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-rw-r--r--app/assets/javascripts/streaming/chunk_writer.js144
1 files changed, 144 insertions, 0 deletions
diff --git a/app/assets/javascripts/streaming/chunk_writer.js b/app/assets/javascripts/streaming/chunk_writer.js
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index 00000000000..4bbd0a5f843
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+++ b/app/assets/javascripts/streaming/chunk_writer.js
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+import { throttle } from 'lodash';
+import { RenderBalancer } from '~/streaming/render_balancer';
+import {
+ BALANCE_RATE,
+ HIGH_FRAME_TIME,
+ LOW_FRAME_TIME,
+ MAX_CHUNK_SIZE,
+ MIN_CHUNK_SIZE,
+ TIMEOUT,
+} from '~/streaming/constants';
+
+const defaultConfig = {
+ balanceRate: BALANCE_RATE,
+ minChunkSize: MIN_CHUNK_SIZE,
+ maxChunkSize: MAX_CHUNK_SIZE,
+ lowFrameTime: LOW_FRAME_TIME,
+ highFrameTime: HIGH_FRAME_TIME,
+ timeout: TIMEOUT,
+};
+
+function concatUint8Arrays(a, b) {
+ const array = new Uint8Array(a.length + b.length);
+ array.set(a, 0);
+ array.set(b, a.length);
+ return array;
+}
+
+// This class is used to write chunks with a balanced size
+// to avoid blocking main thread for too long.
+//
+// A chunk can be:
+// 1. Too small
+// 2. Too large
+// 3. Delayed in time
+//
+// This class resolves all these problems by
+// 1. Splitting or concatenating chunks to met the size criteria
+// 2. Rendering current chunk buffer immediately if enough time has passed
+//
+// The size of the chunk is determined by RenderBalancer,
+// It measures execution time for each chunk write and adjusts next chunk size.
+export class ChunkWriter {
+ buffer = null;
+ decoder = new TextDecoder('utf-8');
+ timeout = null;
+
+ constructor(htmlStream, config) {
+ this.htmlStream = htmlStream;
+
+ const { balanceRate, minChunkSize, maxChunkSize, lowFrameTime, highFrameTime, timeout } = {
+ ...defaultConfig,
+ ...config,
+ };
+
+ // ensure we still render chunks over time if the size criteria is not met
+ this.scheduleAccumulatorFlush = throttle(this.flushAccumulator.bind(this), timeout);
+
+ const averageSize = Math.round((maxChunkSize + minChunkSize) / 2);
+ this.size = Math.max(averageSize, minChunkSize);
+
+ this.balancer = new RenderBalancer({
+ lowFrameTime,
+ highFrameTime,
+ decrease: () => {
+ this.size = Math.round(Math.max(this.size / balanceRate, minChunkSize));
+ },
+ increase: () => {
+ this.size = Math.round(Math.min(this.size * balanceRate, maxChunkSize));
+ },
+ });
+ }
+
+ write(chunk) {
+ this.scheduleAccumulatorFlush.cancel();
+
+ if (this.buffer) {
+ this.buffer = concatUint8Arrays(this.buffer, chunk);
+ } else {
+ this.buffer = chunk;
+ }
+
+ // accumulate chunks until the size is fulfilled
+ if (this.size > this.buffer.length) {
+ this.scheduleAccumulatorFlush();
+ return Promise.resolve();
+ }
+
+ return this.balancedWrite();
+ }
+
+ balancedWrite() {
+ let cursor = 0;
+
+ return this.balancer.render(() => {
+ const chunkPart = this.buffer.subarray(cursor, cursor + this.size);
+ // accumulate chunks until the size is fulfilled
+ // this is a hot path for the last chunkPart of the chunk
+ if (chunkPart.length < this.size) {
+ this.buffer = chunkPart;
+ this.scheduleAccumulatorFlush();
+ return false;
+ }
+
+ this.writeToDom(chunkPart);
+
+ cursor += this.size;
+ if (cursor >= this.buffer.length) {
+ this.buffer = null;
+ return false;
+ }
+ // continue render
+ return true;
+ });
+ }
+
+ writeToDom(chunk, stream = true) {
+ // stream: true allows us to split chunks with multi-part words
+ const decoded = this.decoder.decode(chunk, { stream });
+ this.htmlStream.write(decoded);
+ }
+
+ flushAccumulator() {
+ if (this.buffer) {
+ this.writeToDom(this.buffer);
+ this.buffer = null;
+ }
+ }
+
+ close() {
+ this.scheduleAccumulatorFlush.cancel();
+ if (this.buffer) {
+ // last chunk should have stream: false to indicate the end of the stream
+ this.writeToDom(this.buffer, false);
+ this.buffer = null;
+ }
+ this.htmlStream.close();
+ }
+
+ abort() {
+ this.scheduleAccumulatorFlush.cancel();
+ this.buffer = null;
+ this.htmlStream.abort();
+ }
+}