diff options
author | Emmanuele Bassi <ebassi@linux.intel.com> | 2012-05-28 14:07:04 +0100 |
---|---|---|
committer | Emmanuele Bassi <ebassi@linux.intel.com> | 2012-05-28 16:12:21 +0100 |
commit | f6ce2a93881f7faf00e6eeb27bbce50904714ffa (patch) | |
tree | 7f182d1aad2e90da5b3ee242b6d154d30c7b0e5d | |
parent | df18b3cd45baf216c79aaf28c648fb4a0eaa89ca (diff) | |
download | clutter-f6ce2a93881f7faf00e6eeb27bbce50904714ffa.tar.gz |
paint-volume: Use the correct coordinate for axis alignment
The z coordinate of the origin should be checked against the same
coordinate of the vertex behind it. Given that most actors are flat
surfaces, this check should always succeed.
https://bugzilla.gnome.org/show_bug.cgi?id=675396
-rw-r--r-- | clutter/clutter-paint-volume.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter/clutter-paint-volume.c b/clutter/clutter-paint-volume.c index 725be7917..ba7abb84b 100644 --- a/clutter/clutter-paint-volume.c +++ b/clutter/clutter-paint-volume.c @@ -908,7 +908,7 @@ _clutter_paint_volume_axis_align (ClutterPaintVolume *pv) if (G_LIKELY (pv->vertices[0].x == pv->vertices[1].x && pv->vertices[0].y == pv->vertices[3].y && - pv->vertices[0].z == pv->vertices[4].y)) + pv->vertices[0].z == pv->vertices[4].z)) { pv->is_axis_aligned = TRUE; return; |