/* Copyright (C) 2010 Jonathon Jongsma * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include #include _DEFS(giomm,gio) _PINCLUDE(giomm/private/socketconnection_p.h) namespace Gio { /** * A TCP SocketConnection * * This is the subclass of SocketConnection that is created * for TCP/IP sockets. * * @newin{2,24} * @ingroup NetworkIO */ class GIOMM_API TcpConnection : public Gio::SocketConnection { _CLASS_GOBJECT(TcpConnection, GTcpConnection, G_TCP_CONNECTION, Gio::SocketConnection, GSocketConnection, , , GIOMM_API) public: _WRAP_METHOD(void set_graceful_disconnect (bool graceful_disconnect), g_tcp_connection_set_graceful_disconnect) _WRAP_METHOD(bool get_graceful_disconnect () const, g_tcp_connection_get_graceful_disconnect) _WRAP_PROPERTY("graceful-disconnect", bool) }; } // namespace Gio