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-rw-r--r--app/assets/javascripts/content_editor/components/editor_state_observer.vue40
1 files changed, 40 insertions, 0 deletions
diff --git a/app/assets/javascripts/content_editor/components/editor_state_observer.vue b/app/assets/javascripts/content_editor/components/editor_state_observer.vue
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+++ b/app/assets/javascripts/content_editor/components/editor_state_observer.vue
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+<script>
+import { debounce } from 'lodash';
+
+export const tiptapToComponentMap = {
+ update: 'docUpdate',
+ selectionUpdate: 'selectionUpdate',
+ transaction: 'transaction',
+ focus: 'focus',
+ blur: 'blur',
+ error: 'error',
+};
+
+const getComponentEventName = (tiptapEventName) => tiptapToComponentMap[tiptapEventName];
+
+export default {
+ inject: ['tiptapEditor'],
+ created() {
+ this.disposables = [];
+
+ Object.keys(tiptapToComponentMap).forEach((tiptapEvent) => {
+ const eventHandler = debounce((params) => this.handleTipTapEvent(tiptapEvent, params), 100);
+
+ this.tiptapEditor?.on(tiptapEvent, eventHandler);
+
+ this.disposables.push(() => this.tiptapEditor?.off(tiptapEvent, eventHandler));
+ });
+ },
+ beforeDestroy() {
+ this.disposables.forEach((dispose) => dispose());
+ },
+ methods: {
+ handleTipTapEvent(tiptapEvent, params) {
+ this.$emit(getComponentEventName(tiptapEvent), params);
+ },
+ },
+ render() {
+ return this.$slots.default;
+ },
+};
+</script>