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import {
Matrix4,
MeshLambertMaterial,
Mesh,
} from 'three/build/three.module';
const defaultColor = 0xE24329;
const materials = {
default: new MeshLambertMaterial({
color: defaultColor,
}),
wireframe: new MeshLambertMaterial({
color: defaultColor,
wireframe: true,
}),
};
export default class MeshObject extends Mesh {
constructor(geo) {
super(
geo,
materials.default,
);
this.geometry.computeBoundingSphere();
this.rotation.set(-Math.PI / 2, 0, 0);
if (this.geometry.boundingSphere.radius > 4) {
const scale = 4 / this.geometry.boundingSphere.radius;
this.geometry.applyMatrix(
new Matrix4().makeScale(
scale,
scale,
scale,
),
);
this.geometry.computeBoundingSphere();
this.position.x = -this.geometry.boundingSphere.center.x;
this.position.z = this.geometry.boundingSphere.center.y;
}
}
changeMaterial(type) {
this.material = materials[type];
}
}
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