// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*- /* Copyright (C) 2010 Jonathon Jongsma * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "slot_async.h" namespace Gio { void SocketConnection::connect_async(const Glib::RefPtr& address, const SlotAsyncReady& slot, const Glib::RefPtr& cancellable) { SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_connection_connect_async(gobj(), Glib::unwrap(address), Glib::unwrap(cancellable), &SignalProxy_async_callback, slot_copy); } void SocketConnection::connect_async(const Glib::RefPtr& address, const SlotAsyncReady& slot) { SlotAsyncReady* slot_copy = new SlotAsyncReady(slot); g_socket_connection_connect_async(gobj(), Glib::unwrap(address), 0, &SignalProxy_async_callback, slot_copy); } } // namespace Gio