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-rw-r--r--lib/declarative_policy/runner.rb183
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diff --git a/lib/declarative_policy/runner.rb b/lib/declarative_policy/runner.rb
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+module DeclarativePolicy
+ class Runner
+ class State
+ def initialize
+ @enabled = false
+ @prevented = false
+ end
+
+ def enable!
+ @enabled = true
+ end
+
+ def enabled?
+ @enabled
+ end
+
+ def prevent!
+ @prevented = true
+ end
+
+ def prevented?
+ @prevented
+ end
+
+ def pass?
+ !prevented? && enabled?
+ end
+ end
+
+ # a Runner contains a list of Steps to be run.
+ attr_reader :steps
+ def initialize(steps)
+ @steps = steps
+ end
+
+ # We make sure only to run any given Runner once,
+ # and just continue to use the resulting @state
+ # that's left behind.
+ def cached?
+ !!@state
+ end
+
+ # used by Rule::Ability. See #steps_by_score
+ def score
+ return 0 if cached?
+ steps.map(&:score).inject(0, :+)
+ end
+
+ def merge_runner(other)
+ Runner.new(@steps + other.steps)
+ end
+
+ # The main entry point, called for making an ability decision.
+ # See #run and DeclarativePolicy::Base#can?
+ def pass?
+ run unless cached?
+
+ @state.pass?
+ end
+
+ # see DeclarativePolicy::Base#debug
+ def debug(out = $stderr)
+ run(out)
+ end
+
+ private
+
+ def flatten_steps!
+ @steps = @steps.flat_map { |s| s.flattened(@steps) }
+ end
+
+ # This method implements the semantic of "one enable and no prevents".
+ # It relies on #steps_by_score for the main loop, and updates @state
+ # with the result of the step.
+ def run(debug = nil)
+ @state = State.new
+
+ steps_by_score do |step, score|
+ return if !debug && @state.prevented?
+
+ passed = nil
+ case step.action
+ when :enable then
+ # we only check :enable actions if they have a chance of
+ # changing the outcome - if no other rule has enabled or
+ # prevented.
+ unless @state.enabled? || @state.prevented?
+ passed = step.pass?
+ @state.enable! if passed
+ end
+
+ debug << inspect_step(step, score, passed) if debug
+ when :prevent then
+ # we only check :prevent actions if the state hasn't already
+ # been prevented.
+ unless @state.prevented?
+ passed = step.pass?
+ @state.prevent! if passed
+ end
+
+ debug << inspect_step(step, score, passed) if debug
+ else raise "invalid action #{step.action.inspect}"
+ end
+ end
+
+ @state
+ end
+
+ # This is the core spot where all those `#score` methods matter.
+ # It is critcal for performance to run steps in the correct order,
+ # so that we don't compute expensive conditions (potentially n times
+ # if we're called on, say, a large list of users).
+ #
+ # In order to determine the cheapest step to run next, we rely on
+ # Step#score, which returns a numerical rating of how expensive
+ # it would be to calculate - the lower the better. It would be
+ # easy enough to statically sort by these scores, but we can do
+ # a little better - the scores are cache-aware (conditions that
+ # are already in the cache have score 0), which means that running
+ # a step can actually change the scores of other steps.
+ #
+ # So! The way we sort here involves re-scoring at every step. This
+ # is by necessity quadratic, but most of the time the number of steps
+ # will be low. But just in case, if the number of steps exceeds 50,
+ # we print a warning and fall back to a static sort.
+ #
+ # For each step, we yield the step object along with the computed score
+ # for debugging purposes.
+ def steps_by_score(&b)
+ flatten_steps!
+
+ if @steps.size > 50
+ warn "DeclarativePolicy: large number of steps (#{steps.size}), falling back to static sort"
+
+ @steps.map { |s| [s.score, s] }.sort_by { |(score, _)| score }.each do |(score, step)|
+ yield step, score
+ end
+
+ return
+ end
+
+ steps = Set.new(@steps)
+ remaining_enablers = steps.count { |s| s.enable? }
+
+ loop do
+ return if steps.empty?
+
+ # if the permission hasn't yet been enabled and we only have
+ # prevent steps left, we short-circuit the state here
+ @state.prevent! if !@state.enabled? && remaining_enablers == 0
+
+ lowest_score = Float::INFINITY
+ next_step = nil
+
+ steps.each do |step|
+ score = step.score
+ if score < lowest_score
+ next_step = step
+ lowest_score = score
+ end
+ end
+
+ steps.delete(next_step)
+
+ remaining_enablers -= 1 if next_step.enable?
+
+ yield next_step, lowest_score
+ end
+ end
+
+ # Formatter for debugging output.
+ def inspect_step(step, original_score, passed)
+ symbol =
+ case passed
+ when true then '+'
+ when false then '-'
+ when nil then ' '
+ end
+
+ "#{symbol} [#{original_score.to_i}] #{step.repr}\n"
+ end
+ end
+end