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// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* Copyright (C) 2009 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/object.h>
#include <giomm/initable.h>
#include <giomm/socketconnectable.h>
#include <giomm/socketaddress.h>
#include <giomm/enums.h>
_DEFS(giomm,gio)
_PINCLUDE(glibmm/private/object_p.h)
namespace Gio
{
_WRAP_ENUM(SocketType, GSocketType)
_WRAP_ENUM(SocketProtocol, GSocketProtocol)
_WRAP_ENUM(SocketMsgFlags, GSocketMsgFlags)
/** Low-level socket object
*
* A Socket is a low-level networking primitive. It is a more or less direct
* mapping of the BSD socket API in a portable GObject based API. It supports
* both the UNIX socket implementations and winsock2 on Windows.
*
* Socket is the platform independent base upon which the higher level network
* primitives are based. Applications are not typically meant to use it
* directly, but rather through classes like SocketClient, SocketService and
* SocketConnection. However there may be cases where direct use of Socket is
* useful.
*
* (FIXME: update this doc for giomm)
* Socket implements the Initable interface, so if it is manually constructed by
* e.g. g_object_new() you must call g_initable_init() and check the results
* before using the object. This is done automatically in g_socket_new() and
* g_socket_new_from_fd(), so these functions can return NULL.
*
* Sockets operate in two general modes, blocking or non-blocking. When in
* blocking mode all operations block until the requested operation is finished
* or there is an error. In non-blocking mode all calls that would block return
* immediately with a G_IO_ERROR_WOULD_BLOCK error. To know when a call would
* successfully run you can call condition_check(), or condition_wait(). You can
* also use create_source() and attach it to a Glib::MainContext to get
* callbacks when I/O is possible. Note that all sockets are always set to non
* blocking mode in the system, and blocking mode is emulated in Socket.
*
* When working in non-blocking mode applications should always be able to
* handle getting a G_IO_ERROR_WOULD_BLOCK error even when some other function
* said that I/O was possible. This can easily happen in case of a race
* condition in the application, but it can also happen for other reasons. For
* instance, on Windows a socket is always seen as writable until a write
* returns G_IO_ERROR_WOULD_BLOCK.
*
* Sockets can be either connection oriented or datagram based. For connection
* oriented types you must first establish a connection by either connecting to
* an address or accepting a connection from another address. For connectionless
* socket types the target/source address is specified or received in each I/O
* operation.
*
* All socket file descriptors are set to be close-on-exec.
*
* Note that creating a Socket causes the signal SIGPIPE to be ignored for the
* remainder of the program. If you are writing a command-line utility that uses
* Socket, you may need to take into account the fact that your program will not
* automatically be killed if it tries to write to stdout after it has been
* closed.
*
* @newin2p22
*/
class Socket : public Glib::Object,
public Initable
{
_CLASS_GOBJECT(Socket, GSocket, G_SOCKET, Glib::Object, GObject)
_IMPLEMENTS_INTERFACE(Initable)
// FIXME: figure out initable constructors
public:
_WRAP_METHOD(void bind(const Glib::RefPtr<SocketAddress>& address, bool allow_reuse), g_socket_bind, errthrow)
_WRAP_METHOD(void listen(), g_socket_listen, errthrow)
_WRAP_METHOD(Glib::RefPtr<Socket> accept(const Glib::RefPtr<Cancellable>& cancellable), g_socket_accept, errthrow)
#ifdef GLIBMM_EXCEPTIONS_ENABLED
Glib::RefPtr<Socket> accept();
#else
Glib::RefPtr<Socket> accept(std::auto_ptr<Glib::Error>& error);
#endif //GLIBMM_EXCEPTIONS_ENABLED
_WRAP_METHOD(void connect(const Glib::RefPtr<SocketAddress>& address, const Glib::RefPtr<Cancellable>& cancellable), g_socket_connect, errthrow)
#ifdef GLIBMM_EXCEPTIONS_ENABLED
void connect(const Glib::RefPtr<SocketAddress>& address);
#else
void connect(const Glib::RefPtr<SocketAddress>& address, std::auto_ptr<Glib::Error>& error);
#endif //GLIBMM_EXCEPTIONS_ENABLED
// FIXME: it doesn't really seem like this is a proper use of exceptions...
_WRAP_METHOD(void check_connect_result(), g_socket_check_connect_result, errthrow)
// TODO: std::string overload?
_WRAP_METHOD(gssize receive(char* buffer, gsize size, const Glib::RefPtr<Cancellable>& cancellable), g_socket_receive, errthrow)
#ifdef GLIBMM_EXCEPTIONS_ENABLED
gssize receive(char* buffer, gsize size);
#else
gssize receive(char* buffer, gsize size, std::auto_ptr<Glib::Error>& error);
#endif //GLIBMM_EXCEPTIONS_ENABLED
// TODO: std::string overload?
// TODO: need to do manually?
//_WRAP_METHOD(gssize receive_from(Glib::RefPtr<SocketAddress>& address, char* buffer, gsize size), g_socket_receive_from, errthrow)
// TODO: wrap receive_message -- figure out this GInputVector thing
// TODO: std::string overload?
_WRAP_METHOD(gssize send(const gchar* buffer, gsize size, const Glib::RefPtr<Cancellable>& cancellable), g_socket_send, errthrow)
#ifdef GLIBMM_EXCEPTIONS_ENABLED
gssize send(const gchar* buffer, gsize size);
#else
gssize send(const gchar* buffer, gsize size, std::auto_ptr<Glib::Error>& error);
#endif //GLIBMM_EXCEPTIONS_ENABLED
// TODO: std::string overload?
_WRAP_METHOD(gssize send_to(const Glib::RefPtr<SocketAddress>& address, const char* buffer, gsize size, const Glib::RefPtr<Cancellable>& cancellable), g_socket_send_to, errthrow)
#ifdef GLIBMM_EXCEPTIONS_ENABLED
gssize send_to(const Glib::RefPtr<SocketAddress>& address, const char* buffer, gsize size);
#else
gssize send_to(const Glib::RefPtr<SocketAddress>& address, const char* buffer, gsize size, std::auto_ptr<Glib::Error>& error);
#endif //GLIBMM_EXCEPTIONS_ENABLED
// TODO: wrap send_message -- figure out this GOutputVector thing
_WRAP_METHOD(void close(), g_socket_close, errthrow)
_WRAP_METHOD(bool is_closed(), g_socket_is_closed)
_WRAP_METHOD(void shutdown(bool shutdown_read, bool shutdown_write), g_socket_shutdown, errthrow)
_WRAP_METHOD(bool is_connected(), g_socket_is_connected)
// TODO: non-cancellable version
// This won't work because Glib::Source is abstract, and Glib::IOSource has no
// constructor that takes a GSource*
//#m4 _CONVERSION(`GSource*',`Glib::RefPtr<Glib::Source>',`Glib::RefPtr<Glib::Source>(new ::Glib::Source($3))')
//_WRAP_METHOD(Glib::RefPtr<Glib::Source> create_source(Glib::IOCondition condition, const Glib::RefPtr<Cancellable>& cancellable), g_socket_create_source)
_WRAP_METHOD(Glib::IOCondition condition_check(Glib::IOCondition condition), g_socket_condition_check)
_WRAP_METHOD(void condition_wait(Glib::IOCondition condition, const Glib::RefPtr<Cancellable>& cancellable), g_socket_condition_wait, errthrow)
#ifdef GLIBMM_EXCEPTIONS_ENABLED
void condition_wait(Glib::IOCondition condition);
#else
void condition_wait(Glib::IOCondition condition, std::auto_ptr<Glib::Error>& error);
#endif //GLIBMM_EXCEPTIONS_ENABLED
_WRAP_METHOD(void set_listen_backlog(int backlog), g_socket_set_listen_backlog)
_WRAP_METHOD(int get_listen_backlog() const, g_socket_get_listen_backlog)
_WRAP_METHOD(void set_blocking(bool blocking), g_socket_set_blocking)
_WRAP_METHOD(bool get_blocking() const, g_socket_get_blocking)
_WRAP_METHOD(void set_keepalive(bool keepalive), g_socket_set_keepalive)
_WRAP_METHOD(bool get_keepalive() const, g_socket_get_keepalive)
_WRAP_METHOD(SocketFamily get_family() const, g_socket_get_family)
_WRAP_METHOD(int get_fd() const, g_socket_get_fd)
_WRAP_METHOD(Glib::RefPtr<SocketAddress> get_local_address() const, g_socket_get_local_address, errthrow)
_WRAP_METHOD(Glib::RefPtr<SocketAddress> get_remote_address() const, g_socket_get_remote_address, errthrow)
_WRAP_METHOD(SocketProtocol get_protocol() const, g_socket_get_protocol)
_WRAP_METHOD(SocketType get_socket_type() const, g_socket_get_socket_type)
_WRAP_METHOD(bool speaks_ipv4() const, g_socket_speaks_ipv4)
_WRAP_PROPERTY("blocking", bool)
_WRAP_PROPERTY("family", SocketFamily)
_WRAP_PROPERTY("fd", int)
_WRAP_PROPERTY("keepalive", bool)
_WRAP_PROPERTY("listen-backlog", int)
_WRAP_PROPERTY("local-address", Glib::RefPtr<SocketAddress>)
_WRAP_PROPERTY("remote-address", Glib::RefPtr<SocketAddress>)
_WRAP_PROPERTY("protocol", SocketProtocol)
_WRAP_PROPERTY("type", SocketType)
};
} // namespace Gio
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