/* Copyright (C) 2002 The gtkmm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*/
_DEFS(glibmm,glib)
#include
#include
#ifndef DOXYGEN_SHOULD_SKIP_THIS
extern "C" { typedef struct _GModule GModule; }
#endif
namespace Glib
{
//TODO: Replace get_last_error() with exceptions?
//Provide operator()?
/** Dynamic loading of modules.
*
* These functions provide a portable way to dynamically load object
* files (commonly known as 'plug-ins'). The current implementation
* supports all systems that provide an implementation of dlopen()
* (e.g. Linux/Sun), as well as HP-UX via its shl_load() mechanism,
* and Windows platforms via DLLs.
*/
class GLIBMM_API Module
{
_CLASS_GENERIC(Module, GModule)
_IGNORE(g_module_open, g_module_close)
public:
_WRAP_ENUM(Flags, GModuleFlags, NO_GTYPE, decl_prefix GLIBMM_API)
/** Opens a module.
*
* If the module has already been opened, its reference count
* is incremented. If not, the module is searched in the following order:
*
* 1. If @a file_name exists as a regular file, it is used as-is; else
* 2. If @a file_name doesn't have the correct suffix and/or prefix for the
* platform, then possible suffixes and prefixes will be added to the
* basename till a file is found and whatever is found will be used; else
* 3. If @a file_name doesn't have the ".la"-suffix, ".la" is appended. Either
* way, if a matching .la file exists (and is a libtool archive) the
* libtool archive is parsed to find the actual file name, and that is
* used.
*
* At the end of all this, we would have a file path that we can access on
* disk, and it is opened as a module. If not, @a file_name is opened as
* a module verbatim in the hopes that the system implementation will somehow
* be able to access it.
*
* Use operator bool() to see whether the operation succeeded. For instance,
* @code
* Glib::Module module("plugins/helloworld");
* if(module)
* {
* void* func = nullptr;
* bool found = get_symbol("some_function", func);
* }
* @endcode
*
* @param file_name The name or path to the file containing the module,
* or an empty string to obtain a module representing
* the main program itself.
* @param flags The flags used for opening the module.
*/
explicit Module(const std::string& file_name, Flags flags = Flags(0));
Module(const Module&) = delete;
Module& operator=(const Module&) = delete;
Module(Module&& other) noexcept;
Module& operator=(Module&& other) noexcept;
/** Close a module. The module will be removed from memory, unless
* make_resident has been called.
*/
virtual ~Module();
/** Check whether the module was found.
*/
explicit operator bool() const;
/** Checks if modules are supported on the current platform.
* @returns true if available, false otherwise
*/
_WRAP_METHOD(static bool get_supported(), g_module_supported)
/** Ensures that a module will never be unloaded. Any calls to the
* Glib::Module destructor will not unload the module.
*/
_WRAP_METHOD(void make_resident(), g_module_make_resident)
/** Gets a string describing the last module error.
* @returns The error string
*/
_WRAP_METHOD(static std::string get_last_error(), g_module_error)
/** Gets a symbol pointer from the module.
* @param symbol_name The name of the symbol to lookup
* @param symbol A pointer to set to the symbol
* @returns True if the symbol was found, false otherwise.
*/
_WRAP_METHOD(bool get_symbol(const std::string& symbol_name, void*& symbol) const, g_module_symbol)
/** Get the name of the module.
* @returns The name of the module
*/
_WRAP_METHOD(std::string get_name() const, g_module_name)
/** A portable way to build the filename of a module. The
* platform-specific prefix and suffix are added to the filename, if
* needed, and the result is added to the directory, using the
* correct separator character.
*
* The directory should specify the directory where the module can
* be found. It can be an empty string to indicate that the
* module is in a standard platform-specific directory, though this
* is not recommended since the wrong module may be found.
*
* For example, calling build_path() on a Linux
* system with a directory of /lib and a module_name of
* "mylibrary" will return /lib/libmylibrary.so. On a
* Windows system, using \\Windows as the directory it will
* return \\Windows\\mylibrary.dll.
*
* @param directory The directory the module is in
* @param module_name The name of the module
* @returns The system-specific filename of the module
*
* @deprecated 2.76: You will get the wrong results most of the time.
* Use the constructor instead with @a module_name as the
* basename of the file_name argument.
*/
_WRAP_METHOD(static std::string build_path(const std::string& directory, const std::string& module_name),
g_module_build_path, deprecated)
GModule* gobj() { return gobject_; }
const GModule* gobj() const { return gobject_; }
protected:
GModule* gobject_;
};
} // namespace Glib