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-rw-r--r--app/assets/javascripts/behaviors/gl_emoji.js97
1 files changed, 62 insertions, 35 deletions
diff --git a/app/assets/javascripts/behaviors/gl_emoji.js b/app/assets/javascripts/behaviors/gl_emoji.js
index d1d75658181..9034563d9b3 100644
--- a/app/assets/javascripts/behaviors/gl_emoji.js
+++ b/app/assets/javascripts/behaviors/gl_emoji.js
@@ -1,47 +1,74 @@
import 'document-register-element';
import isEmojiUnicodeSupported from '../emoji/support';
+import { initEmojiMap, getEmojiInfo, emojiFallbackImageSrc, emojiImageTag } from '../emoji';
class GlEmoji extends HTMLElement {
constructor() {
super();
- const emojiUnicode = this.textContent.trim();
- const { name, unicodeVersion, fallbackSrc, fallbackSpriteClass } = this.dataset;
-
- const isEmojiUnicode =
- this.childNodes &&
- Array.prototype.every.call(this.childNodes, childNode => childNode.nodeType === 3);
- const hasImageFallback = fallbackSrc && fallbackSrc.length > 0;
- const hasCssSpriteFalback = fallbackSpriteClass && fallbackSpriteClass.length > 0;
-
- if (emojiUnicode && isEmojiUnicode && !isEmojiUnicodeSupported(emojiUnicode, unicodeVersion)) {
- // CSS sprite fallback takes precedence over image fallback
- if (hasCssSpriteFalback) {
- if (!gon.emoji_sprites_css_added && gon.emoji_sprites_css_path) {
- const emojiSpriteLinkTag = document.createElement('link');
- emojiSpriteLinkTag.setAttribute('rel', 'stylesheet');
- emojiSpriteLinkTag.setAttribute('href', gon.emoji_sprites_css_path);
- document.head.appendChild(emojiSpriteLinkTag);
- gon.emoji_sprites_css_added = true;
- }
- // IE 11 doesn't like adding multiple at once :(
- this.classList.add('emoji-icon');
- this.classList.add(fallbackSpriteClass);
- } else {
- import(/* webpackChunkName: 'emoji' */ '../emoji')
- .then(({ emojiImageTag, emojiFallbackImageSrc }) => {
- if (hasImageFallback) {
- this.innerHTML = emojiImageTag(name, fallbackSrc);
+ let emojiUnicode = this.textContent.trim();
+ const { fallbackSpriteClass, fallbackSrc, forceFallback } = this.dataset;
+ let { name, unicodeVersion } = this.dataset;
+
+ initEmojiMap()
+ .then(() => {
+ if (!unicodeVersion) {
+ const emojiInfo = getEmojiInfo(name);
+
+ if (emojiInfo) {
+ if (name !== emojiInfo.name) {
+ ({ name } = emojiInfo);
+ this.dataset.name = emojiInfo.name;
+ }
+ unicodeVersion = emojiInfo.u;
+ this.dataset.uni = unicodeVersion;
+
+ if (forceFallback === 'true' && !fallbackSpriteClass) {
+ this.innerHTML = emojiImageTag(name, emojiFallbackImageSrc(name));
} else {
- const src = emojiFallbackImageSrc(name);
- this.innerHTML = emojiImageTag(name, src);
+ emojiUnicode = emojiInfo.e;
+ this.innerHTML = emojiInfo.e;
}
- })
- .catch(() => {
- // do nothing
- });
- }
- }
+
+ this.title = emojiInfo.d;
+ }
+ }
+
+ const isEmojiUnicode =
+ this.childNodes &&
+ Array.prototype.every.call(this.childNodes, childNode => childNode.nodeType === 3);
+ const hasImageFallback = fallbackSrc && fallbackSrc.length > 0;
+ const hasCssSpriteFalback = fallbackSpriteClass && fallbackSpriteClass.length > 0;
+
+ if (
+ emojiUnicode &&
+ isEmojiUnicode &&
+ !isEmojiUnicodeSupported(emojiUnicode, unicodeVersion)
+ ) {
+ // CSS sprite fallback takes precedence over image fallback
+ if (hasCssSpriteFalback) {
+ if (!gon.emoji_sprites_css_added && gon.emoji_sprites_css_path) {
+ const emojiSpriteLinkTag = document.createElement('link');
+ emojiSpriteLinkTag.setAttribute('rel', 'stylesheet');
+ emojiSpriteLinkTag.setAttribute('href', gon.emoji_sprites_css_path);
+ document.head.appendChild(emojiSpriteLinkTag);
+ gon.emoji_sprites_css_added = true;
+ }
+ // IE 11 doesn't like adding multiple at once :(
+ this.classList.add('emoji-icon');
+ this.classList.add(fallbackSpriteClass);
+ } else if (hasImageFallback) {
+ this.innerHTML = emojiImageTag(name, fallbackSrc);
+ } else {
+ const src = emojiFallbackImageSrc(name);
+ this.innerHTML = emojiImageTag(name, src);
+ }
+ }
+ })
+ .catch(error => {
+ // Only reject is already handled in initEmojiMap
+ throw error;
+ });
}
}