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/* Copyright (C) 2012 The gtkmm Development Team
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <glibmm/error.h>
#include <glibmm/refptr.h>
#include <glibmm/bytes.h>
#include <giomm/inputstream.h>
#include <vector>
#include <string>

_DEFS(giomm,gio)

#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GResource GResource;
#endif

namespace Gio
{

/** Exception class for resource file handling errors.
 */
_WRAP_GERROR(ResourceError, GResourceError, G_RESOURCE_ERROR, NO_GTYPE)

_WRAP_ENUM(ResourceFlags, GResourceFlags)
_WRAP_ENUM(ResourceLookupFlags, GResourceLookupFlags)

/** Resource framework.
 *
 * Applications and libraries often contain binary or textual data that is
 * really part of the application, rather than user data. For instance
 * Gtk::Builder .ui files, splashscreen images, Gio::Menu markup xml, CSS files,
 * icons, etc. These are often shipped as files in `$datadir/appname`, or
 * manually included as literal strings in the code.
 *
 * The Gio::Resource API and the <tt>glib-compile-resources</tt> program
 * provide a convenient and efficient alternative to this which has some nice properties. You
 * maintain the files as normal files, so its easy to edit them, but during the build the files
 * are combined into a binary bundle that is linked into the executable. This means that loading
 * the resource files is efficient (as they are already in memory, shared with other instances) and
 * simple (no need to check for things like I/O errors or locate the files in the filesystem). It
 * also makes it easier to create relocatable applications.
 *
 * Resource files can also be marked as compressed. Such files will be included in the resource bundle
 * in a compressed form, but will be automatically uncompressed when the resource is used. This
 * is very useful e.g. for larger text files that are parsed once (or rarely) and then thrown away.
 *
 * Resource files can also be marked to be preprocessed, by setting the value of the
 * `preprocess` attribute to a comma-separated list of preprocessing options.
 * The only options currently supported are:
 *
 * <dl>
 * <dt>xml-stripblanks</dt>
 *   <dd>which will use the <tt>xmllint</tt> command
 *   to strip ignorable whitespace from the xml file. For this to work,
 *   the `XMLLINT` environment variable must be set to the full path to
 *   the <tt>xmllint</tt> executable, or <tt>xmllint</tt> must be in the `PATH`; otherwise
 *   the preprocessing step is skipped.</dd>
 *
 * <dt>to-pixdata</dt>
 *   <dd>which will use the <tt>gdk-pixbuf-pixdata</tt> command to convert
 *   images to the GdkPixdata format, which allows you to create pixbufs directly using the data inside
 *   the resource file, rather than an (uncompressed) copy of it. For this, the <tt>gdk-pixbuf-pixdata</tt>
 *   program must be in the PATH, or the `GDK_PIXBUF_PIXDATA` environment variable must be
 *   set to the full path to the <tt>gdk-pixbuf-pixdata</tt> executable; otherwise the resource compiler will
 *   abort.</dd>
 * </dl>
 *
 * Resource bundles are created by the <tt>glib-compile-resources</tt> program
 * which takes an xml file that describes the bundle, and a set of files that the xml references. These
 * are combined into a binary resource bundle.
 *
 * An example resource description:
 * @code
 * <?xml version="1.0" encoding="UTF-8"?>
 * <gresources>
 *   <gresource prefix="/org/gtk/Example">
 *     <file>data/splashscreen.png</file>
 *     <file compressed="true">dialog.ui</file>
 *     <file preprocess="xml-stripblanks">menumarkup.xml</file>
 *   </gresource>
 * </gresources>
 * @endcode
 *
 * This will create a resource bundle with the following files:
 * @code
 * /org/gtk/Example/data/splashscreen.png
 * /org/gtk/Example/dialog.ui
 * /org/gtk/Example/menumarkup.xml
 * @endcode
 *
 * Note that all resources in the process share the same namespace, so use java-style
 * path prefixes (like in the above example) to avoid conflicts.
 *
 * You can then use <tt>glib-compile-resources</tt> to compile the xml to a binary bundle
 * that you can load with Gio::Resource::create_from_file(). However, its more common to use the --generate-source and
 * --generate-header arguments to create a source file and header to link directly into your application.
 *
 * Once a Gio::Resource has been created and registered all the data in it can be accessed globally in the process by
 * using API calls like Gio::Resource::open_stream_from_global_resources() to stream the data
 * or Gio::Resource::lookup_data_in_global_resources() to get a direct pointer
 * to the data. You can also use uris like "resource:///org/gtk/Example/data/splashscreen.png" with Gio::File to access
 * the resource data.
 *
 * There are two forms of the generated source, the default version uses the compiler support for constructor
 * and destructor functions (where available) to automatically create and register the Gio::Resource on startup
 * or library load time. If you pass --manual-register, two functions to register/unregister the resource is instead
 * created. This requires an explicit initialization call in your application/library, but it works on all platforms,
 * even on the minor ones where this is not available. (Constructor support is available for at least Win32, MacOS and Linux.)
 *
 * Note that resource data can point directly into the data segment of e.g. a library, so if you are unloading libraries
 * during runtime you need to be very careful with keeping around pointers to data from a resource, as this goes away
 * when the library is unloaded. However, in practice this is not generally a problem, since most resource accesses
 * is for your own resources, and resource data is often used once, during parsing, and then released.
 *
 * @newin{2,44}
 */
class Resource
{
  _CLASS_OPAQUE_REFCOUNTED(Resource, GResource, NONE, g_resource_ref, g_resource_unref)
  _IGNORE(g_resource_ref, g_resource_unref)

public:
  _WRAP_METHOD(static Glib::RefPtr<Resource> create_from_data(const Glib::RefPtr<const Glib::Bytes>& data), g_resource_new_from_data, errthrow)
  _WRAP_METHOD(static Glib::RefPtr<Resource> create_from_file(const std::string& filename), g_resource_load, errthrow)
  _WRAP_METHOD(Glib::RefPtr<InputStream> open_stream(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE) const, g_resource_open_stream, errthrow)
  _WRAP_METHOD(Glib::RefPtr<const Glib::Bytes> lookup_data(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE) const, g_resource_lookup_data, errthrow)

#m4 _CONVERSION(`char**',`std::vector<std::string>',`Glib::ArrayHandler<std::string>::array_to_vector($3, Glib::OWNERSHIP_DEEP)')
  _WRAP_METHOD(std::vector<std::string> enumerate_children(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE) const, g_resource_enumerate_children, errthrow)

  /** Looks for a file at the specified @a path in the resource and
   * if found returns information about it.
   *
   * @a lookup_flags controls the behaviour of the lookup.
   *
   * @newin{2,44}
   *
   * @param path A pathname inside the resource.
   * @param[out] size A location to place the length of the contents of the file.
   * @param[out] flags A location to place the flags about the file.
   * @param lookup_flags A ResourceLookupFlags.
   * @throw Gio::ResourceError if the file was not found.
   */
  void get_info(const std::string& path, gsize& size, ResourceFlags& flags, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE) const;
  _IGNORE(g_resource_get_info)

  /** Looks for a file at the specified @a path in the resource.
   *
   * @a lookup_flags controls the behaviour of the lookup.
   *
   * @newin{2,44}
   *
   * @param path A pathname inside the resource.
   * @param lookup_flags A ResourceLookupFlags.
   * @throw Gio::ResourceError if the file was not found.
   */
  void get_file_exists(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE) const;

  /** Looks for a file at the specified @a path in the resource.
   *
   * @a lookup_flags controls the behaviour of the lookup.
   * This method returns a <tt>bool</tt> instead of throwing in exception in case of errors.
   *
   * @newin{2,44}
   *
   * @param path A pathname inside the resource.
   * @param lookup_flags A ResourceLookupFlags.
   * @return <tt>true</tt> if the file was found, <tt>false</tt> if there were errors.
   */
  bool get_file_exists_nothrow(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE) const;

  // 'register' is a keyword. Can't be the name of a method.
  _WRAP_METHOD(void register_global(), g_resources_register)
  _WRAP_METHOD(void unregister_global(), g_resources_unregister)
  _WRAP_METHOD(static Glib::RefPtr<InputStream> open_stream_global(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE), g_resources_open_stream, errthrow)
  _WRAP_METHOD(static Glib::RefPtr<const Glib::Bytes> lookup_data_global(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE), g_resources_lookup_data, errthrow)
  _WRAP_METHOD(static std::vector<std::string> enumerate_children_global(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE), g_resources_enumerate_children, errthrow)

  /** Looks for a file at the specified @a path in the set of
   * globally registered resources and if found returns information about it.
   *
   * @a lookup_flags controls the behaviour of the lookup.
   *
   * @newin{2,44}
   *
   * @param path A pathname inside the resource.
   * @param[out] size A location to place the length of the contents of the file.
   * @param[out] flags A location to place the flags about the file.
   * @param lookup_flags A ResourceLookupFlags.
   * @throw Gio::ResourceError if the file was not found.
   */
  static void get_info_global(const std::string& path, gsize& size, ResourceFlags& flags, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE);
  _IGNORE(g_resources_get_info)

  /** Looks for a file at the specified @a path in the set of
   * globally registered resources.
   *
   * @a lookup_flags controls the behaviour of the lookup.
   *
   * @newin{2,44}
   *
   * @param path A pathname inside the resource.
   * @param lookup_flags A ResourceLookupFlags.
   * @throw Gio::ResourceError if the file was not found.
   */
  static void get_file_exists_global(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE);

  /** Looks for a file at the specified @a path in the set of
   * globally registered resources.
   *
   * @a lookup_flags controls the behaviour of the lookup.
   * This method returns a <tt>bool</tt> instead of throwing in exception in case of errors.
   *
   * @newin{2,44}
   *
   * @param path A pathname inside the resource.
   * @param lookup_flags A ResourceLookupFlags.
   * @return <tt>true</tt> if the file was found, <tt>false</tt> if there were errors.
   */
  static bool get_file_exists_global_nothrow(const std::string& path, ResourceLookupFlags lookup_flags = RESOURCE_LOOKUP_FLAGS_NONE);

  _IGNORE(g_static_resource_init, g_static_resource_fini, g_static_resource_get_resource)dnl//Used only by the glib-compile-resources command
};

} // namespace Gio