/* Copyright (C) 2002 The gtkmm Development Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ _DEFS(glibmm,glib) #include #include #ifndef DOXYGEN_SHOULD_SKIP_THIS extern "C" { typedef struct _GModule GModule; } #endif namespace Glib { //TODO: Replace get_last_error() with exceptions? //Provide operator()? /** Dynamic loading of modules. * * These functions provide a portable way to dynamically load object * files (commonly known as 'plug-ins'). The current implementation * supports all systems that provide an implementation of dlopen() * (e.g. Linux/Sun), as well as HP-UX via its shl_load() mechanism, * and Windows platforms via DLLs. */ class GLIBMM_API Module { _CLASS_GENERIC(Module, GModule) _IGNORE(g_module_open, g_module_close) public: _WRAP_ENUM(Flags, GModuleFlags, NO_GTYPE, decl_prefix GLIBMM_API) /** Opens a module. * * If the module has already been opened, its reference count * is incremented. If not, the module is searched in the following order: * * 1. If @a file_name exists as a regular file, it is used as-is; else * 2. If @a file_name doesn't have the correct suffix and/or prefix for the * platform, then possible suffixes and prefixes will be added to the * basename till a file is found and whatever is found will be used; else * 3. If @a file_name doesn't have the ".la"-suffix, ".la" is appended. Either * way, if a matching .la file exists (and is a libtool archive) the * libtool archive is parsed to find the actual file name, and that is * used. * * At the end of all this, we would have a file path that we can access on * disk, and it is opened as a module. If not, @a file_name is opened as * a module verbatim in the hopes that the system implementation will somehow * be able to access it. * * Use operator bool() to see whether the operation succeeded. For instance, * @code * Glib::Module module("plugins/helloworld"); * if(module) * { * void* func = nullptr; * bool found = get_symbol("some_function", func); * } * @endcode * * @param file_name The name or path to the file containing the module, * or an empty string to obtain a module representing * the main program itself. * @param flags The flags used for opening the module. */ explicit Module(const std::string& file_name, Flags flags = Flags(0)); Module(const Module&) = delete; Module& operator=(const Module&) = delete; Module(Module&& other) noexcept; Module& operator=(Module&& other) noexcept; /** Close a module. The module will be removed from memory, unless * make_resident has been called. */ virtual ~Module(); /** Check whether the module was found. */ explicit operator bool() const; /** Checks if modules are supported on the current platform. * @returns true if available, false otherwise */ _WRAP_METHOD(static bool get_supported(), g_module_supported) /** Ensures that a module will never be unloaded. Any calls to the * Glib::Module destructor will not unload the module. */ _WRAP_METHOD(void make_resident(), g_module_make_resident) /** Gets a string describing the last module error. * @returns The error string */ _WRAP_METHOD(static std::string get_last_error(), g_module_error) /** Gets a symbol pointer from the module. * @param symbol_name The name of the symbol to lookup * @param symbol A pointer to set to the symbol * @returns True if the symbol was found, false otherwise. */ _WRAP_METHOD(bool get_symbol(const std::string& symbol_name, void*& symbol) const, g_module_symbol) /** Get the name of the module. * @returns The name of the module */ _WRAP_METHOD(std::string get_name() const, g_module_name) /** A portable way to build the filename of a module. The * platform-specific prefix and suffix are added to the filename, if * needed, and the result is added to the directory, using the * correct separator character. * * The directory should specify the directory where the module can * be found. It can be an empty string to indicate that the * module is in a standard platform-specific directory, though this * is not recommended since the wrong module may be found. * * For example, calling build_path() on a Linux * system with a directory of /lib and a module_name of * "mylibrary" will return /lib/libmylibrary.so. On a * Windows system, using \\Windows as the directory it will * return \\Windows\\mylibrary.dll. * * @param directory The directory the module is in * @param module_name The name of the module * @returns The system-specific filename of the module * * @deprecated 2.76: You will get the wrong results most of the time. * Use the constructor instead with @a module_name as the * basename of the file_name argument. */ _WRAP_METHOD(static std::string build_path(const std::string& directory, const std::string& module_name), g_module_build_path, deprecated) GModule* gobj() { return gobject_; } const GModule* gobj() const { return gobject_; } protected: GModule* gobject_; }; } // namespace Glib