buffered');\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRange(0,0);\n }\n\n return buffered;\n }\n\n /**\n * Get the percent (as a decimal) of the video that's been downloaded\n * ```js\n * var howMuchIsDownloaded = myPlayer.bufferedPercent();\n * ```\n * 0 means none, 1 means all.\n * (This method isn't in the HTML5 spec, but it's very convenient)\n *\n * @return {Number} A decimal between 0 and 1 representing the percent\n * @method bufferedPercent\n */\n bufferedPercent() {\n return bufferedPercent(this.buffered(), this.duration());\n }\n\n /**\n * Get the ending time of the last buffered time range\n * This is used in the progress bar to encapsulate all time ranges.\n *\n * @return {Number} The end of the last buffered time range\n * @method bufferedEnd\n */\n bufferedEnd() {\n var buffered = this.buffered(),\n duration = this.duration(),\n end = buffered.end(buffered.length-1);\n\n if (end > duration) {\n end = duration;\n }\n\n return end;\n }\n\n /**\n * Get or set the current volume of the media\n * ```js\n * // get\n * var howLoudIsIt = myPlayer.volume();\n * // set\n * myPlayer.volume(0.5); // Set volume to half\n * ```\n * 0 is off (muted), 1.0 is all the way up, 0.5 is half way.\n *\n * @param {Number} percentAsDecimal The new volume as a decimal percent\n * @return {Number} The current volume when getting\n * @return {Player} self when setting\n * @method volume\n */\n volume(percentAsDecimal) {\n let vol;\n\n if (percentAsDecimal !== undefined) {\n vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1\n this.cache_.volume = vol;\n this.techCall_('setVolume', vol);\n\n return this;\n }\n\n // Default to 1 when returning current volume.\n vol = parseFloat(this.techGet_('volume'));\n return (isNaN(vol)) ? 1 : vol;\n }\n\n\n /**\n * Get the current muted state, or turn mute on or off\n * ```js\n * // get\n * var isVolumeMuted = myPlayer.muted();\n * // set\n * myPlayer.muted(true); // mute the volume\n * ```\n *\n * @param {Boolean=} muted True to mute, false to unmute\n * @return {Boolean} True if mute is on, false if not when getting\n * @return {Player} self when setting mute\n * @method muted\n */\n muted(muted) {\n if (muted !== undefined) {\n this.techCall_('setMuted', muted);\n return this;\n }\n return this.techGet_('muted') || false; // Default to false\n }\n\n // Check if current tech can support native fullscreen\n // (e.g. with built in controls like iOS, so not our flash swf)\n /**\n * Check to see if fullscreen is supported\n *\n * @return {Boolean}\n * @method supportsFullScreen\n */\n supportsFullScreen() {\n return this.techGet_('supportsFullScreen') || false;\n }\n\n /**\n * Check if the player is in fullscreen mode\n * ```js\n * // get\n * var fullscreenOrNot = myPlayer.isFullscreen();\n * // set\n * myPlayer.isFullscreen(true); // tell the player it's in fullscreen\n * ```\n * NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official\n * property and instead document.fullscreenElement is used. But isFullscreen is\n * still a valuable property for internal player workings.\n *\n * @param {Boolean=} isFS Update the player's fullscreen state\n * @return {Boolean} true if fullscreen false if not when getting\n * @return {Player} self when setting\n * @method isFullscreen\n */\n isFullscreen(isFS) {\n if (isFS !== undefined) {\n this.isFullscreen_ = !!isFS;\n return this;\n }\n return !!this.isFullscreen_;\n }\n\n /**\n * Increase the size of the video to full screen\n * ```js\n * myPlayer.requestFullscreen();\n * ```\n * In some browsers, full screen is not supported natively, so it enters\n * \"full window mode\", where the video fills the browser window.\n * In browsers and devices that support native full screen, sometimes the\n * browser's default controls will be shown, and not the Video.js custom skin.\n * This includes most mobile devices (iOS, Android) and older versions of\n * Safari.\n *\n * @return {Player} self\n * @method requestFullscreen\n */\n requestFullscreen() {\n var fsApi = FullscreenApi;\n\n this.isFullscreen(true);\n\n if (fsApi.requestFullscreen) {\n // the browser supports going fullscreen at the element level so we can\n // take the controls fullscreen as well as the video\n\n // Trigger fullscreenchange event after change\n // We have to specifically add this each time, and remove\n // when canceling fullscreen. Otherwise if there's multiple\n // players on a page, they would all be reacting to the same fullscreen\n // events\n Events.on(document, fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e){\n this.isFullscreen(document[fsApi.fullscreenElement]);\n\n // If cancelling fullscreen, remove event listener.\n if (this.isFullscreen() === false) {\n Events.off(document, fsApi.fullscreenchange, documentFullscreenChange);\n }\n\n this.trigger('fullscreenchange');\n }));\n\n this.el_[fsApi.requestFullscreen]();\n\n } else if (this.tech_.supportsFullScreen()) {\n // we can't take the video.js controls fullscreen but we can go fullscreen\n // with native controls\n this.techCall_('enterFullScreen');\n } else {\n // fullscreen isn't supported so we'll just stretch the video element to\n // fill the viewport\n this.enterFullWindow();\n this.trigger('fullscreenchange');\n }\n\n return this;\n }\n\n /**\n * Return the video to its normal size after having been in full screen mode\n * ```js\n * myPlayer.exitFullscreen();\n * ```\n *\n * @return {Player} self\n * @method exitFullscreen\n */\n exitFullscreen() {\n var fsApi = FullscreenApi;\n this.isFullscreen(false);\n\n // Check for browser element fullscreen support\n if (fsApi.requestFullscreen) {\n document[fsApi.exitFullscreen]();\n } else if (this.tech_.supportsFullScreen()) {\n this.techCall_('exitFullScreen');\n } else {\n this.exitFullWindow();\n this.trigger('fullscreenchange');\n }\n\n return this;\n }\n\n /**\n * When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.\n *\n * @method enterFullWindow\n */\n enterFullWindow() {\n this.isFullWindow = true;\n\n // Storing original doc overflow value to return to when fullscreen is off\n this.docOrigOverflow = document.documentElement.style.overflow;\n\n // Add listener for esc key to exit fullscreen\n Events.on(document, 'keydown', Fn.bind(this, this.fullWindowOnEscKey));\n\n // Hide any scroll bars\n document.documentElement.style.overflow = 'hidden';\n\n // Apply fullscreen styles\n Dom.addElClass(document.body, 'vjs-full-window');\n\n this.trigger('enterFullWindow');\n }\n\n /**\n * Check for call to either exit full window or full screen on ESC key\n *\n * @param {String} event Event to check for key press\n * @method fullWindowOnEscKey\n */\n fullWindowOnEscKey(event) {\n if (event.keyCode === 27) {\n if (this.isFullscreen() === true) {\n this.exitFullscreen();\n } else {\n this.exitFullWindow();\n }\n }\n }\n\n /**\n * Exit full window\n *\n * @method exitFullWindow\n */\n exitFullWindow() {\n this.isFullWindow = false;\n Events.off(document, 'keydown', this.fullWindowOnEscKey);\n\n // Unhide scroll bars.\n document.documentElement.style.overflow = this.docOrigOverflow;\n\n // Remove fullscreen styles\n Dom.removeElClass(document.body, 'vjs-full-window');\n\n // Resize the box, controller, and poster to original sizes\n // this.positionAll();\n this.trigger('exitFullWindow');\n }\n\n /**\n * Check whether the player can play a given mimetype\n *\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n * @method canPlayType\n */\n canPlayType(type) {\n let can;\n\n // Loop through each playback technology in the options order\n for (let i = 0, j = this.options_.techOrder; i < j.length; i++) {\n let techName = toTitleCase(j[i]);\n let tech = Tech.getTech(techName);\n\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!tech) {\n tech = Component.getComponent(techName);\n }\n\n // Check if the current tech is defined before continuing\n if (!tech) {\n log.error(`The \"${techName}\" tech is undefined. Skipped browser support check for that tech.`);\n continue;\n }\n\n // Check if the browser supports this technology\n if (tech.isSupported()) {\n can = tech.canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n }\n\n return '';\n }\n\n /**\n * Select source based on tech-order or source-order\n * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,\n * defaults to tech-order selection\n *\n * @param {Array} sources The sources for a media asset\n * @return {Object|Boolean} Object of source and tech order, otherwise false\n * @method selectSource\n */\n selectSource(sources) {\n // Get only the techs specified in `techOrder` that exist and are supported by the\n // current platform\n let techs =\n this.options_.techOrder\n .map(toTitleCase)\n .map((techName) => {\n // `Component.getComponent(...)` is for support of old behavior of techs\n // being registered as components.\n // Remove once that deprecated behavior is removed.\n return [techName, Tech.getTech(techName) || Component.getComponent(techName)];\n })\n .filter(([techName, tech]) => {\n // Check if the current tech is defined before continuing\n if (tech) {\n // Check if the browser supports this technology\n return tech.isSupported();\n }\n\n log.error(`The \"${techName}\" tech is undefined. Skipped browser support check for that tech.`);\n return false;\n });\n\n // Iterate over each `innerArray` element once per `outerArray` element and execute\n // `tester` with both. If `tester` returns a non-falsy value, exit early and return\n // that value.\n let findFirstPassingTechSourcePair = function (outerArray, innerArray, tester) {\n let found;\n\n outerArray.some((outerChoice) => {\n return innerArray.some((innerChoice) => {\n found = tester(outerChoice, innerChoice);\n\n if (found) {\n return true;\n }\n });\n });\n\n return found;\n };\n\n let foundSourceAndTech;\n let flip = (fn) => (a, b) => fn(b, a);\n let finder = ([techName, tech], source) => {\n if (tech.canPlaySource(source)) {\n return {source: source, tech: techName};\n }\n };\n\n // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources\n // to select from them based on their priority.\n if (this.options_.sourceOrder) {\n // Source-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));\n } else {\n // Tech-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);\n }\n\n return foundSourceAndTech || false;\n }\n\n /**\n * The source function updates the video source\n * There are three types of variables you can pass as the argument.\n * **URL String**: A URL to the the video file. Use this method if you are sure\n * the current playback technology (HTML5/Flash) can support the source you\n * provide. Currently only MP4 files can be used in both HTML5 and Flash.\n * ```js\n * myPlayer.src(\"http://www.example.com/path/to/video.mp4\");\n * ```\n * **Source Object (or element):* * A javascript object containing information\n * about the source file. Use this method if you want the player to determine if\n * it can support the file using the type information.\n * ```js\n * myPlayer.src({ type: \"video/mp4\", src: \"http://www.example.com/path/to/video.mp4\" });\n * ```\n * **Array of Source Objects:* * To provide multiple versions of the source so\n * that it can be played using HTML5 across browsers you can use an array of\n * source objects. Video.js will detect which version is supported and load that\n * file.\n * ```js\n * myPlayer.src([\n * { type: \"video/mp4\", src: \"http://www.example.com/path/to/video.mp4\" },\n * { type: \"video/webm\", src: \"http://www.example.com/path/to/video.webm\" },\n * { type: \"video/ogg\", src: \"http://www.example.com/path/to/video.ogv\" }\n * ]);\n * ```\n *\n * @param {String|Object|Array=} source The source URL, object, or array of sources\n * @return {String} The current video source when getting\n * @return {String} The player when setting\n * @method src\n */\n src(source) {\n if (source === undefined) {\n return this.techGet_('src');\n }\n\n let currentTech = Tech.getTech(this.techName_);\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!currentTech) {\n currentTech = Component.getComponent(this.techName_);\n }\n\n // case: Array of source objects to choose from and pick the best to play\n if (Array.isArray(source)) {\n this.sourceList_(source);\n\n // case: URL String (http://myvideo...)\n } else if (typeof source === 'string') {\n // create a source object from the string\n this.src({ src: source });\n\n // case: Source object { src: '', type: '' ... }\n } else if (source instanceof Object) {\n // check if the source has a type and the loaded tech cannot play the source\n // if there's no type we'll just try the current tech\n if (source.type && !currentTech.canPlaySource(source)) {\n // create a source list with the current source and send through\n // the tech loop to check for a compatible technology\n this.sourceList_([source]);\n } else {\n this.cache_.src = source.src;\n this.currentType_ = source.type || '';\n\n // wait until the tech is ready to set the source\n this.ready(function(){\n\n // The setSource tech method was added with source handlers\n // so older techs won't support it\n // We need to check the direct prototype for the case where subclasses\n // of the tech do not support source handlers\n if (currentTech.prototype.hasOwnProperty('setSource')) {\n this.techCall_('setSource', source);\n } else {\n this.techCall_('src', source.src);\n }\n\n if (this.options_.preload === 'auto') {\n this.load();\n }\n\n if (this.options_.autoplay) {\n this.play();\n }\n\n // Set the source synchronously if possible (#2326)\n }, true);\n }\n }\n\n return this;\n }\n\n /**\n * Handle an array of source objects\n *\n * @param {Array} sources Array of source objects\n * @private\n * @method sourceList_\n */\n sourceList_(sources) {\n var sourceTech = this.selectSource(sources);\n\n if (sourceTech) {\n if (sourceTech.tech === this.techName_) {\n // if this technology is already loaded, set the source\n this.src(sourceTech.source);\n } else {\n // load this technology with the chosen source\n this.loadTech_(sourceTech.tech, sourceTech.source);\n }\n } else {\n // We need to wrap this in a timeout to give folks a chance to add error event handlers\n this.setTimeout( function() {\n this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });\n }, 0);\n\n // we could not find an appropriate tech, but let's still notify the delegate that this is it\n // this needs a better comment about why this is needed\n this.triggerReady();\n }\n }\n\n /**\n * Begin loading the src data.\n *\n * @return {Player} Returns the player\n * @method load\n */\n load() {\n this.techCall_('load');\n return this;\n }\n\n /**\n * Reset the player. Loads the first tech in the techOrder,\n * and calls `reset` on the tech`.\n *\n * @return {Player} Returns the player\n * @method reset\n */\n reset() {\n this.loadTech_(toTitleCase(this.options_.techOrder[0]), null);\n this.techCall_('reset');\n return this;\n }\n\n /**\n * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4\n * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.\n *\n * @return {String} The current source\n * @method currentSrc\n */\n currentSrc() {\n return this.techGet_('currentSrc') || this.cache_.src || '';\n }\n\n /**\n * Get the current source type e.g. video/mp4\n * This can allow you rebuild the current source object so that you could load the same\n * source and tech later\n *\n * @return {String} The source MIME type\n * @method currentType\n */\n currentType() {\n return this.currentType_ || '';\n }\n\n /**\n * Get or set the preload attribute\n *\n * @param {Boolean} value Boolean to determine if preload should be used\n * @return {String} The preload attribute value when getting\n * @return {Player} Returns the player when setting\n * @method preload\n */\n preload(value) {\n if (value !== undefined) {\n this.techCall_('setPreload', value);\n this.options_.preload = value;\n return this;\n }\n return this.techGet_('preload');\n }\n\n /**\n * Get or set the autoplay attribute.\n *\n * @param {Boolean} value Boolean to determine if video should autoplay\n * @return {String} The autoplay attribute value when getting\n * @return {Player} Returns the player when setting\n * @method autoplay\n */\n autoplay(value) {\n if (value !== undefined) {\n this.techCall_('setAutoplay', value);\n this.options_.autoplay = value;\n return this;\n }\n return this.techGet_('autoplay', value);\n }\n\n /**\n * Get or set the loop attribute on the video element.\n *\n * @param {Boolean} value Boolean to determine if video should loop\n * @return {String} The loop attribute value when getting\n * @return {Player} Returns the player when setting\n * @method loop\n */\n loop(value) {\n if (value !== undefined) {\n this.techCall_('setLoop', value);\n this.options_['loop'] = value;\n return this;\n }\n return this.techGet_('loop');\n }\n\n /**\n * Get or set the poster image source url\n *\n * ##### EXAMPLE:\n * ```js\n * // get\n * var currentPoster = myPlayer.poster();\n * // set\n * myPlayer.poster('http://example.com/myImage.jpg');\n * ```\n *\n * @param {String=} src Poster image source URL\n * @return {String} poster URL when getting\n * @return {Player} self when setting\n * @method poster\n */\n poster(src) {\n if (src === undefined) {\n return this.poster_;\n }\n\n // The correct way to remove a poster is to set as an empty string\n // other falsey values will throw errors\n if (!src) {\n src = '';\n }\n\n // update the internal poster variable\n this.poster_ = src;\n\n // update the tech's poster\n this.techCall_('setPoster', src);\n\n // alert components that the poster has been set\n this.trigger('posterchange');\n\n return this;\n }\n\n /**\n * Some techs (e.g. YouTube) can provide a poster source in an\n * asynchronous way. We want the poster component to use this\n * poster source so that it covers up the tech's controls.\n * (YouTube's play button). However we only want to use this\n * soruce if the player user hasn't set a poster through\n * the normal APIs.\n *\n * @private\n * @method handleTechPosterChange_\n */\n handleTechPosterChange_() {\n if (!this.poster_ && this.tech_ && this.tech_.poster) {\n this.poster_ = this.tech_.poster() || '';\n\n // Let components know the poster has changed\n this.trigger('posterchange');\n }\n }\n\n /**\n * Get or set whether or not the controls are showing.\n *\n * @param {Boolean} bool Set controls to showing or not\n * @return {Boolean} Controls are showing\n * @method controls\n */\n controls(bool) {\n if (bool !== undefined) {\n bool = !!bool; // force boolean\n // Don't trigger a change event unless it actually changed\n if (this.controls_ !== bool) {\n this.controls_ = bool;\n\n if (this.usingNativeControls()) {\n this.techCall_('setControls', bool);\n }\n\n if (bool) {\n this.removeClass('vjs-controls-disabled');\n this.addClass('vjs-controls-enabled');\n this.trigger('controlsenabled');\n\n if (!this.usingNativeControls()) {\n this.addTechControlsListeners_();\n }\n } else {\n this.removeClass('vjs-controls-enabled');\n this.addClass('vjs-controls-disabled');\n this.trigger('controlsdisabled');\n\n if (!this.usingNativeControls()) {\n this.removeTechControlsListeners_();\n }\n }\n }\n return this;\n }\n return !!this.controls_;\n }\n\n /**\n * Toggle native controls on/off. Native controls are the controls built into\n * devices (e.g. default iPhone controls), Flash, or other techs\n * (e.g. Vimeo Controls)\n * **This should only be set by the current tech, because only the tech knows\n * if it can support native controls**\n *\n * @param {Boolean} bool True signals that native controls are on\n * @return {Player} Returns the player\n * @private\n * @method usingNativeControls\n */\n usingNativeControls(bool) {\n if (bool !== undefined) {\n bool = !!bool; // force boolean\n // Don't trigger a change event unless it actually changed\n if (this.usingNativeControls_ !== bool) {\n this.usingNativeControls_ = bool;\n if (bool) {\n this.addClass('vjs-using-native-controls');\n\n /**\n * player is using the native device controls\n *\n * @event usingnativecontrols\n * @memberof Player\n * @instance\n * @private\n */\n this.trigger('usingnativecontrols');\n } else {\n this.removeClass('vjs-using-native-controls');\n\n /**\n * player is using the custom HTML controls\n *\n * @event usingcustomcontrols\n * @memberof Player\n * @instance\n * @private\n */\n this.trigger('usingcustomcontrols');\n }\n }\n return this;\n }\n return !!this.usingNativeControls_;\n }\n\n /**\n * Set or get the current MediaError\n *\n * @param {*} err A MediaError or a String/Number to be turned into a MediaError\n * @return {MediaError|null} when getting\n * @return {Player} when setting\n * @method error\n */\n error(err) {\n if (err === undefined) {\n return this.error_ || null;\n }\n\n // restoring to default\n if (err === null) {\n this.error_ = err;\n this.removeClass('vjs-error');\n this.errorDisplay.close();\n return this;\n }\n\n // error instance\n if (err instanceof MediaError) {\n this.error_ = err;\n } else {\n this.error_ = new MediaError(err);\n }\n\n // add the vjs-error classname to the player\n this.addClass('vjs-error');\n\n // log the name of the error type and any message\n // ie8 just logs \"[object object]\" if you just log the error object\n log.error(`(CODE:${this.error_.code} ${MediaError.errorTypes[this.error_.code]})`, this.error_.message, this.error_);\n\n // fire an error event on the player\n this.trigger('error');\n\n return this;\n }\n\n /**\n * Returns whether or not the player is in the \"ended\" state.\n *\n * @return {Boolean} True if the player is in the ended state, false if not.\n * @method ended\n */\n ended() { return this.techGet_('ended'); }\n\n /**\n * Returns whether or not the player is in the \"seeking\" state.\n *\n * @return {Boolean} True if the player is in the seeking state, false if not.\n * @method seeking\n */\n seeking() { return this.techGet_('seeking'); }\n\n /**\n * Returns the TimeRanges of the media that are currently available\n * for seeking to.\n *\n * @return {TimeRanges} the seekable intervals of the media timeline\n * @method seekable\n */\n seekable() { return this.techGet_('seekable'); }\n\n /**\n * Report user activity\n *\n * @param {Object} event Event object\n * @method reportUserActivity\n */\n reportUserActivity(event) {\n this.userActivity_ = true;\n }\n\n /**\n * Get/set if user is active\n *\n * @param {Boolean} bool Value when setting\n * @return {Boolean} Value if user is active user when getting\n * @method userActive\n */\n userActive(bool) {\n if (bool !== undefined) {\n bool = !!bool;\n if (bool !== this.userActive_) {\n this.userActive_ = bool;\n if (bool) {\n // If the user was inactive and is now active we want to reset the\n // inactivity timer\n this.userActivity_ = true;\n this.removeClass('vjs-user-inactive');\n this.addClass('vjs-user-active');\n this.trigger('useractive');\n } else {\n // We're switching the state to inactive manually, so erase any other\n // activity\n this.userActivity_ = false;\n\n // Chrome/Safari/IE have bugs where when you change the cursor it can\n // trigger a mousemove event. This causes an issue when you're hiding\n // the cursor when the user is inactive, and a mousemove signals user\n // activity. Making it impossible to go into inactive mode. Specifically\n // this happens in fullscreen when we really need to hide the cursor.\n //\n // When this gets resolved in ALL browsers it can be removed\n // https://code.google.com/p/chromium/issues/detail?id=103041\n if(this.tech_) {\n this.tech_.one('mousemove', function(e){\n e.stopPropagation();\n e.preventDefault();\n });\n }\n\n this.removeClass('vjs-user-active');\n this.addClass('vjs-user-inactive');\n this.trigger('userinactive');\n }\n }\n return this;\n }\n return this.userActive_;\n }\n\n /**\n * Listen for user activity based on timeout value\n *\n * @private\n * @method listenForUserActivity_\n */\n listenForUserActivity_() {\n let mouseInProgress, lastMoveX, lastMoveY;\n\n let handleActivity = Fn.bind(this, this.reportUserActivity);\n\n let handleMouseMove = function(e) {\n // #1068 - Prevent mousemove spamming\n // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970\n if(e.screenX !== lastMoveX || e.screenY !== lastMoveY) {\n lastMoveX = e.screenX;\n lastMoveY = e.screenY;\n handleActivity();\n }\n };\n\n let handleMouseDown = function() {\n handleActivity();\n // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n this.clearInterval(mouseInProgress);\n // Setting userActivity=true now and setting the interval to the same time\n // as the activityCheck interval (250) should ensure we never miss the\n // next activityCheck\n mouseInProgress = this.setInterval(handleActivity, 250);\n };\n\n let handleMouseUp = function(event) {\n handleActivity();\n // Stop the interval that maintains activity if the mouse/touch is down\n this.clearInterval(mouseInProgress);\n };\n\n // Any mouse movement will be considered user activity\n this.on('mousedown', handleMouseDown);\n this.on('mousemove', handleMouseMove);\n this.on('mouseup', handleMouseUp);\n\n // Listen for keyboard navigation\n // Shouldn't need to use inProgress interval because of key repeat\n this.on('keydown', handleActivity);\n this.on('keyup', handleActivity);\n\n // Run an interval every 250 milliseconds instead of stuffing everything into\n // the mousemove/touchmove function itself, to prevent performance degradation.\n // `this.reportUserActivity` simply sets this.userActivity_ to true, which\n // then gets picked up by this loop\n // http://ejohn.org/blog/learning-from-twitter/\n let inactivityTimeout;\n let activityCheck = this.setInterval(function() {\n // Check to see if mouse/touch activity has happened\n if (this.userActivity_) {\n // Reset the activity tracker\n this.userActivity_ = false;\n\n // If the user state was inactive, set the state to active\n this.userActive(true);\n\n // Clear any existing inactivity timeout to start the timer over\n this.clearTimeout(inactivityTimeout);\n\n var timeout = this.options_['inactivityTimeout'];\n if (timeout > 0) {\n // In <timeout> milliseconds, if no more activity has occurred the\n // user will be considered inactive\n inactivityTimeout = this.setTimeout(function () {\n // Protect against the case where the inactivityTimeout can trigger just\n // before the next user activity is picked up by the activityCheck loop\n // causing a flicker\n if (!this.userActivity_) {\n this.userActive(false);\n }\n }, timeout);\n }\n }\n }, 250);\n }\n\n /**\n * Gets or sets the current playback rate. A playback rate of\n * 1.0 represents normal speed and 0.5 would indicate half-speed\n * playback, for instance.\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate\n *\n * @param {Number} rate New playback rate to set.\n * @return {Number} Returns the new playback rate when setting\n * @return {Number} Returns the current playback rate when getting\n * @method playbackRate\n */\n playbackRate(rate) {\n if (rate !== undefined) {\n this.techCall_('setPlaybackRate', rate);\n return this;\n }\n\n if (this.tech_ && this.tech_['featuresPlaybackRate']) {\n return this.techGet_('playbackRate');\n } else {\n return 1.0;\n }\n }\n\n /**\n * Gets or sets the audio flag\n *\n * @param {Boolean} bool True signals that this is an audio player.\n * @return {Boolean} Returns true if player is audio, false if not when getting\n * @return {Player} Returns the player if setting\n * @private\n * @method isAudio\n */\n isAudio(bool) {\n if (bool !== undefined) {\n this.isAudio_ = !!bool;\n return this;\n }\n\n return !!this.isAudio_;\n }\n\n /**\n * Returns the current state of network activity for the element, from\n * the codes in the list below.\n * - NETWORK_EMPTY (numeric value 0)\n * The element has not yet been initialised. All attributes are in\n * their initial states.\n * - NETWORK_IDLE (numeric value 1)\n * The element's resource selection algorithm is active and has\n * selected a resource, but it is not actually using the network at\n * this time.\n * - NETWORK_LOADING (numeric value 2)\n * The user agent is actively trying to download data.\n * - NETWORK_NO_SOURCE (numeric value 3)\n * The element's resource selection algorithm is active, but it has\n * not yet found a resource to use.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states\n * @return {Number} the current network activity state\n * @method networkState\n */\n networkState() {\n return this.techGet_('networkState');\n }\n\n /**\n * Returns a value that expresses the current state of the element\n * with respect to rendering the current playback position, from the\n * codes in the list below.\n * - HAVE_NOTHING (numeric value 0)\n * No information regarding the media resource is available.\n * - HAVE_METADATA (numeric value 1)\n * Enough of the resource has been obtained that the duration of the\n * resource is available.\n * - HAVE_CURRENT_DATA (numeric value 2)\n * Data for the immediate current playback position is available.\n * - HAVE_FUTURE_DATA (numeric value 3)\n * Data for the immediate current playback position is available, as\n * well as enough data for the user agent to advance the current\n * playback position in the direction of playback.\n * - HAVE_ENOUGH_DATA (numeric value 4)\n * The user agent estimates that enough data is available for\n * playback to proceed uninterrupted.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate\n * @return {Number} the current playback rendering state\n * @method readyState\n */\n readyState() {\n return this.techGet_('readyState');\n }\n\n /**\n * Text tracks are tracks of timed text events.\n * Captions - text displayed over the video for the hearing impaired\n * Subtitles - text displayed over the video for those who don't understand language in the video\n * Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video\n * Descriptions - audio descriptions that are read back to the user by a screen reading device\n */\n\n /**\n * Get an array of associated text tracks. captions, subtitles, chapters, descriptions\n * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks\n *\n * @return {Array} Array of track objects\n * @method textTracks\n */\n textTracks() {\n // cannot use techGet_ directly because it checks to see whether the tech is ready.\n // Flash is unlikely to be ready in time but textTracks should still work.\n return this.tech_ && this.tech_['textTracks']();\n }\n\n /**\n * Get an array of remote text tracks\n *\n * @return {Array}\n * @method remoteTextTracks\n */\n remoteTextTracks() {\n return this.tech_ && this.tech_['remoteTextTracks']();\n }\n\n /**\n * Get an array of remote html track elements\n *\n * @return {HTMLTrackElement[]}\n * @method remoteTextTrackEls\n */\n remoteTextTrackEls() {\n return this.tech_ && this.tech_['remoteTextTrackEls']();\n }\n\n /**\n * Add a text track\n * In addition to the W3C settings we allow adding additional info through options.\n * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack\n *\n * @param {String} kind Captions, subtitles, chapters, descriptions, or metadata\n * @param {String=} label Optional label\n * @param {String=} language Optional language\n * @method addTextTrack\n */\n addTextTrack(kind, label, language) {\n return this.tech_ && this.tech_['addTextTrack'](kind, label, language);\n }\n\n /**\n * Add a remote text track\n *\n * @param {Object} options Options for remote text track\n * @method addRemoteTextTrack\n */\n addRemoteTextTrack(options) {\n return this.tech_ && this.tech_['addRemoteTextTrack'](options);\n }\n\n /**\n * Remove a remote text track\n *\n * @param {Object} track Remote text track to remove\n * @method removeRemoteTextTrack\n */\n removeRemoteTextTrack(track) {\n this.tech_ && this.tech_['removeRemoteTextTrack'](track);\n }\n\n /**\n * Get video width\n *\n * @return {Number} Video width\n * @method videoWidth\n */\n videoWidth() {\n return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;\n }\n\n /**\n * Get video height\n *\n * @return {Number} Video height\n * @method videoHeight\n */\n videoHeight() {\n return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;\n }\n\n // Methods to add support for\n // initialTime: function(){ return this.techCall_('initialTime'); },\n // startOffsetTime: function(){ return this.techCall_('startOffsetTime'); },\n // played: function(){ return this.techCall_('played'); },\n // videoTracks: function(){ return this.techCall_('videoTracks'); },\n // audioTracks: function(){ return this.techCall_('audioTracks'); },\n // defaultPlaybackRate: function(){ return this.techCall_('defaultPlaybackRate'); },\n // defaultMuted: function(){ return this.techCall_('defaultMuted'); }\n\n /**\n * The player's language code\n * NOTE: The language should be set in the player options if you want the\n * the controls to be built with a specific language. Changing the lanugage\n * later will not update controls text.\n *\n * @param {String} code The locale string\n * @return {String} The locale string when getting\n * @return {Player} self when setting\n * @method language\n */\n language(code) {\n if (code === undefined) {\n return this.language_;\n }\n\n this.language_ = (''+code).toLowerCase();\n return this;\n }\n\n /**\n * Get the player's language dictionary\n * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time\n * Languages specified directly in the player options have precedence\n *\n * @return {Array} Array of languages\n * @method languages\n */\n languages() {\n return mergeOptions(Player.prototype.options_.languages, this.languages_);\n }\n\n /**\n * Converts track info to JSON\n *\n * @return {Object} JSON object of options\n * @method toJSON\n */\n toJSON() {\n let options = mergeOptions(this.options_);\n let tracks = options.tracks;\n\n options.tracks = [];\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n\n // deep merge tracks and null out player so no circular references\n track = mergeOptions(track);\n track.player = undefined;\n options.tracks[i] = track;\n }\n\n return options;\n }\n\n /**\n * Creates a simple modal dialog (an instance of the `ModalDialog`\n * component) that immediately overlays the player with arbitrary\n * content and removes itself when closed.\n *\n * @param {String|Function|Element|Array|Null} content\n * Same as `ModalDialog#content`'s param of the same name.\n *\n * The most straight-forward usage is to provide a string or DOM\n * element.\n *\n * @param {Object} [options]\n * Extra options which will be passed on to the `ModalDialog`.\n *\n * @return {ModalDialog}\n */\n createModal(content, options) {\n let player = this;\n\n options = options || {};\n options.content = content || '';\n\n let modal = new ModalDialog(player, options);\n\n player.addChild(modal);\n modal.on('dispose', function() {\n player.removeChild(modal);\n });\n\n return modal.open();\n }\n\n /**\n * Gets tag settings\n *\n * @param {Element} tag The player tag\n * @return {Array} An array of sources and track objects\n * @static\n * @method getTagSettings\n */\n static getTagSettings(tag) {\n let baseOptions = {\n 'sources': [],\n 'tracks': []\n };\n\n const tagOptions = Dom.getElAttributes(tag);\n const dataSetup = tagOptions['data-setup'];\n\n // Check if data-setup attr exists.\n if (dataSetup !== null){\n // Parse options JSON\n // If empty string, make it a parsable json object.\n const [err, data] = safeParseTuple(dataSetup || '{}');\n if (err) {\n log.error(err);\n }\n assign(tagOptions, data);\n }\n\n assign(baseOptions, tagOptions);\n\n // Get tag children settings\n if (tag.hasChildNodes()) {\n const children = tag.childNodes;\n\n for (let i=0, j=children.length; i<j; i++) {\n const child = children[i];\n // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/\n const childName = child.nodeName.toLowerCase();\n if (childName === 'source') {\n baseOptions.sources.push(Dom.getElAttributes(child));\n } else if (childName === 'track') {\n baseOptions.tracks.push(Dom.getElAttributes(child));\n }\n }\n }\n\n return baseOptions;\n }\n\n}\n\n/*\n * Global player list\n *\n * @type {Object}\n */\nPlayer.players = {};\n\nlet navigator = window.navigator;\n/*\n * Player instance options, surfaced using options\n * options = Player.prototype.options_\n * Make changes in options, not here.\n *\n * @type {Object}\n * @private\n */\nPlayer.prototype.options_ = {\n // Default order of fallback technology\n techOrder: ['html5','flash'],\n // techOrder: ['flash','html5'],\n\n html5: {},\n flash: {},\n\n // defaultVolume: 0.85,\n defaultVolume: 0.00, // The freakin seaguls are driving me crazy!\n\n // default inactivity timeout\n inactivityTimeout: 2000,\n\n // default playback rates\n playbackRates: [],\n // Add playback rate selection by adding rates\n // 'playbackRates': [0.5, 1, 1.5, 2],\n\n // Included control sets\n children: [\n 'mediaLoader',\n 'posterImage',\n 'textTrackDisplay',\n 'loadingSpinner',\n 'bigPlayButton',\n 'controlBar',\n 'errorDisplay',\n 'textTrackSettings'\n ],\n\n language: document.getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en',\n\n // locales and their language translations\n languages: {},\n\n // Default message to show when a video cannot be played.\n notSupportedMessage: 'No compatible source was found for this media.'\n};\n\n/**\n * Fired when the player has initial duration and dimension information\n *\n * @event loadedmetadata\n */\nPlayer.prototype.handleLoadedMetaData_;\n\n/**\n * Fired when the player has downloaded data at the current playback position\n *\n * @event loadeddata\n */\nPlayer.prototype.handleLoadedData_;\n\n/**\n * Fired when the user is active, e.g. moves the mouse over the player\n *\n * @event useractive\n */\nPlayer.prototype.handleUserActive_;\n\n/**\n * Fired when the user is inactive, e.g. a short delay after the last mouse move or control interaction\n *\n * @event userinactive\n */\nPlayer.prototype.handleUserInactive_;\n\n/**\n * Fired when the current playback position has changed *\n * During playback this is fired every 15-250 milliseconds, depending on the\n * playback technology in use.\n *\n * @event timeupdate\n */\nPlayer.prototype.handleTimeUpdate_;\n\n/**\n * Fired when video playback ends\n *\n * @event ended\n */\nPlayer.prototype.handleTechEnded_;\n\n/**\n * Fired when the volume changes\n *\n * @event volumechange\n */\nPlayer.prototype.handleVolumeChange_;\n\n/**\n * Fired when an error occurs\n *\n * @event error\n */\nPlayer.prototype.handleError_;\n\nPlayer.prototype.flexNotSupported_ = function() {\n var elem = document.createElement('i');\n\n // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more\n // common flex features that we can rely on when checking for flex support.\n return !('flexBasis' in elem.style ||\n 'webkitFlexBasis' in elem.style ||\n 'mozFlexBasis' in elem.style ||\n 'msFlexBasis' in elem.style ||\n 'msFlexOrder' in elem.style /* IE10-specific (2012 flex spec) */);\n};\n\nComponent.registerComponent('Player', Player);\nexport default Player;\n", - "/**\n * @file plugins.js\n */\nimport Player from './player.js';\n\n/**\n * The method for registering a video.js plugin\n *\n * @param {String} name The name of the plugin\n * @param {Function} init The function that is run when the player inits\n * @method plugin\n */\nvar plugin = function(name, init){\n Player.prototype[name] = init;\n};\n\nexport default plugin;\n", - "/**\n * @file popup-button.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport Popup from './popup.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * A button class with a popup control\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends ClickableComponent\n * @class PopupButton\n */\nclass PopupButton extends ClickableComponent {\n\n constructor(player, options={}){\n super(player, options);\n\n this.update();\n }\n\n /**\n * Update popup\n *\n * @method update\n */\n update() {\n let popup = this.createPopup();\n\n if (this.popup) {\n this.removeChild(this.popup);\n }\n\n this.popup = popup;\n this.addChild(popup);\n\n if (this.items && this.items.length === 0) {\n this.hide();\n } else if (this.items && this.items.length > 1) {\n this.show();\n }\n }\n\n /**\n * Create popup - Override with specific functionality for component\n *\n * @return {Popup} The constructed popup\n * @method createPopup\n */\n createPopup() {}\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass()\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n var menuButtonClass = 'vjs-menu-button';\n\n // If the inline option is passed, we want to use different styles altogether.\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n }\n\n return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;\n }\n\n}\n\nComponent.registerComponent('PopupButton', PopupButton);\nexport default PopupButton;\n", - "/**\n * @file popup.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport * as Events from '../utils/events.js';\n\n/**\n * The Popup component is used to build pop up controls.\n *\n * @extends Component\n * @class Popup\n */\nclass Popup extends Component {\n\n /**\n * Add a popup item to the popup\n *\n * @param {Object|String} component Component or component type to add\n * @method addItem\n */\n addItem(component) {\n this.addChild(component);\n component.on('click', Fn.bind(this, function(){\n this.unlockShowing();\n }));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let contentElType = this.options_.contentElType || 'ul';\n this.contentEl_ = Dom.createEl(contentElType, {\n className: 'vjs-menu-content'\n });\n var el = super.createEl('div', {\n append: this.contentEl_,\n className: 'vjs-menu'\n });\n el.appendChild(this.contentEl_);\n\n // Prevent clicks from bubbling up. Needed for Popup Buttons,\n // where a click on the parent is significant\n Events.on(el, 'click', function(event){\n event.preventDefault();\n event.stopImmediatePropagation();\n });\n\n return el;\n }\n}\n\nComponent.registerComponent('Popup', Popup);\nexport default Popup;\n", - "/**\n * @file poster-image.js\n */\nimport ClickableComponent from './clickable-component.js';\nimport Component from './component.js';\nimport * as Fn from './utils/fn.js';\nimport * as Dom from './utils/dom.js';\nimport * as browser from './utils/browser.js';\n\n/**\n * The component that handles showing the poster image.\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class PosterImage\n */\nclass PosterImage extends ClickableComponent {\n\n constructor(player, options){\n super(player, options);\n\n this.update();\n player.on('posterchange', Fn.bind(this, this.update));\n }\n\n /**\n * Clean up the poster image\n *\n * @method dispose\n */\n dispose() {\n this.player().off('posterchange', this.update);\n super.dispose();\n }\n\n /**\n * Create the poster's image element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = Dom.createEl('div', {\n className: 'vjs-poster',\n\n // Don't want poster to be tabbable.\n tabIndex: -1\n });\n\n // To ensure the poster image resizes while maintaining its original aspect\n // ratio, use a div with `background-size` when available. For browsers that\n // do not support `background-size` (e.g. IE8), fall back on using a regular\n // img element.\n if (!browser.BACKGROUND_SIZE_SUPPORTED) {\n this.fallbackImg_ = Dom.createEl('img');\n el.appendChild(this.fallbackImg_);\n }\n\n return el;\n }\n\n /**\n * Event handler for updates to the player's poster source\n *\n * @method update\n */\n update() {\n let url = this.player().poster();\n\n this.setSrc(url);\n\n // If there's no poster source we should display:none on this component\n // so it's not still clickable or right-clickable\n if (url) {\n this.show();\n } else {\n this.hide();\n }\n }\n\n /**\n * Set the poster source depending on the display method\n *\n * @param {String} url The URL to the poster source\n * @method setSrc\n */\n setSrc(url) {\n if (this.fallbackImg_) {\n this.fallbackImg_.src = url;\n } else {\n let backgroundImage = '';\n // Any falsey values should stay as an empty string, otherwise\n // this will throw an extra error\n if (url) {\n backgroundImage = `url(\"${url}\")`;\n }\n\n this.el_.style.backgroundImage = backgroundImage;\n }\n }\n\n /**\n * Event handler for clicks on the poster image\n *\n * @method handleClick\n */\n handleClick() {\n // We don't want a click to trigger playback when controls are disabled\n // but CSS should be hiding the poster to prevent that from happening\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n }\n\n}\n\nComponent.registerComponent('PosterImage', PosterImage);\nexport default PosterImage;\n", - "/**\n * @file setup.js\n *\n * Functions for automatically setting up a player\n * based on the data-setup attribute of the video tag\n */\nimport * as Events from './utils/events.js';\nimport document from 'global/document';\nimport window from 'global/window';\n\nlet _windowLoaded = false;\nlet videojs;\n\n\n// Automatically set up any tags that have a data-setup attribute\nvar autoSetup = function(){\n // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*\n // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));\n // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));\n // var mediaEls = vids.concat(audios);\n\n // Because IE8 doesn't support calling slice on a node list, we need to loop through each list of elements\n // to build up a new, combined list of elements.\n var vids = document.getElementsByTagName('video');\n var audios = document.getElementsByTagName('audio');\n var mediaEls = [];\n if (vids && vids.length > 0) {\n for(let i=0, e=vids.length; i<e; i++) {\n mediaEls.push(vids[i]);\n }\n }\n if (audios && audios.length > 0) {\n for(let i=0, e=audios.length; i<e; i++) {\n mediaEls.push(audios[i]);\n }\n }\n\n // Check if any media elements exist\n if (mediaEls && mediaEls.length > 0) {\n\n for (let i=0, e=mediaEls.length; i<e; i++) {\n let mediaEl = mediaEls[i];\n\n // Check if element exists, has getAttribute func.\n // IE seems to consider typeof el.getAttribute == 'object' instead of 'function' like expected, at least when loading the player immediately.\n if (mediaEl && mediaEl.getAttribute) {\n\n // Make sure this player hasn't already been set up.\n if (mediaEl['player'] === undefined) {\n let options = mediaEl.getAttribute('data-setup');\n\n // Check if data-setup attr exists.\n // We only auto-setup if they've added the data-setup attr.\n if (options !== null) {\n // Create new video.js instance.\n let player = videojs(mediaEl);\n }\n }\n\n // If getAttribute isn't defined, we need to wait for the DOM.\n } else {\n autoSetupTimeout(1);\n break;\n }\n }\n\n // No videos were found, so keep looping unless page is finished loading.\n } else if (!_windowLoaded) {\n autoSetupTimeout(1);\n }\n};\n\n// Pause to let the DOM keep processing\nvar autoSetupTimeout = function(wait, vjs){\n if (vjs) {\n videojs = vjs;\n }\n\n setTimeout(autoSetup, wait);\n};\n\nif (document.readyState === 'complete') {\n _windowLoaded = true;\n} else {\n Events.one(window, 'load', function(){\n _windowLoaded = true;\n });\n}\n\nvar hasLoaded = function() {\n return _windowLoaded;\n};\n\nexport { autoSetup, autoSetupTimeout, hasLoaded };\n", - "/**\n * @file slider.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport assign from 'object.assign';\n\n/**\n * The base functionality for sliders like the volume bar and seek bar\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class Slider\n */\nclass Slider extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n // Set property names to bar to match with the child Slider class is looking for\n this.bar = this.getChild(this.options_.barName);\n\n // Set a horizontal or vertical class on the slider depending on the slider type\n this.vertical(!!this.options_.vertical);\n\n this.on('mousedown', this.handleMouseDown);\n this.on('touchstart', this.handleMouseDown);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n this.on('click', this.handleClick);\n\n this.on(player, 'controlsvisible', this.update);\n this.on(player, this.playerEvent, this.update);\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String} type Type of element to create\n * @param {Object=} props List of properties in Object form\n * @return {Element}\n * @method createEl\n */\n createEl(type, props={}, attributes={}) {\n // Add the slider element class to all sub classes\n props.className = props.className + ' vjs-slider';\n props = assign({\n tabIndex: 0\n }, props);\n\n attributes = assign({\n 'role': 'slider',\n 'aria-valuenow': 0,\n 'aria-valuemin': 0,\n 'aria-valuemax': 100,\n tabIndex: 0\n }, attributes);\n\n return super.createEl(type, props, attributes);\n }\n\n /**\n * Handle mouse down on slider\n *\n * @param {Object} event Mouse down event object\n * @method handleMouseDown\n */\n handleMouseDown(event) {\n let doc = this.bar.el_.ownerDocument;\n\n event.preventDefault();\n Dom.blockTextSelection();\n\n this.addClass('vjs-sliding');\n this.trigger('slideractive');\n\n this.on(doc, 'mousemove', this.handleMouseMove);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchmove', this.handleMouseMove);\n this.on(doc, 'touchend', this.handleMouseUp);\n\n this.handleMouseMove(event);\n }\n\n /**\n * To be overridden by a subclass\n *\n * @method handleMouseMove\n */\n handleMouseMove() {}\n\n /**\n * Handle mouse up on Slider\n *\n * @method handleMouseUp\n */\n handleMouseUp() {\n let doc = this.bar.el_.ownerDocument;\n\n Dom.unblockTextSelection();\n\n this.removeClass('vjs-sliding');\n this.trigger('sliderinactive');\n\n this.off(doc, 'mousemove', this.handleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchmove', this.handleMouseMove);\n this.off(doc, 'touchend', this.handleMouseUp);\n\n this.update();\n }\n\n /**\n * Update slider\n *\n * @method update\n */\n update() {\n // In VolumeBar init we have a setTimeout for update that pops and update to the end of the\n // execution stack. The player is destroyed before then update will cause an error\n if (!this.el_) return;\n\n // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.\n // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.\n // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();\n let progress = this.getPercent();\n let bar = this.bar;\n\n // If there's no bar...\n if (!bar) return;\n\n // Protect against no duration and other division issues\n if (typeof progress !== 'number' ||\n progress !== progress ||\n progress < 0 ||\n progress === Infinity) {\n progress = 0;\n }\n\n // Convert to a percentage for setting\n let percentage = (progress * 100).toFixed(2) + '%';\n\n // Set the new bar width or height\n if (this.vertical()) {\n bar.el().style.height = percentage;\n } else {\n bar.el().style.width = percentage;\n }\n }\n\n /**\n * Calculate distance for slider\n *\n * @param {Object} event Event object\n * @method calculateDistance\n */\n calculateDistance(event){\n let position = Dom.getPointerPosition(this.el_, event);\n if (this.vertical()) {\n return position.y;\n }\n return position.x;\n }\n\n /**\n * Handle on focus for slider\n *\n * @method handleFocus\n */\n handleFocus() {\n this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n }\n\n /**\n * Handle key press for slider\n *\n * @param {Object} event Event object\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n if (event.which === 37 || event.which === 40) { // Left and Down Arrows\n event.preventDefault();\n this.stepBack();\n } else if (event.which === 38 || event.which === 39) { // Up and Right Arrows\n event.preventDefault();\n this.stepForward();\n }\n }\n\n /**\n * Handle on blur for slider\n *\n * @method handleBlur\n */\n handleBlur() {\n this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n }\n\n /**\n * Listener for click events on slider, used to prevent clicks\n * from bubbling up to parent elements like button menus.\n *\n * @param {Object} event Event object\n * @method handleClick\n */\n handleClick(event) {\n event.stopImmediatePropagation();\n event.preventDefault();\n }\n\n /**\n * Get/set if slider is horizontal for vertical\n *\n * @param {Boolean} bool True if slider is vertical, false is horizontal\n * @return {Boolean} True if slider is vertical, false is horizontal\n * @method vertical\n */\n vertical(bool) {\n if (bool === undefined) {\n return this.vertical_ || false;\n }\n\n this.vertical_ = !!bool;\n\n if (this.vertical_) {\n this.addClass('vjs-slider-vertical');\n } else {\n this.addClass('vjs-slider-horizontal');\n }\n\n return this;\n }\n\n}\n\nComponent.registerComponent('Slider', Slider);\nexport default Slider;\n", - "/**\n * @file flash-rtmp.js\n */\nfunction FlashRtmpDecorator(Flash) {\n Flash.streamingFormats = {\n 'rtmp/mp4': 'MP4',\n 'rtmp/flv': 'FLV'\n };\n\n Flash.streamFromParts = function(connection, stream) {\n return connection + '&' + stream;\n };\n\n Flash.streamToParts = function(src) {\n let parts = {\n connection: '',\n stream: ''\n };\n\n if (!src) return parts;\n\n // Look for the normal URL separator we expect, '&'.\n // If found, we split the URL into two pieces around the\n // first '&'.\n let connEnd = src.search(/&(?!\\w+=)/);\n let streamBegin;\n if (connEnd !== -1) {\n streamBegin = connEnd + 1;\n }\n else {\n // If there's not a '&', we use the last '/' as the delimiter.\n connEnd = streamBegin = src.lastIndexOf('/') + 1;\n if (connEnd === 0) {\n // really, there's not a '/'?\n connEnd = streamBegin = src.length;\n }\n }\n parts.connection = src.substring(0, connEnd);\n parts.stream = src.substring(streamBegin, src.length);\n\n return parts;\n };\n\n Flash.isStreamingType = function(srcType) {\n return srcType in Flash.streamingFormats;\n };\n\n // RTMP has four variations, any string starting\n // with one of these protocols should be valid\n Flash.RTMP_RE = /^rtmp[set]?:\\/\\//i;\n\n Flash.isStreamingSrc = function(src) {\n return Flash.RTMP_RE.test(src);\n };\n\n /**\n * A source handler for RTMP urls\n * @type {Object}\n */\n Flash.rtmpSourceHandler = {};\n\n /**\n * Check if Flash can play the given videotype\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n Flash.rtmpSourceHandler.canPlayType = function(type){\n if (Flash.isStreamingType(type)) {\n return 'maybe';\n }\n\n return '';\n };\n\n /**\n * Check if Flash can handle the source natively\n * @param {Object} source The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n Flash.rtmpSourceHandler.canHandleSource = function(source){\n let can = Flash.rtmpSourceHandler.canPlayType(source.type);\n\n if (can) {\n return can;\n }\n\n if (Flash.isStreamingSrc(source.src)) {\n return 'maybe';\n }\n\n return '';\n };\n\n /**\n * Pass the source to the flash object\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n * @param {Object} source The source object\n * @param {Flash} tech The instance of the Flash tech\n */\n Flash.rtmpSourceHandler.handleSource = function(source, tech){\n let srcParts = Flash.streamToParts(source.src);\n\n tech['setRtmpConnection'](srcParts.connection);\n tech['setRtmpStream'](srcParts.stream);\n };\n\n // Register the native source handler\n Flash.registerSourceHandler(Flash.rtmpSourceHandler);\n\n return Flash;\n}\n\nexport default FlashRtmpDecorator;\n", - "/**\n * @file flash.js\n * VideoJS-SWF - Custom Flash Player with HTML5-ish API\n * https://github.com/zencoder/video-js-swf\n * Not using setupTriggers. Using global onEvent func to distribute events\n */\n\nimport Tech from './tech';\nimport * as Dom from '../utils/dom.js';\nimport * as Url from '../utils/url.js';\nimport { createTimeRange } from '../utils/time-ranges.js';\nimport FlashRtmpDecorator from './flash-rtmp';\nimport Component from '../component';\nimport window from 'global/window';\nimport assign from 'object.assign';\n\nlet navigator = window.navigator;\n/**\n * Flash Media Controller - Wrapper for fallback SWF API\n *\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Tech\n * @class Flash\n */\nclass Flash extends Tech {\n\n constructor(options, ready){\n super(options, ready);\n\n // Set the source when ready\n if (options.source) {\n this.ready(function(){\n this.setSource(options.source);\n }, true);\n }\n\n // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers\n // This allows resetting the playhead when we catch the reload\n if (options.startTime) {\n this.ready(function(){\n this.load();\n this.play();\n this.currentTime(options.startTime);\n }, true);\n }\n\n // Add global window functions that the swf expects\n // A 4.x workflow we weren't able to solve for in 5.0\n // because of the need to hard code these functions\n // into the swf for security reasons\n window.videojs = window.videojs || {};\n window.videojs.Flash = window.videojs.Flash || {};\n window.videojs.Flash.onReady = Flash.onReady;\n window.videojs.Flash.onEvent = Flash.onEvent;\n window.videojs.Flash.onError = Flash.onError;\n\n this.on('seeked', function() {\n this.lastSeekTarget_ = undefined;\n });\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let options = this.options_;\n\n // If video.js is hosted locally you should also set the location\n // for the hosted swf, which should be relative to the page (not video.js)\n // Otherwise this adds a CDN url.\n // The CDN also auto-adds a swf URL for that specific version.\n if (!options.swf) {\n options.swf = '//vjs.zencdn.net/swf/__SWF_VERSION__/video-js.swf';\n }\n\n // Generate ID for swf object\n let objId = options.techId;\n\n // Merge default flashvars with ones passed in to init\n let flashVars = assign({\n\n // SWF Callback Functions\n 'readyFunction': 'videojs.Flash.onReady',\n 'eventProxyFunction': 'videojs.Flash.onEvent',\n 'errorEventProxyFunction': 'videojs.Flash.onError',\n\n // Player Settings\n 'autoplay': options.autoplay,\n 'preload': options.preload,\n 'loop': options.loop,\n 'muted': options.muted\n\n }, options.flashVars);\n\n // Merge default parames with ones passed in\n let params = assign({\n 'wmode': 'opaque', // Opaque is needed to overlay controls, but can affect playback performance\n 'bgcolor': '#000000' // Using bgcolor prevents a white flash when the object is loading\n }, options.params);\n\n // Merge default attributes with ones passed in\n let attributes = assign({\n 'id': objId,\n 'name': objId, // Both ID and Name needed or swf to identify itself\n 'class': 'vjs-tech'\n }, options.attributes);\n\n this.el_ = Flash.embed(options.swf, flashVars, params, attributes);\n this.el_.tech = this;\n\n return this.el_;\n }\n\n /**\n * Play for flash tech\n *\n * @method play\n */\n play() {\n if (this.ended()) {\n this.setCurrentTime(0);\n }\n this.el_.vjs_play();\n }\n\n /**\n * Pause for flash tech\n *\n * @method pause\n */\n pause() {\n this.el_.vjs_pause();\n }\n\n /**\n * Get/set video\n *\n * @param {Object=} src Source object\n * @return {Object}\n * @method src\n */\n src(src) {\n if (src === undefined) {\n return this.currentSrc();\n }\n\n // Setting src through `src` not `setSrc` will be deprecated\n return this.setSrc(src);\n }\n\n /**\n * Set video\n *\n * @param {Object=} src Source object\n * @deprecated\n * @method setSrc\n */\n setSrc(src) {\n // Make sure source URL is absolute.\n src = Url.getAbsoluteURL(src);\n this.el_.vjs_src(src);\n\n // Currently the SWF doesn't autoplay if you load a source later.\n // e.g. Load player w/ no source, wait 2s, set src.\n if (this.autoplay()) {\n var tech = this;\n this.setTimeout(function(){ tech.play(); }, 0);\n }\n }\n\n /**\n * Returns true if the tech is currently seeking.\n * @return {boolean} true if seeking\n */\n seeking() {\n return this.lastSeekTarget_ !== undefined;\n }\n\n /**\n * Set current time\n *\n * @param {Number} time Current time of video\n * @method setCurrentTime\n */\n setCurrentTime(time) {\n let seekable = this.seekable();\n if (seekable.length) {\n // clamp to the current seekable range\n time = time > seekable.start(0) ? time : seekable.start(0);\n time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);\n\n this.lastSeekTarget_ = time;\n this.trigger('seeking');\n this.el_.vjs_setProperty('currentTime', time);\n super.setCurrentTime();\n }\n }\n\n /**\n * Get current time\n *\n * @param {Number=} time Current time of video\n * @return {Number} Current time\n * @method currentTime\n */\n currentTime(time) {\n // when seeking make the reported time keep up with the requested time\n // by reading the time we're seeking to\n if (this.seeking()) {\n return this.lastSeekTarget_ || 0;\n }\n return this.el_.vjs_getProperty('currentTime');\n }\n\n /**\n * Get current source\n *\n * @method currentSrc\n */\n currentSrc() {\n if (this.currentSource_) {\n return this.currentSource_.src;\n } else {\n return this.el_.vjs_getProperty('currentSrc');\n }\n }\n\n /**\n * Load media into player\n *\n * @method load\n */\n load() {\n this.el_.vjs_load();\n }\n\n /**\n * Get poster\n *\n * @method poster\n */\n poster() {\n this.el_.vjs_getProperty('poster');\n }\n\n /**\n * Poster images are not handled by the Flash tech so make this a no-op\n *\n * @method setPoster\n */\n setPoster() {}\n\n /**\n * Determine if can seek in media\n *\n * @return {TimeRangeObject}\n * @method seekable\n */\n seekable() {\n const duration = this.duration();\n if (duration === 0) {\n return createTimeRange();\n }\n return createTimeRange(0, duration);\n }\n\n /**\n * Get buffered time range\n *\n * @return {TimeRangeObject}\n * @method buffered\n */\n buffered() {\n let ranges = this.el_.vjs_getProperty('buffered');\n if (ranges.length === 0) {\n return createTimeRange();\n }\n return createTimeRange(ranges[0][0], ranges[0][1]);\n }\n\n /**\n * Get fullscreen support -\n * Flash does not allow fullscreen through javascript\n * so always returns false\n *\n * @return {Boolean} false\n * @method supportsFullScreen\n */\n supportsFullScreen() {\n return false; // Flash does not allow fullscreen through javascript\n }\n\n /**\n * Request to enter fullscreen\n * Flash does not allow fullscreen through javascript\n * so always returns false\n *\n * @return {Boolean} false\n * @method enterFullScreen\n */\n enterFullScreen() {\n return false;\n }\n\n}\n\n\n// Create setters and getters for attributes\nconst _api = Flash.prototype;\nconst _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');\nconst _readOnly = 'networkState,readyState,initialTime,duration,startOffsetTime,paused,ended,videoTracks,audioTracks,videoWidth,videoHeight'.split(',');\n\nfunction _createSetter(attr){\n var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);\n _api['set'+attrUpper] = function(val){ return this.el_.vjs_setProperty(attr, val); };\n}\nfunction _createGetter(attr) {\n _api[attr] = function(){ return this.el_.vjs_getProperty(attr); };\n}\n\n// Create getter and setters for all read/write attributes\nfor (let i = 0; i < _readWrite.length; i++) {\n _createGetter(_readWrite[i]);\n _createSetter(_readWrite[i]);\n}\n\n// Create getters for read-only attributes\nfor (let i = 0; i < _readOnly.length; i++) {\n _createGetter(_readOnly[i]);\n}\n\n/* Flash Support Testing -------------------------------------------------------- */\n\nFlash.isSupported = function(){\n return Flash.version()[0] >= 10;\n // return swfobject.hasFlashPlayerVersion('10');\n};\n\n// Add Source Handler pattern functions to this tech\nTech.withSourceHandlers(Flash);\n\n/*\n * The default native source handler.\n * This simply passes the source to the video element. Nothing fancy.\n *\n * @param {Object} source The source object\n * @param {Flash} tech The instance of the Flash tech\n */\nFlash.nativeSourceHandler = {};\n\n/**\n * Check if Flash can play the given videotype\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nFlash.nativeSourceHandler.canPlayType = function(type){\n if (type in Flash.formats) {\n return 'maybe';\n }\n\n return '';\n};\n\n/*\n * Check Flash can handle the source natively\n *\n * @param {Object} source The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nFlash.nativeSourceHandler.canHandleSource = function(source){\n var type;\n\n function guessMimeType(src) {\n var ext = Url.getFileExtension(src);\n if (ext) {\n return `video/${ext}`;\n }\n return '';\n }\n\n if (!source.type) {\n type = guessMimeType(source.src);\n } else {\n // Strip code information from the type because we don't get that specific\n type = source.type.replace(/;.*/, '').toLowerCase();\n }\n\n return Flash.nativeSourceHandler.canPlayType(type);\n};\n\n/*\n * Pass the source to the flash object\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n *\n * @param {Object} source The source object\n * @param {Flash} tech The instance of the Flash tech\n */\nFlash.nativeSourceHandler.handleSource = function(source, tech){\n tech.setSrc(source.src);\n};\n\n/*\n * Clean up the source handler when disposing the player or switching sources..\n * (no cleanup is needed when supporting the format natively)\n */\nFlash.nativeSourceHandler.dispose = function(){};\n\n// Register the native source handler\nFlash.registerSourceHandler(Flash.nativeSourceHandler);\n\nFlash.formats = {\n 'video/flv': 'FLV',\n 'video/x-flv': 'FLV',\n 'video/mp4': 'MP4',\n 'video/m4v': 'MP4'\n};\n\nFlash.onReady = function(currSwf){\n let el = Dom.getEl(currSwf);\n let tech = el && el.tech;\n\n // if there is no el then the tech has been disposed\n // and the tech element was removed from the player div\n if (tech && tech.el()) {\n // check that the flash object is really ready\n Flash.checkReady(tech);\n }\n};\n\n// The SWF isn't always ready when it says it is. Sometimes the API functions still need to be added to the object.\n// If it's not ready, we set a timeout to check again shortly.\nFlash.checkReady = function(tech){\n // stop worrying if the tech has been disposed\n if (!tech.el()) {\n return;\n }\n\n // check if API property exists\n if (tech.el().vjs_getProperty) {\n // tell tech it's ready\n tech.triggerReady();\n } else {\n // wait longer\n this.setTimeout(function(){\n Flash['checkReady'](tech);\n }, 50);\n }\n};\n\n// Trigger events from the swf on the player\nFlash.onEvent = function(swfID, eventName){\n let tech = Dom.getEl(swfID).tech;\n tech.trigger(eventName);\n};\n\n// Log errors from the swf\nFlash.onError = function(swfID, err){\n const tech = Dom.getEl(swfID).tech;\n\n // trigger MEDIA_ERR_SRC_NOT_SUPPORTED\n if (err === 'srcnotfound') {\n return tech.error(4);\n }\n\n // trigger a custom error\n tech.error('FLASH: ' + err);\n};\n\n// Flash Version Check\nFlash.version = function(){\n let version = '0,0,0';\n\n // IE\n try {\n version = new window.ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\\D+/g, ',').match(/^,?(.+),?$/)[1];\n\n // other browsers\n } catch(e) {\n try {\n if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin){\n version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\\D+/g, ',').match(/^,?(.+),?$/)[1];\n }\n } catch(err) {}\n }\n return version.split(',');\n};\n\n// Flash embedding method. Only used in non-iframe mode\nFlash.embed = function(swf, flashVars, params, attributes){\n const code = Flash.getEmbedCode(swf, flashVars, params, attributes);\n\n // Get element by embedding code and retrieving created element\n const obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];\n\n return obj;\n};\n\nFlash.getEmbedCode = function(swf, flashVars, params, attributes){\n const objTag = '<object type=\"application/x-shockwave-flash\" ';\n let flashVarsString = '';\n let paramsString = '';\n let attrsString = '';\n\n // Convert flash vars to string\n if (flashVars) {\n Object.getOwnPropertyNames(flashVars).forEach(function(key){\n flashVarsString += `${key}=${flashVars[key]}&`;\n });\n }\n\n // Add swf, flashVars, and other default params\n params = assign({\n 'movie': swf,\n 'flashvars': flashVarsString,\n 'allowScriptAccess': 'always', // Required to talk to swf\n 'allowNetworking': 'all' // All should be default, but having security issues.\n }, params);\n\n // Create param tags string\n Object.getOwnPropertyNames(params).forEach(function(key){\n paramsString += `<param name=\"${key}\" value=\"${params[key]}\" />`;\n });\n\n attributes = assign({\n // Add swf to attributes (need both for IE and Others to work)\n 'data': swf,\n\n // Default to 100% width/height\n 'width': '100%',\n 'height': '100%'\n\n }, attributes);\n\n // Create Attributes string\n Object.getOwnPropertyNames(attributes).forEach(function(key){\n attrsString += `${key}=\"${attributes[key]}\" `;\n });\n\n return `${objTag}${attrsString}>${paramsString}</object>`;\n};\n\n// Run Flash through the RTMP decorator\nFlashRtmpDecorator(Flash);\n\nComponent.registerComponent('Flash', Flash);\nTech.registerTech('Flash', Flash);\nexport default Flash;\n", - "/**\n * @file html5.js\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n */\n\nimport Tech from './tech.js';\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\nimport * as Url from '../utils/url.js';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\nimport window from 'global/window';\nimport assign from 'object.assign';\nimport mergeOptions from '../utils/merge-options.js';\n\n/**\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n *\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Tech\n * @class Html5\n */\nclass Html5 extends Tech {\n\n constructor(options, ready){\n super(options, ready);\n\n const source = options.source;\n\n // Set the source if one is provided\n // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)\n // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source\n // anyway so the error gets fired.\n if (source && (this.el_.currentSrc !== source.src || (options.tag && options.tag.initNetworkState_ === 3))) {\n this.setSource(source);\n } else {\n this.handleLateInit_(this.el_);\n }\n\n if (this.el_.hasChildNodes()) {\n\n let nodes = this.el_.childNodes;\n let nodesLength = nodes.length;\n let removeNodes = [];\n\n while (nodesLength--) {\n let node = nodes[nodesLength];\n let nodeName = node.nodeName.toLowerCase();\n\n if (nodeName === 'track') {\n if (!this.featuresNativeTextTracks) {\n // Empty video tag tracks so the built-in player doesn't use them also.\n // This may not be fast enough to stop HTML5 browsers from reading the tags\n // so we'll need to turn off any default tracks if we're manually doing\n // captions and subtitles. videoElement.textTracks\n removeNodes.push(node);\n } else {\n // store HTMLTrackElement and TextTrack to remote list\n this.remoteTextTrackEls().addTrackElement_(node);\n this.remoteTextTracks().addTrack_(node.track);\n }\n }\n }\n\n for (let i=0; i<removeNodes.length; i++) {\n this.el_.removeChild(removeNodes[i]);\n }\n }\n\n if (this.featuresNativeTextTracks) {\n this.handleTextTrackChange_ = Fn.bind(this, this.handleTextTrackChange);\n this.handleTextTrackAdd_ = Fn.bind(this, this.handleTextTrackAdd);\n this.handleTextTrackRemove_ = Fn.bind(this, this.handleTextTrackRemove);\n this.proxyNativeTextTracks_();\n }\n\n // Determine if native controls should be used\n // Our goal should be to get the custom controls on mobile solid everywhere\n // so we can remove this all together. Right now this will block custom\n // controls on touch enabled laptops like the Chrome Pixel\n if (browser.TOUCH_ENABLED && options.nativeControlsForTouch === true ||\n browser.IS_IPHONE ||\n browser.IS_NATIVE_ANDROID) {\n this.setControls(true);\n }\n\n this.triggerReady();\n }\n\n /**\n * Dispose of html5 media element\n *\n * @method dispose\n */\n dispose() {\n let tt = this.el().textTracks;\n let emulatedTt = this.textTracks();\n\n // remove native event listeners\n if (tt && tt.removeEventListener) {\n tt.removeEventListener('change', this.handleTextTrackChange_);\n tt.removeEventListener('addtrack', this.handleTextTrackAdd_);\n tt.removeEventListener('removetrack', this.handleTextTrackRemove_);\n }\n\n // clearout the emulated text track list.\n let i = emulatedTt.length;\n\n while (i--) {\n emulatedTt.removeTrack_(emulatedTt[i]);\n }\n\n\n Html5.disposeMediaElement(this.el_);\n super.dispose();\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = this.options_.tag;\n\n // Check if this browser supports moving the element into the box.\n // On the iPhone video will break if you move the element,\n // So we have to create a brand new element.\n if (!el || this['movingMediaElementInDOM'] === false) {\n\n // If the original tag is still there, clone and remove it.\n if (el) {\n const clone = el.cloneNode(true);\n el.parentNode.insertBefore(clone, el);\n Html5.disposeMediaElement(el);\n el = clone;\n } else {\n el = document.createElement('video');\n\n // determine if native controls should be used\n let tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);\n let attributes = mergeOptions({}, tagAttributes);\n if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {\n delete attributes.controls;\n }\n\n Dom.setElAttributes(el,\n assign(attributes, {\n id: this.options_.techId,\n class: 'vjs-tech'\n })\n );\n }\n }\n\n // Update specific tag settings, in case they were overridden\n let settingsAttrs = ['autoplay','preload','loop','muted'];\n for (let i = settingsAttrs.length - 1; i >= 0; i--) {\n const attr = settingsAttrs[i];\n let overwriteAttrs = {};\n if (typeof this.options_[attr] !== 'undefined') {\n overwriteAttrs[attr] = this.options_[attr];\n }\n Dom.setElAttributes(el, overwriteAttrs);\n }\n\n return el;\n // jenniisawesome = true;\n }\n\n // If we're loading the playback object after it has started loading\n // or playing the video (often with autoplay on) then the loadstart event\n // has already fired and we need to fire it manually because many things\n // rely on it.\n handleLateInit_(el) {\n if (el.networkState === 0 || el.networkState === 3) {\n // The video element hasn't started loading the source yet\n // or didn't find a source\n return;\n }\n\n if (el.readyState === 0) {\n // NetworkState is set synchronously BUT loadstart is fired at the\n // end of the current stack, usually before setInterval(fn, 0).\n // So at this point we know loadstart may have already fired or is\n // about to fire, and either way the player hasn't seen it yet.\n // We don't want to fire loadstart prematurely here and cause a\n // double loadstart so we'll wait and see if it happens between now\n // and the next loop, and fire it if not.\n // HOWEVER, we also want to make sure it fires before loadedmetadata\n // which could also happen between now and the next loop, so we'll\n // watch for that also.\n let loadstartFired = false;\n let setLoadstartFired = function() {\n loadstartFired = true;\n };\n this.on('loadstart', setLoadstartFired);\n\n let triggerLoadstart = function() {\n // We did miss the original loadstart. Make sure the player\n // sees loadstart before loadedmetadata\n if (!loadstartFired) {\n this.trigger('loadstart');\n }\n };\n this.on('loadedmetadata', triggerLoadstart);\n\n this.ready(function(){\n this.off('loadstart', setLoadstartFired);\n this.off('loadedmetadata', triggerLoadstart);\n\n if (!loadstartFired) {\n // We did miss the original native loadstart. Fire it now.\n this.trigger('loadstart');\n }\n });\n\n return;\n }\n\n // From here on we know that loadstart already fired and we missed it.\n // The other readyState events aren't as much of a problem if we double\n // them, so not going to go to as much trouble as loadstart to prevent\n // that unless we find reason to.\n let eventsToTrigger = ['loadstart'];\n\n // loadedmetadata: newly equal to HAVE_METADATA (1) or greater\n eventsToTrigger.push('loadedmetadata');\n\n // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater\n if (el.readyState >= 2) {\n eventsToTrigger.push('loadeddata');\n }\n\n // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater\n if (el.readyState >= 3) {\n eventsToTrigger.push('canplay');\n }\n\n // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)\n if (el.readyState >= 4) {\n eventsToTrigger.push('canplaythrough');\n }\n\n // We still need to give the player time to add event listeners\n this.ready(function(){\n eventsToTrigger.forEach(function(type){\n this.trigger(type);\n }, this);\n });\n }\n\n proxyNativeTextTracks_() {\n let tt = this.el().textTracks;\n\n if (tt) {\n // Add tracks - if player is initialised after DOM loaded, textTracks\n // will not trigger addtrack\n for (let i = 0; i < tt.length; i++) {\n this.textTracks().addTrack_(tt[i]);\n }\n\n if (tt.addEventListener) {\n tt.addEventListener('change', this.handleTextTrackChange_);\n tt.addEventListener('addtrack', this.handleTextTrackAdd_);\n tt.addEventListener('removetrack', this.handleTextTrackRemove_);\n }\n }\n }\n\n handleTextTrackChange(e) {\n let tt = this.textTracks();\n this.textTracks().trigger({\n type: 'change',\n target: tt,\n currentTarget: tt,\n srcElement: tt\n });\n }\n\n handleTextTrackAdd(e) {\n this.textTracks().addTrack_(e.track);\n }\n\n handleTextTrackRemove(e) {\n this.textTracks().removeTrack_(e.track);\n }\n\n /**\n * Play for html5 tech\n *\n * @method play\n */\n play() { this.el_.play(); }\n\n /**\n * Pause for html5 tech\n *\n * @method pause\n */\n pause() { this.el_.pause(); }\n\n /**\n * Paused for html5 tech\n *\n * @return {Boolean}\n * @method paused\n */\n paused() { return this.el_.paused; }\n\n /**\n * Get current time\n *\n * @return {Number}\n * @method currentTime\n */\n currentTime() { return this.el_.currentTime; }\n\n /**\n * Set current time\n *\n * @param {Number} seconds Current time of video\n * @method setCurrentTime\n */\n setCurrentTime(seconds) {\n try {\n this.el_.currentTime = seconds;\n } catch(e) {\n log(e, 'Video is not ready. (Video.js)');\n // this.warning(VideoJS.warnings.videoNotReady);\n }\n }\n\n /**\n * Get duration\n *\n * @return {Number}\n * @method duration\n */\n duration() { return this.el_.duration || 0; }\n\n /**\n * Get a TimeRange object that represents the intersection\n * of the time ranges for which the user agent has all\n * relevant media\n *\n * @return {TimeRangeObject}\n * @method buffered\n */\n buffered() { return this.el_.buffered; }\n\n /**\n * Get volume level\n *\n * @return {Number}\n * @method volume\n */\n volume() { return this.el_.volume; }\n\n /**\n * Set volume level\n *\n * @param {Number} percentAsDecimal Volume percent as a decimal\n * @method setVolume\n */\n setVolume(percentAsDecimal) { this.el_.volume = percentAsDecimal; }\n\n /**\n * Get if muted\n *\n * @return {Boolean}\n * @method muted\n */\n muted() { return this.el_.muted; }\n\n /**\n * Set muted\n *\n * @param {Boolean} If player is to be muted or note\n * @method setMuted\n */\n setMuted(muted) { this.el_.muted = muted; }\n\n /**\n * Get player width\n *\n * @return {Number}\n * @method width\n */\n width() { return this.el_.offsetWidth; }\n\n /**\n * Get player height\n *\n * @return {Number}\n * @method height\n */\n height() { return this.el_.offsetHeight; }\n\n /**\n * Get if there is fullscreen support\n *\n * @return {Boolean}\n * @method supportsFullScreen\n */\n supportsFullScreen() {\n if (typeof this.el_.webkitEnterFullScreen === 'function') {\n let userAgent = window.navigator.userAgent;\n // Seems to be broken in Chromium/Chrome && Safari in Leopard\n if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * Request to enter fullscreen\n *\n * @method enterFullScreen\n */\n enterFullScreen() {\n var video = this.el_;\n\n if ('webkitDisplayingFullscreen' in video) {\n this.one('webkitbeginfullscreen', function() {\n this.one('webkitendfullscreen', function() {\n this.trigger('fullscreenchange', { isFullscreen: false });\n });\n\n this.trigger('fullscreenchange', { isFullscreen: true });\n });\n }\n\n if (video.paused && video.networkState <= video.HAVE_METADATA) {\n // attempt to prime the video element for programmatic access\n // this isn't necessary on the desktop but shouldn't hurt\n this.el_.play();\n\n // playing and pausing synchronously during the transition to fullscreen\n // can get iOS ~6.1 devices into a play/pause loop\n this.setTimeout(function(){\n video.pause();\n video.webkitEnterFullScreen();\n }, 0);\n } else {\n video.webkitEnterFullScreen();\n }\n }\n\n /**\n * Request to exit fullscreen\n *\n * @method exitFullScreen\n */\n exitFullScreen() {\n this.el_.webkitExitFullScreen();\n }\n\n /**\n * Get/set video\n *\n * @param {Object=} src Source object\n * @return {Object}\n * @method src\n */\n src(src) {\n if (src === undefined) {\n return this.el_.src;\n } else {\n // Setting src through `src` instead of `setSrc` will be deprecated\n this.setSrc(src);\n }\n }\n\n /**\n * Set video\n *\n * @param {Object} src Source object\n * @deprecated\n * @method setSrc\n */\n setSrc(src) {\n this.el_.src = src;\n }\n\n /**\n * Load media into player\n *\n * @method load\n */\n load(){\n this.el_.load();\n }\n\n /**\n * Reset the tech. Removes all sources and calls `load`.\n *\n * @method reset\n */\n reset() {\n Html5.resetMediaElement(this.el_);\n }\n\n /**\n * Get current source\n *\n * @return {Object}\n * @method currentSrc\n */\n currentSrc() {\n if (this.currentSource_) {\n return this.currentSource_.src;\n } else {\n return this.el_.currentSrc;\n }\n }\n\n /**\n * Get poster\n *\n * @return {String}\n * @method poster\n */\n poster() { return this.el_.poster; }\n\n /**\n * Set poster\n *\n * @param {String} val URL to poster image\n * @method\n */\n setPoster(val) { this.el_.poster = val; }\n\n /**\n * Get preload attribute\n *\n * @return {String}\n * @method preload\n */\n preload() { return this.el_.preload; }\n\n /**\n * Set preload attribute\n *\n * @param {String} val Value for preload attribute\n * @method setPreload\n */\n setPreload(val) { this.el_.preload = val; }\n\n /**\n * Get autoplay attribute\n *\n * @return {String}\n * @method autoplay\n */\n autoplay() { return this.el_.autoplay; }\n\n /**\n * Set autoplay attribute\n *\n * @param {String} val Value for preload attribute\n * @method setAutoplay\n */\n setAutoplay(val) { this.el_.autoplay = val; }\n\n /**\n * Get controls attribute\n *\n * @return {String}\n * @method controls\n */\n controls() { return this.el_.controls; }\n\n /**\n * Set controls attribute\n *\n * @param {String} val Value for controls attribute\n * @method setControls\n */\n setControls(val) { this.el_.controls = !!val; }\n\n /**\n * Get loop attribute\n *\n * @return {String}\n * @method loop\n */\n loop() { return this.el_.loop; }\n\n /**\n * Set loop attribute\n *\n * @param {String} val Value for loop attribute\n * @method setLoop\n */\n setLoop(val) { this.el_.loop = val; }\n\n /**\n * Get error value\n *\n * @return {String}\n * @method error\n */\n error() { return this.el_.error; }\n\n /**\n * Get whether or not the player is in the \"seeking\" state\n *\n * @return {Boolean}\n * @method seeking\n */\n seeking() { return this.el_.seeking; }\n\n /**\n * Get a TimeRanges object that represents the\n * ranges of the media resource to which it is possible\n * for the user agent to seek.\n *\n * @return {TimeRangeObject}\n * @method seekable\n */\n seekable() { return this.el_.seekable; }\n\n /**\n * Get if video ended\n *\n * @return {Boolean}\n * @method ended\n */\n ended() { return this.el_.ended; }\n\n /**\n * Get the value of the muted content attribute\n * This attribute has no dynamic effect, it only\n * controls the default state of the element\n *\n * @return {Boolean}\n * @method defaultMuted\n */\n defaultMuted() { return this.el_.defaultMuted; }\n\n /**\n * Get desired speed at which the media resource is to play\n *\n * @return {Number}\n * @method playbackRate\n */\n playbackRate() { return this.el_.playbackRate; }\n\n /**\n * Returns a TimeRanges object that represents the ranges of the\n * media resource that the user agent has played.\n * @return {TimeRangeObject} the range of points on the media\n * timeline that has been reached through normal playback\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-played\n */\n played() { return this.el_.played; }\n\n /**\n * Set desired speed at which the media resource is to play\n *\n * @param {Number} val Speed at which the media resource is to play\n * @method setPlaybackRate\n */\n setPlaybackRate(val) { this.el_.playbackRate = val; }\n\n /**\n * Get the current state of network activity for the element, from\n * the list below\n * NETWORK_EMPTY (numeric value 0)\n * NETWORK_IDLE (numeric value 1)\n * NETWORK_LOADING (numeric value 2)\n * NETWORK_NO_SOURCE (numeric value 3)\n *\n * @return {Number}\n * @method networkState\n */\n networkState() { return this.el_.networkState; }\n\n /**\n * Get a value that expresses the current state of the element\n * with respect to rendering the current playback position, from\n * the codes in the list below\n * HAVE_NOTHING (numeric value 0)\n * HAVE_METADATA (numeric value 1)\n * HAVE_CURRENT_DATA (numeric value 2)\n * HAVE_FUTURE_DATA (numeric value 3)\n * HAVE_ENOUGH_DATA (numeric value 4)\n *\n * @return {Number}\n * @method readyState\n */\n readyState() { return this.el_.readyState; }\n\n /**\n * Get width of video\n *\n * @return {Number}\n * @method videoWidth\n */\n videoWidth() { return this.el_.videoWidth; }\n\n /**\n * Get height of video\n *\n * @return {Number}\n * @method videoHeight\n */\n videoHeight() { return this.el_.videoHeight; }\n\n /**\n * Get text tracks\n *\n * @return {TextTrackList}\n * @method textTracks\n */\n textTracks() {\n return super.textTracks();\n }\n\n /**\n * Creates and returns a text track object\n *\n * @param {String} kind Text track kind (subtitles, captions, descriptions\n * chapters and metadata)\n * @param {String=} label Label to identify the text track\n * @param {String=} language Two letter language abbreviation\n * @return {TextTrackObject}\n * @method addTextTrack\n */\n addTextTrack(kind, label, language) {\n if (!this['featuresNativeTextTracks']) {\n return super.addTextTrack(kind, label, language);\n }\n\n return this.el_.addTextTrack(kind, label, language);\n }\n\n /**\n * Creates a remote text track object and returns a html track element\n *\n * @param {Object} options The object should contain values for\n * kind, language, label and src (location of the WebVTT file)\n * @return {HTMLTrackElement}\n * @method addRemoteTextTrack\n */\n addRemoteTextTrack(options={}) {\n if (!this['featuresNativeTextTracks']) {\n return super.addRemoteTextTrack(options);\n }\n\n let htmlTrackElement = document.createElement('track');\n\n if (options.kind) {\n htmlTrackElement.kind = options.kind;\n }\n if (options.label) {\n htmlTrackElement.label = options.label;\n }\n if (options.language || options.srclang) {\n htmlTrackElement.srclang = options.language || options.srclang;\n }\n if (options.default) {\n htmlTrackElement.default = options.default;\n }\n if (options.id) {\n htmlTrackElement.id = options.id;\n }\n if (options.src) {\n htmlTrackElement.src = options.src;\n }\n\n this.el().appendChild(htmlTrackElement);\n\n // store HTMLTrackElement and TextTrack to remote list\n this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n this.remoteTextTracks().addTrack_(htmlTrackElement.track);\n\n return htmlTrackElement;\n }\n\n /**\n * Remove remote text track from TextTrackList object\n *\n * @param {TextTrackObject} track Texttrack object to remove\n * @method removeRemoteTextTrack\n */\n removeRemoteTextTrack(track) {\n if (!this['featuresNativeTextTracks']) {\n return super.removeRemoteTextTrack(track);\n }\n\n let tracks, i;\n\n let trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);\n\n // remove HTMLTrackElement and TextTrack from remote list\n this.remoteTextTrackEls().removeTrackElement_(trackElement);\n this.remoteTextTracks().removeTrack_(track);\n\n tracks = this.$$('track');\n\n i = tracks.length;\n while (i--) {\n if (track === tracks[i] || track === tracks[i].track) {\n this.el().removeChild(tracks[i]);\n }\n }\n }\n\n}\n\n\n/* HTML5 Support Testing ---------------------------------------------------- */\n\n/*\n* Element for testing browser HTML5 video capabilities\n*\n* @type {Element}\n* @constant\n* @private\n*/\nHtml5.TEST_VID = document.createElement('video');\nlet track = document.createElement('track');\ntrack.kind = 'captions';\ntrack.srclang = 'en';\ntrack.label = 'English';\nHtml5.TEST_VID.appendChild(track);\n\n/*\n * Check if HTML5 video is supported by this browser/device\n *\n * @return {Boolean}\n */\nHtml5.isSupported = function(){\n // IE9 with no Media Player is a LIAR! (#984)\n try {\n Html5.TEST_VID['volume'] = 0.5;\n } catch (e) {\n return false;\n }\n\n return !!Html5.TEST_VID.canPlayType;\n};\n\n// Add Source Handler pattern functions to this tech\nTech.withSourceHandlers(Html5);\n\n/*\n * The default native source handler.\n * This simply passes the source to the video element. Nothing fancy.\n *\n * @param {Object} source The source object\n * @param {Html5} tech The instance of the HTML5 tech\n */\nHtml5.nativeSourceHandler = {};\n\n/*\n * Check if the video element can play the given videotype\n *\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nHtml5.nativeSourceHandler.canPlayType = function(type){\n // IE9 on Windows 7 without MediaPlayer throws an error here\n // https://github.com/videojs/video.js/issues/519\n try {\n return Html5.TEST_VID.canPlayType(type);\n } catch(e) {\n return '';\n }\n};\n\n/*\n * Check if the video element can handle the source natively\n *\n * @param {Object} source The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nHtml5.nativeSourceHandler.canHandleSource = function(source){\n var match, ext;\n\n // If a type was provided we should rely on that\n if (source.type) {\n return Html5.nativeSourceHandler.canPlayType(source.type);\n } else if (source.src) {\n // If no type, fall back to checking 'video/[EXTENSION]'\n ext = Url.getFileExtension(source.src);\n\n return Html5.nativeSourceHandler.canPlayType(`video/${ext}`);\n }\n\n return '';\n};\n\n/*\n * Pass the source to the video element\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n *\n * @param {Object} source The source object\n * @param {Html5} tech The instance of the Html5 tech\n */\nHtml5.nativeSourceHandler.handleSource = function(source, tech){\n tech.setSrc(source.src);\n};\n\n/*\n* Clean up the source handler when disposing the player or switching sources..\n* (no cleanup is needed when supporting the format natively)\n*/\nHtml5.nativeSourceHandler.dispose = function(){};\n\n// Register the native source handler\nHtml5.registerSourceHandler(Html5.nativeSourceHandler);\n\n/*\n * Check if the volume can be changed in this browser/device.\n * Volume cannot be changed in a lot of mobile devices.\n * Specifically, it can't be changed from 1 on iOS.\n *\n * @return {Boolean}\n */\nHtml5.canControlVolume = function(){\n var volume = Html5.TEST_VID.volume;\n Html5.TEST_VID.volume = (volume / 2) + 0.1;\n return volume !== Html5.TEST_VID.volume;\n};\n\n/*\n * Check if playbackRate is supported in this browser/device.\n *\n * @return {Number} [description]\n */\nHtml5.canControlPlaybackRate = function(){\n var playbackRate = Html5.TEST_VID.playbackRate;\n Html5.TEST_VID.playbackRate = (playbackRate / 2) + 0.1;\n return playbackRate !== Html5.TEST_VID.playbackRate;\n};\n\n/*\n * Check to see if native text tracks are supported by this browser/device\n *\n * @return {Boolean}\n */\nHtml5.supportsNativeTextTracks = function() {\n var supportsTextTracks;\n\n // Figure out native text track support\n // If mode is a number, we cannot change it because it'll disappear from view.\n // Browsers with numeric modes include IE10 and older (<=2013) samsung android models.\n // Firefox isn't playing nice either with modifying the mode\n // TODO: Investigate firefox: https://github.com/videojs/video.js/issues/1862\n supportsTextTracks = !!Html5.TEST_VID.textTracks;\n if (supportsTextTracks && Html5.TEST_VID.textTracks.length > 0) {\n supportsTextTracks = typeof Html5.TEST_VID.textTracks[0]['mode'] !== 'number';\n }\n if (supportsTextTracks && browser.IS_FIREFOX) {\n supportsTextTracks = false;\n }\n if (supportsTextTracks && !('onremovetrack' in Html5.TEST_VID.textTracks)) {\n supportsTextTracks = false;\n }\n\n return supportsTextTracks;\n};\n\n/**\n * An array of events available on the Html5 tech.\n *\n * @private\n * @type {Array}\n */\nHtml5.Events = [\n 'loadstart',\n 'suspend',\n 'abort',\n 'error',\n 'emptied',\n 'stalled',\n 'loadedmetadata',\n 'loadeddata',\n 'canplay',\n 'canplaythrough',\n 'playing',\n 'waiting',\n 'seeking',\n 'seeked',\n 'ended',\n 'durationchange',\n 'timeupdate',\n 'progress',\n 'play',\n 'pause',\n 'ratechange',\n 'volumechange'\n];\n\n/*\n * Set the tech's volume control support status\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresVolumeControl'] = Html5.canControlVolume();\n\n/*\n * Set the tech's playbackRate support status\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresPlaybackRate'] = Html5.canControlPlaybackRate();\n\n/*\n * Set the tech's status on moving the video element.\n * In iOS, if you move a video element in the DOM, it breaks video playback.\n *\n * @type {Boolean}\n */\nHtml5.prototype['movingMediaElementInDOM'] = !browser.IS_IOS;\n\n/*\n * Set the the tech's fullscreen resize support status.\n * HTML video is able to automatically resize when going to fullscreen.\n * (No longer appears to be used. Can probably be removed.)\n */\nHtml5.prototype['featuresFullscreenResize'] = true;\n\n/*\n * Set the tech's progress event support status\n * (this disables the manual progress events of the Tech)\n */\nHtml5.prototype['featuresProgressEvents'] = true;\n\n/*\n * Sets the tech's status on native text track support\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresNativeTextTracks'] = Html5.supportsNativeTextTracks();\n\n// HTML5 Feature detection and Device Fixes --------------------------------- //\nlet canPlayType;\nconst mpegurlRE = /^application\\/(?:x-|vnd\\.apple\\.)mpegurl/i;\nconst mp4RE = /^video\\/mp4/i;\n\nHtml5.patchCanPlayType = function() {\n // Android 4.0 and above can play HLS to some extent but it reports being unable to do so\n if (browser.ANDROID_VERSION >= 4.0) {\n if (!canPlayType) {\n canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;\n }\n\n Html5.TEST_VID.constructor.prototype.canPlayType = function(type) {\n if (type && mpegurlRE.test(type)) {\n return 'maybe';\n }\n return canPlayType.call(this, type);\n };\n }\n\n // Override Android 2.2 and less canPlayType method which is broken\n if (browser.IS_OLD_ANDROID) {\n if (!canPlayType) {\n canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;\n }\n\n Html5.TEST_VID.constructor.prototype.canPlayType = function(type){\n if (type && mp4RE.test(type)) {\n return 'maybe';\n }\n return canPlayType.call(this, type);\n };\n }\n};\n\nHtml5.unpatchCanPlayType = function() {\n var r = Html5.TEST_VID.constructor.prototype.canPlayType;\n Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;\n canPlayType = null;\n return r;\n};\n\n// by default, patch the video element\nHtml5.patchCanPlayType();\n\nHtml5.disposeMediaElement = function(el){\n if (!el) { return; }\n\n if (el.parentNode) {\n el.parentNode.removeChild(el);\n }\n\n // remove any child track or source nodes to prevent their loading\n while(el.hasChildNodes()) {\n el.removeChild(el.firstChild);\n }\n\n // remove any src reference. not setting `src=''` because that causes a warning\n // in firefox\n el.removeAttribute('src');\n\n // force the media element to update its loading state by calling load()\n // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function() {\n try {\n el.load();\n } catch (e) {\n // not supported\n }\n })();\n }\n};\n\nHtml5.resetMediaElement = function(el){\n if (!el) { return; }\n\n let sources = el.querySelectorAll('source');\n let i = sources.length;\n while (i--) {\n el.removeChild(sources[i]);\n }\n\n // remove any src reference.\n // not setting `src=''` because that throws an error\n el.removeAttribute('src');\n\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function() {\n try {\n el.load();\n } catch (e) {}\n })();\n }\n};\n\nComponent.registerComponent('Html5', Html5);\nTech.registerTech('Html5', Html5);\nexport default Html5;\n", - "/**\n * @file loader.js\n */\nimport Component from '../component.js';\nimport Tech from './tech.js';\nimport window from 'global/window';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * The Media Loader is the component that decides which playback technology to load\n * when the player is initialized.\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class MediaLoader\n */\nclass MediaLoader extends Component {\n\n constructor(player, options, ready){\n super(player, options, ready);\n\n // If there are no sources when the player is initialized,\n // load the first supported playback technology.\n\n if (!options.playerOptions['sources'] || options.playerOptions['sources'].length === 0) {\n for (let i=0, j=options.playerOptions['techOrder']; i<j.length; i++) {\n let techName = toTitleCase(j[i]);\n let tech = Tech.getTech(techName);\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!techName) {\n tech = Component.getComponent(techName);\n }\n\n // Check if the browser supports this technology\n if (tech && tech.isSupported()) {\n player.loadTech_(techName);\n break;\n }\n }\n } else {\n // // Loop through playback technologies (HTML5, Flash) and check for support.\n // // Then load the best source.\n // // A few assumptions here:\n // // All playback technologies respect preload false.\n player.src(options.playerOptions['sources']);\n }\n }\n}\n\nComponent.registerComponent('MediaLoader', MediaLoader);\nexport default MediaLoader;\n", - "/**\n * @file tech.js\n * Media Technology Controller - Base class for media playback\n * technology controllers like Flash and HTML5\n */\n\nimport Component from '../component';\nimport HTMLTrackElement from '../tracks/html-track-element';\nimport HTMLTrackElementList from '../tracks/html-track-element-list';\nimport mergeOptions from '../utils/merge-options.js';\nimport TextTrack from '../tracks/text-track';\nimport TextTrackList from '../tracks/text-track-list';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport { createTimeRange } from '../utils/time-ranges.js';\nimport { bufferedPercent } from '../utils/buffer.js';\nimport MediaError from '../media-error.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * Base class for media (HTML5 Video, Flash) controllers\n *\n * @param {Object=} options Options object\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class Tech\n */\nclass Tech extends Component {\n\n constructor(options={}, ready=function(){}){\n // we don't want the tech to report user activity automatically.\n // This is done manually in addControlsListeners\n options.reportTouchActivity = false;\n super(null, options, ready);\n\n // keep track of whether the current source has played at all to\n // implement a very limited played()\n this.hasStarted_ = false;\n this.on('playing', function() {\n this.hasStarted_ = true;\n });\n this.on('loadstart', function() {\n this.hasStarted_ = false;\n });\n\n this.textTracks_ = options.textTracks;\n\n // Manually track progress in cases where the browser/flash player doesn't report it.\n if (!this.featuresProgressEvents) {\n this.manualProgressOn();\n }\n\n // Manually track timeupdates in cases where the browser/flash player doesn't report it.\n if (!this.featuresTimeupdateEvents) {\n this.manualTimeUpdatesOn();\n }\n\n if (options.nativeCaptions === false || options.nativeTextTracks === false) {\n this.featuresNativeTextTracks = false;\n }\n\n if (!this.featuresNativeTextTracks) {\n this.on('ready', this.emulateTextTracks);\n }\n\n this.initTextTrackListeners();\n\n // Turn on component tap events\n this.emitTapEvents();\n }\n\n /* Fallbacks for unsupported event types\n ================================================================================ */\n // Manually trigger progress events based on changes to the buffered amount\n // Many flash players and older HTML5 browsers don't send progress or progress-like events\n /**\n * Turn on progress events\n *\n * @method manualProgressOn\n */\n manualProgressOn() {\n this.on('durationchange', this.onDurationChange);\n\n this.manualProgress = true;\n\n // Trigger progress watching when a source begins loading\n this.one('ready', this.trackProgress);\n }\n\n /**\n * Turn off progress events\n *\n * @method manualProgressOff\n */\n manualProgressOff() {\n this.manualProgress = false;\n this.stopTrackingProgress();\n\n this.off('durationchange', this.onDurationChange);\n }\n\n /**\n * Track progress\n *\n * @method trackProgress\n */\n trackProgress() {\n this.stopTrackingProgress();\n this.progressInterval = this.setInterval(Fn.bind(this, function(){\n // Don't trigger unless buffered amount is greater than last time\n\n let numBufferedPercent = this.bufferedPercent();\n\n if (this.bufferedPercent_ !== numBufferedPercent) {\n this.trigger('progress');\n }\n\n this.bufferedPercent_ = numBufferedPercent;\n\n if (numBufferedPercent === 1) {\n this.stopTrackingProgress();\n }\n }), 500);\n }\n\n /**\n * Update duration\n *\n * @method onDurationChange\n */\n onDurationChange() {\n this.duration_ = this.duration();\n }\n\n /**\n * Create and get TimeRange object for buffering\n *\n * @return {TimeRangeObject}\n * @method buffered\n */\n buffered() {\n return createTimeRange(0, 0);\n }\n\n /**\n * Get buffered percent\n *\n * @return {Number}\n * @method bufferedPercent\n */\n bufferedPercent() {\n return bufferedPercent(this.buffered(), this.duration_);\n }\n\n /**\n * Stops tracking progress by clearing progress interval\n *\n * @method stopTrackingProgress\n */\n stopTrackingProgress() {\n this.clearInterval(this.progressInterval);\n }\n\n /*! Time Tracking -------------------------------------------------------------- */\n /**\n * Set event listeners for on play and pause and tracking current time\n *\n * @method manualTimeUpdatesOn\n */\n manualTimeUpdatesOn() {\n this.manualTimeUpdates = true;\n\n this.on('play', this.trackCurrentTime);\n this.on('pause', this.stopTrackingCurrentTime);\n }\n\n /**\n * Remove event listeners for on play and pause and tracking current time\n *\n * @method manualTimeUpdatesOff\n */\n manualTimeUpdatesOff() {\n this.manualTimeUpdates = false;\n this.stopTrackingCurrentTime();\n this.off('play', this.trackCurrentTime);\n this.off('pause', this.stopTrackingCurrentTime);\n }\n\n /**\n * Tracks current time\n *\n * @method trackCurrentTime\n */\n trackCurrentTime() {\n if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); }\n this.currentTimeInterval = this.setInterval(function(){\n this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n }, 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n }\n\n /**\n * Turn off play progress tracking (when paused or dragging)\n *\n * @method stopTrackingCurrentTime\n */\n stopTrackingCurrentTime() {\n this.clearInterval(this.currentTimeInterval);\n\n // #1002 - if the video ends right before the next timeupdate would happen,\n // the progress bar won't make it all the way to the end\n this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n }\n\n /**\n * Turn off any manual progress or timeupdate tracking\n *\n * @method dispose\n */\n dispose() {\n // clear out text tracks because we can't reuse them between techs\n let textTracks = this.textTracks();\n\n if (textTracks) {\n let i = textTracks.length;\n while(i--) {\n this.removeRemoteTextTrack(textTracks[i]);\n }\n }\n\n // Turn off any manual progress or timeupdate tracking\n if (this.manualProgress) { this.manualProgressOff(); }\n\n if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); }\n\n super.dispose();\n }\n\n /**\n * Reset the tech. Removes all sources and resets readyState.\n *\n * @method reset\n */\n reset() {}\n\n /**\n * When invoked without an argument, returns a MediaError object\n * representing the current error state of the player or null if\n * there is no error. When invoked with an argument, set the current\n * error state of the player.\n * @param {MediaError=} err Optional an error object\n * @return {MediaError} the current error object or null\n * @method error\n */\n error(err) {\n if (err !== undefined) {\n if (err instanceof MediaError) {\n this.error_ = err;\n } else {\n this.error_ = new MediaError(err);\n }\n this.trigger('error');\n }\n return this.error_;\n }\n\n /**\n * Return the time ranges that have been played through for the\n * current source. This implementation is incomplete. It does not\n * track the played time ranges, only whether the source has played\n * at all or not.\n * @return {TimeRangeObject} a single time range if this video has\n * played or an empty set of ranges if not.\n * @method played\n */\n played() {\n if (this.hasStarted_) {\n return createTimeRange(0, 0);\n }\n return createTimeRange();\n }\n\n /**\n * Set current time\n *\n * @method setCurrentTime\n */\n setCurrentTime() {\n // improve the accuracy of manual timeupdates\n if (this.manualTimeUpdates) { this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); }\n }\n\n /**\n * Initialize texttrack listeners\n *\n * @method initTextTrackListeners\n */\n initTextTrackListeners() {\n let textTrackListChanges = Fn.bind(this, function() {\n this.trigger('texttrackchange');\n });\n\n let tracks = this.textTracks();\n\n if (!tracks) return;\n\n tracks.addEventListener('removetrack', textTrackListChanges);\n tracks.addEventListener('addtrack', textTrackListChanges);\n\n this.on('dispose', Fn.bind(this, function() {\n tracks.removeEventListener('removetrack', textTrackListChanges);\n tracks.removeEventListener('addtrack', textTrackListChanges);\n }));\n }\n\n /**\n * Emulate texttracks\n *\n * @method emulateTextTracks\n */\n emulateTextTracks() {\n let tracks = this.textTracks();\n if (!tracks) {\n return;\n }\n\n if (!window['WebVTT'] && this.el().parentNode != null) {\n let script = document.createElement('script');\n script.src = this.options_['vtt.js'] || '../node_modules/videojs-vtt.js/dist/vtt.js';\n script.onload = () => {\n this.trigger('vttjsloaded');\n };\n script.onerror = () => {\n this.trigger('vttjserror');\n };\n this.on('dispose', () => {\n script.onload = null;\n script.onerror = null;\n });\n this.el().parentNode.appendChild(script);\n window['WebVTT'] = true;\n }\n\n let updateDisplay = () => this.trigger('texttrackchange');\n let textTracksChanges = () => {\n updateDisplay();\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n track.removeEventListener('cuechange', updateDisplay);\n if (track.mode === 'showing') {\n track.addEventListener('cuechange', updateDisplay);\n }\n }\n };\n\n textTracksChanges();\n tracks.addEventListener('change', textTracksChanges);\n\n this.on('dispose', function() {\n tracks.removeEventListener('change', textTracksChanges);\n });\n }\n\n /*\n * Provide default methods for text tracks.\n *\n * Html5 tech overrides these.\n */\n\n /**\n * Get texttracks\n *\n * @returns {TextTrackList}\n * @method textTracks\n */\n textTracks() {\n this.textTracks_ = this.textTracks_ || new TextTrackList();\n return this.textTracks_;\n }\n\n /**\n * Get remote texttracks\n *\n * @returns {TextTrackList}\n * @method remoteTextTracks\n */\n remoteTextTracks() {\n this.remoteTextTracks_ = this.remoteTextTracks_ || new TextTrackList();\n return this.remoteTextTracks_;\n }\n\n /**\n * Get remote htmltrackelements\n *\n * @returns {HTMLTrackElementList}\n * @method remoteTextTrackEls\n */\n remoteTextTrackEls() {\n this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new HTMLTrackElementList();\n return this.remoteTextTrackEls_;\n }\n\n /**\n * Creates and returns a remote text track object\n *\n * @param {String} kind Text track kind (subtitles, captions, descriptions\n * chapters and metadata)\n * @param {String=} label Label to identify the text track\n * @param {String=} language Two letter language abbreviation\n * @return {TextTrackObject}\n * @method addTextTrack\n */\n addTextTrack(kind, label, language) {\n if (!kind) {\n throw new Error('TextTrack kind is required but was not provided');\n }\n\n return createTrackHelper(this, kind, label, language);\n }\n\n /**\n * Creates a remote text track object and returns a emulated html track element\n *\n * @param {Object} options The object should contain values for\n * kind, language, label and src (location of the WebVTT file)\n * @return {HTMLTrackElement}\n * @method addRemoteTextTrack\n */\n addRemoteTextTrack(options) {\n let track = mergeOptions(options, {\n tech: this\n });\n\n let htmlTrackElement = new HTMLTrackElement(track);\n\n // store HTMLTrackElement and TextTrack to remote list\n this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n this.remoteTextTracks().addTrack_(htmlTrackElement.track);\n\n // must come after remoteTextTracks()\n this.textTracks().addTrack_(htmlTrackElement.track);\n\n return htmlTrackElement;\n }\n\n /**\n * Remove remote texttrack\n *\n * @param {TextTrackObject} track Texttrack to remove\n * @method removeRemoteTextTrack\n */\n removeRemoteTextTrack(track) {\n this.textTracks().removeTrack_(track);\n\n let trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);\n\n // remove HTMLTrackElement and TextTrack from remote list\n this.remoteTextTrackEls().removeTrackElement_(trackElement);\n this.remoteTextTracks().removeTrack_(track);\n }\n\n /**\n * Provide a default setPoster method for techs\n * Poster support for techs should be optional, so we don't want techs to\n * break if they don't have a way to set a poster.\n *\n * @method setPoster\n */\n setPoster() {}\n\n /*\n * Check if the tech can support the given type\n *\n * The base tech does not support any type, but source handlers might\n * overwrite this.\n *\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n canPlayType() {\n return '';\n }\n\n /*\n * Return whether the argument is a Tech or not.\n * Can be passed either a Class like `Html5` or a instance like `player.tech_`\n *\n * @param {Object} component An item to check\n * @return {Boolean} Whether it is a tech or not\n */\n static isTech(component) {\n return component.prototype instanceof Tech ||\n component instanceof Tech ||\n component === Tech;\n }\n\n /**\n * Registers a Tech\n *\n * @param {String} name Name of the Tech to register\n * @param {Object} tech The tech to register\n * @static\n * @method registerComponent\n */\n static registerTech(name, tech) {\n if (!Tech.techs_) {\n Tech.techs_ = {};\n }\n\n if (!Tech.isTech(tech)) {\n throw new Error(`Tech ${name} must be a Tech`);\n }\n\n Tech.techs_[name] = tech;\n return tech;\n }\n\n /**\n * Gets a component by name\n *\n * @param {String} name Name of the component to get\n * @return {Component}\n * @static\n * @method getComponent\n */\n static getTech(name) {\n if (Tech.techs_ && Tech.techs_[name]) {\n return Tech.techs_[name];\n }\n\n if (window && window.videojs && window.videojs[name]) {\n log.warn(`The ${name} tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)`);\n return window.videojs[name];\n }\n }\n}\n\n/*\n * List of associated text tracks\n *\n * @type {Array}\n * @private\n */\nTech.prototype.textTracks_;\n\nvar createTrackHelper = function(self, kind, label, language, options={}) {\n let tracks = self.textTracks();\n\n options.kind = kind;\n\n if (label) {\n options.label = label;\n }\n if (language) {\n options.language = language;\n }\n options.tech = self;\n\n let track = new TextTrack(options);\n tracks.addTrack_(track);\n\n return track;\n};\n\nTech.prototype.featuresVolumeControl = true;\n\n// Resizing plugins using request fullscreen reloads the plugin\nTech.prototype.featuresFullscreenResize = false;\nTech.prototype.featuresPlaybackRate = false;\n\n// Optional events that we can manually mimic with timers\n// currently not triggered by video-js-swf\nTech.prototype.featuresProgressEvents = false;\nTech.prototype.featuresTimeupdateEvents = false;\n\nTech.prototype.featuresNativeTextTracks = false;\n\n/*\n * A functional mixin for techs that want to use the Source Handler pattern.\n *\n * ##### EXAMPLE:\n *\n * Tech.withSourceHandlers.call(MyTech);\n *\n */\nTech.withSourceHandlers = function(_Tech){\n /*\n * Register a source handler\n * Source handlers are scripts for handling specific formats.\n * The source handler pattern is used for adaptive formats (HLS, DASH) that\n * manually load video data and feed it into a Source Buffer (Media Source Extensions)\n * @param {Function} handler The source handler\n * @param {Boolean} first Register it before any existing handlers\n */\n _Tech.registerSourceHandler = function(handler, index){\n let handlers = _Tech.sourceHandlers;\n\n if (!handlers) {\n handlers = _Tech.sourceHandlers = [];\n }\n\n if (index === undefined) {\n // add to the end of the list\n index = handlers.length;\n }\n\n handlers.splice(index, 0, handler);\n };\n\n /*\n * Check if the tech can support the given type\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n _Tech.canPlayType = function(type){\n let handlers = _Tech.sourceHandlers || [];\n let can;\n\n for (let i = 0; i < handlers.length; i++) {\n can = handlers[i].canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n\n return '';\n };\n\n /*\n * Return the first source handler that supports the source\n * TODO: Answer question: should 'probably' be prioritized over 'maybe'\n * @param {Object} source The source object\n * @returns {Object} The first source handler that supports the source\n * @returns {null} Null if no source handler is found\n */\n _Tech.selectSourceHandler = function(source){\n let handlers = _Tech.sourceHandlers || [];\n let can;\n\n for (let i = 0; i < handlers.length; i++) {\n can = handlers[i].canHandleSource(source);\n\n if (can) {\n return handlers[i];\n }\n }\n\n return null;\n };\n\n /*\n * Check if the tech can support the given source\n * @param {Object} srcObj The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n _Tech.canPlaySource = function(srcObj){\n let sh = _Tech.selectSourceHandler(srcObj);\n\n if (sh) {\n return sh.canHandleSource(srcObj);\n }\n\n return '';\n };\n\n /*\n * When using a source handler, prefer its implementation of\n * any function normally provided by the tech.\n */\n let deferrable = [\n 'seekable',\n 'duration'\n ];\n\n deferrable.forEach(function (fnName) {\n let originalFn = this[fnName];\n\n if (typeof originalFn !== 'function') {\n return;\n }\n\n this[fnName] = function() {\n if (this.sourceHandler_ && this.sourceHandler_[fnName]) {\n return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);\n }\n return originalFn.apply(this, arguments);\n };\n }, _Tech.prototype);\n\n /*\n * Create a function for setting the source using a source object\n * and source handlers.\n * Should never be called unless a source handler was found.\n * @param {Object} source A source object with src and type keys\n * @return {Tech} self\n */\n _Tech.prototype.setSource = function(source){\n let sh = _Tech.selectSourceHandler(source);\n\n if (!sh) {\n // Fall back to a native source hander when unsupported sources are\n // deliberately set\n if (_Tech.nativeSourceHandler) {\n sh = _Tech.nativeSourceHandler;\n } else {\n log.error('No source hander found for the current source.');\n }\n }\n\n // Dispose any existing source handler\n this.disposeSourceHandler();\n this.off('dispose', this.disposeSourceHandler);\n\n this.currentSource_ = source;\n this.sourceHandler_ = sh.handleSource(source, this);\n this.on('dispose', this.disposeSourceHandler);\n\n return this;\n };\n\n /*\n * Clean up any existing source handler\n */\n _Tech.prototype.disposeSourceHandler = function(){\n if (this.sourceHandler_ && this.sourceHandler_.dispose) {\n this.sourceHandler_.dispose();\n }\n };\n\n};\n\nComponent.registerComponent('Tech', Tech);\n// Old name for Tech\nComponent.registerComponent('MediaTechController', Tech);\nTech.registerTech('Tech', Tech);\nexport default Tech;\n", - "/**\n * @file html-track-element-list.js\n */\n\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\nclass HtmlTrackElementList {\n constructor(trackElements = []) {\n let list = this;\n\n if (browser.IS_IE8) {\n list = document.createElement('custom');\n\n for (let prop in HtmlTrackElementList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = HtmlTrackElementList.prototype[prop];\n }\n }\n }\n\n list.trackElements_ = [];\n\n Object.defineProperty(list, 'length', {\n get() {\n return this.trackElements_.length;\n }\n });\n\n for (let i = 0, length = trackElements.length; i < length; i++) {\n list.addTrackElement_(trackElements[i]);\n }\n\n if (browser.IS_IE8) {\n return list;\n }\n }\n\n addTrackElement_(trackElement) {\n this.trackElements_.push(trackElement);\n }\n\n getTrackElementByTrack_(track) {\n let trackElement_;\n\n for (let i = 0, length = this.trackElements_.length; i < length; i++) {\n if (track === this.trackElements_[i].track) {\n trackElement_ = this.trackElements_[i];\n\n break;\n }\n }\n\n return trackElement_;\n }\n\n removeTrackElement_(trackElement) {\n for (let i = 0, length = this.trackElements_.length; i < length; i++) {\n if (trackElement === this.trackElements_[i]) {\n this.trackElements_.splice(i, 1);\n\n break;\n }\n }\n }\n}\n\nexport default HtmlTrackElementList;\n", - "/**\n * @file html-track-element.js\n */\n\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\nimport EventTarget from '../event-target';\nimport TextTrack from '../tracks/text-track';\n\nconst NONE = 0;\nconst LOADING = 1;\nconst LOADED = 2;\nconst ERROR = 3;\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement\n *\n * interface HTMLTrackElement : HTMLElement {\n * attribute DOMString kind;\n * attribute DOMString src;\n * attribute DOMString srclang;\n * attribute DOMString label;\n * attribute boolean default;\n *\n * const unsigned short NONE = 0;\n * const unsigned short LOADING = 1;\n * const unsigned short LOADED = 2;\n * const unsigned short ERROR = 3;\n * readonly attribute unsigned short readyState;\n *\n * readonly attribute TextTrack track;\n * };\n *\n * @param {Object} options TextTrack configuration\n * @class HTMLTrackElement\n */\n\nclass HTMLTrackElement extends EventTarget {\n constructor(options = {}) {\n super();\n\n let readyState,\n trackElement = this;\n\n if (browser.IS_IE8) {\n trackElement = document.createElement('custom');\n\n for (let prop in HTMLTrackElement.prototype) {\n if (prop !== 'constructor') {\n trackElement[prop] = HTMLTrackElement.prototype[prop];\n }\n }\n }\n\n let track = new TextTrack(options);\n\n trackElement.kind = track.kind;\n trackElement.src = track.src;\n trackElement.srclang = track.language;\n trackElement.label = track.label;\n trackElement.default = track.default;\n\n Object.defineProperty(trackElement, 'readyState', {\n get() {\n return readyState;\n }\n });\n\n Object.defineProperty(trackElement, 'track', {\n get() {\n return track;\n }\n });\n\n readyState = NONE;\n\n track.addEventListener('loadeddata', function() {\n readyState = LOADED;\n\n trackElement.trigger({\n type: 'load',\n target: trackElement\n });\n });\n\n if (browser.IS_IE8) {\n return trackElement;\n }\n }\n}\n\nHTMLTrackElement.prototype.allowedEvents_ = {\n load: 'load'\n};\n\nHTMLTrackElement.NONE = NONE;\nHTMLTrackElement.LOADING = LOADING;\nHTMLTrackElement.LOADED = LOADED;\nHTMLTrackElement.ERROR = ERROR;\n\nexport default HTMLTrackElement;\n", - "/**\n * @file text-track-cue-list.js\n */\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\n/**\n * A List of text track cues as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist\n *\n * interface TextTrackCueList {\n * readonly attribute unsigned long length;\n * getter TextTrackCue (unsigned long index);\n * TextTrackCue? getCueById(DOMString id);\n * };\n *\n * @param {Array} cues A list of cues to be initialized with\n * @class TextTrackCueList\n */\n\nclass TextTrackCueList {\n constructor(cues) {\n let list = this;\n\n if (browser.IS_IE8) {\n list = document.createElement('custom');\n\n for (let prop in TextTrackCueList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TextTrackCueList.prototype[prop];\n }\n }\n }\n\n TextTrackCueList.prototype.setCues_.call(list, cues);\n\n Object.defineProperty(list, 'length', {\n get() {\n return this.length_;\n }\n });\n\n if (browser.IS_IE8) {\n return list;\n }\n }\n\n /**\n * A setter for cues in this list\n *\n * @param {Array} cues an array of cues\n * @method setCues_\n * @private\n */\n setCues_(cues) {\n let oldLength = this.length || 0;\n let i = 0;\n let l = cues.length;\n\n this.cues_ = cues;\n this.length_ = cues.length;\n\n let defineProp = function(index) {\n if (!('' + index in this)) {\n Object.defineProperty(this, '' + index, {\n get() {\n return this.cues_[index];\n }\n });\n }\n };\n\n if (oldLength < l) {\n i = oldLength;\n\n for (; i < l; i++) {\n defineProp.call(this, i);\n }\n }\n }\n\n /**\n * Get a cue that is currently in the Cue list by id\n *\n * @param {String} id\n * @method getCueById\n * @return {Object} a single cue\n */\n getCueById(id) {\n let result = null;\n\n for (let i = 0, l = this.length; i < l; i++) {\n let cue = this[i];\n\n if (cue.id === id) {\n result = cue;\n break;\n }\n }\n\n return result;\n }\n}\n\nexport default TextTrackCueList;\n", - "/**\n * @file text-track-display.js\n */\nimport Component from '../component';\nimport Menu from '../menu/menu.js';\nimport MenuItem from '../menu/menu-item.js';\nimport MenuButton from '../menu/menu-button.js';\nimport * as Fn from '../utils/fn.js';\nimport document from 'global/document';\nimport window from 'global/window';\n\nconst darkGray = '#222';\nconst lightGray = '#ccc';\nconst fontMap = {\n monospace: 'monospace',\n sansSerif: 'sans-serif',\n serif: 'serif',\n monospaceSansSerif: '\"Andale Mono\", \"Lucida Console\", monospace',\n monospaceSerif: '\"Courier New\", monospace',\n proportionalSansSerif: 'sans-serif',\n proportionalSerif: 'serif',\n casual: '\"Comic Sans MS\", Impact, fantasy',\n script: '\"Monotype Corsiva\", cursive',\n smallcaps: '\"Andale Mono\", \"Lucida Console\", monospace, sans-serif'\n};\n\n/**\n * The component for displaying text track cues\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class TextTrackDisplay\n */\nclass TextTrackDisplay extends Component {\n\n constructor(player, options, ready){\n super(player, options, ready);\n\n player.on('loadstart', Fn.bind(this, this.toggleDisplay));\n player.on('texttrackchange', Fn.bind(this, this.updateDisplay));\n\n // This used to be called during player init, but was causing an error\n // if a track should show by default and the display hadn't loaded yet.\n // Should probably be moved to an external track loader when we support\n // tracks that don't need a display.\n player.ready(Fn.bind(this, function() {\n if (player.tech_ && player.tech_['featuresNativeTextTracks']) {\n this.hide();\n return;\n }\n\n player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));\n\n let tracks = this.options_.playerOptions['tracks'] || [];\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n this.player_.addRemoteTextTrack(track);\n }\n }));\n }\n\n /**\n * Toggle display texttracks\n *\n * @method toggleDisplay\n */\n toggleDisplay() {\n if (this.player_.tech_ && this.player_.tech_['featuresNativeTextTracks']) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-text-track-display'\n }, {\n 'aria-live': 'assertive',\n 'aria-atomic': 'true'\n });\n }\n\n /**\n * Clear display texttracks\n *\n * @method clearDisplay\n */\n clearDisplay() {\n if (typeof window['WebVTT'] === 'function') {\n window['WebVTT']['processCues'](window, [], this.el_);\n }\n }\n\n /**\n * Update display texttracks\n *\n * @method updateDisplay\n */\n updateDisplay() {\n var tracks = this.player_.textTracks();\n\n this.clearDisplay();\n\n if (!tracks) {\n return;\n }\n\n // Track display prioritization model: if multiple tracks are 'showing',\n // display the first 'subtitles' or 'captions' track which is 'showing',\n // otherwise display the first 'descriptions' track which is 'showing'\n\n let descriptionsTrack = null;\n let captionsSubtitlesTrack = null;\n\n let i = tracks.length;\n while (i--) {\n let track = tracks[i];\n if (track['mode'] === 'showing') {\n if (track['kind'] === 'descriptions') {\n descriptionsTrack = track;\n } else {\n captionsSubtitlesTrack = track;\n }\n }\n }\n\n if (captionsSubtitlesTrack) {\n this.updateForTrack(captionsSubtitlesTrack);\n } else if (descriptionsTrack) {\n this.updateForTrack(descriptionsTrack);\n }\n }\n\n /**\n * Add texttrack to texttrack list\n *\n * @param {TextTrackObject} track Texttrack object to be added to list\n * @method updateForTrack\n */\n updateForTrack(track) {\n if (typeof window['WebVTT'] !== 'function' || !track['activeCues']) {\n return;\n }\n\n let overrides = this.player_['textTrackSettings'].getValues();\n\n let cues = [];\n for (let i = 0; i < track['activeCues'].length; i++) {\n cues.push(track['activeCues'][i]);\n }\n\n window['WebVTT']['processCues'](window, cues, this.el_);\n\n let i = cues.length;\n while (i--) {\n let cue = cues[i];\n if (!cue) {\n continue;\n }\n\n let cueDiv = cue.displayState;\n if (overrides.color) {\n cueDiv.firstChild.style.color = overrides.color;\n }\n if (overrides.textOpacity) {\n tryUpdateStyle(cueDiv.firstChild,\n 'color',\n constructColor(overrides.color || '#fff',\n overrides.textOpacity));\n }\n if (overrides.backgroundColor) {\n cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;\n }\n if (overrides.backgroundOpacity) {\n tryUpdateStyle(cueDiv.firstChild,\n 'backgroundColor',\n constructColor(overrides.backgroundColor || '#000',\n overrides.backgroundOpacity));\n }\n if (overrides.windowColor) {\n if (overrides.windowOpacity) {\n tryUpdateStyle(cueDiv,\n 'backgroundColor',\n constructColor(overrides.windowColor, overrides.windowOpacity));\n } else {\n cueDiv.style.backgroundColor = overrides.windowColor;\n }\n }\n if (overrides.edgeStyle) {\n if (overrides.edgeStyle === 'dropshadow') {\n cueDiv.firstChild.style.textShadow = `2px 2px 3px ${darkGray}, 2px 2px 4px ${darkGray}, 2px 2px 5px ${darkGray}`;\n } else if (overrides.edgeStyle === 'raised') {\n cueDiv.firstChild.style.textShadow = `1px 1px ${darkGray}, 2px 2px ${darkGray}, 3px 3px ${darkGray}`;\n } else if (overrides.edgeStyle === 'depressed') {\n cueDiv.firstChild.style.textShadow = `1px 1px ${lightGray}, 0 1px ${lightGray}, -1px -1px ${darkGray}, 0 -1px ${darkGray}`;\n } else if (overrides.edgeStyle === 'uniform') {\n cueDiv.firstChild.style.textShadow = `0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}`;\n }\n }\n if (overrides.fontPercent && overrides.fontPercent !== 1) {\n const fontSize = window.parseFloat(cueDiv.style.fontSize);\n cueDiv.style.fontSize = (fontSize * overrides.fontPercent) + 'px';\n cueDiv.style.height = 'auto';\n cueDiv.style.top = 'auto';\n cueDiv.style.bottom = '2px';\n }\n if (overrides.fontFamily && overrides.fontFamily !== 'default') {\n if (overrides.fontFamily === 'small-caps') {\n cueDiv.firstChild.style.fontVariant = 'small-caps';\n } else {\n cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];\n }\n }\n }\n }\n\n}\n\n/**\n* Add cue HTML to display\n*\n* @param {Number} color Hex number for color, like #f0e\n* @param {Number} opacity Value for opacity,0.0 - 1.0\n* @return {RGBAColor} In the form 'rgba(255, 0, 0, 0.3)'\n* @method constructColor\n*/\nfunction constructColor(color, opacity) {\n return 'rgba(' +\n // color looks like \"#f0e\"\n parseInt(color[1] + color[1], 16) + ',' +\n parseInt(color[2] + color[2], 16) + ',' +\n parseInt(color[3] + color[3], 16) + ',' +\n opacity + ')';\n}\n\n/**\n * Try to update style\n * Some style changes will throw an error, particularly in IE8. Those should be noops.\n *\n * @param {Element} el The element to be styles\n * @param {CSSProperty} style The CSS property to be styled\n * @param {CSSStyle} rule The actual style to be applied to the property\n * @method tryUpdateStyle\n */\nfunction tryUpdateStyle(el, style, rule) {\n //\n try {\n el.style[style] = rule;\n } catch (e) {}\n}\n\nComponent.registerComponent('TextTrackDisplay', TextTrackDisplay);\nexport default TextTrackDisplay;\n", - "/**\n * @file text-track-enums.js\n */\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode\n *\n * enum TextTrackMode { \"disabled\", \"hidden\", \"showing\" };\n */\nconst TextTrackMode = {\n disabled: 'disabled',\n hidden: 'hidden',\n showing: 'showing'\n};\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackkind\n *\n * enum TextTrackKind {\n * \"subtitles\",\n * \"captions\",\n * \"descriptions\",\n * \"chapters\",\n * \"metadata\"\n * };\n */\nconst TextTrackKind = {\n subtitles: 'subtitles',\n captions: 'captions',\n descriptions: 'descriptions',\n chapters: 'chapters',\n metadata: 'metadata'\n};\n\n/* jshint ignore:start */\n// we ignore jshint here because it does not see\n// TextTrackMode or TextTrackKind as defined here somehow...\nexport { TextTrackMode, TextTrackKind };\n/* jshint ignore:end */\n", - "/**\n * Utilities for capturing text track state and re-creating tracks\n * based on a capture.\n *\n * @file text-track-list-converter.js\n */\n\n/**\n * Examine a single text track and return a JSON-compatible javascript\n * object that represents the text track's state.\n * @param track {TextTrackObject} the text track to query\n * @return {Object} a serializable javascript representation of the\n * @private\n */\nlet trackToJson_ = function(track) {\n let ret = ['kind', 'label', 'language', 'id',\n 'inBandMetadataTrackDispatchType',\n 'mode', 'src'].reduce((acc, prop, i) => {\n if (track[prop]) {\n acc[prop] = track[prop];\n }\n \n return acc;\n }, {\n cues: track.cues && Array.prototype.map.call(track.cues, function(cue) {\n return {\n startTime: cue.startTime,\n endTime: cue.endTime,\n text: cue.text,\n id: cue.id\n };\n })\n });\n\n return ret;\n};\n\n/**\n * Examine a tech and return a JSON-compatible javascript array that\n * represents the state of all text tracks currently configured. The\n * return array is compatible with `jsonToTextTracks`.\n * @param tech {tech} the tech object to query\n * @return {Array} a serializable javascript representation of the\n * @function textTracksToJson\n */\nlet textTracksToJson = function(tech) {\n\n let trackEls = tech.$$('track');\n\n let trackObjs = Array.prototype.map.call(trackEls, (t) => t.track);\n let tracks = Array.prototype.map.call(trackEls, function(trackEl) {\n let json = trackToJson_(trackEl.track);\n if (trackEl.src) {\n json.src = trackEl.src;\n }\n return json;\n });\n\n return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function(track) {\n return trackObjs.indexOf(track) === -1;\n }).map(trackToJson_));\n};\n\n/**\n * Creates a set of remote text tracks on a tech based on an array of\n * javascript text track representations.\n * @param json {Array} an array of text track representation objects,\n * like those that would be produced by `textTracksToJson`\n * @param tech {tech} the tech to create text tracks on\n * @function jsonToTextTracks\n */\nlet jsonToTextTracks = function(json, tech) {\n json.forEach(function(track) {\n let addedTrack = tech.addRemoteTextTrack(track).track;\n if (!track.src && track.cues) {\n track.cues.forEach((cue) => addedTrack.addCue(cue));\n }\n });\n\n return tech.textTracks();\n};\n\nexport default {textTracksToJson, jsonToTextTracks, trackToJson_};\n", - "/**\n * @file text-track-list.js\n */\nimport EventTarget from '../event-target';\nimport * as Fn from '../utils/fn.js';\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\n/**\n * A text track list as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist\n *\n * interface TextTrackList : EventTarget {\n * readonly attribute unsigned long length;\n * getter TextTrack (unsigned long index);\n * TextTrack? getTrackById(DOMString id);\n *\n * attribute EventHandler onchange;\n * attribute EventHandler onaddtrack;\n * attribute EventHandler onremovetrack;\n * };\n *\n * @param {Track[]} tracks A list of tracks to initialize the list with\n * @extends EventTarget\n * @class TextTrackList\n */\n\nclass TextTrackList extends EventTarget {\n constructor(tracks = []) {\n super();\n let list = this;\n\n if (browser.IS_IE8) {\n list = document.createElement('custom');\n\n for (let prop in TextTrackList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TextTrackList.prototype[prop];\n }\n }\n }\n\n list.tracks_ = [];\n\n Object.defineProperty(list, 'length', {\n get() {\n return this.tracks_.length;\n }\n });\n\n for (let i = 0; i < tracks.length; i++) {\n list.addTrack_(tracks[i]);\n }\n\n if (browser.IS_IE8) {\n return list;\n }\n }\n\n /**\n * Add TextTrack from TextTrackList\n *\n * @param {TextTrack} track\n * @method addTrack_\n * @private\n */\n addTrack_(track) {\n let index = this.tracks_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get() {\n return this.tracks_[index];\n }\n });\n }\n\n track.addEventListener('modechange', Fn.bind(this, function() {\n this.trigger('change');\n }));\n\n // Do not add duplicate tracks\n if (this.tracks_.indexOf(track) === -1) {\n this.tracks_.push(track);\n this.trigger({\n track,\n type: 'addtrack'\n });\n }\n\n }\n\n /**\n * Remove TextTrack from TextTrackList\n * NOTE: Be mindful of what is passed in as it may be a HTMLTrackElement\n *\n * @param {TextTrack} rtrack\n * @method removeTrack_\n * @private\n */\n removeTrack_(rtrack) {\n let track;\n\n for (let i = 0, l = this.length; i < l; i++) {\n if (this[i] === rtrack) {\n track = this[i];\n if (track.off) {\n track.off();\n }\n\n this.tracks_.splice(i, 1);\n\n break;\n }\n }\n\n if (!track) {\n return;\n }\n\n this.trigger({\n track,\n type: 'removetrack'\n });\n }\n\n /**\n * Get a TextTrack from TextTrackList by a tracks id\n *\n * @param {String} id - the id of the track to get\n * @method getTrackById\n * @return {TextTrack}\n * @private\n */\n getTrackById(id) {\n let result = null;\n\n for (let i = 0, l = this.length; i < l; i++) {\n let track = this[i];\n\n if (track.id === id) {\n result = track;\n break;\n }\n }\n\n return result;\n }\n}\n\n/**\n * change - One or more tracks in the track list have been enabled or disabled.\n * addtrack - A track has been added to the track list.\n * removetrack - A track has been removed from the track list.\n */\nTextTrackList.prototype.allowedEvents_ = {\n change: 'change',\n addtrack: 'addtrack',\n removetrack: 'removetrack'\n};\n\n// emulate attribute EventHandler support to allow for feature detection\nfor (let event in TextTrackList.prototype.allowedEvents_) {\n TextTrackList.prototype['on' + event] = null;\n}\n\nexport default TextTrackList;\n", - "/**\n * @file text-track-settings.js\n */\nimport Component from '../component';\nimport * as Events from '../utils/events.js';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport window from 'global/window';\n\n/**\n * Manipulate settings of texttracks\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends Component\n * @class TextTrackSettings\n */\nclass TextTrackSettings extends Component {\n\n constructor(player, options) {\n super(player, options);\n this.hide();\n\n // Grab `persistTextTrackSettings` from the player options if not passed in child options\n if (options.persistTextTrackSettings === undefined) {\n this.options_.persistTextTrackSettings = this.options_.playerOptions.persistTextTrackSettings;\n }\n\n Events.on(this.$('.vjs-done-button'), 'click', Fn.bind(this, function() {\n this.saveSettings();\n this.hide();\n }));\n\n Events.on(this.$('.vjs-default-button'), 'click', Fn.bind(this, function() {\n this.$('.vjs-fg-color > select').selectedIndex = 0;\n this.$('.vjs-bg-color > select').selectedIndex = 0;\n this.$('.window-color > select').selectedIndex = 0;\n this.$('.vjs-text-opacity > select').selectedIndex = 0;\n this.$('.vjs-bg-opacity > select').selectedIndex = 0;\n this.$('.vjs-window-opacity > select').selectedIndex = 0;\n this.$('.vjs-edge-style select').selectedIndex = 0;\n this.$('.vjs-font-family select').selectedIndex = 0;\n this.$('.vjs-font-percent select').selectedIndex = 2;\n this.updateDisplay();\n }));\n\n Events.on(this.$('.vjs-fg-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-bg-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.window-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-text-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-bg-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-window-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-font-percent select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-edge-style select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-font-family select'), 'change', Fn.bind(this, this.updateDisplay));\n\n if (this.options_.persistTextTrackSettings) {\n this.restoreSettings();\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-caption-settings vjs-modal-overlay',\n innerHTML: captionOptionsMenuTemplate()\n });\n }\n\n /**\n * Get texttrack settings\n * Settings are\n * .vjs-edge-style\n * .vjs-font-family\n * .vjs-fg-color\n * .vjs-text-opacity\n * .vjs-bg-color\n * .vjs-bg-opacity\n * .window-color\n * .vjs-window-opacity\n *\n * @return {Object}\n * @method getValues\n */\n getValues() {\n const textEdge = getSelectedOptionValue(this.$('.vjs-edge-style select'));\n const fontFamily = getSelectedOptionValue(this.$('.vjs-font-family select'));\n const fgColor = getSelectedOptionValue(this.$('.vjs-fg-color > select'));\n const textOpacity = getSelectedOptionValue(this.$('.vjs-text-opacity > select'));\n const bgColor = getSelectedOptionValue(this.$('.vjs-bg-color > select'));\n const bgOpacity = getSelectedOptionValue(this.$('.vjs-bg-opacity > select'));\n const windowColor = getSelectedOptionValue(this.$('.window-color > select'));\n const windowOpacity = getSelectedOptionValue(this.$('.vjs-window-opacity > select'));\n const fontPercent = window['parseFloat'](getSelectedOptionValue(this.$('.vjs-font-percent > select')));\n\n let result = {\n 'backgroundOpacity': bgOpacity,\n 'textOpacity': textOpacity,\n 'windowOpacity': windowOpacity,\n 'edgeStyle': textEdge,\n 'fontFamily': fontFamily,\n 'color': fgColor,\n 'backgroundColor': bgColor,\n 'windowColor': windowColor,\n 'fontPercent': fontPercent\n };\n for (let name in result) {\n if (result[name] === '' || result[name] === 'none' || (name === 'fontPercent' && result[name] === 1.00)) {\n delete result[name];\n }\n }\n return result;\n }\n\n /**\n * Set texttrack settings\n * Settings are\n * .vjs-edge-style\n * .vjs-font-family\n * .vjs-fg-color\n * .vjs-text-opacity\n * .vjs-bg-color\n * .vjs-bg-opacity\n * .window-color\n * .vjs-window-opacity\n *\n * @param {Object} values Object with texttrack setting values\n * @method setValues\n */\n setValues(values) {\n setSelectedOption(this.$('.vjs-edge-style select'), values.edgeStyle);\n setSelectedOption(this.$('.vjs-font-family select'), values.fontFamily);\n setSelectedOption(this.$('.vjs-fg-color > select'), values.color);\n setSelectedOption(this.$('.vjs-text-opacity > select'), values.textOpacity);\n setSelectedOption(this.$('.vjs-bg-color > select'), values.backgroundColor);\n setSelectedOption(this.$('.vjs-bg-opacity > select'), values.backgroundOpacity);\n setSelectedOption(this.$('.window-color > select'), values.windowColor);\n setSelectedOption(this.$('.vjs-window-opacity > select'), values.windowOpacity);\n\n let fontPercent = values.fontPercent;\n\n if (fontPercent) {\n fontPercent = fontPercent.toFixed(2);\n }\n\n setSelectedOption(this.$('.vjs-font-percent > select'), fontPercent);\n }\n\n /**\n * Restore texttrack settings\n *\n * @method restoreSettings\n */\n restoreSettings() {\n let err, values;\n\n try {\n [err, values] = safeParseTuple(window.localStorage.getItem('vjs-text-track-settings'));\n\n if (err) {\n log.error(err);\n }\n } catch (e) {\n log.warn(e);\n }\n\n if (values) {\n this.setValues(values);\n }\n }\n\n /**\n * Save texttrack settings to local storage\n *\n * @method saveSettings\n */\n saveSettings() {\n if (!this.options_.persistTextTrackSettings) {\n return;\n }\n\n let values = this.getValues();\n try {\n if (Object.getOwnPropertyNames(values).length > 0) {\n window.localStorage.setItem('vjs-text-track-settings', JSON.stringify(values));\n } else {\n window.localStorage.removeItem('vjs-text-track-settings');\n }\n } catch (e) {\n log.warn(e);\n }\n }\n\n /**\n * Update display of texttrack settings\n *\n * @method updateDisplay\n */\n updateDisplay() {\n let ttDisplay = this.player_.getChild('textTrackDisplay');\n if (ttDisplay) {\n ttDisplay.updateDisplay();\n }\n }\n\n}\n\nComponent.registerComponent('TextTrackSettings', TextTrackSettings);\n\nfunction getSelectedOptionValue(target) {\n let selectedOption;\n // not all browsers support selectedOptions, so, fallback to options\n if (target.selectedOptions) {\n selectedOption = target.selectedOptions[0];\n } else if (target.options) {\n selectedOption = target.options[target.options.selectedIndex];\n }\n\n return selectedOption.value;\n}\n\nfunction setSelectedOption(target, value) {\n if (!value) {\n return;\n }\n\n let i;\n for (i = 0; i < target.options.length; i++) {\n const option = target.options[i];\n if (option.value === value) {\n break;\n }\n }\n\n target.selectedIndex = i;\n}\n\nfunction captionOptionsMenuTemplate() {\n let template = `<div class=\"vjs-tracksettings\">\n <div class=\"vjs-tracksettings-colors\">\n <div class=\"vjs-fg-color vjs-tracksetting\">\n <label class=\"vjs-label\">Foreground</label>\n <select>\n <option value=\"\">---</option>\n <option value=\"#FFF\">White</option>\n <option value=\"#000\">Black</option>\n <option value=\"#F00\">Red</option>\n <option value=\"#0F0\">Green</option>\n <option value=\"#00F\">Blue</option>\n <option value=\"#FF0\">Yellow</option>\n <option value=\"#F0F\">Magenta</option>\n <option value=\"#0FF\">Cyan</option>\n </select>\n <span class=\"vjs-text-opacity vjs-opacity\">\n <select>\n <option value=\"\">---</option>\n <option value=\"1\">Opaque</option>\n <option value=\"0.5\">Semi-Opaque</option>\n </select>\n </span>\n </div> <!-- vjs-fg-color -->\n <div class=\"vjs-bg-color vjs-tracksetting\">\n <label class=\"vjs-label\">Background</label>\n <select>\n <option value=\"\">---</option>\n <option value=\"#FFF\">White</option>\n <option value=\"#000\">Black</option>\n <option value=\"#F00\">Red</option>\n <option value=\"#0F0\">Green</option>\n <option value=\"#00F\">Blue</option>\n <option value=\"#FF0\">Yellow</option>\n <option value=\"#F0F\">Magenta</option>\n <option value=\"#0FF\">Cyan</option>\n </select>\n <span class=\"vjs-bg-opacity vjs-opacity\">\n <select>\n <option value=\"\">---</option>\n <option value=\"1\">Opaque</option>\n <option value=\"0.5\">Semi-Transparent</option>\n <option value=\"0\">Transparent</option>\n </select>\n </span>\n </div> <!-- vjs-bg-color -->\n <div class=\"window-color vjs-tracksetting\">\n <label class=\"vjs-label\">Window</label>\n <select>\n <option value=\"\">---</option>\n <option value=\"#FFF\">White</option>\n <option value=\"#000\">Black</option>\n <option value=\"#F00\">Red</option>\n <option value=\"#0F0\">Green</option>\n <option value=\"#00F\">Blue</option>\n <option value=\"#FF0\">Yellow</option>\n <option value=\"#F0F\">Magenta</option>\n <option value=\"#0FF\">Cyan</option>\n </select>\n <span class=\"vjs-window-opacity vjs-opacity\">\n <select>\n <option value=\"\">---</option>\n <option value=\"1\">Opaque</option>\n <option value=\"0.5\">Semi-Transparent</option>\n <option value=\"0\">Transparent</option>\n </select>\n </span>\n </div> <!-- vjs-window-color -->\n </div> <!-- vjs-tracksettings -->\n <div class=\"vjs-tracksettings-font\">\n <div class=\"vjs-font-percent vjs-tracksetting\">\n <label class=\"vjs-label\">Font Size</label>\n <select>\n <option value=\"0.50\">50%</option>\n <option value=\"0.75\">75%</option>\n <option value=\"1.00\" selected>100%</option>\n <option value=\"1.25\">125%</option>\n <option value=\"1.50\">150%</option>\n <option value=\"1.75\">175%</option>\n <option value=\"2.00\">200%</option>\n <option value=\"3.00\">300%</option>\n <option value=\"4.00\">400%</option>\n </select>\n </div> <!-- vjs-font-percent -->\n <div class=\"vjs-edge-style vjs-tracksetting\">\n <label class=\"vjs-label\">Text Edge Style</label>\n <select>\n <option value=\"none\">None</option>\n <option value=\"raised\">Raised</option>\n <option value=\"depressed\">Depressed</option>\n <option value=\"uniform\">Uniform</option>\n <option value=\"dropshadow\">Dropshadow</option>\n </select>\n </div> <!-- vjs-edge-style -->\n <div class=\"vjs-font-family vjs-tracksetting\">\n <label class=\"vjs-label\">Font Family</label>\n <select>\n <option value=\"\">Default</option>\n <option value=\"monospaceSerif\">Monospace Serif</option>\n <option value=\"proportionalSerif\">Proportional Serif</option>\n <option value=\"monospaceSansSerif\">Monospace Sans-Serif</option>\n <option value=\"proportionalSansSerif\">Proportional Sans-Serif</option>\n <option value=\"casual\">Casual</option>\n <option value=\"script\">Script</option>\n <option value=\"small-caps\">Small Caps</option>\n </select>\n </div> <!-- vjs-font-family -->\n </div>\n </div>\n <div class=\"vjs-tracksettings-controls\">\n <button class=\"vjs-default-button\">Defaults</button>\n <button class=\"vjs-done-button\">Done</button>\n </div>`;\n\n return template;\n}\n\nexport default TextTrackSettings;\n", - "/**\n * @file text-track.js\n */\nimport TextTrackCueList from './text-track-cue-list';\nimport * as Fn from '../utils/fn.js';\nimport * as Guid from '../utils/guid.js';\nimport * as browser from '../utils/browser.js';\nimport * as TextTrackEnum from './text-track-enums';\nimport log from '../utils/log.js';\nimport EventTarget from '../event-target';\nimport document from 'global/document';\nimport window from 'global/window';\nimport { isCrossOrigin } from '../utils/url.js';\nimport XHR from 'xhr';\n\n/**\n * takes a webvtt file contents and parses it into cues\n *\n * @param {String} srcContent webVTT file contents\n * @param {Track} track track to addcues to\n */\nconst parseCues = function(srcContent, track) {\n let parser = new window.WebVTT.Parser(window,\n window.vttjs,\n window.WebVTT.StringDecoder());\n\n parser.oncue = function(cue) {\n track.addCue(cue);\n };\n\n parser.onparsingerror = function(error) {\n log.error(error);\n };\n\n parser.onflush = function() {\n track.trigger({\n type: 'loadeddata',\n target: track\n });\n };\n\n parser.parse(srcContent);\n parser.flush();\n};\n\n\n/**\n * load a track from a specifed url\n *\n * @param {String} src url to load track from\n * @param {Track} track track to addcues to\n */\nconst loadTrack = function(src, track) {\n let opts = {\n uri: src\n };\n let crossOrigin = isCrossOrigin(src);\n\n if (crossOrigin) {\n opts.cors = crossOrigin;\n }\n\n XHR(opts, Fn.bind(this, function(err, response, responseBody) {\n if (err) {\n return log.error(err, response);\n }\n\n track.loaded_ = true;\n\n // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n // NOTE: this is only used for the alt/video.novtt.js build\n if (typeof window.WebVTT !== 'function') {\n if (track.tech_) {\n let loadHandler = () => parseCues(responseBody, track);\n track.tech_.on('vttjsloaded', loadHandler);\n track.tech_.on('vttjserror', () => {\n log.error(`vttjs failed to load, stopping trying to process ${track.src}`);\n track.tech_.off('vttjsloaded', loadHandler);\n });\n\n }\n } else {\n parseCues(responseBody, track);\n }\n\n }));\n};\n\n/**\n * A single text track as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack\n *\n * interface TextTrack : EventTarget {\n * readonly attribute TextTrackKind kind;\n * readonly attribute DOMString label;\n * readonly attribute DOMString language;\n *\n * readonly attribute DOMString id;\n * readonly attribute DOMString inBandMetadataTrackDispatchType;\n *\n * attribute TextTrackMode mode;\n *\n * readonly attribute TextTrackCueList? cues;\n * readonly attribute TextTrackCueList? activeCues;\n *\n * void addCue(TextTrackCue cue);\n * void removeCue(TextTrackCue cue);\n *\n * attribute EventHandler oncuechange;\n * };\n *\n * @param {Object=} options Object of option names and values\n * @extends EventTarget\n * @class TextTrack\n */\nclass TextTrack extends EventTarget {\n constructor(options = {}) {\n super();\n if (!options.tech) {\n throw new Error('A tech was not provided.');\n }\n\n let tt = this;\n\n if (browser.IS_IE8) {\n tt = document.createElement('custom');\n\n for (let prop in TextTrack.prototype) {\n if (prop !== 'constructor') {\n tt[prop] = TextTrack.prototype[prop];\n }\n }\n }\n\n tt.tech_ = options.tech;\n\n let mode = TextTrackEnum.TextTrackMode[options.mode] || 'disabled';\n let kind = TextTrackEnum.TextTrackKind[options.kind] || 'subtitles';\n let label = options.label || '';\n let language = options.language || options.srclang || '';\n let id = options.id || 'vjs_text_track_' + Guid.newGUID();\n\n if (kind === 'metadata' || kind === 'chapters') {\n mode = 'hidden';\n }\n\n tt.cues_ = [];\n tt.activeCues_ = [];\n\n let cues = new TextTrackCueList(tt.cues_);\n let activeCues = new TextTrackCueList(tt.activeCues_);\n let changed = false;\n let timeupdateHandler = Fn.bind(tt, function() {\n this.activeCues;\n if (changed) {\n this.trigger('cuechange');\n changed = false;\n }\n });\n\n if (mode !== 'disabled') {\n tt.tech_.on('timeupdate', timeupdateHandler);\n }\n\n Object.defineProperty(tt, 'kind', {\n get() {\n return kind;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'label', {\n get() {\n return label;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'language', {\n get() {\n return language;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'id', {\n get() {\n return id;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'mode', {\n get() {\n return mode;\n },\n set(newMode) {\n if (!TextTrackEnum.TextTrackMode[newMode]) {\n return;\n }\n mode = newMode;\n if (mode === 'showing') {\n this.tech_.on('timeupdate', timeupdateHandler);\n }\n this.trigger('modechange');\n }\n });\n\n Object.defineProperty(tt, 'cues', {\n get() {\n if (!this.loaded_) {\n return null;\n }\n\n return cues;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'activeCues', {\n get() {\n if (!this.loaded_) {\n return null;\n }\n\n // nothing to do\n if (this.cues.length === 0) {\n return activeCues;\n }\n\n let ct = this.tech_.currentTime();\n let active = [];\n\n for (let i = 0, l = this.cues.length; i < l; i++) {\n let cue = this.cues[i];\n\n if (cue.startTime <= ct && cue.endTime >= ct) {\n active.push(cue);\n } else if (cue.startTime === cue.endTime &&\n cue.startTime <= ct &&\n cue.startTime + 0.5 >= ct) {\n active.push(cue);\n }\n }\n\n changed = false;\n\n if (active.length !== this.activeCues_.length) {\n changed = true;\n } else {\n for (let i = 0; i < active.length; i++) {\n if (this.activeCues_.indexOf(active[i]) === -1) {\n changed = true;\n }\n }\n }\n\n this.activeCues_ = active;\n activeCues.setCues_(this.activeCues_);\n\n return activeCues;\n },\n set() {}\n });\n\n if (options.src) {\n tt.src = options.src;\n loadTrack(options.src, tt);\n } else {\n tt.loaded_ = true;\n }\n\n if (browser.IS_IE8) {\n return tt;\n }\n }\n\n /**\n * add a cue to the internal list of cues\n *\n * @param {Object} cue the cue to add to our internal list\n * @method addCue\n */\n addCue(cue) {\n let tracks = this.tech_.textTracks();\n\n if (tracks) {\n for (let i = 0; i < tracks.length; i++) {\n if (tracks[i] !== this) {\n tracks[i].removeCue(cue);\n }\n }\n }\n\n this.cues_.push(cue);\n this.cues.setCues_(this.cues_);\n }\n\n /**\n * remvoe a cue from our internal list\n *\n * @param {Object} removeCue the cue to remove from our internal list\n * @method removeCue\n */\n removeCue(removeCue) {\n let removed = false;\n\n for (let i = 0, l = this.cues_.length; i < l; i++) {\n let cue = this.cues_[i];\n\n if (cue === removeCue) {\n this.cues_.splice(i, 1);\n removed = true;\n }\n }\n\n if (removed) {\n this.cues.setCues_(this.cues_);\n }\n }\n}\n\n/**\n * cuechange - One or more cues in the track have become active or stopped being active.\n */\nTextTrack.prototype.allowedEvents_ = {\n cuechange: 'cuechange'\n};\n\nexport default TextTrack;\n", - "/**\n * @file browser.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\n\nconst USER_AGENT = window.navigator.userAgent;\nconst webkitVersionMap = (/AppleWebKit\\/([\\d.]+)/i).exec(USER_AGENT);\nconst appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;\n\n/*\n * Device is an iPhone\n *\n * @type {Boolean}\n * @constant\n * @private\n */\nexport const IS_IPAD = (/iPad/i).test(USER_AGENT);\n\n// The Facebook app's UIWebView identifies as both an iPhone and iPad, so\n// to identify iPhones, we need to exclude iPads.\n// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/\nexport const IS_IPHONE = (/iPhone/i).test(USER_AGENT) && !IS_IPAD;\nexport const IS_IPOD = (/iPod/i).test(USER_AGENT);\nexport const IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;\n\nexport const IOS_VERSION = (function(){\n var match = USER_AGENT.match(/OS (\\d+)_/i);\n if (match && match[1]) { return match[1]; }\n})();\n\nexport const IS_ANDROID = (/Android/i).test(USER_AGENT);\nexport const ANDROID_VERSION = (function() {\n // This matches Android Major.Minor.Patch versions\n // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned\n var match = USER_AGENT.match(/Android (\\d+)(?:\\.(\\d+))?(?:\\.(\\d+))*/i),\n major,\n minor;\n\n if (!match) {\n return null;\n }\n\n major = match[1] && parseFloat(match[1]);\n minor = match[2] && parseFloat(match[2]);\n\n if (major && minor) {\n return parseFloat(match[1] + '.' + match[2]);\n } else if (major) {\n return major;\n } else {\n return null;\n }\n})();\n// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser\nexport const IS_OLD_ANDROID = IS_ANDROID && (/webkit/i).test(USER_AGENT) && ANDROID_VERSION < 2.3;\nexport const IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;\n\nexport const IS_FIREFOX = (/Firefox/i).test(USER_AGENT);\nexport const IS_CHROME = (/Chrome/i).test(USER_AGENT);\nexport const IS_IE8 = (/MSIE\\s8\\.0/).test(USER_AGENT);\n\nexport const TOUCH_ENABLED = !!(('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch);\nexport const BACKGROUND_SIZE_SUPPORTED = 'backgroundSize' in document.createElement('video').style;\n", - "/**\n * @file buffer.js\n */\nimport { createTimeRange } from './time-ranges.js';\n\n/**\n * Compute how much your video has been buffered\n *\n * @param {Object} Buffered object\n * @param {Number} Total duration\n * @return {Number} Percent buffered of the total duration\n * @private\n * @function bufferedPercent\n */\nexport function bufferedPercent(buffered, duration) {\n var bufferedDuration = 0,\n start, end;\n\n if (!duration) {\n return 0;\n }\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRange(0, 0);\n }\n\n for (let i = 0; i < buffered.length; i++){\n start = buffered.start(i);\n end = buffered.end(i);\n\n // buffered end can be bigger than duration by a very small fraction\n if (end > duration) {\n end = duration;\n }\n\n bufferedDuration += end - start;\n }\n\n return bufferedDuration / duration;\n}\n", - "import log from './log.js';\n\n/**\n * Object containing the default behaviors for available handler methods.\n *\n * @private\n * @type {Object}\n */\nconst defaultBehaviors = {\n get(obj, key) {\n return obj[key];\n },\n set(obj, key, value) {\n obj[key] = value;\n return true;\n }\n};\n\n/**\n * Expose private objects publicly using a Proxy to log deprecation warnings.\n *\n * Browsers that do not support Proxy objects will simply return the `target`\n * object, so it can be directly exposed.\n *\n * @param {Object} target The target object.\n * @param {Object} messages Messages to display from a Proxy. Only operations\n * with an associated message will be proxied.\n * @param {String} [messages.get]\n * @param {String} [messages.set]\n * @return {Object} A Proxy if supported or the `target` argument.\n */\nexport default (target, messages={}) => {\n if (typeof Proxy === 'function') {\n let handler = {};\n\n // Build a handler object based on those keys that have both messages\n // and default behaviors.\n Object.keys(messages).forEach(key => {\n if (defaultBehaviors.hasOwnProperty(key)) {\n handler[key] = function() {\n log.warn(messages[key]);\n return defaultBehaviors[key].apply(this, arguments);\n };\n }\n });\n\n return new Proxy(target, handler);\n }\n return target;\n};\n", - "/**\n * @file dom.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\nimport * as Guid from './guid.js';\nimport log from './log.js';\nimport tsml from 'tsml';\n\n/**\n * Detect if a value is a string with any non-whitespace characters.\n *\n * @param {String} str\n * @return {Boolean}\n */\nfunction isNonBlankString(str) {\n return typeof str === 'string' && /\\S/.test(str);\n}\n\n/**\n * Throws an error if the passed string has whitespace. This is used by\n * class methods to be relatively consistent with the classList API.\n *\n * @param {String} str\n * @return {Boolean}\n */\nfunction throwIfWhitespace(str) {\n if (/\\s/.test(str)) {\n throw new Error('class has illegal whitespace characters');\n }\n}\n\n/**\n * Produce a regular expression for matching a class name.\n *\n * @param {String} className\n * @return {RegExp}\n */\nfunction classRegExp(className) {\n return new RegExp('(^|\\\\s)' + className + '($|\\\\s)');\n}\n\n/**\n * Creates functions to query the DOM using a given method.\n *\n * @function createQuerier\n * @private\n * @param {String} method\n * @return {Function}\n */\nfunction createQuerier(method) {\n return function (selector, context) {\n if (!isNonBlankString(selector)) {\n return document[method](null);\n }\n if (isNonBlankString(context)) {\n context = document.querySelector(context);\n }\n return (isEl(context) ? context : document)[method](selector);\n };\n}\n\n/**\n * Shorthand for document.getElementById()\n * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.\n *\n * @param {String} id Element ID\n * @return {Element} Element with supplied ID\n * @function getEl\n */\nexport function getEl(id){\n if (id.indexOf('#') === 0) {\n id = id.slice(1);\n }\n\n return document.getElementById(id);\n}\n\n/**\n * Creates an element and applies properties.\n *\n * @param {String} [tagName='div'] Name of tag to be created.\n * @param {Object} [properties={}] Element properties to be applied.\n * @param {Object} [attributes={}] Element attributes to be applied.\n * @return {Element}\n * @function createEl\n */\nexport function createEl(tagName='div', properties={}, attributes={}){\n let el = document.createElement(tagName);\n\n Object.getOwnPropertyNames(properties).forEach(function(propName){\n let val = properties[propName];\n\n // See #2176\n // We originally were accepting both properties and attributes in the\n // same object, but that doesn't work so well.\n if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {\n log.warn(tsml`Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ${propName} to ${val}.`);\n el.setAttribute(propName, val);\n } else {\n el[propName] = val;\n }\n });\n\n Object.getOwnPropertyNames(attributes).forEach(function(attrName){\n let val = attributes[attrName];\n el.setAttribute(attrName, attributes[attrName]);\n });\n\n return el;\n}\n\n/**\n * Injects text into an element, replacing any existing contents entirely.\n *\n * @param {Element} el\n * @param {String} text\n * @return {Element}\n * @function textContent\n */\nexport function textContent(el, text) {\n if (typeof el.textContent === 'undefined') {\n el.innerText = text;\n } else {\n el.textContent = text;\n }\n}\n\n/**\n * Insert an element as the first child node of another\n *\n * @param {Element} child Element to insert\n * @param {Element} parent Element to insert child into\n * @private\n * @function insertElFirst\n */\nexport function insertElFirst(child, parent){\n if (parent.firstChild) {\n parent.insertBefore(child, parent.firstChild);\n } else {\n parent.appendChild(child);\n }\n}\n\n/**\n * Element Data Store. Allows for binding data to an element without putting it directly on the element.\n * Ex. Event listeners are stored here.\n * (also from jsninja.com, slightly modified and updated for closure compiler)\n *\n * @type {Object}\n * @private\n */\nconst elData = {};\n\n/*\n * Unique attribute name to store an element's guid in\n *\n * @type {String}\n * @constant\n * @private\n */\nconst elIdAttr = 'vdata' + (new Date()).getTime();\n\n/**\n * Returns the cache object where data for an element is stored\n *\n * @param {Element} el Element to store data for.\n * @return {Object}\n * @function getElData\n */\nexport function getElData(el) {\n let id = el[elIdAttr];\n\n if (!id) {\n id = el[elIdAttr] = Guid.newGUID();\n }\n\n if (!elData[id]) {\n elData[id] = {};\n }\n\n return elData[id];\n}\n\n/**\n * Returns whether or not an element has cached data\n *\n * @param {Element} el A dom element\n * @return {Boolean}\n * @private\n * @function hasElData\n */\nexport function hasElData(el) {\n const id = el[elIdAttr];\n\n if (!id) {\n return false;\n }\n\n return !!Object.getOwnPropertyNames(elData[id]).length;\n}\n\n/**\n * Delete data for the element from the cache and the guid attr from getElementById\n *\n * @param {Element} el Remove data for an element\n * @private\n * @function removeElData\n */\nexport function removeElData(el) {\n let id = el[elIdAttr];\n\n if (!id) {\n return;\n }\n\n // Remove all stored data\n delete elData[id];\n\n // Remove the elIdAttr property from the DOM node\n try {\n delete el[elIdAttr];\n } catch(e) {\n if (el.removeAttribute) {\n el.removeAttribute(elIdAttr);\n } else {\n // IE doesn't appear to support removeAttribute on the document element\n el[elIdAttr] = null;\n }\n }\n}\n\n/**\n * Check if an element has a CSS class\n *\n * @function hasElClass\n * @param {Element} element Element to check\n * @param {String} classToCheck Classname to check\n */\nexport function hasElClass(element, classToCheck) {\n if (element.classList) {\n return element.classList.contains(classToCheck);\n } else {\n throwIfWhitespace(classToCheck);\n return classRegExp(classToCheck).test(element.className);\n }\n}\n\n/**\n * Add a CSS class name to an element\n *\n * @function addElClass\n * @param {Element} element Element to add class name to\n * @param {String} classToAdd Classname to add\n */\nexport function addElClass(element, classToAdd) {\n if (element.classList) {\n element.classList.add(classToAdd);\n\n // Don't need to `throwIfWhitespace` here because `hasElClass` will do it\n // in the case of classList not being supported.\n } else if (!hasElClass(element, classToAdd)) {\n element.className = (element.className + ' ' + classToAdd).trim();\n }\n\n return element;\n}\n\n/**\n * Remove a CSS class name from an element\n *\n * @function removeElClass\n * @param {Element} element Element to remove from class name\n * @param {String} classToRemove Classname to remove\n */\nexport function removeElClass(element, classToRemove) {\n if (element.classList) {\n element.classList.remove(classToRemove);\n } else {\n throwIfWhitespace(classToRemove);\n element.className = element.className.split(/\\s+/).filter(function(c) {\n return c !== classToRemove;\n }).join(' ');\n }\n\n return element;\n}\n\n/**\n * Adds or removes a CSS class name on an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @function toggleElClass\n * @param {Element} element\n * @param {String} classToToggle\n * @param {Boolean|Function} [predicate]\n * Can be a function that returns a Boolean. If `true`, the class\n * will be added; if `false`, the class will be removed. If not\n * given, the class will be added if not present and vice versa.\n */\nexport function toggleElClass(element, classToToggle, predicate) {\n\n // This CANNOT use `classList` internally because IE does not support the\n // second parameter to the `classList.toggle()` method! Which is fine because\n // `classList` will be used by the add/remove functions.\n let has = hasElClass(element, classToToggle);\n\n if (typeof predicate === 'function') {\n predicate = predicate(element, classToToggle);\n }\n\n if (typeof predicate !== 'boolean') {\n predicate = !has;\n }\n\n // If the necessary class operation matches the current state of the\n // element, no action is required.\n if (predicate === has) {\n return;\n }\n\n if (predicate) {\n addElClass(element, classToToggle);\n } else {\n removeElClass(element, classToToggle);\n }\n\n return element;\n}\n\n/**\n * Apply attributes to an HTML element.\n *\n * @param {Element} el Target element.\n * @param {Object=} attributes Element attributes to be applied.\n * @private\n * @function setElAttributes\n */\nexport function setElAttributes(el, attributes) {\n Object.getOwnPropertyNames(attributes).forEach(function(attrName){\n let attrValue = attributes[attrName];\n\n if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {\n el.removeAttribute(attrName);\n } else {\n el.setAttribute(attrName, (attrValue === true ? '' : attrValue));\n }\n });\n}\n\n/**\n * Get an element's attribute values, as defined on the HTML tag\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute (which shouldn't be used with HTML)\n * This will return true or false for boolean attributes.\n *\n * @param {Element} tag Element from which to get tag attributes\n * @return {Object}\n * @private\n * @function getElAttributes\n */\nexport function getElAttributes(tag) {\n var obj, knownBooleans, attrs, attrName, attrVal;\n\n obj = {};\n\n // known boolean attributes\n // we can check for matching boolean properties, but older browsers\n // won't know about HTML5 boolean attributes that we still read from\n knownBooleans = ','+'autoplay,controls,loop,muted,default'+',';\n\n if (tag && tag.attributes && tag.attributes.length > 0) {\n attrs = tag.attributes;\n\n for (var i = attrs.length - 1; i >= 0; i--) {\n attrName = attrs[i].name;\n attrVal = attrs[i].value;\n\n // check for known booleans\n // the matching element property will return a value for typeof\n if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(','+attrName+',') !== -1) {\n // the value of an included boolean attribute is typically an empty\n // string ('') which would equal false if we just check for a false value.\n // we also don't want support bad code like autoplay='false'\n attrVal = (attrVal !== null) ? true : false;\n }\n\n obj[attrName] = attrVal;\n }\n }\n\n return obj;\n}\n\n/**\n * Attempt to block the ability to select text while dragging controls\n *\n * @return {Boolean}\n * @function blockTextSelection\n */\nexport function blockTextSelection() {\n document.body.focus();\n document.onselectstart = function() {\n return false;\n };\n}\n\n/**\n * Turn off text selection blocking\n *\n * @return {Boolean}\n * @function unblockTextSelection\n */\nexport function unblockTextSelection() {\n document.onselectstart = function() {\n return true;\n };\n}\n\n/**\n * Offset Left\n * getBoundingClientRect technique from\n * John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/\n *\n * @function findElPosition\n * @param {Element} el Element from which to get offset\n * @return {Object}\n */\nexport function findElPosition(el) {\n let box;\n\n if (el.getBoundingClientRect && el.parentNode) {\n box = el.getBoundingClientRect();\n }\n\n if (!box) {\n return {\n left: 0,\n top: 0\n };\n }\n\n const docEl = document.documentElement;\n const body = document.body;\n\n const clientLeft = docEl.clientLeft || body.clientLeft || 0;\n const scrollLeft = window.pageXOffset || body.scrollLeft;\n const left = box.left + scrollLeft - clientLeft;\n\n const clientTop = docEl.clientTop || body.clientTop || 0;\n const scrollTop = window.pageYOffset || body.scrollTop;\n const top = box.top + scrollTop - clientTop;\n\n // Android sometimes returns slightly off decimal values, so need to round\n return {\n left: Math.round(left),\n top: Math.round(top)\n };\n}\n\n/**\n * Get pointer position in element\n * Returns an object with x and y coordinates.\n * The base on the coordinates are the bottom left of the element.\n *\n * @function getPointerPosition\n * @param {Element} el Element on which to get the pointer position on\n * @param {Event} event Event object\n * @return {Object} This object will have x and y coordinates corresponding to the mouse position\n */\nexport function getPointerPosition(el, event) {\n let position = {};\n let box = findElPosition(el);\n let boxW = el.offsetWidth;\n let boxH = el.offsetHeight;\n\n let boxY = box.top;\n let boxX = box.left;\n let pageY = event.pageY;\n let pageX = event.pageX;\n\n if (event.changedTouches) {\n pageX = event.changedTouches[0].pageX;\n pageY = event.changedTouches[0].pageY;\n }\n\n position.y = Math.max(0, Math.min(1, ((boxY - pageY) + boxH) / boxH));\n position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));\n\n return position;\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @function isEl\n * @param {Mixed} value\n * @return {Boolean}\n */\nexport function isEl(value) {\n return !!value && typeof value === 'object' && value.nodeType === 1;\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @param {Mixed} value\n * @return {Boolean}\n */\nexport function isTextNode(value) {\n return !!value && typeof value === 'object' && value.nodeType === 3;\n}\n\n/**\n * Empties the contents of an element.\n *\n * @function emptyEl\n * @param {Element} el\n * @return {Element}\n */\nexport function emptyEl(el) {\n while (el.firstChild) {\n el.removeChild(el.firstChild);\n }\n return el;\n}\n\n/**\n * Normalizes content for eventual insertion into the DOM.\n *\n * This allows a wide range of content definition methods, but protects\n * from falling into the trap of simply writing to `innerHTML`, which is\n * an XSS concern.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n * Normalized into a text node.\n *\n * - Element, TextNode\n * Passed through.\n *\n * - Array\n * A one-dimensional array of strings, elements, nodes, or functions (which\n * return single strings, elements, or nodes).\n *\n * - Function\n * If the sole argument, is expected to produce a string, element,\n * node, or array.\n *\n * @function normalizeContent\n * @param {String|Element|TextNode|Array|Function} content\n * @return {Array}\n */\nexport function normalizeContent(content) {\n\n // First, invoke content if it is a function. If it produces an array,\n // that needs to happen before normalization.\n if (typeof content === 'function') {\n content = content();\n }\n\n // Next up, normalize to an array, so one or many items can be normalized,\n // filtered, and returned.\n return (Array.isArray(content) ? content : [content]).map(value => {\n\n // First, invoke value if it is a function to produce a new value,\n // which will be subsequently normalized to a Node of some kind.\n if (typeof value === 'function') {\n value = value();\n }\n\n if (isEl(value) || isTextNode(value)) {\n return value;\n }\n\n if (typeof value === 'string' && /\\S/.test(value)) {\n return document.createTextNode(value);\n }\n }).filter(value => value);\n}\n\n/**\n * Normalizes and appends content to an element.\n *\n * @function appendContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * See: `normalizeContent`\n * @return {Element}\n */\nexport function appendContent(el, content) {\n normalizeContent(content).forEach(node => el.appendChild(node));\n return el;\n}\n\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * @function insertContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * See: `normalizeContent`\n * @return {Element}\n */\nexport function insertContent(el, content) {\n return appendContent(emptyEl(el), content);\n}\n\n/**\n * Finds a single DOM element matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @function $\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {Element|null}\n */\nexport const $ = createQuerier('querySelector');\n\n/**\n * Finds a all DOM elements matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @function $$\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {NodeList}\n */\nexport const $$ = createQuerier('querySelectorAll');\n", - "/**\n * @file events.js\n *\n * Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)\n * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)\n * This should work very similarly to jQuery's events, however it's based off the book version which isn't as\n * robust as jquery's, so there's probably some differences.\n */\n\nimport * as Dom from './dom.js';\nimport * as Guid from './guid.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param {Element|Object} elem Element or object to bind listeners to\n * @param {String|Array} type Type of event to bind to.\n * @param {Function} fn Event listener.\n * @method on\n */\nexport function on(elem, type, fn){\n if (Array.isArray(type)) {\n return _handleMultipleEvents(on, elem, type, fn);\n }\n\n let data = Dom.getElData(elem);\n\n // We need a place to store all our handler data\n if (!data.handlers) data.handlers = {};\n\n if (!data.handlers[type]) data.handlers[type] = [];\n\n if (!fn.guid) fn.guid = Guid.newGUID();\n\n data.handlers[type].push(fn);\n\n if (!data.dispatcher) {\n data.disabled = false;\n\n data.dispatcher = function (event, hash){\n\n if (data.disabled) return;\n event = fixEvent(event);\n\n var handlers = data.handlers[event.type];\n\n if (handlers) {\n // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.\n var handlersCopy = handlers.slice(0);\n\n for (var m = 0, n = handlersCopy.length; m < n; m++) {\n if (event.isImmediatePropagationStopped()) {\n break;\n } else {\n handlersCopy[m].call(elem, event, hash);\n }\n }\n }\n };\n }\n\n if (data.handlers[type].length === 1) {\n if (elem.addEventListener) {\n elem.addEventListener(type, data.dispatcher, false);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + type, data.dispatcher);\n }\n }\n}\n\n/**\n * Removes event listeners from an element\n *\n * @param {Element|Object} elem Object to remove listeners from\n * @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element.\n * @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type.\n * @method off\n */\nexport function off(elem, type, fn) {\n // Don't want to add a cache object through getElData if not needed\n if (!Dom.hasElData(elem)) return;\n\n let data = Dom.getElData(elem);\n\n // If no events exist, nothing to unbind\n if (!data.handlers) { return; }\n\n if (Array.isArray(type)) {\n return _handleMultipleEvents(off, elem, type, fn);\n }\n\n // Utility function\n var removeType = function(t){\n data.handlers[t] = [];\n _cleanUpEvents(elem,t);\n };\n\n // Are we removing all bound events?\n if (!type) {\n for (let t in data.handlers) removeType(t);\n return;\n }\n\n var handlers = data.handlers[type];\n\n // If no handlers exist, nothing to unbind\n if (!handlers) return;\n\n // If no listener was provided, remove all listeners for type\n if (!fn) {\n removeType(type);\n return;\n }\n\n // We're only removing a single handler\n if (fn.guid) {\n for (let n = 0; n < handlers.length; n++) {\n if (handlers[n].guid === fn.guid) {\n handlers.splice(n--, 1);\n }\n }\n }\n\n _cleanUpEvents(elem, type);\n}\n\n/**\n * Trigger an event for an element\n *\n * @param {Element|Object} elem Element to trigger an event on\n * @param {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param {Object} [hash] data hash to pass along with the event\n * @return {Boolean=} Returned only if default was prevented\n * @method trigger\n */\nexport function trigger(elem, event, hash) {\n // Fetches element data and a reference to the parent (for bubbling).\n // Don't want to add a data object to cache for every parent,\n // so checking hasElData first.\n var elemData = (Dom.hasElData(elem)) ? Dom.getElData(elem) : {};\n var parent = elem.parentNode || elem.ownerDocument;\n // type = event.type || event,\n // handler;\n\n // If an event name was passed as a string, creates an event out of it\n if (typeof event === 'string') {\n event = { type:event, target:elem };\n }\n // Normalizes the event properties.\n event = fixEvent(event);\n\n // If the passed element has a dispatcher, executes the established handlers.\n if (elemData.dispatcher) {\n elemData.dispatcher.call(elem, event, hash);\n }\n\n // Unless explicitly stopped or the event does not bubble (e.g. media events)\n // recursively calls this function to bubble the event up the DOM.\n if (parent && !event.isPropagationStopped() && event.bubbles === true) {\n trigger.call(null, parent, event, hash);\n\n // If at the top of the DOM, triggers the default action unless disabled.\n } else if (!parent && !event.defaultPrevented) {\n var targetData = Dom.getElData(event.target);\n\n // Checks if the target has a default action for this event.\n if (event.target[event.type]) {\n // Temporarily disables event dispatching on the target as we have already executed the handler.\n targetData.disabled = true;\n // Executes the default action.\n if (typeof event.target[event.type] === 'function') {\n event.target[event.type]();\n }\n // Re-enables event dispatching.\n targetData.disabled = false;\n }\n }\n\n // Inform the triggerer if the default was prevented by returning false\n return !event.defaultPrevented;\n}\n\n/**\n * Trigger a listener only once for an event\n *\n * @param {Element|Object} elem Element or object to\n * @param {String|Array} type Name/type of event\n * @param {Function} fn Event handler function\n * @method one\n */\nexport function one(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(one, elem, type, fn);\n }\n var func = function(){\n off(elem, type, func);\n fn.apply(this, arguments);\n };\n // copy the guid to the new function so it can removed using the original function's ID\n func.guid = fn.guid = fn.guid || Guid.newGUID();\n on(elem, type, func);\n}\n\n/**\n * Fix a native event to have standard property values\n *\n * @param {Object} event Event object to fix\n * @return {Object}\n * @private\n * @method fixEvent\n */\nexport function fixEvent(event) {\n\n function returnTrue() { return true; }\n function returnFalse() { return false; }\n\n // Test if fixing up is needed\n // Used to check if !event.stopPropagation instead of isPropagationStopped\n // But native events return true for stopPropagation, but don't have\n // other expected methods like isPropagationStopped. Seems to be a problem\n // with the Javascript Ninja code. So we're just overriding all events now.\n if (!event || !event.isPropagationStopped) {\n var old = event || window.event;\n\n event = {};\n // Clone the old object so that we can modify the values event = {};\n // IE8 Doesn't like when you mess with native event properties\n // Firefox returns false for event.hasOwnProperty('type') and other props\n // which makes copying more difficult.\n // TODO: Probably best to create a whitelist of event props\n for (var key in old) {\n // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y\n // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation\n // and webkitMovementX/Y\n if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' &&\n key !== 'webkitMovementX' && key !== 'webkitMovementY') {\n // Chrome 32+ warns if you try to copy deprecated returnValue, but\n // we still want to if preventDefault isn't supported (IE8).\n if (!(key === 'returnValue' && old.preventDefault)) {\n event[key] = old[key];\n }\n }\n }\n\n // The event occurred on this element\n if (!event.target) {\n event.target = event.srcElement || document;\n }\n\n // Handle which other element the event is related to\n if (!event.relatedTarget) {\n event.relatedTarget = event.fromElement === event.target ?\n event.toElement :\n event.fromElement;\n }\n\n // Stop the default browser action\n event.preventDefault = function () {\n if (old.preventDefault) {\n old.preventDefault();\n }\n event.returnValue = false;\n old.returnValue = false;\n event.defaultPrevented = true;\n };\n\n event.defaultPrevented = false;\n\n // Stop the event from bubbling\n event.stopPropagation = function () {\n if (old.stopPropagation) {\n old.stopPropagation();\n }\n event.cancelBubble = true;\n old.cancelBubble = true;\n event.isPropagationStopped = returnTrue;\n };\n\n event.isPropagationStopped = returnFalse;\n\n // Stop the event from bubbling and executing other handlers\n event.stopImmediatePropagation = function () {\n if (old.stopImmediatePropagation) {\n old.stopImmediatePropagation();\n }\n event.isImmediatePropagationStopped = returnTrue;\n event.stopPropagation();\n };\n\n event.isImmediatePropagationStopped = returnFalse;\n\n // Handle mouse position\n if (event.clientX != null) {\n var doc = document.documentElement, body = document.body;\n\n event.pageX = event.clientX +\n (doc && doc.scrollLeft || body && body.scrollLeft || 0) -\n (doc && doc.clientLeft || body && body.clientLeft || 0);\n event.pageY = event.clientY +\n (doc && doc.scrollTop || body && body.scrollTop || 0) -\n (doc && doc.clientTop || body && body.clientTop || 0);\n }\n\n // Handle key presses\n event.which = event.charCode || event.keyCode;\n\n // Fix button for mouse clicks:\n // 0 == left; 1 == middle; 2 == right\n if (event.button != null) {\n event.button = (event.button & 1 ? 0 :\n (event.button & 4 ? 1 :\n (event.button & 2 ? 2 : 0)));\n }\n }\n\n // Returns fixed-up instance\n return event;\n}\n\n/**\n * Clean up the listener cache and dispatchers\n*\n * @param {Element|Object} elem Element to clean up\n * @param {String} type Type of event to clean up\n * @private\n * @method _cleanUpEvents\n */\nfunction _cleanUpEvents(elem, type) {\n var data = Dom.getElData(elem);\n\n // Remove the events of a particular type if there are none left\n if (data.handlers[type].length === 0) {\n delete data.handlers[type];\n // data.handlers[type] = null;\n // Setting to null was causing an error with data.handlers\n\n // Remove the meta-handler from the element\n if (elem.removeEventListener) {\n elem.removeEventListener(type, data.dispatcher, false);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + type, data.dispatcher);\n }\n }\n\n // Remove the events object if there are no types left\n if (Object.getOwnPropertyNames(data.handlers).length <= 0) {\n delete data.handlers;\n delete data.dispatcher;\n delete data.disabled;\n }\n\n // Finally remove the element data if there is no data left\n if (Object.getOwnPropertyNames(data).length === 0) {\n Dom.removeElData(elem);\n }\n}\n\n/**\n * Loops through an array of event types and calls the requested method for each type.\n *\n * @param {Function} fn The event method we want to use.\n * @param {Element|Object} elem Element or object to bind listeners to\n * @param {String} type Type of event to bind to.\n * @param {Function} callback Event listener.\n * @private\n * @function _handleMultipleEvents\n */\nfunction _handleMultipleEvents(fn, elem, types, callback) {\n types.forEach(function(type) {\n //Call the event method for each one of the types\n fn(elem, type, callback);\n });\n}\n", - "/**\n * @file fn.js\n */\nimport { newGUID } from './guid.js';\n\n/**\n * Bind (a.k.a proxy or Context). A simple method for changing the context of a function\n * It also stores a unique id on the function so it can be easily removed from events\n *\n * @param {*} context The object to bind as scope\n * @param {Function} fn The function to be bound to a scope\n * @param {Number=} uid An optional unique ID for the function to be set\n * @return {Function}\n * @private\n * @method bind\n */\nexport const bind = function(context, fn, uid) {\n // Make sure the function has a unique ID\n if (!fn.guid) { fn.guid = newGUID(); }\n\n // Create the new function that changes the context\n let ret = function() {\n return fn.apply(context, arguments);\n };\n\n // Allow for the ability to individualize this function\n // Needed in the case where multiple objects might share the same prototype\n // IF both items add an event listener with the same function, then you try to remove just one\n // it will remove both because they both have the same guid.\n // when using this, you need to use the bind method when you remove the listener as well.\n // currently used in text tracks\n ret.guid = (uid) ? uid + '_' + fn.guid : fn.guid;\n\n return ret;\n};\n", - "/**\n * @file format-time.js\n *\n * Format seconds as a time string, H:MM:SS or M:SS\n * Supplying a guide (in seconds) will force a number of leading zeros\n * to cover the length of the guide\n *\n * @param {Number} seconds Number of seconds to be turned into a string\n * @param {Number} guide Number (in seconds) to model the string after\n * @return {String} Time formatted as H:MM:SS or M:SS\n * @private\n * @function formatTime\n */\nfunction formatTime(seconds, guide=seconds) {\n seconds = seconds < 0 ? 0 : seconds;\n let s = Math.floor(seconds % 60);\n let m = Math.floor(seconds / 60 % 60);\n let h = Math.floor(seconds / 3600);\n const gm = Math.floor(guide / 60 % 60);\n const gh = Math.floor(guide / 3600);\n\n // handle invalid times\n if (isNaN(seconds) || seconds === Infinity) {\n // '-' is false for all relational operators (e.g. <, >=) so this setting\n // will add the minimum number of fields specified by the guide\n h = m = s = '-';\n }\n\n // Check if we need to show hours\n h = (h > 0 || gh > 0) ? h + ':' : '';\n\n // If hours are showing, we may need to add a leading zero.\n // Always show at least one digit of minutes.\n m = (((h || gm >= 10) && m < 10) ? '0' + m : m) + ':';\n\n // Check if leading zero is need for seconds\n s = (s < 10) ? '0' + s : s;\n\n return h + m + s;\n}\n\nexport default formatTime;\n", - "/**\n * @file guid.js\n *\n * Unique ID for an element or function\n * @type {Number}\n * @private\n */\nlet _guid = 1;\n\n/**\n * Get the next unique ID\n *\n * @return {String} \n * @function newGUID\n */\nexport function newGUID() {\n return _guid++;\n}\n", - "/**\n * @file log.js\n */\nimport window from 'global/window';\n\n/**\n * Log plain debug messages\n */\nconst log = function(){\n _logType(null, arguments);\n};\n\n/**\n * Keep a history of log messages\n * @type {Array}\n */\nlog.history = [];\n\n/**\n * Log error messages\n */\nlog.error = function(){\n _logType('error', arguments);\n};\n\n/**\n * Log warning messages\n */\nlog.warn = function(){\n _logType('warn', arguments);\n};\n\n/**\n * Log messages to the console and history based on the type of message\n *\n * @param {String} type The type of message, or `null` for `log`\n * @param {Object} args The args to be passed to the log\n * @private\n * @method _logType\n */\nfunction _logType(type, args){\n // convert args to an array to get array functions\n let argsArray = Array.prototype.slice.call(args);\n // if there's no console then don't try to output messages\n // they will still be stored in log.history\n // Was setting these once outside of this function, but containing them\n // in the function makes it easier to test cases where console doesn't exist\n let noop = function(){};\n\n let console = window['console'] || {\n 'log': noop,\n 'warn': noop,\n 'error': noop\n };\n\n if (type) {\n // add the type to the front of the message\n argsArray.unshift(type.toUpperCase()+':');\n } else {\n // default to log with no prefix\n type = 'log';\n }\n\n // add to history\n log.history.push(argsArray);\n\n // add console prefix after adding to history\n argsArray.unshift('VIDEOJS:');\n\n // call appropriate log function\n if (console[type].apply) {\n console[type].apply(console, argsArray);\n } else {\n // ie8 doesn't allow error.apply, but it will just join() the array anyway\n console[type](argsArray.join(' '));\n }\n}\n\nexport default log;\n", - "/**\n * @file merge-options.js\n */\nimport merge from 'lodash-compat/object/merge';\n\nfunction isPlain(obj) {\n return !!obj\n && typeof obj === 'object'\n && obj.toString() === '[object Object]'\n && obj.constructor === Object;\n}\n\n/**\n * Merge customizer. video.js simply overwrites non-simple objects\n * (like arrays) instead of attempting to overlay them.\n * @see https://lodash.com/docs#merge\n */\nconst customizer = function(destination, source) {\n // If we're not working with a plain object, copy the value as is\n // If source is an array, for instance, it will replace destination\n if (!isPlain(source)) {\n return source;\n }\n\n // If the new value is a plain object but the first object value is not\n // we need to create a new object for the first object to merge with.\n // This makes it consistent with how merge() works by default\n // and also protects from later changes the to first object affecting\n // the second object's values.\n if (!isPlain(destination)) {\n return mergeOptions(source);\n }\n};\n\n/**\n * Merge one or more options objects, recursively merging **only**\n * plain object properties. Previously `deepMerge`.\n *\n * @param {...Object} source One or more objects to merge\n * @returns {Object} a new object that is the union of all\n * provided objects\n * @function mergeOptions\n */\nexport default function mergeOptions() {\n // contruct the call dynamically to handle the variable number of\n // objects to merge\n let args = Array.prototype.slice.call(arguments);\n\n // unshift an empty object into the front of the call as the target\n // of the merge\n args.unshift({});\n\n // customize conflict resolution to match our historical merge behavior\n args.push(customizer);\n\n merge.apply(null, args);\n\n // return the mutated result object\n return args[0];\n}\n", - "import document from 'global/document';\n\nexport let createStyleElement = function(className) {\n let style = document.createElement('style');\n style.className = className;\n\n return style;\n};\n\nexport let setTextContent = function(el, content) {\n if (el.styleSheet) {\n el.styleSheet.cssText = content;\n } else {\n el.textContent = content;\n }\n};\n", - "import log from './log.js';\n\n/**\n * @file time-ranges.js\n *\n * Should create a fake TimeRange object\n * Mimics an HTML5 time range instance, which has functions that\n * return the start and end times for a range\n * TimeRanges are returned by the buffered() method\n *\n * @param {(Number|Array)} Start of a single range or an array of ranges\n * @param {Number} End of a single range\n * @private\n * @method createTimeRanges\n */\nexport function createTimeRanges(start, end){\n if (Array.isArray(start)) {\n return createTimeRangesObj(start);\n } else if (start === undefined || end === undefined) {\n return createTimeRangesObj();\n }\n return createTimeRangesObj([[start, end]]);\n}\n\nexport { createTimeRanges as createTimeRange };\n\nfunction createTimeRangesObj(ranges){\n if (ranges === undefined || ranges.length === 0) {\n return {\n length: 0,\n start: function() {\n throw new Error('This TimeRanges object is empty');\n },\n end: function() {\n throw new Error('This TimeRanges object is empty');\n }\n };\n }\n return {\n length: ranges.length,\n start: getRange.bind(null, 'start', 0, ranges),\n end: getRange.bind(null, 'end', 1, ranges)\n };\n}\n\nfunction getRange(fnName, valueIndex, ranges, rangeIndex){\n if (rangeIndex === undefined) {\n log.warn(`DEPRECATED: Function '${fnName}' on 'TimeRanges' called without an index argument.`);\n rangeIndex = 0;\n }\n rangeCheck(fnName, rangeIndex, ranges.length - 1);\n return ranges[rangeIndex][valueIndex];\n}\n\nfunction rangeCheck(fnName, index, maxIndex){\n if (index < 0 || index > maxIndex) {\n throw new Error(`Failed to execute '${fnName}' on 'TimeRanges': The index provided (${index}) is greater than or equal to the maximum bound (${maxIndex}).`);\n }\n}\n", - "/**\n * @file to-title-case.js\n *\n * Uppercase the first letter of a string\n *\n * @param {String} string String to be uppercased\n * @return {String}\n * @private\n * @method toTitleCase\n */\nfunction toTitleCase(string){\n return string.charAt(0).toUpperCase() + string.slice(1);\n}\n\nexport default toTitleCase;\n", - "/**\n * @file url.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\n\n/**\n * Resolve and parse the elements of a URL\n *\n * @param {String} url The url to parse\n * @return {Object} An object of url details\n * @method parseUrl\n */\nexport const parseUrl = function(url) {\n const props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];\n\n // add the url to an anchor and let the browser parse the URL\n let a = document.createElement('a');\n a.href = url;\n\n // IE8 (and 9?) Fix\n // ie8 doesn't parse the URL correctly until the anchor is actually\n // added to the body, and an innerHTML is needed to trigger the parsing\n let addToBody = (a.host === '' && a.protocol !== 'file:');\n let div;\n if (addToBody) {\n div = document.createElement('div');\n div.innerHTML = `<a href=\"${url}\"></a>`;\n a = div.firstChild;\n // prevent the div from affecting layout\n div.setAttribute('style', 'display:none; position:absolute;');\n document.body.appendChild(div);\n }\n\n // Copy the specific URL properties to a new object\n // This is also needed for IE8 because the anchor loses its\n // properties when it's removed from the dom\n let details = {};\n for (var i = 0; i < props.length; i++) {\n details[props[i]] = a[props[i]];\n }\n\n // IE9 adds the port to the host property unlike everyone else. If\n // a port identifier is added for standard ports, strip it.\n if (details.protocol === 'http:') {\n details.host = details.host.replace(/:80$/, '');\n }\n if (details.protocol === 'https:') {\n details.host = details.host.replace(/:443$/, '');\n }\n\n if (addToBody) {\n document.body.removeChild(div);\n }\n\n return details;\n};\n\n/**\n * Get absolute version of relative URL. Used to tell flash correct URL.\n * http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue\n *\n * @param {String} url URL to make absolute\n * @return {String} Absolute URL\n * @private\n * @method getAbsoluteURL\n */\nexport const getAbsoluteURL = function(url){\n // Check if absolute URL\n if (!url.match(/^https?:\\/\\//)) {\n // Convert to absolute URL. Flash hosted off-site needs an absolute URL.\n let div = document.createElement('div');\n div.innerHTML = `<a href=\"${url}\">x</a>`;\n url = div.firstChild.href;\n }\n\n return url;\n};\n\n/**\n * Returns the extension of the passed file name. It will return an empty string if you pass an invalid path\n *\n * @param {String} path The fileName path like '/path/to/file.mp4'\n * @returns {String} The extension in lower case or an empty string if no extension could be found.\n * @method getFileExtension\n */\nexport const getFileExtension = function(path) {\n if(typeof path === 'string'){\n let splitPathRe = /^(\\/?)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?)(\\.([^\\.\\/\\?]+)))(?:[\\/]*|[\\?].*)$/i;\n let pathParts = splitPathRe.exec(path);\n\n if (pathParts) {\n return pathParts.pop().toLowerCase();\n }\n }\n\n return '';\n};\n\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @param {String} url The url to check\n * @return {Boolean} Whether it is a cross domain request or not\n * @method isCrossOrigin\n */\nexport const isCrossOrigin = function(url) {\n let winLoc = window.location;\n let urlInfo = parseUrl(url);\n\n // IE8 protocol relative urls will return ':' for protocol\n let srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;\n\n // Check if url is for another domain/origin\n // IE8 doesn't know location.origin, so we won't rely on it here\n let crossOrigin = (srcProtocol + urlInfo.host) !== (winLoc.protocol + winLoc.host);\n\n return crossOrigin;\n};\n", - "/**\n * @file video.js\n */\nimport window from 'global/window';\nimport document from 'global/document';\nimport * as setup from './setup';\nimport * as stylesheet from './utils/stylesheet.js';\nimport Component from './component';\nimport EventTarget from './event-target';\nimport * as Events from './utils/events.js';\nimport Player from './player';\nimport plugin from './plugins.js';\nimport mergeOptions from '../../src/js/utils/merge-options.js';\nimport * as Fn from './utils/fn.js';\nimport TextTrack from './tracks/text-track.js';\n\nimport assign from 'object.assign';\nimport { createTimeRanges } from './utils/time-ranges.js';\nimport formatTime from './utils/format-time.js';\nimport log from './utils/log.js';\nimport * as Dom from './utils/dom.js';\nimport * as browser from './utils/browser.js';\nimport * as Url from './utils/url.js';\nimport extendFn from './extend.js';\nimport merge from 'lodash-compat/object/merge';\nimport createDeprecationProxy from './utils/create-deprecation-proxy.js';\nimport xhr from 'xhr';\n\n// Include the built-in techs\nimport Tech from './tech/tech.js';\nimport Html5 from './tech/html5.js';\nimport Flash from './tech/flash.js';\n\n// HTML5 Element Shim for IE8\nif (typeof HTMLVideoElement === 'undefined') {\n document.createElement('video');\n document.createElement('audio');\n document.createElement('track');\n}\n\n/**\n * Doubles as the main function for users to create a player instance and also\n * the main library object.\n * The `videojs` function can be used to initialize or retrieve a player.\n * ```js\n * var myPlayer = videojs('my_video_id');\n * ```\n *\n * @param {String|Element} id Video element or video element ID\n * @param {Object=} options Optional options object for config/settings\n * @param {Function=} ready Optional ready callback\n * @return {Player} A player instance\n * @mixes videojs\n * @method videojs\n */\nlet videojs = function(id, options, ready){\n let tag; // Element of ID\n\n // Allow for element or ID to be passed in\n // String ID\n if (typeof id === 'string') {\n\n // Adjust for jQuery ID syntax\n if (id.indexOf('#') === 0) {\n id = id.slice(1);\n }\n\n // If a player instance has already been created for this ID return it.\n if (videojs.getPlayers()[id]) {\n\n // If options or ready funtion are passed, warn\n if (options) {\n log.warn(`Player \"${id}\" is already initialised. Options will not be applied.`);\n }\n\n if (ready) {\n videojs.getPlayers()[id].ready(ready);\n }\n\n return videojs.getPlayers()[id];\n\n // Otherwise get element for ID\n } else {\n tag = Dom.getEl(id);\n }\n\n // ID is a media element\n } else {\n tag = id;\n }\n\n // Check for a useable element\n if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also\n throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns\n }\n\n // Element may have a player attr referring to an already created player instance.\n // If not, set up a new player and return the instance.\n return tag['player'] || Player.players[tag.playerId] || new Player(tag, options, ready);\n};\n\n// Add default styles\nif (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {\n let style = Dom.$('.vjs-styles-defaults');\n\n if (!style) {\n style = stylesheet.createStyleElement('vjs-styles-defaults');\n let head = Dom.$('head');\n head.insertBefore(style, head.firstChild);\n stylesheet.setTextContent(style, `\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n `);\n }\n}\n\n// Run Auto-load players\n// You have to wait at least once in case this script is loaded after your video in the DOM (weird behavior only with minified version)\nsetup.autoSetupTimeout(1, videojs);\n\n/*\n * Current software version (semver)\n *\n * @type {String}\n */\nvideojs.VERSION = '__VERSION__';\n\n/**\n * The global options object. These are the settings that take effect\n * if no overrides are specified when the player is created.\n *\n * ```js\n * videojs.options.autoplay = true\n * // -> all players will autoplay by default\n * ```\n *\n * @type {Object}\n */\nvideojs.options = Player.prototype.options_;\n\n/**\n * Get an object with the currently created players, keyed by player ID\n *\n * @return {Object} The created players\n * @mixes videojs\n * @method getPlayers\n */\nvideojs.getPlayers = function() {\n return Player.players;\n};\n\n/**\n * For backward compatibility, expose players object.\n *\n * @deprecated\n * @memberOf videojs\n * @property {Object|Proxy} players\n */\nvideojs.players = createDeprecationProxy(Player.players, {\n get: 'Access to videojs.players is deprecated; use videojs.getPlayers instead',\n set: 'Modification of videojs.players is deprecated'\n});\n\n/**\n * Get a component class object by name\n * ```js\n * var VjsButton = videojs.getComponent('Button');\n * // Create a new instance of the component\n * var myButton = new VjsButton(myPlayer);\n * ```\n *\n * @return {Component} Component identified by name\n * @mixes videojs\n * @method getComponent\n */\nvideojs.getComponent = Component.getComponent;\n\n/**\n * Register a component so it can referred to by name\n * Used when adding to other\n * components, either through addChild\n * `component.addChild('myComponent')`\n * or through default children options\n * `{ children: ['myComponent'] }`.\n * ```js\n * // Get a component to subclass\n * var VjsButton = videojs.getComponent('Button');\n * // Subclass the component (see 'extend' doc for more info)\n * var MySpecialButton = videojs.extend(VjsButton, {});\n * // Register the new component\n * VjsButton.registerComponent('MySepcialButton', MySepcialButton);\n * // (optionally) add the new component as a default player child\n * myPlayer.addChild('MySepcialButton');\n * ```\n * NOTE: You could also just initialize the component before adding.\n * `component.addChild(new MyComponent());`\n *\n * @param {String} The class name of the component\n * @param {Component} The component class\n * @return {Component} The newly registered component\n * @mixes videojs\n * @method registerComponent\n */\nvideojs.registerComponent = (name, comp) => {\n if (Tech.isTech(comp)) {\n log.warn(`The ${name} tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)`);\n }\n\n Component.registerComponent.call(Component, name, comp);\n};\n\n/**\n * Get a Tech class object by name\n * ```js\n * var Html5 = videojs.getTech('Html5');\n * // Create a new instance of the component\n * var html5 = new Html5(options);\n * ```\n *\n * @return {Tech} Tech identified by name\n * @mixes videojs\n * @method getComponent\n */\nvideojs.getTech = Tech.getTech;\n\n/**\n * Register a Tech so it can referred to by name.\n * This is used in the tech order for the player.\n *\n * ```js\n * // get the Html5 Tech\n * var Html5 = videojs.getTech('Html5');\n * var MyTech = videojs.extend(Html5, {});\n * // Register the new Tech\n * VjsButton.registerTech('Tech', MyTech);\n * var player = videojs('myplayer', {\n * techOrder: ['myTech', 'html5']\n * });\n * ```\n *\n * @param {String} The class name of the tech\n * @param {Tech} The tech class\n * @return {Tech} The newly registered Tech\n * @mixes videojs\n * @method registerTech\n */\nvideojs.registerTech = Tech.registerTech;\n\n/**\n * A suite of browser and device tests\n *\n * @type {Object}\n * @private\n */\nvideojs.browser = browser;\n\n/**\n * Whether or not the browser supports touch events. Included for backward\n * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`\n * instead going forward.\n *\n * @deprecated\n * @type {Boolean}\n */\nvideojs.TOUCH_ENABLED = browser.TOUCH_ENABLED;\n\n/**\n * Subclass an existing class\n * Mimics ES6 subclassing with the `extend` keyword\n * ```js\n * // Create a basic javascript 'class'\n * function MyClass(name){\n * // Set a property at initialization\n * this.myName = name;\n * }\n * // Create an instance method\n * MyClass.prototype.sayMyName = function(){\n * alert(this.myName);\n * };\n * // Subclass the exisitng class and change the name\n * // when initializing\n * var MySubClass = videojs.extend(MyClass, {\n * constructor: function(name) {\n * // Call the super class constructor for the subclass\n * MyClass.call(this, name)\n * }\n * });\n * // Create an instance of the new sub class\n * var myInstance = new MySubClass('John');\n * myInstance.sayMyName(); // -> should alert \"John\"\n * ```\n *\n * @param {Function} The Class to subclass\n * @param {Object} An object including instace methods for the new class\n * Optionally including a `constructor` function\n * @return {Function} The newly created subclass\n * @mixes videojs\n * @method extend\n */\nvideojs.extend = extendFn;\n\n/**\n * Merge two options objects recursively\n * Performs a deep merge like lodash.merge but **only merges plain objects**\n * (not arrays, elements, anything else)\n * Other values will be copied directly from the second object.\n * ```js\n * var defaultOptions = {\n * foo: true,\n * bar: {\n * a: true,\n * b: [1,2,3]\n * }\n * };\n * var newOptions = {\n * foo: false,\n * bar: {\n * b: [4,5,6]\n * }\n * };\n * var result = videojs.mergeOptions(defaultOptions, newOptions);\n * // result.foo = false;\n * // result.bar.a = true;\n * // result.bar.b = [4,5,6];\n * ```\n *\n * @param {Object} defaults The options object whose values will be overriden\n * @param {Object} overrides The options object with values to override the first\n * @param {Object} etc Any number of additional options objects\n *\n * @return {Object} a new object with the merged values\n * @mixes videojs\n * @method mergeOptions\n */\nvideojs.mergeOptions = mergeOptions;\n\n/**\n * Change the context (this) of a function\n *\n * videojs.bind(newContext, function(){\n * this === newContext\n * });\n *\n * NOTE: as of v5.0 we require an ES5 shim, so you should use the native\n * `function(){}.bind(newContext);` instead of this.\n *\n * @param {*} context The object to bind as scope\n * @param {Function} fn The function to be bound to a scope\n * @param {Number=} uid An optional unique ID for the function to be set\n * @return {Function}\n */\nvideojs.bind = Fn.bind;\n\n/**\n * Create a Video.js player plugin\n * Plugins are only initialized when options for the plugin are included\n * in the player options, or the plugin function on the player instance is\n * called.\n * **See the plugin guide in the docs for a more detailed example**\n * ```js\n * // Make a plugin that alerts when the player plays\n * videojs.plugin('myPlugin', function(myPluginOptions) {\n * myPluginOptions = myPluginOptions || {};\n *\n * var player = this;\n * var alertText = myPluginOptions.text || 'Player is playing!'\n *\n * player.on('play', function(){\n * alert(alertText);\n * });\n * });\n * // USAGE EXAMPLES\n * // EXAMPLE 1: New player with plugin options, call plugin immediately\n * var player1 = videojs('idOne', {\n * myPlugin: {\n * text: 'Custom text!'\n * }\n * });\n * // Click play\n * // --> Should alert 'Custom text!'\n * // EXAMPLE 3: New player, initialize plugin later\n * var player3 = videojs('idThree');\n * // Click play\n * // --> NO ALERT\n * // Click pause\n * // Initialize plugin using the plugin function on the player instance\n * player3.myPlugin({\n * text: 'Plugin added later!'\n * });\n * // Click play\n * // --> Should alert 'Plugin added later!'\n * ```\n *\n * @param {String} name The plugin name\n * @param {Function} fn The plugin function that will be called with options\n * @mixes videojs\n * @method plugin\n */\nvideojs.plugin = plugin;\n\n/**\n * Adding languages so that they're available to all players.\n * ```js\n * videojs.addLanguage('es', { 'Hello': 'Hola' });\n * ```\n *\n * @param {String} code The language code or dictionary property\n * @param {Object} data The data values to be translated\n * @return {Object} The resulting language dictionary object\n * @mixes videojs\n * @method addLanguage\n */\nvideojs.addLanguage = function(code, data){\n code = ('' + code).toLowerCase();\n return merge(videojs.options.languages, { [code]: data })[code];\n};\n\n/**\n * Log debug messages.\n *\n * @param {...Object} messages One or more messages to log\n */\nvideojs.log = log;\n\n/**\n * Creates an emulated TimeRange object.\n *\n * @param {Number|Array} start Start time in seconds or an array of ranges\n * @param {Number} end End time in seconds\n * @return {Object} Fake TimeRange object\n * @method createTimeRange\n */\nvideojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;\n\n/**\n * Format seconds as a time string, H:MM:SS or M:SS\n * Supplying a guide (in seconds) will force a number of leading zeros\n * to cover the length of the guide\n *\n * @param {Number} seconds Number of seconds to be turned into a string\n * @param {Number} guide Number (in seconds) to model the string after\n * @return {String} Time formatted as H:MM:SS or M:SS\n * @method formatTime\n */\nvideojs.formatTime = formatTime;\n\n/**\n * Resolve and parse the elements of a URL\n *\n * @param {String} url The url to parse\n * @return {Object} An object of url details\n * @method parseUrl\n */\nvideojs.parseUrl = Url.parseUrl;\n\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @param {String} url The url to check\n * @return {Boolean} Whether it is a cross domain request or not\n * @method isCrossOrigin\n */\nvideojs.isCrossOrigin = Url.isCrossOrigin;\n\n/**\n * Event target class.\n *\n * @type {Function}\n */\nvideojs.EventTarget = EventTarget;\n\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param {Element|Object} elem Element or object to bind listeners to\n * @param {String|Array} type Type of event to bind to.\n * @param {Function} fn Event listener.\n * @method on\n */\nvideojs.on = Events.on;\n\n/**\n * Trigger a listener only once for an event\n *\n * @param {Element|Object} elem Element or object to\n * @param {String|Array} type Name/type of event\n * @param {Function} fn Event handler function\n * @method one\n */\nvideojs.one = Events.one;\n\n/**\n * Removes event listeners from an element\n *\n * @param {Element|Object} elem Object to remove listeners from\n * @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element.\n * @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type.\n * @method off\n */\nvideojs.off = Events.off;\n\n/**\n * Trigger an event for an element\n *\n * @param {Element|Object} elem Element to trigger an event on\n * @param {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param {Object} [hash] data hash to pass along with the event\n * @return {Boolean=} Returned only if default was prevented\n * @method trigger\n */\nvideojs.trigger = Events.trigger;\n\n/**\n * A cross-browser XMLHttpRequest wrapper. Here's a simple example:\n *\n * videojs.xhr({\n * body: someJSONString,\n * uri: \"/foo\",\n * headers: {\n * \"Content-Type\": \"application/json\"\n * }\n * }, function (err, resp, body) {\n * // check resp.statusCode\n * });\n *\n * Check out the [full\n * documentation](https://github.com/Raynos/xhr/blob/v2.1.0/README.md)\n * for more options.\n *\n * @param {Object} options settings for the request.\n * @return {XMLHttpRequest|XDomainRequest} the request object.\n * @see https://github.com/Raynos/xhr\n */\nvideojs.xhr = xhr;\n\n/**\n * TextTrack class\n *\n * @type {Function}\n */\nvideojs.TextTrack = TextTrack;\n\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @method isEl\n * @param {Mixed} value\n * @return {Boolean}\n */\nvideojs.isEl = Dom.isEl;\n\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @method isTextNode\n * @param {Mixed} value\n * @return {Boolean}\n */\nvideojs.isTextNode = Dom.isTextNode;\n\n/**\n * Creates an element and applies properties.\n *\n * @method createEl\n * @param {String} [tagName='div'] Name of tag to be created.\n * @param {Object} [properties={}] Element properties to be applied.\n * @param {Object} [attributes={}] Element attributes to be applied.\n * @return {Element}\n */\nvideojs.createEl = Dom.createEl;\n\n/**\n * Check if an element has a CSS class\n *\n * @method hasClass\n * @param {Element} element Element to check\n * @param {String} classToCheck Classname to check\n */\nvideojs.hasClass = Dom.hasElClass;\n\n/**\n * Add a CSS class name to an element\n *\n * @method addClass\n * @param {Element} element Element to add class name to\n * @param {String} classToAdd Classname to add\n */\nvideojs.addClass = Dom.addElClass;\n\n/**\n * Remove a CSS class name from an element\n *\n * @method removeClass\n * @param {Element} element Element to remove from class name\n * @param {String} classToRemove Classname to remove\n */\nvideojs.removeClass = Dom.removeElClass;\n\n/**\n * Adds or removes a CSS class name on an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @method toggleElClass\n * @param {Element} element\n * @param {String} classToToggle\n * @param {Boolean|Function} [predicate]\n * Can be a function that returns a Boolean. If `true`, the class\n * will be added; if `false`, the class will be removed. If not\n * given, the class will be added if not present and vice versa.\n */\nvideojs.toggleClass = Dom.toggleElClass;\n\n/**\n * Apply attributes to an HTML element.\n *\n * @method setAttributes\n * @param {Element} el Target element.\n * @param {Object=} attributes Element attributes to be applied.\n */\nvideojs.setAttributes = Dom.setElAttributes;\n\n/**\n * Get an element's attribute values, as defined on the HTML tag\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute (which shouldn't be used with HTML)\n * This will return true or false for boolean attributes.\n *\n * @method getAttributes\n * @param {Element} tag Element from which to get tag attributes\n * @return {Object}\n */\nvideojs.getAttributes = Dom.getElAttributes;\n\n/**\n * Empties the contents of an element.\n *\n * @method emptyEl\n * @param {Element} el\n * @return {Element}\n */\nvideojs.emptyEl = Dom.emptyEl;\n\n/**\n * Normalizes and appends content to an element.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n * Normalized into a text node.\n *\n * - Element, TextNode\n * Passed through.\n *\n * - Array\n * A one-dimensional array of strings, elements, nodes, or functions (which\n * return single strings, elements, or nodes).\n *\n * - Function\n * If the sole argument, is expected to produce a string, element,\n * node, or array.\n *\n * @method appendContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * @return {Element}\n */\nvideojs.appendContent = Dom.appendContent;\n\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n * Normalized into a text node.\n *\n * - Element, TextNode\n * Passed through.\n *\n * - Array\n * A one-dimensional array of strings, elements, nodes, or functions (which\n * return single strings, elements, or nodes).\n *\n * - Function\n * If the sole argument, is expected to produce a string, element,\n * node, or array.\n *\n * @method insertContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * @return {Element}\n */\nvideojs.insertContent = Dom.insertContent;\n\n/*\n * Custom Universal Module Definition (UMD)\n *\n * Video.js will never be a non-browser lib so we can simplify UMD a bunch and\n * still support requirejs and browserify. This also needs to be closure\n * compiler compatible, so string keys are used.\n */\nif (typeof define === 'function' && define['amd']) {\n define('videojs', [], function(){ return videojs; });\n\n// checking that module is an object too because of umdjs/umd#35\n} else if (typeof exports === 'object' && typeof module === 'object') {\n module['exports'] = videojs;\n}\n\nexport default videojs;\n" - ] -}
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c=q["default"](a,this.player_.duration());if(this.el().style.left=b+"px",this.el().setAttribute("data-current-time",c),this.keepTooltipsInside){var d=this.clampPosition_(b),e=b-d+1,f=parseFloat(i["default"].getComputedStyle(this.tooltip).width),g=f/2;this.tooltip.innerHTML=c,this.tooltip.style.right="-"+(g-e)+"px"}},b.prototype.calculateDistance=function(a){return m.getPointerPosition(this.el().parentNode,a).x},b.prototype.clampPosition_=function(a){if(!this.keepTooltipsInside)return a;var b=parseFloat(i["default"].getComputedStyle(this.player().el()).width),c=parseFloat(i["default"].getComputedStyle(this.tooltip).width),d=c/2,e=a;return d>a?e=Math.ceil(d):a>b-d&&(e=Math.floor(b-d)),e},b}(k["default"]);k["default"].registerComponent("MouseTimeDisplay",t),c["default"]=t,b.exports=c["default"]},{"../../component.js":67,"../../utils/dom.js":134,"../../utils/fn.js":136,"../../utils/format-time.js":137,"global/window":2,"lodash-compat/function/throttle":7}],77:[function(a,b,c){"use 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b(c,d){f(this,b),a.call(this,c,d),this.updateDataAttr(),this.on(c,"timeupdate",this.updateDataAttr),c.ready(k.bind(this,this.updateDataAttr)),d.playerOptions&&d.playerOptions.controlBar&&d.playerOptions.controlBar.progressControl&&d.playerOptions.controlBar.progressControl.keepTooltipsInside&&(this.keepTooltipsInside=d.playerOptions.controlBar.progressControl.keepTooltipsInside),this.keepTooltipsInside&&this.addClass("vjs-keep-tooltips-inside")}return g(b,a),b.prototype.createEl=function(){return a.prototype.createEl.call(this,"div",{className:"vjs-play-progress vjs-slider-bar",innerHTML:'<span class="vjs-control-text"><span>'+this.localize("Progress")+"</span>: 0%</span>"})},b.prototype.updateDataAttr=function(){var 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g=a("../../component.js"),h=d(g),i=a("./seek-bar.js"),j=(d(i),a("./mouse-time-display.js")),k=(d(j),function(a){function b(){e(this,b),a.apply(this,arguments)}return f(b,a),b.prototype.createEl=function(){return a.prototype.createEl.call(this,"div",{className:"vjs-progress-control vjs-control"})},b}(h["default"]));k.prototype.options_={children:["seekBar"]},h["default"].registerComponent("ProgressControl",k),c["default"]=k,b.exports=c["default"]},{"../../component.js":67,"./mouse-time-display.js":76,"./seek-bar.js":79}],79:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function e(a){return a&&a.__esModule?a:{"default":a}}function f(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function g(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof 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b(c,d){f(this,b),a.call(this,c,d),this.on(c,"timeupdate",this.updateProgress),this.on(c,"ended",this.updateProgress),c.ready(r.bind(this,this.updateProgress)),d.playerOptions&&d.playerOptions.controlBar&&d.playerOptions.controlBar.progressControl&&d.playerOptions.controlBar.progressControl.keepTooltipsInside&&(this.keepTooltipsInside=d.playerOptions.controlBar.progressControl.keepTooltipsInside),this.keepTooltipsInside&&(this.tooltipProgressBar=this.addChild("TooltipProgressBar"))}return g(b,a),b.prototype.createEl=function(){return a.prototype.createEl.call(this,"div",{className:"vjs-progress-holder"},{"aria-label":"progress bar"})},b.prototype.updateProgress=function(){if(this.updateAriaAttributes(this.el_),this.keepTooltipsInside){this.updateAriaAttributes(this.tooltipProgressBar.el_),this.tooltipProgressBar.el_.style.width=this.bar.el_.style.width;var a=parseFloat(i["default"].getComputedStyle(this.player().el()).width),b=parseFloat(i["default"].getComputedStyle(this.tooltipProgressBar.tooltip).width),c=this.tooltipProgressBar.el().style;c.maxWidth=Math.floor(a-b/2)+"px",c.minWidth=Math.ceil(b/2)+"px",c.right="-"+b/2+"px"}},b.prototype.updateAriaAttributes=function(a){var b=this.player_.scrubbing()?this.player_.getCache().currentTime:this.player_.currentTime();a.setAttribute("aria-valuenow",(100*this.getPercent()).toFixed(2)),a.setAttribute("aria-valuetext",t["default"](b,this.player_.duration()))},b.prototype.getPercent=function(){var a=this.player_.currentTime()/this.player_.duration();return a>=1?1:a},b.prototype.handleMouseDown=function(b){a.prototype.handleMouseDown.call(this,b),this.player_.scrubbing(!0),this.videoWasPlaying=!this.player_.paused(),this.player_.pause()},b.prototype.handleMouseMove=function(a){var b=this.calculateDistance(a)*this.player_.duration();b===this.player_.duration()&&(b-=.1),this.player_.currentTime(b)},b.prototype.handleMouseUp=function(b){a.prototype.handleMouseUp.call(this,b),this.player_.scrubbing(!1),this.videoWasPlaying&&this.player_.play()},b.prototype.stepForward=function(){this.player_.currentTime(this.player_.currentTime()+5)},b.prototype.stepBack=function(){this.player_.currentTime(this.player_.currentTime()-5)},b}(k["default"]));v.prototype.options_={children:["loadProgressBar","mouseTimeDisplay","playProgressBar"],barName:"playProgressBar"},v.prototype.playerEvent="timeupdate",m["default"].registerComponent("SeekBar",v),c["default"]=v,b.exports=c["default"]},{"../../component.js":67,"../../slider/slider.js":116,"../../utils/fn.js":136,"../../utils/format-time.js":137,"./load-progress-bar.js":75,"./play-progress-bar.js":77,"./tooltip-progress-bar.js":80,"global/window":2,"object.assign":45}],80:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function e(a){return a&&a.__esModule?a:{"default":a}}function f(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function g(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof b);a.prototype=Object.create(b&&b.prototype,{constructor:{value:a,enumerable:!1,writable:!0,configurable:!0}}),b&&(Object.setPrototypeOf?Object.setPrototypeOf(a,b):a.__proto__=b)}c.__esModule=!0;var h=a("../../component.js"),i=e(h),j=a("../../utils/fn.js"),k=d(j),l=a("../../utils/dom.js"),m=(d(l),a("../../utils/format-time.js")),n=e(m),o=function(a){function b(c,d){f(this,b),a.call(this,c,d),this.updateDataAttr(),this.on(c,"timeupdate",this.updateDataAttr),c.ready(k.bind(this,this.updateDataAttr))}return g(b,a),b.prototype.createEl=function(){var 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f(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof b);a.prototype=Object.create(b&&b.prototype,{constructor:{value:a,enumerable:!1,writable:!0,configurable:!0}}),b&&(Object.setPrototypeOf?Object.setPrototypeOf(a,b):a.__proto__=b)}c.__esModule=!0;var g=a("../../component.js"),h=d(g),i=function(a){function b(){e(this,b),a.apply(this,arguments)}return f(b,a),b.prototype.buildCSSClass=function(){return"vjs-spacer "+a.prototype.buildCSSClass.call(this)},b.prototype.createEl=function(){return a.prototype.createEl.call(this,"div",{className:this.buildCSSClass()})},b}(h["default"]);h["default"].registerComponent("Spacer",i),c["default"]=i,b.exports=c["default"]},{"../../component.js":67}],83:[function(a,b,c){"use strict";function d(a){return a&&a.__esModule?a:{"default":a}}function e(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function f(a,b){if("function"!=typeof 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b=2;a.prototype.update.call(this),this.player().tech_&&this.player().tech_.featuresNativeTextTracks&&(b=1),this.items&&this.items.length>b?this.show():this.hide()},b.prototype.createItems=function(){var b=[];return this.player().tech_&&this.player().tech_.featuresNativeTextTracks||b.push(new l["default"](this.player_,{kind:this.kind_})),a.prototype.createItems.call(this,b)},b}(h["default"]);m.prototype.kind_="captions",m.prototype.controlText_="Captions",j["default"].registerComponent("CaptionsButton",m),c["default"]=m,b.exports=c["default"]},{"../../component.js":67,"./caption-settings-menu-item.js":83,"./text-track-button.js":90}],85:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function e(a){return a&&a.__esModule?a:{"default":a}}function f(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function 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d=b[c];d.kind===this.kind_&&a.push(new m["default"](this.player_,{track:d}))}return a},b.prototype.createMenu=function(){for(var a=this,b=this.player_.textTracks()||[],c=void 0,d=this.items=[],e=0,f=b.length;f>e;e++){var g=b[e];if(g.kind===this.kind_){c=g;break}}var h=this.menu;if(void 0===h){h=new q["default"](this.player_);var i=s.createEl("li",{className:"vjs-menu-title",innerHTML:v["default"](this.kind_),tabIndex:-1});h.children_.unshift(i),s.insertElFirst(i,h.contentEl())}if(c&&null==c.cues){c.mode="hidden";var j=this.player_.remoteTextTrackEls().getTrackElementByTrack_(c);j&&j.addEventListener("load",function(){return a.update()})}if(c&&c.cues&&c.cues.length>0){for(var k=c.cues,l=void 0,e=0,m=k.length;m>e;e++){l=k[e];var n=new o["default"](this.player_,{track:c,cue:l});d.push(n),h.addChild(n)}this.addChild(h)}return this.items.length>0&&this.show(),h},b}(i["default"]));x.prototype.kind_="chapters",x.prototype.controlText_="Chapters",k["default"].registerComponent("ChaptersButton",x),c["default"]=x,b.exports=c["default"]},{"../../component.js":67,"../../menu/menu.js":108,"../../utils/dom.js":134,"../../utils/fn.js":136,"../../utils/to-title-case.js":143,"./chapters-track-menu-item.js":86,"./text-track-button.js":90,"./text-track-menu-item.js":91,"global/window":2}],86:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function e(a){return a&&a.__esModule?a:{"default":a}}function f(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function g(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof 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a=this.cue,b=this.player_.currentTime();this.selected(a.startTime<=b&&b<a.endTime)},b}(i["default"]);k["default"].registerComponent("ChaptersTrackMenuItem",n),c["default"]=n,b.exports=c["default"]},{"../../component.js":67,"../../menu/menu-item.js":107,"../../utils/fn.js":136}],87:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function e(a){return a&&a.__esModule?a:{"default":a}}function f(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function g(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof b);a.prototype=Object.create(b&&b.prototype,{constructor:{value:a,enumerable:!1,writable:!0,configurable:!0}}),b&&(Object.setPrototypeOf?Object.setPrototypeOf(a,b):a.__proto__=b)}c.__esModule=!0;var h=a("./text-track-button.js"),i=e(h),j=a("../../component.js"),k=e(j),l=a("../../utils/fn.js"),m=d(l),n=function(a){function b(c,d,e){var g=this;f(this,b),a.call(this,c,d,e),this.el_.setAttribute("aria-label","Descriptions Menu");var h=c.textTracks();h&&!function(){var a=m.bind(g,g.handleTracksChange);h.addEventListener("change",a),g.on("dispose",function(){h.removeEventListener("change",a)})}()}return g(b,a),b.prototype.handleTracksChange=function(){for(var a=this.player().textTracks(),b=!1,c=0,d=a.length;d>c;c++){var e=a[c];if(e.kind!==this.kind_&&"showing"===e.mode){b=!0;break}}b?this.disable():this.enable()},b.prototype.buildCSSClass=function(){return"vjs-descriptions-button 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d=b[c];d.kind===this.kind_&&a.push(new o["default"](this.player_,{selectable:!0,track:d}))}return a},b}(i["default"]);k["default"].registerComponent("TextTrackButton",r),c["default"]=r,b.exports=c["default"]},{"../../component.js":67,"../../menu/menu-button.js":106,"../../utils/fn.js":136,"./off-text-track-menu-item.js":88,"./text-track-menu-item.js":91}],91:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function e(a){return a&&a.__esModule?a:{"default":a}}function f(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function g(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof 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g(b,a),b.prototype.handleClick=function(b){var c=this.track.kind,d=this.player_.textTracks();if(a.prototype.handleClick.call(this,b),d)for(var e=0;e<d.length;e++){var f=d[e];f.kind===c&&(f.mode=f===this.track?"showing":"disabled")}},b.prototype.handleTracksChange=function(){this.selected("showing"===this.track.mode)},b}(i["default"]);k["default"].registerComponent("TextTrackMenuItem",r),c["default"]=r,b.exports=c["default"]},{"../../component.js":67,"../../menu/menu-item.js":107,"../../utils/fn.js":136,"global/document":1,"global/window":2}],92:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function e(a){return a&&a.__esModule?a:{"default":a}}function f(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function g(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a 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h=a("../../component.js"),i=e(h),j=a("../../utils/dom.js"),k=d(j),l=a("../../utils/format-time.js"),m=e(l),n=function(a){function b(c,d){f(this,b),a.call(this,c,d),this.on(c,"timeupdate",this.updateContent)}return g(b,a),b.prototype.createEl=function(){var b=a.prototype.createEl.call(this,"div",{className:"vjs-remaining-time vjs-time-control vjs-control"});return this.contentEl_=k.createEl("div",{className:"vjs-remaining-time-display",innerHTML:'<span class="vjs-control-text">'+this.localize("Remaining Time")+"</span> -0:00"},{"aria-live":"off"}),b.appendChild(this.contentEl_),b},b.prototype.updateContent=function(){if(this.player_.duration()){var a=this.localize("Remaining Time"),b=m["default"](this.player_.remainingTime());b!==this.formattedTime_&&(this.formattedTime_=b,this.contentEl_.innerHTML='<span class="vjs-control-text">'+a+"</span> 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h=a("../../slider/slider.js"),i=e(h),j=a("../../component.js"),k=e(j),l=a("../../utils/fn.js"),m=d(l),n=a("./volume-level.js"),o=(e(n),function(a){function b(c,d){f(this,b),a.call(this,c,d),this.on(c,"volumechange",this.updateARIAAttributes),c.ready(m.bind(this,this.updateARIAAttributes))}return g(b,a),b.prototype.createEl=function(){return a.prototype.createEl.call(this,"div",{className:"vjs-volume-bar vjs-slider-bar"},{"aria-label":"volume level"})},b.prototype.handleMouseMove=function(a){this.checkMuted(),this.player_.volume(this.calculateDistance(a))},b.prototype.checkMuted=function(){this.player_.muted()&&this.player_.muted(!1)},b.prototype.getPercent=function(){return this.player_.muted()?0:this.player_.volume()},b.prototype.stepForward=function(){this.checkMuted(),this.player_.volume(this.player_.volume()+.1)},b.prototype.stepBack=function(){this.checkMuted(),this.player_.volume(this.player_.volume()-.1)},b.prototype.updateARIAAttributes=function(){var a=(100*this.player_.volume()).toFixed(2);this.el_.setAttribute("aria-valuenow",a),this.el_.setAttribute("aria-valuetext",a+"%")},b}(i["default"]));o.prototype.options_={children:["volumeLevel"],barName:"volumeLevel"},o.prototype.playerEvent="volumechange",k["default"].registerComponent("VolumeBar",o),c["default"]=o,b.exports=c["default"]},{"../../component.js":67,"../../slider/slider.js":116,"../../utils/fn.js":136,"./volume-level.js":98}],97:[function(a,b,c){"use strict";function d(a){return a&&a.__esModule?a:{"default":a}}function e(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function f(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof b);a.prototype=Object.create(b&&b.prototype,{constructor:{value:a,enumerable:!1,writable:!0,configurable:!0}}),b&&(Object.setPrototypeOf?Object.setPrototypeOf(a,b):a.__proto__=b)}c.__esModule=!0;var g=a("../../component.js"),h=d(g),i=a("./volume-bar.js"),j=(d(i),function(a){function b(c,d){e(this,b),a.call(this,c,d),c.tech_&&c.tech_.featuresVolumeControl===!1&&this.addClass("vjs-hidden"),this.on(c,"loadstart",function(){c.tech_.featuresVolumeControl===!1?this.addClass("vjs-hidden"):this.removeClass("vjs-hidden")})}return f(b,a),b.prototype.createEl=function(){return a.prototype.createEl.call(this,"div",{className:"vjs-volume-control vjs-control"})},b}(h["default"]));j.prototype.options_={children:["volumeBar"]},h["default"].registerComponent("VolumeControl",j),c["default"]=j,b.exports=c["default"]},{"../../component.js":67,"./volume-bar.js":96}],98:[function(a,b,c){"use strict";function d(a){return a&&a.__esModule?a:{"default":a}}function e(a,b){if(!(a instanceof b))throw new TypeError("Cannot call a class as a function")}function f(a,b){if("function"!=typeof b&&null!==b)throw new TypeError("Super expression must either be null or a function, not "+typeof 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TypeError("Super expression must either be null or a function, not "+typeof b);a.prototype=Object.create(b&&b.prototype,{constructor:{value:a,enumerable:!1,writable:!0,configurable:!0}}),b&&(Object.setPrototypeOf?Object.setPrototypeOf(a,b):a.__proto__=b)}c.__esModule=!0;var h=a("../utils/fn.js"),i=e(h),j=a("../component.js"),k=d(j),l=a("../popup/popup.js"),m=d(l),n=a("../popup/popup-button.js"),o=d(n),p=a("./mute-toggle.js"),q=d(p),r=a("./volume-control/volume-bar.js"),s=d(r),t=function(a){function b(c){function d(){c.tech_&&c.tech_.featuresVolumeControl===!1?this.addClass("vjs-hidden"):this.removeClass("vjs-hidden")}var e=arguments.length<=1||void 0===arguments[1]?{}:arguments[1];f(this,b),void 0===e.inline&&(e.inline=!0),void 0===e.vertical&&(e.vertical=e.inline?!1:!0),e.volumeBar=e.volumeBar||{},e.volumeBar.vertical=!!e.vertical,a.call(this,c,e),this.on(c,"volumechange",this.volumeUpdate),this.on(c,"loadstart",this.volumeUpdate),d.call(this),this.on(c,"loadstart",d),this.on(this.volumeBar,["slideractive","focus"],function(){this.addClass("vjs-slider-active")}),this.on(this.volumeBar,["sliderinactive","blur"],function(){this.removeClass("vjs-slider-active")}),this.on(this.volumeBar,["focus"],function(){this.addClass("vjs-lock-showing")}),this.on(this.volumeBar,["blur"],function(){this.removeClass("vjs-lock-showing")})}return g(b,a),b.prototype.buildCSSClass=function(){var b="";return b=this.options_.vertical?"vjs-volume-menu-button-vertical":"vjs-volume-menu-button-horizontal","vjs-volume-menu-button "+a.prototype.buildCSSClass.call(this)+" "+b},b.prototype.createPopup=function(){var a=new m["default"](this.player_,{contentElType:"div"}),b=new s["default"](this.player_,this.options_.volumeBar);return a.addChild(b),this.menuContent=a,this.volumeBar=b,this.attachVolumeBarEvents(),a},b.prototype.handleClick=function(){q["default"].prototype.handleClick.call(this),a.prototype.handleClick.call(this)},b.prototype.attachVolumeBarEvents=function(){this.menuContent.on(["mousedown","touchdown"],i.bind(this,this.handleMouseDown))},b.prototype.handleMouseDown=function(){this.on(["mousemove","touchmove"],i.bind(this.volumeBar,this.volumeBar.handleMouseMove)),this.on(this.el_.ownerDocument,["mouseup","touchend"],this.handleMouseUp)},b.prototype.handleMouseUp=function(){this.off(["mousemove","touchmove"],i.bind(this.volumeBar,this.volumeBar.handleMouseMove))},b}(o["default"]);t.prototype.volumeUpdate=q["default"].prototype.update,t.prototype.controlText_="Mute",k["default"].registerComponent("VolumeMenuButton",t),c["default"]=t,b.exports=c["default"]},{"../component.js":67,"../popup/popup-button.js":112,"../popup/popup.js":113,"../utils/fn.js":136,"./mute-toggle.js":71,"./volume-control/volume-bar.js":96}],100:[function(a,b,c){"use 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h=a("./component.js"),i=e(h),j=a("global/document"),k=e(j),l=a("global/window"),m=e(l),n=a("./utils/events.js"),o=d(n),p=a("./utils/dom.js"),q=d(p),r=a("./utils/fn.js"),s=d(r),t=a("./utils/guid.js"),u=d(t),v=a("./utils/browser.js"),w=d(v),x=a("./utils/log.js"),y=e(x),z=a("./utils/to-title-case.js"),A=e(z),B=a("./utils/time-ranges.js"),C=a("./utils/buffer.js"),D=a("./utils/stylesheet.js"),E=d(D),F=a("./fullscreen-api.js"),G=e(F),H=a("./media-error.js"),I=e(H),J=a("safe-json-parse/tuple"),K=e(J),L=a("object.assign"),M=e(L),N=a("./utils/merge-options.js"),O=e(N),P=a("./tracks/text-track-list-converter.js"),Q=e(P),R=a("./tech/loader.js"),S=(e(R),a("./poster-image.js")),T=(e(S),a("./tracks/text-track-display.js")),U=(e(T),a("./loading-spinner.js")),V=(e(U),a("./big-play-button.js")),W=(e(V),a("./control-bar/control-bar.js")),X=(e(W),a("./error-display.js")),Y=(e(X),a("./tracks/text-track-settings.js")),Z=(e(Y),a("./modal-dialog")),$=e(Z),_=a("./tech/tech.js"),aa=e(_),ba=a("./tech/html5.js"),ca=(e(ba),function(a){function b(c,d,e){var g=this;if(f(this,b),c.id=c.id||"vjs_video_"+u.newGUID(),d=M["default"](b.getTagSettings(c),d),d.initChildren=!1,d.createEl=!1,d.reportTouchActivity=!1,a.call(this,null,d,e),!this.options_||!this.options_.techOrder||!this.options_.techOrder.length)throw new Error("No techOrder specified. Did you overwrite videojs.options instead of just changing the properties you want to override?");this.tag=c,this.tagAttributes=c&&q.getElAttributes(c),this.language(this.options_.language),d.languages?!function(){var a={};Object.getOwnPropertyNames(d.languages).forEach(function(b){a[b.toLowerCase()]=d.languages[b]}),g.languages_=a}():this.languages_=b.prototype.options_.languages,this.cache_={},this.poster_=d.poster||"",this.controls_=!!d.controls,c.controls=!1,this.scrubbing_=!1,this.el_=this.createEl();var h=O["default"](this.options_);d.plugins&&!function(){var a=d.plugins;Object.getOwnPropertyNames(a).forEach(function(b){"function"==typeof this[b]?this[b](a[b]):y["default"].error("Unable to find plugin:",b)},g)}(),this.options_.playerOptions=h,this.initChildren(),this.isAudio("audio"===c.nodeName.toLowerCase()),this.addClass(this.controls()?"vjs-controls-enabled":"vjs-controls-disabled"),this.el_.setAttribute("role","region"),this.isAudio()?this.el_.setAttribute("aria-label","audio player"):this.el_.setAttribute("aria-label","video player"),this.isAudio()&&this.addClass("vjs-audio"),this.flexNotSupported_()&&this.addClass("vjs-no-flex"),w.IS_IOS||this.addClass("vjs-workinghover"),b.players[this.id_]=this,this.userActive(!0),this.reportUserActivity(),this.listenForUserActivity_(),this.on("fullscreenchange",this.handleFullscreenChange_),this.on("stageclick",this.handleStageClick_)}return g(b,a),b.prototype.dispose=function(){this.trigger("dispose"),this.off("dispose"),this.styleEl_&&this.styleEl_.parentNode&&this.styleEl_.parentNode.removeChild(this.styleEl_),b.players[this.id_]=null,this.tag&&this.tag.player&&(this.tag.player=null),this.el_&&this.el_.player&&(this.el_.player=null),this.tech_&&this.tech_.dispose(),a.prototype.dispose.call(this)},b.prototype.createEl=function(){var b=this.el_=a.prototype.createEl.call(this,"div"),c=this.tag;c.removeAttribute("width"),c.removeAttribute("height");var d=q.getElAttributes(c);if(Object.getOwnPropertyNames(d).forEach(function(a){"class"===a?b.className=d[a]:b.setAttribute(a,d[a])}),c.playerId=c.id,c.id+="_html5_api",c.className="vjs-tech",c.player=b.player=this,this.addClass("vjs-paused"),m["default"].VIDEOJS_NO_DYNAMIC_STYLE!==!0){this.styleEl_=E.createStyleElement("vjs-styles-dimensions");var e=q.$(".vjs-styles-defaults"),f=q.$("head");f.insertBefore(this.styleEl_,e?e.nextSibling:f.firstChild)}this.width(this.options_.width),this.height(this.options_.height),this.fluid(this.options_.fluid),this.aspectRatio(this.options_.aspectRatio);for(var g=c.getElementsByTagName("a"),h=0;h<g.length;h++){var i=g.item(h);q.addElClass(i,"vjs-hidden"),i.setAttribute("hidden","hidden")}return c.initNetworkState_=c.networkState,c.parentNode&&c.parentNode.insertBefore(b,c),q.insertElFirst(c,b),this.children_.unshift(c),this.el_=b,b},b.prototype.width=function(a){return this.dimension("width",a)},b.prototype.height=function(a){return this.dimension("height",a)},b.prototype.dimension=function(a,b){var c=a+"_";if(void 0===b)return this[c]||0;if(""===b)this[c]=void 0;else{var d=parseFloat(b);if(isNaN(d))return y["default"].error('Improper value "'+b+'" supplied for for '+a),this;this[c]=d}return this.updateStyleEl_(),this},b.prototype.fluid=function(a){return void 0===a?!!this.fluid_:(this.fluid_=!!a,void(a?this.addClass("vjs-fluid"):this.removeClass("vjs-fluid")))},b.prototype.aspectRatio=function(a){if(void 0===a)return this.aspectRatio_;if(!/^\d+\:\d+$/.test(a))throw new Error("Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.");this.aspectRatio_=a,this.fluid(!0),this.updateStyleEl_()},b.prototype.updateStyleEl_=function(){if(m["default"].VIDEOJS_NO_DYNAMIC_STYLE===!0){var a="number"==typeof this.width_?this.width_:this.options_.width,b="number"==typeof this.height_?this.height_:this.options_.height,c=this.tech_&&this.tech_.el();return void(c&&(a>=0&&(c.width=a),b>=0&&(c.height=b)))}var d=void 0,e=void 0,f=void 0,g=void 0;f=void 0!==this.aspectRatio_&&"auto"!==this.aspectRatio_?this.aspectRatio_:this.videoWidth()?this.videoWidth()+":"+this.videoHeight():"16:9";var h=f.split(":"),i=h[1]/h[0];d=void 0!==this.width_?this.width_:void 0!==this.height_?this.height_/i:this.videoWidth()||300,e=void 0!==this.height_?this.height_:d*i,g=/^[^a-zA-Z]/.test(this.id())?"dimensions-"+this.id():this.id()+"-dimensions",this.addClass(g),E.setTextContent(this.styleEl_,"\n ."+g+" {\n width: "+d+"px;\n height: "+e+"px;\n }\n\n ."+g+".vjs-fluid {\n padding-top: "+100*i+"%;\n }\n ")},b.prototype.loadTech_=function(a,b){this.tech_&&this.unloadTech_(),"Html5"!==a&&this.tag&&(aa["default"].getTech("Html5").disposeMediaElement(this.tag),this.tag.player=null,this.tag=null),this.techName_=a,this.isReady_=!1;var c=M["default"]({nativeControlsForTouch:this.options_.nativeControlsForTouch,source:b,playerId:this.id(),techId:this.id()+"_"+a+"_api",textTracks:this.textTracks_,autoplay:this.options_.autoplay,preload:this.options_.preload,loop:this.options_.loop,muted:this.options_.muted,poster:this.poster(),language:this.language(),"vtt.js":this.options_["vtt.js"]},this.options_[a.toLowerCase()]);this.tag&&(c.tag=this.tag),b&&(this.currentType_=b.type,b.src===this.cache_.src&&this.cache_.currentTime>0&&(c.startTime=this.cache_.currentTime),this.cache_.src=b.src);var d=aa["default"].getTech(a);d||(d=i["default"].getComponent(a)),this.tech_=new d(c),this.tech_.ready(s.bind(this,this.handleTechReady_),!0),Q["default"].jsonToTextTracks(this.textTracksJson_||[],this.tech_),this.on(this.tech_,"loadstart",this.handleTechLoadStart_),this.on(this.tech_,"waiting",this.handleTechWaiting_),this.on(this.tech_,"canplay",this.handleTechCanPlay_),this.on(this.tech_,"canplaythrough",this.handleTechCanPlayThrough_),this.on(this.tech_,"playing",this.handleTechPlaying_),this.on(this.tech_,"ended",this.handleTechEnded_),this.on(this.tech_,"seeking",this.handleTechSeeking_),this.on(this.tech_,"seeked",this.handleTechSeeked_),this.on(this.tech_,"play",this.handleTechPlay_),this.on(this.tech_,"firstplay",this.handleTechFirstPlay_),this.on(this.tech_,"pause",this.handleTechPause_),this.on(this.tech_,"progress",this.handleTechProgress_),this.on(this.tech_,"durationchange",this.handleTechDurationChange_),this.on(this.tech_,"fullscreenchange",this.handleTechFullscreenChange_),this.on(this.tech_,"error",this.handleTechError_),this.on(this.tech_,"suspend",this.handleTechSuspend_),this.on(this.tech_,"abort",this.handleTechAbort_),this.on(this.tech_,"emptied",this.handleTechEmptied_),this.on(this.tech_,"stalled",this.handleTechStalled_),this.on(this.tech_,"loadedmetadata",this.handleTechLoadedMetaData_),this.on(this.tech_,"loadeddata",this.handleTechLoadedData_),this.on(this.tech_,"timeupdate",this.handleTechTimeUpdate_),this.on(this.tech_,"ratechange",this.handleTechRateChange_),this.on(this.tech_,"volumechange",this.handleTechVolumeChange_),this.on(this.tech_,"texttrackchange",this.handleTechTextTrackChange_),this.on(this.tech_,"loadedmetadata",this.updateStyleEl_),this.on(this.tech_,"posterchange",this.handleTechPosterChange_),this.usingNativeControls(this.techGet_("controls")),this.controls()&&!this.usingNativeControls()&&this.addTechControlsListeners_(),this.tech_.el().parentNode===this.el()||"Html5"===a&&this.tag||q.insertElFirst(this.tech_.el(),this.el()),this.tag&&(this.tag.player=null,this.tag=null)},b.prototype.unloadTech_=function(){this.textTracks_=this.textTracks(),this.textTracksJson_=Q["default"].textTracksToJson(this.tech_),this.isReady_=!1,this.tech_.dispose(),this.tech_=!1},b.prototype.tech=function(a){if(a&&a.IWillNotUseThisInPlugins)return this.tech_;var b="\n Please make sure that you are not using this inside of a plugin.\n To disable this alert and error, please pass in an object with\n `IWillNotUseThisInPlugins` to the `tech` method. See\n https://github.com/videojs/video.js/issues/2617 for more info.\n ";throw m["default"].alert(b),new Error(b)},b.prototype.addTechControlsListeners_=function(){this.removeTechControlsListeners_(),this.on(this.tech_,"mousedown",this.handleTechClick_),this.on(this.tech_,"touchstart",this.handleTechTouchStart_),this.on(this.tech_,"touchmove",this.handleTechTouchMove_),this.on(this.tech_,"touchend",this.handleTechTouchEnd_),this.on(this.tech_,"tap",this.handleTechTap_)},b.prototype.removeTechControlsListeners_=function(){this.off(this.tech_,"tap",this.handleTechTap_),this.off(this.tech_,"touchstart",this.handleTechTouchStart_),this.off(this.tech_,"touchmove",this.handleTechTouchMove_),this.off(this.tech_,"touchend",this.handleTechTouchEnd_),this.off(this.tech_,"mousedown",this.handleTechClick_)},b.prototype.handleTechReady_=function(){this.triggerReady(),this.cache_.volume&&this.techCall_("setVolume",this.cache_.volume),this.handleTechPosterChange_(),this.handleTechDurationChange_(),this.src()&&this.tag&&this.options_.autoplay&&this.paused()&&(delete this.tag.poster,this.play())},b.prototype.handleTechLoadStart_=function(){this.removeClass("vjs-ended"),this.error(null),this.paused()?(this.hasStarted(!1),this.trigger("loadstart")):(this.trigger("loadstart"),this.trigger("firstplay"))},b.prototype.hasStarted=function(a){return void 0!==a?(this.hasStarted_!==a&&(this.hasStarted_=a,a?(this.addClass("vjs-has-started"), -this.trigger("firstplay")):this.removeClass("vjs-has-started")),this):!!this.hasStarted_},b.prototype.handleTechPlay_=function(){this.removeClass("vjs-ended"),this.removeClass("vjs-paused"),this.addClass("vjs-playing"),this.hasStarted(!0),this.trigger("play")},b.prototype.handleTechWaiting_=function(){var a=this;this.addClass("vjs-waiting"),this.trigger("waiting"),this.one("timeupdate",function(){return a.removeClass("vjs-waiting")})},b.prototype.handleTechCanPlay_=function(){this.removeClass("vjs-waiting"),this.trigger("canplay")},b.prototype.handleTechCanPlayThrough_=function(){this.removeClass("vjs-waiting"),this.trigger("canplaythrough")},b.prototype.handleTechPlaying_=function(){this.removeClass("vjs-waiting"),this.trigger("playing")},b.prototype.handleTechSeeking_=function(){this.addClass("vjs-seeking"),this.trigger("seeking")},b.prototype.handleTechSeeked_=function(){this.removeClass("vjs-seeking"),this.trigger("seeked")},b.prototype.handleTechFirstPlay_=function(){this.options_.starttime&&this.currentTime(this.options_.starttime),this.addClass("vjs-has-started"),this.trigger("firstplay")},b.prototype.handleTechPause_=function(){this.removeClass("vjs-playing"),this.addClass("vjs-paused"),this.trigger("pause")},b.prototype.handleTechProgress_=function(){this.trigger("progress")},b.prototype.handleTechEnded_=function(){this.addClass("vjs-ended"),this.options_.loop?(this.currentTime(0),this.play()):this.paused()||this.pause(),this.trigger("ended")},b.prototype.handleTechDurationChange_=function(){this.duration(this.techGet_("duration"))},b.prototype.handleTechClick_=function(a){0===a.button&&this.controls()&&(this.paused()?this.play():this.pause())},b.prototype.handleTechTap_=function(){this.userActive(!this.userActive())},b.prototype.handleTechTouchStart_=function(){this.userWasActive=this.userActive()},b.prototype.handleTechTouchMove_=function(){this.userWasActive&&this.reportUserActivity()},b.prototype.handleTechTouchEnd_=function(a){a.preventDefault()},b.prototype.handleFullscreenChange_=function(){this.isFullscreen()?this.addClass("vjs-fullscreen"):this.removeClass("vjs-fullscreen")},b.prototype.handleStageClick_=function(){this.reportUserActivity()},b.prototype.handleTechFullscreenChange_=function(a,b){b&&this.isFullscreen(b.isFullscreen),this.trigger("fullscreenchange")},b.prototype.handleTechError_=function(){var a=this.tech_.error();this.error(a&&a.code)},b.prototype.handleTechSuspend_=function(){this.trigger("suspend")},b.prototype.handleTechAbort_=function(){this.trigger("abort")},b.prototype.handleTechEmptied_=function(){this.trigger("emptied")},b.prototype.handleTechStalled_=function(){this.trigger("stalled")},b.prototype.handleTechLoadedMetaData_=function(){this.trigger("loadedmetadata")},b.prototype.handleTechLoadedData_=function(){this.trigger("loadeddata")},b.prototype.handleTechTimeUpdate_=function(){this.trigger("timeupdate")},b.prototype.handleTechRateChange_=function(){this.trigger("ratechange")},b.prototype.handleTechVolumeChange_=function(){this.trigger("volumechange")},b.prototype.handleTechTextTrackChange_=function(){this.trigger("texttrackchange")},b.prototype.getCache=function(){return this.cache_},b.prototype.techCall_=function(a,b){if(this.tech_&&!this.tech_.isReady_)this.tech_.ready(function(){this[a](b)},!0);else try{this.tech_[a](b)}catch(c){throw y["default"](c),c}},b.prototype.techGet_=function(a){if(this.tech_&&this.tech_.isReady_)try{return this.tech_[a]()}catch(b){throw void 0===this.tech_[a]?y["default"]("Video.js: "+a+" method not defined for "+this.techName_+" playback technology.",b):"TypeError"===b.name?(y["default"]("Video.js: "+a+" unavailable on "+this.techName_+" playback technology element.",b),this.tech_.isReady_=!1):y["default"](b),b}},b.prototype.play=function(){return this.techCall_("play"),this},b.prototype.pause=function(){return this.techCall_("pause"),this},b.prototype.paused=function(){return this.techGet_("paused")===!1?!1:!0},b.prototype.scrubbing=function(a){return void 0!==a?(this.scrubbing_=!!a,a?this.addClass("vjs-scrubbing"):this.removeClass("vjs-scrubbing"),this):this.scrubbing_},b.prototype.currentTime=function(a){return void 0!==a?(this.techCall_("setCurrentTime",a),this):this.cache_.currentTime=this.techGet_("currentTime")||0},b.prototype.duration=function(a){return void 0===a?this.cache_.duration||0:(a=parseFloat(a)||0,0>a&&(a=1/0),a!==this.cache_.duration&&(this.cache_.duration=a,a===1/0?this.addClass("vjs-live"):this.removeClass("vjs-live"),this.trigger("durationchange")),this)},b.prototype.remainingTime=function(){return this.duration()-this.currentTime()},b.prototype.buffered=function c(){var c=this.techGet_("buffered");return c&&c.length||(c=B.createTimeRange(0,0)),c},b.prototype.bufferedPercent=function(){return C.bufferedPercent(this.buffered(),this.duration())},b.prototype.bufferedEnd=function(){var a=this.buffered(),b=this.duration(),c=a.end(a.length-1);return c>b&&(c=b),c},b.prototype.volume=function(a){var b=void 0;return void 0!==a?(b=Math.max(0,Math.min(1,parseFloat(a))),this.cache_.volume=b,this.techCall_("setVolume",b),this):(b=parseFloat(this.techGet_("volume")),isNaN(b)?1:b)},b.prototype.muted=function(a){return void 0!==a?(this.techCall_("setMuted",a),this):this.techGet_("muted")||!1},b.prototype.supportsFullScreen=function(){return this.techGet_("supportsFullScreen")||!1},b.prototype.isFullscreen=function(a){return void 0!==a?(this.isFullscreen_=!!a,this):!!this.isFullscreen_},b.prototype.requestFullscreen=function(){var a=G["default"];return this.isFullscreen(!0),a.requestFullscreen?(o.on(k["default"],a.fullscreenchange,s.bind(this,function b(){this.isFullscreen(k["default"][a.fullscreenElement]),this.isFullscreen()===!1&&o.off(k["default"],a.fullscreenchange,b),this.trigger("fullscreenchange")})),this.el_[a.requestFullscreen]()):this.tech_.supportsFullScreen()?this.techCall_("enterFullScreen"):(this.enterFullWindow(),this.trigger("fullscreenchange")),this},b.prototype.exitFullscreen=function(){var a=G["default"];return this.isFullscreen(!1),a.requestFullscreen?k["default"][a.exitFullscreen]():this.tech_.supportsFullScreen()?this.techCall_("exitFullScreen"):(this.exitFullWindow(),this.trigger("fullscreenchange")),this},b.prototype.enterFullWindow=function(){this.isFullWindow=!0,this.docOrigOverflow=k["default"].documentElement.style.overflow,o.on(k["default"],"keydown",s.bind(this,this.fullWindowOnEscKey)),k["default"].documentElement.style.overflow="hidden",q.addElClass(k["default"].body,"vjs-full-window"),this.trigger("enterFullWindow")},b.prototype.fullWindowOnEscKey=function(a){27===a.keyCode&&(this.isFullscreen()===!0?this.exitFullscreen():this.exitFullWindow())},b.prototype.exitFullWindow=function(){this.isFullWindow=!1,o.off(k["default"],"keydown",this.fullWindowOnEscKey),k["default"].documentElement.style.overflow=this.docOrigOverflow,q.removeElClass(k["default"].body,"vjs-full-window"),this.trigger("exitFullWindow")},b.prototype.canPlayType=function(a){for(var b=void 0,c=0,d=this.options_.techOrder;c<d.length;c++){var e=A["default"](d[c]),f=aa["default"].getTech(e);if(f||(f=i["default"].getComponent(e)),f){if(f.isSupported()&&(b=f.canPlayType(a)))return b}else y["default"].error('The "'+e+'" tech is undefined. Skipped browser support check for that tech.')}return""},b.prototype.selectSource=function(a){var b=this.options_.techOrder.map(A["default"]).map(function(a){return[a,aa["default"].getTech(a)||i["default"].getComponent(a)]}).filter(function(a){var b=a[0],c=a[1];return c?c.isSupported():(y["default"].error('The "'+b+'" tech is undefined. Skipped browser support check for that tech.'),!1)}),c=function(a,b,c){var d=void 0;return a.some(function(a){return b.some(function(b){return d=c(a,b),d?!0:void 0})}),d},d=void 0,e=function(a){return function(b,c){return a(c,b)}},f=function(a,b){var c=a[0],d=a[1];return d.canPlaySource(b)?{source:b,tech:c}:void 0};return d=this.options_.sourceOrder?c(a,b,e(f)):c(b,a,f),d||!1},b.prototype.src=function(a){if(void 0===a)return this.techGet_("src");var b=aa["default"].getTech(this.techName_);return b||(b=i["default"].getComponent(this.techName_)),Array.isArray(a)?this.sourceList_(a):"string"==typeof a?this.src({src:a}):a instanceof Object&&(a.type&&!b.canPlaySource(a)?this.sourceList_([a]):(this.cache_.src=a.src,this.currentType_=a.type||"",this.ready(function(){b.prototype.hasOwnProperty("setSource")?this.techCall_("setSource",a):this.techCall_("src",a.src),"auto"===this.options_.preload&&this.load(),this.options_.autoplay&&this.play()},!0))),this},b.prototype.sourceList_=function(a){var b=this.selectSource(a);b?b.tech===this.techName_?this.src(b.source):this.loadTech_(b.tech,b.source):(this.setTimeout(function(){this.error({code:4,message:this.localize(this.options_.notSupportedMessage)})},0),this.triggerReady())},b.prototype.load=function(){return this.techCall_("load"),this},b.prototype.reset=function(){return this.loadTech_(A["default"](this.options_.techOrder[0]),null),this.techCall_("reset"),this},b.prototype.currentSrc=function(){return this.techGet_("currentSrc")||this.cache_.src||""},b.prototype.currentType=function(){return this.currentType_||""},b.prototype.preload=function(a){return void 0!==a?(this.techCall_("setPreload",a),this.options_.preload=a,this):this.techGet_("preload")},b.prototype.autoplay=function(a){return void 0!==a?(this.techCall_("setAutoplay",a),this.options_.autoplay=a,this):this.techGet_("autoplay",a)},b.prototype.loop=function(a){return void 0!==a?(this.techCall_("setLoop",a),this.options_.loop=a,this):this.techGet_("loop")},b.prototype.poster=function(a){return void 0===a?this.poster_:(a||(a=""),this.poster_=a,this.techCall_("setPoster",a),this.trigger("posterchange"),this)},b.prototype.handleTechPosterChange_=function(){!this.poster_&&this.tech_&&this.tech_.poster&&(this.poster_=this.tech_.poster()||"",this.trigger("posterchange"))},b.prototype.controls=function(a){return void 0!==a?(a=!!a,this.controls_!==a&&(this.controls_=a,this.usingNativeControls()&&this.techCall_("setControls",a),a?(this.removeClass("vjs-controls-disabled"),this.addClass("vjs-controls-enabled"),this.trigger("controlsenabled"),this.usingNativeControls()||this.addTechControlsListeners_()):(this.removeClass("vjs-controls-enabled"),this.addClass("vjs-controls-disabled"),this.trigger("controlsdisabled"),this.usingNativeControls()||this.removeTechControlsListeners_())),this):!!this.controls_},b.prototype.usingNativeControls=function(a){return void 0!==a?(a=!!a,this.usingNativeControls_!==a&&(this.usingNativeControls_=a,a?(this.addClass("vjs-using-native-controls"),this.trigger("usingnativecontrols")):(this.removeClass("vjs-using-native-controls"),this.trigger("usingcustomcontrols"))),this):!!this.usingNativeControls_},b.prototype.error=function(a){return void 0===a?this.error_||null:null===a?(this.error_=a,this.removeClass("vjs-error"),this.errorDisplay.close(),this):(this.error_=a instanceof I["default"]?a:new I["default"](a),this.addClass("vjs-error"),y["default"].error("(CODE:"+this.error_.code+" "+I["default"].errorTypes[this.error_.code]+")",this.error_.message,this.error_),this.trigger("error"),this)},b.prototype.ended=function(){return this.techGet_("ended")},b.prototype.seeking=function(){return this.techGet_("seeking")},b.prototype.seekable=function(){return this.techGet_("seekable")},b.prototype.reportUserActivity=function(){this.userActivity_=!0},b.prototype.userActive=function(a){return void 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a=o.createEl("div",{className:"vjs-poster",tabIndex:-1});return q.BACKGROUND_SIZE_SUPPORTED||(this.fallbackImg_=o.createEl("img"),a.appendChild(this.fallbackImg_)),a},b.prototype.update=function(){var a=this.player().poster();this.setSrc(a),a?this.show():this.hide()},b.prototype.setSrc=function(a){if(this.fallbackImg_)this.fallbackImg_.src=a;else{var b="";a&&(b='url("'+a+'")'),this.el_.style.backgroundImage=b}},b.prototype.handleClick=function(){this.player_.paused()?this.player_.play():this.player_.pause()},b}(i["default"]);k["default"].registerComponent("PosterImage",r),c["default"]=r,b.exports=c["default"]},{"./clickable-component.js":65,"./component.js":67,"./utils/browser.js":131,"./utils/dom.js":134,"./utils/fn.js":136}],115:[function(a,b,c){"use strict";function d(a){return a&&a.__esModule?a:{"default":a}}function e(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}c.__esModule=!0;var f=a("./utils/events.js"),g=e(f),h=a("global/document"),i=d(h),j=a("global/window"),k=d(j),l=!1,m=void 0,n=function(){var a=i["default"].getElementsByTagName("video"),b=i["default"].getElementsByTagName("audio"),c=[];if(a&&a.length>0)for(var d=0,e=a.length;e>d;d++)c.push(a[d]);if(b&&b.length>0)for(var d=0,e=b.length;e>d;d++)c.push(b[d]);if(c&&c.length>0)for(var d=0,e=c.length;e>d;d++){var f=c[d];if(!f||!f.getAttribute){o(1);break}if(void 0===f.player){var g=f.getAttribute("data-setup");if(null!==g){m(f)}}}else l||o(1)},o=function(a,b){b&&(m=b),setTimeout(n,a)};"complete"===i["default"].readyState?l=!0:g.one(k["default"],"load",function(){l=!0});var p=function(){return l};c.autoSetup=n,c.autoSetupTimeout=o,c.hasLoaded=p},{"./utils/events.js":135,"global/document":1,"global/window":2}],116:[function(a,b,c){"use strict";function d(a){if(a&&a.__esModule)return a;var b={};if(null!=a)for(var c in a)Object.prototype.hasOwnProperty.call(a,c)&&(b[c]=a[c]);return b["default"]=a,b}function 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g(b,a),b.prototype.createEl=function(b){var c=arguments.length<=1||void 0===arguments[1]?{}:arguments[1],d=arguments.length<=2||void 0===arguments[2]?{}:arguments[2];return c.className=c.className+" vjs-slider",c=m["default"]({tabIndex:0},c),d=m["default"]({role:"slider","aria-valuenow":0,"aria-valuemin":0,"aria-valuemax":100,tabIndex:0},d),a.prototype.createEl.call(this,b,c,d)},b.prototype.handleMouseDown=function(a){var b=this.bar.el_.ownerDocument;a.preventDefault(),k.blockTextSelection(),this.addClass("vjs-sliding"),this.trigger("slideractive"),this.on(b,"mousemove",this.handleMouseMove),this.on(b,"mouseup",this.handleMouseUp),this.on(b,"touchmove",this.handleMouseMove),this.on(b,"touchend",this.handleMouseUp),this.handleMouseMove(a)},b.prototype.handleMouseMove=function(){},b.prototype.handleMouseUp=function(){var 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b.kind&&(c.kind=b.kind),b.label&&(c.label=b.label),(b.language||b.srclang)&&(c.srclang=b.language||b.srclang),b["default"]&&(c["default"]=b["default"]),b.id&&(c.id=b.id),b.src&&(c.src=b.src),this.el().appendChild(c),this.remoteTextTrackEls().addTrackElement_(c),this.remoteTextTracks().addTrack_(c.track),c},b.prototype.removeRemoteTextTrack=function(b){if(!this.featuresNativeTextTracks)return a.prototype.removeRemoteTextTrack.call(this,b);var c=void 0,d=void 0,e=this.remoteTextTrackEls().getTrackElementByTrack_(b);for(this.remoteTextTrackEls().removeTrackElement_(e),this.remoteTextTracks().removeTrack_(b),c=this.$$("track"),d=c.length;d--;)(b===c[d]||b===c[d].track)&&this.el().removeChild(c[d])},b}(i["default"]);D.TEST_VID=w["default"].createElement("video");var E=w["default"].createElement("track");E.kind="captions",E.srclang="en",E.label="English",D.TEST_VID.appendChild(E),D.isSupported=function(){try{D.TEST_VID.volume=.5}catch(a){return!1}return!!D.TEST_VID.canPlayType},i["default"].withSourceHandlers(D),D.nativeSourceHandler={},D.nativeSourceHandler.canPlayType=function(a){try{return D.TEST_VID.canPlayType(a)}catch(b){return""}},D.nativeSourceHandler.canHandleSource=function(a){var b;return a.type?D.nativeSourceHandler.canPlayType(a.type):a.src?(b=o.getFileExtension(a.src),D.nativeSourceHandler.canPlayType("video/"+b)):""},D.nativeSourceHandler.handleSource=function(a,b){b.setSrc(a.src)},D.nativeSourceHandler.dispose=function(){},D.registerSourceHandler(D.nativeSourceHandler),D.canControlVolume=function(){var a=D.TEST_VID.volume;return D.TEST_VID.volume=a/2+.1,a!==D.TEST_VID.volume},D.canControlPlaybackRate=function(){var a=D.TEST_VID.playbackRate;return D.TEST_VID.playbackRate=a/2+.1,a!==D.TEST_VID.playbackRate},D.supportsNativeTextTracks=function(){var a;return a=!!D.TEST_VID.textTracks,a&&D.TEST_VID.textTracks.length>0&&(a="number"!=typeof D.TEST_VID.textTracks[0].mode),a&&u.IS_FIREFOX&&(a=!1),!a||"onremovetrack"in D.TEST_VID.textTracks||(a=!1),a},D.Events=["loadstart","suspend","abort","error","emptied","stalled","loadedmetadata","loadeddata","canplay","canplaythrough","playing","waiting","seeking","seeked","ended","durationchange","timeupdate","progress","play","pause","ratechange","volumechange"],D.prototype.featuresVolumeControl=D.canControlVolume(),D.prototype.featuresPlaybackRate=D.canControlPlaybackRate(),D.prototype.movingMediaElementInDOM=!u.IS_IOS,D.prototype.featuresFullscreenResize=!0,D.prototype.featuresProgressEvents=!0,D.prototype.featuresNativeTextTracks=D.supportsNativeTextTracks();var F=void 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a=this,b=this.textTracks();if(b){C["default"].WebVTT||null==this.el().parentNode||!function(){var b=E["default"].createElement("script");b.src=a.options_["vtt.js"]||"https://cdn.rawgit.com/gkatsev/vtt.js/vjs-v0.12.1/dist/vtt.min.js",b.onload=function(){a.trigger("vttjsloaded")},b.onerror=function(){a.trigger("vttjserror")},a.on("dispose",function(){b.onload=null,b.onerror=null}),a.el().parentNode.appendChild(b),C["default"].WebVTT=!0}();var c=function(){return a.trigger("texttrackchange")},d=function(){c();for(var a=0;a<b.length;a++){var d=b[a];d.removeEventListener("cuechange",c),"showing"===d.mode&&d.addEventListener("cuechange",c)}};d(),b.addEventListener("change",d),this.on("dispose",function(){b.removeEventListener("change",d)})}},b.prototype.textTracks=function(){return this.textTracks_=this.textTracks_||new s["default"],this.textTracks_},b.prototype.remoteTextTracks=function(){return this.remoteTextTracks_=this.remoteTextTracks_||new 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e=a[d];"showing"===e.mode&&("descriptions"===e.kind?b=e:c=e)}c?this.updateForTrack(c):b&&this.updateForTrack(b)}},b.prototype.updateForTrack=function(a){if("function"==typeof s["default"].WebVTT&&a.activeCues){for(var b=this.player_.textTrackSettings.getValues(),c=[],d=0;d<a.activeCues.length;d++)c.push(a.activeCues[d]);s["default"].WebVTT.processCues(s["default"],c,this.el_);for(var e=c.length;e--;){var f=c[e];if(f){var g=f.displayState;if(b.color&&(g.firstChild.style.color=b.color),b.textOpacity&&i(g.firstChild,"color",h(b.color||"#fff",b.textOpacity)),b.backgroundColor&&(g.firstChild.style.backgroundColor=b.backgroundColor),b.backgroundOpacity&&i(g.firstChild,"backgroundColor",h(b.backgroundColor||"#000",b.backgroundOpacity)),b.windowColor&&(b.windowOpacity?i(g,"backgroundColor",h(b.windowColor,b.windowOpacity)):g.style.backgroundColor=b.windowColor),b.edgeStyle&&("dropshadow"===b.edgeStyle?g.firstChild.style.textShadow="2px 2px 3px "+t+", 2px 2px 4px "+t+", 2px 2px 5px 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d={disabled:"disabled",hidden:"hidden",showing:"showing"},e={subtitles:"subtitles",captions:"captions",descriptions:"descriptions",chapters:"chapters",metadata:"metadata"};c.TextTrackMode=d,c.TextTrackKind=e},{}],127:[function(a,b,c){"use strict";c.__esModule=!0;var d=function(a){var b=["kind","label","language","id","inBandMetadataTrackDispatchType","mode","src"].reduce(function(b,c){return a[c]&&(b[c]=a[c]),b},{cues:a.cues&&Array.prototype.map.call(a.cues,function(a){return{startTime:a.startTime,endTime:a.endTime,text:a.text,id:a.id}})});return b},e=function(a){var b=a.$$("track"),c=Array.prototype.map.call(b,function(a){return a.track}),e=Array.prototype.map.call(b,function(a){var b=d(a.track);return a.src&&(b.src=a.src),b});return e.concat(Array.prototype.filter.call(a.textTracks(),function(a){return-1===c.indexOf(a)}).map(d))},f=function(a,b){return a.forEach(function(a){var c=b.addRemoteTextTrack(a).track;!a.src&&a.cues&&a.cues.forEach(function(a){return 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The debounced function comes with a `cancel` method to cancel\n * delayed invocations. Provide an options object to indicate that `func`\n * should be invoked on the leading and/or trailing edge of the `wait` timeout.\n * Subsequent calls to the debounced function return the result of the last\n * `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked\n * on the trailing edge of the timeout only if the the debounced function is\n * invoked more than once during the `wait` timeout.\n *\n * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options] The options object.\n * @param {boolean} [options.leading=false] Specify invoking on the leading\n * edge of the timeout.\n * @param {number} [options.maxWait] The maximum time `func` is allowed to be\n * delayed before it's invoked.\n * @param {boolean} [options.trailing=true] Specify invoking on the trailing\n * edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // avoid costly calculations while the window size is in flux\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // invoke `sendMail` when the click event is fired, debouncing subsequent calls\n * jQuery('#postbox').on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // ensure `batchLog` is invoked once after 1 second of debounced calls\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', _.debounce(batchLog, 250, {\n * 'maxWait': 1000\n * }));\n *\n * // cancel a debounced call\n * var todoChanges = _.debounce(batchLog, 1000);\n * Object.observe(models.todo, todoChanges);\n *\n * Object.observe(models, function(changes) {\n * if (_.find(changes, { 'user': 'todo', 'type': 'delete'})) {\n * todoChanges.cancel();\n * }\n * }, ['delete']);\n *\n * // ...at some point `models.todo` is changed\n * models.todo.completed = true;\n *\n * // ...before 1 second has passed `models.todo` is deleted\n * // which cancels the debounced `todoChanges` call\n * delete models.todo;\n */\nfunction debounce(func, wait, options) {\n var args,\n maxTimeoutId,\n result,\n stamp,\n thisArg,\n timeoutId,\n trailingCall,\n lastCalled = 0,\n maxWait = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = wait < 0 ? 0 : (+wait || 0);\n if (options === true) {\n var leading = true;\n trailing = false;\n } else if (isObject(options)) {\n leading = !!options.leading;\n maxWait = 'maxWait' in options && nativeMax(+options.maxWait || 0, wait);\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function cancel() {\n if (timeoutId) {\n clearTimeout(timeoutId);\n }\n if (maxTimeoutId) {\n clearTimeout(maxTimeoutId);\n }\n lastCalled = 0;\n maxTimeoutId = timeoutId = trailingCall = undefined;\n }\n\n function complete(isCalled, id) {\n if (id) {\n clearTimeout(id);\n }\n maxTimeoutId = timeoutId = trailingCall = undefined;\n if (isCalled) {\n lastCalled = now();\n result = func.apply(thisArg, args);\n if (!timeoutId && !maxTimeoutId) {\n args = thisArg = undefined;\n }\n }\n }\n\n function delayed() {\n var remaining = wait - (now() - stamp);\n if (remaining <= 0 || remaining > wait) {\n complete(trailingCall, maxTimeoutId);\n } else {\n timeoutId = setTimeout(delayed, remaining);\n }\n }\n\n function maxDelayed() {\n complete(trailing, timeoutId);\n }\n\n function debounced() {\n args = arguments;\n stamp = now();\n thisArg = this;\n trailingCall = trailing && (timeoutId || !leading);\n\n if (maxWait === false) {\n var leadingCall = leading && !timeoutId;\n } else {\n if (!maxTimeoutId && !leading) {\n lastCalled = stamp;\n }\n var remaining = maxWait - (stamp - lastCalled),\n isCalled = remaining <= 0 || remaining > maxWait;\n\n if (isCalled) {\n if (maxTimeoutId) {\n maxTimeoutId = clearTimeout(maxTimeoutId);\n }\n lastCalled = stamp;\n result = func.apply(thisArg, args);\n }\n else if (!maxTimeoutId) {\n maxTimeoutId = setTimeout(maxDelayed, remaining);\n }\n }\n if (isCalled && timeoutId) {\n timeoutId = clearTimeout(timeoutId);\n }\n else if (!timeoutId && wait !== maxWait) {\n timeoutId = setTimeout(delayed, wait);\n }\n if (leadingCall) {\n isCalled = true;\n result = func.apply(thisArg, args);\n }\n if (isCalled && !timeoutId && !maxTimeoutId) {\n args = thisArg = undefined;\n }\n return result;\n }\n debounced.cancel = cancel;\n return debounced;\n}\n\nmodule.exports = debounce;\n","/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * created function and arguments from `start` and beyond provided as an array.\n *\n * **Note:** This method is based on the [rest parameter](https://developer.mozilla.org/Web/JavaScript/Reference/Functions/rest_parameters).\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.restParam(function(what, names) {\n * return what + ' ' + _.initial(names).join(', ') +\n * (_.size(names) > 1 ? ', & ' : '') + _.last(names);\n * });\n *\n * say('hello', 'fred', 'barney', 'pebbles');\n * // => 'hello fred, barney, & pebbles'\n */\nfunction restParam(func, start) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n start = nativeMax(start === undefined ? (func.length - 1) : (+start || 0), 0);\n return function() {\n var args = arguments,\n index = -1,\n length = nativeMax(args.length - start, 0),\n rest = Array(length);\n\n while (++index < length) {\n rest[index] = args[start + index];\n }\n switch (start) {\n case 0: return func.call(this, rest);\n case 1: return func.call(this, args[0], rest);\n case 2: return func.call(this, args[0], args[1], rest);\n }\n var otherArgs = Array(start + 1);\n index = -1;\n while (++index < start) {\n otherArgs[index] = args[index];\n }\n otherArgs[start] = rest;\n return func.apply(this, otherArgs);\n };\n}\n\nmodule.exports = restParam;\n","var debounce = require('./debounce'),\n isObject = require('../lang/isObject');\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed invocations. Provide an options object to indicate\n * that `func` should be invoked on the leading and/or trailing edge of the\n * `wait` timeout. Subsequent calls to the throttled function return the\n * result of the last `func` call.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked\n * on the trailing edge of the timeout only if the the throttled function is\n * invoked more than once during the `wait` timeout.\n *\n * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options] The options object.\n * @param {boolean} [options.leading=true] Specify invoking on the leading\n * edge of the timeout.\n * @param {boolean} [options.trailing=true] Specify invoking on the trailing\n * edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // avoid excessively updating the position while scrolling\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // invoke `renewToken` when the click event is fired, but not more than once every 5 minutes\n * jQuery('.interactive').on('click', _.throttle(renewToken, 300000, {\n * 'trailing': false\n * }));\n *\n * // cancel a trailing throttled call\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (options === false) {\n leading = false;\n } else if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n return debounce(func, wait, { 'leading': leading, 'maxWait': +wait, 'trailing': trailing });\n}\n\nmodule.exports = throttle;\n","/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction arrayCopy(source, array) {\n var index = -1,\n length = source.length;\n\n array || (array = Array(length));\n while (++index < length) {\n array[index] = source[index];\n }\n return array;\n}\n\nmodule.exports = arrayCopy;\n","/**\n * A specialized version of `_.forEach` for arrays without support for callback\n * shorthands and `this` binding.\n *\n * @private\n * @param {Array} array The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n var index = -1,\n length = array.length;\n\n while (++index < length) {\n if (iteratee(array[index], index, array) === false) {\n break;\n }\n }\n return array;\n}\n\nmodule.exports = arrayEach;\n","/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property names to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @returns {Object} Returns `object`.\n */\nfunction baseCopy(source, props, object) {\n object || (object = {});\n\n var index = -1,\n length = props.length;\n\n while (++index < length) {\n var key = props[index];\n object[key] = source[key];\n }\n return object;\n}\n\nmodule.exports = baseCopy;\n","var createBaseFor = require('./createBaseFor');\n\n/**\n * The base implementation of `baseForIn` and `baseForOwn` which iterates\n * over `object` properties returned by `keysFunc` invoking `iteratee` for\n * each property. Iteratee functions may exit iteration early by explicitly\n * returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseFor = createBaseFor();\n\nmodule.exports = baseFor;\n","var baseFor = require('./baseFor'),\n keysIn = require('../object/keysIn');\n\n/**\n * The base implementation of `_.forIn` without support for callback\n * shorthands and `this` binding.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\nfunction baseForIn(object, iteratee) {\n return baseFor(object, iteratee, keysIn);\n}\n\nmodule.exports = baseForIn;\n","var arrayEach = require('./arrayEach'),\n baseMergeDeep = require('./baseMergeDeep'),\n isArray = require('../lang/isArray'),\n isArrayLike = require('./isArrayLike'),\n isObject = require('../lang/isObject'),\n isObjectLike = require('./isObjectLike'),\n isTypedArray = require('../lang/isTypedArray'),\n keys = require('../object/keys');\n\n/**\n * The base implementation of `_.merge` without support for argument juggling,\n * multiple sources, and `this` binding `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Array} [stackA=[]] Tracks traversed source objects.\n * @param {Array} [stackB=[]] Associates values with source counterparts.\n * @returns {Object} Returns `object`.\n */\nfunction baseMerge(object, source, customizer, stackA, stackB) {\n if (!isObject(object)) {\n return object;\n }\n var isSrcArr = isArrayLike(source) && (isArray(source) || isTypedArray(source)),\n props = isSrcArr ? undefined : keys(source);\n\n arrayEach(props || source, function(srcValue, key) {\n if (props) {\n key = srcValue;\n srcValue = source[key];\n }\n if (isObjectLike(srcValue)) {\n stackA || (stackA = []);\n stackB || (stackB = []);\n baseMergeDeep(object, source, key, baseMerge, customizer, stackA, stackB);\n }\n else {\n var value = object[key],\n result = customizer ? customizer(value, srcValue, key, object, source) : undefined,\n isCommon = result === undefined;\n\n if (isCommon) {\n result = srcValue;\n }\n if ((result !== undefined || (isSrcArr && !(key in object))) &&\n (isCommon || (result === result ? (result !== value) : (value === value)))) {\n object[key] = result;\n }\n }\n });\n return object;\n}\n\nmodule.exports = baseMerge;\n","var arrayCopy = require('./arrayCopy'),\n isArguments = require('../lang/isArguments'),\n isArray = require('../lang/isArray'),\n isArrayLike = require('./isArrayLike'),\n isPlainObject = require('../lang/isPlainObject'),\n isTypedArray = require('../lang/isTypedArray'),\n toPlainObject = require('../lang/toPlainObject');\n\n/**\n * A specialized version of `baseMerge` for arrays and objects which performs\n * deep merges and tracks traversed objects enabling objects with circular\n * references to be merged.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {string} key The key of the value to merge.\n * @param {Function} mergeFunc The function to merge values.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Array} [stackA=[]] Tracks traversed source objects.\n * @param {Array} [stackB=[]] Associates values with source counterparts.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction baseMergeDeep(object, source, key, mergeFunc, customizer, stackA, stackB) {\n var length = stackA.length,\n srcValue = source[key];\n\n while (length--) {\n if (stackA[length] == srcValue) {\n object[key] = stackB[length];\n return;\n }\n }\n var value = object[key],\n result = customizer ? customizer(value, srcValue, key, object, source) : undefined,\n isCommon = result === undefined;\n\n if (isCommon) {\n result = srcValue;\n if (isArrayLike(srcValue) && (isArray(srcValue) || isTypedArray(srcValue))) {\n result = isArray(value)\n ? value\n : (isArrayLike(value) ? arrayCopy(value) : []);\n }\n else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n result = isArguments(value)\n ? toPlainObject(value)\n : (isPlainObject(value) ? value : {});\n }\n else {\n isCommon = false;\n }\n }\n // Add the source value to the stack of traversed objects and associate\n // it with its merged value.\n stackA.push(srcValue);\n stackB.push(result);\n\n if (isCommon) {\n // Recursively merge objects and arrays (susceptible to call stack limits).\n object[key] = mergeFunc(result, srcValue, customizer, stackA, stackB);\n } else if (result === result ? (result !== value) : (value === value)) {\n object[key] = result;\n }\n}\n\nmodule.exports = baseMergeDeep;\n","var toObject = require('./toObject');\n\n/**\n * The base implementation of `_.property` without support for deep paths.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @returns {Function} Returns the new function.\n */\nfunction baseProperty(key) {\n return function(object) {\n return object == null ? undefined : toObject(object)[key];\n };\n}\n\nmodule.exports = baseProperty;\n","var identity = require('../utility/identity');\n\n/**\n * A specialized version of `baseCallback` which only supports `this` binding\n * and specifying the number of arguments to provide to `func`.\n *\n * @private\n * @param {Function} func The function to bind.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {number} [argCount] The number of arguments to provide to `func`.\n * @returns {Function} Returns the callback.\n */\nfunction bindCallback(func, thisArg, argCount) {\n if (typeof func != 'function') {\n return identity;\n }\n if (thisArg === undefined) {\n return func;\n }\n switch (argCount) {\n case 1: return function(value) {\n return func.call(thisArg, value);\n };\n case 3: return function(value, index, collection) {\n return func.call(thisArg, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(thisArg, accumulator, value, index, collection);\n };\n case 5: return function(value, other, key, object, source) {\n return func.call(thisArg, value, other, key, object, source);\n };\n }\n return function() {\n return func.apply(thisArg, arguments);\n };\n}\n\nmodule.exports = bindCallback;\n","var bindCallback = require('./bindCallback'),\n isIterateeCall = require('./isIterateeCall'),\n restParam = require('../function/restParam');\n\n/**\n * Creates a `_.assign`, `_.defaults`, or `_.merge` function.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\nfunction createAssigner(assigner) {\n return restParam(function(object, sources) {\n var index = -1,\n length = object == null ? 0 : sources.length,\n customizer = length > 2 ? sources[length - 2] : undefined,\n guard = length > 2 ? sources[2] : undefined,\n thisArg = length > 1 ? sources[length - 1] : undefined;\n\n if (typeof customizer == 'function') {\n customizer = bindCallback(customizer, thisArg, 5);\n length -= 2;\n } else {\n customizer = typeof thisArg == 'function' ? thisArg : undefined;\n length -= (customizer ? 1 : 0);\n }\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n customizer = length < 3 ? undefined : customizer;\n length = 1;\n }\n while (++index < length) {\n var source = sources[index];\n if (source) {\n assigner(object, source, customizer);\n }\n }\n return object;\n });\n}\n\nmodule.exports = createAssigner;\n","var toObject = require('./toObject');\n\n/**\n * Creates a base function for `_.forIn` or `_.forInRight`.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseFor(fromRight) {\n return function(object, iteratee, keysFunc) {\n var iterable = toObject(object),\n props = keysFunc(object),\n length = props.length,\n index = fromRight ? length : -1;\n\n while ((fromRight ? index-- : ++index < length)) {\n var key = props[index];\n if (iteratee(iterable[key], key, iterable) === false) {\n break;\n }\n }\n return object;\n };\n}\n\nmodule.exports = createBaseFor;\n","var baseProperty = require('./baseProperty');\n\n/**\n * Gets the \"length\" property value of `object`.\n *\n * **Note:** This function is used to avoid a [JIT bug](https://bugs.webkit.org/show_bug.cgi?id=142792)\n * that affects Safari on at least iOS 8.1-8.3 ARM64.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {*} Returns the \"length\" value.\n */\nvar getLength = baseProperty('length');\n\nmodule.exports = getLength;\n","var isNative = require('../lang/isNative');\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n var value = object == null ? undefined : object[key];\n return isNative(value) ? value : undefined;\n}\n\nmodule.exports = getNative;\n","var getLength = require('./getLength'),\n isLength = require('./isLength');\n\n/**\n * Checks if `value` is array-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n */\nfunction isArrayLike(value) {\n return value != null && isLength(getLength(value));\n}\n\nmodule.exports = isArrayLike;\n","/**\n * Checks if `value` is a host object in IE < 9.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a host object, else `false`.\n */\nvar isHostObject = (function() {\n try {\n Object({ 'toString': 0 } + '');\n } catch(e) {\n return function() { return false; };\n }\n return function(value) {\n // IE < 9 presents many host objects as `Object` objects that can coerce\n // to strings despite having improperly defined `toString` methods.\n return typeof value.toString != 'function' && typeof (value + '') == 'string';\n };\n}());\n\nmodule.exports = isHostObject;\n","/** Used to detect unsigned integer values. */\nvar reIsUint = /^\\d+$/;\n\n/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n value = (typeof value == 'number' || reIsUint.test(value)) ? +value : -1;\n length = length == null ? MAX_SAFE_INTEGER : length;\n return value > -1 && value % 1 == 0 && value < length;\n}\n\nmodule.exports = isIndex;\n","var isArrayLike = require('./isArrayLike'),\n isIndex = require('./isIndex'),\n isObject = require('../lang/isObject');\n\n/**\n * Checks if the provided arguments are from an iteratee call.\n *\n * @private\n * @param {*} value The potential iteratee value argument.\n * @param {*} index The potential iteratee index or key argument.\n * @param {*} object The potential iteratee object argument.\n * @returns {boolean} Returns `true` if the arguments are from an iteratee call, else `false`.\n */\nfunction isIterateeCall(value, index, object) {\n if (!isObject(object)) {\n return false;\n }\n var type = typeof index;\n if (type == 'number'\n ? (isArrayLike(object) && isIndex(index, object.length))\n : (type == 'string' && index in object)) {\n var other = object[index];\n return value === value ? (value === other) : (other !== other);\n }\n return false;\n}\n\nmodule.exports = isIterateeCall;\n","/**\n * Used as the [maximum length](http://ecma-international.org/ecma-262/6.0/#sec-number.max_safe_integer)\n * of an array-like value.\n */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This function is based on [`ToLength`](http://ecma-international.org/ecma-262/6.0/#sec-tolength).\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n */\nfunction isLength(value) {\n return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nmodule.exports = isLength;\n","/**\n * Checks if `value` is object-like.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\nmodule.exports = isObjectLike;\n","var isArguments = require('../lang/isArguments'),\n isArray = require('../lang/isArray'),\n isIndex = require('./isIndex'),\n isLength = require('./isLength'),\n isString = require('../lang/isString'),\n keysIn = require('../object/keysIn');\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * A fallback implementation of `Object.keys` which creates an array of the\n * own enumerable property names of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction shimKeys(object) {\n var props = keysIn(object),\n propsLength = props.length,\n length = propsLength && object.length;\n\n var allowIndexes = !!length && isLength(length) &&\n (isArray(object) || isArguments(object) || isString(object));\n\n var index = -1,\n result = [];\n\n while (++index < propsLength) {\n var key = props[index];\n if ((allowIndexes && isIndex(key, length)) || hasOwnProperty.call(object, key)) {\n result.push(key);\n }\n }\n return result;\n}\n\nmodule.exports = shimKeys;\n","var isObject = require('../lang/isObject'),\n isString = require('../lang/isString'),\n support = require('../support');\n\n/**\n * Converts `value` to an object if it's not one.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {Object} Returns the object.\n */\nfunction toObject(value) {\n if (support.unindexedChars && isString(value)) {\n var index = -1,\n length = value.length,\n result = Object(value);\n\n while (++index < length) {\n result[index] = value.charAt(index);\n }\n return result;\n }\n return isObject(value) ? value : Object(value);\n}\n\nmodule.exports = toObject;\n","var isArrayLike = require('../internal/isArrayLike'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Native method references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is classified as an `arguments` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n return isObjectLike(value) && isArrayLike(value) &&\n hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee');\n}\n\nmodule.exports = isArguments;\n","var getNative = require('../internal/getNative'),\n isLength = require('../internal/isLength'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar arrayTag = '[object Array]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeIsArray = getNative(Array, 'isArray');\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(function() { return arguments; }());\n * // => false\n */\nvar isArray = nativeIsArray || function(value) {\n return isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag;\n};\n\nmodule.exports = isArray;\n","var isObject = require('./isObject');\n\n/** `Object#toString` result references. */\nvar funcTag = '[object Function]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in older versions of Chrome and Safari which return 'function' for regexes\n // and Safari 8 which returns 'object' for typed array constructors.\n return isObject(value) && objToString.call(value) == funcTag;\n}\n\nmodule.exports = isFunction;\n","var isFunction = require('./isFunction'),\n isHostObject = require('../internal/isHostObject'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** Used to detect host constructors (Safari > 5). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar fnToString = Function.prototype.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n fnToString.call(hasOwnProperty).replace(/[\\\\^$.*+?()[\\]{}|]/g, '\\\\$&')\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/**\n * Checks if `value` is a native function.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function, else `false`.\n * @example\n *\n * _.isNative(Array.prototype.push);\n * // => true\n *\n * _.isNative(_);\n * // => false\n */\nfunction isNative(value) {\n if (value == null) {\n return false;\n }\n if (isFunction(value)) {\n return reIsNative.test(fnToString.call(value));\n }\n return isObjectLike(value) && (isHostObject(value) ? reIsNative : reIsHostCtor).test(value);\n}\n\nmodule.exports = isNative;\n","/**\n * Checks if `value` is the [language type](https://es5.github.io/#x8) of `Object`.\n * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(1);\n * // => false\n */\nfunction isObject(value) {\n // Avoid a V8 JIT bug in Chrome 19-20.\n // See https://code.google.com/p/v8/issues/detail?id=2291 for more details.\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\nmodule.exports = isObject;\n","var baseForIn = require('../internal/baseForIn'),\n isArguments = require('./isArguments'),\n isHostObject = require('../internal/isHostObject'),\n isObjectLike = require('../internal/isObjectLike'),\n support = require('../support');\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * **Note:** This method assumes objects created by the `Object` constructor\n * have no inherited enumerable properties.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n var Ctor;\n\n // Exit early for non `Object` objects.\n if (!(isObjectLike(value) && objToString.call(value) == objectTag && !isHostObject(value) && !isArguments(value)) ||\n (!hasOwnProperty.call(value, 'constructor') && (Ctor = value.constructor, typeof Ctor == 'function' && !(Ctor instanceof Ctor)))) {\n return false;\n }\n // IE < 9 iterates inherited properties before own properties. If the first\n // iterated property is an object's own property then there are no inherited\n // enumerable properties.\n var result;\n if (support.ownLast) {\n baseForIn(value, function(subValue, key, object) {\n result = hasOwnProperty.call(object, key);\n return false;\n });\n return result !== false;\n }\n // In most environments an object's own properties are iterated before\n // its inherited properties. If the last iterated property is an object's\n // own property then there are no inherited enumerable properties.\n baseForIn(value, function(subValue, key) {\n result = key;\n });\n return result === undefined || hasOwnProperty.call(value, result);\n}\n\nmodule.exports = isPlainObject;\n","var isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar stringTag = '[object String]';\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\nfunction isString(value) {\n return typeof value == 'string' || (isObjectLike(value) && objToString.call(value) == stringTag);\n}\n\nmodule.exports = isString;\n","var isLength = require('../internal/isLength'),\n isObjectLike = require('../internal/isObjectLike');\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\ntypedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\ntypedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\ntypedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\ntypedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] =\ntypedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\ntypedArrayTags[dateTag] = typedArrayTags[errorTag] =\ntypedArrayTags[funcTag] = typedArrayTags[mapTag] =\ntypedArrayTags[numberTag] = typedArrayTags[objectTag] =\ntypedArrayTags[regexpTag] = typedArrayTags[setTag] =\ntypedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;\n\n/** Used for native method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nfunction isTypedArray(value) {\n return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[objToString.call(value)];\n}\n\nmodule.exports = isTypedArray;\n","var baseCopy = require('../internal/baseCopy'),\n keysIn = require('../object/keysIn');\n\n/**\n * Converts `value` to a plain object flattening inherited enumerable\n * properties of `value` to own properties of the plain object.\n *\n * @static\n * @memberOf _\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Object} Returns the converted plain object.\n * @example\n *\n * function Foo() {\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.assign({ 'a': 1 }, new Foo);\n * // => { 'a': 1, 'b': 2 }\n *\n * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n * // => { 'a': 1, 'b': 2, 'c': 3 }\n */\nfunction toPlainObject(value) {\n return baseCopy(value, keysIn(value));\n}\n\nmodule.exports = toPlainObject;\n","var getNative = require('../internal/getNative'),\n isArrayLike = require('../internal/isArrayLike'),\n isObject = require('../lang/isObject'),\n shimKeys = require('../internal/shimKeys'),\n support = require('../support');\n\n/* Native method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = getNative(Object, 'keys');\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/6.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nvar keys = !nativeKeys ? shimKeys : function(object) {\n var Ctor = object == null ? undefined : object.constructor;\n if ((typeof Ctor == 'function' && Ctor.prototype === object) ||\n (typeof object == 'function' ? support.enumPrototypes : isArrayLike(object))) {\n return shimKeys(object);\n }\n return isObject(object) ? nativeKeys(object) : [];\n};\n\nmodule.exports = keys;\n","var arrayEach = require('../internal/arrayEach'),\n isArguments = require('../lang/isArguments'),\n isArray = require('../lang/isArray'),\n isFunction = require('../lang/isFunction'),\n isIndex = require('../internal/isIndex'),\n isLength = require('../internal/isLength'),\n isObject = require('../lang/isObject'),\n isString = require('../lang/isString'),\n support = require('../support');\n\n/** `Object#toString` result references. */\nvar arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n stringTag = '[object String]';\n\n/** Used to fix the JScript `[[DontEnum]]` bug. */\nvar shadowProps = [\n 'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable',\n 'toLocaleString', 'toString', 'valueOf'\n];\n\n/** Used for native method references. */\nvar errorProto = Error.prototype,\n objectProto = Object.prototype,\n stringProto = String.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objToString = objectProto.toString;\n\n/** Used to avoid iterating over non-enumerable properties in IE < 9. */\nvar nonEnumProps = {};\nnonEnumProps[arrayTag] = nonEnumProps[dateTag] = nonEnumProps[numberTag] = { 'constructor': true, 'toLocaleString': true, 'toString': true, 'valueOf': true };\nnonEnumProps[boolTag] = nonEnumProps[stringTag] = { 'constructor': true, 'toString': true, 'valueOf': true };\nnonEnumProps[errorTag] = nonEnumProps[funcTag] = nonEnumProps[regexpTag] = { 'constructor': true, 'toString': true };\nnonEnumProps[objectTag] = { 'constructor': true };\n\narrayEach(shadowProps, function(key) {\n for (var tag in nonEnumProps) {\n if (hasOwnProperty.call(nonEnumProps, tag)) {\n var props = nonEnumProps[tag];\n props[key] = hasOwnProperty.call(props, key);\n }\n }\n});\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n if (object == null) {\n return [];\n }\n if (!isObject(object)) {\n object = Object(object);\n }\n var length = object.length;\n\n length = (length && isLength(length) &&\n (isArray(object) || isArguments(object) || isString(object)) && length) || 0;\n\n var Ctor = object.constructor,\n index = -1,\n proto = (isFunction(Ctor) && Ctor.prototype) || objectProto,\n isProto = proto === object,\n result = Array(length),\n skipIndexes = length > 0,\n skipErrorProps = support.enumErrorProps && (object === errorProto || object instanceof Error),\n skipProto = support.enumPrototypes && isFunction(object);\n\n while (++index < length) {\n result[index] = (index + '');\n }\n // lodash skips the `constructor` property when it infers it's iterating\n // over a `prototype` object because IE < 9 can't set the `[[Enumerable]]`\n // attribute of an existing property and the `constructor` property of a\n // prototype defaults to non-enumerable.\n for (var key in object) {\n if (!(skipProto && key == 'prototype') &&\n !(skipErrorProps && (key == 'message' || key == 'name')) &&\n !(skipIndexes && isIndex(key, length)) &&\n !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n result.push(key);\n }\n }\n if (support.nonEnumShadows && object !== objectProto) {\n var tag = object === stringProto ? stringTag : (object === errorProto ? errorTag : objToString.call(object)),\n nonEnums = nonEnumProps[tag] || nonEnumProps[objectTag];\n\n if (tag == objectTag) {\n proto = objectProto;\n }\n length = shadowProps.length;\n while (length--) {\n key = shadowProps[length];\n var nonEnum = nonEnums[key];\n if (!(isProto && nonEnum) &&\n (nonEnum ? hasOwnProperty.call(object, key) : object[key] !== proto[key])) {\n result.push(key);\n }\n }\n }\n return result;\n}\n\nmodule.exports = keysIn;\n","var baseMerge = require('../internal/baseMerge'),\n createAssigner = require('../internal/createAssigner');\n\n/**\n * Recursively merges own enumerable properties of the source object(s), that\n * don't resolve to `undefined` into the destination object. Subsequent sources\n * overwrite property assignments of previous sources. If `customizer` is\n * provided it's invoked to produce the merged values of the destination and\n * source properties. If `customizer` returns `undefined` merging is handled\n * by the method instead. The `customizer` is bound to `thisArg` and invoked\n * with five arguments: (objectValue, sourceValue, key, object, source).\n *\n * @static\n * @memberOf _\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @param {Function} [customizer] The function to customize assigned values.\n * @param {*} [thisArg] The `this` binding of `customizer`.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var users = {\n * 'data': [{ 'user': 'barney' }, { 'user': 'fred' }]\n * };\n *\n * var ages = {\n * 'data': [{ 'age': 36 }, { 'age': 40 }]\n * };\n *\n * _.merge(users, ages);\n * // => { 'data': [{ 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }] }\n *\n * // using a customizer callback\n * var object = {\n * 'fruits': ['apple'],\n * 'vegetables': ['beet']\n * };\n *\n * var other = {\n * 'fruits': ['banana'],\n * 'vegetables': ['carrot']\n * };\n *\n * _.merge(object, other, function(a, b) {\n * if (_.isArray(a)) {\n * return a.concat(b);\n * }\n * });\n * // => { 'fruits': ['apple', 'banana'], 'vegetables': ['beet', 'carrot'] }\n */\nvar merge = createAssigner(baseMerge);\n\nmodule.exports = merge;\n","/** Used for native method references. */\nvar arrayProto = Array.prototype,\n errorProto = Error.prototype,\n objectProto = Object.prototype;\n\n/** Native method references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable,\n splice = arrayProto.splice;\n\n/**\n * An object environment feature flags.\n *\n * @static\n * @memberOf _\n * @type Object\n */\nvar support = {};\n\n(function(x) {\n var Ctor = function() { this.x = x; },\n object = { '0': x, 'length': x },\n props = [];\n\n Ctor.prototype = { 'valueOf': x, 'y': x };\n for (var key in new Ctor) { props.push(key); }\n\n /**\n * Detect if `name` or `message` properties of `Error.prototype` are\n * enumerable by default (IE < 9, Safari < 5.1).\n *\n * @memberOf _.support\n * @type boolean\n */\n support.enumErrorProps = propertyIsEnumerable.call(errorProto, 'message') ||\n propertyIsEnumerable.call(errorProto, 'name');\n\n /**\n * Detect if `prototype` properties are enumerable by default.\n *\n * Firefox < 3.6, Opera > 9.50 - Opera < 11.60, and Safari < 5.1\n * (if the prototype or a property on the prototype has been set)\n * incorrectly set the `[[Enumerable]]` value of a function's `prototype`\n * property to `true`.\n *\n * @memberOf _.support\n * @type boolean\n */\n support.enumPrototypes = propertyIsEnumerable.call(Ctor, 'prototype');\n\n /**\n * Detect if properties shadowing those on `Object.prototype` are non-enumerable.\n *\n * In IE < 9 an object's own properties, shadowing non-enumerable ones,\n * are made non-enumerable as well (a.k.a the JScript `[[DontEnum]]` bug).\n *\n * @memberOf _.support\n * @type boolean\n */\n support.nonEnumShadows = !/valueOf/.test(props);\n\n /**\n * Detect if own properties are iterated after inherited properties (IE < 9).\n *\n * @memberOf _.support\n * @type boolean\n */\n support.ownLast = props[0] != 'x';\n\n /**\n * Detect if `Array#shift` and `Array#splice` augment array-like objects\n * correctly.\n *\n * Firefox < 10, compatibility modes of IE 8, and IE < 9 have buggy Array\n * `shift()` and `splice()` functions that fail to remove the last element,\n * `value[0]`, of array-like objects even though the \"length\" property is\n * set to `0`. The `shift()` method is buggy in compatibility modes of IE 8,\n * while `splice()` is buggy regardless of mode in IE < 9.\n *\n * @memberOf _.support\n * @type boolean\n */\n support.spliceObjects = (splice.call(object, 0, 1), !object[0]);\n\n /**\n * Detect lack of support for accessing string characters by index.\n *\n * IE < 8 can't access characters by index. IE 8 can only access characters\n * by index on string literals, not string objects.\n *\n * @memberOf _.support\n * @type boolean\n */\n support.unindexedChars = ('x'[0] + Object('x')[0]) != 'xx';\n}(1, 0));\n\nmodule.exports = support;\n","/**\n * This method returns the first argument provided to it.\n *\n * @static\n * @memberOf _\n * @category Utility\n * @param {*} value Any value.\n * @returns {*} Returns `value`.\n * @example\n *\n * var object = { 'user': 'fred' };\n *\n * _.identity(object) === object;\n * // => true\n */\nfunction identity(value) {\n return value;\n}\n\nmodule.exports = identity;\n","'use strict';\n\nvar keys = require('object-keys');\n\nmodule.exports = function hasSymbols() {\n\tif (typeof Symbol !== 'function' || typeof Object.getOwnPropertySymbols !== 'function') { return false; }\n\tif (typeof Symbol.iterator === 'symbol') { return true; }\n\n\tvar obj = {};\n\tvar sym = Symbol('test');\n\tif (typeof sym === 'string') { return false; }\n\n\t// temp disabled per https://github.com/ljharb/object.assign/issues/17\n\t// if (sym instanceof Symbol) { return false; }\n\t// temp disabled per https://github.com/WebReflection/get-own-property-symbols/issues/4\n\t// if (!(Object(sym) instanceof Symbol)) { return false; }\n\n\tvar symVal = 42;\n\tobj[sym] = symVal;\n\tfor (sym in obj) { return false; }\n\tif (keys(obj).length !== 0) { return false; }\n\tif (typeof Object.keys === 'function' && Object.keys(obj).length !== 0) { return false; }\n\n\tif (typeof Object.getOwnPropertyNames === 'function' && Object.getOwnPropertyNames(obj).length !== 0) { return false; }\n\n\tvar syms = Object.getOwnPropertySymbols(obj);\n\tif (syms.length !== 1 || syms[0] !== sym) { return false; }\n\n\tif (!Object.prototype.propertyIsEnumerable.call(obj, sym)) { return false; }\n\n\tif (typeof Object.getOwnPropertyDescriptor === 'function') {\n\t\tvar descriptor = Object.getOwnPropertyDescriptor(obj, sym);\n\t\tif (descriptor.value !== symVal || descriptor.enumerable !== true) { return false; }\n\t}\n\n\treturn true;\n};\n","'use strict';\n\n// modified from https://github.com/es-shims/es6-shim\nvar keys = require('object-keys');\nvar bind = require('function-bind');\nvar canBeObject = function (obj) {\n\treturn typeof obj !== 'undefined' && obj !== null;\n};\nvar hasSymbols = require('./hasSymbols')();\nvar toObject = Object;\nvar push = bind.call(Function.call, Array.prototype.push);\nvar propIsEnumerable = bind.call(Function.call, Object.prototype.propertyIsEnumerable);\n\nmodule.exports = function assign(target, source1) {\n\tif (!canBeObject(target)) { throw new TypeError('target must be an object'); }\n\tvar objTarget = toObject(target);\n\tvar s, source, i, props, syms, value, key;\n\tfor (s = 1; s < arguments.length; ++s) {\n\t\tsource = toObject(arguments[s]);\n\t\tprops = keys(source);\n\t\tif (hasSymbols && Object.getOwnPropertySymbols) {\n\t\t\tsyms = Object.getOwnPropertySymbols(source);\n\t\t\tfor (i = 0; i < syms.length; ++i) {\n\t\t\t\tkey = syms[i];\n\t\t\t\tif (propIsEnumerable(source, key)) {\n\t\t\t\t\tpush(props, key);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tfor (i = 0; i < props.length; ++i) {\n\t\t\tkey = props[i];\n\t\t\tvalue = source[key];\n\t\t\tif (propIsEnumerable(source, key)) {\n\t\t\t\tobjTarget[key] = value;\n\t\t\t}\n\t\t}\n\t}\n\treturn objTarget;\n};\n","'use strict';\n\nvar defineProperties = require('define-properties');\n\nvar implementation = require('./implementation');\nvar getPolyfill = require('./polyfill');\nvar shim = require('./shim');\n\ndefineProperties(implementation, {\n\timplementation: implementation,\n\tgetPolyfill: getPolyfill,\n\tshim: shim\n});\n\nmodule.exports = implementation;\n","'use strict';\n\nvar keys = require('object-keys');\nvar foreach = require('foreach');\nvar hasSymbols = typeof Symbol === 'function' && typeof Symbol() === 'symbol';\n\nvar toStr = Object.prototype.toString;\n\nvar isFunction = function (fn) {\n\treturn typeof fn === 'function' && toStr.call(fn) === '[object Function]';\n};\n\nvar arePropertyDescriptorsSupported = function () {\n\tvar obj = {};\n\ttry {\n\t\tObject.defineProperty(obj, 'x', { enumerable: false, value: obj });\n /* eslint-disable no-unused-vars, no-restricted-syntax */\n for (var _ in obj) { return false; }\n /* eslint-enable no-unused-vars, no-restricted-syntax */\n\t\treturn obj.x === obj;\n\t} catch (e) { /* this is IE 8. */\n\t\treturn false;\n\t}\n};\nvar supportsDescriptors = Object.defineProperty && arePropertyDescriptorsSupported();\n\nvar defineProperty = function (object, name, value, predicate) {\n\tif (name in object && (!isFunction(predicate) || !predicate())) {\n\t\treturn;\n\t}\n\tif (supportsDescriptors) {\n\t\tObject.defineProperty(object, name, {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: false,\n\t\t\tvalue: value,\n\t\t\twritable: true\n\t\t});\n\t} else {\n\t\tobject[name] = value;\n\t}\n};\n\nvar defineProperties = function (object, map) {\n\tvar predicates = arguments.length > 2 ? arguments[2] : {};\n\tvar props = keys(map);\n\tif (hasSymbols) {\n\t\tprops = props.concat(Object.getOwnPropertySymbols(map));\n\t}\n\tforeach(props, function (name) {\n\t\tdefineProperty(object, name, map[name], predicates[name]);\n\t});\n};\n\ndefineProperties.supportsDescriptors = !!supportsDescriptors;\n\nmodule.exports = defineProperties;\n","\nvar hasOwn = Object.prototype.hasOwnProperty;\nvar toString = Object.prototype.toString;\n\nmodule.exports = function forEach (obj, fn, ctx) {\n if (toString.call(fn) !== '[object Function]') {\n throw new TypeError('iterator must be a function');\n }\n var l = obj.length;\n if (l === +l) {\n for (var i = 0; i < l; i++) {\n fn.call(ctx, obj[i], i, obj);\n }\n } else {\n for (var k in obj) {\n if (hasOwn.call(obj, k)) {\n fn.call(ctx, obj[k], k, obj);\n }\n }\n }\n};\n\n","var ERROR_MESSAGE = 'Function.prototype.bind called on incompatible ';\nvar slice = Array.prototype.slice;\nvar toStr = Object.prototype.toString;\nvar funcType = '[object Function]';\n\nmodule.exports = function bind(that) {\n var target = this;\n if (typeof target !== 'function' || toStr.call(target) !== funcType) {\n throw new TypeError(ERROR_MESSAGE + target);\n }\n var args = slice.call(arguments, 1);\n\n var bound;\n var binder = function () {\n if (this instanceof bound) {\n var result = target.apply(\n this,\n args.concat(slice.call(arguments))\n );\n if (Object(result) === result) {\n return result;\n }\n return this;\n } else {\n return target.apply(\n that,\n args.concat(slice.call(arguments))\n );\n }\n };\n\n var boundLength = Math.max(0, target.length - args.length);\n var boundArgs = [];\n for (var i = 0; i < boundLength; i++) {\n boundArgs.push('$' + i);\n }\n\n bound = Function('binder', 'return function (' + boundArgs.join(',') + '){ return binder.apply(this,arguments); }')(binder);\n\n if (target.prototype) {\n var Empty = function Empty() {};\n Empty.prototype = target.prototype;\n bound.prototype = new Empty();\n Empty.prototype = null;\n }\n\n return bound;\n};\n","var implementation = require('./implementation');\n\nmodule.exports = Function.prototype.bind || implementation;\n","'use strict';\n\n// modified from https://github.com/es-shims/es5-shim\nvar has = Object.prototype.hasOwnProperty;\nvar toStr = Object.prototype.toString;\nvar slice = Array.prototype.slice;\nvar isArgs = require('./isArguments');\nvar hasDontEnumBug = !({ toString: null }).propertyIsEnumerable('toString');\nvar hasProtoEnumBug = function () {}.propertyIsEnumerable('prototype');\nvar dontEnums = [\n\t'toString',\n\t'toLocaleString',\n\t'valueOf',\n\t'hasOwnProperty',\n\t'isPrototypeOf',\n\t'propertyIsEnumerable',\n\t'constructor'\n];\nvar equalsConstructorPrototype = function (o) {\n\tvar ctor = o.constructor;\n\treturn ctor && ctor.prototype === o;\n};\nvar blacklistedKeys = {\n\t$console: true,\n\t$frame: true,\n\t$frameElement: true,\n\t$frames: true,\n\t$parent: true,\n\t$self: true,\n\t$webkitIndexedDB: true,\n\t$webkitStorageInfo: true,\n\t$window: true\n};\nvar hasAutomationEqualityBug = (function () {\n\t/* global window */\n\tif (typeof window === 'undefined') { return false; }\n\tfor (var k in window) {\n\t\ttry {\n\t\t\tif (!blacklistedKeys['$' + k] && has.call(window, k) && window[k] !== null && typeof window[k] === 'object') {\n\t\t\t\ttry {\n\t\t\t\t\tequalsConstructorPrototype(window[k]);\n\t\t\t\t} catch (e) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t} catch (e) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n}());\nvar equalsConstructorPrototypeIfNotBuggy = function (o) {\n\t/* global window */\n\tif (typeof window === 'undefined' || !hasAutomationEqualityBug) {\n\t\treturn equalsConstructorPrototype(o);\n\t}\n\ttry {\n\t\treturn equalsConstructorPrototype(o);\n\t} catch (e) {\n\t\treturn false;\n\t}\n};\n\nvar keysShim = function keys(object) {\n\tvar isObject = object !== null && typeof object === 'object';\n\tvar isFunction = toStr.call(object) === '[object Function]';\n\tvar isArguments = isArgs(object);\n\tvar isString = isObject && toStr.call(object) === '[object String]';\n\tvar theKeys = [];\n\n\tif (!isObject && !isFunction && !isArguments) {\n\t\tthrow new TypeError('Object.keys called on a non-object');\n\t}\n\n\tvar skipProto = hasProtoEnumBug && isFunction;\n\tif (isString && object.length > 0 && !has.call(object, 0)) {\n\t\tfor (var i = 0; i < object.length; ++i) {\n\t\t\ttheKeys.push(String(i));\n\t\t}\n\t}\n\n\tif (isArguments && object.length > 0) {\n\t\tfor (var j = 0; j < object.length; ++j) {\n\t\t\ttheKeys.push(String(j));\n\t\t}\n\t} else {\n\t\tfor (var name in object) {\n\t\t\tif (!(skipProto && name === 'prototype') && has.call(object, name)) {\n\t\t\t\ttheKeys.push(String(name));\n\t\t\t}\n\t\t}\n\t}\n\n\tif (hasDontEnumBug) {\n\t\tvar skipConstructor = equalsConstructorPrototypeIfNotBuggy(object);\n\n\t\tfor (var k = 0; k < dontEnums.length; ++k) {\n\t\t\tif (!(skipConstructor && dontEnums[k] === 'constructor') && has.call(object, dontEnums[k])) {\n\t\t\t\ttheKeys.push(dontEnums[k]);\n\t\t\t}\n\t\t}\n\t}\n\treturn theKeys;\n};\n\nkeysShim.shim = function shimObjectKeys() {\n\tif (Object.keys) {\n\t\tvar keysWorksWithArguments = (function () {\n\t\t\t// Safari 5.0 bug\n\t\t\treturn (Object.keys(arguments) || '').length === 2;\n\t\t}(1, 2));\n\t\tif (!keysWorksWithArguments) {\n\t\t\tvar originalKeys = Object.keys;\n\t\t\tObject.keys = function keys(object) {\n\t\t\t\tif (isArgs(object)) {\n\t\t\t\t\treturn originalKeys(slice.call(object));\n\t\t\t\t} else {\n\t\t\t\t\treturn originalKeys(object);\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t} else {\n\t\tObject.keys = keysShim;\n\t}\n\treturn Object.keys || keysShim;\n};\n\nmodule.exports = keysShim;\n","'use strict';\n\nvar toStr = Object.prototype.toString;\n\nmodule.exports = function isArguments(value) {\n\tvar str = toStr.call(value);\n\tvar isArgs = str === '[object Arguments]';\n\tif (!isArgs) {\n\t\tisArgs = str !== '[object Array]' &&\n\t\t\tvalue !== null &&\n\t\t\ttypeof value === 'object' &&\n\t\t\ttypeof value.length === 'number' &&\n\t\t\tvalue.length >= 0 &&\n\t\t\ttoStr.call(value.callee) === '[object Function]';\n\t}\n\treturn isArgs;\n};\n","'use strict';\n\nvar implementation = require('./implementation');\n\nvar lacksProperEnumerationOrder = function () {\n\tif (!Object.assign) {\n\t\treturn false;\n\t}\n\t// v8, specifically in node 4.x, has a bug with incorrect property enumeration order\n\t// note: this does not detect the bug unless there's 20 characters\n\tvar str = 'abcdefghijklmnopqrst';\n\tvar letters = str.split('');\n\tvar map = {};\n\tfor (var i = 0; i < letters.length; ++i) {\n\t\tmap[letters[i]] = letters[i];\n\t}\n\tvar obj = Object.assign({}, map);\n\tvar actual = '';\n\tfor (var k in obj) {\n\t\tactual += k;\n\t}\n\treturn str !== actual;\n};\n\nvar assignHasPendingExceptions = function () {\n\tif (!Object.assign || !Object.preventExtensions) {\n\t\treturn false;\n\t}\n\t// Firefox 37 still has \"pending exception\" logic in its Object.assign implementation,\n\t// which is 72% slower than our shim, and Firefox 40's native implementation.\n\tvar thrower = Object.preventExtensions({ 1: 2 });\n\ttry {\n\t\tObject.assign(thrower, 'xy');\n\t} catch (e) {\n\t\treturn thrower[1] === 'y';\n\t}\n};\n\nmodule.exports = function getPolyfill() {\n\tif (!Object.assign) {\n\t\treturn implementation;\n\t}\n\tif (lacksProperEnumerationOrder()) {\n\t\treturn implementation;\n\t}\n\tif (assignHasPendingExceptions()) {\n\t\treturn implementation;\n\t}\n\treturn Object.assign;\n};\n","'use strict';\n\nvar define = require('define-properties');\nvar getPolyfill = require('./polyfill');\n\nmodule.exports = function shimAssign() {\n\tvar polyfill = getPolyfill();\n\tdefine(\n\t\tObject,\n\t\t{ assign: polyfill },\n\t\t{ assign: function () { return Object.assign !== polyfill; } }\n\t);\n\treturn polyfill;\n};\n","module.exports = SafeParseTuple\n\nfunction SafeParseTuple(obj, reviver) {\n var json\n var error = null\n\n try {\n json = JSON.parse(obj, reviver)\n } catch (err) {\n error = err\n }\n\n return [error, json]\n}\n","function clean (s) {\n return s.replace(/\\n\\r?\\s*/g, '')\n}\n\n\nmodule.exports = function tsml (sa) {\n var s = ''\n , i = 0\n\n for (; i < arguments.length; i++)\n s += clean(sa[i]) + (arguments[i + 1] || '')\n\n return s\n}","\"use strict\";\nvar window = require(\"global/window\")\nvar once = require(\"once\")\nvar isFunction = require(\"is-function\")\nvar parseHeaders = require(\"parse-headers\")\nvar xtend = require(\"xtend\")\n\nmodule.exports = createXHR\ncreateXHR.XMLHttpRequest = window.XMLHttpRequest || noop\ncreateXHR.XDomainRequest = \"withCredentials\" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest\n\nforEachArray([\"get\", \"put\", \"post\", \"patch\", \"head\", \"delete\"], function(method) {\n createXHR[method === \"delete\" ? \"del\" : method] = function(uri, options, callback) {\n options = initParams(uri, options, callback)\n options.method = method.toUpperCase()\n return _createXHR(options)\n }\n})\n\nfunction forEachArray(array, iterator) {\n for (var i = 0; i < array.length; i++) {\n iterator(array[i])\n }\n}\n\nfunction isEmpty(obj){\n for(var i in obj){\n if(obj.hasOwnProperty(i)) return false\n }\n return true\n}\n\nfunction initParams(uri, options, callback) {\n var params = uri\n\n if (isFunction(options)) {\n callback = options\n if (typeof uri === \"string\") {\n params = {uri:uri}\n }\n } else {\n params = xtend(options, {uri: uri})\n }\n\n params.callback = callback\n return params\n}\n\nfunction createXHR(uri, options, callback) {\n options = initParams(uri, options, callback)\n return _createXHR(options)\n}\n\nfunction _createXHR(options) {\n var callback = options.callback\n if(typeof callback === \"undefined\"){\n throw new Error(\"callback argument missing\")\n }\n callback = once(callback)\n\n function readystatechange() {\n if (xhr.readyState === 4) {\n loadFunc()\n }\n }\n\n function getBody() {\n // Chrome with requestType=blob throws errors arround when even testing access to responseText\n var body = undefined\n\n if (xhr.response) {\n body = xhr.response\n } else if (xhr.responseType === \"text\" || !xhr.responseType) {\n body = xhr.responseText || xhr.responseXML\n }\n\n if (isJson) {\n try {\n body = JSON.parse(body)\n } catch (e) {}\n }\n\n return body\n }\n\n var failureResponse = {\n body: undefined,\n headers: {},\n statusCode: 0,\n method: method,\n url: uri,\n rawRequest: xhr\n }\n\n function errorFunc(evt) {\n clearTimeout(timeoutTimer)\n if(!(evt instanceof Error)){\n evt = new Error(\"\" + (evt || \"Unknown XMLHttpRequest Error\") )\n }\n evt.statusCode = 0\n callback(evt, failureResponse)\n }\n\n // will load the data & process the response in a special response object\n function loadFunc() {\n if (aborted) return\n var status\n clearTimeout(timeoutTimer)\n if(options.useXDR && xhr.status===undefined) {\n //IE8 CORS GET successful response doesn't have a status field, but body is fine\n status = 200\n } else {\n status = (xhr.status === 1223 ? 204 : xhr.status)\n }\n var response = failureResponse\n var err = null\n\n if (status !== 0){\n response = {\n body: getBody(),\n statusCode: status,\n method: method,\n headers: {},\n url: uri,\n rawRequest: xhr\n }\n if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE\n response.headers = parseHeaders(xhr.getAllResponseHeaders())\n }\n } else {\n err = new Error(\"Internal XMLHttpRequest Error\")\n }\n callback(err, response, response.body)\n\n }\n\n var xhr = options.xhr || null\n\n if (!xhr) {\n if (options.cors || options.useXDR) {\n xhr = new createXHR.XDomainRequest()\n }else{\n xhr = new createXHR.XMLHttpRequest()\n }\n }\n\n var key\n var aborted\n var uri = xhr.url = options.uri || options.url\n var method = xhr.method = options.method || \"GET\"\n var body = options.body || options.data || null\n var headers = xhr.headers = options.headers || {}\n var sync = !!options.sync\n var isJson = false\n var timeoutTimer\n\n if (\"json\" in options) {\n isJson = true\n headers[\"accept\"] || headers[\"Accept\"] || (headers[\"Accept\"] = \"application/json\") //Don't override existing accept header declared by user\n if (method !== \"GET\" && method !== \"HEAD\") {\n headers[\"content-type\"] || headers[\"Content-Type\"] || (headers[\"Content-Type\"] = \"application/json\") //Don't override existing accept header declared by user\n body = JSON.stringify(options.json)\n }\n }\n\n xhr.onreadystatechange = readystatechange\n xhr.onload = loadFunc\n xhr.onerror = errorFunc\n // IE9 must have onprogress be set to a unique function.\n xhr.onprogress = function () {\n // IE must die\n }\n xhr.ontimeout = errorFunc\n xhr.open(method, uri, !sync, options.username, options.password)\n //has to be after open\n if(!sync) {\n xhr.withCredentials = !!options.withCredentials\n }\n // Cannot set timeout with sync request\n // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly\n // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent\n if (!sync && options.timeout > 0 ) {\n timeoutTimer = setTimeout(function(){\n aborted=true//IE9 may still call readystatechange\n xhr.abort(\"timeout\")\n var e = new Error(\"XMLHttpRequest timeout\")\n e.code = \"ETIMEDOUT\"\n errorFunc(e)\n }, options.timeout )\n }\n\n if (xhr.setRequestHeader) {\n for(key in headers){\n if(headers.hasOwnProperty(key)){\n xhr.setRequestHeader(key, headers[key])\n }\n }\n } else if (options.headers && !isEmpty(options.headers)) {\n throw new Error(\"Headers cannot be set on an XDomainRequest object\")\n }\n\n if (\"responseType\" in options) {\n xhr.responseType = options.responseType\n }\n\n if (\"beforeSend\" in options &&\n typeof options.beforeSend === \"function\"\n ) {\n options.beforeSend(xhr)\n }\n\n xhr.send(body)\n\n return xhr\n\n\n}\n\nfunction noop() {}\n","module.exports = isFunction\n\nvar toString = Object.prototype.toString\n\nfunction isFunction (fn) {\n var string = toString.call(fn)\n return string === '[object Function]' ||\n (typeof fn === 'function' && string !== '[object RegExp]') ||\n (typeof window !== 'undefined' &&\n // IE8 and below\n (fn === window.setTimeout ||\n fn === window.alert ||\n fn === window.confirm ||\n fn === window.prompt))\n};\n","module.exports = once\n\nonce.proto = once(function () {\n Object.defineProperty(Function.prototype, 'once', {\n value: function () {\n return once(this)\n },\n configurable: true\n })\n})\n\nfunction once (fn) {\n var called = false\n return function () {\n if (called) return\n called = true\n return fn.apply(this, arguments)\n }\n}\n","var isFunction = require('is-function')\n\nmodule.exports = forEach\n\nvar toString = Object.prototype.toString\nvar hasOwnProperty = Object.prototype.hasOwnProperty\n\nfunction forEach(list, iterator, context) {\n if (!isFunction(iterator)) {\n throw new TypeError('iterator must be a function')\n }\n\n if (arguments.length < 3) {\n context = this\n }\n \n if (toString.call(list) === '[object Array]')\n forEachArray(list, iterator, context)\n else if (typeof list === 'string')\n forEachString(list, iterator, context)\n else\n forEachObject(list, iterator, context)\n}\n\nfunction forEachArray(array, iterator, context) {\n for (var i = 0, len = array.length; i < len; i++) {\n if (hasOwnProperty.call(array, i)) {\n iterator.call(context, array[i], i, array)\n }\n }\n}\n\nfunction forEachString(string, iterator, context) {\n for (var i = 0, len = string.length; i < len; i++) {\n // no such thing as a sparse string.\n iterator.call(context, string.charAt(i), i, string)\n }\n}\n\nfunction forEachObject(object, iterator, context) {\n for (var k in object) {\n if (hasOwnProperty.call(object, k)) {\n iterator.call(context, object[k], k, object)\n }\n }\n}\n","\nexports = module.exports = trim;\n\nfunction trim(str){\n return str.replace(/^\\s*|\\s*$/g, '');\n}\n\nexports.left = function(str){\n return str.replace(/^\\s*/, '');\n};\n\nexports.right = function(str){\n return str.replace(/\\s*$/, '');\n};\n","var trim = require('trim')\n , forEach = require('for-each')\n , isArray = function(arg) {\n return Object.prototype.toString.call(arg) === '[object Array]';\n }\n\nmodule.exports = function (headers) {\n if (!headers)\n return {}\n\n var result = {}\n\n forEach(\n trim(headers).split('\\n')\n , function (row) {\n var index = row.indexOf(':')\n , key = trim(row.slice(0, index)).toLowerCase()\n , value = trim(row.slice(index + 1))\n\n if (typeof(result[key]) === 'undefined') {\n result[key] = value\n } else if (isArray(result[key])) {\n result[key].push(value)\n } else {\n result[key] = [ result[key], value ]\n }\n }\n )\n\n return result\n}","module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n var target = {}\n\n for (var i = 0; i < arguments.length; i++) {\n var source = arguments[i]\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n target[key] = source[key]\n }\n }\n }\n\n return target\n}\n","/**\n * @file big-play-button.js\n */\nimport Button from './button.js';\nimport Component from './component.js';\n\n/**\n * Initial play button. Shows before the video has played. The hiding of the\n * big play button is done via CSS and player states.\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends Button\n * @class BigPlayButton\n */\nclass BigPlayButton extends Button {\n\n constructor(player, options) {\n super(player, options);\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return 'vjs-big-play-button';\n }\n\n /**\n * Handles click for play\n *\n * @method handleClick\n */\n handleClick() {\n this.player_.play();\n }\n\n}\n\nBigPlayButton.prototype.controlText_ = 'Play Video';\n\nComponent.registerComponent('BigPlayButton', BigPlayButton);\nexport default BigPlayButton;\n","/**\n * @file button.js\n */\nimport ClickableComponent from './clickable-component.js';\nimport Component from './component';\nimport * as Events from './utils/events.js';\nimport * as Fn from './utils/fn.js';\nimport log from './utils/log.js';\nimport document from 'global/document';\nimport assign from 'object.assign';\n\n/**\n * Base class for all buttons\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends ClickableComponent\n * @class Button\n */\nclass Button extends ClickableComponent {\n\n constructor(player, options) {\n super(player, options);\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} type Element's node type. e.g. 'div'\n * @param {Object=} props An object of properties that should be set on the element\n * @param {Object=} attributes An object of attributes that should be set on the element\n * @return {Element}\n * @method createEl\n */\n createEl(tag='button', props={}, attributes={}) {\n props = assign({\n className: this.buildCSSClass()\n }, props);\n\n if (tag !== 'button') {\n log.warn(`Creating a Button with an HTML element of ${tag} is deprecated; use ClickableComponent instead.`);\n\n // Add properties for clickable element which is not a native HTML button\n props = assign({\n tabIndex: 0\n }, props);\n\n // Add ARIA attributes for clickable element which is not a native HTML button\n attributes = assign({\n role: 'button'\n }, attributes);\n }\n\n // Add attributes for button element\n attributes = assign({\n type: 'button', // Necessary since the default button type is \"submit\"\n 'aria-live': 'polite' // let the screen reader user know that the text of the button may change\n }, attributes);\n\n let el = Component.prototype.createEl.call(this, tag, props, attributes);\n\n this.createControlTextEl(el);\n\n return el;\n }\n\n /**\n * Adds a child component inside this button\n *\n * @param {String|Component} child The class name or instance of a child to add\n * @param {Object=} options Options, including options to be passed to children of the child.\n * @return {Component} The child component (created by this process if a string was used)\n * @deprecated\n * @method addChild\n */\n addChild(child, options={}) {\n let className = this.constructor.name;\n log.warn(`Adding an actionable (user controllable) child to a Button (${className}) is not supported; use a ClickableComponent instead.`);\n\n // Avoid the error message generated by ClickableComponent's addChild method\n return Component.prototype.addChild.call(this, child, options);\n }\n\n /**\n * Handle KeyPress (document level) - Extend with specific functionality for button\n *\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.\n if (event.which === 32 || event.which === 13) {\n } else {\n super.handleKeyPress(event); // Pass keypress handling up for unsupported keys\n }\n }\n\n}\n\nComponent.registerComponent('Button', Button);\nexport default Button;\n","/**\n * @file button.js\n */\nimport Component from './component';\nimport * as Dom from './utils/dom.js';\nimport * as Events from './utils/events.js';\nimport * as Fn from './utils/fn.js';\nimport log from './utils/log.js';\nimport document from 'global/document';\nimport assign from 'object.assign';\n\n/**\n * Clickable Component which is clickable or keyboard actionable, but is not a native HTML button\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends Component\n * @class ClickableComponent\n */\nclass ClickableComponent extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n this.emitTapEvents();\n\n this.on('tap', this.handleClick);\n this.on('click', this.handleClick);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} type Element's node type. e.g. 'div'\n * @param {Object=} props An object of properties that should be set on the element\n * @param {Object=} attributes An object of attributes that should be set on the element\n * @return {Element}\n * @method createEl\n */\n createEl(tag='div', props={}, attributes={}) {\n props = assign({\n className: this.buildCSSClass(),\n tabIndex: 0\n }, props);\n\n if (tag === 'button') {\n log.error(`Creating a ClickableComponent with an HTML element of ${tag} is not supported; use a Button instead.`);\n }\n\n // Add ARIA attributes for clickable element which is not a native HTML button\n attributes = assign({\n role: 'button',\n 'aria-live': 'polite' // let the screen reader user know that the text of the element may change\n }, attributes);\n\n let el = super.createEl(tag, props, attributes);\n\n this.createControlTextEl(el);\n\n return el;\n }\n\n /**\n * create control text\n *\n * @param {Element} el Parent element for the control text\n * @return {Element}\n * @method controlText\n */\n createControlTextEl(el) {\n this.controlTextEl_ = Dom.createEl('span', {\n className: 'vjs-control-text'\n });\n\n if (el) {\n el.appendChild(this.controlTextEl_);\n }\n\n this.controlText(this.controlText_);\n\n return this.controlTextEl_;\n }\n\n /**\n * Controls text - both request and localize\n *\n * @param {String} text Text for element\n * @return {String}\n * @method controlText\n */\n controlText(text) {\n if (!text) return this.controlText_ || 'Need Text';\n\n this.controlText_ = text;\n this.controlTextEl_.innerHTML = this.localize(this.controlText_);\n\n return this;\n }\n\n /**\n * Allows sub components to stack CSS class names\n *\n * @return {String}\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-control vjs-button ${super.buildCSSClass()}`;\n }\n\n /**\n * Adds a child component inside this clickable-component\n *\n * @param {String|Component} child The class name or instance of a child to add\n * @param {Object=} options Options, including options to be passed to children of the child.\n * @return {Component} The child component (created by this process if a string was used)\n * @method addChild\n */\n addChild(child, options={}) {\n // TODO: Fix adding an actionable child to a ClickableComponent; currently\n // it will cause issues with assistive technology (e.g. screen readers)\n // which support ARIA, since an element with role=\"button\" cannot have\n // actionable child elements.\n\n //let className = this.constructor.name;\n //log.warn(`Adding a child to a ClickableComponent (${className}) can cause issues with assistive technology which supports ARIA, since an element with role=\"button\" cannot have actionable child elements.`);\n\n return super.addChild(child, options);\n }\n\n /**\n * Enable the component element\n *\n * @return {Component}\n * @method enable\n */\n enable() {\n this.removeClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'false');\n return this;\n }\n\n /**\n * Disable the component element\n *\n * @return {Component}\n * @method disable\n */\n disable() {\n this.addClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'true');\n return this;\n }\n\n /**\n * Handle Click - Override with specific functionality for component\n *\n * @method handleClick\n */\n handleClick() {}\n\n /**\n * Handle Focus - Add keyboard functionality to element\n *\n * @method handleFocus\n */\n handleFocus() {\n Events.on(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n\n /**\n * Handle KeyPress (document level) - Trigger click when Space or Enter key is pressed\n *\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n // Support Space (32) or Enter (13) key operation to fire a click event\n if (event.which === 32 || event.which === 13) {\n event.preventDefault();\n this.handleClick(event);\n } else if (super.handleKeyPress) {\n super.handleKeyPress(event); // Pass keypress handling up for unsupported keys\n }\n }\n\n /**\n * Handle Blur - Remove keyboard triggers\n *\n * @method handleBlur\n */\n handleBlur() {\n Events.off(document, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n}\n\nComponent.registerComponent('ClickableComponent', ClickableComponent);\nexport default ClickableComponent;\n","import Button from './button';\nimport Component from './component';\n\n/**\n * The `CloseButton` component is a button which fires a \"close\" event\n * when it is activated.\n *\n * @extends Button\n * @class CloseButton\n */\nclass CloseButton extends Button {\n\n constructor(player, options) {\n super(player, options);\n this.controlText(options && options.controlText || this.localize('Close'));\n }\n\n buildCSSClass() {\n return `vjs-close-button ${super.buildCSSClass()}`;\n }\n\n handleClick() {\n this.trigger({type: 'close', bubbles: false});\n }\n}\n\nComponent.registerComponent('CloseButton', CloseButton);\nexport default CloseButton;\n","/**\n * @file component.js\n *\n * Player Component - Base class for all UI objects\n */\n\nimport window from 'global/window';\nimport * as Dom from './utils/dom.js';\nimport * as Fn from './utils/fn.js';\nimport * as Guid from './utils/guid.js';\nimport * as Events from './utils/events.js';\nimport log from './utils/log.js';\nimport toTitleCase from './utils/to-title-case.js';\nimport assign from 'object.assign';\nimport mergeOptions from './utils/merge-options.js';\n\n\n/**\n * Base UI Component class\n * Components are embeddable UI objects that are represented by both a\n * javascript object and an element in the DOM. They can be children of other\n * components, and can have many children themselves.\n * ```js\n * // adding a button to the player\n * var button = player.addChild('button');\n * button.el(); // -> button element\n * ```\n * ```html\n * <div class=\"video-js\">\n * <div class=\"vjs-button\">Button</div>\n * </div>\n * ```\n * Components are also event targets.\n * ```js\n * button.on('click', function(){\n * console.log('Button Clicked!');\n * });\n * button.trigger('customevent');\n * ```\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @class Component\n */\nclass Component {\n\n constructor(player, options, ready) {\n\n // The component might be the player itself and we can't pass `this` to super\n if (!player && this.play) {\n this.player_ = player = this; // eslint-disable-line\n } else {\n this.player_ = player;\n }\n\n // Make a copy of prototype.options_ to protect against overriding defaults\n this.options_ = mergeOptions({}, this.options_);\n\n // Updated options with supplied options\n options = this.options_ = mergeOptions(this.options_, options);\n\n // Get ID from options or options element if one is supplied\n this.id_ = options.id || (options.el && options.el.id);\n\n // If there was no ID from the options, generate one\n if (!this.id_) {\n // Don't require the player ID function in the case of mock players\n let id = player && player.id && player.id() || 'no_player';\n\n this.id_ = `${id}_component_${Guid.newGUID()}`;\n }\n\n this.name_ = options.name || null;\n\n // Create element if one wasn't provided in options\n if (options.el) {\n this.el_ = options.el;\n } else if (options.createEl !== false) {\n this.el_ = this.createEl();\n }\n\n this.children_ = [];\n this.childIndex_ = {};\n this.childNameIndex_ = {};\n\n // Add any child components in options\n if (options.initChildren !== false) {\n this.initChildren();\n }\n\n this.ready(ready);\n // Don't want to trigger ready here or it will before init is actually\n // finished for all children that run this constructor\n\n if (options.reportTouchActivity !== false) {\n this.enableTouchActivity();\n }\n }\n\n /**\n * Dispose of the component and all child components\n *\n * @method dispose\n */\n dispose() {\n this.trigger({ type: 'dispose', bubbles: false });\n\n // Dispose all children.\n if (this.children_) {\n for (let i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i].dispose) {\n this.children_[i].dispose();\n }\n }\n }\n\n // Delete child references\n this.children_ = null;\n this.childIndex_ = null;\n this.childNameIndex_ = null;\n\n // Remove all event listeners.\n this.off();\n\n // Remove element from DOM\n if (this.el_.parentNode) {\n this.el_.parentNode.removeChild(this.el_);\n }\n\n Dom.removeElData(this.el_);\n this.el_ = null;\n }\n\n /**\n * Return the component's player\n *\n * @return {Player}\n * @method player\n */\n player() {\n return this.player_;\n }\n\n /**\n * Deep merge of options objects\n * Whenever a property is an object on both options objects\n * the two properties will be merged using mergeOptions.\n *\n * ```js\n * Parent.prototype.options_ = {\n * optionSet: {\n * 'childOne': { 'foo': 'bar', 'asdf': 'fdsa' },\n * 'childTwo': {},\n * 'childThree': {}\n * }\n * }\n * newOptions = {\n * optionSet: {\n * 'childOne': { 'foo': 'baz', 'abc': '123' }\n * 'childTwo': null,\n * 'childFour': {}\n * }\n * }\n *\n * this.options(newOptions);\n * ```\n * RESULT\n * ```js\n * {\n * optionSet: {\n * 'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' },\n * 'childTwo': null, // Disabled. Won't be initialized.\n * 'childThree': {},\n * 'childFour': {}\n * }\n * }\n * ```\n *\n * @param {Object} obj Object of new option values\n * @return {Object} A NEW object of this.options_ and obj merged\n * @method options\n */\n options(obj) {\n log.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');\n\n if (!obj) {\n return this.options_;\n }\n\n this.options_ = mergeOptions(this.options_, obj);\n return this.options_;\n }\n\n /**\n * Get the component's DOM element\n * ```js\n * var domEl = myComponent.el();\n * ```\n *\n * @return {Element}\n * @method el\n */\n el() {\n return this.el_;\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} tagName Element's node type. e.g. 'div'\n * @param {Object=} properties An object of properties that should be set\n * @param {Object=} attributes An object of attributes that should be set\n * @return {Element}\n * @method createEl\n */\n createEl(tagName, properties, attributes) {\n return Dom.createEl(tagName, properties, attributes);\n }\n\n localize(string) {\n let code = this.player_.language && this.player_.language();\n let languages = this.player_.languages && this.player_.languages();\n\n if (!code || !languages) {\n return string;\n }\n\n let language = languages[code];\n\n if (language && language[string]) {\n return language[string];\n }\n\n let primaryCode = code.split('-')[0];\n let primaryLang = languages[primaryCode];\n\n if (primaryLang && primaryLang[string]) {\n return primaryLang[string];\n }\n\n return string;\n }\n\n /**\n * Return the component's DOM element where children are inserted.\n * Will either be the same as el() or a new element defined in createEl().\n *\n * @return {Element}\n * @method contentEl\n */\n contentEl() {\n return this.contentEl_ || this.el_;\n }\n\n /**\n * Get the component's ID\n * ```js\n * var id = myComponent.id();\n * ```\n *\n * @return {String}\n * @method id\n */\n id() {\n return this.id_;\n }\n\n /**\n * Get the component's name. The name is often used to reference the component.\n * ```js\n * var name = myComponent.name();\n * ```\n *\n * @return {String}\n * @method name\n */\n name() {\n return this.name_;\n }\n\n /**\n * Get an array of all child components\n * ```js\n * var kids = myComponent.children();\n * ```\n *\n * @return {Array} The children\n * @method children\n */\n children() {\n return this.children_;\n }\n\n /**\n * Returns a child component with the provided ID\n *\n * @return {Component}\n * @method getChildById\n */\n getChildById(id) {\n return this.childIndex_[id];\n }\n\n /**\n * Returns a child component with the provided name\n *\n * @return {Component}\n * @method getChild\n */\n getChild(name) {\n return this.childNameIndex_[name];\n }\n\n /**\n * Adds a child component inside this component\n * ```js\n * myComponent.el();\n * // -> <div class='my-component'></div>\n * myComponent.children();\n * // [empty array]\n *\n * var myButton = myComponent.addChild('MyButton');\n * // -> <div class='my-component'><div class=\"my-button\">myButton<div></div>\n * // -> myButton === myComponent.children()[0];\n * ```\n * Pass in options for child constructors and options for children of the child\n * ```js\n * var myButton = myComponent.addChild('MyButton', {\n * text: 'Press Me',\n * buttonChildExample: {\n * buttonChildOption: true\n * }\n * });\n * ```\n *\n * @param {String|Component} child The class name or instance of a child to add\n * @param {Object=} options Options, including options to be passed to children of the child.\n * @param {Number} index into our children array to attempt to add the child\n * @return {Component} The child component (created by this process if a string was used)\n * @method addChild\n */\n addChild(child, options={}, index=this.children_.length) {\n let component;\n let componentName;\n\n // If child is a string, create nt with options\n if (typeof child === 'string') {\n componentName = child;\n\n // Options can also be specified as a boolean, so convert to an empty object if false.\n if (!options) {\n options = {};\n }\n\n // Same as above, but true is deprecated so show a warning.\n if (options === true) {\n log.warn('Initializing a child component with `true` is deprecated. Children should be defined in an array when possible, but if necessary use an object instead of `true`.');\n options = {};\n }\n\n // If no componentClass in options, assume componentClass is the name lowercased\n // (e.g. playButton)\n let componentClassName = options.componentClass || toTitleCase(componentName);\n\n // Set name through options\n options.name = componentName;\n\n // Create a new object & element for this controls set\n // If there's no .player_, this is a player\n let ComponentClass = Component.getComponent(componentClassName);\n\n if (!ComponentClass) {\n throw new Error(`Component ${componentClassName} does not exist`);\n }\n\n // data stored directly on the videojs object may be\n // misidentified as a component to retain\n // backwards-compatibility with 4.x. check to make sure the\n // component class can be instantiated.\n if (typeof ComponentClass !== 'function') {\n return null;\n }\n\n component = new ComponentClass(this.player_ || this, options);\n\n // child is a component instance\n } else {\n component = child;\n }\n\n this.children_.splice(index, 0, component);\n\n if (typeof component.id === 'function') {\n this.childIndex_[component.id()] = component;\n }\n\n // If a name wasn't used to create the component, check if we can use the\n // name function of the component\n componentName = componentName || (component.name && component.name());\n\n if (componentName) {\n this.childNameIndex_[componentName] = component;\n }\n\n // Add the UI object's element to the container div (box)\n // Having an element is not required\n if (typeof component.el === 'function' && component.el()) {\n let childNodes = this.contentEl().children;\n let refNode = childNodes[index] || null;\n this.contentEl().insertBefore(component.el(), refNode);\n }\n\n // Return so it can stored on parent object if desired.\n return component;\n }\n\n /**\n * Remove a child component from this component's list of children, and the\n * child component's element from this component's element\n *\n * @param {Component} component Component to remove\n * @method removeChild\n */\n removeChild(component) {\n if (typeof component === 'string') {\n component = this.getChild(component);\n }\n\n if (!component || !this.children_) {\n return;\n }\n\n let childFound = false;\n\n for (let i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i] === component) {\n childFound = true;\n this.children_.splice(i, 1);\n break;\n }\n }\n\n if (!childFound) {\n return;\n }\n\n this.childIndex_[component.id()] = null;\n this.childNameIndex_[component.name()] = null;\n\n let compEl = component.el();\n\n if (compEl && compEl.parentNode === this.contentEl()) {\n this.contentEl().removeChild(component.el());\n }\n }\n\n /**\n * Add and initialize default child components from options\n * ```js\n * // when an instance of MyComponent is created, all children in options\n * // will be added to the instance by their name strings and options\n * MyComponent.prototype.options_ = {\n * children: [\n * 'myChildComponent'\n * ],\n * myChildComponent: {\n * myChildOption: true\n * }\n * };\n *\n * // Or when creating the component\n * var myComp = new MyComponent(player, {\n * children: [\n * 'myChildComponent'\n * ],\n * myChildComponent: {\n * myChildOption: true\n * }\n * });\n * ```\n * The children option can also be an array of\n * child options objects (that also include a 'name' key).\n * This can be used if you have two child components of the\n * same type that need different options.\n * ```js\n * var myComp = new MyComponent(player, {\n * children: [\n * 'button',\n * {\n * name: 'button',\n * someOtherOption: true\n * },\n * {\n * name: 'button',\n * someOtherOption: false\n * }\n * ]\n * });\n * ```\n *\n * @method initChildren\n */\n initChildren() {\n let children = this.options_.children;\n\n if (children) {\n // `this` is `parent`\n let parentOptions = this.options_;\n\n let handleAdd = (child) => {\n let name = child.name;\n let opts = child.opts;\n\n // Allow options for children to be set at the parent options\n // e.g. videojs(id, { controlBar: false });\n // instead of videojs(id, { children: { controlBar: false });\n if (parentOptions[name] !== undefined) {\n opts = parentOptions[name];\n }\n\n // Allow for disabling default components\n // e.g. options['children']['posterImage'] = false\n if (opts === false) {\n return;\n }\n\n // Allow options to be passed as a simple boolean if no configuration\n // is necessary.\n if (opts === true) {\n opts = {};\n }\n\n // We also want to pass the original player options to each component as well so they don't need to\n // reach back into the player for options later.\n opts.playerOptions = this.options_.playerOptions;\n\n // Create and add the child component.\n // Add a direct reference to the child by name on the parent instance.\n // If two of the same component are used, different names should be supplied\n // for each\n let newChild = this.addChild(name, opts);\n if (newChild) {\n this[name] = newChild;\n }\n };\n\n // Allow for an array of children details to passed in the options\n let workingChildren;\n let Tech = Component.getComponent('Tech');\n\n if (Array.isArray(children)) {\n workingChildren = children;\n } else {\n workingChildren = Object.keys(children);\n }\n\n workingChildren\n // children that are in this.options_ but also in workingChildren would\n // give us extra children we do not want. So, we want to filter them out.\n .concat(Object.keys(this.options_)\n .filter(function(child) {\n return !workingChildren.some(function(wchild) {\n if (typeof wchild === 'string') {\n return child === wchild;\n } else {\n return child === wchild.name;\n }\n });\n }))\n .map((child) => {\n let name, opts;\n\n if (typeof child === 'string') {\n name = child;\n opts = children[name] || this.options_[name] || {};\n } else {\n name = child.name;\n opts = child;\n }\n\n return {name, opts};\n })\n .filter((child) => {\n // we have to make sure that child.name isn't in the techOrder since\n // techs are registerd as Components but can't aren't compatible\n // See https://github.com/videojs/video.js/issues/2772\n let c = Component.getComponent(child.opts.componentClass ||\n toTitleCase(child.name));\n return c && !Tech.isTech(c);\n })\n .forEach(handleAdd);\n }\n }\n\n /**\n * Allows sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n // Child classes can include a function that does:\n // return 'CLASS NAME' + this._super();\n return '';\n }\n\n /**\n * Add an event listener to this component's element\n * ```js\n * var myFunc = function(){\n * var myComponent = this;\n * // Do something when the event is fired\n * };\n *\n * myComponent.on('eventType', myFunc);\n * ```\n * The context of myFunc will be myComponent unless previously bound.\n * Alternatively, you can add a listener to another element or component.\n * ```js\n * myComponent.on(otherElement, 'eventName', myFunc);\n * myComponent.on(otherComponent, 'eventName', myFunc);\n * ```\n * The benefit of using this over `VjsEvents.on(otherElement, 'eventName', myFunc)`\n * and `otherComponent.on('eventName', myFunc)` is that this way the listeners\n * will be automatically cleaned up when either component is disposed.\n * It will also bind myComponent as the context of myFunc.\n * **NOTE**: When using this on elements in the page other than window\n * and document (both permanent), if you remove the element from the DOM\n * you need to call `myComponent.trigger(el, 'dispose')` on it to clean up\n * references to it and allow the browser to garbage collect it.\n *\n * @param {String|Component} first The event type or other component\n * @param {Function|String} second The event handler or event type\n * @param {Function} third The event handler\n * @return {Component}\n * @method on\n */\n on(first, second, third) {\n if (typeof first === 'string' || Array.isArray(first)) {\n Events.on(this.el_, first, Fn.bind(this, second));\n\n // Targeting another component or element\n } else {\n const target = first;\n const type = second;\n const fn = Fn.bind(this, third);\n\n // When this component is disposed, remove the listener from the other component\n const removeOnDispose = () => this.off(target, type, fn);\n\n // Use the same function ID so we can remove it later it using the ID\n // of the original listener\n removeOnDispose.guid = fn.guid;\n this.on('dispose', removeOnDispose);\n\n // If the other component is disposed first we need to clean the reference\n // to the other component in this component's removeOnDispose listener\n // Otherwise we create a memory leak.\n const cleanRemover = () => this.off('dispose', removeOnDispose);\n\n // Add the same function ID so we can easily remove it later\n cleanRemover.guid = fn.guid;\n\n // Check if this is a DOM node\n if (first.nodeName) {\n // Add the listener to the other element\n Events.on(target, type, fn);\n Events.on(target, 'dispose', cleanRemover);\n\n // Should be a component\n // Not using `instanceof Component` because it makes mock players difficult\n } else if (typeof first.on === 'function') {\n // Add the listener to the other component\n target.on(type, fn);\n target.on('dispose', cleanRemover);\n }\n }\n\n return this;\n }\n\n /**\n * Remove an event listener from this component's element\n * ```js\n * myComponent.off('eventType', myFunc);\n * ```\n * If myFunc is excluded, ALL listeners for the event type will be removed.\n * If eventType is excluded, ALL listeners will be removed from the component.\n * Alternatively you can use `off` to remove listeners that were added to other\n * elements or components using `myComponent.on(otherComponent...`.\n * In this case both the event type and listener function are REQUIRED.\n * ```js\n * myComponent.off(otherElement, 'eventType', myFunc);\n * myComponent.off(otherComponent, 'eventType', myFunc);\n * ```\n *\n * @param {String=|Component} first The event type or other component\n * @param {Function=|String} second The listener function or event type\n * @param {Function=} third The listener for other component\n * @return {Component}\n * @method off\n */\n off(first, second, third) {\n if (!first || typeof first === 'string' || Array.isArray(first)) {\n Events.off(this.el_, first, second);\n } else {\n const target = first;\n const type = second;\n // Ensure there's at least a guid, even if the function hasn't been used\n const fn = Fn.bind(this, third);\n\n // Remove the dispose listener on this component,\n // which was given the same guid as the event listener\n this.off('dispose', fn);\n\n if (first.nodeName) {\n // Remove the listener\n Events.off(target, type, fn);\n // Remove the listener for cleaning the dispose listener\n Events.off(target, 'dispose', fn);\n } else {\n target.off(type, fn);\n target.off('dispose', fn);\n }\n }\n\n return this;\n }\n\n /**\n * Add an event listener to be triggered only once and then removed\n * ```js\n * myComponent.one('eventName', myFunc);\n * ```\n * Alternatively you can add a listener to another element or component\n * that will be triggered only once.\n * ```js\n * myComponent.one(otherElement, 'eventName', myFunc);\n * myComponent.one(otherComponent, 'eventName', myFunc);\n * ```\n *\n * @param {String|Component} first The event type or other component\n * @param {Function|String} second The listener function or event type\n * @param {Function=} third The listener function for other component\n * @return {Component}\n * @method one\n */\n one(first, second, third) {\n if (typeof first === 'string' || Array.isArray(first)) {\n Events.one(this.el_, first, Fn.bind(this, second));\n } else {\n const target = first;\n const type = second;\n const fn = Fn.bind(this, third);\n\n const newFunc = () => {\n this.off(target, type, newFunc);\n fn.apply(null, arguments);\n };\n\n // Keep the same function ID so we can remove it later\n newFunc.guid = fn.guid;\n\n this.on(target, type, newFunc);\n }\n\n return this;\n }\n\n /**\n * Trigger an event on an element\n * ```js\n * myComponent.trigger('eventName');\n * myComponent.trigger({'type':'eventName'});\n * myComponent.trigger('eventName', {data: 'some data'});\n * myComponent.trigger({'type':'eventName'}, {data: 'some data'});\n * ```\n *\n * @param {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param {Object} [hash] data hash to pass along with the event\n * @return {Component} self\n * @method trigger\n */\n trigger(event, hash) {\n Events.trigger(this.el_, event, hash);\n return this;\n }\n\n /**\n * Bind a listener to the component's ready state.\n * Different from event listeners in that if the ready event has already happened\n * it will trigger the function immediately.\n *\n * @param {Function} fn Ready listener\n * @param {Boolean} sync Exec the listener synchronously if component is ready\n * @return {Component}\n * @method ready\n */\n ready(fn, sync=false) {\n if (fn) {\n if (this.isReady_) {\n if (sync) {\n fn.call(this);\n } else {\n // Call the function asynchronously by default for consistency\n this.setTimeout(fn, 1);\n }\n } else {\n this.readyQueue_ = this.readyQueue_ || [];\n this.readyQueue_.push(fn);\n }\n }\n return this;\n }\n\n /**\n * Trigger the ready listeners\n *\n * @return {Component}\n * @method triggerReady\n */\n triggerReady() {\n this.isReady_ = true;\n\n // Ensure ready is triggerd asynchronously\n this.setTimeout(function(){\n let readyQueue = this.readyQueue_;\n\n // Reset Ready Queue\n this.readyQueue_ = [];\n\n if (readyQueue && readyQueue.length > 0) {\n readyQueue.forEach(function(fn){\n fn.call(this);\n }, this);\n }\n\n // Allow for using event listeners also\n this.trigger('ready');\n }, 1);\n }\n\n /**\n * Finds a single DOM element matching `selector` within the component's\n * `contentEl` or another custom context.\n *\n * @method $\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {Element|null}\n */\n $(selector, context) {\n return Dom.$(selector, context || this.contentEl());\n }\n\n /**\n * Finds a all DOM elements matching `selector` within the component's\n * `contentEl` or another custom context.\n *\n * @method $$\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {NodeList}\n */\n $$(selector, context) {\n return Dom.$$(selector, context || this.contentEl());\n }\n\n /**\n * Check if a component's element has a CSS class name\n *\n * @param {String} classToCheck Classname to check\n * @return {Component}\n * @method hasClass\n */\n hasClass(classToCheck) {\n return Dom.hasElClass(this.el_, classToCheck);\n }\n\n /**\n * Add a CSS class name to the component's element\n *\n * @param {String} classToAdd Classname to add\n * @return {Component}\n * @method addClass\n */\n addClass(classToAdd) {\n Dom.addElClass(this.el_, classToAdd);\n return this;\n }\n\n /**\n * Remove a CSS class name from the component's element\n *\n * @param {String} classToRemove Classname to remove\n * @return {Component}\n * @method removeClass\n */\n removeClass(classToRemove) {\n Dom.removeElClass(this.el_, classToRemove);\n return this;\n }\n\n /**\n * Add or remove a CSS class name from the component's element\n *\n * @param {String} classToToggle\n * @param {Boolean|Function} [predicate]\n * Can be a function that returns a Boolean. If `true`, the class\n * will be added; if `false`, the class will be removed. If not\n * given, the class will be added if not present and vice versa.\n *\n * @return {Component}\n * @method toggleClass\n */\n toggleClass(classToToggle, predicate) {\n Dom.toggleElClass(this.el_, classToToggle, predicate);\n return this;\n }\n\n /**\n * Show the component element if hidden\n *\n * @return {Component}\n * @method show\n */\n show() {\n this.removeClass('vjs-hidden');\n return this;\n }\n\n /**\n * Hide the component element if currently showing\n *\n * @return {Component}\n * @method hide\n */\n hide() {\n this.addClass('vjs-hidden');\n return this;\n }\n\n /**\n * Lock an item in its visible state\n * To be used with fadeIn/fadeOut.\n *\n * @return {Component}\n * @private\n * @method lockShowing\n */\n lockShowing() {\n this.addClass('vjs-lock-showing');\n return this;\n }\n\n /**\n * Unlock an item to be hidden\n * To be used with fadeIn/fadeOut.\n *\n * @return {Component}\n * @private\n * @method unlockShowing\n */\n unlockShowing() {\n this.removeClass('vjs-lock-showing');\n return this;\n }\n\n /**\n * Set or get the width of the component (CSS values)\n * Setting the video tag dimension values only works with values in pixels.\n * Percent values will not work.\n * Some percents can be used, but width()/height() will return the number + %,\n * not the actual computed width/height.\n *\n * @param {Number|String=} num Optional width number\n * @param {Boolean} skipListeners Skip the 'resize' event trigger\n * @return {Component} This component, when setting the width\n * @return {Number|String} The width, when getting\n * @method width\n */\n width(num, skipListeners) {\n return this.dimension('width', num, skipListeners);\n }\n\n /**\n * Get or set the height of the component (CSS values)\n * Setting the video tag dimension values only works with values in pixels.\n * Percent values will not work.\n * Some percents can be used, but width()/height() will return the number + %,\n * not the actual computed width/height.\n *\n * @param {Number|String=} num New component height\n * @param {Boolean=} skipListeners Skip the resize event trigger\n * @return {Component} This component, when setting the height\n * @return {Number|String} The height, when getting\n * @method height\n */\n height(num, skipListeners) {\n return this.dimension('height', num, skipListeners);\n }\n\n /**\n * Set both width and height at the same time\n *\n * @param {Number|String} width Width of player\n * @param {Number|String} height Height of player\n * @return {Component} The component\n * @method dimensions\n */\n dimensions(width, height) {\n // Skip resize listeners on width for optimization\n return this.width(width, true).height(height);\n }\n\n /**\n * Get or set width or height\n * This is the shared code for the width() and height() methods.\n * All for an integer, integer + 'px' or integer + '%';\n * Known issue: Hidden elements officially have a width of 0. We're defaulting\n * to the style.width value and falling back to computedStyle which has the\n * hidden element issue. Info, but probably not an efficient fix:\n * http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/\n *\n * @param {String} widthOrHeight 'width' or 'height'\n * @param {Number|String=} num New dimension\n * @param {Boolean=} skipListeners Skip resize event trigger\n * @return {Component} The component if a dimension was set\n * @return {Number|String} The dimension if nothing was set\n * @private\n * @method dimension\n */\n dimension(widthOrHeight, num, skipListeners) {\n if (num !== undefined) {\n // Set to zero if null or literally NaN (NaN !== NaN)\n if (num === null || num !== num) {\n num = 0;\n }\n\n // Check if using css width/height (% or px) and adjust\n if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {\n this.el_.style[widthOrHeight] = num;\n } else if (num === 'auto') {\n this.el_.style[widthOrHeight] = '';\n } else {\n this.el_.style[widthOrHeight] = num + 'px';\n }\n\n // skipListeners allows us to avoid triggering the resize event when setting both width and height\n if (!skipListeners) {\n this.trigger('resize');\n }\n\n // Return component\n return this;\n }\n\n // Not setting a value, so getting it\n // Make sure element exists\n if (!this.el_) {\n return 0;\n }\n\n // Get dimension value from style\n let val = this.el_.style[widthOrHeight];\n let pxIndex = val.indexOf('px');\n\n if (pxIndex !== -1) {\n // Return the pixel value with no 'px'\n return parseInt(val.slice(0, pxIndex), 10);\n }\n\n // No px so using % or no style was set, so falling back to offsetWidth/height\n // If component has display:none, offset will return 0\n // TODO: handle display:none and no dimension style using px\n return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);\n }\n\n /**\n * Get width or height of computed style\n * @param {String} widthOrHeight 'width' or 'height'\n * @return {Number|Boolean} The bolean false if nothing was set\n * @method currentDimension\n */\n currentDimension(widthOrHeight) {\n let computedWidthOrHeight = 0;\n\n if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {\n throw new Error('currentDimension only accepts width or height value');\n }\n\n if (typeof window.getComputedStyle === 'function') {\n const computedStyle = window.getComputedStyle(this.el_);\n computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];\n } else if (this.el_.currentStyle) {\n // ie 8 doesn't support computed style, shim it\n // return clientWidth or clientHeight instead for better accuracy\n const rule = `offset${toTitleCase(widthOrHeight)}`;\n computedWidthOrHeight = this.el_[rule];\n }\n\n // remove 'px' from variable and parse as integer\n computedWidthOrHeight = parseFloat(computedWidthOrHeight);\n return computedWidthOrHeight;\n }\n\n /**\n * Get an object which contains width and height values of computed style\n * @return {Object} The dimensions of element\n * @method currentDimensions\n */\n currentDimensions() {\n return {\n width: this.currentDimension('width'),\n height: this.currentDimension('height')\n };\n }\n\n /**\n * Get width of computed style\n * @return {Integer}\n * @method currentWidth\n */\n currentWidth() {\n return this.currentDimension('width');\n }\n\n /**\n * Get height of computed style\n * @return {Integer}\n * @method currentHeight\n */\n currentHeight() {\n return this.currentDimension('height');\n }\n\n /**\n * Emit 'tap' events when touch events are supported\n * This is used to support toggling the controls through a tap on the video.\n * We're requiring them to be enabled because otherwise every component would\n * have this extra overhead unnecessarily, on mobile devices where extra\n * overhead is especially bad.\n *\n * @private\n * @method emitTapEvents\n */\n emitTapEvents() {\n // Track the start time so we can determine how long the touch lasted\n let touchStart = 0;\n let firstTouch = null;\n\n // Maximum movement allowed during a touch event to still be considered a tap\n // Other popular libs use anywhere from 2 (hammer.js) to 15, so 10 seems like a nice, round number.\n const tapMovementThreshold = 10;\n\n // The maximum length a touch can be while still being considered a tap\n const touchTimeThreshold = 200;\n\n let couldBeTap;\n\n this.on('touchstart', function(event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length === 1) {\n // Copy the touches object to prevent modifying the original\n firstTouch = assign({}, event.touches[0]);\n // Record start time so we can detect a tap vs. \"touch and hold\"\n touchStart = new Date().getTime();\n // Reset couldBeTap tracking\n couldBeTap = true;\n }\n });\n\n this.on('touchmove', function(event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length > 1) {\n couldBeTap = false;\n } else if (firstTouch) {\n // Some devices will throw touchmoves for all but the slightest of taps.\n // So, if we moved only a small distance, this could still be a tap\n const xdiff = event.touches[0].pageX - firstTouch.pageX;\n const ydiff = event.touches[0].pageY - firstTouch.pageY;\n const touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);\n\n if (touchDistance > tapMovementThreshold) {\n couldBeTap = false;\n }\n }\n });\n\n const noTap = function() {\n couldBeTap = false;\n };\n\n // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s\n this.on('touchleave', noTap);\n this.on('touchcancel', noTap);\n\n // When the touch ends, measure how long it took and trigger the appropriate\n // event\n this.on('touchend', function(event) {\n firstTouch = null;\n // Proceed only if the touchmove/leave/cancel event didn't happen\n if (couldBeTap === true) {\n // Measure how long the touch lasted\n const touchTime = new Date().getTime() - touchStart;\n\n // Make sure the touch was less than the threshold to be considered a tap\n if (touchTime < touchTimeThreshold) {\n // Don't let browser turn this into a click\n event.preventDefault();\n this.trigger('tap');\n // It may be good to copy the touchend event object and change the\n // type to tap, if the other event properties aren't exact after\n // Events.fixEvent runs (e.g. event.target)\n }\n }\n });\n }\n\n /**\n * Report user touch activity when touch events occur\n * User activity is used to determine when controls should show/hide. It's\n * relatively simple when it comes to mouse events, because any mouse event\n * should show the controls. So we capture mouse events that bubble up to the\n * player and report activity when that happens.\n * With touch events it isn't as easy. We can't rely on touch events at the\n * player level, because a tap (touchstart + touchend) on the video itself on\n * mobile devices is meant to turn controls off (and on). User activity is\n * checked asynchronously, so what could happen is a tap event on the video\n * turns the controls off, then the touchend event bubbles up to the player,\n * which if it reported user activity, would turn the controls right back on.\n * (We also don't want to completely block touch events from bubbling up)\n * Also a touchmove, touch+hold, and anything other than a tap is not supposed\n * to turn the controls back on on a mobile device.\n * Here we're setting the default component behavior to report user activity\n * whenever touch events happen, and this can be turned off by components that\n * want touch events to act differently.\n *\n * @method enableTouchActivity\n */\n enableTouchActivity() {\n // Don't continue if the root player doesn't support reporting user activity\n if (!this.player() || !this.player().reportUserActivity) {\n return;\n }\n\n // listener for reporting that the user is active\n const report = Fn.bind(this.player(), this.player().reportUserActivity);\n\n let touchHolding;\n\n this.on('touchstart', function() {\n report();\n // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n this.clearInterval(touchHolding);\n // report at the same interval as activityCheck\n touchHolding = this.setInterval(report, 250);\n });\n\n const touchEnd = function(event) {\n report();\n // stop the interval that maintains activity if the touch is holding\n this.clearInterval(touchHolding);\n };\n\n this.on('touchmove', report);\n this.on('touchend', touchEnd);\n this.on('touchcancel', touchEnd);\n }\n\n /**\n * Creates timeout and sets up disposal automatically.\n *\n * @param {Function} fn The function to run after the timeout.\n * @param {Number} timeout Number of ms to delay before executing specified function.\n * @return {Number} Returns the timeout ID\n * @method setTimeout\n */\n setTimeout(fn, timeout) {\n fn = Fn.bind(this, fn);\n\n // window.setTimeout would be preferable here, but due to some bizarre issue with Sinon and/or Phantomjs, we can't.\n let timeoutId = window.setTimeout(fn, timeout);\n\n const disposeFn = function() {\n this.clearTimeout(timeoutId);\n };\n\n disposeFn.guid = `vjs-timeout-${timeoutId}`;\n\n this.on('dispose', disposeFn);\n\n return timeoutId;\n }\n\n /**\n * Clears a timeout and removes the associated dispose listener\n *\n * @param {Number} timeoutId The id of the timeout to clear\n * @return {Number} Returns the timeout ID\n * @method clearTimeout\n */\n clearTimeout(timeoutId) {\n window.clearTimeout(timeoutId);\n\n const disposeFn = function() {};\n\n disposeFn.guid = `vjs-timeout-${timeoutId}`;\n\n this.off('dispose', disposeFn);\n\n return timeoutId;\n }\n\n /**\n * Creates an interval and sets up disposal automatically.\n *\n * @param {Function} fn The function to run every N seconds.\n * @param {Number} interval Number of ms to delay before executing specified function.\n * @return {Number} Returns the interval ID\n * @method setInterval\n */\n setInterval(fn, interval) {\n fn = Fn.bind(this, fn);\n\n let intervalId = window.setInterval(fn, interval);\n\n const disposeFn = function() {\n this.clearInterval(intervalId);\n };\n\n disposeFn.guid = `vjs-interval-${intervalId}`;\n\n this.on('dispose', disposeFn);\n\n return intervalId;\n }\n\n /**\n * Clears an interval and removes the associated dispose listener\n *\n * @param {Number} intervalId The id of the interval to clear\n * @return {Number} Returns the interval ID\n * @method clearInterval\n */\n clearInterval(intervalId) {\n window.clearInterval(intervalId);\n\n const disposeFn = function() {};\n\n disposeFn.guid = `vjs-interval-${intervalId}`;\n\n this.off('dispose', disposeFn);\n\n return intervalId;\n }\n\n /**\n * Registers a component\n *\n * @param {String} name Name of the component to register\n * @param {Object} comp The component to register\n * @static\n * @method registerComponent\n */\n static registerComponent(name, comp) {\n if (!Component.components_) {\n Component.components_ = {};\n }\n\n Component.components_[name] = comp;\n return comp;\n }\n\n /**\n * Gets a component by name\n *\n * @param {String} name Name of the component to get\n * @return {Component}\n * @static\n * @method getComponent\n */\n static getComponent(name) {\n if (Component.components_ && Component.components_[name]) {\n return Component.components_[name];\n }\n\n if (window && window.videojs && window.videojs[name]) {\n log.warn(`The ${name} component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)`);\n return window.videojs[name];\n }\n }\n\n /**\n * Sets up the constructor using the supplied init method\n * or uses the init of the parent object\n *\n * @param {Object} props An object of properties\n * @static\n * @deprecated\n * @method extend\n */\n static extend(props) {\n props = props || {};\n\n log.warn('Component.extend({}) has been deprecated, use videojs.extend(Component, {}) instead');\n\n // Set up the constructor using the supplied init method\n // or using the init of the parent object\n // Make sure to check the unobfuscated version for external libs\n let init = props.init || props.init || this.prototype.init || this.prototype.init || function() {};\n // In Resig's simple class inheritance (previously used) the constructor\n // is a function that calls `this.init.apply(arguments)`\n // However that would prevent us from using `ParentObject.call(this);`\n // in a Child constructor because the `this` in `this.init`\n // would still refer to the Child and cause an infinite loop.\n // We would instead have to do\n // `ParentObject.prototype.init.apply(this, arguments);`\n // Bleh. We're not creating a _super() function, so it's good to keep\n // the parent constructor reference simple.\n let subObj = function() {\n init.apply(this, arguments);\n };\n\n // Inherit from this object's prototype\n subObj.prototype = Object.create(this.prototype);\n // Reset the constructor property for subObj otherwise\n // instances of subObj would have the constructor of the parent Object\n subObj.prototype.constructor = subObj;\n\n // Make the class extendable\n subObj.extend = Component.extend;\n\n // Extend subObj's prototype with functions and other properties from props\n for (let name in props) {\n if (props.hasOwnProperty(name)) {\n subObj.prototype[name] = props[name];\n }\n }\n\n return subObj;\n }\n}\n\nComponent.registerComponent('Component', Component);\nexport default Component;\n","/**\n * @file control-bar.js\n */\nimport Component from '../component.js';\n\n// Required children\nimport PlayToggle from './play-toggle.js';\nimport CurrentTimeDisplay from './time-controls/current-time-display.js';\nimport DurationDisplay from './time-controls/duration-display.js';\nimport TimeDivider from './time-controls/time-divider.js';\nimport RemainingTimeDisplay from './time-controls/remaining-time-display.js';\nimport LiveDisplay from './live-display.js';\nimport ProgressControl from './progress-control/progress-control.js';\nimport FullscreenToggle from './fullscreen-toggle.js';\nimport VolumeControl from './volume-control/volume-control.js';\nimport VolumeMenuButton from './volume-menu-button.js';\nimport MuteToggle from './mute-toggle.js';\nimport ChaptersButton from './text-track-controls/chapters-button.js';\nimport DescriptionsButton from './text-track-controls/descriptions-button.js';\nimport SubtitlesButton from './text-track-controls/subtitles-button.js';\nimport CaptionsButton from './text-track-controls/captions-button.js';\nimport PlaybackRateMenuButton from './playback-rate-menu/playback-rate-menu-button.js';\nimport CustomControlSpacer from './spacer-controls/custom-control-spacer.js';\n\n/**\n * Container of main controls\n *\n * @extends Component\n * @class ControlBar\n */\nclass ControlBar extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-control-bar',\n dir: 'ltr'\n }, {\n 'role': 'group' // The control bar is a group, so it can contain menuitems\n });\n }\n}\n\nControlBar.prototype.options_ = {\n loadEvent: 'play',\n children: [\n 'playToggle',\n 'volumeMenuButton',\n 'currentTimeDisplay',\n 'timeDivider',\n 'durationDisplay',\n 'progressControl',\n 'liveDisplay',\n 'remainingTimeDisplay',\n 'customControlSpacer',\n 'playbackRateMenuButton',\n 'chaptersButton',\n 'descriptionsButton',\n 'subtitlesButton',\n 'captionsButton',\n 'fullscreenToggle'\n ]\n};\n\nComponent.registerComponent('ControlBar', ControlBar);\nexport default ControlBar;\n","/**\n * @file fullscreen-toggle.js\n */\nimport Button from '../button.js';\nimport Component from '../component.js';\n\n/**\n * Toggle fullscreen video\n *\n * @extends Button\n * @class FullscreenToggle\n */\nclass FullscreenToggle extends Button {\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-fullscreen-control ${super.buildCSSClass()}`;\n }\n\n /**\n * Handles click for full screen\n *\n * @method handleClick\n */\n handleClick() {\n if (!this.player_.isFullscreen()) {\n this.player_.requestFullscreen();\n this.controlText('Non-Fullscreen');\n } else {\n this.player_.exitFullscreen();\n this.controlText('Fullscreen');\n }\n }\n\n}\n\nFullscreenToggle.prototype.controlText_ = 'Fullscreen';\n\nComponent.registerComponent('FullscreenToggle', FullscreenToggle);\nexport default FullscreenToggle;\n","/**\n * @file live-display.js\n */\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\n\n/**\n * Displays the live indicator\n * TODO - Future make it click to snap to live\n *\n * @extends Component\n * @class LiveDisplay\n */\nclass LiveDisplay extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n this.updateShowing();\n this.on(this.player(), 'durationchange', this.updateShowing);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n var el = super.createEl('div', {\n className: 'vjs-live-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-live-display',\n innerHTML: `<span class=\"vjs-control-text\">${this.localize('Stream Type')}</span>${this.localize('LIVE')}`\n }, {\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n updateShowing() {\n if (this.player().duration() === Infinity) {\n this.show();\n } else {\n this.hide();\n }\n }\n\n}\n\nComponent.registerComponent('LiveDisplay', LiveDisplay);\nexport default LiveDisplay;\n","/**\n * @file mute-toggle.js\n */\nimport Button from '../button';\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\n\n/**\n * A button component for muting the audio\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MuteToggle\n */\nclass MuteToggle extends Button {\n\n constructor(player, options) {\n super(player, options);\n\n this.on(player, 'volumechange', this.update);\n\n // hide mute toggle if the current tech doesn't support volume control\n if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n }\n\n this.on(player, 'loadstart', function() {\n this.update(); // We need to update the button to account for a default muted state.\n\n if (player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n } else {\n this.removeClass('vjs-hidden');\n }\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-mute-control ${super.buildCSSClass()}`;\n }\n\n /**\n * Handle click on mute\n *\n * @method handleClick\n */\n handleClick() {\n this.player_.muted( this.player_.muted() ? false : true );\n }\n\n /**\n * Update volume\n *\n * @method update\n */\n update() {\n var vol = this.player_.volume(),\n level = 3;\n\n if (vol === 0 || this.player_.muted()) {\n level = 0;\n } else if (vol < 0.33) {\n level = 1;\n } else if (vol < 0.67) {\n level = 2;\n }\n\n // Don't rewrite the button text if the actual text doesn't change.\n // This causes unnecessary and confusing information for screen reader users.\n // This check is needed because this function gets called every time the volume level is changed.\n let toMute = this.player_.muted() ? 'Unmute' : 'Mute';\n if (this.controlText() !== toMute) {\n this.controlText(toMute);\n }\n\n /* TODO improve muted icon classes */\n for (var i = 0; i < 4; i++) {\n Dom.removeElClass(this.el_, `vjs-vol-${i}`);\n }\n Dom.addElClass(this.el_, `vjs-vol-${level}`);\n }\n\n}\n\nMuteToggle.prototype.controlText_ = 'Mute';\n\nComponent.registerComponent('MuteToggle', MuteToggle);\nexport default MuteToggle;\n","/**\n * @file play-toggle.js\n */\nimport Button from '../button.js';\nimport Component from '../component.js';\n\n/**\n * Button to toggle between play and pause\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class PlayToggle\n */\nclass PlayToggle extends Button {\n\n constructor(player, options){\n super(player, options);\n\n this.on(player, 'play', this.handlePlay);\n this.on(player, 'pause', this.handlePause);\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-play-control ${super.buildCSSClass()}`;\n }\n\n /**\n * Handle click to toggle between play and pause\n *\n * @method handleClick\n */\n handleClick() {\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n }\n\n /**\n * Add the vjs-playing class to the element so it can change appearance\n *\n * @method handlePlay\n */\n handlePlay() {\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing');\n this.controlText('Pause'); // change the button text to \"Pause\"\n }\n\n /**\n * Add the vjs-paused class to the element so it can change appearance\n *\n * @method handlePause\n */\n handlePause() {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused');\n this.controlText('Play'); // change the button text to \"Play\"\n }\n\n}\n\nPlayToggle.prototype.controlText_ = 'Play';\n\nComponent.registerComponent('PlayToggle', PlayToggle);\nexport default PlayToggle;\n","/**\n * @file playback-rate-menu-button.js\n */\nimport MenuButton from '../../menu/menu-button.js';\nimport Menu from '../../menu/menu.js';\nimport PlaybackRateMenuItem from './playback-rate-menu-item.js';\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\n\n/**\n * The component for controlling the playback rate\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuButton\n * @class PlaybackRateMenuButton\n */\nclass PlaybackRateMenuButton extends MenuButton {\n\n constructor(player, options){\n super(player, options);\n\n this.updateVisibility();\n this.updateLabel();\n\n this.on(player, 'loadstart', this.updateVisibility);\n this.on(player, 'ratechange', this.updateLabel);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl();\n\n this.labelEl_ = Dom.createEl('div', {\n className: 'vjs-playback-rate-value',\n innerHTML: 1.0\n });\n\n el.appendChild(this.labelEl_);\n\n return el;\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-playback-rate ${super.buildCSSClass()}`;\n }\n\n /**\n * Create the playback rate menu\n *\n * @return {Menu} Menu object populated with items\n * @method createMenu\n */\n createMenu() {\n let menu = new Menu(this.player());\n let rates = this.playbackRates();\n\n if (rates) {\n for (let i = rates.length - 1; i >= 0; i--) {\n menu.addChild(\n new PlaybackRateMenuItem(this.player(), { 'rate': rates[i] + 'x'})\n );\n }\n }\n\n return menu;\n }\n\n /**\n * Updates ARIA accessibility attributes\n *\n * @method updateARIAAttributes\n */\n updateARIAAttributes() {\n // Current playback rate\n this.el().setAttribute('aria-valuenow', this.player().playbackRate());\n }\n\n /**\n * Handle menu item click\n *\n * @method handleClick\n */\n handleClick() {\n // select next rate option\n let currentRate = this.player().playbackRate();\n let rates = this.playbackRates();\n\n // this will select first one if the last one currently selected\n let newRate = rates[0];\n for (let i = 0; i < rates.length ; i++) {\n if (rates[i] > currentRate) {\n newRate = rates[i];\n break;\n }\n }\n this.player().playbackRate(newRate);\n }\n\n /**\n * Get possible playback rates\n *\n * @return {Array} Possible playback rates\n * @method playbackRates\n */\n playbackRates() {\n return this.options_['playbackRates'] || (this.options_.playerOptions && this.options_.playerOptions['playbackRates']);\n }\n\n /**\n * Get supported playback rates\n *\n * @return {Array} Supported playback rates\n * @method playbackRateSupported\n */\n playbackRateSupported() {\n return this.player().tech_\n && this.player().tech_['featuresPlaybackRate']\n && this.playbackRates()\n && this.playbackRates().length > 0\n ;\n }\n\n /**\n * Hide playback rate controls when they're no playback rate options to select\n *\n * @method updateVisibility\n */\n updateVisibility() {\n if (this.playbackRateSupported()) {\n this.removeClass('vjs-hidden');\n } else {\n this.addClass('vjs-hidden');\n }\n }\n\n /**\n * Update button label when rate changed\n *\n * @method updateLabel\n */\n updateLabel() {\n if (this.playbackRateSupported()) {\n this.labelEl_.innerHTML = this.player().playbackRate() + 'x';\n }\n }\n\n}\n\nPlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';\n\nComponent.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);\nexport default PlaybackRateMenuButton;\n","/**\n * @file playback-rate-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * The specific menu item type for selecting a playback rate\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class PlaybackRateMenuItem\n */\nclass PlaybackRateMenuItem extends MenuItem {\n\n constructor(player, options){\n let label = options['rate'];\n let rate = parseFloat(label, 10);\n\n // Modify options for parent MenuItem class's init.\n options['label'] = label;\n options['selected'] = rate === 1;\n super(player, options);\n\n this.label = label;\n this.rate = rate;\n\n this.on(player, 'ratechange', this.update);\n }\n\n /**\n * Handle click on menu item\n *\n * @method handleClick\n */\n handleClick() {\n super.handleClick();\n this.player().playbackRate(this.rate);\n }\n\n /**\n * Update playback rate with selected rate\n *\n * @method update\n */\n update() {\n this.selected(this.player().playbackRate() === this.rate);\n }\n\n}\n\nPlaybackRateMenuItem.prototype.contentElType = 'button';\n\nComponent.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);\nexport default PlaybackRateMenuItem;\n","/**\n * @file load-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\n\n/**\n * Shows load progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class LoadProgressBar\n */\nclass LoadProgressBar extends Component {\n\n constructor(player, options){\n super(player, options);\n this.on(player, 'progress', this.update);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-load-progress',\n innerHTML: `<span class=\"vjs-control-text\"><span>${this.localize('Loaded')}</span>: 0%</span>`\n });\n }\n\n /**\n * Update progress bar\n *\n * @method update\n */\n update() {\n let buffered = this.player_.buffered();\n let duration = this.player_.duration();\n let bufferedEnd = this.player_.bufferedEnd();\n let children = this.el_.children;\n\n // get the percent width of a time compared to the total end\n let percentify = function (time, end){\n let percent = (time / end) || 0; // no NaN\n return ((percent >= 1 ? 1 : percent) * 100) + '%';\n };\n\n // update the width of the progress bar\n this.el_.style.width = percentify(bufferedEnd, duration);\n\n // add child elements to represent the individual buffered time ranges\n for (let i = 0; i < buffered.length; i++) {\n let start = buffered.start(i);\n let end = buffered.end(i);\n let part = children[i];\n\n if (!part) {\n part = this.el_.appendChild(Dom.createEl());\n }\n\n // set the percent based on the width of the progress bar (bufferedEnd)\n part.style.left = percentify(start, bufferedEnd);\n part.style.width = percentify(end - start, bufferedEnd);\n }\n\n // remove unused buffered range elements\n for (let i = children.length; i > buffered.length; i--) {\n this.el_.removeChild(children[i-1]);\n }\n }\n\n}\n\nComponent.registerComponent('LoadProgressBar', LoadProgressBar);\nexport default LoadProgressBar;\n","/**\n * @file mouse-time-display.js\n */\nimport window from 'global/window';\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport * as Fn from '../../utils/fn.js';\nimport formatTime from '../../utils/format-time.js';\nimport throttle from 'lodash-compat/function/throttle';\n\n/**\n * The Mouse Time Display component shows the time you will seek to\n * when hovering over the progress bar\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class MouseTimeDisplay\n */\nclass MouseTimeDisplay extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n if (options.playerOptions &&\n options.playerOptions.controlBar &&\n options.playerOptions.controlBar.progressControl &&\n options.playerOptions.controlBar.progressControl.keepTooltipsInside) {\n this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;\n }\n\n if (this.keepTooltipsInside) {\n this.tooltip = Dom.createEl('div', {className: 'vjs-time-tooltip'});\n this.el().appendChild(this.tooltip);\n this.addClass('vjs-keep-tooltips-inside');\n }\n\n this.update(0, 0);\n\n player.on('ready', () => {\n this.on(player.controlBar.progressControl.el(), 'mousemove', throttle(Fn.bind(this, this.handleMouseMove), 25));\n });\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-mouse-display'\n });\n }\n\n handleMouseMove(event) {\n let duration = this.player_.duration();\n let newTime = this.calculateDistance(event) * duration;\n let position = event.pageX - Dom.findElPosition(this.el().parentNode).left;\n\n this.update(newTime, position);\n }\n\n update(newTime, position) {\n let time = formatTime(newTime, this.player_.duration());\n\n this.el().style.left = position + 'px';\n this.el().setAttribute('data-current-time', time);\n\n if (this.keepTooltipsInside) {\n let clampedPosition = this.clampPosition_(position);\n let difference = position - clampedPosition + 1;\n let tooltipWidth = parseFloat(window.getComputedStyle(this.tooltip).width);\n let tooltipWidthHalf = tooltipWidth / 2;\n\n this.tooltip.innerHTML = time;\n this.tooltip.style.right = `-${tooltipWidthHalf - difference}px`;\n }\n }\n\n calculateDistance(event) {\n return Dom.getPointerPosition(this.el().parentNode, event).x;\n }\n\n /**\n * This takes in a horizontal position for the bar and returns a clamped position.\n * Clamped position means that it will keep the position greater than half the width\n * of the tooltip and smaller than the player width minus half the width o the tooltip.\n * It will only clamp the position if `keepTooltipsInside` option is set.\n *\n * @param {Number} position the position the bar wants to be\n * @return {Number} newPosition the (potentially) clamped position\n * @method clampPosition_\n */\n clampPosition_(position) {\n if (!this.keepTooltipsInside) {\n return position;\n }\n\n let playerWidth = parseFloat(window.getComputedStyle(this.player().el()).width);\n let tooltipWidth = parseFloat(window.getComputedStyle(this.tooltip).width);\n let tooltipWidthHalf = tooltipWidth / 2;\n let actualPosition = position;\n\n if (position < tooltipWidthHalf) {\n actualPosition = Math.ceil(tooltipWidthHalf);\n } else if (position > (playerWidth - tooltipWidthHalf)) {\n actualPosition = Math.floor(playerWidth - tooltipWidthHalf);\n }\n\n return actualPosition;\n }\n}\n\nComponent.registerComponent('MouseTimeDisplay', MouseTimeDisplay);\nexport default MouseTimeDisplay;\n","/**\n * @file play-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Shows play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class PlayProgressBar\n */\nclass PlayProgressBar extends Component {\n\n constructor(player, options){\n super(player, options);\n this.updateDataAttr();\n this.on(player, 'timeupdate', this.updateDataAttr);\n player.ready(Fn.bind(this, this.updateDataAttr));\n\n if (options.playerOptions &&\n options.playerOptions.controlBar &&\n options.playerOptions.controlBar.progressControl &&\n options.playerOptions.controlBar.progressControl.keepTooltipsInside) {\n this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;\n }\n\n if (this.keepTooltipsInside) {\n this.addClass('vjs-keep-tooltips-inside');\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-play-progress vjs-slider-bar',\n innerHTML: `<span class=\"vjs-control-text\"><span>${this.localize('Progress')}</span>: 0%</span>`\n });\n }\n\n updateDataAttr() {\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n this.el_.setAttribute('data-current-time', formatTime(time, this.player_.duration()));\n }\n\n}\n\nComponent.registerComponent('PlayProgressBar', PlayProgressBar);\nexport default PlayProgressBar;\n","/**\n * @file progress-control.js\n */\nimport Component from '../../component.js';\nimport SeekBar from './seek-bar.js';\nimport MouseTimeDisplay from './mouse-time-display.js';\n\n/**\n * The Progress Control component contains the seek bar, load progress,\n * and play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class ProgressControl\n */\nclass ProgressControl extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-progress-control vjs-control'\n });\n }\n}\n\nProgressControl.prototype.options_ = {\n children: [\n 'seekBar'\n ]\n};\n\nComponent.registerComponent('ProgressControl', ProgressControl);\nexport default ProgressControl;\n","/**\n * @file seek-bar.js\n */\nimport window from 'global/window';\nimport Slider from '../../slider/slider.js';\nimport Component from '../../component.js';\nimport LoadProgressBar from './load-progress-bar.js';\nimport PlayProgressBar from './play-progress-bar.js';\nimport TooltipProgressBar from './tooltip-progress-bar.js';\nimport * as Fn from '../../utils/fn.js';\nimport formatTime from '../../utils/format-time.js';\nimport assign from 'object.assign';\n\n/**\n * Seek Bar and holder for the progress bars\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Slider\n * @class SeekBar\n */\nclass SeekBar extends Slider {\n\n constructor(player, options){\n super(player, options);\n this.on(player, 'timeupdate', this.updateProgress);\n this.on(player, 'ended', this.updateProgress);\n player.ready(Fn.bind(this, this.updateProgress));\n\n if (options.playerOptions &&\n options.playerOptions.controlBar &&\n options.playerOptions.controlBar.progressControl &&\n options.playerOptions.controlBar.progressControl.keepTooltipsInside) {\n this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;\n }\n\n if (this.keepTooltipsInside) {\n this.tooltipProgressBar = this.addChild('TooltipProgressBar');\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-progress-holder'\n }, {\n 'aria-label': 'progress bar'\n });\n }\n\n /**\n * Update ARIA accessibility attributes\n *\n * @method updateARIAAttributes\n */\n updateProgress() {\n this.updateAriaAttributes(this.el_);\n\n if (this.keepTooltipsInside) {\n this.updateAriaAttributes(this.tooltipProgressBar.el_);\n this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width;\n\n let playerWidth = parseFloat(window.getComputedStyle(this.player().el()).width);\n let tooltipWidth = parseFloat(window.getComputedStyle(this.tooltipProgressBar.tooltip).width);\n let tooltipStyle = this.tooltipProgressBar.el().style;\n tooltipStyle.maxWidth = Math.floor(playerWidth - (tooltipWidth / 2)) + 'px';\n tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px';\n tooltipStyle.right = `-${tooltipWidth / 2}px`;\n }\n }\n\n updateAriaAttributes(el) {\n // Allows for smooth scrubbing, when player can't keep up.\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2)); // machine readable value of progress bar (percentage complete)\n el.setAttribute('aria-valuetext', formatTime(time, this.player_.duration())); // human readable value of progress bar (time complete)\n }\n\n /**\n * Get percentage of video played\n *\n * @return {Number} Percentage played\n * @method getPercent\n */\n getPercent() {\n let percent = this.player_.currentTime() / this.player_.duration();\n return percent >= 1 ? 1 : percent;\n }\n\n /**\n * Handle mouse down on seek bar\n *\n * @method handleMouseDown\n */\n handleMouseDown(event) {\n super.handleMouseDown(event);\n\n this.player_.scrubbing(true);\n\n this.videoWasPlaying = !this.player_.paused();\n this.player_.pause();\n }\n\n /**\n * Handle mouse move on seek bar\n *\n * @method handleMouseMove\n */\n handleMouseMove(event) {\n let newTime = this.calculateDistance(event) * this.player_.duration();\n\n // Don't let video end while scrubbing.\n if (newTime === this.player_.duration()) { newTime = newTime - 0.1; }\n\n // Set new time (tell player to seek to new time)\n this.player_.currentTime(newTime);\n }\n\n /**\n * Handle mouse up on seek bar\n *\n * @method handleMouseUp\n */\n handleMouseUp(event) {\n super.handleMouseUp(event);\n\n this.player_.scrubbing(false);\n if (this.videoWasPlaying) {\n this.player_.play();\n }\n }\n\n /**\n * Move more quickly fast forward for keyboard-only users\n *\n * @method stepForward\n */\n stepForward() {\n this.player_.currentTime(this.player_.currentTime() + 5); // more quickly fast forward for keyboard-only users\n }\n\n /**\n * Move more quickly rewind for keyboard-only users\n *\n * @method stepBack\n */\n stepBack() {\n this.player_.currentTime(this.player_.currentTime() - 5); // more quickly rewind for keyboard-only users\n }\n\n}\n\nSeekBar.prototype.options_ = {\n children: [\n 'loadProgressBar',\n 'mouseTimeDisplay',\n 'playProgressBar'\n ],\n 'barName': 'playProgressBar'\n};\n\nSeekBar.prototype.playerEvent = 'timeupdate';\n\nComponent.registerComponent('SeekBar', SeekBar);\nexport default SeekBar;\n","/**\n * @file play-progress-bar.js\n */\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Shows play progress\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class PlayProgressBar\n */\nclass TooltipProgressBar extends Component {\n\n constructor(player, options){\n super(player, options);\n this.updateDataAttr();\n this.on(player, 'timeupdate', this.updateDataAttr);\n player.ready(Fn.bind(this, this.updateDataAttr));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-tooltip-progress-bar vjs-slider-bar',\n innerHTML: `<div class=\"vjs-time-tooltip\"></div>\n <span class=\"vjs-control-text\"><span>${this.localize('Progress')}</span>: 0%</span>`\n });\n\n this.tooltip = el.querySelector('.vjs-time-tooltip');\n\n return el;\n }\n\n updateDataAttr() {\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n let formattedTime = formatTime(time, this.player_.duration());\n this.el_.setAttribute('data-current-time', formattedTime);\n this.tooltip.innerHTML = formattedTime;\n }\n\n}\n\nComponent.registerComponent('TooltipProgressBar', TooltipProgressBar);\nexport default TooltipProgressBar;\n","/**\n * @file custom-control-spacer.js\n */\nimport Spacer from './spacer.js';\nimport Component from '../../component.js';\n\n/**\n * Spacer specifically meant to be used as an insertion point for new plugins, etc.\n *\n * @extends Spacer\n * @class CustomControlSpacer\n */\nclass CustomControlSpacer extends Spacer {\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-custom-control-spacer ${super.buildCSSClass()}`;\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl({\n className: this.buildCSSClass(),\n });\n\n // No-flex/table-cell mode requires there be some content\n // in the cell to fill the remaining space of the table.\n el.innerHTML = ' ';\n return el;\n }\n}\n\nComponent.registerComponent('CustomControlSpacer', CustomControlSpacer);\nexport default CustomControlSpacer;\n","/**\n * @file spacer.js\n */\nimport Component from '../../component.js';\n\n/**\n * Just an empty spacer element that can be used as an append point for plugins, etc.\n * Also can be used to create space between elements when necessary.\n *\n * @extends Component\n * @class Spacer\n */\nclass Spacer extends Component {\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-spacer ${super.buildCSSClass()}`;\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass()\n });\n }\n}\n\nComponent.registerComponent('Spacer', Spacer);\n\nexport default Spacer;\n","/**\n * @file caption-settings-menu-item.js\n */\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * The menu item for caption track settings menu\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends TextTrackMenuItem\n * @class CaptionSettingsMenuItem\n */\n class CaptionSettingsMenuItem extends TextTrackMenuItem {\n\n constructor(player, options) {\n options['track'] = {\n 'kind': options['kind'],\n 'player': player,\n 'label': options['kind'] + ' settings',\n 'selectable': false,\n 'default': false,\n mode: 'disabled'\n };\n\n // CaptionSettingsMenuItem has no concept of 'selected'\n options['selectable'] = false;\n\n super(player, options);\n this.addClass('vjs-texttrack-settings');\n this.controlText(', opens ' + options['kind'] + ' settings dialog');\n }\n\n /**\n * Handle click on menu item\n *\n * @method handleClick\n */\n handleClick() {\n this.player().getChild('textTrackSettings').show();\n this.player().getChild('textTrackSettings').el_.focus();\n }\n\n}\n\nComponent.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);\nexport default CaptionSettingsMenuItem;\n","/**\n * @file captions-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport CaptionSettingsMenuItem from './caption-settings-menu-item.js';\n\n/**\n * The button component for toggling and selecting captions\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class CaptionsButton\n */\nclass CaptionsButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label','Captions Menu');\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-captions-button ${super.buildCSSClass()}`;\n }\n\n /**\n * Update caption menu items\n *\n * @method update\n */\n update() {\n let threshold = 2;\n super.update();\n\n // if native, then threshold is 1 because no settings button\n if (this.player().tech_ && this.player().tech_['featuresNativeTextTracks']) {\n threshold = 1;\n }\n\n if (this.items && this.items.length > threshold) {\n this.show();\n } else {\n this.hide();\n }\n }\n\n /**\n * Create caption menu items\n *\n * @return {Array} Array of menu items\n * @method createItems\n */\n createItems() {\n let items = [];\n\n if (!(this.player().tech_ && this.player().tech_['featuresNativeTextTracks'])) {\n items.push(new CaptionSettingsMenuItem(this.player_, { 'kind': this.kind_ }));\n }\n\n return super.createItems(items);\n }\n\n}\n\nCaptionsButton.prototype.kind_ = 'captions';\nCaptionsButton.prototype.controlText_ = 'Captions';\n\nComponent.registerComponent('CaptionsButton', CaptionsButton);\nexport default CaptionsButton;\n","/**\n * @file chapters-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport ChaptersTrackMenuItem from './chapters-track-menu-item.js';\nimport Menu from '../../menu/menu.js';\nimport * as Dom from '../../utils/dom.js';\nimport * as Fn from '../../utils/fn.js';\nimport toTitleCase from '../../utils/to-title-case.js';\nimport window from 'global/window';\n\n/**\n * The button component for toggling and selecting chapters\n * Chapters act much differently than other text tracks\n * Cues are navigation vs. other tracks of alternative languages\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class ChaptersButton\n */\nclass ChaptersButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label','Chapters Menu');\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-chapters-button ${super.buildCSSClass()}`;\n }\n\n /**\n * Create a menu item for each text track\n *\n * @return {Array} Array of menu items\n * @method createItems\n */\n createItems() {\n let items = [];\n\n let tracks = this.player_.textTracks();\n\n if (!tracks) {\n return items;\n }\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n if (track['kind'] === this.kind_) {\n items.push(new TextTrackMenuItem(this.player_, {\n 'track': track\n }));\n }\n }\n\n return items;\n }\n\n /**\n * Create menu from chapter buttons\n *\n * @return {Menu} Menu of chapter buttons\n * @method createMenu\n */\n createMenu() {\n let tracks = this.player_.textTracks() || [];\n let chaptersTrack;\n let items = this.items = [];\n\n for (let i = 0, length = tracks.length; i < length; i++) {\n let track = tracks[i];\n\n if (track['kind'] === this.kind_) {\n chaptersTrack = track;\n\n break;\n }\n }\n\n let menu = this.menu;\n if (menu === undefined) {\n menu = new Menu(this.player_);\n let title = Dom.createEl('li', {\n className: 'vjs-menu-title',\n innerHTML: toTitleCase(this.kind_),\n tabIndex: -1\n });\n menu.children_.unshift(title);\n Dom.insertElFirst(title, menu.contentEl());\n }\n\n if (chaptersTrack && chaptersTrack.cues == null) {\n chaptersTrack['mode'] = 'hidden';\n\n let remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(chaptersTrack);\n\n if (remoteTextTrackEl) {\n remoteTextTrackEl.addEventListener('load', (event) => this.update());\n }\n }\n\n if (chaptersTrack && chaptersTrack.cues && chaptersTrack.cues.length > 0) {\n let cues = chaptersTrack['cues'], cue;\n\n for (let i = 0, l = cues.length; i < l; i++) {\n cue = cues[i];\n\n let mi = new ChaptersTrackMenuItem(this.player_, {\n 'track': chaptersTrack,\n 'cue': cue\n });\n\n items.push(mi);\n\n menu.addChild(mi);\n }\n\n this.addChild(menu);\n }\n\n if (this.items.length > 0) {\n this.show();\n }\n\n return menu;\n }\n\n}\n\nChaptersButton.prototype.kind_ = 'chapters';\nChaptersButton.prototype.controlText_ = 'Chapters';\n\nComponent.registerComponent('ChaptersButton', ChaptersButton);\nexport default ChaptersButton;\n","/**\n * @file chapters-track-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n/**\n * The chapter track menu item\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class ChaptersTrackMenuItem\n */\nclass ChaptersTrackMenuItem extends MenuItem {\n\n constructor(player, options){\n let track = options['track'];\n let cue = options['cue'];\n let currentTime = player.currentTime();\n\n // Modify options for parent MenuItem class's init.\n options['label'] = cue.text;\n options['selected'] = (cue['startTime'] <= currentTime && currentTime < cue['endTime']);\n super(player, options);\n\n this.track = track;\n this.cue = cue;\n track.addEventListener('cuechange', Fn.bind(this, this.update));\n }\n\n /**\n * Handle click on menu item\n *\n * @method handleClick\n */\n handleClick() {\n super.handleClick();\n this.player_.currentTime(this.cue.startTime);\n this.update(this.cue.startTime);\n }\n\n /**\n * Update chapter menu item\n *\n * @method update\n */\n update() {\n let cue = this.cue;\n let currentTime = this.player_.currentTime();\n\n // vjs.log(currentTime, cue.startTime);\n this.selected(cue['startTime'] <= currentTime && currentTime < cue['endTime']);\n }\n\n}\n\nComponent.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);\nexport default ChaptersTrackMenuItem;\n","/**\n * @file descriptions-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n/**\n * The button component for toggling and selecting descriptions\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class DescriptionsButton\n */\nclass DescriptionsButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label', 'Descriptions Menu');\n\n let tracks = player.textTracks();\n\n if (tracks) {\n let changeHandler = Fn.bind(this, this.handleTracksChange);\n\n tracks.addEventListener('change', changeHandler);\n this.on('dispose', function() {\n tracks.removeEventListener('change', changeHandler);\n });\n }\n }\n\n /**\n * Handle text track change\n *\n * @method handleTracksChange\n */\n handleTracksChange(event){\n let tracks = this.player().textTracks();\n let disabled = false;\n\n // Check whether a track of a different kind is showing\n for (let i = 0, l = tracks.length; i < l; i++) {\n let track = tracks[i];\n if (track['kind'] !== this.kind_ && track['mode'] === 'showing') {\n disabled = true;\n break;\n }\n }\n\n // If another track is showing, disable this menu button\n if (disabled) {\n this.disable();\n } else {\n this.enable();\n }\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-descriptions-button ${super.buildCSSClass()}`;\n }\n\n}\n\nDescriptionsButton.prototype.kind_ = 'descriptions';\nDescriptionsButton.prototype.controlText_ = 'Descriptions';\n\nComponent.registerComponent('DescriptionsButton', DescriptionsButton);\nexport default DescriptionsButton;\n","/**\n * @file off-text-track-menu-item.js\n */\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport Component from '../../component.js';\n\n/**\n * A special menu item for turning of a specific type of text track\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends TextTrackMenuItem\n * @class OffTextTrackMenuItem\n */\nclass OffTextTrackMenuItem extends TextTrackMenuItem {\n\n constructor(player, options){\n // Create pseudo track info\n // Requires options['kind']\n options['track'] = {\n 'kind': options['kind'],\n 'player': player,\n 'label': options['kind'] + ' off',\n 'default': false,\n 'mode': 'disabled'\n };\n\n // MenuItem is selectable\n options['selectable'] = true;\n\n super(player, options);\n this.selected(true);\n }\n\n /**\n * Handle text track change\n *\n * @param {Object} event Event object\n * @method handleTracksChange\n */\n handleTracksChange(event){\n let tracks = this.player().textTracks();\n let selected = true;\n\n for (let i = 0, l = tracks.length; i < l; i++) {\n let track = tracks[i];\n if (track['kind'] === this.track['kind'] && track['mode'] === 'showing') {\n selected = false;\n break;\n }\n }\n\n this.selected(selected);\n }\n\n}\n\nComponent.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);\nexport default OffTextTrackMenuItem;\n","/**\n * @file subtitles-button.js\n */\nimport TextTrackButton from './text-track-button.js';\nimport Component from '../../component.js';\n\n/**\n * The button component for toggling and selecting subtitles\n *\n * @param {Object} player Player object\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends TextTrackButton\n * @class SubtitlesButton\n */\nclass SubtitlesButton extends TextTrackButton {\n\n constructor(player, options, ready){\n super(player, options, ready);\n this.el_.setAttribute('aria-label','Subtitles Menu');\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n return `vjs-subtitles-button ${super.buildCSSClass()}`;\n }\n\n}\n\nSubtitlesButton.prototype.kind_ = 'subtitles';\nSubtitlesButton.prototype.controlText_ = 'Subtitles';\n\nComponent.registerComponent('SubtitlesButton', SubtitlesButton);\nexport default SubtitlesButton;\n","/**\n * @file text-track-button.js\n */\nimport MenuButton from '../../menu/menu-button.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport TextTrackMenuItem from './text-track-menu-item.js';\nimport OffTextTrackMenuItem from './off-text-track-menu-item.js';\n\n/**\n * The base class for buttons that toggle specific text track types (e.g. subtitles)\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuButton\n * @class TextTrackButton\n */\nclass TextTrackButton extends MenuButton {\n\n constructor(player, options){\n super(player, options);\n\n let tracks = this.player_.textTracks();\n\n if (this.items.length <= 1) {\n this.hide();\n }\n\n if (!tracks) {\n return;\n }\n\n let updateHandler = Fn.bind(this, this.update);\n tracks.addEventListener('removetrack', updateHandler);\n tracks.addEventListener('addtrack', updateHandler);\n\n this.player_.on('dispose', function() {\n tracks.removeEventListener('removetrack', updateHandler);\n tracks.removeEventListener('addtrack', updateHandler);\n });\n }\n\n // Create a menu item for each text track\n createItems(items=[]) {\n // Add an OFF menu item to turn all tracks off\n items.push(new OffTextTrackMenuItem(this.player_, { 'kind': this.kind_ }));\n\n let tracks = this.player_.textTracks();\n\n if (!tracks) {\n return items;\n }\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n\n // only add tracks that are of the appropriate kind and have a label\n if (track['kind'] === this.kind_) {\n items.push(new TextTrackMenuItem(this.player_, {\n // MenuItem is selectable\n 'selectable': true,\n 'track': track\n }));\n }\n }\n\n return items;\n }\n\n}\n\nComponent.registerComponent('TextTrackButton', TextTrackButton);\nexport default TextTrackButton;\n","/**\n * @file text-track-menu-item.js\n */\nimport MenuItem from '../../menu/menu-item.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * The specific menu item type for selecting a language within a text track kind\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends MenuItem\n * @class TextTrackMenuItem\n */\nclass TextTrackMenuItem extends MenuItem {\n\n constructor(player, options){\n let track = options['track'];\n let tracks = player.textTracks();\n\n // Modify options for parent MenuItem class's init.\n options['label'] = track['label'] || track['language'] || 'Unknown';\n options['selected'] = track['default'] || track['mode'] === 'showing';\n\n super(player, options);\n\n this.track = track;\n\n if (tracks) {\n let changeHandler = Fn.bind(this, this.handleTracksChange);\n\n tracks.addEventListener('change', changeHandler);\n this.on('dispose', function() {\n tracks.removeEventListener('change', changeHandler);\n });\n }\n\n // iOS7 doesn't dispatch change events to TextTrackLists when an\n // associated track's mode changes. Without something like\n // Object.observe() (also not present on iOS7), it's not\n // possible to detect changes to the mode attribute and polyfill\n // the change event. As a poor substitute, we manually dispatch\n // change events whenever the controls modify the mode.\n if (tracks && tracks.onchange === undefined) {\n let event;\n\n this.on(['tap', 'click'], function() {\n if (typeof window.Event !== 'object') {\n // Android 2.3 throws an Illegal Constructor error for window.Event\n try {\n event = new window.Event('change');\n } catch(err){}\n }\n\n if (!event) {\n event = document.createEvent('Event');\n event.initEvent('change', true, true);\n }\n\n tracks.dispatchEvent(event);\n });\n }\n }\n\n /**\n * Handle click on text track\n *\n * @method handleClick\n */\n handleClick(event) {\n let kind = this.track['kind'];\n let tracks = this.player_.textTracks();\n\n super.handleClick(event);\n\n if (!tracks) return;\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n\n if (track['kind'] !== kind) {\n continue;\n }\n\n if (track === this.track) {\n track['mode'] = 'showing';\n } else {\n track['mode'] = 'disabled';\n }\n }\n }\n\n /**\n * Handle text track change\n *\n * @method handleTracksChange\n */\n handleTracksChange(event){\n this.selected(this.track['mode'] === 'showing');\n }\n\n}\n\nComponent.registerComponent('TextTrackMenuItem', TextTrackMenuItem);\nexport default TextTrackMenuItem;\n","/**\n * @file current-time-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the current time\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class CurrentTimeDisplay\n */\nclass CurrentTimeDisplay extends Component {\n\n constructor(player, options){\n super(player, options);\n\n this.on(player, 'timeupdate', this.updateContent);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-current-time vjs-time-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-current-time-display',\n // label the current time for screen reader users\n innerHTML: '<span class=\"vjs-control-text\">Current Time </span>' + '0:00',\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n /**\n * Update current time display\n *\n * @method updateContent\n */\n updateContent() {\n // Allows for smooth scrubbing, when player can't keep up.\n let time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n let localizedText = this.localize('Current Time');\n let formattedTime = formatTime(time, this.player_.duration());\n if (formattedTime !== this.formattedTime_) {\n this.formattedTime_ = formattedTime;\n this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> ${formattedTime}`;\n }\n }\n\n}\n\nComponent.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);\nexport default CurrentTimeDisplay;\n","/**\n * @file duration-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the duration\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class DurationDisplay\n */\nclass DurationDisplay extends Component {\n\n constructor(player, options){\n super(player, options);\n\n // this might need to be changed to 'durationchange' instead of 'timeupdate' eventually,\n // however the durationchange event fires before this.player_.duration() is set,\n // so the value cannot be written out using this method.\n // Once the order of durationchange and this.player_.duration() being set is figured out,\n // this can be updated.\n this.on(player, 'timeupdate', this.updateContent);\n this.on(player, 'loadedmetadata', this.updateContent);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-duration vjs-time-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-duration-display',\n // label the duration time for screen reader users\n innerHTML: `<span class=\"vjs-control-text\">${this.localize('Duration Time')}</span> 0:00`\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n /**\n * Update duration time display\n *\n * @method updateContent\n */\n updateContent() {\n let duration = this.player_.duration();\n if (duration && this.duration_ !== duration) {\n this.duration_ = duration;\n let localizedText = this.localize('Duration Time');\n let formattedTime = formatTime(duration);\n this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> ${formattedTime}`; // label the duration time for screen reader users\n }\n }\n\n}\n\nComponent.registerComponent('DurationDisplay', DurationDisplay);\nexport default DurationDisplay;\n","/**\n * @file remaining-time-display.js\n */\nimport Component from '../../component.js';\nimport * as Dom from '../../utils/dom.js';\nimport formatTime from '../../utils/format-time.js';\n\n/**\n * Displays the time left in the video\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class RemainingTimeDisplay\n */\nclass RemainingTimeDisplay extends Component {\n\n constructor(player, options){\n super(player, options);\n\n this.on(player, 'timeupdate', this.updateContent);\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = super.createEl('div', {\n className: 'vjs-remaining-time vjs-time-control vjs-control'\n });\n\n this.contentEl_ = Dom.createEl('div', {\n className: 'vjs-remaining-time-display',\n // label the remaining time for screen reader users\n innerHTML: `<span class=\"vjs-control-text\">${this.localize('Remaining Time')}</span> -0:00`,\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off'\n });\n\n el.appendChild(this.contentEl_);\n return el;\n }\n\n /**\n * Update remaining time display\n *\n * @method updateContent\n */\n updateContent() {\n if (this.player_.duration()) {\n const localizedText = this.localize('Remaining Time');\n const formattedTime = formatTime(this.player_.remainingTime());\n if (formattedTime !== this.formattedTime_) {\n this.formattedTime_ = formattedTime;\n this.contentEl_.innerHTML = `<span class=\"vjs-control-text\">${localizedText}</span> -${formattedTime}`;\n }\n }\n\n // Allows for smooth scrubbing, when player can't keep up.\n // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();\n // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());\n }\n\n}\n\nComponent.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);\nexport default RemainingTimeDisplay;\n","/**\n * @file time-divider.js\n */\nimport Component from '../../component.js';\n\n/**\n * The separator between the current time and duration.\n * Can be hidden if it's not needed in the design.\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class TimeDivider\n */\nclass TimeDivider extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-time-control vjs-time-divider',\n innerHTML: '<div><span>/</span></div>'\n });\n }\n\n}\n\nComponent.registerComponent('TimeDivider', TimeDivider);\nexport default TimeDivider;\n","/**\n * @file volume-bar.js\n */\nimport Slider from '../../slider/slider.js';\nimport Component from '../../component.js';\nimport * as Fn from '../../utils/fn.js';\n\n// Required children\nimport VolumeLevel from './volume-level.js';\n\n/**\n * The bar that contains the volume level and can be clicked on to adjust the level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Slider\n * @class VolumeBar\n */\nclass VolumeBar extends Slider {\n\n constructor(player, options){\n super(player, options);\n this.on(player, 'volumechange', this.updateARIAAttributes);\n player.ready(Fn.bind(this, this.updateARIAAttributes));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-volume-bar vjs-slider-bar'\n }, {\n 'aria-label': 'volume level'\n });\n }\n\n /**\n * Handle mouse move on volume bar\n *\n * @method handleMouseMove\n */\n handleMouseMove(event) {\n this.checkMuted();\n this.player_.volume(this.calculateDistance(event));\n }\n\n checkMuted() {\n if (this.player_.muted()) {\n this.player_.muted(false);\n }\n }\n\n /**\n * Get percent of volume level\n *\n * @retun {Number} Volume level percent\n * @method getPercent\n */\n getPercent() {\n if (this.player_.muted()) {\n return 0;\n } else {\n return this.player_.volume();\n }\n }\n\n /**\n * Increase volume level for keyboard users\n *\n * @method stepForward\n */\n stepForward() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() + 0.1);\n }\n\n /**\n * Decrease volume level for keyboard users\n *\n * @method stepBack\n */\n stepBack() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() - 0.1);\n }\n\n /**\n * Update ARIA accessibility attributes\n *\n * @method updateARIAAttributes\n */\n updateARIAAttributes() {\n // Current value of volume bar as a percentage\n let volume = (this.player_.volume() * 100).toFixed(2);\n this.el_.setAttribute('aria-valuenow', volume);\n this.el_.setAttribute('aria-valuetext', volume + '%');\n }\n\n}\n\nVolumeBar.prototype.options_ = {\n children: [\n 'volumeLevel'\n ],\n 'barName': 'volumeLevel'\n};\n\nVolumeBar.prototype.playerEvent = 'volumechange';\n\nComponent.registerComponent('VolumeBar', VolumeBar);\nexport default VolumeBar;\n","/**\n * @file volume-control.js\n */\nimport Component from '../../component.js';\n\n// Required children\nimport VolumeBar from './volume-bar.js';\n\n/**\n * The component for controlling the volume level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class VolumeControl\n */\nclass VolumeControl extends Component {\n\n constructor(player, options){\n super(player, options);\n\n // hide volume controls when they're not supported by the current tech\n if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n }\n this.on(player, 'loadstart', function(){\n if (player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n } else {\n this.removeClass('vjs-hidden');\n }\n });\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-volume-control vjs-control'\n });\n }\n\n}\n\nVolumeControl.prototype.options_ = {\n children: [\n 'volumeBar'\n ]\n};\n\nComponent.registerComponent('VolumeControl', VolumeControl);\nexport default VolumeControl;\n","/**\n * @file volume-level.js\n */\nimport Component from '../../component.js';\n\n/**\n * Shows volume level\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class VolumeLevel\n */\nclass VolumeLevel extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-volume-level',\n innerHTML: '<span class=\"vjs-control-text\"></span>'\n });\n }\n\n}\n\nComponent.registerComponent('VolumeLevel', VolumeLevel);\nexport default VolumeLevel;\n","/**\n * @file volume-menu-button.js\n */\nimport * as Fn from '../utils/fn.js';\nimport Component from '../component.js';\nimport Popup from '../popup/popup.js';\nimport PopupButton from '../popup/popup-button.js';\nimport MuteToggle from './mute-toggle.js';\nimport VolumeBar from './volume-control/volume-bar.js';\n\n/**\n * Button for volume popup\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends PopupButton\n * @class VolumeMenuButton\n */\nclass VolumeMenuButton extends PopupButton {\n\n constructor(player, options={}){\n // Default to inline\n if (options.inline === undefined) {\n options.inline = true;\n }\n\n // If the vertical option isn't passed at all, default to true.\n if (options.vertical === undefined) {\n // If an inline volumeMenuButton is used, we should default to using\n // a horizontal slider for obvious reasons.\n if (options.inline) {\n options.vertical = false;\n } else {\n options.vertical = true;\n }\n }\n\n // The vertical option needs to be set on the volumeBar as well,\n // since that will need to be passed along to the VolumeBar constructor\n options.volumeBar = options.volumeBar || {};\n options.volumeBar.vertical = !!options.vertical;\n\n super(player, options);\n\n // Same listeners as MuteToggle\n this.on(player, 'volumechange', this.volumeUpdate);\n this.on(player, 'loadstart', this.volumeUpdate);\n\n // hide mute toggle if the current tech doesn't support volume control\n function updateVisibility() {\n if (player.tech_ && player.tech_['featuresVolumeControl'] === false) {\n this.addClass('vjs-hidden');\n } else {\n this.removeClass('vjs-hidden');\n }\n }\n\n updateVisibility.call(this);\n this.on(player, 'loadstart', updateVisibility);\n\n this.on(this.volumeBar, ['slideractive', 'focus'], function(){\n this.addClass('vjs-slider-active');\n });\n\n this.on(this.volumeBar, ['sliderinactive', 'blur'], function(){\n this.removeClass('vjs-slider-active');\n });\n\n this.on(this.volumeBar, ['focus'], function(){\n this.addClass('vjs-lock-showing');\n });\n\n this.on(this.volumeBar, ['blur'], function(){\n this.removeClass('vjs-lock-showing');\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n let orientationClass = '';\n if (!!this.options_.vertical) {\n orientationClass = 'vjs-volume-menu-button-vertical';\n } else {\n orientationClass = 'vjs-volume-menu-button-horizontal';\n }\n\n return `vjs-volume-menu-button ${super.buildCSSClass()} ${orientationClass}`;\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {Popup} The volume popup button\n * @method createPopup\n */\n createPopup() {\n let popup = new Popup(this.player_, {\n contentElType: 'div'\n });\n\n let vb = new VolumeBar(this.player_, this.options_.volumeBar);\n\n popup.addChild(vb);\n\n this.menuContent = popup;\n this.volumeBar = vb;\n\n this.attachVolumeBarEvents();\n\n return popup;\n }\n\n /**\n * Handle click on volume popup and calls super\n *\n * @method handleClick\n */\n handleClick() {\n MuteToggle.prototype.handleClick.call(this);\n super.handleClick();\n }\n\n attachVolumeBarEvents() {\n this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown));\n }\n\n handleMouseDown(event) {\n this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));\n this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp);\n }\n\n handleMouseUp(event) {\n this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));\n }\n}\n\nVolumeMenuButton.prototype.volumeUpdate = MuteToggle.prototype.update;\nVolumeMenuButton.prototype.controlText_ = 'Mute';\n\nComponent.registerComponent('VolumeMenuButton', VolumeMenuButton);\nexport default VolumeMenuButton;\n","/**\n * @file error-display.js\n */\nimport Component from './component';\nimport ModalDialog from './modal-dialog';\n\nimport * as Dom from './utils/dom';\nimport mergeOptions from './utils/merge-options';\n\n/**\n * Display that an error has occurred making the video unplayable.\n *\n * @extends ModalDialog\n * @class ErrorDisplay\n */\nclass ErrorDisplay extends ModalDialog {\n\n /**\n * Constructor for error display modal.\n *\n * @param {Player} player\n * @param {Object} [options]\n */\n constructor(player, options) {\n super(player, options);\n this.on(player, 'error', this.open);\n }\n\n /**\n * Include the old class for backward-compatibility.\n *\n * This can be removed in 6.0.\n *\n * @method buildCSSClass\n * @deprecated\n * @return {String}\n */\n buildCSSClass() {\n return `vjs-error-display ${super.buildCSSClass()}`;\n }\n\n /**\n * Generates the modal content based on the player error.\n *\n * @return {String|Null}\n */\n content() {\n let error = this.player().error();\n return error ? this.localize(error.message) : '';\n }\n}\n\nErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {\n fillAlways: true,\n temporary: false,\n uncloseable: true\n});\n\nComponent.registerComponent('ErrorDisplay', ErrorDisplay);\nexport default ErrorDisplay;\n","/**\n * @file event-target.js\n */\nimport * as Events from './utils/events.js';\n\nvar EventTarget = function() {};\n\nEventTarget.prototype.allowedEvents_ = {};\n\nEventTarget.prototype.on = function(type, fn) {\n // Remove the addEventListener alias before calling Events.on\n // so we don't get into an infinite type loop\n let ael = this.addEventListener;\n this.addEventListener = Function.prototype;\n Events.on(this, type, fn);\n this.addEventListener = ael;\n};\nEventTarget.prototype.addEventListener = EventTarget.prototype.on;\n\nEventTarget.prototype.off = function(type, fn) {\n Events.off(this, type, fn);\n};\nEventTarget.prototype.removeEventListener = EventTarget.prototype.off;\n\nEventTarget.prototype.one = function(type, fn) {\n Events.one(this, type, fn);\n};\n\nEventTarget.prototype.trigger = function(event) {\n let type = event.type || event;\n\n if (typeof event === 'string') {\n event = {\n type: type\n };\n }\n event = Events.fixEvent(event);\n\n if (this.allowedEvents_[type] && this['on' + type]) {\n this['on' + type](event);\n }\n\n Events.trigger(this, event);\n};\n// The standard DOM EventTarget.dispatchEvent() is aliased to trigger()\nEventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;\n\nexport default EventTarget;\n","import log from './utils/log';\n\n/*\n * @file extend.js\n *\n * A combination of node inherits and babel's inherits (after transpile).\n * Both work the same but node adds `super_` to the subClass\n * and Bable adds the superClass as __proto__. Both seem useful.\n */\nconst _inherits = function (subClass, superClass) {\n if (typeof superClass !== 'function' && superClass !== null) {\n throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n\n if (superClass) {\n // node\n subClass.super_ = superClass;\n }\n};\n\n/*\n * Function for subclassing using the same inheritance that\n * videojs uses internally\n * ```js\n * var Button = videojs.getComponent('Button');\n * ```\n * ```js\n * var MyButton = videojs.extend(Button, {\n * constructor: function(player, options) {\n * Button.call(this, player, options);\n * },\n * onClick: function() {\n * // doSomething\n * }\n * });\n * ```\n */\nconst extendFn = function(superClass, subClassMethods={}) {\n let subClass = function() {\n superClass.apply(this, arguments);\n };\n let methods = {};\n\n if (typeof subClassMethods === 'object') {\n if (typeof subClassMethods.init === 'function') {\n log.warn('Constructor logic via init() is deprecated; please use constructor() instead.');\n subClassMethods.constructor = subClassMethods.init;\n }\n if (subClassMethods.constructor !== Object.prototype.constructor) {\n subClass = subClassMethods.constructor;\n }\n methods = subClassMethods;\n } else if (typeof subClassMethods === 'function') {\n subClass = subClassMethods;\n }\n\n _inherits(subClass, superClass);\n\n // Extend subObj's prototype with functions and other properties from props\n for (var name in methods) {\n if (methods.hasOwnProperty(name)) {\n subClass.prototype[name] = methods[name];\n }\n }\n\n return subClass;\n};\n\nexport default extendFn;\n","/**\n * @file fullscreen-api.js\n */\nimport document from 'global/document';\n\n/*\n * Store the browser-specific methods for the fullscreen API\n * @type {Object|undefined}\n * @private\n */\nlet FullscreenApi = {};\n\n// browser API methods\n// map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js\nconst apiMap = [\n // Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html\n [\n 'requestFullscreen',\n 'exitFullscreen',\n 'fullscreenElement',\n 'fullscreenEnabled',\n 'fullscreenchange',\n 'fullscreenerror'\n ],\n // WebKit\n [\n 'webkitRequestFullscreen',\n 'webkitExitFullscreen',\n 'webkitFullscreenElement',\n 'webkitFullscreenEnabled',\n 'webkitfullscreenchange',\n 'webkitfullscreenerror'\n ],\n // Old WebKit (Safari 5.1)\n [\n 'webkitRequestFullScreen',\n 'webkitCancelFullScreen',\n 'webkitCurrentFullScreenElement',\n 'webkitCancelFullScreen',\n 'webkitfullscreenchange',\n 'webkitfullscreenerror'\n ],\n // Mozilla\n [\n 'mozRequestFullScreen',\n 'mozCancelFullScreen',\n 'mozFullScreenElement',\n 'mozFullScreenEnabled',\n 'mozfullscreenchange',\n 'mozfullscreenerror'\n ],\n // Microsoft\n [\n 'msRequestFullscreen',\n 'msExitFullscreen',\n 'msFullscreenElement',\n 'msFullscreenEnabled',\n 'MSFullscreenChange',\n 'MSFullscreenError'\n ]\n];\n\nlet specApi = apiMap[0];\nlet browserApi;\n\n// determine the supported set of functions\nfor (let i = 0; i < apiMap.length; i++) {\n // check for exitFullscreen function\n if (apiMap[i][1] in document) {\n browserApi = apiMap[i];\n break;\n }\n}\n\n// map the browser API names to the spec API names\nif (browserApi) {\n for (let i=0; i<browserApi.length; i++) {\n FullscreenApi[specApi[i]] = browserApi[i];\n }\n}\n\nexport default FullscreenApi;\n","/**\n * @file loading-spinner.js\n */\nimport Component from './component';\n\n/* Loading Spinner\n================================================================================ */\n/**\n * Loading spinner for waiting events\n *\n * @extends Component\n * @class LoadingSpinner\n */\nclass LoadingSpinner extends Component {\n\n /**\n * Create the component's DOM element\n *\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-loading-spinner',\n dir: 'ltr'\n });\n }\n}\n\nComponent.registerComponent('LoadingSpinner', LoadingSpinner);\nexport default LoadingSpinner;\n","/**\n * @file media-error.js\n */\nimport assign from 'object.assign';\n\n/*\n * Custom MediaError to mimic the HTML5 MediaError\n *\n * @param {Number} code The media error code\n */\nlet MediaError = function(code){\n if (typeof code === 'number') {\n this.code = code;\n } else if (typeof code === 'string') {\n // default code is zero, so this is a custom error\n this.message = code;\n } else if (typeof code === 'object') { // object\n assign(this, code);\n }\n\n if (!this.message) {\n this.message = MediaError.defaultMessages[this.code] || '';\n }\n};\n\n/*\n * The error code that refers two one of the defined\n * MediaError types\n *\n * @type {Number}\n */\nMediaError.prototype.code = 0;\n\n/*\n * An optional message to be shown with the error.\n * Message is not part of the HTML5 video spec\n * but allows for more informative custom errors.\n *\n * @type {String}\n */\nMediaError.prototype.message = '';\n\n/*\n * An optional status code that can be set by plugins\n * to allow even more detail about the error.\n * For example the HLS plugin might provide the specific\n * HTTP status code that was returned when the error\n * occurred, then allowing a custom error overlay\n * to display more information.\n *\n * @type {Array}\n */\nMediaError.prototype.status = null;\n\nMediaError.errorTypes = [\n 'MEDIA_ERR_CUSTOM', // = 0\n 'MEDIA_ERR_ABORTED', // = 1\n 'MEDIA_ERR_NETWORK', // = 2\n 'MEDIA_ERR_DECODE', // = 3\n 'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4\n 'MEDIA_ERR_ENCRYPTED' // = 5\n];\n\nMediaError.defaultMessages = {\n 1: 'You aborted the media playback',\n 2: 'A network error caused the media download to fail part-way.',\n 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',\n 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',\n 5: 'The media is encrypted and we do not have the keys to decrypt it.'\n};\n\n// Add types as properties on MediaError\n// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;\nfor (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {\n MediaError[MediaError.errorTypes[errNum]] = errNum;\n // values should be accessible on both the class and instance\n MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;\n}\n\nexport default MediaError;\n","/**\n * @file menu-button.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport Menu from './menu.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * A button class with a popup menu\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MenuButton\n */\nclass MenuButton extends ClickableComponent {\n\n constructor(player, options={}){\n super(player, options);\n\n this.update();\n\n this.enabled_ = true;\n\n this.el_.setAttribute('aria-haspopup', 'true');\n this.el_.setAttribute('role', 'menuitem');\n this.on('keydown', this.handleSubmenuKeyPress);\n }\n\n /**\n * Update menu\n *\n * @method update\n */\n update() {\n let menu = this.createMenu();\n\n if (this.menu) {\n this.removeChild(this.menu);\n }\n\n this.menu = menu;\n this.addChild(menu);\n\n /**\n * Track the state of the menu button\n *\n * @type {Boolean}\n * @private\n */\n this.buttonPressed_ = false;\n this.el_.setAttribute('aria-expanded', 'false');\n\n if (this.items && this.items.length === 0) {\n this.hide();\n } else if (this.items && this.items.length > 1) {\n this.show();\n }\n }\n\n /**\n * Create menu\n *\n * @return {Menu} The constructed menu\n * @method createMenu\n */\n createMenu() {\n var menu = new Menu(this.player_);\n\n // Add a title list item to the top\n if (this.options_.title) {\n let title = Dom.createEl('li', {\n className: 'vjs-menu-title',\n innerHTML: toTitleCase(this.options_.title),\n tabIndex: -1\n });\n menu.children_.unshift(title);\n Dom.insertElFirst(title, menu.contentEl());\n }\n\n this.items = this['createItems']();\n\n if (this.items) {\n // Add menu items to the menu\n for (var i = 0; i < this.items.length; i++) {\n menu.addItem(this.items[i]);\n }\n }\n\n return menu;\n }\n\n /**\n * Create the list of menu items. Specific to each subclass.\n *\n * @method createItems\n */\n createItems(){}\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass()\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n var menuButtonClass = 'vjs-menu-button';\n\n // If the inline option is passed, we want to use different styles altogether.\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n }\n\n return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;\n }\n\n /**\n * When you click the button it adds focus, which\n * will show the menu indefinitely.\n * So we'll remove focus when the mouse leaves the button.\n * Focus is needed for tab navigation.\n * Allow sub components to stack CSS class names\n *\n * @method handleClick\n */\n handleClick() {\n this.one('mouseout', Fn.bind(this, function(){\n this.menu.unlockShowing();\n this.el_.blur();\n }));\n if (this.buttonPressed_){\n this.unpressButton();\n } else {\n this.pressButton();\n }\n }\n\n /**\n * Handle key press on menu\n *\n * @param {Object} event Key press event\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9) {\n if (this.buttonPressed_) {\n this.unpressButton();\n }\n // Don't preventDefault for Tab key - we still want to lose focus\n if (event.which !== 9) {\n event.preventDefault();\n }\n // Up (38) key or Down (40) key press the 'button'\n } else if (event.which === 38 || event.which === 40) {\n if (!this.buttonPressed_) {\n this.pressButton();\n event.preventDefault();\n }\n } else {\n super.handleKeyPress(event);\n }\n }\n\n /**\n * Handle key press on submenu\n *\n * @param {Object} event Key press event\n * @method handleSubmenuKeyPress\n */\n handleSubmenuKeyPress(event) {\n\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9){\n if (this.buttonPressed_){\n this.unpressButton();\n }\n // Don't preventDefault for Tab key - we still want to lose focus\n if (event.which !== 9) {\n event.preventDefault();\n }\n }\n }\n\n /**\n * Makes changes based on button pressed\n *\n * @method pressButton\n */\n pressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = true;\n this.menu.lockShowing();\n this.el_.setAttribute('aria-expanded', 'true');\n this.menu.focus(); // set the focus into the submenu\n }\n }\n\n /**\n * Makes changes based on button unpressed\n *\n * @method unpressButton\n */\n unpressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = false;\n this.menu.unlockShowing();\n this.el_.setAttribute('aria-expanded', 'false');\n this.el_.focus(); // Set focus back to this menu button\n }\n }\n\n /**\n * Disable the menu button\n *\n * @return {Component}\n * @method disable\n */\n disable() {\n // Unpress, but don't force focus on this button\n this.buttonPressed_ = false;\n this.menu.unlockShowing();\n this.el_.setAttribute('aria-expanded', 'false');\n\n this.enabled_ = false;\n\n return super.disable();\n }\n\n /**\n * Enable the menu button\n *\n * @return {Component}\n * @method disable\n */\n enable() {\n this.enabled_ = true;\n\n return super.enable();\n }\n}\n\nComponent.registerComponent('MenuButton', MenuButton);\nexport default MenuButton;\n","/**\n * @file menu-item.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport assign from 'object.assign';\n\n/**\n * The component for a menu item. `<li>`\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class MenuItem\n */\nclass MenuItem extends ClickableComponent {\n\n constructor(player, options) {\n super(player, options);\n\n this.selectable = options['selectable'];\n\n this.selected(options['selected']);\n\n if (this.selectable) {\n // TODO: May need to be either menuitemcheckbox or menuitemradio,\n // and may need logical grouping of menu items.\n this.el_.setAttribute('role', 'menuitemcheckbox');\n } else {\n this.el_.setAttribute('role', 'menuitem');\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String=} type Desc\n * @param {Object=} props Desc\n * @return {Element}\n * @method createEl\n */\n createEl(type, props, attrs) {\n return super.createEl('li', assign({\n className: 'vjs-menu-item',\n innerHTML: this.localize(this.options_['label']),\n tabIndex: -1\n }, props), attrs);\n }\n\n /**\n * Handle a click on the menu item, and set it to selected\n *\n * @method handleClick\n */\n handleClick() {\n this.selected(true);\n }\n\n /**\n * Set this menu item as selected or not\n *\n * @param {Boolean} selected\n * @method selected\n */\n selected(selected) {\n if (this.selectable) {\n if (selected) {\n this.addClass('vjs-selected');\n this.el_.setAttribute('aria-checked','true');\n // aria-checked isn't fully supported by browsers/screen readers,\n // so indicate selected state to screen reader in the control text.\n this.controlText(', selected');\n } else {\n this.removeClass('vjs-selected');\n this.el_.setAttribute('aria-checked','false');\n // Indicate un-selected state to screen reader\n // Note that a space clears out the selected state text\n this.controlText(' ');\n }\n }\n }\n}\n\nComponent.registerComponent('MenuItem', MenuItem);\nexport default MenuItem;\n","/**\n * @file menu.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport * as Events from '../utils/events.js';\n\n/**\n * The Menu component is used to build pop up menus, including subtitle and\n * captions selection menus.\n *\n * @extends Component\n * @class Menu\n */\nclass Menu extends Component {\n\n constructor (player, options) {\n super(player, options);\n\n this.focusedChild_ = -1;\n\n this.on('keydown', this.handleKeyPress);\n }\n\n /**\n * Add a menu item to the menu\n *\n * @param {Object|String} component Component or component type to add\n * @method addItem\n */\n addItem(component) {\n this.addChild(component);\n component.on('click', Fn.bind(this, function(){\n this.unlockShowing();\n //TODO: Need to set keyboard focus back to the menuButton\n }));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let contentElType = this.options_.contentElType || 'ul';\n this.contentEl_ = Dom.createEl(contentElType, {\n className: 'vjs-menu-content'\n });\n this.contentEl_.setAttribute('role', 'menu');\n var el = super.createEl('div', {\n append: this.contentEl_,\n className: 'vjs-menu'\n });\n el.setAttribute('role', 'presentation');\n el.appendChild(this.contentEl_);\n\n // Prevent clicks from bubbling up. Needed for Menu Buttons,\n // where a click on the parent is significant\n Events.on(el, 'click', function(event){\n event.preventDefault();\n event.stopImmediatePropagation();\n });\n\n return el;\n }\n\n /**\n * Handle key press for menu\n *\n * @param {Object} event Event object\n * @method handleKeyPress\n */\n handleKeyPress (event) {\n if (event.which === 37 || event.which === 40) { // Left and Down Arrows\n event.preventDefault();\n this.stepForward();\n } else if (event.which === 38 || event.which === 39) { // Up and Right Arrows\n event.preventDefault();\n this.stepBack();\n }\n }\n\n /**\n * Move to next (lower) menu item for keyboard users\n *\n * @method stepForward\n */\n stepForward () {\n let stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ + 1;\n }\n this.focus(stepChild);\n }\n\n /**\n * Move to previous (higher) menu item for keyboard users\n *\n * @method stepBack\n */\n stepBack () {\n let stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ - 1;\n }\n this.focus(stepChild);\n }\n\n /**\n * Set focus on a menu item in the menu\n *\n * @param {Object|String} item Index of child item set focus on\n * @method focus\n */\n focus (item = 0) {\n let children = this.children().slice();\n let haveTitle = children.length && children[0].className &&\n /vjs-menu-title/.test(children[0].className);\n\n if (haveTitle) {\n children.shift();\n }\n\n if (children.length > 0) {\n if (item < 0) {\n item = 0;\n } else if (item >= children.length) {\n item = children.length - 1;\n }\n\n this.focusedChild_ = item;\n\n children[item].el_.focus();\n }\n }\n}\n\nComponent.registerComponent('Menu', Menu);\nexport default Menu;\n","/**\n * @file modal-dialog.js\n */\nimport * as Dom from './utils/dom';\nimport * as Fn from './utils/fn';\nimport log from './utils/log';\n\nimport Component from './component';\nimport CloseButton from './close-button';\n\nconst MODAL_CLASS_NAME = 'vjs-modal-dialog';\nconst ESC = 27;\n\n/**\n * The `ModalDialog` displays over the video and its controls, which blocks\n * interaction with the player until it is closed.\n *\n * Modal dialogs include a \"Close\" button and will close when that button\n * is activated - or when ESC is pressed anywhere.\n *\n * @extends Component\n * @class ModalDialog\n */\nclass ModalDialog extends Component {\n\n /**\n * Constructor for modals.\n *\n * @param {Player} player\n * @param {Object} [options]\n * @param {Mixed} [options.content=undefined]\n * Provide customized content for this modal.\n *\n * @param {String} [options.description]\n * A text description for the modal, primarily for accessibility.\n *\n * @param {Boolean} [options.fillAlways=false]\n * Normally, modals are automatically filled only the first time\n * they open. This tells the modal to refresh its content\n * every time it opens.\n *\n * @param {String} [options.label]\n * A text label for the modal, primarily for accessibility.\n *\n * @param {Boolean} [options.temporary=true]\n * If `true`, the modal can only be opened once; it will be\n * disposed as soon as it's closed.\n *\n * @param {Boolean} [options.uncloseable=false]\n * If `true`, the user will not be able to close the modal\n * through the UI in the normal ways. Programmatic closing is\n * still possible.\n *\n */\n constructor(player, options) {\n super(player, options);\n this.opened_ = this.hasBeenOpened_ = this.hasBeenFilled_ = false;\n\n this.closeable(!this.options_.uncloseable);\n this.content(this.options_.content);\n\n // Make sure the contentEl is defined AFTER any children are initialized\n // because we only want the contents of the modal in the contentEl\n // (not the UI elements like the close button).\n this.contentEl_ = Dom.createEl('div', {\n className: `${MODAL_CLASS_NAME}-content`\n }, {\n role: 'document'\n });\n\n this.descEl_ = Dom.createEl('p', {\n className: `${MODAL_CLASS_NAME}-description vjs-offscreen`,\n id: this.el().getAttribute('aria-describedby')\n });\n\n Dom.textContent(this.descEl_, this.description());\n this.el_.appendChild(this.descEl_);\n this.el_.appendChild(this.contentEl_);\n }\n\n /**\n * Create the modal's DOM element\n *\n * @method createEl\n * @return {Element}\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass(),\n tabIndex: -1\n }, {\n 'aria-describedby': `${this.id()}_description`,\n 'aria-hidden': 'true',\n 'aria-label': this.label(),\n role: 'dialog'\n });\n }\n\n /**\n * Build the modal's CSS class.\n *\n * @method buildCSSClass\n * @return {String}\n */\n buildCSSClass() {\n return `${MODAL_CLASS_NAME} vjs-hidden ${super.buildCSSClass()}`;\n }\n\n /**\n * Handles key presses on the document, looking for ESC, which closes\n * the modal.\n *\n * @method handleKeyPress\n * @param {Event} e\n */\n handleKeyPress(e) {\n if (e.which === ESC && this.closeable()) {\n this.close();\n }\n }\n\n /**\n * Returns the label string for this modal. Primarily used for accessibility.\n *\n * @return {String}\n */\n label() {\n return this.options_.label || this.localize('Modal Window');\n }\n\n /**\n * Returns the description string for this modal. Primarily used for\n * accessibility.\n *\n * @return {String}\n */\n description() {\n let desc = this.options_.description || this.localize('This is a modal window.');\n\n // Append a universal closeability message if the modal is closeable.\n if (this.closeable()) {\n desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');\n }\n\n return desc;\n }\n\n /**\n * Opens the modal.\n *\n * @method open\n * @return {ModalDialog}\n */\n open() {\n if (!this.opened_) {\n let player = this.player();\n\n this.trigger('beforemodalopen');\n this.opened_ = true;\n\n // Fill content if the modal has never opened before and\n // never been filled.\n if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {\n this.fill();\n }\n\n // If the player was playing, pause it and take note of its previously\n // playing state.\n this.wasPlaying_ = !player.paused();\n\n if (this.wasPlaying_) {\n player.pause();\n }\n\n if (this.closeable()) {\n this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n\n player.controls(false);\n this.show();\n this.el().setAttribute('aria-hidden', 'false');\n this.trigger('modalopen');\n this.hasBeenOpened_ = true;\n }\n return this;\n }\n\n /**\n * Whether or not the modal is opened currently.\n *\n * @method opened\n * @param {Boolean} [value]\n * If given, it will open (`true`) or close (`false`) the modal.\n *\n * @return {Boolean}\n */\n opened(value) {\n if (typeof value === 'boolean') {\n this[value ? 'open' : 'close']();\n }\n return this.opened_;\n }\n\n /**\n * Closes the modal.\n *\n * @method close\n * @return {ModalDialog}\n */\n close() {\n if (this.opened_) {\n let player = this.player();\n\n this.trigger('beforemodalclose');\n this.opened_ = false;\n\n if (this.wasPlaying_) {\n player.play();\n }\n\n if (this.closeable()) {\n this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));\n }\n\n player.controls(true);\n this.hide();\n this.el().setAttribute('aria-hidden', 'true');\n this.trigger('modalclose');\n\n if (this.options_.temporary) {\n this.dispose();\n }\n }\n return this;\n }\n\n /**\n * Whether or not the modal is closeable via the UI.\n *\n * @method closeable\n * @param {Boolean} [value]\n * If given as a Boolean, it will set the `closeable` option.\n *\n * @return {Boolean}\n */\n closeable(value) {\n if (typeof value === 'boolean') {\n let closeable = this.closeable_ = !!value;\n let close = this.getChild('closeButton');\n\n // If this is being made closeable and has no close button, add one.\n if (closeable && !close) {\n\n // The close button should be a child of the modal - not its\n // content element, so temporarily change the content element.\n let temp = this.contentEl_;\n this.contentEl_ = this.el_;\n close = this.addChild('closeButton');\n this.contentEl_ = temp;\n this.on(close, 'close', this.close);\n }\n\n // If this is being made uncloseable and has a close button, remove it.\n if (!closeable && close) {\n this.off(close, 'close', this.close);\n this.removeChild(close);\n close.dispose();\n }\n }\n return this.closeable_;\n }\n\n /**\n * Fill the modal's content element with the modal's \"content\" option.\n *\n * The content element will be emptied before this change takes place.\n *\n * @method fill\n * @return {ModalDialog}\n */\n fill() {\n return this.fillWith(this.content());\n }\n\n /**\n * Fill the modal's content element with arbitrary content.\n *\n * The content element will be emptied before this change takes place.\n *\n * @method fillWith\n * @param {Mixed} [content]\n * The same rules apply to this as apply to the `content` option.\n *\n * @return {ModalDialog}\n */\n fillWith(content) {\n let contentEl = this.contentEl();\n let parentEl = contentEl.parentNode;\n let nextSiblingEl = contentEl.nextSibling;\n\n this.trigger('beforemodalfill');\n this.hasBeenFilled_ = true;\n\n // Detach the content element from the DOM before performing\n // manipulation to avoid modifying the live DOM multiple times.\n parentEl.removeChild(contentEl);\n this.empty();\n Dom.insertContent(contentEl, content);\n this.trigger('modalfill');\n\n // Re-inject the re-filled content element.\n if (nextSiblingEl) {\n parentEl.insertBefore(contentEl, nextSiblingEl);\n } else {\n parentEl.appendChild(contentEl);\n }\n\n return this;\n }\n\n /**\n * Empties the content element.\n *\n * This happens automatically anytime the modal is filled.\n *\n * @method empty\n * @return {ModalDialog}\n */\n empty() {\n this.trigger('beforemodalempty');\n Dom.emptyEl(this.contentEl());\n this.trigger('modalempty');\n return this;\n }\n\n /**\n * Gets or sets the modal content, which gets normalized before being\n * rendered into the DOM.\n *\n * This does not update the DOM or fill the modal, but it is called during\n * that process.\n *\n * @method content\n * @param {Mixed} [value]\n * If defined, sets the internal content value to be used on the\n * next call(s) to `fill`. This value is normalized before being\n * inserted. To \"clear\" the internal content value, pass `null`.\n *\n * @return {Mixed}\n */\n content(value) {\n if (typeof value !== 'undefined') {\n this.content_ = value;\n }\n return this.content_;\n }\n}\n\n/*\n * Modal dialog default options.\n *\n * @type {Object}\n * @private\n */\nModalDialog.prototype.options_ = {\n temporary: true\n};\n\nComponent.registerComponent('ModalDialog', ModalDialog);\nexport default ModalDialog;\n","/**\n * @file player.js\n */\n // Subclasses Component\nimport Component from './component.js';\n\nimport document from 'global/document';\nimport window from 'global/window';\nimport * as Events from './utils/events.js';\nimport * as Dom from './utils/dom.js';\nimport * as Fn from './utils/fn.js';\nimport * as Guid from './utils/guid.js';\nimport * as browser from './utils/browser.js';\nimport log from './utils/log.js';\nimport toTitleCase from './utils/to-title-case.js';\nimport { createTimeRange } from './utils/time-ranges.js';\nimport { bufferedPercent } from './utils/buffer.js';\nimport * as stylesheet from './utils/stylesheet.js';\nimport FullscreenApi from './fullscreen-api.js';\nimport MediaError from './media-error.js';\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport assign from 'object.assign';\nimport mergeOptions from './utils/merge-options.js';\nimport textTrackConverter from './tracks/text-track-list-converter.js';\n\n// Include required child components (importing also registers them)\nimport MediaLoader from './tech/loader.js';\nimport PosterImage from './poster-image.js';\nimport TextTrackDisplay from './tracks/text-track-display.js';\nimport LoadingSpinner from './loading-spinner.js';\nimport BigPlayButton from './big-play-button.js';\nimport ControlBar from './control-bar/control-bar.js';\nimport ErrorDisplay from './error-display.js';\nimport TextTrackSettings from './tracks/text-track-settings.js';\nimport ModalDialog from './modal-dialog';\n\n// Require html5 tech, at least for disposing the original video tag\nimport Tech from './tech/tech.js';\nimport Html5 from './tech/html5.js';\n\n/**\n * An instance of the `Player` class is created when any of the Video.js setup methods are used to initialize a video.\n * ```js\n * var myPlayer = videojs('example_video_1');\n * ```\n * In the following example, the `data-setup` attribute tells the Video.js library to create a player instance when the library is ready.\n * ```html\n * <video id=\"example_video_1\" data-setup='{}' controls>\n * <source src=\"my-source.mp4\" type=\"video/mp4\">\n * </video>\n * ```\n * After an instance has been created it can be accessed globally using `Video('example_video_1')`.\n *\n * @param {Element} tag The original video tag used for configuring options\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class Player\n */\nclass Player extends Component {\n\n /**\n * player's constructor function\n *\n * @constructs\n * @method init\n * @param {Element} tag The original video tag used for configuring options\n * @param {Object=} options Player options\n * @param {Function=} ready Ready callback function\n */\n constructor(tag, options, ready){\n // Make sure tag ID exists\n tag.id = tag.id || `vjs_video_${Guid.newGUID()}`;\n\n // Set Options\n // The options argument overrides options set in the video tag\n // which overrides globally set options.\n // This latter part coincides with the load order\n // (tag must exist before Player)\n options = assign(Player.getTagSettings(tag), options);\n\n // Delay the initialization of children because we need to set up\n // player properties first, and can't use `this` before `super()`\n options.initChildren = false;\n\n // Same with creating the element\n options.createEl = false;\n\n // we don't want the player to report touch activity on itself\n // see enableTouchActivity in Component\n options.reportTouchActivity = false;\n\n // Run base component initializing with new options\n super(null, options, ready);\n\n // if the global option object was accidentally blown away by\n // someone, bail early with an informative error\n if (!this.options_ ||\n !this.options_.techOrder ||\n !this.options_.techOrder.length) {\n throw new Error('No techOrder specified. Did you overwrite ' +\n 'videojs.options instead of just changing the ' +\n 'properties you want to override?');\n }\n\n this.tag = tag; // Store the original tag used to set options\n\n // Store the tag attributes used to restore html5 element\n this.tagAttributes = tag && Dom.getElAttributes(tag);\n\n // Update current language\n this.language(this.options_.language);\n\n // Update Supported Languages\n if (options.languages) {\n // Normalise player option languages to lowercase\n let languagesToLower = {};\n\n Object.getOwnPropertyNames(options.languages).forEach(function(name) {\n languagesToLower[name.toLowerCase()] = options.languages[name];\n });\n this.languages_ = languagesToLower;\n } else {\n this.languages_ = Player.prototype.options_.languages;\n }\n\n // Cache for video property values.\n this.cache_ = {};\n\n // Set poster\n this.poster_ = options.poster || '';\n\n // Set controls\n this.controls_ = !!options.controls;\n\n // Original tag settings stored in options\n // now remove immediately so native controls don't flash.\n // May be turned back on by HTML5 tech if nativeControlsForTouch is true\n tag.controls = false;\n\n /*\n * Store the internal state of scrubbing\n *\n * @private\n * @return {Boolean} True if the user is scrubbing\n */\n this.scrubbing_ = false;\n\n this.el_ = this.createEl();\n\n // We also want to pass the original player options to each component and plugin\n // as well so they don't need to reach back into the player for options later.\n // We also need to do another copy of this.options_ so we don't end up with\n // an infinite loop.\n let playerOptionsCopy = mergeOptions(this.options_);\n\n // Load plugins\n if (options.plugins) {\n let plugins = options.plugins;\n\n Object.getOwnPropertyNames(plugins).forEach(function(name){\n if (typeof this[name] === 'function') {\n this[name](plugins[name]);\n } else {\n log.error('Unable to find plugin:', name);\n }\n }, this);\n }\n\n this.options_.playerOptions = playerOptionsCopy;\n\n this.initChildren();\n\n // Set isAudio based on whether or not an audio tag was used\n this.isAudio(tag.nodeName.toLowerCase() === 'audio');\n\n // Update controls className. Can't do this when the controls are initially\n // set because the element doesn't exist yet.\n if (this.controls()) {\n this.addClass('vjs-controls-enabled');\n } else {\n this.addClass('vjs-controls-disabled');\n }\n\n // Set ARIA label and region role depending on player type\n this.el_.setAttribute('role', 'region');\n if (this.isAudio()) {\n this.el_.setAttribute('aria-label', 'audio player');\n } else {\n this.el_.setAttribute('aria-label', 'video player');\n }\n\n if (this.isAudio()) {\n this.addClass('vjs-audio');\n }\n\n if (this.flexNotSupported_()) {\n this.addClass('vjs-no-flex');\n }\n\n // TODO: Make this smarter. Toggle user state between touching/mousing\n // using events, since devices can have both touch and mouse events.\n // if (browser.TOUCH_ENABLED) {\n // this.addClass('vjs-touch-enabled');\n // }\n\n // iOS Safari has broken hover handling\n if (!browser.IS_IOS) {\n this.addClass('vjs-workinghover');\n }\n\n // Make player easily findable by ID\n Player.players[this.id_] = this;\n\n // When the player is first initialized, trigger activity so components\n // like the control bar show themselves if needed\n this.userActive(true);\n this.reportUserActivity();\n this.listenForUserActivity_();\n\n this.on('fullscreenchange', this.handleFullscreenChange_);\n this.on('stageclick', this.handleStageClick_);\n }\n\n /**\n * Destroys the video player and does any necessary cleanup\n * ```js\n * myPlayer.dispose();\n * ```\n * This is especially helpful if you are dynamically adding and removing videos\n * to/from the DOM.\n *\n * @method dispose\n */\n dispose() {\n this.trigger('dispose');\n // prevent dispose from being called twice\n this.off('dispose');\n\n if (this.styleEl_ && this.styleEl_.parentNode) {\n this.styleEl_.parentNode.removeChild(this.styleEl_);\n }\n\n // Kill reference to this player\n Player.players[this.id_] = null;\n if (this.tag && this.tag.player) { this.tag.player = null; }\n if (this.el_ && this.el_.player) { this.el_.player = null; }\n\n if (this.tech_) { this.tech_.dispose(); }\n\n super.dispose();\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = this.el_ = super.createEl('div');\n let tag = this.tag;\n\n // Remove width/height attrs from tag so CSS can make it 100% width/height\n tag.removeAttribute('width');\n tag.removeAttribute('height');\n\n // Copy over all the attributes from the tag, including ID and class\n // ID will now reference player box, not the video tag\n const attrs = Dom.getElAttributes(tag);\n\n Object.getOwnPropertyNames(attrs).forEach(function(attr){\n // workaround so we don't totally break IE7\n // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7\n if (attr === 'class') {\n el.className = attrs[attr];\n } else {\n el.setAttribute(attr, attrs[attr]);\n }\n });\n\n // Update tag id/class for use as HTML5 playback tech\n // Might think we should do this after embedding in container so .vjs-tech class\n // doesn't flash 100% width/height, but class only applies with .video-js parent\n tag.playerId = tag.id;\n tag.id += '_html5_api';\n tag.className = 'vjs-tech';\n\n // Make player findable on elements\n tag.player = el.player = this;\n // Default state of video is paused\n this.addClass('vjs-paused');\n\n // Add a style element in the player that we'll use to set the width/height\n // of the player in a way that's still overrideable by CSS, just like the\n // video element\n if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {\n this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions');\n let defaultsStyleEl = Dom.$('.vjs-styles-defaults');\n let head = Dom.$('head');\n head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);\n }\n\n // Pass in the width/height/aspectRatio options which will update the style el\n this.width(this.options_.width);\n this.height(this.options_.height);\n this.fluid(this.options_.fluid);\n this.aspectRatio(this.options_.aspectRatio);\n\n // Hide any links within the video/audio tag, because IE doesn't hide them completely.\n let links = tag.getElementsByTagName('a');\n for (let i = 0; i < links.length; i++) {\n let linkEl = links.item(i);\n Dom.addElClass(linkEl, 'vjs-hidden');\n linkEl.setAttribute('hidden', 'hidden');\n }\n\n // insertElFirst seems to cause the networkState to flicker from 3 to 2, so\n // keep track of the original for later so we can know if the source originally failed\n tag.initNetworkState_ = tag.networkState;\n\n // Wrap video tag in div (el/box) container\n if (tag.parentNode) {\n tag.parentNode.insertBefore(el, tag);\n }\n\n // insert the tag as the first child of the player element\n // then manually add it to the children array so that this.addChild\n // will work properly for other components\n Dom.insertElFirst(tag, el); // Breaks iPhone, fixed in HTML5 setup.\n this.children_.unshift(tag);\n\n this.el_ = el;\n\n return el;\n }\n\n /**\n * Get/set player width\n *\n * @param {Number=} value Value for width\n * @return {Number} Width when getting\n * @method width\n */\n width(value) {\n return this.dimension('width', value);\n }\n\n /**\n * Get/set player height\n *\n * @param {Number=} value Value for height\n * @return {Number} Height when getting\n * @method height\n */\n height(value) {\n return this.dimension('height', value);\n }\n\n /**\n * Get/set dimension for player\n *\n * @param {String} dimension Either width or height\n * @param {Number=} value Value for dimension\n * @return {Component}\n * @method dimension\n */\n dimension(dimension, value) {\n let privDimension = dimension + '_';\n\n if (value === undefined) {\n return this[privDimension] || 0;\n }\n\n if (value === '') {\n // If an empty string is given, reset the dimension to be automatic\n this[privDimension] = undefined;\n } else {\n let parsedVal = parseFloat(value);\n\n if (isNaN(parsedVal)) {\n log.error(`Improper value \"${value}\" supplied for for ${dimension}`);\n return this;\n }\n\n this[privDimension] = parsedVal;\n }\n\n this.updateStyleEl_();\n return this;\n }\n\n /**\n * Add/remove the vjs-fluid class\n *\n * @param {Boolean} bool Value of true adds the class, value of false removes the class\n * @method fluid\n */\n fluid(bool) {\n if (bool === undefined) {\n return !!this.fluid_;\n }\n\n this.fluid_ = !!bool;\n\n if (bool) {\n this.addClass('vjs-fluid');\n } else {\n this.removeClass('vjs-fluid');\n }\n }\n\n /**\n * Get/Set the aspect ratio\n *\n * @param {String=} ratio Aspect ratio for player\n * @return aspectRatio\n * @method aspectRatio\n */\n aspectRatio(ratio) {\n if (ratio === undefined) {\n return this.aspectRatio_;\n }\n\n // Check for width:height format\n if (!/^\\d+\\:\\d+$/.test(ratio)) {\n throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');\n }\n this.aspectRatio_ = ratio;\n\n // We're assuming if you set an aspect ratio you want fluid mode,\n // because in fixed mode you could calculate width and height yourself.\n this.fluid(true);\n\n this.updateStyleEl_();\n }\n\n /**\n * Update styles of the player element (height, width and aspect ratio)\n *\n * @method updateStyleEl_\n */\n updateStyleEl_() {\n if (window.VIDEOJS_NO_DYNAMIC_STYLE === true) {\n const width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;\n const height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;\n let techEl = this.tech_ && this.tech_.el();\n\n if (techEl) {\n if (width >= 0) {\n techEl.width = width;\n }\n if (height >= 0) {\n techEl.height = height;\n }\n }\n\n return;\n }\n\n let width;\n let height;\n let aspectRatio;\n let idClass;\n\n // The aspect ratio is either used directly or to calculate width and height.\n if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {\n // Use any aspectRatio that's been specifically set\n aspectRatio = this.aspectRatio_;\n } else if (this.videoWidth()) {\n // Otherwise try to get the aspect ratio from the video metadata\n aspectRatio = this.videoWidth() + ':' + this.videoHeight();\n } else {\n // Or use a default. The video element's is 2:1, but 16:9 is more common.\n aspectRatio = '16:9';\n }\n\n // Get the ratio as a decimal we can use to calculate dimensions\n let ratioParts = aspectRatio.split(':');\n let ratioMultiplier = ratioParts[1] / ratioParts[0];\n\n if (this.width_ !== undefined) {\n // Use any width that's been specifically set\n width = this.width_;\n } else if (this.height_ !== undefined) {\n // Or calulate the width from the aspect ratio if a height has been set\n width = this.height_ / ratioMultiplier;\n } else {\n // Or use the video's metadata, or use the video el's default of 300\n width = this.videoWidth() || 300;\n }\n\n if (this.height_ !== undefined) {\n // Use any height that's been specifically set\n height = this.height_;\n } else {\n // Otherwise calculate the height from the ratio and the width\n height = width * ratioMultiplier;\n }\n\n // Ensure the CSS class is valid by starting with an alpha character\n if (/^[^a-zA-Z]/.test(this.id())) {\n idClass = 'dimensions-'+this.id();\n } else {\n idClass = this.id()+'-dimensions';\n }\n\n // Ensure the right class is still on the player for the style element\n this.addClass(idClass);\n\n stylesheet.setTextContent(this.styleEl_, `\n .${idClass} {\n width: ${width}px;\n height: ${height}px;\n }\n\n .${idClass}.vjs-fluid {\n padding-top: ${ratioMultiplier * 100}%;\n }\n `);\n }\n\n /**\n * Load the Media Playback Technology (tech)\n * Load/Create an instance of playback technology including element and API methods\n * And append playback element in player div.\n *\n * @param {String} techName Name of the playback technology\n * @param {String} source Video source\n * @method loadTech_\n * @private\n */\n loadTech_(techName, source) {\n\n // Pause and remove current playback technology\n if (this.tech_) {\n this.unloadTech_();\n }\n\n // get rid of the HTML5 video tag as soon as we are using another tech\n if (techName !== 'Html5' && this.tag) {\n Tech.getTech('Html5').disposeMediaElement(this.tag);\n this.tag.player = null;\n this.tag = null;\n }\n\n this.techName_ = techName;\n\n // Turn off API access because we're loading a new tech that might load asynchronously\n this.isReady_ = false;\n\n // Grab tech-specific options from player options and add source and parent element to use.\n var techOptions = assign({\n 'nativeControlsForTouch': this.options_.nativeControlsForTouch,\n 'source': source,\n 'playerId': this.id(),\n 'techId': `${this.id()}_${techName}_api`,\n 'textTracks': this.textTracks_,\n 'autoplay': this.options_.autoplay,\n 'preload': this.options_.preload,\n 'loop': this.options_.loop,\n 'muted': this.options_.muted,\n 'poster': this.poster(),\n 'language': this.language(),\n 'vtt.js': this.options_['vtt.js']\n }, this.options_[techName.toLowerCase()]);\n\n if (this.tag) {\n techOptions.tag = this.tag;\n }\n\n if (source) {\n this.currentType_ = source.type;\n if (source.src === this.cache_.src && this.cache_.currentTime > 0) {\n techOptions.startTime = this.cache_.currentTime;\n }\n\n this.cache_.src = source.src;\n }\n\n // Initialize tech instance\n let techComponent = Tech.getTech(techName);\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!techComponent) {\n techComponent = Component.getComponent(techName);\n }\n this.tech_ = new techComponent(techOptions);\n\n // player.triggerReady is always async, so don't need this to be async\n this.tech_.ready(Fn.bind(this, this.handleTechReady_), true);\n\n textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);\n\n // Listen to all HTML5-defined events and trigger them on the player\n this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);\n this.on(this.tech_, 'waiting', this.handleTechWaiting_);\n this.on(this.tech_, 'canplay', this.handleTechCanPlay_);\n this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_);\n this.on(this.tech_, 'playing', this.handleTechPlaying_);\n this.on(this.tech_, 'ended', this.handleTechEnded_);\n this.on(this.tech_, 'seeking', this.handleTechSeeking_);\n this.on(this.tech_, 'seeked', this.handleTechSeeked_);\n this.on(this.tech_, 'play', this.handleTechPlay_);\n this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);\n this.on(this.tech_, 'pause', this.handleTechPause_);\n this.on(this.tech_, 'progress', this.handleTechProgress_);\n this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);\n this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);\n this.on(this.tech_, 'error', this.handleTechError_);\n this.on(this.tech_, 'suspend', this.handleTechSuspend_);\n this.on(this.tech_, 'abort', this.handleTechAbort_);\n this.on(this.tech_, 'emptied', this.handleTechEmptied_);\n this.on(this.tech_, 'stalled', this.handleTechStalled_);\n this.on(this.tech_, 'loadedmetadata', this.handleTechLoadedMetaData_);\n this.on(this.tech_, 'loadeddata', this.handleTechLoadedData_);\n this.on(this.tech_, 'timeupdate', this.handleTechTimeUpdate_);\n this.on(this.tech_, 'ratechange', this.handleTechRateChange_);\n this.on(this.tech_, 'volumechange', this.handleTechVolumeChange_);\n this.on(this.tech_, 'texttrackchange', this.handleTechTextTrackChange_);\n this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);\n this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);\n\n this.usingNativeControls(this.techGet_('controls'));\n\n if (this.controls() && !this.usingNativeControls()) {\n this.addTechControlsListeners_();\n }\n\n // Add the tech element in the DOM if it was not already there\n // Make sure to not insert the original video element if using Html5\n if (this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) {\n Dom.insertElFirst(this.tech_.el(), this.el());\n }\n\n // Get rid of the original video tag reference after the first tech is loaded\n if (this.tag) {\n this.tag.player = null;\n this.tag = null;\n }\n }\n\n /**\n * Unload playback technology\n *\n * @method unloadTech_\n * @private\n */\n unloadTech_() {\n // Save the current text tracks so that we can reuse the same text tracks with the next tech\n this.textTracks_ = this.textTracks();\n this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);\n\n this.isReady_ = false;\n\n this.tech_.dispose();\n\n this.tech_ = false;\n }\n\n /**\n * Return a reference to the current tech.\n * It will only return a reference to the tech if given an object with the\n * `IWillNotUseThisInPlugins` property on it. This is try and prevent misuse\n * of techs by plugins.\n *\n * @param {Object}\n * @return {Object} The Tech\n * @method tech\n */\n tech(safety) {\n if (safety && safety.IWillNotUseThisInPlugins) {\n return this.tech_;\n }\n let errorText = `\n Please make sure that you are not using this inside of a plugin.\n To disable this alert and error, please pass in an object with\n \\`IWillNotUseThisInPlugins\\` to the \\`tech\\` method. See\n https://github.com/videojs/video.js/issues/2617 for more info.\n `;\n window.alert(errorText);\n throw new Error(errorText);\n }\n\n /**\n * Set up click and touch listeners for the playback element\n *\n * On desktops, a click on the video itself will toggle playback,\n * on a mobile device a click on the video toggles controls.\n * (toggling controls is done by toggling the user state between active and\n * inactive)\n * A tap can signal that a user has become active, or has become inactive\n * e.g. a quick tap on an iPhone movie should reveal the controls. Another\n * quick tap should hide them again (signaling the user is in an inactive\n * viewing state)\n * In addition to this, we still want the user to be considered inactive after\n * a few seconds of inactivity.\n * Note: the only part of iOS interaction we can't mimic with this setup\n * is a touch and hold on the video element counting as activity in order to\n * keep the controls showing, but that shouldn't be an issue. A touch and hold\n * on any controls will still keep the user active\n *\n * @private\n * @method addTechControlsListeners_\n */\n addTechControlsListeners_() {\n // Make sure to remove all the previous listeners in case we are called multiple times.\n this.removeTechControlsListeners_();\n\n // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do\n // trigger mousedown/up.\n // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object\n // Any touch events are set to block the mousedown event from happening\n this.on(this.tech_, 'mousedown', this.handleTechClick_);\n\n // If the controls were hidden we don't want that to change without a tap event\n // so we'll check if the controls were already showing before reporting user\n // activity\n this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);\n\n // The tap listener needs to come after the touchend listener because the tap\n // listener cancels out any reportedUserActivity when setting userActive(false)\n this.on(this.tech_, 'tap', this.handleTechTap_);\n }\n\n /**\n * Remove the listeners used for click and tap controls. This is needed for\n * toggling to controls disabled, where a tap/touch should do nothing.\n *\n * @method removeTechControlsListeners_\n * @private\n */\n removeTechControlsListeners_() {\n // We don't want to just use `this.off()` because there might be other needed\n // listeners added by techs that extend this.\n this.off(this.tech_, 'tap', this.handleTechTap_);\n this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);\n this.off(this.tech_, 'mousedown', this.handleTechClick_);\n }\n\n /**\n * Player waits for the tech to be ready\n *\n * @method handleTechReady_\n * @private\n */\n handleTechReady_() {\n this.triggerReady();\n\n // Keep the same volume as before\n if (this.cache_.volume) {\n this.techCall_('setVolume', this.cache_.volume);\n }\n\n // Look if the tech found a higher resolution poster while loading\n this.handleTechPosterChange_();\n\n // Update the duration if available\n this.handleTechDurationChange_();\n\n // Chrome and Safari both have issues with autoplay.\n // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.\n // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)\n // This fixes both issues. Need to wait for API, so it updates displays correctly\n if (this.src() && this.tag && this.options_.autoplay && this.paused()) {\n delete this.tag.poster; // Chrome Fix. Fixed in Chrome v16.\n this.play();\n }\n }\n\n /**\n * Fired when the user agent begins looking for media data\n *\n * @private\n * @method handleTechLoadStart_\n */\n handleTechLoadStart_() {\n // TODO: Update to use `emptied` event instead. See #1277.\n\n this.removeClass('vjs-ended');\n\n // reset the error state\n this.error(null);\n\n // If it's already playing we want to trigger a firstplay event now.\n // The firstplay event relies on both the play and loadstart events\n // which can happen in any order for a new source\n if (!this.paused()) {\n this.trigger('loadstart');\n this.trigger('firstplay');\n } else {\n // reset the hasStarted state\n this.hasStarted(false);\n this.trigger('loadstart');\n }\n }\n\n /**\n * Add/remove the vjs-has-started class\n *\n * @param {Boolean} hasStarted The value of true adds the class the value of false remove the class\n * @return {Boolean} Boolean value if has started\n * @private\n * @method hasStarted\n */\n hasStarted(hasStarted) {\n if (hasStarted !== undefined) {\n // only update if this is a new value\n if (this.hasStarted_ !== hasStarted) {\n this.hasStarted_ = hasStarted;\n if (hasStarted) {\n this.addClass('vjs-has-started');\n // trigger the firstplay event if this newly has played\n this.trigger('firstplay');\n } else {\n this.removeClass('vjs-has-started');\n }\n }\n return this;\n }\n return !!this.hasStarted_;\n }\n\n /**\n * Fired whenever the media begins or resumes playback\n *\n * @private\n * @method handleTechPlay_\n */\n handleTechPlay_() {\n this.removeClass('vjs-ended');\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing');\n\n // hide the poster when the user hits play\n // https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play\n this.hasStarted(true);\n\n this.trigger('play');\n }\n\n /**\n * Fired whenever the media begins waiting\n *\n * @private\n * @method handleTechWaiting_\n */\n handleTechWaiting_() {\n this.addClass('vjs-waiting');\n this.trigger('waiting');\n this.one('timeupdate', () => this.removeClass('vjs-waiting'));\n }\n\n /**\n * A handler for events that signal that waiting has ended\n * which is not consistent between browsers. See #1351\n *\n * @private\n * @method handleTechCanPlay_\n */\n handleTechCanPlay_() {\n this.removeClass('vjs-waiting');\n this.trigger('canplay');\n }\n\n /**\n * A handler for events that signal that waiting has ended\n * which is not consistent between browsers. See #1351\n *\n * @private\n * @method handleTechCanPlayThrough_\n */\n handleTechCanPlayThrough_() {\n this.removeClass('vjs-waiting');\n this.trigger('canplaythrough');\n }\n\n /**\n * A handler for events that signal that waiting has ended\n * which is not consistent between browsers. See #1351\n *\n * @private\n * @method handleTechPlaying_\n */\n handleTechPlaying_() {\n this.removeClass('vjs-waiting');\n this.trigger('playing');\n }\n\n /**\n * Fired whenever the player is jumping to a new time\n *\n * @private\n * @method handleTechSeeking_\n */\n handleTechSeeking_() {\n this.addClass('vjs-seeking');\n this.trigger('seeking');\n }\n\n /**\n * Fired when the player has finished jumping to a new time\n *\n * @private\n * @method handleTechSeeked_\n */\n handleTechSeeked_() {\n this.removeClass('vjs-seeking');\n this.trigger('seeked');\n }\n\n /**\n * Fired the first time a video is played\n * Not part of the HLS spec, and we're not sure if this is the best\n * implementation yet, so use sparingly. If you don't have a reason to\n * prevent playback, use `myPlayer.one('play');` instead.\n *\n * @private\n * @method handleTechFirstPlay_\n */\n handleTechFirstPlay_() {\n //If the first starttime attribute is specified\n //then we will start at the given offset in seconds\n if(this.options_.starttime){\n this.currentTime(this.options_.starttime);\n }\n\n this.addClass('vjs-has-started');\n this.trigger('firstplay');\n }\n\n /**\n * Fired whenever the media has been paused\n *\n * @private\n * @method handleTechPause_\n */\n handleTechPause_() {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused');\n this.trigger('pause');\n }\n\n /**\n * Fired while the user agent is downloading media data\n *\n * @private\n * @method handleTechProgress_\n */\n handleTechProgress_() {\n this.trigger('progress');\n }\n\n /**\n * Fired when the end of the media resource is reached (currentTime == duration)\n *\n * @private\n * @method handleTechEnded_\n */\n handleTechEnded_() {\n this.addClass('vjs-ended');\n if (this.options_.loop) {\n this.currentTime(0);\n this.play();\n } else if (!this.paused()) {\n this.pause();\n }\n\n this.trigger('ended');\n }\n\n /**\n * Fired when the duration of the media resource is first known or changed\n *\n * @private\n * @method handleTechDurationChange_\n */\n handleTechDurationChange_() {\n this.duration(this.techGet_('duration'));\n }\n\n /**\n * Handle a click on the media element to play/pause\n *\n * @param {Object=} event Event object\n * @private\n * @method handleTechClick_\n */\n handleTechClick_(event) {\n // We're using mousedown to detect clicks thanks to Flash, but mousedown\n // will also be triggered with right-clicks, so we need to prevent that\n if (event.button !== 0) return;\n\n // When controls are disabled a click should not toggle playback because\n // the click is considered a control\n if (this.controls()) {\n if (this.paused()) {\n this.play();\n } else {\n this.pause();\n }\n }\n }\n\n /**\n * Handle a tap on the media element. It will toggle the user\n * activity state, which hides and shows the controls.\n *\n * @private\n * @method handleTechTap_\n */\n handleTechTap_() {\n this.userActive(!this.userActive());\n }\n\n /**\n * Handle touch to start\n *\n * @private\n * @method handleTechTouchStart_\n */\n handleTechTouchStart_() {\n this.userWasActive = this.userActive();\n }\n\n /**\n * Handle touch to move\n *\n * @private\n * @method handleTechTouchMove_\n */\n handleTechTouchMove_() {\n if (this.userWasActive){\n this.reportUserActivity();\n }\n }\n\n /**\n * Handle touch to end\n *\n * @private\n * @method handleTechTouchEnd_\n */\n handleTechTouchEnd_(event) {\n // Stop the mouse events from also happening\n event.preventDefault();\n }\n\n /**\n * Fired when the player switches in or out of fullscreen mode\n *\n * @private\n * @method handleFullscreenChange_\n */\n handleFullscreenChange_() {\n if (this.isFullscreen()) {\n this.addClass('vjs-fullscreen');\n } else {\n this.removeClass('vjs-fullscreen');\n }\n }\n\n /**\n * native click events on the SWF aren't triggered on IE11, Win8.1RT\n * use stageclick events triggered from inside the SWF instead\n *\n * @private\n * @method handleStageClick_\n */\n handleStageClick_() {\n this.reportUserActivity();\n }\n\n /**\n * Handle Tech Fullscreen Change\n *\n * @private\n * @method handleTechFullscreenChange_\n */\n handleTechFullscreenChange_(event, data) {\n if (data) {\n this.isFullscreen(data.isFullscreen);\n }\n this.trigger('fullscreenchange');\n }\n\n /**\n * Fires when an error occurred during the loading of an audio/video\n *\n * @private\n * @method handleTechError_\n */\n handleTechError_() {\n let error = this.tech_.error();\n this.error(error && error.code);\n }\n\n /**\n * Fires when the browser is intentionally not getting media data\n *\n * @private\n * @method handleTechSuspend_\n */\n handleTechSuspend_() {\n this.trigger('suspend');\n }\n\n /**\n * Fires when the loading of an audio/video is aborted\n *\n * @private\n * @method handleTechAbort_\n */\n handleTechAbort_() {\n this.trigger('abort');\n }\n\n /**\n * Fires when the current playlist is empty\n *\n * @private\n * @method handleTechEmptied_\n */\n handleTechEmptied_() {\n this.trigger('emptied');\n }\n\n /**\n * Fires when the browser is trying to get media data, but data is not available\n *\n * @private\n * @method handleTechStalled_\n */\n handleTechStalled_() {\n this.trigger('stalled');\n }\n\n /**\n * Fires when the browser has loaded meta data for the audio/video\n *\n * @private\n * @method handleTechLoadedMetaData_\n */\n handleTechLoadedMetaData_() {\n this.trigger('loadedmetadata');\n }\n\n /**\n * Fires when the browser has loaded the current frame of the audio/video\n *\n * @private\n * @method handleTechLoadedData_\n */\n handleTechLoadedData_() {\n this.trigger('loadeddata');\n }\n\n /**\n * Fires when the current playback position has changed\n *\n * @private\n * @method handleTechTimeUpdate_\n */\n handleTechTimeUpdate_() {\n this.trigger('timeupdate');\n }\n\n /**\n * Fires when the playing speed of the audio/video is changed\n *\n * @private\n * @method handleTechRateChange_\n */\n handleTechRateChange_() {\n this.trigger('ratechange');\n }\n\n /**\n * Fires when the volume has been changed\n *\n * @private\n * @method handleTechVolumeChange_\n */\n handleTechVolumeChange_() {\n this.trigger('volumechange');\n }\n\n /**\n * Fires when the text track has been changed\n *\n * @private\n * @method handleTechTextTrackChange_\n */\n handleTechTextTrackChange_() {\n this.trigger('texttrackchange');\n }\n\n /**\n * Get object for cached values.\n *\n * @return {Object}\n * @method getCache\n */\n getCache() {\n return this.cache_;\n }\n\n /**\n * Pass values to the playback tech\n *\n * @param {String=} method Method\n * @param {Object=} arg Argument\n * @private\n * @method techCall_\n */\n techCall_(method, arg) {\n // If it's not ready yet, call method when it is\n if (this.tech_ && !this.tech_.isReady_) {\n this.tech_.ready(function(){\n this[method](arg);\n }, true);\n\n // Otherwise call method now\n } else {\n try {\n this.tech_[method](arg);\n } catch(e) {\n log(e);\n throw e;\n }\n }\n }\n\n /**\n * Get calls can't wait for the tech, and sometimes don't need to.\n *\n * @param {String} method Tech method\n * @return {Method}\n * @private\n * @method techGet_\n */\n techGet_(method) {\n if (this.tech_ && this.tech_.isReady_) {\n\n // Flash likes to die and reload when you hide or reposition it.\n // In these cases the object methods go away and we get errors.\n // When that happens we'll catch the errors and inform tech that it's not ready any more.\n try {\n return this.tech_[method]();\n } catch(e) {\n // When building additional tech libs, an expected method may not be defined yet\n if (this.tech_[method] === undefined) {\n log(`Video.js: ${method} method not defined for ${this.techName_} playback technology.`, e);\n } else {\n // When a method isn't available on the object it throws a TypeError\n if (e.name === 'TypeError') {\n log(`Video.js: ${method} unavailable on ${this.techName_} playback technology element.`, e);\n this.tech_.isReady_ = false;\n } else {\n log(e);\n }\n }\n throw e;\n }\n }\n\n return;\n }\n\n /**\n * start media playback\n * ```js\n * myPlayer.play();\n * ```\n *\n * @return {Player} self\n * @method play\n */\n play() {\n this.techCall_('play');\n return this;\n }\n\n /**\n * Pause the video playback\n * ```js\n * myPlayer.pause();\n * ```\n *\n * @return {Player} self\n * @method pause\n */\n pause() {\n this.techCall_('pause');\n return this;\n }\n\n /**\n * Check if the player is paused\n * ```js\n * var isPaused = myPlayer.paused();\n * var isPlaying = !myPlayer.paused();\n * ```\n *\n * @return {Boolean} false if the media is currently playing, or true otherwise\n * @method paused\n */\n paused() {\n // The initial state of paused should be true (in Safari it's actually false)\n return (this.techGet_('paused') === false) ? false : true;\n }\n\n /**\n * Returns whether or not the user is \"scrubbing\". Scrubbing is when the user\n * has clicked the progress bar handle and is dragging it along the progress bar.\n *\n * @param {Boolean} isScrubbing True/false the user is scrubbing\n * @return {Boolean} The scrubbing status when getting\n * @return {Object} The player when setting\n * @method scrubbing\n */\n scrubbing(isScrubbing) {\n if (isScrubbing !== undefined) {\n this.scrubbing_ = !!isScrubbing;\n\n if (isScrubbing) {\n this.addClass('vjs-scrubbing');\n } else {\n this.removeClass('vjs-scrubbing');\n }\n\n return this;\n }\n\n return this.scrubbing_;\n }\n\n /**\n * Get or set the current time (in seconds)\n * ```js\n * // get\n * var whereYouAt = myPlayer.currentTime();\n * // set\n * myPlayer.currentTime(120); // 2 minutes into the video\n * ```\n *\n * @param {Number|String=} seconds The time to seek to\n * @return {Number} The time in seconds, when not setting\n * @return {Player} self, when the current time is set\n * @method currentTime\n */\n currentTime(seconds) {\n if (seconds !== undefined) {\n\n this.techCall_('setCurrentTime', seconds);\n\n return this;\n }\n\n // cache last currentTime and return. default to 0 seconds\n //\n // Caching the currentTime is meant to prevent a massive amount of reads on the tech's\n // currentTime when scrubbing, but may not provide much performance benefit afterall.\n // Should be tested. Also something has to read the actual current time or the cache will\n // never get updated.\n return this.cache_.currentTime = (this.techGet_('currentTime') || 0);\n }\n\n /**\n * Get the length in time of the video in seconds\n * ```js\n * var lengthOfVideo = myPlayer.duration();\n * ```\n * **NOTE**: The video must have started loading before the duration can be\n * known, and in the case of Flash, may not be known until the video starts\n * playing.\n *\n * @param {Number} seconds Duration when setting\n * @return {Number} The duration of the video in seconds when getting\n * @method duration\n */\n duration(seconds) {\n if (seconds === undefined) {\n return this.cache_.duration || 0;\n }\n\n seconds = parseFloat(seconds) || 0;\n\n // Standardize on Inifity for signaling video is live\n if (seconds < 0) {\n seconds = Infinity;\n }\n\n if (seconds !== this.cache_.duration) {\n // Cache the last set value for optimized scrubbing (esp. Flash)\n this.cache_.duration = seconds;\n\n if (seconds === Infinity) {\n this.addClass('vjs-live');\n } else {\n this.removeClass('vjs-live');\n }\n\n this.trigger('durationchange');\n }\n\n return this;\n }\n\n /**\n * Calculates how much time is left.\n * ```js\n * var timeLeft = myPlayer.remainingTime();\n * ```\n * Not a native video element function, but useful\n *\n * @return {Number} The time remaining in seconds\n * @method remainingTime\n */\n remainingTime() {\n return this.duration() - this.currentTime();\n }\n\n // http://dev.w3.org/html5/spec/video.html#dom-media-buffered\n // Buffered returns a timerange object.\n // Kind of like an array of portions of the video that have been downloaded.\n\n /**\n * Get a TimeRange object with the times of the video that have been downloaded\n * If you just want the percent of the video that's been downloaded,\n * use bufferedPercent.\n * ```js\n * // Number of different ranges of time have been buffered. Usually 1.\n * numberOfRanges = bufferedTimeRange.length,\n * // Time in seconds when the first range starts. Usually 0.\n * firstRangeStart = bufferedTimeRange.start(0),\n * // Time in seconds when the first range ends\n * firstRangeEnd = bufferedTimeRange.end(0),\n * // Length in seconds of the first time range\n * firstRangeLength = firstRangeEnd - firstRangeStart;\n * ```\n *\n * @return {Object} A mock TimeRange object (following HTML spec)\n * @method buffered\n */\n buffered() {\n var buffered = this.techGet_('buffered');\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRange(0,0);\n }\n\n return buffered;\n }\n\n /**\n * Get the percent (as a decimal) of the video that's been downloaded\n * ```js\n * var howMuchIsDownloaded = myPlayer.bufferedPercent();\n * ```\n * 0 means none, 1 means all.\n * (This method isn't in the HTML5 spec, but it's very convenient)\n *\n * @return {Number} A decimal between 0 and 1 representing the percent\n * @method bufferedPercent\n */\n bufferedPercent() {\n return bufferedPercent(this.buffered(), this.duration());\n }\n\n /**\n * Get the ending time of the last buffered time range\n * This is used in the progress bar to encapsulate all time ranges.\n *\n * @return {Number} The end of the last buffered time range\n * @method bufferedEnd\n */\n bufferedEnd() {\n var buffered = this.buffered(),\n duration = this.duration(),\n end = buffered.end(buffered.length-1);\n\n if (end > duration) {\n end = duration;\n }\n\n return end;\n }\n\n /**\n * Get or set the current volume of the media\n * ```js\n * // get\n * var howLoudIsIt = myPlayer.volume();\n * // set\n * myPlayer.volume(0.5); // Set volume to half\n * ```\n * 0 is off (muted), 1.0 is all the way up, 0.5 is half way.\n *\n * @param {Number} percentAsDecimal The new volume as a decimal percent\n * @return {Number} The current volume when getting\n * @return {Player} self when setting\n * @method volume\n */\n volume(percentAsDecimal) {\n let vol;\n\n if (percentAsDecimal !== undefined) {\n vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1\n this.cache_.volume = vol;\n this.techCall_('setVolume', vol);\n\n return this;\n }\n\n // Default to 1 when returning current volume.\n vol = parseFloat(this.techGet_('volume'));\n return (isNaN(vol)) ? 1 : vol;\n }\n\n\n /**\n * Get the current muted state, or turn mute on or off\n * ```js\n * // get\n * var isVolumeMuted = myPlayer.muted();\n * // set\n * myPlayer.muted(true); // mute the volume\n * ```\n *\n * @param {Boolean=} muted True to mute, false to unmute\n * @return {Boolean} True if mute is on, false if not when getting\n * @return {Player} self when setting mute\n * @method muted\n */\n muted(muted) {\n if (muted !== undefined) {\n this.techCall_('setMuted', muted);\n return this;\n }\n return this.techGet_('muted') || false; // Default to false\n }\n\n // Check if current tech can support native fullscreen\n // (e.g. with built in controls like iOS, so not our flash swf)\n /**\n * Check to see if fullscreen is supported\n *\n * @return {Boolean}\n * @method supportsFullScreen\n */\n supportsFullScreen() {\n return this.techGet_('supportsFullScreen') || false;\n }\n\n /**\n * Check if the player is in fullscreen mode\n * ```js\n * // get\n * var fullscreenOrNot = myPlayer.isFullscreen();\n * // set\n * myPlayer.isFullscreen(true); // tell the player it's in fullscreen\n * ```\n * NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official\n * property and instead document.fullscreenElement is used. But isFullscreen is\n * still a valuable property for internal player workings.\n *\n * @param {Boolean=} isFS Update the player's fullscreen state\n * @return {Boolean} true if fullscreen false if not when getting\n * @return {Player} self when setting\n * @method isFullscreen\n */\n isFullscreen(isFS) {\n if (isFS !== undefined) {\n this.isFullscreen_ = !!isFS;\n return this;\n }\n return !!this.isFullscreen_;\n }\n\n /**\n * Increase the size of the video to full screen\n * ```js\n * myPlayer.requestFullscreen();\n * ```\n * In some browsers, full screen is not supported natively, so it enters\n * \"full window mode\", where the video fills the browser window.\n * In browsers and devices that support native full screen, sometimes the\n * browser's default controls will be shown, and not the Video.js custom skin.\n * This includes most mobile devices (iOS, Android) and older versions of\n * Safari.\n *\n * @return {Player} self\n * @method requestFullscreen\n */\n requestFullscreen() {\n var fsApi = FullscreenApi;\n\n this.isFullscreen(true);\n\n if (fsApi.requestFullscreen) {\n // the browser supports going fullscreen at the element level so we can\n // take the controls fullscreen as well as the video\n\n // Trigger fullscreenchange event after change\n // We have to specifically add this each time, and remove\n // when canceling fullscreen. Otherwise if there's multiple\n // players on a page, they would all be reacting to the same fullscreen\n // events\n Events.on(document, fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e){\n this.isFullscreen(document[fsApi.fullscreenElement]);\n\n // If cancelling fullscreen, remove event listener.\n if (this.isFullscreen() === false) {\n Events.off(document, fsApi.fullscreenchange, documentFullscreenChange);\n }\n\n this.trigger('fullscreenchange');\n }));\n\n this.el_[fsApi.requestFullscreen]();\n\n } else if (this.tech_.supportsFullScreen()) {\n // we can't take the video.js controls fullscreen but we can go fullscreen\n // with native controls\n this.techCall_('enterFullScreen');\n } else {\n // fullscreen isn't supported so we'll just stretch the video element to\n // fill the viewport\n this.enterFullWindow();\n this.trigger('fullscreenchange');\n }\n\n return this;\n }\n\n /**\n * Return the video to its normal size after having been in full screen mode\n * ```js\n * myPlayer.exitFullscreen();\n * ```\n *\n * @return {Player} self\n * @method exitFullscreen\n */\n exitFullscreen() {\n var fsApi = FullscreenApi;\n this.isFullscreen(false);\n\n // Check for browser element fullscreen support\n if (fsApi.requestFullscreen) {\n document[fsApi.exitFullscreen]();\n } else if (this.tech_.supportsFullScreen()) {\n this.techCall_('exitFullScreen');\n } else {\n this.exitFullWindow();\n this.trigger('fullscreenchange');\n }\n\n return this;\n }\n\n /**\n * When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.\n *\n * @method enterFullWindow\n */\n enterFullWindow() {\n this.isFullWindow = true;\n\n // Storing original doc overflow value to return to when fullscreen is off\n this.docOrigOverflow = document.documentElement.style.overflow;\n\n // Add listener for esc key to exit fullscreen\n Events.on(document, 'keydown', Fn.bind(this, this.fullWindowOnEscKey));\n\n // Hide any scroll bars\n document.documentElement.style.overflow = 'hidden';\n\n // Apply fullscreen styles\n Dom.addElClass(document.body, 'vjs-full-window');\n\n this.trigger('enterFullWindow');\n }\n\n /**\n * Check for call to either exit full window or full screen on ESC key\n *\n * @param {String} event Event to check for key press\n * @method fullWindowOnEscKey\n */\n fullWindowOnEscKey(event) {\n if (event.keyCode === 27) {\n if (this.isFullscreen() === true) {\n this.exitFullscreen();\n } else {\n this.exitFullWindow();\n }\n }\n }\n\n /**\n * Exit full window\n *\n * @method exitFullWindow\n */\n exitFullWindow() {\n this.isFullWindow = false;\n Events.off(document, 'keydown', this.fullWindowOnEscKey);\n\n // Unhide scroll bars.\n document.documentElement.style.overflow = this.docOrigOverflow;\n\n // Remove fullscreen styles\n Dom.removeElClass(document.body, 'vjs-full-window');\n\n // Resize the box, controller, and poster to original sizes\n // this.positionAll();\n this.trigger('exitFullWindow');\n }\n\n /**\n * Check whether the player can play a given mimetype\n *\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n * @method canPlayType\n */\n canPlayType(type) {\n let can;\n\n // Loop through each playback technology in the options order\n for (let i = 0, j = this.options_.techOrder; i < j.length; i++) {\n let techName = toTitleCase(j[i]);\n let tech = Tech.getTech(techName);\n\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!tech) {\n tech = Component.getComponent(techName);\n }\n\n // Check if the current tech is defined before continuing\n if (!tech) {\n log.error(`The \"${techName}\" tech is undefined. Skipped browser support check for that tech.`);\n continue;\n }\n\n // Check if the browser supports this technology\n if (tech.isSupported()) {\n can = tech.canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n }\n\n return '';\n }\n\n /**\n * Select source based on tech-order or source-order\n * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,\n * defaults to tech-order selection\n *\n * @param {Array} sources The sources for a media asset\n * @return {Object|Boolean} Object of source and tech order, otherwise false\n * @method selectSource\n */\n selectSource(sources) {\n // Get only the techs specified in `techOrder` that exist and are supported by the\n // current platform\n let techs =\n this.options_.techOrder\n .map(toTitleCase)\n .map((techName) => {\n // `Component.getComponent(...)` is for support of old behavior of techs\n // being registered as components.\n // Remove once that deprecated behavior is removed.\n return [techName, Tech.getTech(techName) || Component.getComponent(techName)];\n })\n .filter(([techName, tech]) => {\n // Check if the current tech is defined before continuing\n if (tech) {\n // Check if the browser supports this technology\n return tech.isSupported();\n }\n\n log.error(`The \"${techName}\" tech is undefined. Skipped browser support check for that tech.`);\n return false;\n });\n\n // Iterate over each `innerArray` element once per `outerArray` element and execute\n // `tester` with both. If `tester` returns a non-falsy value, exit early and return\n // that value.\n let findFirstPassingTechSourcePair = function (outerArray, innerArray, tester) {\n let found;\n\n outerArray.some((outerChoice) => {\n return innerArray.some((innerChoice) => {\n found = tester(outerChoice, innerChoice);\n\n if (found) {\n return true;\n }\n });\n });\n\n return found;\n };\n\n let foundSourceAndTech;\n let flip = (fn) => (a, b) => fn(b, a);\n let finder = ([techName, tech], source) => {\n if (tech.canPlaySource(source)) {\n return {source: source, tech: techName};\n }\n };\n\n // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources\n // to select from them based on their priority.\n if (this.options_.sourceOrder) {\n // Source-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));\n } else {\n // Tech-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);\n }\n\n return foundSourceAndTech || false;\n }\n\n /**\n * The source function updates the video source\n * There are three types of variables you can pass as the argument.\n * **URL String**: A URL to the the video file. Use this method if you are sure\n * the current playback technology (HTML5/Flash) can support the source you\n * provide. Currently only MP4 files can be used in both HTML5 and Flash.\n * ```js\n * myPlayer.src(\"http://www.example.com/path/to/video.mp4\");\n * ```\n * **Source Object (or element):* * A javascript object containing information\n * about the source file. Use this method if you want the player to determine if\n * it can support the file using the type information.\n * ```js\n * myPlayer.src({ type: \"video/mp4\", src: \"http://www.example.com/path/to/video.mp4\" });\n * ```\n * **Array of Source Objects:* * To provide multiple versions of the source so\n * that it can be played using HTML5 across browsers you can use an array of\n * source objects. Video.js will detect which version is supported and load that\n * file.\n * ```js\n * myPlayer.src([\n * { type: \"video/mp4\", src: \"http://www.example.com/path/to/video.mp4\" },\n * { type: \"video/webm\", src: \"http://www.example.com/path/to/video.webm\" },\n * { type: \"video/ogg\", src: \"http://www.example.com/path/to/video.ogv\" }\n * ]);\n * ```\n *\n * @param {String|Object|Array=} source The source URL, object, or array of sources\n * @return {String} The current video source when getting\n * @return {String} The player when setting\n * @method src\n */\n src(source) {\n if (source === undefined) {\n return this.techGet_('src');\n }\n\n let currentTech = Tech.getTech(this.techName_);\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!currentTech) {\n currentTech = Component.getComponent(this.techName_);\n }\n\n // case: Array of source objects to choose from and pick the best to play\n if (Array.isArray(source)) {\n this.sourceList_(source);\n\n // case: URL String (http://myvideo...)\n } else if (typeof source === 'string') {\n // create a source object from the string\n this.src({ src: source });\n\n // case: Source object { src: '', type: '' ... }\n } else if (source instanceof Object) {\n // check if the source has a type and the loaded tech cannot play the source\n // if there's no type we'll just try the current tech\n if (source.type && !currentTech.canPlaySource(source)) {\n // create a source list with the current source and send through\n // the tech loop to check for a compatible technology\n this.sourceList_([source]);\n } else {\n this.cache_.src = source.src;\n this.currentType_ = source.type || '';\n\n // wait until the tech is ready to set the source\n this.ready(function(){\n\n // The setSource tech method was added with source handlers\n // so older techs won't support it\n // We need to check the direct prototype for the case where subclasses\n // of the tech do not support source handlers\n if (currentTech.prototype.hasOwnProperty('setSource')) {\n this.techCall_('setSource', source);\n } else {\n this.techCall_('src', source.src);\n }\n\n if (this.options_.preload === 'auto') {\n this.load();\n }\n\n if (this.options_.autoplay) {\n this.play();\n }\n\n // Set the source synchronously if possible (#2326)\n }, true);\n }\n }\n\n return this;\n }\n\n /**\n * Handle an array of source objects\n *\n * @param {Array} sources Array of source objects\n * @private\n * @method sourceList_\n */\n sourceList_(sources) {\n var sourceTech = this.selectSource(sources);\n\n if (sourceTech) {\n if (sourceTech.tech === this.techName_) {\n // if this technology is already loaded, set the source\n this.src(sourceTech.source);\n } else {\n // load this technology with the chosen source\n this.loadTech_(sourceTech.tech, sourceTech.source);\n }\n } else {\n // We need to wrap this in a timeout to give folks a chance to add error event handlers\n this.setTimeout( function() {\n this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });\n }, 0);\n\n // we could not find an appropriate tech, but let's still notify the delegate that this is it\n // this needs a better comment about why this is needed\n this.triggerReady();\n }\n }\n\n /**\n * Begin loading the src data.\n *\n * @return {Player} Returns the player\n * @method load\n */\n load() {\n this.techCall_('load');\n return this;\n }\n\n /**\n * Reset the player. Loads the first tech in the techOrder,\n * and calls `reset` on the tech`.\n *\n * @return {Player} Returns the player\n * @method reset\n */\n reset() {\n this.loadTech_(toTitleCase(this.options_.techOrder[0]), null);\n this.techCall_('reset');\n return this;\n }\n\n /**\n * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4\n * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.\n *\n * @return {String} The current source\n * @method currentSrc\n */\n currentSrc() {\n return this.techGet_('currentSrc') || this.cache_.src || '';\n }\n\n /**\n * Get the current source type e.g. video/mp4\n * This can allow you rebuild the current source object so that you could load the same\n * source and tech later\n *\n * @return {String} The source MIME type\n * @method currentType\n */\n currentType() {\n return this.currentType_ || '';\n }\n\n /**\n * Get or set the preload attribute\n *\n * @param {Boolean} value Boolean to determine if preload should be used\n * @return {String} The preload attribute value when getting\n * @return {Player} Returns the player when setting\n * @method preload\n */\n preload(value) {\n if (value !== undefined) {\n this.techCall_('setPreload', value);\n this.options_.preload = value;\n return this;\n }\n return this.techGet_('preload');\n }\n\n /**\n * Get or set the autoplay attribute.\n *\n * @param {Boolean} value Boolean to determine if video should autoplay\n * @return {String} The autoplay attribute value when getting\n * @return {Player} Returns the player when setting\n * @method autoplay\n */\n autoplay(value) {\n if (value !== undefined) {\n this.techCall_('setAutoplay', value);\n this.options_.autoplay = value;\n return this;\n }\n return this.techGet_('autoplay', value);\n }\n\n /**\n * Get or set the loop attribute on the video element.\n *\n * @param {Boolean} value Boolean to determine if video should loop\n * @return {String} The loop attribute value when getting\n * @return {Player} Returns the player when setting\n * @method loop\n */\n loop(value) {\n if (value !== undefined) {\n this.techCall_('setLoop', value);\n this.options_['loop'] = value;\n return this;\n }\n return this.techGet_('loop');\n }\n\n /**\n * Get or set the poster image source url\n *\n * ##### EXAMPLE:\n * ```js\n * // get\n * var currentPoster = myPlayer.poster();\n * // set\n * myPlayer.poster('http://example.com/myImage.jpg');\n * ```\n *\n * @param {String=} src Poster image source URL\n * @return {String} poster URL when getting\n * @return {Player} self when setting\n * @method poster\n */\n poster(src) {\n if (src === undefined) {\n return this.poster_;\n }\n\n // The correct way to remove a poster is to set as an empty string\n // other falsey values will throw errors\n if (!src) {\n src = '';\n }\n\n // update the internal poster variable\n this.poster_ = src;\n\n // update the tech's poster\n this.techCall_('setPoster', src);\n\n // alert components that the poster has been set\n this.trigger('posterchange');\n\n return this;\n }\n\n /**\n * Some techs (e.g. YouTube) can provide a poster source in an\n * asynchronous way. We want the poster component to use this\n * poster source so that it covers up the tech's controls.\n * (YouTube's play button). However we only want to use this\n * soruce if the player user hasn't set a poster through\n * the normal APIs.\n *\n * @private\n * @method handleTechPosterChange_\n */\n handleTechPosterChange_() {\n if (!this.poster_ && this.tech_ && this.tech_.poster) {\n this.poster_ = this.tech_.poster() || '';\n\n // Let components know the poster has changed\n this.trigger('posterchange');\n }\n }\n\n /**\n * Get or set whether or not the controls are showing.\n *\n * @param {Boolean} bool Set controls to showing or not\n * @return {Boolean} Controls are showing\n * @method controls\n */\n controls(bool) {\n if (bool !== undefined) {\n bool = !!bool; // force boolean\n // Don't trigger a change event unless it actually changed\n if (this.controls_ !== bool) {\n this.controls_ = bool;\n\n if (this.usingNativeControls()) {\n this.techCall_('setControls', bool);\n }\n\n if (bool) {\n this.removeClass('vjs-controls-disabled');\n this.addClass('vjs-controls-enabled');\n this.trigger('controlsenabled');\n\n if (!this.usingNativeControls()) {\n this.addTechControlsListeners_();\n }\n } else {\n this.removeClass('vjs-controls-enabled');\n this.addClass('vjs-controls-disabled');\n this.trigger('controlsdisabled');\n\n if (!this.usingNativeControls()) {\n this.removeTechControlsListeners_();\n }\n }\n }\n return this;\n }\n return !!this.controls_;\n }\n\n /**\n * Toggle native controls on/off. Native controls are the controls built into\n * devices (e.g. default iPhone controls), Flash, or other techs\n * (e.g. Vimeo Controls)\n * **This should only be set by the current tech, because only the tech knows\n * if it can support native controls**\n *\n * @param {Boolean} bool True signals that native controls are on\n * @return {Player} Returns the player\n * @private\n * @method usingNativeControls\n */\n usingNativeControls(bool) {\n if (bool !== undefined) {\n bool = !!bool; // force boolean\n // Don't trigger a change event unless it actually changed\n if (this.usingNativeControls_ !== bool) {\n this.usingNativeControls_ = bool;\n if (bool) {\n this.addClass('vjs-using-native-controls');\n\n /**\n * player is using the native device controls\n *\n * @event usingnativecontrols\n * @memberof Player\n * @instance\n * @private\n */\n this.trigger('usingnativecontrols');\n } else {\n this.removeClass('vjs-using-native-controls');\n\n /**\n * player is using the custom HTML controls\n *\n * @event usingcustomcontrols\n * @memberof Player\n * @instance\n * @private\n */\n this.trigger('usingcustomcontrols');\n }\n }\n return this;\n }\n return !!this.usingNativeControls_;\n }\n\n /**\n * Set or get the current MediaError\n *\n * @param {*} err A MediaError or a String/Number to be turned into a MediaError\n * @return {MediaError|null} when getting\n * @return {Player} when setting\n * @method error\n */\n error(err) {\n if (err === undefined) {\n return this.error_ || null;\n }\n\n // restoring to default\n if (err === null) {\n this.error_ = err;\n this.removeClass('vjs-error');\n this.errorDisplay.close();\n return this;\n }\n\n // error instance\n if (err instanceof MediaError) {\n this.error_ = err;\n } else {\n this.error_ = new MediaError(err);\n }\n\n // add the vjs-error classname to the player\n this.addClass('vjs-error');\n\n // log the name of the error type and any message\n // ie8 just logs \"[object object]\" if you just log the error object\n log.error(`(CODE:${this.error_.code} ${MediaError.errorTypes[this.error_.code]})`, this.error_.message, this.error_);\n\n // fire an error event on the player\n this.trigger('error');\n\n return this;\n }\n\n /**\n * Returns whether or not the player is in the \"ended\" state.\n *\n * @return {Boolean} True if the player is in the ended state, false if not.\n * @method ended\n */\n ended() { return this.techGet_('ended'); }\n\n /**\n * Returns whether or not the player is in the \"seeking\" state.\n *\n * @return {Boolean} True if the player is in the seeking state, false if not.\n * @method seeking\n */\n seeking() { return this.techGet_('seeking'); }\n\n /**\n * Returns the TimeRanges of the media that are currently available\n * for seeking to.\n *\n * @return {TimeRanges} the seekable intervals of the media timeline\n * @method seekable\n */\n seekable() { return this.techGet_('seekable'); }\n\n /**\n * Report user activity\n *\n * @param {Object} event Event object\n * @method reportUserActivity\n */\n reportUserActivity(event) {\n this.userActivity_ = true;\n }\n\n /**\n * Get/set if user is active\n *\n * @param {Boolean} bool Value when setting\n * @return {Boolean} Value if user is active user when getting\n * @method userActive\n */\n userActive(bool) {\n if (bool !== undefined) {\n bool = !!bool;\n if (bool !== this.userActive_) {\n this.userActive_ = bool;\n if (bool) {\n // If the user was inactive and is now active we want to reset the\n // inactivity timer\n this.userActivity_ = true;\n this.removeClass('vjs-user-inactive');\n this.addClass('vjs-user-active');\n this.trigger('useractive');\n } else {\n // We're switching the state to inactive manually, so erase any other\n // activity\n this.userActivity_ = false;\n\n // Chrome/Safari/IE have bugs where when you change the cursor it can\n // trigger a mousemove event. This causes an issue when you're hiding\n // the cursor when the user is inactive, and a mousemove signals user\n // activity. Making it impossible to go into inactive mode. Specifically\n // this happens in fullscreen when we really need to hide the cursor.\n //\n // When this gets resolved in ALL browsers it can be removed\n // https://code.google.com/p/chromium/issues/detail?id=103041\n if(this.tech_) {\n this.tech_.one('mousemove', function(e){\n e.stopPropagation();\n e.preventDefault();\n });\n }\n\n this.removeClass('vjs-user-active');\n this.addClass('vjs-user-inactive');\n this.trigger('userinactive');\n }\n }\n return this;\n }\n return this.userActive_;\n }\n\n /**\n * Listen for user activity based on timeout value\n *\n * @private\n * @method listenForUserActivity_\n */\n listenForUserActivity_() {\n let mouseInProgress, lastMoveX, lastMoveY;\n\n let handleActivity = Fn.bind(this, this.reportUserActivity);\n\n let handleMouseMove = function(e) {\n // #1068 - Prevent mousemove spamming\n // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970\n if(e.screenX !== lastMoveX || e.screenY !== lastMoveY) {\n lastMoveX = e.screenX;\n lastMoveY = e.screenY;\n handleActivity();\n }\n };\n\n let handleMouseDown = function() {\n handleActivity();\n // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n this.clearInterval(mouseInProgress);\n // Setting userActivity=true now and setting the interval to the same time\n // as the activityCheck interval (250) should ensure we never miss the\n // next activityCheck\n mouseInProgress = this.setInterval(handleActivity, 250);\n };\n\n let handleMouseUp = function(event) {\n handleActivity();\n // Stop the interval that maintains activity if the mouse/touch is down\n this.clearInterval(mouseInProgress);\n };\n\n // Any mouse movement will be considered user activity\n this.on('mousedown', handleMouseDown);\n this.on('mousemove', handleMouseMove);\n this.on('mouseup', handleMouseUp);\n\n // Listen for keyboard navigation\n // Shouldn't need to use inProgress interval because of key repeat\n this.on('keydown', handleActivity);\n this.on('keyup', handleActivity);\n\n // Run an interval every 250 milliseconds instead of stuffing everything into\n // the mousemove/touchmove function itself, to prevent performance degradation.\n // `this.reportUserActivity` simply sets this.userActivity_ to true, which\n // then gets picked up by this loop\n // http://ejohn.org/blog/learning-from-twitter/\n let inactivityTimeout;\n let activityCheck = this.setInterval(function() {\n // Check to see if mouse/touch activity has happened\n if (this.userActivity_) {\n // Reset the activity tracker\n this.userActivity_ = false;\n\n // If the user state was inactive, set the state to active\n this.userActive(true);\n\n // Clear any existing inactivity timeout to start the timer over\n this.clearTimeout(inactivityTimeout);\n\n var timeout = this.options_['inactivityTimeout'];\n if (timeout > 0) {\n // In <timeout> milliseconds, if no more activity has occurred the\n // user will be considered inactive\n inactivityTimeout = this.setTimeout(function () {\n // Protect against the case where the inactivityTimeout can trigger just\n // before the next user activity is picked up by the activityCheck loop\n // causing a flicker\n if (!this.userActivity_) {\n this.userActive(false);\n }\n }, timeout);\n }\n }\n }, 250);\n }\n\n /**\n * Gets or sets the current playback rate. A playback rate of\n * 1.0 represents normal speed and 0.5 would indicate half-speed\n * playback, for instance.\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate\n *\n * @param {Number} rate New playback rate to set.\n * @return {Number} Returns the new playback rate when setting\n * @return {Number} Returns the current playback rate when getting\n * @method playbackRate\n */\n playbackRate(rate) {\n if (rate !== undefined) {\n this.techCall_('setPlaybackRate', rate);\n return this;\n }\n\n if (this.tech_ && this.tech_['featuresPlaybackRate']) {\n return this.techGet_('playbackRate');\n } else {\n return 1.0;\n }\n }\n\n /**\n * Gets or sets the audio flag\n *\n * @param {Boolean} bool True signals that this is an audio player.\n * @return {Boolean} Returns true if player is audio, false if not when getting\n * @return {Player} Returns the player if setting\n * @private\n * @method isAudio\n */\n isAudio(bool) {\n if (bool !== undefined) {\n this.isAudio_ = !!bool;\n return this;\n }\n\n return !!this.isAudio_;\n }\n\n /**\n * Returns the current state of network activity for the element, from\n * the codes in the list below.\n * - NETWORK_EMPTY (numeric value 0)\n * The element has not yet been initialised. All attributes are in\n * their initial states.\n * - NETWORK_IDLE (numeric value 1)\n * The element's resource selection algorithm is active and has\n * selected a resource, but it is not actually using the network at\n * this time.\n * - NETWORK_LOADING (numeric value 2)\n * The user agent is actively trying to download data.\n * - NETWORK_NO_SOURCE (numeric value 3)\n * The element's resource selection algorithm is active, but it has\n * not yet found a resource to use.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states\n * @return {Number} the current network activity state\n * @method networkState\n */\n networkState() {\n return this.techGet_('networkState');\n }\n\n /**\n * Returns a value that expresses the current state of the element\n * with respect to rendering the current playback position, from the\n * codes in the list below.\n * - HAVE_NOTHING (numeric value 0)\n * No information regarding the media resource is available.\n * - HAVE_METADATA (numeric value 1)\n * Enough of the resource has been obtained that the duration of the\n * resource is available.\n * - HAVE_CURRENT_DATA (numeric value 2)\n * Data for the immediate current playback position is available.\n * - HAVE_FUTURE_DATA (numeric value 3)\n * Data for the immediate current playback position is available, as\n * well as enough data for the user agent to advance the current\n * playback position in the direction of playback.\n * - HAVE_ENOUGH_DATA (numeric value 4)\n * The user agent estimates that enough data is available for\n * playback to proceed uninterrupted.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate\n * @return {Number} the current playback rendering state\n * @method readyState\n */\n readyState() {\n return this.techGet_('readyState');\n }\n\n /**\n * Text tracks are tracks of timed text events.\n * Captions - text displayed over the video for the hearing impaired\n * Subtitles - text displayed over the video for those who don't understand language in the video\n * Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video\n * Descriptions - audio descriptions that are read back to the user by a screen reading device\n */\n\n /**\n * Get an array of associated text tracks. captions, subtitles, chapters, descriptions\n * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks\n *\n * @return {Array} Array of track objects\n * @method textTracks\n */\n textTracks() {\n // cannot use techGet_ directly because it checks to see whether the tech is ready.\n // Flash is unlikely to be ready in time but textTracks should still work.\n return this.tech_ && this.tech_['textTracks']();\n }\n\n /**\n * Get an array of remote text tracks\n *\n * @return {Array}\n * @method remoteTextTracks\n */\n remoteTextTracks() {\n return this.tech_ && this.tech_['remoteTextTracks']();\n }\n\n /**\n * Get an array of remote html track elements\n *\n * @return {HTMLTrackElement[]}\n * @method remoteTextTrackEls\n */\n remoteTextTrackEls() {\n return this.tech_ && this.tech_['remoteTextTrackEls']();\n }\n\n /**\n * Add a text track\n * In addition to the W3C settings we allow adding additional info through options.\n * http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack\n *\n * @param {String} kind Captions, subtitles, chapters, descriptions, or metadata\n * @param {String=} label Optional label\n * @param {String=} language Optional language\n * @method addTextTrack\n */\n addTextTrack(kind, label, language) {\n return this.tech_ && this.tech_['addTextTrack'](kind, label, language);\n }\n\n /**\n * Add a remote text track\n *\n * @param {Object} options Options for remote text track\n * @method addRemoteTextTrack\n */\n addRemoteTextTrack(options) {\n return this.tech_ && this.tech_['addRemoteTextTrack'](options);\n }\n\n /**\n * Remove a remote text track\n *\n * @param {Object} track Remote text track to remove\n * @method removeRemoteTextTrack\n */\n removeRemoteTextTrack(track) {\n this.tech_ && this.tech_['removeRemoteTextTrack'](track);\n }\n\n /**\n * Get video width\n *\n * @return {Number} Video width\n * @method videoWidth\n */\n videoWidth() {\n return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;\n }\n\n /**\n * Get video height\n *\n * @return {Number} Video height\n * @method videoHeight\n */\n videoHeight() {\n return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;\n }\n\n // Methods to add support for\n // initialTime: function(){ return this.techCall_('initialTime'); },\n // startOffsetTime: function(){ return this.techCall_('startOffsetTime'); },\n // played: function(){ return this.techCall_('played'); },\n // videoTracks: function(){ return this.techCall_('videoTracks'); },\n // audioTracks: function(){ return this.techCall_('audioTracks'); },\n // defaultPlaybackRate: function(){ return this.techCall_('defaultPlaybackRate'); },\n // defaultMuted: function(){ return this.techCall_('defaultMuted'); }\n\n /**\n * The player's language code\n * NOTE: The language should be set in the player options if you want the\n * the controls to be built with a specific language. Changing the lanugage\n * later will not update controls text.\n *\n * @param {String} code The locale string\n * @return {String} The locale string when getting\n * @return {Player} self when setting\n * @method language\n */\n language(code) {\n if (code === undefined) {\n return this.language_;\n }\n\n this.language_ = (''+code).toLowerCase();\n return this;\n }\n\n /**\n * Get the player's language dictionary\n * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time\n * Languages specified directly in the player options have precedence\n *\n * @return {Array} Array of languages\n * @method languages\n */\n languages() {\n return mergeOptions(Player.prototype.options_.languages, this.languages_);\n }\n\n /**\n * Converts track info to JSON\n *\n * @return {Object} JSON object of options\n * @method toJSON\n */\n toJSON() {\n let options = mergeOptions(this.options_);\n let tracks = options.tracks;\n\n options.tracks = [];\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n\n // deep merge tracks and null out player so no circular references\n track = mergeOptions(track);\n track.player = undefined;\n options.tracks[i] = track;\n }\n\n return options;\n }\n\n /**\n * Creates a simple modal dialog (an instance of the `ModalDialog`\n * component) that immediately overlays the player with arbitrary\n * content and removes itself when closed.\n *\n * @param {String|Function|Element|Array|Null} content\n * Same as `ModalDialog#content`'s param of the same name.\n *\n * The most straight-forward usage is to provide a string or DOM\n * element.\n *\n * @param {Object} [options]\n * Extra options which will be passed on to the `ModalDialog`.\n *\n * @return {ModalDialog}\n */\n createModal(content, options) {\n let player = this;\n\n options = options || {};\n options.content = content || '';\n\n let modal = new ModalDialog(player, options);\n\n player.addChild(modal);\n modal.on('dispose', function() {\n player.removeChild(modal);\n });\n\n return modal.open();\n }\n\n /**\n * Gets tag settings\n *\n * @param {Element} tag The player tag\n * @return {Array} An array of sources and track objects\n * @static\n * @method getTagSettings\n */\n static getTagSettings(tag) {\n let baseOptions = {\n 'sources': [],\n 'tracks': []\n };\n\n const tagOptions = Dom.getElAttributes(tag);\n const dataSetup = tagOptions['data-setup'];\n\n // Check if data-setup attr exists.\n if (dataSetup !== null){\n // Parse options JSON\n // If empty string, make it a parsable json object.\n const [err, data] = safeParseTuple(dataSetup || '{}');\n if (err) {\n log.error(err);\n }\n assign(tagOptions, data);\n }\n\n assign(baseOptions, tagOptions);\n\n // Get tag children settings\n if (tag.hasChildNodes()) {\n const children = tag.childNodes;\n\n for (let i=0, j=children.length; i<j; i++) {\n const child = children[i];\n // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/\n const childName = child.nodeName.toLowerCase();\n if (childName === 'source') {\n baseOptions.sources.push(Dom.getElAttributes(child));\n } else if (childName === 'track') {\n baseOptions.tracks.push(Dom.getElAttributes(child));\n }\n }\n }\n\n return baseOptions;\n }\n\n}\n\n/*\n * Global player list\n *\n * @type {Object}\n */\nPlayer.players = {};\n\nlet navigator = window.navigator;\n/*\n * Player instance options, surfaced using options\n * options = Player.prototype.options_\n * Make changes in options, not here.\n *\n * @type {Object}\n * @private\n */\nPlayer.prototype.options_ = {\n // Default order of fallback technology\n techOrder: ['html5','flash'],\n // techOrder: ['flash','html5'],\n\n html5: {},\n flash: {},\n\n // defaultVolume: 0.85,\n defaultVolume: 0.00, // The freakin seaguls are driving me crazy!\n\n // default inactivity timeout\n inactivityTimeout: 2000,\n\n // default playback rates\n playbackRates: [],\n // Add playback rate selection by adding rates\n // 'playbackRates': [0.5, 1, 1.5, 2],\n\n // Included control sets\n children: [\n 'mediaLoader',\n 'posterImage',\n 'textTrackDisplay',\n 'loadingSpinner',\n 'bigPlayButton',\n 'controlBar',\n 'errorDisplay',\n 'textTrackSettings'\n ],\n\n language: document.getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en',\n\n // locales and their language translations\n languages: {},\n\n // Default message to show when a video cannot be played.\n notSupportedMessage: 'No compatible source was found for this media.'\n};\n\n/**\n * Fired when the player has initial duration and dimension information\n *\n * @event loadedmetadata\n */\nPlayer.prototype.handleLoadedMetaData_;\n\n/**\n * Fired when the player has downloaded data at the current playback position\n *\n * @event loadeddata\n */\nPlayer.prototype.handleLoadedData_;\n\n/**\n * Fired when the user is active, e.g. moves the mouse over the player\n *\n * @event useractive\n */\nPlayer.prototype.handleUserActive_;\n\n/**\n * Fired when the user is inactive, e.g. a short delay after the last mouse move or control interaction\n *\n * @event userinactive\n */\nPlayer.prototype.handleUserInactive_;\n\n/**\n * Fired when the current playback position has changed *\n * During playback this is fired every 15-250 milliseconds, depending on the\n * playback technology in use.\n *\n * @event timeupdate\n */\nPlayer.prototype.handleTimeUpdate_;\n\n/**\n * Fired when video playback ends\n *\n * @event ended\n */\nPlayer.prototype.handleTechEnded_;\n\n/**\n * Fired when the volume changes\n *\n * @event volumechange\n */\nPlayer.prototype.handleVolumeChange_;\n\n/**\n * Fired when an error occurs\n *\n * @event error\n */\nPlayer.prototype.handleError_;\n\nPlayer.prototype.flexNotSupported_ = function() {\n var elem = document.createElement('i');\n\n // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more\n // common flex features that we can rely on when checking for flex support.\n return !('flexBasis' in elem.style ||\n 'webkitFlexBasis' in elem.style ||\n 'mozFlexBasis' in elem.style ||\n 'msFlexBasis' in elem.style ||\n 'msFlexOrder' in elem.style /* IE10-specific (2012 flex spec) */);\n};\n\nComponent.registerComponent('Player', Player);\nexport default Player;\n","/**\n * @file plugins.js\n */\nimport Player from './player.js';\n\n/**\n * The method for registering a video.js plugin\n *\n * @param {String} name The name of the plugin\n * @param {Function} init The function that is run when the player inits\n * @method plugin\n */\nvar plugin = function(name, init){\n Player.prototype[name] = init;\n};\n\nexport default plugin;\n","/**\n * @file popup-button.js\n */\nimport ClickableComponent from '../clickable-component.js';\nimport Component from '../component.js';\nimport Popup from './popup.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * A button class with a popup control\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends ClickableComponent\n * @class PopupButton\n */\nclass PopupButton extends ClickableComponent {\n\n constructor(player, options={}){\n super(player, options);\n\n this.update();\n }\n\n /**\n * Update popup\n *\n * @method update\n */\n update() {\n let popup = this.createPopup();\n\n if (this.popup) {\n this.removeChild(this.popup);\n }\n\n this.popup = popup;\n this.addChild(popup);\n\n if (this.items && this.items.length === 0) {\n this.hide();\n } else if (this.items && this.items.length > 1) {\n this.show();\n }\n }\n\n /**\n * Create popup - Override with specific functionality for component\n *\n * @return {Popup} The constructed popup\n * @method createPopup\n */\n createPopup() {}\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: this.buildCSSClass()\n });\n }\n\n /**\n * Allow sub components to stack CSS class names\n *\n * @return {String} The constructed class name\n * @method buildCSSClass\n */\n buildCSSClass() {\n var menuButtonClass = 'vjs-menu-button';\n\n // If the inline option is passed, we want to use different styles altogether.\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n }\n\n return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;\n }\n\n}\n\nComponent.registerComponent('PopupButton', PopupButton);\nexport default PopupButton;\n","/**\n * @file popup.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport * as Fn from '../utils/fn.js';\nimport * as Events from '../utils/events.js';\n\n/**\n * The Popup component is used to build pop up controls.\n *\n * @extends Component\n * @class Popup\n */\nclass Popup extends Component {\n\n /**\n * Add a popup item to the popup\n *\n * @param {Object|String} component Component or component type to add\n * @method addItem\n */\n addItem(component) {\n this.addChild(component);\n component.on('click', Fn.bind(this, function(){\n this.unlockShowing();\n }));\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let contentElType = this.options_.contentElType || 'ul';\n this.contentEl_ = Dom.createEl(contentElType, {\n className: 'vjs-menu-content'\n });\n var el = super.createEl('div', {\n append: this.contentEl_,\n className: 'vjs-menu'\n });\n el.appendChild(this.contentEl_);\n\n // Prevent clicks from bubbling up. Needed for Popup Buttons,\n // where a click on the parent is significant\n Events.on(el, 'click', function(event){\n event.preventDefault();\n event.stopImmediatePropagation();\n });\n\n return el;\n }\n}\n\nComponent.registerComponent('Popup', Popup);\nexport default Popup;\n","/**\n * @file poster-image.js\n */\nimport ClickableComponent from './clickable-component.js';\nimport Component from './component.js';\nimport * as Fn from './utils/fn.js';\nimport * as Dom from './utils/dom.js';\nimport * as browser from './utils/browser.js';\n\n/**\n * The component that handles showing the poster image.\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Button\n * @class PosterImage\n */\nclass PosterImage extends ClickableComponent {\n\n constructor(player, options){\n super(player, options);\n\n this.update();\n player.on('posterchange', Fn.bind(this, this.update));\n }\n\n /**\n * Clean up the poster image\n *\n * @method dispose\n */\n dispose() {\n this.player().off('posterchange', this.update);\n super.dispose();\n }\n\n /**\n * Create the poster's image element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = Dom.createEl('div', {\n className: 'vjs-poster',\n\n // Don't want poster to be tabbable.\n tabIndex: -1\n });\n\n // To ensure the poster image resizes while maintaining its original aspect\n // ratio, use a div with `background-size` when available. For browsers that\n // do not support `background-size` (e.g. IE8), fall back on using a regular\n // img element.\n if (!browser.BACKGROUND_SIZE_SUPPORTED) {\n this.fallbackImg_ = Dom.createEl('img');\n el.appendChild(this.fallbackImg_);\n }\n\n return el;\n }\n\n /**\n * Event handler for updates to the player's poster source\n *\n * @method update\n */\n update() {\n let url = this.player().poster();\n\n this.setSrc(url);\n\n // If there's no poster source we should display:none on this component\n // so it's not still clickable or right-clickable\n if (url) {\n this.show();\n } else {\n this.hide();\n }\n }\n\n /**\n * Set the poster source depending on the display method\n *\n * @param {String} url The URL to the poster source\n * @method setSrc\n */\n setSrc(url) {\n if (this.fallbackImg_) {\n this.fallbackImg_.src = url;\n } else {\n let backgroundImage = '';\n // Any falsey values should stay as an empty string, otherwise\n // this will throw an extra error\n if (url) {\n backgroundImage = `url(\"${url}\")`;\n }\n\n this.el_.style.backgroundImage = backgroundImage;\n }\n }\n\n /**\n * Event handler for clicks on the poster image\n *\n * @method handleClick\n */\n handleClick() {\n // We don't want a click to trigger playback when controls are disabled\n // but CSS should be hiding the poster to prevent that from happening\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n }\n\n}\n\nComponent.registerComponent('PosterImage', PosterImage);\nexport default PosterImage;\n","/**\n * @file setup.js\n *\n * Functions for automatically setting up a player\n * based on the data-setup attribute of the video tag\n */\nimport * as Events from './utils/events.js';\nimport document from 'global/document';\nimport window from 'global/window';\n\nlet _windowLoaded = false;\nlet videojs;\n\n\n// Automatically set up any tags that have a data-setup attribute\nvar autoSetup = function(){\n // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*\n // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));\n // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));\n // var mediaEls = vids.concat(audios);\n\n // Because IE8 doesn't support calling slice on a node list, we need to loop through each list of elements\n // to build up a new, combined list of elements.\n var vids = document.getElementsByTagName('video');\n var audios = document.getElementsByTagName('audio');\n var mediaEls = [];\n if (vids && vids.length > 0) {\n for(let i=0, e=vids.length; i<e; i++) {\n mediaEls.push(vids[i]);\n }\n }\n if (audios && audios.length > 0) {\n for(let i=0, e=audios.length; i<e; i++) {\n mediaEls.push(audios[i]);\n }\n }\n\n // Check if any media elements exist\n if (mediaEls && mediaEls.length > 0) {\n\n for (let i=0, e=mediaEls.length; i<e; i++) {\n let mediaEl = mediaEls[i];\n\n // Check if element exists, has getAttribute func.\n // IE seems to consider typeof el.getAttribute == 'object' instead of 'function' like expected, at least when loading the player immediately.\n if (mediaEl && mediaEl.getAttribute) {\n\n // Make sure this player hasn't already been set up.\n if (mediaEl['player'] === undefined) {\n let options = mediaEl.getAttribute('data-setup');\n\n // Check if data-setup attr exists.\n // We only auto-setup if they've added the data-setup attr.\n if (options !== null) {\n // Create new video.js instance.\n let player = videojs(mediaEl);\n }\n }\n\n // If getAttribute isn't defined, we need to wait for the DOM.\n } else {\n autoSetupTimeout(1);\n break;\n }\n }\n\n // No videos were found, so keep looping unless page is finished loading.\n } else if (!_windowLoaded) {\n autoSetupTimeout(1);\n }\n};\n\n// Pause to let the DOM keep processing\nvar autoSetupTimeout = function(wait, vjs){\n if (vjs) {\n videojs = vjs;\n }\n\n setTimeout(autoSetup, wait);\n};\n\nif (document.readyState === 'complete') {\n _windowLoaded = true;\n} else {\n Events.one(window, 'load', function(){\n _windowLoaded = true;\n });\n}\n\nvar hasLoaded = function() {\n return _windowLoaded;\n};\n\nexport { autoSetup, autoSetupTimeout, hasLoaded };\n","/**\n * @file slider.js\n */\nimport Component from '../component.js';\nimport * as Dom from '../utils/dom.js';\nimport assign from 'object.assign';\n\n/**\n * The base functionality for sliders like the volume bar and seek bar\n *\n * @param {Player|Object} player\n * @param {Object=} options\n * @extends Component\n * @class Slider\n */\nclass Slider extends Component {\n\n constructor(player, options) {\n super(player, options);\n\n // Set property names to bar to match with the child Slider class is looking for\n this.bar = this.getChild(this.options_.barName);\n\n // Set a horizontal or vertical class on the slider depending on the slider type\n this.vertical(!!this.options_.vertical);\n\n this.on('mousedown', this.handleMouseDown);\n this.on('touchstart', this.handleMouseDown);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n this.on('click', this.handleClick);\n\n this.on(player, 'controlsvisible', this.update);\n this.on(player, this.playerEvent, this.update);\n }\n\n /**\n * Create the component's DOM element\n *\n * @param {String} type Type of element to create\n * @param {Object=} props List of properties in Object form\n * @return {Element}\n * @method createEl\n */\n createEl(type, props={}, attributes={}) {\n // Add the slider element class to all sub classes\n props.className = props.className + ' vjs-slider';\n props = assign({\n tabIndex: 0\n }, props);\n\n attributes = assign({\n 'role': 'slider',\n 'aria-valuenow': 0,\n 'aria-valuemin': 0,\n 'aria-valuemax': 100,\n tabIndex: 0\n }, attributes);\n\n return super.createEl(type, props, attributes);\n }\n\n /**\n * Handle mouse down on slider\n *\n * @param {Object} event Mouse down event object\n * @method handleMouseDown\n */\n handleMouseDown(event) {\n let doc = this.bar.el_.ownerDocument;\n\n event.preventDefault();\n Dom.blockTextSelection();\n\n this.addClass('vjs-sliding');\n this.trigger('slideractive');\n\n this.on(doc, 'mousemove', this.handleMouseMove);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchmove', this.handleMouseMove);\n this.on(doc, 'touchend', this.handleMouseUp);\n\n this.handleMouseMove(event);\n }\n\n /**\n * To be overridden by a subclass\n *\n * @method handleMouseMove\n */\n handleMouseMove() {}\n\n /**\n * Handle mouse up on Slider\n *\n * @method handleMouseUp\n */\n handleMouseUp() {\n let doc = this.bar.el_.ownerDocument;\n\n Dom.unblockTextSelection();\n\n this.removeClass('vjs-sliding');\n this.trigger('sliderinactive');\n\n this.off(doc, 'mousemove', this.handleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchmove', this.handleMouseMove);\n this.off(doc, 'touchend', this.handleMouseUp);\n\n this.update();\n }\n\n /**\n * Update slider\n *\n * @method update\n */\n update() {\n // In VolumeBar init we have a setTimeout for update that pops and update to the end of the\n // execution stack. The player is destroyed before then update will cause an error\n if (!this.el_) return;\n\n // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.\n // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.\n // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();\n let progress = this.getPercent();\n let bar = this.bar;\n\n // If there's no bar...\n if (!bar) return;\n\n // Protect against no duration and other division issues\n if (typeof progress !== 'number' ||\n progress !== progress ||\n progress < 0 ||\n progress === Infinity) {\n progress = 0;\n }\n\n // Convert to a percentage for setting\n let percentage = (progress * 100).toFixed(2) + '%';\n\n // Set the new bar width or height\n if (this.vertical()) {\n bar.el().style.height = percentage;\n } else {\n bar.el().style.width = percentage;\n }\n }\n\n /**\n * Calculate distance for slider\n *\n * @param {Object} event Event object\n * @method calculateDistance\n */\n calculateDistance(event){\n let position = Dom.getPointerPosition(this.el_, event);\n if (this.vertical()) {\n return position.y;\n }\n return position.x;\n }\n\n /**\n * Handle on focus for slider\n *\n * @method handleFocus\n */\n handleFocus() {\n this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n }\n\n /**\n * Handle key press for slider\n *\n * @param {Object} event Event object\n * @method handleKeyPress\n */\n handleKeyPress(event) {\n if (event.which === 37 || event.which === 40) { // Left and Down Arrows\n event.preventDefault();\n this.stepBack();\n } else if (event.which === 38 || event.which === 39) { // Up and Right Arrows\n event.preventDefault();\n this.stepForward();\n }\n }\n\n /**\n * Handle on blur for slider\n *\n * @method handleBlur\n */\n handleBlur() {\n this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n }\n\n /**\n * Listener for click events on slider, used to prevent clicks\n * from bubbling up to parent elements like button menus.\n *\n * @param {Object} event Event object\n * @method handleClick\n */\n handleClick(event) {\n event.stopImmediatePropagation();\n event.preventDefault();\n }\n\n /**\n * Get/set if slider is horizontal for vertical\n *\n * @param {Boolean} bool True if slider is vertical, false is horizontal\n * @return {Boolean} True if slider is vertical, false is horizontal\n * @method vertical\n */\n vertical(bool) {\n if (bool === undefined) {\n return this.vertical_ || false;\n }\n\n this.vertical_ = !!bool;\n\n if (this.vertical_) {\n this.addClass('vjs-slider-vertical');\n } else {\n this.addClass('vjs-slider-horizontal');\n }\n\n return this;\n }\n\n}\n\nComponent.registerComponent('Slider', Slider);\nexport default Slider;\n","/**\n * @file flash-rtmp.js\n */\nfunction FlashRtmpDecorator(Flash) {\n Flash.streamingFormats = {\n 'rtmp/mp4': 'MP4',\n 'rtmp/flv': 'FLV'\n };\n\n Flash.streamFromParts = function(connection, stream) {\n return connection + '&' + stream;\n };\n\n Flash.streamToParts = function(src) {\n let parts = {\n connection: '',\n stream: ''\n };\n\n if (!src) return parts;\n\n // Look for the normal URL separator we expect, '&'.\n // If found, we split the URL into two pieces around the\n // first '&'.\n let connEnd = src.search(/&(?!\\w+=)/);\n let streamBegin;\n if (connEnd !== -1) {\n streamBegin = connEnd + 1;\n }\n else {\n // If there's not a '&', we use the last '/' as the delimiter.\n connEnd = streamBegin = src.lastIndexOf('/') + 1;\n if (connEnd === 0) {\n // really, there's not a '/'?\n connEnd = streamBegin = src.length;\n }\n }\n parts.connection = src.substring(0, connEnd);\n parts.stream = src.substring(streamBegin, src.length);\n\n return parts;\n };\n\n Flash.isStreamingType = function(srcType) {\n return srcType in Flash.streamingFormats;\n };\n\n // RTMP has four variations, any string starting\n // with one of these protocols should be valid\n Flash.RTMP_RE = /^rtmp[set]?:\\/\\//i;\n\n Flash.isStreamingSrc = function(src) {\n return Flash.RTMP_RE.test(src);\n };\n\n /**\n * A source handler for RTMP urls\n * @type {Object}\n */\n Flash.rtmpSourceHandler = {};\n\n /**\n * Check if Flash can play the given videotype\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n Flash.rtmpSourceHandler.canPlayType = function(type){\n if (Flash.isStreamingType(type)) {\n return 'maybe';\n }\n\n return '';\n };\n\n /**\n * Check if Flash can handle the source natively\n * @param {Object} source The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n Flash.rtmpSourceHandler.canHandleSource = function(source){\n let can = Flash.rtmpSourceHandler.canPlayType(source.type);\n\n if (can) {\n return can;\n }\n\n if (Flash.isStreamingSrc(source.src)) {\n return 'maybe';\n }\n\n return '';\n };\n\n /**\n * Pass the source to the flash object\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n * @param {Object} source The source object\n * @param {Flash} tech The instance of the Flash tech\n */\n Flash.rtmpSourceHandler.handleSource = function(source, tech){\n let srcParts = Flash.streamToParts(source.src);\n\n tech['setRtmpConnection'](srcParts.connection);\n tech['setRtmpStream'](srcParts.stream);\n };\n\n // Register the native source handler\n Flash.registerSourceHandler(Flash.rtmpSourceHandler);\n\n return Flash;\n}\n\nexport default FlashRtmpDecorator;\n","/**\n * @file flash.js\n * VideoJS-SWF - Custom Flash Player with HTML5-ish API\n * https://github.com/zencoder/video-js-swf\n * Not using setupTriggers. Using global onEvent func to distribute events\n */\n\nimport Tech from './tech';\nimport * as Dom from '../utils/dom.js';\nimport * as Url from '../utils/url.js';\nimport { createTimeRange } from '../utils/time-ranges.js';\nimport FlashRtmpDecorator from './flash-rtmp';\nimport Component from '../component';\nimport window from 'global/window';\nimport assign from 'object.assign';\n\nlet navigator = window.navigator;\n/**\n * Flash Media Controller - Wrapper for fallback SWF API\n *\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Tech\n * @class Flash\n */\nclass Flash extends Tech {\n\n constructor(options, ready){\n super(options, ready);\n\n // Set the source when ready\n if (options.source) {\n this.ready(function(){\n this.setSource(options.source);\n }, true);\n }\n\n // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers\n // This allows resetting the playhead when we catch the reload\n if (options.startTime) {\n this.ready(function(){\n this.load();\n this.play();\n this.currentTime(options.startTime);\n }, true);\n }\n\n // Add global window functions that the swf expects\n // A 4.x workflow we weren't able to solve for in 5.0\n // because of the need to hard code these functions\n // into the swf for security reasons\n window.videojs = window.videojs || {};\n window.videojs.Flash = window.videojs.Flash || {};\n window.videojs.Flash.onReady = Flash.onReady;\n window.videojs.Flash.onEvent = Flash.onEvent;\n window.videojs.Flash.onError = Flash.onError;\n\n this.on('seeked', function() {\n this.lastSeekTarget_ = undefined;\n });\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let options = this.options_;\n\n // If video.js is hosted locally you should also set the location\n // for the hosted swf, which should be relative to the page (not video.js)\n // Otherwise this adds a CDN url.\n // The CDN also auto-adds a swf URL for that specific version.\n if (!options.swf) {\n options.swf = '//vjs.zencdn.net/swf/__SWF_VERSION__/video-js.swf';\n }\n\n // Generate ID for swf object\n let objId = options.techId;\n\n // Merge default flashvars with ones passed in to init\n let flashVars = assign({\n\n // SWF Callback Functions\n 'readyFunction': 'videojs.Flash.onReady',\n 'eventProxyFunction': 'videojs.Flash.onEvent',\n 'errorEventProxyFunction': 'videojs.Flash.onError',\n\n // Player Settings\n 'autoplay': options.autoplay,\n 'preload': options.preload,\n 'loop': options.loop,\n 'muted': options.muted\n\n }, options.flashVars);\n\n // Merge default parames with ones passed in\n let params = assign({\n 'wmode': 'opaque', // Opaque is needed to overlay controls, but can affect playback performance\n 'bgcolor': '#000000' // Using bgcolor prevents a white flash when the object is loading\n }, options.params);\n\n // Merge default attributes with ones passed in\n let attributes = assign({\n 'id': objId,\n 'name': objId, // Both ID and Name needed or swf to identify itself\n 'class': 'vjs-tech'\n }, options.attributes);\n\n this.el_ = Flash.embed(options.swf, flashVars, params, attributes);\n this.el_.tech = this;\n\n return this.el_;\n }\n\n /**\n * Play for flash tech\n *\n * @method play\n */\n play() {\n if (this.ended()) {\n this.setCurrentTime(0);\n }\n this.el_.vjs_play();\n }\n\n /**\n * Pause for flash tech\n *\n * @method pause\n */\n pause() {\n this.el_.vjs_pause();\n }\n\n /**\n * Get/set video\n *\n * @param {Object=} src Source object\n * @return {Object}\n * @method src\n */\n src(src) {\n if (src === undefined) {\n return this.currentSrc();\n }\n\n // Setting src through `src` not `setSrc` will be deprecated\n return this.setSrc(src);\n }\n\n /**\n * Set video\n *\n * @param {Object=} src Source object\n * @deprecated\n * @method setSrc\n */\n setSrc(src) {\n // Make sure source URL is absolute.\n src = Url.getAbsoluteURL(src);\n this.el_.vjs_src(src);\n\n // Currently the SWF doesn't autoplay if you load a source later.\n // e.g. Load player w/ no source, wait 2s, set src.\n if (this.autoplay()) {\n var tech = this;\n this.setTimeout(function(){ tech.play(); }, 0);\n }\n }\n\n /**\n * Returns true if the tech is currently seeking.\n * @return {boolean} true if seeking\n */\n seeking() {\n return this.lastSeekTarget_ !== undefined;\n }\n\n /**\n * Set current time\n *\n * @param {Number} time Current time of video\n * @method setCurrentTime\n */\n setCurrentTime(time) {\n let seekable = this.seekable();\n if (seekable.length) {\n // clamp to the current seekable range\n time = time > seekable.start(0) ? time : seekable.start(0);\n time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);\n\n this.lastSeekTarget_ = time;\n this.trigger('seeking');\n this.el_.vjs_setProperty('currentTime', time);\n super.setCurrentTime();\n }\n }\n\n /**\n * Get current time\n *\n * @param {Number=} time Current time of video\n * @return {Number} Current time\n * @method currentTime\n */\n currentTime(time) {\n // when seeking make the reported time keep up with the requested time\n // by reading the time we're seeking to\n if (this.seeking()) {\n return this.lastSeekTarget_ || 0;\n }\n return this.el_.vjs_getProperty('currentTime');\n }\n\n /**\n * Get current source\n *\n * @method currentSrc\n */\n currentSrc() {\n if (this.currentSource_) {\n return this.currentSource_.src;\n } else {\n return this.el_.vjs_getProperty('currentSrc');\n }\n }\n\n /**\n * Load media into player\n *\n * @method load\n */\n load() {\n this.el_.vjs_load();\n }\n\n /**\n * Get poster\n *\n * @method poster\n */\n poster() {\n this.el_.vjs_getProperty('poster');\n }\n\n /**\n * Poster images are not handled by the Flash tech so make this a no-op\n *\n * @method setPoster\n */\n setPoster() {}\n\n /**\n * Determine if can seek in media\n *\n * @return {TimeRangeObject}\n * @method seekable\n */\n seekable() {\n const duration = this.duration();\n if (duration === 0) {\n return createTimeRange();\n }\n return createTimeRange(0, duration);\n }\n\n /**\n * Get buffered time range\n *\n * @return {TimeRangeObject}\n * @method buffered\n */\n buffered() {\n let ranges = this.el_.vjs_getProperty('buffered');\n if (ranges.length === 0) {\n return createTimeRange();\n }\n return createTimeRange(ranges[0][0], ranges[0][1]);\n }\n\n /**\n * Get fullscreen support -\n * Flash does not allow fullscreen through javascript\n * so always returns false\n *\n * @return {Boolean} false\n * @method supportsFullScreen\n */\n supportsFullScreen() {\n return false; // Flash does not allow fullscreen through javascript\n }\n\n /**\n * Request to enter fullscreen\n * Flash does not allow fullscreen through javascript\n * so always returns false\n *\n * @return {Boolean} false\n * @method enterFullScreen\n */\n enterFullScreen() {\n return false;\n }\n\n}\n\n\n// Create setters and getters for attributes\nconst _api = Flash.prototype;\nconst _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');\nconst _readOnly = 'networkState,readyState,initialTime,duration,startOffsetTime,paused,ended,videoTracks,audioTracks,videoWidth,videoHeight'.split(',');\n\nfunction _createSetter(attr){\n var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);\n _api['set'+attrUpper] = function(val){ return this.el_.vjs_setProperty(attr, val); };\n}\nfunction _createGetter(attr) {\n _api[attr] = function(){ return this.el_.vjs_getProperty(attr); };\n}\n\n// Create getter and setters for all read/write attributes\nfor (let i = 0; i < _readWrite.length; i++) {\n _createGetter(_readWrite[i]);\n _createSetter(_readWrite[i]);\n}\n\n// Create getters for read-only attributes\nfor (let i = 0; i < _readOnly.length; i++) {\n _createGetter(_readOnly[i]);\n}\n\n/* Flash Support Testing -------------------------------------------------------- */\n\nFlash.isSupported = function(){\n return Flash.version()[0] >= 10;\n // return swfobject.hasFlashPlayerVersion('10');\n};\n\n// Add Source Handler pattern functions to this tech\nTech.withSourceHandlers(Flash);\n\n/*\n * The default native source handler.\n * This simply passes the source to the video element. Nothing fancy.\n *\n * @param {Object} source The source object\n * @param {Flash} tech The instance of the Flash tech\n */\nFlash.nativeSourceHandler = {};\n\n/**\n * Check if Flash can play the given videotype\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nFlash.nativeSourceHandler.canPlayType = function(type){\n if (type in Flash.formats) {\n return 'maybe';\n }\n\n return '';\n};\n\n/*\n * Check Flash can handle the source natively\n *\n * @param {Object} source The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nFlash.nativeSourceHandler.canHandleSource = function(source){\n var type;\n\n function guessMimeType(src) {\n var ext = Url.getFileExtension(src);\n if (ext) {\n return `video/${ext}`;\n }\n return '';\n }\n\n if (!source.type) {\n type = guessMimeType(source.src);\n } else {\n // Strip code information from the type because we don't get that specific\n type = source.type.replace(/;.*/, '').toLowerCase();\n }\n\n return Flash.nativeSourceHandler.canPlayType(type);\n};\n\n/*\n * Pass the source to the flash object\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n *\n * @param {Object} source The source object\n * @param {Flash} tech The instance of the Flash tech\n */\nFlash.nativeSourceHandler.handleSource = function(source, tech){\n tech.setSrc(source.src);\n};\n\n/*\n * Clean up the source handler when disposing the player or switching sources..\n * (no cleanup is needed when supporting the format natively)\n */\nFlash.nativeSourceHandler.dispose = function(){};\n\n// Register the native source handler\nFlash.registerSourceHandler(Flash.nativeSourceHandler);\n\nFlash.formats = {\n 'video/flv': 'FLV',\n 'video/x-flv': 'FLV',\n 'video/mp4': 'MP4',\n 'video/m4v': 'MP4'\n};\n\nFlash.onReady = function(currSwf){\n let el = Dom.getEl(currSwf);\n let tech = el && el.tech;\n\n // if there is no el then the tech has been disposed\n // and the tech element was removed from the player div\n if (tech && tech.el()) {\n // check that the flash object is really ready\n Flash.checkReady(tech);\n }\n};\n\n// The SWF isn't always ready when it says it is. Sometimes the API functions still need to be added to the object.\n// If it's not ready, we set a timeout to check again shortly.\nFlash.checkReady = function(tech){\n // stop worrying if the tech has been disposed\n if (!tech.el()) {\n return;\n }\n\n // check if API property exists\n if (tech.el().vjs_getProperty) {\n // tell tech it's ready\n tech.triggerReady();\n } else {\n // wait longer\n this.setTimeout(function(){\n Flash['checkReady'](tech);\n }, 50);\n }\n};\n\n// Trigger events from the swf on the player\nFlash.onEvent = function(swfID, eventName){\n let tech = Dom.getEl(swfID).tech;\n tech.trigger(eventName);\n};\n\n// Log errors from the swf\nFlash.onError = function(swfID, err){\n const tech = Dom.getEl(swfID).tech;\n\n // trigger MEDIA_ERR_SRC_NOT_SUPPORTED\n if (err === 'srcnotfound') {\n return tech.error(4);\n }\n\n // trigger a custom error\n tech.error('FLASH: ' + err);\n};\n\n// Flash Version Check\nFlash.version = function(){\n let version = '0,0,0';\n\n // IE\n try {\n version = new window.ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\\D+/g, ',').match(/^,?(.+),?$/)[1];\n\n // other browsers\n } catch(e) {\n try {\n if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin){\n version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\\D+/g, ',').match(/^,?(.+),?$/)[1];\n }\n } catch(err) {}\n }\n return version.split(',');\n};\n\n// Flash embedding method. Only used in non-iframe mode\nFlash.embed = function(swf, flashVars, params, attributes){\n const code = Flash.getEmbedCode(swf, flashVars, params, attributes);\n\n // Get element by embedding code and retrieving created element\n const obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];\n\n return obj;\n};\n\nFlash.getEmbedCode = function(swf, flashVars, params, attributes){\n const objTag = '<object type=\"application/x-shockwave-flash\" ';\n let flashVarsString = '';\n let paramsString = '';\n let attrsString = '';\n\n // Convert flash vars to string\n if (flashVars) {\n Object.getOwnPropertyNames(flashVars).forEach(function(key){\n flashVarsString += `${key}=${flashVars[key]}&`;\n });\n }\n\n // Add swf, flashVars, and other default params\n params = assign({\n 'movie': swf,\n 'flashvars': flashVarsString,\n 'allowScriptAccess': 'always', // Required to talk to swf\n 'allowNetworking': 'all' // All should be default, but having security issues.\n }, params);\n\n // Create param tags string\n Object.getOwnPropertyNames(params).forEach(function(key){\n paramsString += `<param name=\"${key}\" value=\"${params[key]}\" />`;\n });\n\n attributes = assign({\n // Add swf to attributes (need both for IE and Others to work)\n 'data': swf,\n\n // Default to 100% width/height\n 'width': '100%',\n 'height': '100%'\n\n }, attributes);\n\n // Create Attributes string\n Object.getOwnPropertyNames(attributes).forEach(function(key){\n attrsString += `${key}=\"${attributes[key]}\" `;\n });\n\n return `${objTag}${attrsString}>${paramsString}</object>`;\n};\n\n// Run Flash through the RTMP decorator\nFlashRtmpDecorator(Flash);\n\nComponent.registerComponent('Flash', Flash);\nTech.registerTech('Flash', Flash);\nexport default Flash;\n","/**\n * @file html5.js\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n */\n\nimport Tech from './tech.js';\nimport Component from '../component';\nimport * as Dom from '../utils/dom.js';\nimport * as Url from '../utils/url.js';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\nimport window from 'global/window';\nimport assign from 'object.assign';\nimport mergeOptions from '../utils/merge-options.js';\n\n/**\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n *\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Tech\n * @class Html5\n */\nclass Html5 extends Tech {\n\n constructor(options, ready){\n super(options, ready);\n\n const source = options.source;\n\n // Set the source if one is provided\n // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)\n // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source\n // anyway so the error gets fired.\n if (source && (this.el_.currentSrc !== source.src || (options.tag && options.tag.initNetworkState_ === 3))) {\n this.setSource(source);\n } else {\n this.handleLateInit_(this.el_);\n }\n\n if (this.el_.hasChildNodes()) {\n\n let nodes = this.el_.childNodes;\n let nodesLength = nodes.length;\n let removeNodes = [];\n\n while (nodesLength--) {\n let node = nodes[nodesLength];\n let nodeName = node.nodeName.toLowerCase();\n\n if (nodeName === 'track') {\n if (!this.featuresNativeTextTracks) {\n // Empty video tag tracks so the built-in player doesn't use them also.\n // This may not be fast enough to stop HTML5 browsers from reading the tags\n // so we'll need to turn off any default tracks if we're manually doing\n // captions and subtitles. videoElement.textTracks\n removeNodes.push(node);\n } else {\n // store HTMLTrackElement and TextTrack to remote list\n this.remoteTextTrackEls().addTrackElement_(node);\n this.remoteTextTracks().addTrack_(node.track);\n }\n }\n }\n\n for (let i=0; i<removeNodes.length; i++) {\n this.el_.removeChild(removeNodes[i]);\n }\n }\n\n if (this.featuresNativeTextTracks) {\n this.handleTextTrackChange_ = Fn.bind(this, this.handleTextTrackChange);\n this.handleTextTrackAdd_ = Fn.bind(this, this.handleTextTrackAdd);\n this.handleTextTrackRemove_ = Fn.bind(this, this.handleTextTrackRemove);\n this.proxyNativeTextTracks_();\n }\n\n // Determine if native controls should be used\n // Our goal should be to get the custom controls on mobile solid everywhere\n // so we can remove this all together. Right now this will block custom\n // controls on touch enabled laptops like the Chrome Pixel\n if (browser.TOUCH_ENABLED && options.nativeControlsForTouch === true ||\n browser.IS_IPHONE ||\n browser.IS_NATIVE_ANDROID) {\n this.setControls(true);\n }\n\n this.triggerReady();\n }\n\n /**\n * Dispose of html5 media element\n *\n * @method dispose\n */\n dispose() {\n let tt = this.el().textTracks;\n let emulatedTt = this.textTracks();\n\n // remove native event listeners\n if (tt && tt.removeEventListener) {\n tt.removeEventListener('change', this.handleTextTrackChange_);\n tt.removeEventListener('addtrack', this.handleTextTrackAdd_);\n tt.removeEventListener('removetrack', this.handleTextTrackRemove_);\n }\n\n // clearout the emulated text track list.\n let i = emulatedTt.length;\n\n while (i--) {\n emulatedTt.removeTrack_(emulatedTt[i]);\n }\n\n\n Html5.disposeMediaElement(this.el_);\n super.dispose();\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n let el = this.options_.tag;\n\n // Check if this browser supports moving the element into the box.\n // On the iPhone video will break if you move the element,\n // So we have to create a brand new element.\n if (!el || this['movingMediaElementInDOM'] === false) {\n\n // If the original tag is still there, clone and remove it.\n if (el) {\n const clone = el.cloneNode(true);\n el.parentNode.insertBefore(clone, el);\n Html5.disposeMediaElement(el);\n el = clone;\n } else {\n el = document.createElement('video');\n\n // determine if native controls should be used\n let tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);\n let attributes = mergeOptions({}, tagAttributes);\n if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {\n delete attributes.controls;\n }\n\n Dom.setElAttributes(el,\n assign(attributes, {\n id: this.options_.techId,\n class: 'vjs-tech'\n })\n );\n }\n }\n\n // Update specific tag settings, in case they were overridden\n let settingsAttrs = ['autoplay','preload','loop','muted'];\n for (let i = settingsAttrs.length - 1; i >= 0; i--) {\n const attr = settingsAttrs[i];\n let overwriteAttrs = {};\n if (typeof this.options_[attr] !== 'undefined') {\n overwriteAttrs[attr] = this.options_[attr];\n }\n Dom.setElAttributes(el, overwriteAttrs);\n }\n\n return el;\n // jenniisawesome = true;\n }\n\n // If we're loading the playback object after it has started loading\n // or playing the video (often with autoplay on) then the loadstart event\n // has already fired and we need to fire it manually because many things\n // rely on it.\n handleLateInit_(el) {\n if (el.networkState === 0 || el.networkState === 3) {\n // The video element hasn't started loading the source yet\n // or didn't find a source\n return;\n }\n\n if (el.readyState === 0) {\n // NetworkState is set synchronously BUT loadstart is fired at the\n // end of the current stack, usually before setInterval(fn, 0).\n // So at this point we know loadstart may have already fired or is\n // about to fire, and either way the player hasn't seen it yet.\n // We don't want to fire loadstart prematurely here and cause a\n // double loadstart so we'll wait and see if it happens between now\n // and the next loop, and fire it if not.\n // HOWEVER, we also want to make sure it fires before loadedmetadata\n // which could also happen between now and the next loop, so we'll\n // watch for that also.\n let loadstartFired = false;\n let setLoadstartFired = function() {\n loadstartFired = true;\n };\n this.on('loadstart', setLoadstartFired);\n\n let triggerLoadstart = function() {\n // We did miss the original loadstart. Make sure the player\n // sees loadstart before loadedmetadata\n if (!loadstartFired) {\n this.trigger('loadstart');\n }\n };\n this.on('loadedmetadata', triggerLoadstart);\n\n this.ready(function(){\n this.off('loadstart', setLoadstartFired);\n this.off('loadedmetadata', triggerLoadstart);\n\n if (!loadstartFired) {\n // We did miss the original native loadstart. Fire it now.\n this.trigger('loadstart');\n }\n });\n\n return;\n }\n\n // From here on we know that loadstart already fired and we missed it.\n // The other readyState events aren't as much of a problem if we double\n // them, so not going to go to as much trouble as loadstart to prevent\n // that unless we find reason to.\n let eventsToTrigger = ['loadstart'];\n\n // loadedmetadata: newly equal to HAVE_METADATA (1) or greater\n eventsToTrigger.push('loadedmetadata');\n\n // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater\n if (el.readyState >= 2) {\n eventsToTrigger.push('loadeddata');\n }\n\n // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater\n if (el.readyState >= 3) {\n eventsToTrigger.push('canplay');\n }\n\n // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)\n if (el.readyState >= 4) {\n eventsToTrigger.push('canplaythrough');\n }\n\n // We still need to give the player time to add event listeners\n this.ready(function(){\n eventsToTrigger.forEach(function(type){\n this.trigger(type);\n }, this);\n });\n }\n\n proxyNativeTextTracks_() {\n let tt = this.el().textTracks;\n\n if (tt) {\n // Add tracks - if player is initialised after DOM loaded, textTracks\n // will not trigger addtrack\n for (let i = 0; i < tt.length; i++) {\n this.textTracks().addTrack_(tt[i]);\n }\n\n if (tt.addEventListener) {\n tt.addEventListener('change', this.handleTextTrackChange_);\n tt.addEventListener('addtrack', this.handleTextTrackAdd_);\n tt.addEventListener('removetrack', this.handleTextTrackRemove_);\n }\n }\n }\n\n handleTextTrackChange(e) {\n let tt = this.textTracks();\n this.textTracks().trigger({\n type: 'change',\n target: tt,\n currentTarget: tt,\n srcElement: tt\n });\n }\n\n handleTextTrackAdd(e) {\n this.textTracks().addTrack_(e.track);\n }\n\n handleTextTrackRemove(e) {\n this.textTracks().removeTrack_(e.track);\n }\n\n /**\n * Play for html5 tech\n *\n * @method play\n */\n play() { this.el_.play(); }\n\n /**\n * Pause for html5 tech\n *\n * @method pause\n */\n pause() { this.el_.pause(); }\n\n /**\n * Paused for html5 tech\n *\n * @return {Boolean}\n * @method paused\n */\n paused() { return this.el_.paused; }\n\n /**\n * Get current time\n *\n * @return {Number}\n * @method currentTime\n */\n currentTime() { return this.el_.currentTime; }\n\n /**\n * Set current time\n *\n * @param {Number} seconds Current time of video\n * @method setCurrentTime\n */\n setCurrentTime(seconds) {\n try {\n this.el_.currentTime = seconds;\n } catch(e) {\n log(e, 'Video is not ready. (Video.js)');\n // this.warning(VideoJS.warnings.videoNotReady);\n }\n }\n\n /**\n * Get duration\n *\n * @return {Number}\n * @method duration\n */\n duration() { return this.el_.duration || 0; }\n\n /**\n * Get a TimeRange object that represents the intersection\n * of the time ranges for which the user agent has all\n * relevant media\n *\n * @return {TimeRangeObject}\n * @method buffered\n */\n buffered() { return this.el_.buffered; }\n\n /**\n * Get volume level\n *\n * @return {Number}\n * @method volume\n */\n volume() { return this.el_.volume; }\n\n /**\n * Set volume level\n *\n * @param {Number} percentAsDecimal Volume percent as a decimal\n * @method setVolume\n */\n setVolume(percentAsDecimal) { this.el_.volume = percentAsDecimal; }\n\n /**\n * Get if muted\n *\n * @return {Boolean}\n * @method muted\n */\n muted() { return this.el_.muted; }\n\n /**\n * Set muted\n *\n * @param {Boolean} If player is to be muted or note\n * @method setMuted\n */\n setMuted(muted) { this.el_.muted = muted; }\n\n /**\n * Get player width\n *\n * @return {Number}\n * @method width\n */\n width() { return this.el_.offsetWidth; }\n\n /**\n * Get player height\n *\n * @return {Number}\n * @method height\n */\n height() { return this.el_.offsetHeight; }\n\n /**\n * Get if there is fullscreen support\n *\n * @return {Boolean}\n * @method supportsFullScreen\n */\n supportsFullScreen() {\n if (typeof this.el_.webkitEnterFullScreen === 'function') {\n let userAgent = window.navigator.userAgent;\n // Seems to be broken in Chromium/Chrome && Safari in Leopard\n if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * Request to enter fullscreen\n *\n * @method enterFullScreen\n */\n enterFullScreen() {\n var video = this.el_;\n\n if ('webkitDisplayingFullscreen' in video) {\n this.one('webkitbeginfullscreen', function() {\n this.one('webkitendfullscreen', function() {\n this.trigger('fullscreenchange', { isFullscreen: false });\n });\n\n this.trigger('fullscreenchange', { isFullscreen: true });\n });\n }\n\n if (video.paused && video.networkState <= video.HAVE_METADATA) {\n // attempt to prime the video element for programmatic access\n // this isn't necessary on the desktop but shouldn't hurt\n this.el_.play();\n\n // playing and pausing synchronously during the transition to fullscreen\n // can get iOS ~6.1 devices into a play/pause loop\n this.setTimeout(function(){\n video.pause();\n video.webkitEnterFullScreen();\n }, 0);\n } else {\n video.webkitEnterFullScreen();\n }\n }\n\n /**\n * Request to exit fullscreen\n *\n * @method exitFullScreen\n */\n exitFullScreen() {\n this.el_.webkitExitFullScreen();\n }\n\n /**\n * Get/set video\n *\n * @param {Object=} src Source object\n * @return {Object}\n * @method src\n */\n src(src) {\n if (src === undefined) {\n return this.el_.src;\n } else {\n // Setting src through `src` instead of `setSrc` will be deprecated\n this.setSrc(src);\n }\n }\n\n /**\n * Set video\n *\n * @param {Object} src Source object\n * @deprecated\n * @method setSrc\n */\n setSrc(src) {\n this.el_.src = src;\n }\n\n /**\n * Load media into player\n *\n * @method load\n */\n load(){\n this.el_.load();\n }\n\n /**\n * Reset the tech. Removes all sources and calls `load`.\n *\n * @method reset\n */\n reset() {\n Html5.resetMediaElement(this.el_);\n }\n\n /**\n * Get current source\n *\n * @return {Object}\n * @method currentSrc\n */\n currentSrc() {\n if (this.currentSource_) {\n return this.currentSource_.src;\n } else {\n return this.el_.currentSrc;\n }\n }\n\n /**\n * Get poster\n *\n * @return {String}\n * @method poster\n */\n poster() { return this.el_.poster; }\n\n /**\n * Set poster\n *\n * @param {String} val URL to poster image\n * @method\n */\n setPoster(val) { this.el_.poster = val; }\n\n /**\n * Get preload attribute\n *\n * @return {String}\n * @method preload\n */\n preload() { return this.el_.preload; }\n\n /**\n * Set preload attribute\n *\n * @param {String} val Value for preload attribute\n * @method setPreload\n */\n setPreload(val) { this.el_.preload = val; }\n\n /**\n * Get autoplay attribute\n *\n * @return {String}\n * @method autoplay\n */\n autoplay() { return this.el_.autoplay; }\n\n /**\n * Set autoplay attribute\n *\n * @param {String} val Value for preload attribute\n * @method setAutoplay\n */\n setAutoplay(val) { this.el_.autoplay = val; }\n\n /**\n * Get controls attribute\n *\n * @return {String}\n * @method controls\n */\n controls() { return this.el_.controls; }\n\n /**\n * Set controls attribute\n *\n * @param {String} val Value for controls attribute\n * @method setControls\n */\n setControls(val) { this.el_.controls = !!val; }\n\n /**\n * Get loop attribute\n *\n * @return {String}\n * @method loop\n */\n loop() { return this.el_.loop; }\n\n /**\n * Set loop attribute\n *\n * @param {String} val Value for loop attribute\n * @method setLoop\n */\n setLoop(val) { this.el_.loop = val; }\n\n /**\n * Get error value\n *\n * @return {String}\n * @method error\n */\n error() { return this.el_.error; }\n\n /**\n * Get whether or not the player is in the \"seeking\" state\n *\n * @return {Boolean}\n * @method seeking\n */\n seeking() { return this.el_.seeking; }\n\n /**\n * Get a TimeRanges object that represents the\n * ranges of the media resource to which it is possible\n * for the user agent to seek.\n *\n * @return {TimeRangeObject}\n * @method seekable\n */\n seekable() { return this.el_.seekable; }\n\n /**\n * Get if video ended\n *\n * @return {Boolean}\n * @method ended\n */\n ended() { return this.el_.ended; }\n\n /**\n * Get the value of the muted content attribute\n * This attribute has no dynamic effect, it only\n * controls the default state of the element\n *\n * @return {Boolean}\n * @method defaultMuted\n */\n defaultMuted() { return this.el_.defaultMuted; }\n\n /**\n * Get desired speed at which the media resource is to play\n *\n * @return {Number}\n * @method playbackRate\n */\n playbackRate() { return this.el_.playbackRate; }\n\n /**\n * Returns a TimeRanges object that represents the ranges of the\n * media resource that the user agent has played.\n * @return {TimeRangeObject} the range of points on the media\n * timeline that has been reached through normal playback\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-played\n */\n played() { return this.el_.played; }\n\n /**\n * Set desired speed at which the media resource is to play\n *\n * @param {Number} val Speed at which the media resource is to play\n * @method setPlaybackRate\n */\n setPlaybackRate(val) { this.el_.playbackRate = val; }\n\n /**\n * Get the current state of network activity for the element, from\n * the list below\n * NETWORK_EMPTY (numeric value 0)\n * NETWORK_IDLE (numeric value 1)\n * NETWORK_LOADING (numeric value 2)\n * NETWORK_NO_SOURCE (numeric value 3)\n *\n * @return {Number}\n * @method networkState\n */\n networkState() { return this.el_.networkState; }\n\n /**\n * Get a value that expresses the current state of the element\n * with respect to rendering the current playback position, from\n * the codes in the list below\n * HAVE_NOTHING (numeric value 0)\n * HAVE_METADATA (numeric value 1)\n * HAVE_CURRENT_DATA (numeric value 2)\n * HAVE_FUTURE_DATA (numeric value 3)\n * HAVE_ENOUGH_DATA (numeric value 4)\n *\n * @return {Number}\n * @method readyState\n */\n readyState() { return this.el_.readyState; }\n\n /**\n * Get width of video\n *\n * @return {Number}\n * @method videoWidth\n */\n videoWidth() { return this.el_.videoWidth; }\n\n /**\n * Get height of video\n *\n * @return {Number}\n * @method videoHeight\n */\n videoHeight() { return this.el_.videoHeight; }\n\n /**\n * Get text tracks\n *\n * @return {TextTrackList}\n * @method textTracks\n */\n textTracks() {\n return super.textTracks();\n }\n\n /**\n * Creates and returns a text track object\n *\n * @param {String} kind Text track kind (subtitles, captions, descriptions\n * chapters and metadata)\n * @param {String=} label Label to identify the text track\n * @param {String=} language Two letter language abbreviation\n * @return {TextTrackObject}\n * @method addTextTrack\n */\n addTextTrack(kind, label, language) {\n if (!this['featuresNativeTextTracks']) {\n return super.addTextTrack(kind, label, language);\n }\n\n return this.el_.addTextTrack(kind, label, language);\n }\n\n /**\n * Creates a remote text track object and returns a html track element\n *\n * @param {Object} options The object should contain values for\n * kind, language, label and src (location of the WebVTT file)\n * @return {HTMLTrackElement}\n * @method addRemoteTextTrack\n */\n addRemoteTextTrack(options={}) {\n if (!this['featuresNativeTextTracks']) {\n return super.addRemoteTextTrack(options);\n }\n\n let htmlTrackElement = document.createElement('track');\n\n if (options.kind) {\n htmlTrackElement.kind = options.kind;\n }\n if (options.label) {\n htmlTrackElement.label = options.label;\n }\n if (options.language || options.srclang) {\n htmlTrackElement.srclang = options.language || options.srclang;\n }\n if (options.default) {\n htmlTrackElement.default = options.default;\n }\n if (options.id) {\n htmlTrackElement.id = options.id;\n }\n if (options.src) {\n htmlTrackElement.src = options.src;\n }\n\n this.el().appendChild(htmlTrackElement);\n\n // store HTMLTrackElement and TextTrack to remote list\n this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n this.remoteTextTracks().addTrack_(htmlTrackElement.track);\n\n return htmlTrackElement;\n }\n\n /**\n * Remove remote text track from TextTrackList object\n *\n * @param {TextTrackObject} track Texttrack object to remove\n * @method removeRemoteTextTrack\n */\n removeRemoteTextTrack(track) {\n if (!this['featuresNativeTextTracks']) {\n return super.removeRemoteTextTrack(track);\n }\n\n let tracks, i;\n\n let trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);\n\n // remove HTMLTrackElement and TextTrack from remote list\n this.remoteTextTrackEls().removeTrackElement_(trackElement);\n this.remoteTextTracks().removeTrack_(track);\n\n tracks = this.$$('track');\n\n i = tracks.length;\n while (i--) {\n if (track === tracks[i] || track === tracks[i].track) {\n this.el().removeChild(tracks[i]);\n }\n }\n }\n\n}\n\n\n/* HTML5 Support Testing ---------------------------------------------------- */\n\n/*\n* Element for testing browser HTML5 video capabilities\n*\n* @type {Element}\n* @constant\n* @private\n*/\nHtml5.TEST_VID = document.createElement('video');\nlet track = document.createElement('track');\ntrack.kind = 'captions';\ntrack.srclang = 'en';\ntrack.label = 'English';\nHtml5.TEST_VID.appendChild(track);\n\n/*\n * Check if HTML5 video is supported by this browser/device\n *\n * @return {Boolean}\n */\nHtml5.isSupported = function(){\n // IE9 with no Media Player is a LIAR! (#984)\n try {\n Html5.TEST_VID['volume'] = 0.5;\n } catch (e) {\n return false;\n }\n\n return !!Html5.TEST_VID.canPlayType;\n};\n\n// Add Source Handler pattern functions to this tech\nTech.withSourceHandlers(Html5);\n\n/*\n * The default native source handler.\n * This simply passes the source to the video element. Nothing fancy.\n *\n * @param {Object} source The source object\n * @param {Html5} tech The instance of the HTML5 tech\n */\nHtml5.nativeSourceHandler = {};\n\n/*\n * Check if the video element can play the given videotype\n *\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nHtml5.nativeSourceHandler.canPlayType = function(type){\n // IE9 on Windows 7 without MediaPlayer throws an error here\n // https://github.com/videojs/video.js/issues/519\n try {\n return Html5.TEST_VID.canPlayType(type);\n } catch(e) {\n return '';\n }\n};\n\n/*\n * Check if the video element can handle the source natively\n *\n * @param {Object} source The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\nHtml5.nativeSourceHandler.canHandleSource = function(source){\n var match, ext;\n\n // If a type was provided we should rely on that\n if (source.type) {\n return Html5.nativeSourceHandler.canPlayType(source.type);\n } else if (source.src) {\n // If no type, fall back to checking 'video/[EXTENSION]'\n ext = Url.getFileExtension(source.src);\n\n return Html5.nativeSourceHandler.canPlayType(`video/${ext}`);\n }\n\n return '';\n};\n\n/*\n * Pass the source to the video element\n * Adaptive source handlers will have more complicated workflows before passing\n * video data to the video element\n *\n * @param {Object} source The source object\n * @param {Html5} tech The instance of the Html5 tech\n */\nHtml5.nativeSourceHandler.handleSource = function(source, tech){\n tech.setSrc(source.src);\n};\n\n/*\n* Clean up the source handler when disposing the player or switching sources..\n* (no cleanup is needed when supporting the format natively)\n*/\nHtml5.nativeSourceHandler.dispose = function(){};\n\n// Register the native source handler\nHtml5.registerSourceHandler(Html5.nativeSourceHandler);\n\n/*\n * Check if the volume can be changed in this browser/device.\n * Volume cannot be changed in a lot of mobile devices.\n * Specifically, it can't be changed from 1 on iOS.\n *\n * @return {Boolean}\n */\nHtml5.canControlVolume = function(){\n var volume = Html5.TEST_VID.volume;\n Html5.TEST_VID.volume = (volume / 2) + 0.1;\n return volume !== Html5.TEST_VID.volume;\n};\n\n/*\n * Check if playbackRate is supported in this browser/device.\n *\n * @return {Number} [description]\n */\nHtml5.canControlPlaybackRate = function(){\n var playbackRate = Html5.TEST_VID.playbackRate;\n Html5.TEST_VID.playbackRate = (playbackRate / 2) + 0.1;\n return playbackRate !== Html5.TEST_VID.playbackRate;\n};\n\n/*\n * Check to see if native text tracks are supported by this browser/device\n *\n * @return {Boolean}\n */\nHtml5.supportsNativeTextTracks = function() {\n var supportsTextTracks;\n\n // Figure out native text track support\n // If mode is a number, we cannot change it because it'll disappear from view.\n // Browsers with numeric modes include IE10 and older (<=2013) samsung android models.\n // Firefox isn't playing nice either with modifying the mode\n // TODO: Investigate firefox: https://github.com/videojs/video.js/issues/1862\n supportsTextTracks = !!Html5.TEST_VID.textTracks;\n if (supportsTextTracks && Html5.TEST_VID.textTracks.length > 0) {\n supportsTextTracks = typeof Html5.TEST_VID.textTracks[0]['mode'] !== 'number';\n }\n if (supportsTextTracks && browser.IS_FIREFOX) {\n supportsTextTracks = false;\n }\n if (supportsTextTracks && !('onremovetrack' in Html5.TEST_VID.textTracks)) {\n supportsTextTracks = false;\n }\n\n return supportsTextTracks;\n};\n\n/**\n * An array of events available on the Html5 tech.\n *\n * @private\n * @type {Array}\n */\nHtml5.Events = [\n 'loadstart',\n 'suspend',\n 'abort',\n 'error',\n 'emptied',\n 'stalled',\n 'loadedmetadata',\n 'loadeddata',\n 'canplay',\n 'canplaythrough',\n 'playing',\n 'waiting',\n 'seeking',\n 'seeked',\n 'ended',\n 'durationchange',\n 'timeupdate',\n 'progress',\n 'play',\n 'pause',\n 'ratechange',\n 'volumechange'\n];\n\n/*\n * Set the tech's volume control support status\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresVolumeControl'] = Html5.canControlVolume();\n\n/*\n * Set the tech's playbackRate support status\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresPlaybackRate'] = Html5.canControlPlaybackRate();\n\n/*\n * Set the tech's status on moving the video element.\n * In iOS, if you move a video element in the DOM, it breaks video playback.\n *\n * @type {Boolean}\n */\nHtml5.prototype['movingMediaElementInDOM'] = !browser.IS_IOS;\n\n/*\n * Set the the tech's fullscreen resize support status.\n * HTML video is able to automatically resize when going to fullscreen.\n * (No longer appears to be used. Can probably be removed.)\n */\nHtml5.prototype['featuresFullscreenResize'] = true;\n\n/*\n * Set the tech's progress event support status\n * (this disables the manual progress events of the Tech)\n */\nHtml5.prototype['featuresProgressEvents'] = true;\n\n/*\n * Sets the tech's status on native text track support\n *\n * @type {Boolean}\n */\nHtml5.prototype['featuresNativeTextTracks'] = Html5.supportsNativeTextTracks();\n\n// HTML5 Feature detection and Device Fixes --------------------------------- //\nlet canPlayType;\nconst mpegurlRE = /^application\\/(?:x-|vnd\\.apple\\.)mpegurl/i;\nconst mp4RE = /^video\\/mp4/i;\n\nHtml5.patchCanPlayType = function() {\n // Android 4.0 and above can play HLS to some extent but it reports being unable to do so\n if (browser.ANDROID_VERSION >= 4.0) {\n if (!canPlayType) {\n canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;\n }\n\n Html5.TEST_VID.constructor.prototype.canPlayType = function(type) {\n if (type && mpegurlRE.test(type)) {\n return 'maybe';\n }\n return canPlayType.call(this, type);\n };\n }\n\n // Override Android 2.2 and less canPlayType method which is broken\n if (browser.IS_OLD_ANDROID) {\n if (!canPlayType) {\n canPlayType = Html5.TEST_VID.constructor.prototype.canPlayType;\n }\n\n Html5.TEST_VID.constructor.prototype.canPlayType = function(type){\n if (type && mp4RE.test(type)) {\n return 'maybe';\n }\n return canPlayType.call(this, type);\n };\n }\n};\n\nHtml5.unpatchCanPlayType = function() {\n var r = Html5.TEST_VID.constructor.prototype.canPlayType;\n Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;\n canPlayType = null;\n return r;\n};\n\n// by default, patch the video element\nHtml5.patchCanPlayType();\n\nHtml5.disposeMediaElement = function(el){\n if (!el) { return; }\n\n if (el.parentNode) {\n el.parentNode.removeChild(el);\n }\n\n // remove any child track or source nodes to prevent their loading\n while(el.hasChildNodes()) {\n el.removeChild(el.firstChild);\n }\n\n // remove any src reference. not setting `src=''` because that causes a warning\n // in firefox\n el.removeAttribute('src');\n\n // force the media element to update its loading state by calling load()\n // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function() {\n try {\n el.load();\n } catch (e) {\n // not supported\n }\n })();\n }\n};\n\nHtml5.resetMediaElement = function(el){\n if (!el) { return; }\n\n let sources = el.querySelectorAll('source');\n let i = sources.length;\n while (i--) {\n el.removeChild(sources[i]);\n }\n\n // remove any src reference.\n // not setting `src=''` because that throws an error\n el.removeAttribute('src');\n\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function() {\n try {\n el.load();\n } catch (e) {}\n })();\n }\n};\n\nComponent.registerComponent('Html5', Html5);\nTech.registerTech('Html5', Html5);\nexport default Html5;\n","/**\n * @file loader.js\n */\nimport Component from '../component.js';\nimport Tech from './tech.js';\nimport window from 'global/window';\nimport toTitleCase from '../utils/to-title-case.js';\n\n/**\n * The Media Loader is the component that decides which playback technology to load\n * when the player is initialized.\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class MediaLoader\n */\nclass MediaLoader extends Component {\n\n constructor(player, options, ready){\n super(player, options, ready);\n\n // If there are no sources when the player is initialized,\n // load the first supported playback technology.\n\n if (!options.playerOptions['sources'] || options.playerOptions['sources'].length === 0) {\n for (let i=0, j=options.playerOptions['techOrder']; i<j.length; i++) {\n let techName = toTitleCase(j[i]);\n let tech = Tech.getTech(techName);\n // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n if (!techName) {\n tech = Component.getComponent(techName);\n }\n\n // Check if the browser supports this technology\n if (tech && tech.isSupported()) {\n player.loadTech_(techName);\n break;\n }\n }\n } else {\n // // Loop through playback technologies (HTML5, Flash) and check for support.\n // // Then load the best source.\n // // A few assumptions here:\n // // All playback technologies respect preload false.\n player.src(options.playerOptions['sources']);\n }\n }\n}\n\nComponent.registerComponent('MediaLoader', MediaLoader);\nexport default MediaLoader;\n","/**\n * @file tech.js\n * Media Technology Controller - Base class for media playback\n * technology controllers like Flash and HTML5\n */\n\nimport Component from '../component';\nimport HTMLTrackElement from '../tracks/html-track-element';\nimport HTMLTrackElementList from '../tracks/html-track-element-list';\nimport mergeOptions from '../utils/merge-options.js';\nimport TextTrack from '../tracks/text-track';\nimport TextTrackList from '../tracks/text-track-list';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport { createTimeRange } from '../utils/time-ranges.js';\nimport { bufferedPercent } from '../utils/buffer.js';\nimport MediaError from '../media-error.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * Base class for media (HTML5 Video, Flash) controllers\n *\n * @param {Object=} options Options object\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class Tech\n */\nclass Tech extends Component {\n\n constructor(options={}, ready=function(){}){\n // we don't want the tech to report user activity automatically.\n // This is done manually in addControlsListeners\n options.reportTouchActivity = false;\n super(null, options, ready);\n\n // keep track of whether the current source has played at all to\n // implement a very limited played()\n this.hasStarted_ = false;\n this.on('playing', function() {\n this.hasStarted_ = true;\n });\n this.on('loadstart', function() {\n this.hasStarted_ = false;\n });\n\n this.textTracks_ = options.textTracks;\n\n // Manually track progress in cases where the browser/flash player doesn't report it.\n if (!this.featuresProgressEvents) {\n this.manualProgressOn();\n }\n\n // Manually track timeupdates in cases where the browser/flash player doesn't report it.\n if (!this.featuresTimeupdateEvents) {\n this.manualTimeUpdatesOn();\n }\n\n if (options.nativeCaptions === false || options.nativeTextTracks === false) {\n this.featuresNativeTextTracks = false;\n }\n\n if (!this.featuresNativeTextTracks) {\n this.on('ready', this.emulateTextTracks);\n }\n\n this.initTextTrackListeners();\n\n // Turn on component tap events\n this.emitTapEvents();\n }\n\n /* Fallbacks for unsupported event types\n ================================================================================ */\n // Manually trigger progress events based on changes to the buffered amount\n // Many flash players and older HTML5 browsers don't send progress or progress-like events\n /**\n * Turn on progress events\n *\n * @method manualProgressOn\n */\n manualProgressOn() {\n this.on('durationchange', this.onDurationChange);\n\n this.manualProgress = true;\n\n // Trigger progress watching when a source begins loading\n this.one('ready', this.trackProgress);\n }\n\n /**\n * Turn off progress events\n *\n * @method manualProgressOff\n */\n manualProgressOff() {\n this.manualProgress = false;\n this.stopTrackingProgress();\n\n this.off('durationchange', this.onDurationChange);\n }\n\n /**\n * Track progress\n *\n * @method trackProgress\n */\n trackProgress() {\n this.stopTrackingProgress();\n this.progressInterval = this.setInterval(Fn.bind(this, function(){\n // Don't trigger unless buffered amount is greater than last time\n\n let numBufferedPercent = this.bufferedPercent();\n\n if (this.bufferedPercent_ !== numBufferedPercent) {\n this.trigger('progress');\n }\n\n this.bufferedPercent_ = numBufferedPercent;\n\n if (numBufferedPercent === 1) {\n this.stopTrackingProgress();\n }\n }), 500);\n }\n\n /**\n * Update duration\n *\n * @method onDurationChange\n */\n onDurationChange() {\n this.duration_ = this.duration();\n }\n\n /**\n * Create and get TimeRange object for buffering\n *\n * @return {TimeRangeObject}\n * @method buffered\n */\n buffered() {\n return createTimeRange(0, 0);\n }\n\n /**\n * Get buffered percent\n *\n * @return {Number}\n * @method bufferedPercent\n */\n bufferedPercent() {\n return bufferedPercent(this.buffered(), this.duration_);\n }\n\n /**\n * Stops tracking progress by clearing progress interval\n *\n * @method stopTrackingProgress\n */\n stopTrackingProgress() {\n this.clearInterval(this.progressInterval);\n }\n\n /*! Time Tracking -------------------------------------------------------------- */\n /**\n * Set event listeners for on play and pause and tracking current time\n *\n * @method manualTimeUpdatesOn\n */\n manualTimeUpdatesOn() {\n this.manualTimeUpdates = true;\n\n this.on('play', this.trackCurrentTime);\n this.on('pause', this.stopTrackingCurrentTime);\n }\n\n /**\n * Remove event listeners for on play and pause and tracking current time\n *\n * @method manualTimeUpdatesOff\n */\n manualTimeUpdatesOff() {\n this.manualTimeUpdates = false;\n this.stopTrackingCurrentTime();\n this.off('play', this.trackCurrentTime);\n this.off('pause', this.stopTrackingCurrentTime);\n }\n\n /**\n * Tracks current time\n *\n * @method trackCurrentTime\n */\n trackCurrentTime() {\n if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); }\n this.currentTimeInterval = this.setInterval(function(){\n this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n }, 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n }\n\n /**\n * Turn off play progress tracking (when paused or dragging)\n *\n * @method stopTrackingCurrentTime\n */\n stopTrackingCurrentTime() {\n this.clearInterval(this.currentTimeInterval);\n\n // #1002 - if the video ends right before the next timeupdate would happen,\n // the progress bar won't make it all the way to the end\n this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n }\n\n /**\n * Turn off any manual progress or timeupdate tracking\n *\n * @method dispose\n */\n dispose() {\n // clear out text tracks because we can't reuse them between techs\n let textTracks = this.textTracks();\n\n if (textTracks) {\n let i = textTracks.length;\n while(i--) {\n this.removeRemoteTextTrack(textTracks[i]);\n }\n }\n\n // Turn off any manual progress or timeupdate tracking\n if (this.manualProgress) { this.manualProgressOff(); }\n\n if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); }\n\n super.dispose();\n }\n\n /**\n * Reset the tech. Removes all sources and resets readyState.\n *\n * @method reset\n */\n reset() {}\n\n /**\n * When invoked without an argument, returns a MediaError object\n * representing the current error state of the player or null if\n * there is no error. When invoked with an argument, set the current\n * error state of the player.\n * @param {MediaError=} err Optional an error object\n * @return {MediaError} the current error object or null\n * @method error\n */\n error(err) {\n if (err !== undefined) {\n if (err instanceof MediaError) {\n this.error_ = err;\n } else {\n this.error_ = new MediaError(err);\n }\n this.trigger('error');\n }\n return this.error_;\n }\n\n /**\n * Return the time ranges that have been played through for the\n * current source. This implementation is incomplete. It does not\n * track the played time ranges, only whether the source has played\n * at all or not.\n * @return {TimeRangeObject} a single time range if this video has\n * played or an empty set of ranges if not.\n * @method played\n */\n played() {\n if (this.hasStarted_) {\n return createTimeRange(0, 0);\n }\n return createTimeRange();\n }\n\n /**\n * Set current time\n *\n * @method setCurrentTime\n */\n setCurrentTime() {\n // improve the accuracy of manual timeupdates\n if (this.manualTimeUpdates) { this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); }\n }\n\n /**\n * Initialize texttrack listeners\n *\n * @method initTextTrackListeners\n */\n initTextTrackListeners() {\n let textTrackListChanges = Fn.bind(this, function() {\n this.trigger('texttrackchange');\n });\n\n let tracks = this.textTracks();\n\n if (!tracks) return;\n\n tracks.addEventListener('removetrack', textTrackListChanges);\n tracks.addEventListener('addtrack', textTrackListChanges);\n\n this.on('dispose', Fn.bind(this, function() {\n tracks.removeEventListener('removetrack', textTrackListChanges);\n tracks.removeEventListener('addtrack', textTrackListChanges);\n }));\n }\n\n /**\n * Emulate texttracks\n *\n * @method emulateTextTracks\n */\n emulateTextTracks() {\n let tracks = this.textTracks();\n if (!tracks) {\n return;\n }\n\n if (!window['WebVTT'] && this.el().parentNode != null) {\n let script = document.createElement('script');\n script.src = this.options_['vtt.js'] || '../node_modules/videojs-vtt.js/dist/vtt.js';\n script.onload = () => {\n this.trigger('vttjsloaded');\n };\n script.onerror = () => {\n this.trigger('vttjserror');\n };\n this.on('dispose', () => {\n script.onload = null;\n script.onerror = null;\n });\n this.el().parentNode.appendChild(script);\n window['WebVTT'] = true;\n }\n\n let updateDisplay = () => this.trigger('texttrackchange');\n let textTracksChanges = () => {\n updateDisplay();\n\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n track.removeEventListener('cuechange', updateDisplay);\n if (track.mode === 'showing') {\n track.addEventListener('cuechange', updateDisplay);\n }\n }\n };\n\n textTracksChanges();\n tracks.addEventListener('change', textTracksChanges);\n\n this.on('dispose', function() {\n tracks.removeEventListener('change', textTracksChanges);\n });\n }\n\n /*\n * Provide default methods for text tracks.\n *\n * Html5 tech overrides these.\n */\n\n /**\n * Get texttracks\n *\n * @returns {TextTrackList}\n * @method textTracks\n */\n textTracks() {\n this.textTracks_ = this.textTracks_ || new TextTrackList();\n return this.textTracks_;\n }\n\n /**\n * Get remote texttracks\n *\n * @returns {TextTrackList}\n * @method remoteTextTracks\n */\n remoteTextTracks() {\n this.remoteTextTracks_ = this.remoteTextTracks_ || new TextTrackList();\n return this.remoteTextTracks_;\n }\n\n /**\n * Get remote htmltrackelements\n *\n * @returns {HTMLTrackElementList}\n * @method remoteTextTrackEls\n */\n remoteTextTrackEls() {\n this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new HTMLTrackElementList();\n return this.remoteTextTrackEls_;\n }\n\n /**\n * Creates and returns a remote text track object\n *\n * @param {String} kind Text track kind (subtitles, captions, descriptions\n * chapters and metadata)\n * @param {String=} label Label to identify the text track\n * @param {String=} language Two letter language abbreviation\n * @return {TextTrackObject}\n * @method addTextTrack\n */\n addTextTrack(kind, label, language) {\n if (!kind) {\n throw new Error('TextTrack kind is required but was not provided');\n }\n\n return createTrackHelper(this, kind, label, language);\n }\n\n /**\n * Creates a remote text track object and returns a emulated html track element\n *\n * @param {Object} options The object should contain values for\n * kind, language, label and src (location of the WebVTT file)\n * @return {HTMLTrackElement}\n * @method addRemoteTextTrack\n */\n addRemoteTextTrack(options) {\n let track = mergeOptions(options, {\n tech: this\n });\n\n let htmlTrackElement = new HTMLTrackElement(track);\n\n // store HTMLTrackElement and TextTrack to remote list\n this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n this.remoteTextTracks().addTrack_(htmlTrackElement.track);\n\n // must come after remoteTextTracks()\n this.textTracks().addTrack_(htmlTrackElement.track);\n\n return htmlTrackElement;\n }\n\n /**\n * Remove remote texttrack\n *\n * @param {TextTrackObject} track Texttrack to remove\n * @method removeRemoteTextTrack\n */\n removeRemoteTextTrack(track) {\n this.textTracks().removeTrack_(track);\n\n let trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);\n\n // remove HTMLTrackElement and TextTrack from remote list\n this.remoteTextTrackEls().removeTrackElement_(trackElement);\n this.remoteTextTracks().removeTrack_(track);\n }\n\n /**\n * Provide a default setPoster method for techs\n * Poster support for techs should be optional, so we don't want techs to\n * break if they don't have a way to set a poster.\n *\n * @method setPoster\n */\n setPoster() {}\n\n /*\n * Check if the tech can support the given type\n *\n * The base tech does not support any type, but source handlers might\n * overwrite this.\n *\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n canPlayType() {\n return '';\n }\n\n /*\n * Return whether the argument is a Tech or not.\n * Can be passed either a Class like `Html5` or a instance like `player.tech_`\n *\n * @param {Object} component An item to check\n * @return {Boolean} Whether it is a tech or not\n */\n static isTech(component) {\n return component.prototype instanceof Tech ||\n component instanceof Tech ||\n component === Tech;\n }\n\n /**\n * Registers a Tech\n *\n * @param {String} name Name of the Tech to register\n * @param {Object} tech The tech to register\n * @static\n * @method registerComponent\n */\n static registerTech(name, tech) {\n if (!Tech.techs_) {\n Tech.techs_ = {};\n }\n\n if (!Tech.isTech(tech)) {\n throw new Error(`Tech ${name} must be a Tech`);\n }\n\n Tech.techs_[name] = tech;\n return tech;\n }\n\n /**\n * Gets a component by name\n *\n * @param {String} name Name of the component to get\n * @return {Component}\n * @static\n * @method getComponent\n */\n static getTech(name) {\n if (Tech.techs_ && Tech.techs_[name]) {\n return Tech.techs_[name];\n }\n\n if (window && window.videojs && window.videojs[name]) {\n log.warn(`The ${name} tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)`);\n return window.videojs[name];\n }\n }\n}\n\n/*\n * List of associated text tracks\n *\n * @type {Array}\n * @private\n */\nTech.prototype.textTracks_;\n\nvar createTrackHelper = function(self, kind, label, language, options={}) {\n let tracks = self.textTracks();\n\n options.kind = kind;\n\n if (label) {\n options.label = label;\n }\n if (language) {\n options.language = language;\n }\n options.tech = self;\n\n let track = new TextTrack(options);\n tracks.addTrack_(track);\n\n return track;\n};\n\nTech.prototype.featuresVolumeControl = true;\n\n// Resizing plugins using request fullscreen reloads the plugin\nTech.prototype.featuresFullscreenResize = false;\nTech.prototype.featuresPlaybackRate = false;\n\n// Optional events that we can manually mimic with timers\n// currently not triggered by video-js-swf\nTech.prototype.featuresProgressEvents = false;\nTech.prototype.featuresTimeupdateEvents = false;\n\nTech.prototype.featuresNativeTextTracks = false;\n\n/*\n * A functional mixin for techs that want to use the Source Handler pattern.\n *\n * ##### EXAMPLE:\n *\n * Tech.withSourceHandlers.call(MyTech);\n *\n */\nTech.withSourceHandlers = function(_Tech){\n /*\n * Register a source handler\n * Source handlers are scripts for handling specific formats.\n * The source handler pattern is used for adaptive formats (HLS, DASH) that\n * manually load video data and feed it into a Source Buffer (Media Source Extensions)\n * @param {Function} handler The source handler\n * @param {Boolean} first Register it before any existing handlers\n */\n _Tech.registerSourceHandler = function(handler, index){\n let handlers = _Tech.sourceHandlers;\n\n if (!handlers) {\n handlers = _Tech.sourceHandlers = [];\n }\n\n if (index === undefined) {\n // add to the end of the list\n index = handlers.length;\n }\n\n handlers.splice(index, 0, handler);\n };\n\n /*\n * Check if the tech can support the given type\n * @param {String} type The mimetype to check\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n _Tech.canPlayType = function(type){\n let handlers = _Tech.sourceHandlers || [];\n let can;\n\n for (let i = 0; i < handlers.length; i++) {\n can = handlers[i].canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n\n return '';\n };\n\n /*\n * Return the first source handler that supports the source\n * TODO: Answer question: should 'probably' be prioritized over 'maybe'\n * @param {Object} source The source object\n * @returns {Object} The first source handler that supports the source\n * @returns {null} Null if no source handler is found\n */\n _Tech.selectSourceHandler = function(source){\n let handlers = _Tech.sourceHandlers || [];\n let can;\n\n for (let i = 0; i < handlers.length; i++) {\n can = handlers[i].canHandleSource(source);\n\n if (can) {\n return handlers[i];\n }\n }\n\n return null;\n };\n\n /*\n * Check if the tech can support the given source\n * @param {Object} srcObj The source object\n * @return {String} 'probably', 'maybe', or '' (empty string)\n */\n _Tech.canPlaySource = function(srcObj){\n let sh = _Tech.selectSourceHandler(srcObj);\n\n if (sh) {\n return sh.canHandleSource(srcObj);\n }\n\n return '';\n };\n\n /*\n * When using a source handler, prefer its implementation of\n * any function normally provided by the tech.\n */\n let deferrable = [\n 'seekable',\n 'duration'\n ];\n\n deferrable.forEach(function (fnName) {\n let originalFn = this[fnName];\n\n if (typeof originalFn !== 'function') {\n return;\n }\n\n this[fnName] = function() {\n if (this.sourceHandler_ && this.sourceHandler_[fnName]) {\n return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);\n }\n return originalFn.apply(this, arguments);\n };\n }, _Tech.prototype);\n\n /*\n * Create a function for setting the source using a source object\n * and source handlers.\n * Should never be called unless a source handler was found.\n * @param {Object} source A source object with src and type keys\n * @return {Tech} self\n */\n _Tech.prototype.setSource = function(source){\n let sh = _Tech.selectSourceHandler(source);\n\n if (!sh) {\n // Fall back to a native source hander when unsupported sources are\n // deliberately set\n if (_Tech.nativeSourceHandler) {\n sh = _Tech.nativeSourceHandler;\n } else {\n log.error('No source hander found for the current source.');\n }\n }\n\n // Dispose any existing source handler\n this.disposeSourceHandler();\n this.off('dispose', this.disposeSourceHandler);\n\n this.currentSource_ = source;\n this.sourceHandler_ = sh.handleSource(source, this);\n this.on('dispose', this.disposeSourceHandler);\n\n return this;\n };\n\n /*\n * Clean up any existing source handler\n */\n _Tech.prototype.disposeSourceHandler = function(){\n if (this.sourceHandler_ && this.sourceHandler_.dispose) {\n this.sourceHandler_.dispose();\n }\n };\n\n};\n\nComponent.registerComponent('Tech', Tech);\n// Old name for Tech\nComponent.registerComponent('MediaTechController', Tech);\nTech.registerTech('Tech', Tech);\nexport default Tech;\n","/**\n * @file html-track-element-list.js\n */\n\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\nclass HtmlTrackElementList {\n constructor(trackElements = []) {\n let list = this;\n\n if (browser.IS_IE8) {\n list = document.createElement('custom');\n\n for (let prop in HtmlTrackElementList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = HtmlTrackElementList.prototype[prop];\n }\n }\n }\n\n list.trackElements_ = [];\n\n Object.defineProperty(list, 'length', {\n get() {\n return this.trackElements_.length;\n }\n });\n\n for (let i = 0, length = trackElements.length; i < length; i++) {\n list.addTrackElement_(trackElements[i]);\n }\n\n if (browser.IS_IE8) {\n return list;\n }\n }\n\n addTrackElement_(trackElement) {\n this.trackElements_.push(trackElement);\n }\n\n getTrackElementByTrack_(track) {\n let trackElement_;\n\n for (let i = 0, length = this.trackElements_.length; i < length; i++) {\n if (track === this.trackElements_[i].track) {\n trackElement_ = this.trackElements_[i];\n\n break;\n }\n }\n\n return trackElement_;\n }\n\n removeTrackElement_(trackElement) {\n for (let i = 0, length = this.trackElements_.length; i < length; i++) {\n if (trackElement === this.trackElements_[i]) {\n this.trackElements_.splice(i, 1);\n\n break;\n }\n }\n }\n}\n\nexport default HtmlTrackElementList;\n","/**\n * @file html-track-element.js\n */\n\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\nimport EventTarget from '../event-target';\nimport TextTrack from '../tracks/text-track';\n\nconst NONE = 0;\nconst LOADING = 1;\nconst LOADED = 2;\nconst ERROR = 3;\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement\n *\n * interface HTMLTrackElement : HTMLElement {\n * attribute DOMString kind;\n * attribute DOMString src;\n * attribute DOMString srclang;\n * attribute DOMString label;\n * attribute boolean default;\n *\n * const unsigned short NONE = 0;\n * const unsigned short LOADING = 1;\n * const unsigned short LOADED = 2;\n * const unsigned short ERROR = 3;\n * readonly attribute unsigned short readyState;\n *\n * readonly attribute TextTrack track;\n * };\n *\n * @param {Object} options TextTrack configuration\n * @class HTMLTrackElement\n */\n\nclass HTMLTrackElement extends EventTarget {\n constructor(options = {}) {\n super();\n\n let readyState,\n trackElement = this;\n\n if (browser.IS_IE8) {\n trackElement = document.createElement('custom');\n\n for (let prop in HTMLTrackElement.prototype) {\n if (prop !== 'constructor') {\n trackElement[prop] = HTMLTrackElement.prototype[prop];\n }\n }\n }\n\n let track = new TextTrack(options);\n\n trackElement.kind = track.kind;\n trackElement.src = track.src;\n trackElement.srclang = track.language;\n trackElement.label = track.label;\n trackElement.default = track.default;\n\n Object.defineProperty(trackElement, 'readyState', {\n get() {\n return readyState;\n }\n });\n\n Object.defineProperty(trackElement, 'track', {\n get() {\n return track;\n }\n });\n\n readyState = NONE;\n\n track.addEventListener('loadeddata', function() {\n readyState = LOADED;\n\n trackElement.trigger({\n type: 'load',\n target: trackElement\n });\n });\n\n if (browser.IS_IE8) {\n return trackElement;\n }\n }\n}\n\nHTMLTrackElement.prototype.allowedEvents_ = {\n load: 'load'\n};\n\nHTMLTrackElement.NONE = NONE;\nHTMLTrackElement.LOADING = LOADING;\nHTMLTrackElement.LOADED = LOADED;\nHTMLTrackElement.ERROR = ERROR;\n\nexport default HTMLTrackElement;\n","/**\n * @file text-track-cue-list.js\n */\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\n/**\n * A List of text track cues as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist\n *\n * interface TextTrackCueList {\n * readonly attribute unsigned long length;\n * getter TextTrackCue (unsigned long index);\n * TextTrackCue? getCueById(DOMString id);\n * };\n *\n * @param {Array} cues A list of cues to be initialized with\n * @class TextTrackCueList\n */\n\nclass TextTrackCueList {\n constructor(cues) {\n let list = this;\n\n if (browser.IS_IE8) {\n list = document.createElement('custom');\n\n for (let prop in TextTrackCueList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TextTrackCueList.prototype[prop];\n }\n }\n }\n\n TextTrackCueList.prototype.setCues_.call(list, cues);\n\n Object.defineProperty(list, 'length', {\n get() {\n return this.length_;\n }\n });\n\n if (browser.IS_IE8) {\n return list;\n }\n }\n\n /**\n * A setter for cues in this list\n *\n * @param {Array} cues an array of cues\n * @method setCues_\n * @private\n */\n setCues_(cues) {\n let oldLength = this.length || 0;\n let i = 0;\n let l = cues.length;\n\n this.cues_ = cues;\n this.length_ = cues.length;\n\n let defineProp = function(index) {\n if (!('' + index in this)) {\n Object.defineProperty(this, '' + index, {\n get() {\n return this.cues_[index];\n }\n });\n }\n };\n\n if (oldLength < l) {\n i = oldLength;\n\n for (; i < l; i++) {\n defineProp.call(this, i);\n }\n }\n }\n\n /**\n * Get a cue that is currently in the Cue list by id\n *\n * @param {String} id\n * @method getCueById\n * @return {Object} a single cue\n */\n getCueById(id) {\n let result = null;\n\n for (let i = 0, l = this.length; i < l; i++) {\n let cue = this[i];\n\n if (cue.id === id) {\n result = cue;\n break;\n }\n }\n\n return result;\n }\n}\n\nexport default TextTrackCueList;\n","/**\n * @file text-track-display.js\n */\nimport Component from '../component';\nimport Menu from '../menu/menu.js';\nimport MenuItem from '../menu/menu-item.js';\nimport MenuButton from '../menu/menu-button.js';\nimport * as Fn from '../utils/fn.js';\nimport document from 'global/document';\nimport window from 'global/window';\n\nconst darkGray = '#222';\nconst lightGray = '#ccc';\nconst fontMap = {\n monospace: 'monospace',\n sansSerif: 'sans-serif',\n serif: 'serif',\n monospaceSansSerif: '\"Andale Mono\", \"Lucida Console\", monospace',\n monospaceSerif: '\"Courier New\", monospace',\n proportionalSansSerif: 'sans-serif',\n proportionalSerif: 'serif',\n casual: '\"Comic Sans MS\", Impact, fantasy',\n script: '\"Monotype Corsiva\", cursive',\n smallcaps: '\"Andale Mono\", \"Lucida Console\", monospace, sans-serif'\n};\n\n/**\n * The component for displaying text track cues\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @param {Function=} ready Ready callback function\n * @extends Component\n * @class TextTrackDisplay\n */\nclass TextTrackDisplay extends Component {\n\n constructor(player, options, ready){\n super(player, options, ready);\n\n player.on('loadstart', Fn.bind(this, this.toggleDisplay));\n player.on('texttrackchange', Fn.bind(this, this.updateDisplay));\n\n // This used to be called during player init, but was causing an error\n // if a track should show by default and the display hadn't loaded yet.\n // Should probably be moved to an external track loader when we support\n // tracks that don't need a display.\n player.ready(Fn.bind(this, function() {\n if (player.tech_ && player.tech_['featuresNativeTextTracks']) {\n this.hide();\n return;\n }\n\n player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));\n\n let tracks = this.options_.playerOptions['tracks'] || [];\n for (let i = 0; i < tracks.length; i++) {\n let track = tracks[i];\n this.player_.addRemoteTextTrack(track);\n }\n }));\n }\n\n /**\n * Toggle display texttracks\n *\n * @method toggleDisplay\n */\n toggleDisplay() {\n if (this.player_.tech_ && this.player_.tech_['featuresNativeTextTracks']) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-text-track-display'\n }, {\n 'aria-live': 'assertive',\n 'aria-atomic': 'true'\n });\n }\n\n /**\n * Clear display texttracks\n *\n * @method clearDisplay\n */\n clearDisplay() {\n if (typeof window['WebVTT'] === 'function') {\n window['WebVTT']['processCues'](window, [], this.el_);\n }\n }\n\n /**\n * Update display texttracks\n *\n * @method updateDisplay\n */\n updateDisplay() {\n var tracks = this.player_.textTracks();\n\n this.clearDisplay();\n\n if (!tracks) {\n return;\n }\n\n // Track display prioritization model: if multiple tracks are 'showing',\n // display the first 'subtitles' or 'captions' track which is 'showing',\n // otherwise display the first 'descriptions' track which is 'showing'\n\n let descriptionsTrack = null;\n let captionsSubtitlesTrack = null;\n\n let i = tracks.length;\n while (i--) {\n let track = tracks[i];\n if (track['mode'] === 'showing') {\n if (track['kind'] === 'descriptions') {\n descriptionsTrack = track;\n } else {\n captionsSubtitlesTrack = track;\n }\n }\n }\n\n if (captionsSubtitlesTrack) {\n this.updateForTrack(captionsSubtitlesTrack);\n } else if (descriptionsTrack) {\n this.updateForTrack(descriptionsTrack);\n }\n }\n\n /**\n * Add texttrack to texttrack list\n *\n * @param {TextTrackObject} track Texttrack object to be added to list\n * @method updateForTrack\n */\n updateForTrack(track) {\n if (typeof window['WebVTT'] !== 'function' || !track['activeCues']) {\n return;\n }\n\n let overrides = this.player_['textTrackSettings'].getValues();\n\n let cues = [];\n for (let i = 0; i < track['activeCues'].length; i++) {\n cues.push(track['activeCues'][i]);\n }\n\n window['WebVTT']['processCues'](window, cues, this.el_);\n\n let i = cues.length;\n while (i--) {\n let cue = cues[i];\n if (!cue) {\n continue;\n }\n\n let cueDiv = cue.displayState;\n if (overrides.color) {\n cueDiv.firstChild.style.color = overrides.color;\n }\n if (overrides.textOpacity) {\n tryUpdateStyle(cueDiv.firstChild,\n 'color',\n constructColor(overrides.color || '#fff',\n overrides.textOpacity));\n }\n if (overrides.backgroundColor) {\n cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;\n }\n if (overrides.backgroundOpacity) {\n tryUpdateStyle(cueDiv.firstChild,\n 'backgroundColor',\n constructColor(overrides.backgroundColor || '#000',\n overrides.backgroundOpacity));\n }\n if (overrides.windowColor) {\n if (overrides.windowOpacity) {\n tryUpdateStyle(cueDiv,\n 'backgroundColor',\n constructColor(overrides.windowColor, overrides.windowOpacity));\n } else {\n cueDiv.style.backgroundColor = overrides.windowColor;\n }\n }\n if (overrides.edgeStyle) {\n if (overrides.edgeStyle === 'dropshadow') {\n cueDiv.firstChild.style.textShadow = `2px 2px 3px ${darkGray}, 2px 2px 4px ${darkGray}, 2px 2px 5px ${darkGray}`;\n } else if (overrides.edgeStyle === 'raised') {\n cueDiv.firstChild.style.textShadow = `1px 1px ${darkGray}, 2px 2px ${darkGray}, 3px 3px ${darkGray}`;\n } else if (overrides.edgeStyle === 'depressed') {\n cueDiv.firstChild.style.textShadow = `1px 1px ${lightGray}, 0 1px ${lightGray}, -1px -1px ${darkGray}, 0 -1px ${darkGray}`;\n } else if (overrides.edgeStyle === 'uniform') {\n cueDiv.firstChild.style.textShadow = `0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}`;\n }\n }\n if (overrides.fontPercent && overrides.fontPercent !== 1) {\n const fontSize = window.parseFloat(cueDiv.style.fontSize);\n cueDiv.style.fontSize = (fontSize * overrides.fontPercent) + 'px';\n cueDiv.style.height = 'auto';\n cueDiv.style.top = 'auto';\n cueDiv.style.bottom = '2px';\n }\n if (overrides.fontFamily && overrides.fontFamily !== 'default') {\n if (overrides.fontFamily === 'small-caps') {\n cueDiv.firstChild.style.fontVariant = 'small-caps';\n } else {\n cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];\n }\n }\n }\n }\n\n}\n\n/**\n* Add cue HTML to display\n*\n* @param {Number} color Hex number for color, like #f0e\n* @param {Number} opacity Value for opacity,0.0 - 1.0\n* @return {RGBAColor} In the form 'rgba(255, 0, 0, 0.3)'\n* @method constructColor\n*/\nfunction constructColor(color, opacity) {\n return 'rgba(' +\n // color looks like \"#f0e\"\n parseInt(color[1] + color[1], 16) + ',' +\n parseInt(color[2] + color[2], 16) + ',' +\n parseInt(color[3] + color[3], 16) + ',' +\n opacity + ')';\n}\n\n/**\n * Try to update style\n * Some style changes will throw an error, particularly in IE8. Those should be noops.\n *\n * @param {Element} el The element to be styles\n * @param {CSSProperty} style The CSS property to be styled\n * @param {CSSStyle} rule The actual style to be applied to the property\n * @method tryUpdateStyle\n */\nfunction tryUpdateStyle(el, style, rule) {\n //\n try {\n el.style[style] = rule;\n } catch (e) {}\n}\n\nComponent.registerComponent('TextTrackDisplay', TextTrackDisplay);\nexport default TextTrackDisplay;\n","/**\n * @file text-track-enums.js\n */\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode\n *\n * enum TextTrackMode { \"disabled\", \"hidden\", \"showing\" };\n */\nconst TextTrackMode = {\n disabled: 'disabled',\n hidden: 'hidden',\n showing: 'showing'\n};\n\n/**\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackkind\n *\n * enum TextTrackKind {\n * \"subtitles\",\n * \"captions\",\n * \"descriptions\",\n * \"chapters\",\n * \"metadata\"\n * };\n */\nconst TextTrackKind = {\n subtitles: 'subtitles',\n captions: 'captions',\n descriptions: 'descriptions',\n chapters: 'chapters',\n metadata: 'metadata'\n};\n\n/* jshint ignore:start */\n// we ignore jshint here because it does not see\n// TextTrackMode or TextTrackKind as defined here somehow...\nexport { TextTrackMode, TextTrackKind };\n/* jshint ignore:end */\n","/**\n * Utilities for capturing text track state and re-creating tracks\n * based on a capture.\n *\n * @file text-track-list-converter.js\n */\n\n/**\n * Examine a single text track and return a JSON-compatible javascript\n * object that represents the text track's state.\n * @param track {TextTrackObject} the text track to query\n * @return {Object} a serializable javascript representation of the\n * @private\n */\nlet trackToJson_ = function(track) {\n let ret = ['kind', 'label', 'language', 'id',\n 'inBandMetadataTrackDispatchType',\n 'mode', 'src'].reduce((acc, prop, i) => {\n if (track[prop]) {\n acc[prop] = track[prop];\n }\n \n return acc;\n }, {\n cues: track.cues && Array.prototype.map.call(track.cues, function(cue) {\n return {\n startTime: cue.startTime,\n endTime: cue.endTime,\n text: cue.text,\n id: cue.id\n };\n })\n });\n\n return ret;\n};\n\n/**\n * Examine a tech and return a JSON-compatible javascript array that\n * represents the state of all text tracks currently configured. The\n * return array is compatible with `jsonToTextTracks`.\n * @param tech {tech} the tech object to query\n * @return {Array} a serializable javascript representation of the\n * @function textTracksToJson\n */\nlet textTracksToJson = function(tech) {\n\n let trackEls = tech.$$('track');\n\n let trackObjs = Array.prototype.map.call(trackEls, (t) => t.track);\n let tracks = Array.prototype.map.call(trackEls, function(trackEl) {\n let json = trackToJson_(trackEl.track);\n if (trackEl.src) {\n json.src = trackEl.src;\n }\n return json;\n });\n\n return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function(track) {\n return trackObjs.indexOf(track) === -1;\n }).map(trackToJson_));\n};\n\n/**\n * Creates a set of remote text tracks on a tech based on an array of\n * javascript text track representations.\n * @param json {Array} an array of text track representation objects,\n * like those that would be produced by `textTracksToJson`\n * @param tech {tech} the tech to create text tracks on\n * @function jsonToTextTracks\n */\nlet jsonToTextTracks = function(json, tech) {\n json.forEach(function(track) {\n let addedTrack = tech.addRemoteTextTrack(track).track;\n if (!track.src && track.cues) {\n track.cues.forEach((cue) => addedTrack.addCue(cue));\n }\n });\n\n return tech.textTracks();\n};\n\nexport default {textTracksToJson, jsonToTextTracks, trackToJson_};\n","/**\n * @file text-track-list.js\n */\nimport EventTarget from '../event-target';\nimport * as Fn from '../utils/fn.js';\nimport * as browser from '../utils/browser.js';\nimport document from 'global/document';\n\n/**\n * A text track list as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist\n *\n * interface TextTrackList : EventTarget {\n * readonly attribute unsigned long length;\n * getter TextTrack (unsigned long index);\n * TextTrack? getTrackById(DOMString id);\n *\n * attribute EventHandler onchange;\n * attribute EventHandler onaddtrack;\n * attribute EventHandler onremovetrack;\n * };\n *\n * @param {Track[]} tracks A list of tracks to initialize the list with\n * @extends EventTarget\n * @class TextTrackList\n */\n\nclass TextTrackList extends EventTarget {\n constructor(tracks = []) {\n super();\n let list = this;\n\n if (browser.IS_IE8) {\n list = document.createElement('custom');\n\n for (let prop in TextTrackList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TextTrackList.prototype[prop];\n }\n }\n }\n\n list.tracks_ = [];\n\n Object.defineProperty(list, 'length', {\n get() {\n return this.tracks_.length;\n }\n });\n\n for (let i = 0; i < tracks.length; i++) {\n list.addTrack_(tracks[i]);\n }\n\n if (browser.IS_IE8) {\n return list;\n }\n }\n\n /**\n * Add TextTrack from TextTrackList\n *\n * @param {TextTrack} track\n * @method addTrack_\n * @private\n */\n addTrack_(track) {\n let index = this.tracks_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get() {\n return this.tracks_[index];\n }\n });\n }\n\n track.addEventListener('modechange', Fn.bind(this, function() {\n this.trigger('change');\n }));\n\n // Do not add duplicate tracks\n if (this.tracks_.indexOf(track) === -1) {\n this.tracks_.push(track);\n this.trigger({\n track,\n type: 'addtrack'\n });\n }\n\n }\n\n /**\n * Remove TextTrack from TextTrackList\n * NOTE: Be mindful of what is passed in as it may be a HTMLTrackElement\n *\n * @param {TextTrack} rtrack\n * @method removeTrack_\n * @private\n */\n removeTrack_(rtrack) {\n let track;\n\n for (let i = 0, l = this.length; i < l; i++) {\n if (this[i] === rtrack) {\n track = this[i];\n if (track.off) {\n track.off();\n }\n\n this.tracks_.splice(i, 1);\n\n break;\n }\n }\n\n if (!track) {\n return;\n }\n\n this.trigger({\n track,\n type: 'removetrack'\n });\n }\n\n /**\n * Get a TextTrack from TextTrackList by a tracks id\n *\n * @param {String} id - the id of the track to get\n * @method getTrackById\n * @return {TextTrack}\n * @private\n */\n getTrackById(id) {\n let result = null;\n\n for (let i = 0, l = this.length; i < l; i++) {\n let track = this[i];\n\n if (track.id === id) {\n result = track;\n break;\n }\n }\n\n return result;\n }\n}\n\n/**\n * change - One or more tracks in the track list have been enabled or disabled.\n * addtrack - A track has been added to the track list.\n * removetrack - A track has been removed from the track list.\n */\nTextTrackList.prototype.allowedEvents_ = {\n change: 'change',\n addtrack: 'addtrack',\n removetrack: 'removetrack'\n};\n\n// emulate attribute EventHandler support to allow for feature detection\nfor (let event in TextTrackList.prototype.allowedEvents_) {\n TextTrackList.prototype['on' + event] = null;\n}\n\nexport default TextTrackList;\n","/**\n * @file text-track-settings.js\n */\nimport Component from '../component';\nimport * as Events from '../utils/events.js';\nimport * as Fn from '../utils/fn.js';\nimport log from '../utils/log.js';\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport window from 'global/window';\n\n/**\n * Manipulate settings of texttracks\n *\n * @param {Object} player Main Player\n * @param {Object=} options Object of option names and values\n * @extends Component\n * @class TextTrackSettings\n */\nclass TextTrackSettings extends Component {\n\n constructor(player, options) {\n super(player, options);\n this.hide();\n\n // Grab `persistTextTrackSettings` from the player options if not passed in child options\n if (options.persistTextTrackSettings === undefined) {\n this.options_.persistTextTrackSettings = this.options_.playerOptions.persistTextTrackSettings;\n }\n\n Events.on(this.$('.vjs-done-button'), 'click', Fn.bind(this, function() {\n this.saveSettings();\n this.hide();\n }));\n\n Events.on(this.$('.vjs-default-button'), 'click', Fn.bind(this, function() {\n this.$('.vjs-fg-color > select').selectedIndex = 0;\n this.$('.vjs-bg-color > select').selectedIndex = 0;\n this.$('.window-color > select').selectedIndex = 0;\n this.$('.vjs-text-opacity > select').selectedIndex = 0;\n this.$('.vjs-bg-opacity > select').selectedIndex = 0;\n this.$('.vjs-window-opacity > select').selectedIndex = 0;\n this.$('.vjs-edge-style select').selectedIndex = 0;\n this.$('.vjs-font-family select').selectedIndex = 0;\n this.$('.vjs-font-percent select').selectedIndex = 2;\n this.updateDisplay();\n }));\n\n Events.on(this.$('.vjs-fg-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-bg-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.window-color > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-text-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-bg-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-window-opacity > select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-font-percent select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-edge-style select'), 'change', Fn.bind(this, this.updateDisplay));\n Events.on(this.$('.vjs-font-family select'), 'change', Fn.bind(this, this.updateDisplay));\n\n if (this.options_.persistTextTrackSettings) {\n this.restoreSettings();\n }\n }\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * @method createEl\n */\n createEl() {\n return super.createEl('div', {\n className: 'vjs-caption-settings vjs-modal-overlay',\n innerHTML: captionOptionsMenuTemplate()\n });\n }\n\n /**\n * Get texttrack settings\n * Settings are\n * .vjs-edge-style\n * .vjs-font-family\n * .vjs-fg-color\n * .vjs-text-opacity\n * .vjs-bg-color\n * .vjs-bg-opacity\n * .window-color\n * .vjs-window-opacity\n *\n * @return {Object}\n * @method getValues\n */\n getValues() {\n const textEdge = getSelectedOptionValue(this.$('.vjs-edge-style select'));\n const fontFamily = getSelectedOptionValue(this.$('.vjs-font-family select'));\n const fgColor = getSelectedOptionValue(this.$('.vjs-fg-color > select'));\n const textOpacity = getSelectedOptionValue(this.$('.vjs-text-opacity > select'));\n const bgColor = getSelectedOptionValue(this.$('.vjs-bg-color > select'));\n const bgOpacity = getSelectedOptionValue(this.$('.vjs-bg-opacity > select'));\n const windowColor = getSelectedOptionValue(this.$('.window-color > select'));\n const windowOpacity = getSelectedOptionValue(this.$('.vjs-window-opacity > select'));\n const fontPercent = window['parseFloat'](getSelectedOptionValue(this.$('.vjs-font-percent > select')));\n\n let result = {\n 'backgroundOpacity': bgOpacity,\n 'textOpacity': textOpacity,\n 'windowOpacity': windowOpacity,\n 'edgeStyle': textEdge,\n 'fontFamily': fontFamily,\n 'color': fgColor,\n 'backgroundColor': bgColor,\n 'windowColor': windowColor,\n 'fontPercent': fontPercent\n };\n for (let name in result) {\n if (result[name] === '' || result[name] === 'none' || (name === 'fontPercent' && result[name] === 1.00)) {\n delete result[name];\n }\n }\n return result;\n }\n\n /**\n * Set texttrack settings\n * Settings are\n * .vjs-edge-style\n * .vjs-font-family\n * .vjs-fg-color\n * .vjs-text-opacity\n * .vjs-bg-color\n * .vjs-bg-opacity\n * .window-color\n * .vjs-window-opacity\n *\n * @param {Object} values Object with texttrack setting values\n * @method setValues\n */\n setValues(values) {\n setSelectedOption(this.$('.vjs-edge-style select'), values.edgeStyle);\n setSelectedOption(this.$('.vjs-font-family select'), values.fontFamily);\n setSelectedOption(this.$('.vjs-fg-color > select'), values.color);\n setSelectedOption(this.$('.vjs-text-opacity > select'), values.textOpacity);\n setSelectedOption(this.$('.vjs-bg-color > select'), values.backgroundColor);\n setSelectedOption(this.$('.vjs-bg-opacity > select'), values.backgroundOpacity);\n setSelectedOption(this.$('.window-color > select'), values.windowColor);\n setSelectedOption(this.$('.vjs-window-opacity > select'), values.windowOpacity);\n\n let fontPercent = values.fontPercent;\n\n if (fontPercent) {\n fontPercent = fontPercent.toFixed(2);\n }\n\n setSelectedOption(this.$('.vjs-font-percent > select'), fontPercent);\n }\n\n /**\n * Restore texttrack settings\n *\n * @method restoreSettings\n */\n restoreSettings() {\n let err, values;\n\n try {\n [err, values] = safeParseTuple(window.localStorage.getItem('vjs-text-track-settings'));\n\n if (err) {\n log.error(err);\n }\n } catch (e) {\n log.warn(e);\n }\n\n if (values) {\n this.setValues(values);\n }\n }\n\n /**\n * Save texttrack settings to local storage\n *\n * @method saveSettings\n */\n saveSettings() {\n if (!this.options_.persistTextTrackSettings) {\n return;\n }\n\n let values = this.getValues();\n try {\n if (Object.getOwnPropertyNames(values).length > 0) {\n window.localStorage.setItem('vjs-text-track-settings', JSON.stringify(values));\n } else {\n window.localStorage.removeItem('vjs-text-track-settings');\n }\n } catch (e) {\n log.warn(e);\n }\n }\n\n /**\n * Update display of texttrack settings\n *\n * @method updateDisplay\n */\n updateDisplay() {\n let ttDisplay = this.player_.getChild('textTrackDisplay');\n if (ttDisplay) {\n ttDisplay.updateDisplay();\n }\n }\n\n}\n\nComponent.registerComponent('TextTrackSettings', TextTrackSettings);\n\nfunction getSelectedOptionValue(target) {\n let selectedOption;\n // not all browsers support selectedOptions, so, fallback to options\n if (target.selectedOptions) {\n selectedOption = target.selectedOptions[0];\n } else if (target.options) {\n selectedOption = target.options[target.options.selectedIndex];\n }\n\n return selectedOption.value;\n}\n\nfunction setSelectedOption(target, value) {\n if (!value) {\n return;\n }\n\n let i;\n for (i = 0; i < target.options.length; i++) {\n const option = target.options[i];\n if (option.value === value) {\n break;\n }\n }\n\n target.selectedIndex = i;\n}\n\nfunction captionOptionsMenuTemplate() {\n let template = `<div class=\"vjs-tracksettings\">\n <div class=\"vjs-tracksettings-colors\">\n <div class=\"vjs-fg-color vjs-tracksetting\">\n <label class=\"vjs-label\">Foreground</label>\n <select>\n <option value=\"\">---</option>\n <option value=\"#FFF\">White</option>\n <option value=\"#000\">Black</option>\n <option value=\"#F00\">Red</option>\n <option value=\"#0F0\">Green</option>\n <option value=\"#00F\">Blue</option>\n <option value=\"#FF0\">Yellow</option>\n <option value=\"#F0F\">Magenta</option>\n <option value=\"#0FF\">Cyan</option>\n </select>\n <span class=\"vjs-text-opacity vjs-opacity\">\n <select>\n <option value=\"\">---</option>\n <option value=\"1\">Opaque</option>\n <option value=\"0.5\">Semi-Opaque</option>\n </select>\n </span>\n </div> <!-- vjs-fg-color -->\n <div class=\"vjs-bg-color vjs-tracksetting\">\n <label class=\"vjs-label\">Background</label>\n <select>\n <option value=\"\">---</option>\n <option value=\"#FFF\">White</option>\n <option value=\"#000\">Black</option>\n <option value=\"#F00\">Red</option>\n <option value=\"#0F0\">Green</option>\n <option value=\"#00F\">Blue</option>\n <option value=\"#FF0\">Yellow</option>\n <option value=\"#F0F\">Magenta</option>\n <option value=\"#0FF\">Cyan</option>\n </select>\n <span class=\"vjs-bg-opacity vjs-opacity\">\n <select>\n <option value=\"\">---</option>\n <option value=\"1\">Opaque</option>\n <option value=\"0.5\">Semi-Transparent</option>\n <option value=\"0\">Transparent</option>\n </select>\n </span>\n </div> <!-- vjs-bg-color -->\n <div class=\"window-color vjs-tracksetting\">\n <label class=\"vjs-label\">Window</label>\n <select>\n <option value=\"\">---</option>\n <option value=\"#FFF\">White</option>\n <option value=\"#000\">Black</option>\n <option value=\"#F00\">Red</option>\n <option value=\"#0F0\">Green</option>\n <option value=\"#00F\">Blue</option>\n <option value=\"#FF0\">Yellow</option>\n <option value=\"#F0F\">Magenta</option>\n <option value=\"#0FF\">Cyan</option>\n </select>\n <span class=\"vjs-window-opacity vjs-opacity\">\n <select>\n <option value=\"\">---</option>\n <option value=\"1\">Opaque</option>\n <option value=\"0.5\">Semi-Transparent</option>\n <option value=\"0\">Transparent</option>\n </select>\n </span>\n </div> <!-- vjs-window-color -->\n </div> <!-- vjs-tracksettings -->\n <div class=\"vjs-tracksettings-font\">\n <div class=\"vjs-font-percent vjs-tracksetting\">\n <label class=\"vjs-label\">Font Size</label>\n <select>\n <option value=\"0.50\">50%</option>\n <option value=\"0.75\">75%</option>\n <option value=\"1.00\" selected>100%</option>\n <option value=\"1.25\">125%</option>\n <option value=\"1.50\">150%</option>\n <option value=\"1.75\">175%</option>\n <option value=\"2.00\">200%</option>\n <option value=\"3.00\">300%</option>\n <option value=\"4.00\">400%</option>\n </select>\n </div> <!-- vjs-font-percent -->\n <div class=\"vjs-edge-style vjs-tracksetting\">\n <label class=\"vjs-label\">Text Edge Style</label>\n <select>\n <option value=\"none\">None</option>\n <option value=\"raised\">Raised</option>\n <option value=\"depressed\">Depressed</option>\n <option value=\"uniform\">Uniform</option>\n <option value=\"dropshadow\">Dropshadow</option>\n </select>\n </div> <!-- vjs-edge-style -->\n <div class=\"vjs-font-family vjs-tracksetting\">\n <label class=\"vjs-label\">Font Family</label>\n <select>\n <option value=\"\">Default</option>\n <option value=\"monospaceSerif\">Monospace Serif</option>\n <option value=\"proportionalSerif\">Proportional Serif</option>\n <option value=\"monospaceSansSerif\">Monospace Sans-Serif</option>\n <option value=\"proportionalSansSerif\">Proportional Sans-Serif</option>\n <option value=\"casual\">Casual</option>\n <option value=\"script\">Script</option>\n <option value=\"small-caps\">Small Caps</option>\n </select>\n </div> <!-- vjs-font-family -->\n </div>\n </div>\n <div class=\"vjs-tracksettings-controls\">\n <button class=\"vjs-default-button\">Defaults</button>\n <button class=\"vjs-done-button\">Done</button>\n </div>`;\n\n return template;\n}\n\nexport default TextTrackSettings;\n","/**\n * @file text-track.js\n */\nimport TextTrackCueList from './text-track-cue-list';\nimport * as Fn from '../utils/fn.js';\nimport * as Guid from '../utils/guid.js';\nimport * as browser from '../utils/browser.js';\nimport * as TextTrackEnum from './text-track-enums';\nimport log from '../utils/log.js';\nimport EventTarget from '../event-target';\nimport document from 'global/document';\nimport window from 'global/window';\nimport { isCrossOrigin } from '../utils/url.js';\nimport XHR from 'xhr';\n\n/**\n * takes a webvtt file contents and parses it into cues\n *\n * @param {String} srcContent webVTT file contents\n * @param {Track} track track to addcues to\n */\nconst parseCues = function(srcContent, track) {\n let parser = new window.WebVTT.Parser(window,\n window.vttjs,\n window.WebVTT.StringDecoder());\n\n parser.oncue = function(cue) {\n track.addCue(cue);\n };\n\n parser.onparsingerror = function(error) {\n log.error(error);\n };\n\n parser.onflush = function() {\n track.trigger({\n type: 'loadeddata',\n target: track\n });\n };\n\n parser.parse(srcContent);\n parser.flush();\n};\n\n\n/**\n * load a track from a specifed url\n *\n * @param {String} src url to load track from\n * @param {Track} track track to addcues to\n */\nconst loadTrack = function(src, track) {\n let opts = {\n uri: src\n };\n let crossOrigin = isCrossOrigin(src);\n\n if (crossOrigin) {\n opts.cors = crossOrigin;\n }\n\n XHR(opts, Fn.bind(this, function(err, response, responseBody) {\n if (err) {\n return log.error(err, response);\n }\n\n track.loaded_ = true;\n\n // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n // NOTE: this is only used for the alt/video.novtt.js build\n if (typeof window.WebVTT !== 'function') {\n if (track.tech_) {\n let loadHandler = () => parseCues(responseBody, track);\n track.tech_.on('vttjsloaded', loadHandler);\n track.tech_.on('vttjserror', () => {\n log.error(`vttjs failed to load, stopping trying to process ${track.src}`);\n track.tech_.off('vttjsloaded', loadHandler);\n });\n\n }\n } else {\n parseCues(responseBody, track);\n }\n\n }));\n};\n\n/**\n * A single text track as defined in:\n * https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack\n *\n * interface TextTrack : EventTarget {\n * readonly attribute TextTrackKind kind;\n * readonly attribute DOMString label;\n * readonly attribute DOMString language;\n *\n * readonly attribute DOMString id;\n * readonly attribute DOMString inBandMetadataTrackDispatchType;\n *\n * attribute TextTrackMode mode;\n *\n * readonly attribute TextTrackCueList? cues;\n * readonly attribute TextTrackCueList? activeCues;\n *\n * void addCue(TextTrackCue cue);\n * void removeCue(TextTrackCue cue);\n *\n * attribute EventHandler oncuechange;\n * };\n *\n * @param {Object=} options Object of option names and values\n * @extends EventTarget\n * @class TextTrack\n */\nclass TextTrack extends EventTarget {\n constructor(options = {}) {\n super();\n if (!options.tech) {\n throw new Error('A tech was not provided.');\n }\n\n let tt = this;\n\n if (browser.IS_IE8) {\n tt = document.createElement('custom');\n\n for (let prop in TextTrack.prototype) {\n if (prop !== 'constructor') {\n tt[prop] = TextTrack.prototype[prop];\n }\n }\n }\n\n tt.tech_ = options.tech;\n\n let mode = TextTrackEnum.TextTrackMode[options.mode] || 'disabled';\n let kind = TextTrackEnum.TextTrackKind[options.kind] || 'subtitles';\n let label = options.label || '';\n let language = options.language || options.srclang || '';\n let id = options.id || 'vjs_text_track_' + Guid.newGUID();\n\n if (kind === 'metadata' || kind === 'chapters') {\n mode = 'hidden';\n }\n\n tt.cues_ = [];\n tt.activeCues_ = [];\n\n let cues = new TextTrackCueList(tt.cues_);\n let activeCues = new TextTrackCueList(tt.activeCues_);\n let changed = false;\n let timeupdateHandler = Fn.bind(tt, function() {\n this.activeCues;\n if (changed) {\n this.trigger('cuechange');\n changed = false;\n }\n });\n\n if (mode !== 'disabled') {\n tt.tech_.on('timeupdate', timeupdateHandler);\n }\n\n Object.defineProperty(tt, 'kind', {\n get() {\n return kind;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'label', {\n get() {\n return label;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'language', {\n get() {\n return language;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'id', {\n get() {\n return id;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'mode', {\n get() {\n return mode;\n },\n set(newMode) {\n if (!TextTrackEnum.TextTrackMode[newMode]) {\n return;\n }\n mode = newMode;\n if (mode === 'showing') {\n this.tech_.on('timeupdate', timeupdateHandler);\n }\n this.trigger('modechange');\n }\n });\n\n Object.defineProperty(tt, 'cues', {\n get() {\n if (!this.loaded_) {\n return null;\n }\n\n return cues;\n },\n set() {}\n });\n\n Object.defineProperty(tt, 'activeCues', {\n get() {\n if (!this.loaded_) {\n return null;\n }\n\n // nothing to do\n if (this.cues.length === 0) {\n return activeCues;\n }\n\n let ct = this.tech_.currentTime();\n let active = [];\n\n for (let i = 0, l = this.cues.length; i < l; i++) {\n let cue = this.cues[i];\n\n if (cue.startTime <= ct && cue.endTime >= ct) {\n active.push(cue);\n } else if (cue.startTime === cue.endTime &&\n cue.startTime <= ct &&\n cue.startTime + 0.5 >= ct) {\n active.push(cue);\n }\n }\n\n changed = false;\n\n if (active.length !== this.activeCues_.length) {\n changed = true;\n } else {\n for (let i = 0; i < active.length; i++) {\n if (this.activeCues_.indexOf(active[i]) === -1) {\n changed = true;\n }\n }\n }\n\n this.activeCues_ = active;\n activeCues.setCues_(this.activeCues_);\n\n return activeCues;\n },\n set() {}\n });\n\n if (options.src) {\n tt.src = options.src;\n loadTrack(options.src, tt);\n } else {\n tt.loaded_ = true;\n }\n\n if (browser.IS_IE8) {\n return tt;\n }\n }\n\n /**\n * add a cue to the internal list of cues\n *\n * @param {Object} cue the cue to add to our internal list\n * @method addCue\n */\n addCue(cue) {\n let tracks = this.tech_.textTracks();\n\n if (tracks) {\n for (let i = 0; i < tracks.length; i++) {\n if (tracks[i] !== this) {\n tracks[i].removeCue(cue);\n }\n }\n }\n\n this.cues_.push(cue);\n this.cues.setCues_(this.cues_);\n }\n\n /**\n * remvoe a cue from our internal list\n *\n * @param {Object} removeCue the cue to remove from our internal list\n * @method removeCue\n */\n removeCue(removeCue) {\n let removed = false;\n\n for (let i = 0, l = this.cues_.length; i < l; i++) {\n let cue = this.cues_[i];\n\n if (cue === removeCue) {\n this.cues_.splice(i, 1);\n removed = true;\n }\n }\n\n if (removed) {\n this.cues.setCues_(this.cues_);\n }\n }\n}\n\n/**\n * cuechange - One or more cues in the track have become active or stopped being active.\n */\nTextTrack.prototype.allowedEvents_ = {\n cuechange: 'cuechange'\n};\n\nexport default TextTrack;\n","/**\n * @file browser.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\n\nconst USER_AGENT = window.navigator.userAgent;\nconst webkitVersionMap = (/AppleWebKit\\/([\\d.]+)/i).exec(USER_AGENT);\nconst appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;\n\n/*\n * Device is an iPhone\n *\n * @type {Boolean}\n * @constant\n * @private\n */\nexport const IS_IPAD = (/iPad/i).test(USER_AGENT);\n\n// The Facebook app's UIWebView identifies as both an iPhone and iPad, so\n// to identify iPhones, we need to exclude iPads.\n// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/\nexport const IS_IPHONE = (/iPhone/i).test(USER_AGENT) && !IS_IPAD;\nexport const IS_IPOD = (/iPod/i).test(USER_AGENT);\nexport const IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;\n\nexport const IOS_VERSION = (function(){\n var match = USER_AGENT.match(/OS (\\d+)_/i);\n if (match && match[1]) { return match[1]; }\n})();\n\nexport const IS_ANDROID = (/Android/i).test(USER_AGENT);\nexport const ANDROID_VERSION = (function() {\n // This matches Android Major.Minor.Patch versions\n // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned\n var match = USER_AGENT.match(/Android (\\d+)(?:\\.(\\d+))?(?:\\.(\\d+))*/i),\n major,\n minor;\n\n if (!match) {\n return null;\n }\n\n major = match[1] && parseFloat(match[1]);\n minor = match[2] && parseFloat(match[2]);\n\n if (major && minor) {\n return parseFloat(match[1] + '.' + match[2]);\n } else if (major) {\n return major;\n } else {\n return null;\n }\n})();\n// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser\nexport const IS_OLD_ANDROID = IS_ANDROID && (/webkit/i).test(USER_AGENT) && ANDROID_VERSION < 2.3;\nexport const IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;\n\nexport const IS_FIREFOX = (/Firefox/i).test(USER_AGENT);\nexport const IS_CHROME = (/Chrome/i).test(USER_AGENT);\nexport const IS_IE8 = (/MSIE\\s8\\.0/).test(USER_AGENT);\n\nexport const TOUCH_ENABLED = !!(('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch);\nexport const BACKGROUND_SIZE_SUPPORTED = 'backgroundSize' in document.createElement('video').style;\n","/**\n * @file buffer.js\n */\nimport { createTimeRange } from './time-ranges.js';\n\n/**\n * Compute how much your video has been buffered\n *\n * @param {Object} Buffered object\n * @param {Number} Total duration\n * @return {Number} Percent buffered of the total duration\n * @private\n * @function bufferedPercent\n */\nexport function bufferedPercent(buffered, duration) {\n var bufferedDuration = 0,\n start, end;\n\n if (!duration) {\n return 0;\n }\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRange(0, 0);\n }\n\n for (let i = 0; i < buffered.length; i++){\n start = buffered.start(i);\n end = buffered.end(i);\n\n // buffered end can be bigger than duration by a very small fraction\n if (end > duration) {\n end = duration;\n }\n\n bufferedDuration += end - start;\n }\n\n return bufferedDuration / duration;\n}\n","import log from './log.js';\n\n/**\n * Object containing the default behaviors for available handler methods.\n *\n * @private\n * @type {Object}\n */\nconst defaultBehaviors = {\n get(obj, key) {\n return obj[key];\n },\n set(obj, key, value) {\n obj[key] = value;\n return true;\n }\n};\n\n/**\n * Expose private objects publicly using a Proxy to log deprecation warnings.\n *\n * Browsers that do not support Proxy objects will simply return the `target`\n * object, so it can be directly exposed.\n *\n * @param {Object} target The target object.\n * @param {Object} messages Messages to display from a Proxy. Only operations\n * with an associated message will be proxied.\n * @param {String} [messages.get]\n * @param {String} [messages.set]\n * @return {Object} A Proxy if supported or the `target` argument.\n */\nexport default (target, messages={}) => {\n if (typeof Proxy === 'function') {\n let handler = {};\n\n // Build a handler object based on those keys that have both messages\n // and default behaviors.\n Object.keys(messages).forEach(key => {\n if (defaultBehaviors.hasOwnProperty(key)) {\n handler[key] = function() {\n log.warn(messages[key]);\n return defaultBehaviors[key].apply(this, arguments);\n };\n }\n });\n\n return new Proxy(target, handler);\n }\n return target;\n};\n","/**\n * @file dom.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\nimport * as Guid from './guid.js';\nimport log from './log.js';\nimport tsml from 'tsml';\n\n/**\n * Detect if a value is a string with any non-whitespace characters.\n *\n * @param {String} str\n * @return {Boolean}\n */\nfunction isNonBlankString(str) {\n return typeof str === 'string' && /\\S/.test(str);\n}\n\n/**\n * Throws an error if the passed string has whitespace. This is used by\n * class methods to be relatively consistent with the classList API.\n *\n * @param {String} str\n * @return {Boolean}\n */\nfunction throwIfWhitespace(str) {\n if (/\\s/.test(str)) {\n throw new Error('class has illegal whitespace characters');\n }\n}\n\n/**\n * Produce a regular expression for matching a class name.\n *\n * @param {String} className\n * @return {RegExp}\n */\nfunction classRegExp(className) {\n return new RegExp('(^|\\\\s)' + className + '($|\\\\s)');\n}\n\n/**\n * Creates functions to query the DOM using a given method.\n *\n * @function createQuerier\n * @private\n * @param {String} method\n * @return {Function}\n */\nfunction createQuerier(method) {\n return function (selector, context) {\n if (!isNonBlankString(selector)) {\n return document[method](null);\n }\n if (isNonBlankString(context)) {\n context = document.querySelector(context);\n }\n return (isEl(context) ? context : document)[method](selector);\n };\n}\n\n/**\n * Shorthand for document.getElementById()\n * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.\n *\n * @param {String} id Element ID\n * @return {Element} Element with supplied ID\n * @function getEl\n */\nexport function getEl(id){\n if (id.indexOf('#') === 0) {\n id = id.slice(1);\n }\n\n return document.getElementById(id);\n}\n\n/**\n * Creates an element and applies properties.\n *\n * @param {String} [tagName='div'] Name of tag to be created.\n * @param {Object} [properties={}] Element properties to be applied.\n * @param {Object} [attributes={}] Element attributes to be applied.\n * @return {Element}\n * @function createEl\n */\nexport function createEl(tagName='div', properties={}, attributes={}){\n let el = document.createElement(tagName);\n\n Object.getOwnPropertyNames(properties).forEach(function(propName){\n let val = properties[propName];\n\n // See #2176\n // We originally were accepting both properties and attributes in the\n // same object, but that doesn't work so well.\n if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {\n log.warn(tsml`Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ${propName} to ${val}.`);\n el.setAttribute(propName, val);\n } else {\n el[propName] = val;\n }\n });\n\n Object.getOwnPropertyNames(attributes).forEach(function(attrName){\n let val = attributes[attrName];\n el.setAttribute(attrName, attributes[attrName]);\n });\n\n return el;\n}\n\n/**\n * Injects text into an element, replacing any existing contents entirely.\n *\n * @param {Element} el\n * @param {String} text\n * @return {Element}\n * @function textContent\n */\nexport function textContent(el, text) {\n if (typeof el.textContent === 'undefined') {\n el.innerText = text;\n } else {\n el.textContent = text;\n }\n}\n\n/**\n * Insert an element as the first child node of another\n *\n * @param {Element} child Element to insert\n * @param {Element} parent Element to insert child into\n * @private\n * @function insertElFirst\n */\nexport function insertElFirst(child, parent){\n if (parent.firstChild) {\n parent.insertBefore(child, parent.firstChild);\n } else {\n parent.appendChild(child);\n }\n}\n\n/**\n * Element Data Store. Allows for binding data to an element without putting it directly on the element.\n * Ex. Event listeners are stored here.\n * (also from jsninja.com, slightly modified and updated for closure compiler)\n *\n * @type {Object}\n * @private\n */\nconst elData = {};\n\n/*\n * Unique attribute name to store an element's guid in\n *\n * @type {String}\n * @constant\n * @private\n */\nconst elIdAttr = 'vdata' + (new Date()).getTime();\n\n/**\n * Returns the cache object where data for an element is stored\n *\n * @param {Element} el Element to store data for.\n * @return {Object}\n * @function getElData\n */\nexport function getElData(el) {\n let id = el[elIdAttr];\n\n if (!id) {\n id = el[elIdAttr] = Guid.newGUID();\n }\n\n if (!elData[id]) {\n elData[id] = {};\n }\n\n return elData[id];\n}\n\n/**\n * Returns whether or not an element has cached data\n *\n * @param {Element} el A dom element\n * @return {Boolean}\n * @private\n * @function hasElData\n */\nexport function hasElData(el) {\n const id = el[elIdAttr];\n\n if (!id) {\n return false;\n }\n\n return !!Object.getOwnPropertyNames(elData[id]).length;\n}\n\n/**\n * Delete data for the element from the cache and the guid attr from getElementById\n *\n * @param {Element} el Remove data for an element\n * @private\n * @function removeElData\n */\nexport function removeElData(el) {\n let id = el[elIdAttr];\n\n if (!id) {\n return;\n }\n\n // Remove all stored data\n delete elData[id];\n\n // Remove the elIdAttr property from the DOM node\n try {\n delete el[elIdAttr];\n } catch(e) {\n if (el.removeAttribute) {\n el.removeAttribute(elIdAttr);\n } else {\n // IE doesn't appear to support removeAttribute on the document element\n el[elIdAttr] = null;\n }\n }\n}\n\n/**\n * Check if an element has a CSS class\n *\n * @function hasElClass\n * @param {Element} element Element to check\n * @param {String} classToCheck Classname to check\n */\nexport function hasElClass(element, classToCheck) {\n if (element.classList) {\n return element.classList.contains(classToCheck);\n } else {\n throwIfWhitespace(classToCheck);\n return classRegExp(classToCheck).test(element.className);\n }\n}\n\n/**\n * Add a CSS class name to an element\n *\n * @function addElClass\n * @param {Element} element Element to add class name to\n * @param {String} classToAdd Classname to add\n */\nexport function addElClass(element, classToAdd) {\n if (element.classList) {\n element.classList.add(classToAdd);\n\n // Don't need to `throwIfWhitespace` here because `hasElClass` will do it\n // in the case of classList not being supported.\n } else if (!hasElClass(element, classToAdd)) {\n element.className = (element.className + ' ' + classToAdd).trim();\n }\n\n return element;\n}\n\n/**\n * Remove a CSS class name from an element\n *\n * @function removeElClass\n * @param {Element} element Element to remove from class name\n * @param {String} classToRemove Classname to remove\n */\nexport function removeElClass(element, classToRemove) {\n if (element.classList) {\n element.classList.remove(classToRemove);\n } else {\n throwIfWhitespace(classToRemove);\n element.className = element.className.split(/\\s+/).filter(function(c) {\n return c !== classToRemove;\n }).join(' ');\n }\n\n return element;\n}\n\n/**\n * Adds or removes a CSS class name on an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @function toggleElClass\n * @param {Element} element\n * @param {String} classToToggle\n * @param {Boolean|Function} [predicate]\n * Can be a function that returns a Boolean. If `true`, the class\n * will be added; if `false`, the class will be removed. If not\n * given, the class will be added if not present and vice versa.\n */\nexport function toggleElClass(element, classToToggle, predicate) {\n\n // This CANNOT use `classList` internally because IE does not support the\n // second parameter to the `classList.toggle()` method! Which is fine because\n // `classList` will be used by the add/remove functions.\n let has = hasElClass(element, classToToggle);\n\n if (typeof predicate === 'function') {\n predicate = predicate(element, classToToggle);\n }\n\n if (typeof predicate !== 'boolean') {\n predicate = !has;\n }\n\n // If the necessary class operation matches the current state of the\n // element, no action is required.\n if (predicate === has) {\n return;\n }\n\n if (predicate) {\n addElClass(element, classToToggle);\n } else {\n removeElClass(element, classToToggle);\n }\n\n return element;\n}\n\n/**\n * Apply attributes to an HTML element.\n *\n * @param {Element} el Target element.\n * @param {Object=} attributes Element attributes to be applied.\n * @private\n * @function setElAttributes\n */\nexport function setElAttributes(el, attributes) {\n Object.getOwnPropertyNames(attributes).forEach(function(attrName){\n let attrValue = attributes[attrName];\n\n if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {\n el.removeAttribute(attrName);\n } else {\n el.setAttribute(attrName, (attrValue === true ? '' : attrValue));\n }\n });\n}\n\n/**\n * Get an element's attribute values, as defined on the HTML tag\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute (which shouldn't be used with HTML)\n * This will return true or false for boolean attributes.\n *\n * @param {Element} tag Element from which to get tag attributes\n * @return {Object}\n * @private\n * @function getElAttributes\n */\nexport function getElAttributes(tag) {\n var obj, knownBooleans, attrs, attrName, attrVal;\n\n obj = {};\n\n // known boolean attributes\n // we can check for matching boolean properties, but older browsers\n // won't know about HTML5 boolean attributes that we still read from\n knownBooleans = ','+'autoplay,controls,loop,muted,default'+',';\n\n if (tag && tag.attributes && tag.attributes.length > 0) {\n attrs = tag.attributes;\n\n for (var i = attrs.length - 1; i >= 0; i--) {\n attrName = attrs[i].name;\n attrVal = attrs[i].value;\n\n // check for known booleans\n // the matching element property will return a value for typeof\n if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(','+attrName+',') !== -1) {\n // the value of an included boolean attribute is typically an empty\n // string ('') which would equal false if we just check for a false value.\n // we also don't want support bad code like autoplay='false'\n attrVal = (attrVal !== null) ? true : false;\n }\n\n obj[attrName] = attrVal;\n }\n }\n\n return obj;\n}\n\n/**\n * Attempt to block the ability to select text while dragging controls\n *\n * @return {Boolean}\n * @function blockTextSelection\n */\nexport function blockTextSelection() {\n document.body.focus();\n document.onselectstart = function() {\n return false;\n };\n}\n\n/**\n * Turn off text selection blocking\n *\n * @return {Boolean}\n * @function unblockTextSelection\n */\nexport function unblockTextSelection() {\n document.onselectstart = function() {\n return true;\n };\n}\n\n/**\n * Offset Left\n * getBoundingClientRect technique from\n * John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/\n *\n * @function findElPosition\n * @param {Element} el Element from which to get offset\n * @return {Object}\n */\nexport function findElPosition(el) {\n let box;\n\n if (el.getBoundingClientRect && el.parentNode) {\n box = el.getBoundingClientRect();\n }\n\n if (!box) {\n return {\n left: 0,\n top: 0\n };\n }\n\n const docEl = document.documentElement;\n const body = document.body;\n\n const clientLeft = docEl.clientLeft || body.clientLeft || 0;\n const scrollLeft = window.pageXOffset || body.scrollLeft;\n const left = box.left + scrollLeft - clientLeft;\n\n const clientTop = docEl.clientTop || body.clientTop || 0;\n const scrollTop = window.pageYOffset || body.scrollTop;\n const top = box.top + scrollTop - clientTop;\n\n // Android sometimes returns slightly off decimal values, so need to round\n return {\n left: Math.round(left),\n top: Math.round(top)\n };\n}\n\n/**\n * Get pointer position in element\n * Returns an object with x and y coordinates.\n * The base on the coordinates are the bottom left of the element.\n *\n * @function getPointerPosition\n * @param {Element} el Element on which to get the pointer position on\n * @param {Event} event Event object\n * @return {Object} This object will have x and y coordinates corresponding to the mouse position\n */\nexport function getPointerPosition(el, event) {\n let position = {};\n let box = findElPosition(el);\n let boxW = el.offsetWidth;\n let boxH = el.offsetHeight;\n\n let boxY = box.top;\n let boxX = box.left;\n let pageY = event.pageY;\n let pageX = event.pageX;\n\n if (event.changedTouches) {\n pageX = event.changedTouches[0].pageX;\n pageY = event.changedTouches[0].pageY;\n }\n\n position.y = Math.max(0, Math.min(1, ((boxY - pageY) + boxH) / boxH));\n position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));\n\n return position;\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @function isEl\n * @param {Mixed} value\n * @return {Boolean}\n */\nexport function isEl(value) {\n return !!value && typeof value === 'object' && value.nodeType === 1;\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @param {Mixed} value\n * @return {Boolean}\n */\nexport function isTextNode(value) {\n return !!value && typeof value === 'object' && value.nodeType === 3;\n}\n\n/**\n * Empties the contents of an element.\n *\n * @function emptyEl\n * @param {Element} el\n * @return {Element}\n */\nexport function emptyEl(el) {\n while (el.firstChild) {\n el.removeChild(el.firstChild);\n }\n return el;\n}\n\n/**\n * Normalizes content for eventual insertion into the DOM.\n *\n * This allows a wide range of content definition methods, but protects\n * from falling into the trap of simply writing to `innerHTML`, which is\n * an XSS concern.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n * Normalized into a text node.\n *\n * - Element, TextNode\n * Passed through.\n *\n * - Array\n * A one-dimensional array of strings, elements, nodes, or functions (which\n * return single strings, elements, or nodes).\n *\n * - Function\n * If the sole argument, is expected to produce a string, element,\n * node, or array.\n *\n * @function normalizeContent\n * @param {String|Element|TextNode|Array|Function} content\n * @return {Array}\n */\nexport function normalizeContent(content) {\n\n // First, invoke content if it is a function. If it produces an array,\n // that needs to happen before normalization.\n if (typeof content === 'function') {\n content = content();\n }\n\n // Next up, normalize to an array, so one or many items can be normalized,\n // filtered, and returned.\n return (Array.isArray(content) ? content : [content]).map(value => {\n\n // First, invoke value if it is a function to produce a new value,\n // which will be subsequently normalized to a Node of some kind.\n if (typeof value === 'function') {\n value = value();\n }\n\n if (isEl(value) || isTextNode(value)) {\n return value;\n }\n\n if (typeof value === 'string' && /\\S/.test(value)) {\n return document.createTextNode(value);\n }\n }).filter(value => value);\n}\n\n/**\n * Normalizes and appends content to an element.\n *\n * @function appendContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * See: `normalizeContent`\n * @return {Element}\n */\nexport function appendContent(el, content) {\n normalizeContent(content).forEach(node => el.appendChild(node));\n return el;\n}\n\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * @function insertContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * See: `normalizeContent`\n * @return {Element}\n */\nexport function insertContent(el, content) {\n return appendContent(emptyEl(el), content);\n}\n\n/**\n * Finds a single DOM element matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @function $\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {Element|null}\n */\nexport const $ = createQuerier('querySelector');\n\n/**\n * Finds a all DOM elements matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @function $$\n * @param {String} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {NodeList}\n */\nexport const $$ = createQuerier('querySelectorAll');\n","/**\n * @file events.js\n *\n * Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)\n * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)\n * This should work very similarly to jQuery's events, however it's based off the book version which isn't as\n * robust as jquery's, so there's probably some differences.\n */\n\nimport * as Dom from './dom.js';\nimport * as Guid from './guid.js';\nimport window from 'global/window';\nimport document from 'global/document';\n\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param {Element|Object} elem Element or object to bind listeners to\n * @param {String|Array} type Type of event to bind to.\n * @param {Function} fn Event listener.\n * @method on\n */\nexport function on(elem, type, fn){\n if (Array.isArray(type)) {\n return _handleMultipleEvents(on, elem, type, fn);\n }\n\n let data = Dom.getElData(elem);\n\n // We need a place to store all our handler data\n if (!data.handlers) data.handlers = {};\n\n if (!data.handlers[type]) data.handlers[type] = [];\n\n if (!fn.guid) fn.guid = Guid.newGUID();\n\n data.handlers[type].push(fn);\n\n if (!data.dispatcher) {\n data.disabled = false;\n\n data.dispatcher = function (event, hash){\n\n if (data.disabled) return;\n event = fixEvent(event);\n\n var handlers = data.handlers[event.type];\n\n if (handlers) {\n // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.\n var handlersCopy = handlers.slice(0);\n\n for (var m = 0, n = handlersCopy.length; m < n; m++) {\n if (event.isImmediatePropagationStopped()) {\n break;\n } else {\n handlersCopy[m].call(elem, event, hash);\n }\n }\n }\n };\n }\n\n if (data.handlers[type].length === 1) {\n if (elem.addEventListener) {\n elem.addEventListener(type, data.dispatcher, false);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + type, data.dispatcher);\n }\n }\n}\n\n/**\n * Removes event listeners from an element\n *\n * @param {Element|Object} elem Object to remove listeners from\n * @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element.\n * @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type.\n * @method off\n */\nexport function off(elem, type, fn) {\n // Don't want to add a cache object through getElData if not needed\n if (!Dom.hasElData(elem)) return;\n\n let data = Dom.getElData(elem);\n\n // If no events exist, nothing to unbind\n if (!data.handlers) { return; }\n\n if (Array.isArray(type)) {\n return _handleMultipleEvents(off, elem, type, fn);\n }\n\n // Utility function\n var removeType = function(t){\n data.handlers[t] = [];\n _cleanUpEvents(elem,t);\n };\n\n // Are we removing all bound events?\n if (!type) {\n for (let t in data.handlers) removeType(t);\n return;\n }\n\n var handlers = data.handlers[type];\n\n // If no handlers exist, nothing to unbind\n if (!handlers) return;\n\n // If no listener was provided, remove all listeners for type\n if (!fn) {\n removeType(type);\n return;\n }\n\n // We're only removing a single handler\n if (fn.guid) {\n for (let n = 0; n < handlers.length; n++) {\n if (handlers[n].guid === fn.guid) {\n handlers.splice(n--, 1);\n }\n }\n }\n\n _cleanUpEvents(elem, type);\n}\n\n/**\n * Trigger an event for an element\n *\n * @param {Element|Object} elem Element to trigger an event on\n * @param {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param {Object} [hash] data hash to pass along with the event\n * @return {Boolean=} Returned only if default was prevented\n * @method trigger\n */\nexport function trigger(elem, event, hash) {\n // Fetches element data and a reference to the parent (for bubbling).\n // Don't want to add a data object to cache for every parent,\n // so checking hasElData first.\n var elemData = (Dom.hasElData(elem)) ? Dom.getElData(elem) : {};\n var parent = elem.parentNode || elem.ownerDocument;\n // type = event.type || event,\n // handler;\n\n // If an event name was passed as a string, creates an event out of it\n if (typeof event === 'string') {\n event = { type:event, target:elem };\n }\n // Normalizes the event properties.\n event = fixEvent(event);\n\n // If the passed element has a dispatcher, executes the established handlers.\n if (elemData.dispatcher) {\n elemData.dispatcher.call(elem, event, hash);\n }\n\n // Unless explicitly stopped or the event does not bubble (e.g. media events)\n // recursively calls this function to bubble the event up the DOM.\n if (parent && !event.isPropagationStopped() && event.bubbles === true) {\n trigger.call(null, parent, event, hash);\n\n // If at the top of the DOM, triggers the default action unless disabled.\n } else if (!parent && !event.defaultPrevented) {\n var targetData = Dom.getElData(event.target);\n\n // Checks if the target has a default action for this event.\n if (event.target[event.type]) {\n // Temporarily disables event dispatching on the target as we have already executed the handler.\n targetData.disabled = true;\n // Executes the default action.\n if (typeof event.target[event.type] === 'function') {\n event.target[event.type]();\n }\n // Re-enables event dispatching.\n targetData.disabled = false;\n }\n }\n\n // Inform the triggerer if the default was prevented by returning false\n return !event.defaultPrevented;\n}\n\n/**\n * Trigger a listener only once for an event\n *\n * @param {Element|Object} elem Element or object to\n * @param {String|Array} type Name/type of event\n * @param {Function} fn Event handler function\n * @method one\n */\nexport function one(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(one, elem, type, fn);\n }\n var func = function(){\n off(elem, type, func);\n fn.apply(this, arguments);\n };\n // copy the guid to the new function so it can removed using the original function's ID\n func.guid = fn.guid = fn.guid || Guid.newGUID();\n on(elem, type, func);\n}\n\n/**\n * Fix a native event to have standard property values\n *\n * @param {Object} event Event object to fix\n * @return {Object}\n * @private\n * @method fixEvent\n */\nexport function fixEvent(event) {\n\n function returnTrue() { return true; }\n function returnFalse() { return false; }\n\n // Test if fixing up is needed\n // Used to check if !event.stopPropagation instead of isPropagationStopped\n // But native events return true for stopPropagation, but don't have\n // other expected methods like isPropagationStopped. Seems to be a problem\n // with the Javascript Ninja code. So we're just overriding all events now.\n if (!event || !event.isPropagationStopped) {\n var old = event || window.event;\n\n event = {};\n // Clone the old object so that we can modify the values event = {};\n // IE8 Doesn't like when you mess with native event properties\n // Firefox returns false for event.hasOwnProperty('type') and other props\n // which makes copying more difficult.\n // TODO: Probably best to create a whitelist of event props\n for (var key in old) {\n // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y\n // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation\n // and webkitMovementX/Y\n if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' &&\n key !== 'webkitMovementX' && key !== 'webkitMovementY') {\n // Chrome 32+ warns if you try to copy deprecated returnValue, but\n // we still want to if preventDefault isn't supported (IE8).\n if (!(key === 'returnValue' && old.preventDefault)) {\n event[key] = old[key];\n }\n }\n }\n\n // The event occurred on this element\n if (!event.target) {\n event.target = event.srcElement || document;\n }\n\n // Handle which other element the event is related to\n if (!event.relatedTarget) {\n event.relatedTarget = event.fromElement === event.target ?\n event.toElement :\n event.fromElement;\n }\n\n // Stop the default browser action\n event.preventDefault = function () {\n if (old.preventDefault) {\n old.preventDefault();\n }\n event.returnValue = false;\n old.returnValue = false;\n event.defaultPrevented = true;\n };\n\n event.defaultPrevented = false;\n\n // Stop the event from bubbling\n event.stopPropagation = function () {\n if (old.stopPropagation) {\n old.stopPropagation();\n }\n event.cancelBubble = true;\n old.cancelBubble = true;\n event.isPropagationStopped = returnTrue;\n };\n\n event.isPropagationStopped = returnFalse;\n\n // Stop the event from bubbling and executing other handlers\n event.stopImmediatePropagation = function () {\n if (old.stopImmediatePropagation) {\n old.stopImmediatePropagation();\n }\n event.isImmediatePropagationStopped = returnTrue;\n event.stopPropagation();\n };\n\n event.isImmediatePropagationStopped = returnFalse;\n\n // Handle mouse position\n if (event.clientX != null) {\n var doc = document.documentElement, body = document.body;\n\n event.pageX = event.clientX +\n (doc && doc.scrollLeft || body && body.scrollLeft || 0) -\n (doc && doc.clientLeft || body && body.clientLeft || 0);\n event.pageY = event.clientY +\n (doc && doc.scrollTop || body && body.scrollTop || 0) -\n (doc && doc.clientTop || body && body.clientTop || 0);\n }\n\n // Handle key presses\n event.which = event.charCode || event.keyCode;\n\n // Fix button for mouse clicks:\n // 0 == left; 1 == middle; 2 == right\n if (event.button != null) {\n event.button = (event.button & 1 ? 0 :\n (event.button & 4 ? 1 :\n (event.button & 2 ? 2 : 0)));\n }\n }\n\n // Returns fixed-up instance\n return event;\n}\n\n/**\n * Clean up the listener cache and dispatchers\n*\n * @param {Element|Object} elem Element to clean up\n * @param {String} type Type of event to clean up\n * @private\n * @method _cleanUpEvents\n */\nfunction _cleanUpEvents(elem, type) {\n var data = Dom.getElData(elem);\n\n // Remove the events of a particular type if there are none left\n if (data.handlers[type].length === 0) {\n delete data.handlers[type];\n // data.handlers[type] = null;\n // Setting to null was causing an error with data.handlers\n\n // Remove the meta-handler from the element\n if (elem.removeEventListener) {\n elem.removeEventListener(type, data.dispatcher, false);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + type, data.dispatcher);\n }\n }\n\n // Remove the events object if there are no types left\n if (Object.getOwnPropertyNames(data.handlers).length <= 0) {\n delete data.handlers;\n delete data.dispatcher;\n delete data.disabled;\n }\n\n // Finally remove the element data if there is no data left\n if (Object.getOwnPropertyNames(data).length === 0) {\n Dom.removeElData(elem);\n }\n}\n\n/**\n * Loops through an array of event types and calls the requested method for each type.\n *\n * @param {Function} fn The event method we want to use.\n * @param {Element|Object} elem Element or object to bind listeners to\n * @param {String} type Type of event to bind to.\n * @param {Function} callback Event listener.\n * @private\n * @function _handleMultipleEvents\n */\nfunction _handleMultipleEvents(fn, elem, types, callback) {\n types.forEach(function(type) {\n //Call the event method for each one of the types\n fn(elem, type, callback);\n });\n}\n","/**\n * @file fn.js\n */\nimport { newGUID } from './guid.js';\n\n/**\n * Bind (a.k.a proxy or Context). A simple method for changing the context of a function\n * It also stores a unique id on the function so it can be easily removed from events\n *\n * @param {*} context The object to bind as scope\n * @param {Function} fn The function to be bound to a scope\n * @param {Number=} uid An optional unique ID for the function to be set\n * @return {Function}\n * @private\n * @method bind\n */\nexport const bind = function(context, fn, uid) {\n // Make sure the function has a unique ID\n if (!fn.guid) { fn.guid = newGUID(); }\n\n // Create the new function that changes the context\n let ret = function() {\n return fn.apply(context, arguments);\n };\n\n // Allow for the ability to individualize this function\n // Needed in the case where multiple objects might share the same prototype\n // IF both items add an event listener with the same function, then you try to remove just one\n // it will remove both because they both have the same guid.\n // when using this, you need to use the bind method when you remove the listener as well.\n // currently used in text tracks\n ret.guid = (uid) ? uid + '_' + fn.guid : fn.guid;\n\n return ret;\n};\n","/**\n * @file format-time.js\n *\n * Format seconds as a time string, H:MM:SS or M:SS\n * Supplying a guide (in seconds) will force a number of leading zeros\n * to cover the length of the guide\n *\n * @param {Number} seconds Number of seconds to be turned into a string\n * @param {Number} guide Number (in seconds) to model the string after\n * @return {String} Time formatted as H:MM:SS or M:SS\n * @private\n * @function formatTime\n */\nfunction formatTime(seconds, guide=seconds) {\n seconds = seconds < 0 ? 0 : seconds;\n let s = Math.floor(seconds % 60);\n let m = Math.floor(seconds / 60 % 60);\n let h = Math.floor(seconds / 3600);\n const gm = Math.floor(guide / 60 % 60);\n const gh = Math.floor(guide / 3600);\n\n // handle invalid times\n if (isNaN(seconds) || seconds === Infinity) {\n // '-' is false for all relational operators (e.g. <, >=) so this setting\n // will add the minimum number of fields specified by the guide\n h = m = s = '-';\n }\n\n // Check if we need to show hours\n h = (h > 0 || gh > 0) ? h + ':' : '';\n\n // If hours are showing, we may need to add a leading zero.\n // Always show at least one digit of minutes.\n m = (((h || gm >= 10) && m < 10) ? '0' + m : m) + ':';\n\n // Check if leading zero is need for seconds\n s = (s < 10) ? '0' + s : s;\n\n return h + m + s;\n}\n\nexport default formatTime;\n","/**\n * @file guid.js\n *\n * Unique ID for an element or function\n * @type {Number}\n * @private\n */\nlet _guid = 1;\n\n/**\n * Get the next unique ID\n *\n * @return {String} \n * @function newGUID\n */\nexport function newGUID() {\n return _guid++;\n}\n","/**\n * @file log.js\n */\nimport window from 'global/window';\n\n/**\n * Log plain debug messages\n */\nconst log = function(){\n _logType(null, arguments);\n};\n\n/**\n * Keep a history of log messages\n * @type {Array}\n */\nlog.history = [];\n\n/**\n * Log error messages\n */\nlog.error = function(){\n _logType('error', arguments);\n};\n\n/**\n * Log warning messages\n */\nlog.warn = function(){\n _logType('warn', arguments);\n};\n\n/**\n * Log messages to the console and history based on the type of message\n *\n * @param {String} type The type of message, or `null` for `log`\n * @param {Object} args The args to be passed to the log\n * @private\n * @method _logType\n */\nfunction _logType(type, args){\n // convert args to an array to get array functions\n let argsArray = Array.prototype.slice.call(args);\n // if there's no console then don't try to output messages\n // they will still be stored in log.history\n // Was setting these once outside of this function, but containing them\n // in the function makes it easier to test cases where console doesn't exist\n let noop = function(){};\n\n let console = window['console'] || {\n 'log': noop,\n 'warn': noop,\n 'error': noop\n };\n\n if (type) {\n // add the type to the front of the message\n argsArray.unshift(type.toUpperCase()+':');\n } else {\n // default to log with no prefix\n type = 'log';\n }\n\n // add to history\n log.history.push(argsArray);\n\n // add console prefix after adding to history\n argsArray.unshift('VIDEOJS:');\n\n // call appropriate log function\n if (console[type].apply) {\n console[type].apply(console, argsArray);\n } else {\n // ie8 doesn't allow error.apply, but it will just join() the array anyway\n console[type](argsArray.join(' '));\n }\n}\n\nexport default log;\n","/**\n * @file merge-options.js\n */\nimport merge from 'lodash-compat/object/merge';\n\nfunction isPlain(obj) {\n return !!obj\n && typeof obj === 'object'\n && obj.toString() === '[object Object]'\n && obj.constructor === Object;\n}\n\n/**\n * Merge customizer. video.js simply overwrites non-simple objects\n * (like arrays) instead of attempting to overlay them.\n * @see https://lodash.com/docs#merge\n */\nconst customizer = function(destination, source) {\n // If we're not working with a plain object, copy the value as is\n // If source is an array, for instance, it will replace destination\n if (!isPlain(source)) {\n return source;\n }\n\n // If the new value is a plain object but the first object value is not\n // we need to create a new object for the first object to merge with.\n // This makes it consistent with how merge() works by default\n // and also protects from later changes the to first object affecting\n // the second object's values.\n if (!isPlain(destination)) {\n return mergeOptions(source);\n }\n};\n\n/**\n * Merge one or more options objects, recursively merging **only**\n * plain object properties. Previously `deepMerge`.\n *\n * @param {...Object} source One or more objects to merge\n * @returns {Object} a new object that is the union of all\n * provided objects\n * @function mergeOptions\n */\nexport default function mergeOptions() {\n // contruct the call dynamically to handle the variable number of\n // objects to merge\n let args = Array.prototype.slice.call(arguments);\n\n // unshift an empty object into the front of the call as the target\n // of the merge\n args.unshift({});\n\n // customize conflict resolution to match our historical merge behavior\n args.push(customizer);\n\n merge.apply(null, args);\n\n // return the mutated result object\n return args[0];\n}\n","import document from 'global/document';\n\nexport let createStyleElement = function(className) {\n let style = document.createElement('style');\n style.className = className;\n\n return style;\n};\n\nexport let setTextContent = function(el, content) {\n if (el.styleSheet) {\n el.styleSheet.cssText = content;\n } else {\n el.textContent = content;\n }\n};\n","import log from './log.js';\n\n/**\n * @file time-ranges.js\n *\n * Should create a fake TimeRange object\n * Mimics an HTML5 time range instance, which has functions that\n * return the start and end times for a range\n * TimeRanges are returned by the buffered() method\n *\n * @param {(Number|Array)} Start of a single range or an array of ranges\n * @param {Number} End of a single range\n * @private\n * @method createTimeRanges\n */\nexport function createTimeRanges(start, end){\n if (Array.isArray(start)) {\n return createTimeRangesObj(start);\n } else if (start === undefined || end === undefined) {\n return createTimeRangesObj();\n }\n return createTimeRangesObj([[start, end]]);\n}\n\nexport { createTimeRanges as createTimeRange };\n\nfunction createTimeRangesObj(ranges){\n if (ranges === undefined || ranges.length === 0) {\n return {\n length: 0,\n start: function() {\n throw new Error('This TimeRanges object is empty');\n },\n end: function() {\n throw new Error('This TimeRanges object is empty');\n }\n };\n }\n return {\n length: ranges.length,\n start: getRange.bind(null, 'start', 0, ranges),\n end: getRange.bind(null, 'end', 1, ranges)\n };\n}\n\nfunction getRange(fnName, valueIndex, ranges, rangeIndex){\n if (rangeIndex === undefined) {\n log.warn(`DEPRECATED: Function '${fnName}' on 'TimeRanges' called without an index argument.`);\n rangeIndex = 0;\n }\n rangeCheck(fnName, rangeIndex, ranges.length - 1);\n return ranges[rangeIndex][valueIndex];\n}\n\nfunction rangeCheck(fnName, index, maxIndex){\n if (index < 0 || index > maxIndex) {\n throw new Error(`Failed to execute '${fnName}' on 'TimeRanges': The index provided (${index}) is greater than or equal to the maximum bound (${maxIndex}).`);\n }\n}\n","/**\n * @file to-title-case.js\n *\n * Uppercase the first letter of a string\n *\n * @param {String} string String to be uppercased\n * @return {String}\n * @private\n * @method toTitleCase\n */\nfunction toTitleCase(string){\n return string.charAt(0).toUpperCase() + string.slice(1);\n}\n\nexport default toTitleCase;\n","/**\n * @file url.js\n */\nimport document from 'global/document';\nimport window from 'global/window';\n\n/**\n * Resolve and parse the elements of a URL\n *\n * @param {String} url The url to parse\n * @return {Object} An object of url details\n * @method parseUrl\n */\nexport const parseUrl = function(url) {\n const props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];\n\n // add the url to an anchor and let the browser parse the URL\n let a = document.createElement('a');\n a.href = url;\n\n // IE8 (and 9?) Fix\n // ie8 doesn't parse the URL correctly until the anchor is actually\n // added to the body, and an innerHTML is needed to trigger the parsing\n let addToBody = (a.host === '' && a.protocol !== 'file:');\n let div;\n if (addToBody) {\n div = document.createElement('div');\n div.innerHTML = `<a href=\"${url}\"></a>`;\n a = div.firstChild;\n // prevent the div from affecting layout\n div.setAttribute('style', 'display:none; position:absolute;');\n document.body.appendChild(div);\n }\n\n // Copy the specific URL properties to a new object\n // This is also needed for IE8 because the anchor loses its\n // properties when it's removed from the dom\n let details = {};\n for (var i = 0; i < props.length; i++) {\n details[props[i]] = a[props[i]];\n }\n\n // IE9 adds the port to the host property unlike everyone else. If\n // a port identifier is added for standard ports, strip it.\n if (details.protocol === 'http:') {\n details.host = details.host.replace(/:80$/, '');\n }\n if (details.protocol === 'https:') {\n details.host = details.host.replace(/:443$/, '');\n }\n\n if (addToBody) {\n document.body.removeChild(div);\n }\n\n return details;\n};\n\n/**\n * Get absolute version of relative URL. Used to tell flash correct URL.\n * http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue\n *\n * @param {String} url URL to make absolute\n * @return {String} Absolute URL\n * @private\n * @method getAbsoluteURL\n */\nexport const getAbsoluteURL = function(url){\n // Check if absolute URL\n if (!url.match(/^https?:\\/\\//)) {\n // Convert to absolute URL. Flash hosted off-site needs an absolute URL.\n let div = document.createElement('div');\n div.innerHTML = `<a href=\"${url}\">x</a>`;\n url = div.firstChild.href;\n }\n\n return url;\n};\n\n/**\n * Returns the extension of the passed file name. It will return an empty string if you pass an invalid path\n *\n * @param {String} path The fileName path like '/path/to/file.mp4'\n * @returns {String} The extension in lower case or an empty string if no extension could be found.\n * @method getFileExtension\n */\nexport const getFileExtension = function(path) {\n if(typeof path === 'string'){\n let splitPathRe = /^(\\/?)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?)(\\.([^\\.\\/\\?]+)))(?:[\\/]*|[\\?].*)$/i;\n let pathParts = splitPathRe.exec(path);\n\n if (pathParts) {\n return pathParts.pop().toLowerCase();\n }\n }\n\n return '';\n};\n\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @param {String} url The url to check\n * @return {Boolean} Whether it is a cross domain request or not\n * @method isCrossOrigin\n */\nexport const isCrossOrigin = function(url) {\n let winLoc = window.location;\n let urlInfo = parseUrl(url);\n\n // IE8 protocol relative urls will return ':' for protocol\n let srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;\n\n // Check if url is for another domain/origin\n // IE8 doesn't know location.origin, so we won't rely on it here\n let crossOrigin = (srcProtocol + urlInfo.host) !== (winLoc.protocol + winLoc.host);\n\n return crossOrigin;\n};\n","/**\n * @file video.js\n */\nimport window from 'global/window';\nimport document from 'global/document';\nimport * as setup from './setup';\nimport * as stylesheet from './utils/stylesheet.js';\nimport Component from './component';\nimport EventTarget from './event-target';\nimport * as Events from './utils/events.js';\nimport Player from './player';\nimport plugin from './plugins.js';\nimport mergeOptions from '../../src/js/utils/merge-options.js';\nimport * as Fn from './utils/fn.js';\nimport TextTrack from './tracks/text-track.js';\n\nimport assign from 'object.assign';\nimport { createTimeRanges } from './utils/time-ranges.js';\nimport formatTime from './utils/format-time.js';\nimport log from './utils/log.js';\nimport * as Dom from './utils/dom.js';\nimport * as browser from './utils/browser.js';\nimport * as Url from './utils/url.js';\nimport extendFn from './extend.js';\nimport merge from 'lodash-compat/object/merge';\nimport createDeprecationProxy from './utils/create-deprecation-proxy.js';\nimport xhr from 'xhr';\n\n// Include the built-in techs\nimport Tech from './tech/tech.js';\nimport Html5 from './tech/html5.js';\nimport Flash from './tech/flash.js';\n\n// HTML5 Element Shim for IE8\nif (typeof HTMLVideoElement === 'undefined') {\n document.createElement('video');\n document.createElement('audio');\n document.createElement('track');\n}\n\n/**\n * Doubles as the main function for users to create a player instance and also\n * the main library object.\n * The `videojs` function can be used to initialize or retrieve a player.\n * ```js\n * var myPlayer = videojs('my_video_id');\n * ```\n *\n * @param {String|Element} id Video element or video element ID\n * @param {Object=} options Optional options object for config/settings\n * @param {Function=} ready Optional ready callback\n * @return {Player} A player instance\n * @mixes videojs\n * @method videojs\n */\nlet videojs = function(id, options, ready){\n let tag; // Element of ID\n\n // Allow for element or ID to be passed in\n // String ID\n if (typeof id === 'string') {\n\n // Adjust for jQuery ID syntax\n if (id.indexOf('#') === 0) {\n id = id.slice(1);\n }\n\n // If a player instance has already been created for this ID return it.\n if (videojs.getPlayers()[id]) {\n\n // If options or ready funtion are passed, warn\n if (options) {\n log.warn(`Player \"${id}\" is already initialised. Options will not be applied.`);\n }\n\n if (ready) {\n videojs.getPlayers()[id].ready(ready);\n }\n\n return videojs.getPlayers()[id];\n\n // Otherwise get element for ID\n } else {\n tag = Dom.getEl(id);\n }\n\n // ID is a media element\n } else {\n tag = id;\n }\n\n // Check for a useable element\n if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also\n throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns\n }\n\n // Element may have a player attr referring to an already created player instance.\n // If not, set up a new player and return the instance.\n return tag['player'] || Player.players[tag.playerId] || new Player(tag, options, ready);\n};\n\n// Add default styles\nif (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {\n let style = Dom.$('.vjs-styles-defaults');\n\n if (!style) {\n style = stylesheet.createStyleElement('vjs-styles-defaults');\n let head = Dom.$('head');\n head.insertBefore(style, head.firstChild);\n stylesheet.setTextContent(style, `\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n `);\n }\n}\n\n// Run Auto-load players\n// You have to wait at least once in case this script is loaded after your video in the DOM (weird behavior only with minified version)\nsetup.autoSetupTimeout(1, videojs);\n\n/*\n * Current software version (semver)\n *\n * @type {String}\n */\nvideojs.VERSION = '__VERSION__';\n\n/**\n * The global options object. These are the settings that take effect\n * if no overrides are specified when the player is created.\n *\n * ```js\n * videojs.options.autoplay = true\n * // -> all players will autoplay by default\n * ```\n *\n * @type {Object}\n */\nvideojs.options = Player.prototype.options_;\n\n/**\n * Get an object with the currently created players, keyed by player ID\n *\n * @return {Object} The created players\n * @mixes videojs\n * @method getPlayers\n */\nvideojs.getPlayers = function() {\n return Player.players;\n};\n\n/**\n * For backward compatibility, expose players object.\n *\n * @deprecated\n * @memberOf videojs\n * @property {Object|Proxy} players\n */\nvideojs.players = createDeprecationProxy(Player.players, {\n get: 'Access to videojs.players is deprecated; use videojs.getPlayers instead',\n set: 'Modification of videojs.players is deprecated'\n});\n\n/**\n * Get a component class object by name\n * ```js\n * var VjsButton = videojs.getComponent('Button');\n * // Create a new instance of the component\n * var myButton = new VjsButton(myPlayer);\n * ```\n *\n * @return {Component} Component identified by name\n * @mixes videojs\n * @method getComponent\n */\nvideojs.getComponent = Component.getComponent;\n\n/**\n * Register a component so it can referred to by name\n * Used when adding to other\n * components, either through addChild\n * `component.addChild('myComponent')`\n * or through default children options\n * `{ children: ['myComponent'] }`.\n * ```js\n * // Get a component to subclass\n * var VjsButton = videojs.getComponent('Button');\n * // Subclass the component (see 'extend' doc for more info)\n * var MySpecialButton = videojs.extend(VjsButton, {});\n * // Register the new component\n * VjsButton.registerComponent('MySepcialButton', MySepcialButton);\n * // (optionally) add the new component as a default player child\n * myPlayer.addChild('MySepcialButton');\n * ```\n * NOTE: You could also just initialize the component before adding.\n * `component.addChild(new MyComponent());`\n *\n * @param {String} The class name of the component\n * @param {Component} The component class\n * @return {Component} The newly registered component\n * @mixes videojs\n * @method registerComponent\n */\nvideojs.registerComponent = (name, comp) => {\n if (Tech.isTech(comp)) {\n log.warn(`The ${name} tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)`);\n }\n\n Component.registerComponent.call(Component, name, comp);\n};\n\n/**\n * Get a Tech class object by name\n * ```js\n * var Html5 = videojs.getTech('Html5');\n * // Create a new instance of the component\n * var html5 = new Html5(options);\n * ```\n *\n * @return {Tech} Tech identified by name\n * @mixes videojs\n * @method getComponent\n */\nvideojs.getTech = Tech.getTech;\n\n/**\n * Register a Tech so it can referred to by name.\n * This is used in the tech order for the player.\n *\n * ```js\n * // get the Html5 Tech\n * var Html5 = videojs.getTech('Html5');\n * var MyTech = videojs.extend(Html5, {});\n * // Register the new Tech\n * VjsButton.registerTech('Tech', MyTech);\n * var player = videojs('myplayer', {\n * techOrder: ['myTech', 'html5']\n * });\n * ```\n *\n * @param {String} The class name of the tech\n * @param {Tech} The tech class\n * @return {Tech} The newly registered Tech\n * @mixes videojs\n * @method registerTech\n */\nvideojs.registerTech = Tech.registerTech;\n\n/**\n * A suite of browser and device tests\n *\n * @type {Object}\n * @private\n */\nvideojs.browser = browser;\n\n/**\n * Whether or not the browser supports touch events. Included for backward\n * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`\n * instead going forward.\n *\n * @deprecated\n * @type {Boolean}\n */\nvideojs.TOUCH_ENABLED = browser.TOUCH_ENABLED;\n\n/**\n * Subclass an existing class\n * Mimics ES6 subclassing with the `extend` keyword\n * ```js\n * // Create a basic javascript 'class'\n * function MyClass(name){\n * // Set a property at initialization\n * this.myName = name;\n * }\n * // Create an instance method\n * MyClass.prototype.sayMyName = function(){\n * alert(this.myName);\n * };\n * // Subclass the exisitng class and change the name\n * // when initializing\n * var MySubClass = videojs.extend(MyClass, {\n * constructor: function(name) {\n * // Call the super class constructor for the subclass\n * MyClass.call(this, name)\n * }\n * });\n * // Create an instance of the new sub class\n * var myInstance = new MySubClass('John');\n * myInstance.sayMyName(); // -> should alert \"John\"\n * ```\n *\n * @param {Function} The Class to subclass\n * @param {Object} An object including instace methods for the new class\n * Optionally including a `constructor` function\n * @return {Function} The newly created subclass\n * @mixes videojs\n * @method extend\n */\nvideojs.extend = extendFn;\n\n/**\n * Merge two options objects recursively\n * Performs a deep merge like lodash.merge but **only merges plain objects**\n * (not arrays, elements, anything else)\n * Other values will be copied directly from the second object.\n * ```js\n * var defaultOptions = {\n * foo: true,\n * bar: {\n * a: true,\n * b: [1,2,3]\n * }\n * };\n * var newOptions = {\n * foo: false,\n * bar: {\n * b: [4,5,6]\n * }\n * };\n * var result = videojs.mergeOptions(defaultOptions, newOptions);\n * // result.foo = false;\n * // result.bar.a = true;\n * // result.bar.b = [4,5,6];\n * ```\n *\n * @param {Object} defaults The options object whose values will be overriden\n * @param {Object} overrides The options object with values to override the first\n * @param {Object} etc Any number of additional options objects\n *\n * @return {Object} a new object with the merged values\n * @mixes videojs\n * @method mergeOptions\n */\nvideojs.mergeOptions = mergeOptions;\n\n/**\n * Change the context (this) of a function\n *\n * videojs.bind(newContext, function(){\n * this === newContext\n * });\n *\n * NOTE: as of v5.0 we require an ES5 shim, so you should use the native\n * `function(){}.bind(newContext);` instead of this.\n *\n * @param {*} context The object to bind as scope\n * @param {Function} fn The function to be bound to a scope\n * @param {Number=} uid An optional unique ID for the function to be set\n * @return {Function}\n */\nvideojs.bind = Fn.bind;\n\n/**\n * Create a Video.js player plugin\n * Plugins are only initialized when options for the plugin are included\n * in the player options, or the plugin function on the player instance is\n * called.\n * **See the plugin guide in the docs for a more detailed example**\n * ```js\n * // Make a plugin that alerts when the player plays\n * videojs.plugin('myPlugin', function(myPluginOptions) {\n * myPluginOptions = myPluginOptions || {};\n *\n * var player = this;\n * var alertText = myPluginOptions.text || 'Player is playing!'\n *\n * player.on('play', function(){\n * alert(alertText);\n * });\n * });\n * // USAGE EXAMPLES\n * // EXAMPLE 1: New player with plugin options, call plugin immediately\n * var player1 = videojs('idOne', {\n * myPlugin: {\n * text: 'Custom text!'\n * }\n * });\n * // Click play\n * // --> Should alert 'Custom text!'\n * // EXAMPLE 3: New player, initialize plugin later\n * var player3 = videojs('idThree');\n * // Click play\n * // --> NO ALERT\n * // Click pause\n * // Initialize plugin using the plugin function on the player instance\n * player3.myPlugin({\n * text: 'Plugin added later!'\n * });\n * // Click play\n * // --> Should alert 'Plugin added later!'\n * ```\n *\n * @param {String} name The plugin name\n * @param {Function} fn The plugin function that will be called with options\n * @mixes videojs\n * @method plugin\n */\nvideojs.plugin = plugin;\n\n/**\n * Adding languages so that they're available to all players.\n * ```js\n * videojs.addLanguage('es', { 'Hello': 'Hola' });\n * ```\n *\n * @param {String} code The language code or dictionary property\n * @param {Object} data The data values to be translated\n * @return {Object} The resulting language dictionary object\n * @mixes videojs\n * @method addLanguage\n */\nvideojs.addLanguage = function(code, data){\n code = ('' + code).toLowerCase();\n return merge(videojs.options.languages, { [code]: data })[code];\n};\n\n/**\n * Log debug messages.\n *\n * @param {...Object} messages One or more messages to log\n */\nvideojs.log = log;\n\n/**\n * Creates an emulated TimeRange object.\n *\n * @param {Number|Array} start Start time in seconds or an array of ranges\n * @param {Number} end End time in seconds\n * @return {Object} Fake TimeRange object\n * @method createTimeRange\n */\nvideojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;\n\n/**\n * Format seconds as a time string, H:MM:SS or M:SS\n * Supplying a guide (in seconds) will force a number of leading zeros\n * to cover the length of the guide\n *\n * @param {Number} seconds Number of seconds to be turned into a string\n * @param {Number} guide Number (in seconds) to model the string after\n * @return {String} Time formatted as H:MM:SS or M:SS\n * @method formatTime\n */\nvideojs.formatTime = formatTime;\n\n/**\n * Resolve and parse the elements of a URL\n *\n * @param {String} url The url to parse\n * @return {Object} An object of url details\n * @method parseUrl\n */\nvideojs.parseUrl = Url.parseUrl;\n\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @param {String} url The url to check\n * @return {Boolean} Whether it is a cross domain request or not\n * @method isCrossOrigin\n */\nvideojs.isCrossOrigin = Url.isCrossOrigin;\n\n/**\n * Event target class.\n *\n * @type {Function}\n */\nvideojs.EventTarget = EventTarget;\n\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param {Element|Object} elem Element or object to bind listeners to\n * @param {String|Array} type Type of event to bind to.\n * @param {Function} fn Event listener.\n * @method on\n */\nvideojs.on = Events.on;\n\n/**\n * Trigger a listener only once for an event\n *\n * @param {Element|Object} elem Element or object to\n * @param {String|Array} type Name/type of event\n * @param {Function} fn Event handler function\n * @method one\n */\nvideojs.one = Events.one;\n\n/**\n * Removes event listeners from an element\n *\n * @param {Element|Object} elem Object to remove listeners from\n * @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element.\n * @param {Function} fn Specific listener to remove. Don't include to remove listeners for an event type.\n * @method off\n */\nvideojs.off = Events.off;\n\n/**\n * Trigger an event for an element\n *\n * @param {Element|Object} elem Element to trigger an event on\n * @param {Event|Object|String} event A string (the type) or an event object with a type attribute\n * @param {Object} [hash] data hash to pass along with the event\n * @return {Boolean=} Returned only if default was prevented\n * @method trigger\n */\nvideojs.trigger = Events.trigger;\n\n/**\n * A cross-browser XMLHttpRequest wrapper. Here's a simple example:\n *\n * videojs.xhr({\n * body: someJSONString,\n * uri: \"/foo\",\n * headers: {\n * \"Content-Type\": \"application/json\"\n * }\n * }, function (err, resp, body) {\n * // check resp.statusCode\n * });\n *\n * Check out the [full\n * documentation](https://github.com/Raynos/xhr/blob/v2.1.0/README.md)\n * for more options.\n *\n * @param {Object} options settings for the request.\n * @return {XMLHttpRequest|XDomainRequest} the request object.\n * @see https://github.com/Raynos/xhr\n */\nvideojs.xhr = xhr;\n\n/**\n * TextTrack class\n *\n * @type {Function}\n */\nvideojs.TextTrack = TextTrack;\n\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @method isEl\n * @param {Mixed} value\n * @return {Boolean}\n */\nvideojs.isEl = Dom.isEl;\n\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @method isTextNode\n * @param {Mixed} value\n * @return {Boolean}\n */\nvideojs.isTextNode = Dom.isTextNode;\n\n/**\n * Creates an element and applies properties.\n *\n * @method createEl\n * @param {String} [tagName='div'] Name of tag to be created.\n * @param {Object} [properties={}] Element properties to be applied.\n * @param {Object} [attributes={}] Element attributes to be applied.\n * @return {Element}\n */\nvideojs.createEl = Dom.createEl;\n\n/**\n * Check if an element has a CSS class\n *\n * @method hasClass\n * @param {Element} element Element to check\n * @param {String} classToCheck Classname to check\n */\nvideojs.hasClass = Dom.hasElClass;\n\n/**\n * Add a CSS class name to an element\n *\n * @method addClass\n * @param {Element} element Element to add class name to\n * @param {String} classToAdd Classname to add\n */\nvideojs.addClass = Dom.addElClass;\n\n/**\n * Remove a CSS class name from an element\n *\n * @method removeClass\n * @param {Element} element Element to remove from class name\n * @param {String} classToRemove Classname to remove\n */\nvideojs.removeClass = Dom.removeElClass;\n\n/**\n * Adds or removes a CSS class name on an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @method toggleElClass\n * @param {Element} element\n * @param {String} classToToggle\n * @param {Boolean|Function} [predicate]\n * Can be a function that returns a Boolean. If `true`, the class\n * will be added; if `false`, the class will be removed. If not\n * given, the class will be added if not present and vice versa.\n */\nvideojs.toggleClass = Dom.toggleElClass;\n\n/**\n * Apply attributes to an HTML element.\n *\n * @method setAttributes\n * @param {Element} el Target element.\n * @param {Object=} attributes Element attributes to be applied.\n */\nvideojs.setAttributes = Dom.setElAttributes;\n\n/**\n * Get an element's attribute values, as defined on the HTML tag\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute (which shouldn't be used with HTML)\n * This will return true or false for boolean attributes.\n *\n * @method getAttributes\n * @param {Element} tag Element from which to get tag attributes\n * @return {Object}\n */\nvideojs.getAttributes = Dom.getElAttributes;\n\n/**\n * Empties the contents of an element.\n *\n * @method emptyEl\n * @param {Element} el\n * @return {Element}\n */\nvideojs.emptyEl = Dom.emptyEl;\n\n/**\n * Normalizes and appends content to an element.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n * Normalized into a text node.\n *\n * - Element, TextNode\n * Passed through.\n *\n * - Array\n * A one-dimensional array of strings, elements, nodes, or functions (which\n * return single strings, elements, or nodes).\n *\n * - Function\n * If the sole argument, is expected to produce a string, element,\n * node, or array.\n *\n * @method appendContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * @return {Element}\n */\nvideojs.appendContent = Dom.appendContent;\n\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * - String\n * Normalized into a text node.\n *\n * - Element, TextNode\n * Passed through.\n *\n * - Array\n * A one-dimensional array of strings, elements, nodes, or functions (which\n * return single strings, elements, or nodes).\n *\n * - Function\n * If the sole argument, is expected to produce a string, element,\n * node, or array.\n *\n * @method insertContent\n * @param {Element} el\n * @param {String|Element|TextNode|Array|Function} content\n * @return {Element}\n */\nvideojs.insertContent = Dom.insertContent;\n\n/*\n * Custom Universal Module Definition (UMD)\n *\n * Video.js will never be a non-browser lib so we can simplify UMD a bunch and\n * still support requirejs and browserify. This also needs to be closure\n * compiler compatible, so string keys are used.\n */\nif (typeof define === 'function' && define['amd']) {\n define('videojs', [], function(){ return videojs; });\n\n// checking that module is an object too because of umdjs/umd#35\n} else if (typeof exports === 'object' && typeof module === 'object') {\n module['exports'] = videojs;\n}\n\nexport default videojs;\n"]}
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