- admin = local_assigns.fetch(:admin, false) - ref = local_assigns.fetch(:ref, nil) - commit_sha = local_assigns.fetch(:commit_sha, nil) - retried = local_assigns.fetch(:retried, false) - pipeline_link = local_assigns.fetch(:pipeline_link, false) - stage = local_assigns.fetch(:stage, false) - coverage = local_assigns.fetch(:coverage, false) - allow_retry = local_assigns.fetch(:allow_retry, false) %tr.build.commit{ class: ('retried' if retried) } %td.status = render "ci/status/badge", status: build.detailed_status(current_user) %td.branch-commit - if can?(current_user, :read_build, build) = link_to namespace_project_build_url(build.project.namespace, build.project, build) do %span.build-link ##{build.id} - else %span.build-link ##{build.id} - if ref - if build.ref .icon-container = build.tag? ? icon('tag') : icon('code-fork') = link_to build.ref, namespace_project_commits_path(build.project.namespace, build.project, build.ref), class: "monospace branch-name" - else .light none .icon-container.commit-icon = custom_icon("icon_commit") - if commit_sha = link_to build.short_sha, namespace_project_commit_path(build.project.namespace, build.project, build.sha), class: "commit-id monospace" - if build.stuck? = icon('warning', class: 'text-warning has-tooltip', title: 'Job is stuck. Check runners.') - if retried = icon('refresh', class: 'text-warning has-tooltip', title: 'Job was retried') .label-container - if build.tags.any? - build.tags.each do |tag| %span.label.label-primary = tag - if build.try(:trigger_request) %span.label.label-info triggered - if build.try(:allow_failure) %span.label.label-danger allowed to fail - if build.action? %span.label.label-info manual - if pipeline_link %td = link_to pipeline_path(build.pipeline) do %span.pipeline-id ##{build.pipeline.id} %span by - if build.pipeline.user = user_avatar(user: build.pipeline.user, size: 20) - else %span.monospace API - if admin %td - if build.project = link_to build.project.name_with_namespace, admin_namespace_project_path(build.project.namespace, build.project) %td - if build.try(:runner) = runner_link(build.runner) - else .light none - if stage %td = build.stage %td = build.name %td - if build.duration %p.duration = custom_icon("icon_timer") = duration_in_numbers(build.duration) - if build.finished_at %p.finished-at = icon("calendar") %span= time_ago_with_tooltip(build.finished_at) %td.coverage - if coverage && build.try(:coverage) #{build.coverage}% %td .pull-right - if can?(current_user, :read_build, build) && build.artifacts? = link_to download_namespace_project_build_artifacts_path(build.project.namespace, build.project, build), title: 'Download artifacts', class: 'btn btn-build' do = icon('download') - if can?(current_user, :update_build, build) - if build.active? = link_to cancel_namespace_project_build_path(build.project.namespace, build.project, build, return_to: request.original_url), method: :post, title: 'Cancel', class: 'btn btn-build' do = icon('remove', class: 'cred') - elsif allow_retry - if build.playable? && !admin = link_to play_namespace_project_build_path(build.project.namespace, build.project, build, return_to: request.original_url), method: :post, title: 'Play', class: 'btn btn-build' do = custom_icon('icon_play') - elsif build.retryable? = link_to retry_namespace_project_build_path(build.project.namespace, build.project, build, return_to: request.original_url), method: :post, title: 'Retry', class: 'btn btn-build' do = icon('repeat')