/* Copyright (C) 2010 Jonathon Jongsma * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include #include #include #include _DEFS(giomm,gio) _PINCLUDE(giomm/private/iostream_p.h) namespace Gio { /** * A socket connection * * @see IOStream, SocketClient, SocketListener * * SocketConnection is a IOStream for a connected socket. They * can be created either by SocketClient when connecting to a host, * or by SocketListener when accepting a new client. * * The type of the SocketConnection object returned from these calls * depends on the type of the underlying socket that is in use. For * instance, for a TCP/IP connection it will be a TcpConnection. * * Chosing what type of object to construct is done with the socket * connection factory, and it is possible for 3rd parties to register * custom socket connection types for specific combination of socket * family/type/protocol using g_socket_connection_factory_register_type(). * * @newin{2,24} * @ingroup NetworkIO */ class GIOMM_API SocketConnection : public Gio::IOStream { _CLASS_GOBJECT(SocketConnection, GSocketConnection, G_SOCKET_CONNECTION, Gio::IOStream, GIOStream, , , GIOMM_API) public: _WRAP_METHOD(bool connect(const Glib::RefPtr& address, const Glib::RefPtr& cancellable{?}), g_socket_connection_connect, errthrow) /** Asynchronously connect this connection to the specified remote address. * This clears the "blocking" flag on this connection's underlying socket if * it is currently set. * * Use connect_finish() to retrieve the result. * * @param address A SocketAddress specifying the remote address. * @param slot A SlotAsyncReady slot. * @param cancellable A Cancellable. * @newin{2,36} */ void connect_async(const Glib::RefPtr& address, const SlotAsyncReady& slot, const Glib::RefPtr& cancellable); _IGNORE(g_socket_connection_connect_async) /// A non-cancellable version of connect_async(). void connect_async(const Glib::RefPtr& address, const SlotAsyncReady& slot); _WRAP_METHOD(bool connect_finish(const Glib::RefPtr& result), g_socket_connection_connect_finish, errthrow) _WRAP_METHOD(bool is_connected() const, g_socket_connection_is_connected) _WRAP_METHOD(Glib::RefPtr get_socket(), g_socket_connection_get_socket, refreturn) _WRAP_METHOD(Glib::RefPtr get_socket() const, g_socket_connection_get_socket, constversion, refreturn) _WRAP_METHOD(Glib::RefPtr get_local_address(), g_socket_connection_get_local_address, errthrow) _WRAP_METHOD(Glib::RefPtr get_local_address() const, g_socket_connection_get_local_address, constversion, errthrow) _WRAP_METHOD(Glib::RefPtr get_remote_address(), g_socket_connection_get_remote_address, errthrow) _WRAP_METHOD(Glib::RefPtr get_remote_address() const, g_socket_connection_get_remote_address, constversion, errthrow) // Not sure that registering new GTypes with the factory is useful for the C++ binding //_WRAP_METHOD(void factory_register_type(GType g_type, GSocketFamily family, GSocketType type, gint protocol); //_WRAP_METHOD(GType factory_lookup_type(GSocketFamily family, GSocketType type, gint protocol_id); _WRAP_METHOD(static Glib::RefPtr create(const Glib::RefPtr& socket), g_socket_connection_factory_create_connection) _WRAP_PROPERTY("socket", Glib::RefPtr) }; } // namespace Gio