/* * Copyright (C) 2006 Claudio Ciccani * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" IDirectFB *dfb = NULL; IDirectFBDisplayLayer *primary = NULL; IDirectFBEventBuffer *events = NULL; IDirectFBInputDevice *keyboard = NULL; IDirectFBInputDevice *mouse = NULL; IDirectFBInputDevice *joystick = NULL; GLenum g_display_mode = 0; GLuint g_width = DEFAULT_WIDTH; GLuint g_height = DEFAULT_HEIGHT; GLint g_xpos = 0; GLint g_ypos = 0; GLint g_bpp = 0; GLboolean g_idle = GL_TRUE; __GlutWindow *g_current = NULL; __GlutWindow *g_game = NULL; void (GLUTCALLBACK *display_func) (void) = 0; void (GLUTCALLBACK *reshape_func) (int width, int height) = 0; void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0; void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0; void (GLUTCALLBACK *motion_func) (int x, int y) = 0; void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0; void (GLUTCALLBACK *entry_func) (int state) = 0; void (GLUTCALLBACK *visibility_func) (int state) = 0; void (GLUTCALLBACK *idle_func) (void) = 0; void (GLUTCALLBACK *menu_state_func) (int state) = 0; void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0; void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0; void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0; void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0; void (GLUTCALLBACK *button_box_func) (int button, int state) = 0; void (GLUTCALLBACK *dials_func) (int dial, int value) = 0; void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0; void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0; void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0; void (GLUTCALLBACK *overlay_display_func) (void) = 0; void (GLUTCALLBACK *window_status_func) (int state) = 0; void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y) = 0; void (GLUTCALLBACK *special_up_func) (int key, int x, int y) = 0; void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z) = 0;