/* Copyright (C) 2010 Jonathon Jongsma * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include #include #include #include #include #include #include #include _DEFS(giomm,gio) _PINCLUDE(glibmm/private/object_p.h) namespace Gio { _WRAP_ENUM(SocketClientEvent, GSocketClientEvent, decl_prefix GIOMM_API) /** Helper for connecting to a network service. * * @see SocketConnection, SocketListener * * SocketClient is a high-level utility class for connecting to a * network host using a connection oriented socket type. * * You create a SocketClient object, set any options you want, then * call a sync or async connect operation, which returns a SocketConnection * subclass on success. * * The type of the SocketConnection object returned depends on the type of * the underlying socket that is in use. For instance, for a TCP/IP connection * it will be a TcpConnection. * * @newin{2,24} * @ingroup NetworkIO */ class GIOMM_API SocketClient : public Glib::Object { _CLASS_GOBJECT(SocketClient, GSocketClient, G_SOCKET_CLIENT, Glib::Object, GObject, , , GIOMM_API) protected: _CTOR_DEFAULT public: _WRAP_CREATE() _WRAP_METHOD(SocketFamily get_family() const, g_socket_client_get_family) _WRAP_METHOD(void set_family(SocketFamily family), g_socket_client_set_family) _WRAP_METHOD(Socket::Type get_socket_type() const, g_socket_client_get_socket_type) _WRAP_METHOD(void set_socket_type(Socket::Type type), g_socket_client_set_socket_type) _WRAP_METHOD(Socket::Protocol get_protocol() const, g_socket_client_get_protocol) _WRAP_METHOD(void set_protocol(Socket::Protocol protocol), g_socket_client_set_protocol) _WRAP_METHOD(Glib::RefPtr get_local_address(), g_socket_client_get_local_address) _WRAP_METHOD(Glib::RefPtr get_local_address() const, g_socket_client_get_local_address, constversion) _WRAP_METHOD(void set_local_address(const Glib::RefPtr& address), g_socket_client_set_local_address) _WRAP_METHOD(Glib::RefPtr connect(const Glib::RefPtr& connectable, const Glib::RefPtr& cancellable{?}), g_socket_client_connect, errthrow) _WRAP_METHOD(Glib::RefPtr connect_to_host(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr& cancellable{?}), g_socket_client_connect_to_host, errthrow) _WRAP_METHOD(Glib::RefPtr connect_to_service(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr& cancellable{?}), g_socket_client_connect_to_service, errthrow) _WRAP_METHOD(Glib::RefPtr connect_to_uri(const Glib::ustring& uri, guint16 default_port, const Glib::RefPtr& cancellable{?}), g_socket_client_connect_to_uri, errthrow) _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_async) void connect_async(const Glib::RefPtr& connectable, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot); /** This is the asynchronous version of connect(). * When the operation is finished @a slot will be called. You can then call finish() to get the result of the operation. * * @param connectable A SocketConnectable specifying the remote address. * @param slot A callback slot to call after the operation completes. */ void connect_async(const Glib::RefPtr& connectable, const SlotAsyncReady& slot); _IGNORE(g_socket_client_connect_async) _WRAP_METHOD(Glib::RefPtr connect_finish(const Glib::RefPtr& result), g_socket_client_connect_finish, errthrow) _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_to_host_async) void connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot); /** This is the asynchronous version of connect_to_host(). * When the operation is finished @a slot will be called. You can then call connect_to_host_finish() to get the result of the operation. * * @param host_and_port The name and optionally the port of the host to connect to. * @param default_port The default port to connect to. * @param slot A callback slot to call after the opration completes. */ void connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port, const SlotAsyncReady& slot); _IGNORE(g_socket_client_connect_to_host_async) _WRAP_METHOD(Glib::RefPtr connect_to_host_finish(const Glib::RefPtr& result), g_socket_client_connect_to_host_finish, errthrow) _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_to_service_async) void connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot); /** This is the asynchronous version of connect_to_service(). * * @param domain A domain name. * @param service The name of the service to connect to * @param slot A callback slot to call after the opration completes. */ void connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service, const SlotAsyncReady& slot); _IGNORE(g_socket_client_connect_to_service_async) _WRAP_METHOD(Glib::RefPtr connect_to_service_finish(const Glib::RefPtr& result), g_socket_client_connect_to_service_finish, errthrow) _WRAP_METHOD_DOCS_ONLY(g_socket_client_connect_to_uri_async) void connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const Glib::RefPtr& cancellable, const SlotAsyncReady& slot); /** This is the asynchronous version of connect_to_uri(). * * @param uri A network URI. * @param default_port The default port to connect to. * @param slot A callback slot to call after the opration completes. */ void connect_to_uri_async(const Glib::ustring& uri, guint16 default_port, const SlotAsyncReady& slot); _IGNORE(g_socket_client_connect_to_uri_async) _WRAP_METHOD(Glib::RefPtr connect_to_uri_finish(const Glib::RefPtr& result), g_socket_client_connect_to_uri_finish, errthrow) _WRAP_METHOD(bool get_enable_proxy() const, g_socket_client_get_enable_proxy) _WRAP_METHOD(void set_enable_proxy(bool enable), g_socket_client_set_enable_proxy) _WRAP_METHOD(bool get_tls() const, g_socket_client_get_tls) _WRAP_METHOD(void set_tls(bool tls = true), g_socket_client_set_tls) _WRAP_METHOD(TlsCertificateFlags get_tls_validation_flags() const, g_socket_client_get_tls_validation_flags, deprecated "Do not attempt to ignore validation errors.") _WRAP_METHOD(void set_tls_validation_flags(TlsCertificateFlags flags), g_socket_client_set_tls_validation_flags, deprecated "Do not attempt to ignore validation errors.") _WRAP_METHOD(Glib::RefPtr get_proxy_resolver(), g_socket_client_get_proxy_resolver, refreturn) _WRAP_METHOD(Glib::RefPtr get_proxy_resolver() const, g_socket_client_get_proxy_resolver, refreturn, constversion) _WRAP_METHOD(void set_proxy_resolver(const Glib::RefPtr& proxy_resolver), g_socket_client_set_proxy_resolver) _WRAP_METHOD(guint get_timeout() const, g_socket_client_get_timeout) _WRAP_METHOD(void set_timeout(guint timeout), g_socket_client_set_timeout) _WRAP_METHOD(void add_application_proxy(const Glib::ustring& protocol), g_socket_client_add_application_proxy) _WRAP_PROPERTY("family", SocketFamily) _WRAP_PROPERTY("local-address", Glib::RefPtr) _WRAP_PROPERTY("protocol", Socket::Protocol) _WRAP_PROPERTY("type", Socket::Type) _WRAP_PROPERTY("timeout", guint) _WRAP_PROPERTY("enable-proxy", bool) _WRAP_PROPERTY("tls", bool) _WRAP_PROPERTY("tls-validation-flags", TlsCertificateFlags, deprecated "Do not attempt to ignore validation errors.") _WRAP_PROPERTY("proxy-resolver", Glib::RefPtr) #m4 _CONVERSION(`GSocketConnectable*',`const Glib::RefPtr&',`Glib::wrap($3, true)') #m4 _CONVERSION(`GIOStream*',`const Glib::RefPtr&',`Glib::wrap($3, true)') _WRAP_SIGNAL(void event(SocketClientEvent event, const Glib::RefPtr& connectable, const Glib::RefPtr& connection), event) }; } // namespace Gio