GL_ARB_framebuffer_object http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt GL_ARB_framebuffer_object GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 GL_FRAMEBUFFER_DEFAULT 0x8218 GL_FRAMEBUFFER_UNDEFINED 0x8219 GL_DEPTH_STENCIL_ATTACHMENT 0x821A GL_INDEX 0x8222 GL_MAX_RENDERBUFFER_SIZE 0x84E8 GL_DEPTH_STENCIL 0x84F9 GL_UNSIGNED_INT_24_8 0x84FA GL_DEPTH24_STENCIL8 0x88F0 GL_TEXTURE_STENCIL_SIZE 0x88F1 GL_UNSIGNED_NORMALIZED 0x8C17 GL_SRGB 0x8C40 GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 GL_FRAMEBUFFER_BINDING 0x8CA6 GL_RENDERBUFFER_BINDING 0x8CA7 GL_READ_FRAMEBUFFER 0x8CA8 GL_DRAW_FRAMEBUFFER 0x8CA9 GL_READ_FRAMEBUFFER_BINDING 0x8CAA GL_RENDERBUFFER_SAMPLES 0x8CAB GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 GL_FRAMEBUFFER_COMPLETE 0x8CD5 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD GL_MAX_COLOR_ATTACHMENTS 0x8CDF GL_COLOR_ATTACHMENT0 0x8CE0 GL_COLOR_ATTACHMENT1 0x8CE1 GL_COLOR_ATTACHMENT2 0x8CE2 GL_COLOR_ATTACHMENT3 0x8CE3 GL_COLOR_ATTACHMENT4 0x8CE4 GL_COLOR_ATTACHMENT5 0x8CE5 GL_COLOR_ATTACHMENT6 0x8CE6 GL_COLOR_ATTACHMENT7 0x8CE7 GL_COLOR_ATTACHMENT8 0x8CE8 GL_COLOR_ATTACHMENT9 0x8CE9 GL_COLOR_ATTACHMENT10 0x8CEA GL_COLOR_ATTACHMENT11 0x8CEB GL_COLOR_ATTACHMENT12 0x8CEC GL_COLOR_ATTACHMENT13 0x8CED GL_COLOR_ATTACHMENT14 0x8CEE GL_COLOR_ATTACHMENT15 0x8CEF GL_DEPTH_ATTACHMENT 0x8D00 GL_STENCIL_ATTACHMENT 0x8D20 GL_FRAMEBUFFER 0x8D40 GL_RENDERBUFFER 0x8D41 GL_RENDERBUFFER_WIDTH 0x8D42 GL_RENDERBUFFER_HEIGHT 0x8D43 GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 GL_STENCIL_INDEX1 0x8D46 GL_STENCIL_INDEX4 0x8D47 GL_STENCIL_INDEX8 0x8D48 GL_STENCIL_INDEX16 0x8D49 GL_RENDERBUFFER_RED_SIZE 0x8D50 GL_RENDERBUFFER_GREEN_SIZE 0x8D51 GL_RENDERBUFFER_BLUE_SIZE 0x8D52 GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 GL_MAX_SAMPLES 0x8D57 void glBindFramebuffer (GLenum target, GLuint framebuffer) void glBindRenderbuffer (GLenum target, GLuint renderbuffer) void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GLenum glCheckFramebufferStatus (GLenum target) void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) void glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) void glFramebufferTextureLayer (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer) void glGenFramebuffers (GLsizei n, GLuint* framebuffers) void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers) void glGenerateMipmap (GLenum target) void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) GLboolean glIsFramebuffer (GLuint framebuffer) GLboolean glIsRenderbuffer (GLuint renderbuffer) void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)