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import * as Sentry from '@sentry/browser';
import { escape } from 'lodash';
import { spriteIcon } from './lib/utils/common_utils';
const FLASH_TYPES = {
ALERT: 'alert',
NOTICE: 'notice',
SUCCESS: 'success',
WARNING: 'warning',
};
const hideFlash = (flashEl, fadeTransition = true) => {
if (fadeTransition) {
Object.assign(flashEl.style, {
transition: 'opacity 0.15s',
opacity: '0',
});
}
flashEl.addEventListener(
'transitionend',
() => {
flashEl.remove();
window.dispatchEvent(new Event('resize'));
if (document.body.classList.contains('flash-shown'))
document.body.classList.remove('flash-shown');
},
{
once: true,
passive: true,
},
);
if (!fadeTransition) flashEl.dispatchEvent(new Event('transitionend'));
};
const createAction = (config) => `
<a
href="${config.href || '#'}"
class="flash-action"
${config.href ? '' : 'role="button"'}
>
${escape(config.title)}
</a>
`;
const createFlashEl = (message, type) => `
<div class="flash-${type}">
<div class="flash-text">
${escape(message)}
<div class="close-icon-wrapper js-close-icon">
${spriteIcon('close', 'close-icon')}
</div>
</div>
</div>
`;
const removeFlashClickListener = (flashEl, fadeTransition) => {
flashEl
.querySelector('.js-close-icon')
.addEventListener('click', () => hideFlash(flashEl, fadeTransition));
};
/*
* Flash banner supports different types of Flash configurations
* along with ability to provide actionConfig which can be used to show
* additional action or link on banner next to message
*
* @param {Object} options Options to control the flash message
* @param {String} options.message Flash message text
* @param {String} options.type Type of Flash, it can be `notice`, `success`, `warning` or `alert` (default)
* @param {Object} options.parent Reference to parent element under which Flash needs to appear
* @param {Object} options.actionConfig Map of config to show action on banner
* @param {String} href URL to which action config should point to (default: '#')
* @param {String} title Title of action
* @param {Function} clickHandler Method to call when action is clicked on
* @param {Boolean} options.fadeTransition Boolean to determine whether to fade the alert out
* @param {Boolean} options.captureError Boolean to determine whether to send error to sentry
* @param {Object} options.error Error to be captured in sentry
*/
const createFlash = function createFlash({
message,
type = FLASH_TYPES.ALERT,
parent = document,
actionConfig = null,
fadeTransition = true,
addBodyClass = false,
captureError = false,
error = null,
}) {
const flashContainer = parent.querySelector('.flash-container');
if (!flashContainer) return null;
flashContainer.innerHTML = createFlashEl(message, type);
const flashEl = flashContainer.querySelector(`.flash-${type}`);
if (actionConfig) {
flashEl.insertAdjacentHTML('beforeend', createAction(actionConfig));
if (actionConfig.clickHandler) {
flashEl
.querySelector('.flash-action')
.addEventListener('click', (e) => actionConfig.clickHandler(e));
}
}
removeFlashClickListener(flashEl, fadeTransition);
flashContainer.classList.add('gl-display-block');
if (addBodyClass) document.body.classList.add('flash-shown');
if (captureError && error) Sentry.captureException(error);
return flashContainer;
};
/*
* Flash banner supports different types of Flash configurations
* along with ability to provide actionConfig which can be used to show
* additional action or link on banner next to message
*
* @param {String} message Flash message text
* @param {String} type Type of Flash, it can be `notice`, `success`, `warning` or `alert` (default)
* @param {Object} parent Reference to parent element under which Flash needs to appear
* @param {Object} actionConfig Map of config to show action on banner
* @param {String} href URL to which action config should point to (default: '#')
* @param {String} title Title of action
* @param {Function} clickHandler Method to call when action is clicked on
* @param {Boolean} fadeTransition Boolean to determine whether to fade the alert out
*/
const deprecatedCreateFlash = function deprecatedCreateFlash(
message,
type,
parent,
actionConfig,
fadeTransition,
addBodyClass,
) {
return createFlash({ message, type, parent, actionConfig, fadeTransition, addBodyClass });
};
export {
createFlash as default,
deprecatedCreateFlash,
createFlashEl,
createAction,
hideFlash,
removeFlashClickListener,
FLASH_TYPES,
};
window.Flash = createFlash;
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