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author | Christoph Reiter <reiter.christoph@gmail.com> | 2018-05-10 20:30:49 +0200 |
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committer | Christoph Reiter <reiter.christoph@gmail.com> | 2018-05-27 09:23:25 +0200 |
commit | 01c02ac08b682de622930b1278c9c14d0ffe6c49 (patch) | |
tree | ef6a1be9291b95647cfd1c5dc094496671054418 | |
parent | ab116c31117a8dd141745db0404b63df04577677 (diff) | |
download | glib-01c02ac08b682de622930b1278c9c14d0ffe6c49.tar.gz |
g_usleep: round up the next millisecond on Windows. See #1371
The timer tests expect that a small value for sleep does not result in
no sleep at all. Round up to the next millisecond to bring it more in line
with other platforms.
This fixes the glib/timer tests.
This makes the 'threadtests' time out since that uses small usleeps a lot and
until now didn't wait at all, but now always waits a msec. Reduce the amount
of tests done on Windows to get the runtime down to something reasonable again.
https://bugzilla.gnome.org/show_bug.cgi?id=795569
-rw-r--r-- | glib/gtimer.c | 3 | ||||
-rw-r--r-- | gobject/tests/threadtests.c | 6 |
2 files changed, 8 insertions, 1 deletions
diff --git a/glib/gtimer.c b/glib/gtimer.c index de0ef1b93..e95ac0ead 100644 --- a/glib/gtimer.c +++ b/glib/gtimer.c @@ -251,7 +251,8 @@ void g_usleep (gulong microseconds) { #ifdef G_OS_WIN32 - Sleep (microseconds / 1000); + /* Round up to the next millisecond */ + Sleep (microseconds ? (1 + (microseconds - 1) / 1000) : 0); #else struct timespec request, remaining; request.tv_sec = microseconds / G_USEC_PER_SEC; diff --git a/gobject/tests/threadtests.c b/gobject/tests/threadtests.c index b623e8ba4..bb57bd4a8 100644 --- a/gobject/tests/threadtests.c +++ b/gobject/tests/threadtests.c @@ -247,6 +247,12 @@ test_threaded_weak_ref (void) else n = NUM_COUNTER_INCREMENTS / 20; +#ifdef G_OS_WIN32 + /* On Windows usleep has millisecond resolution and gets rounded up + * leading to the test running for a long time. */ + n /= 10; +#endif + for (i = 0; i < n; i++) { UnrefInThreadData data; |