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author | Emmanuele Bassi <ebassi@gnome.org> | 2013-10-10 13:31:50 +0100 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2013-10-10 13:40:54 +0100 |
commit | 3b0bd7e47cb3370cc71a6a39e4fa19e8b25e9be9 (patch) | |
tree | a24f2b94cf1a6696328161cf74140c3b522d0100 | |
parent | 3ebd8fd4fcbb7e4762394a6d212fa1a5760475d0 (diff) | |
download | clutter-3b0bd7e47cb3370cc71a6a39e4fa19e8b25e9be9.tar.gz |
image: Do not premultiply the blend color
ClutterTextureNode will do that for us when converting the ClutterColor
to a CoglColor, so we can simply pass a white color with the correct
alpha channel.
-rw-r--r-- | clutter/clutter-image.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/clutter/clutter-image.c b/clutter/clutter-image.c index 7ae9839ee..9344114ad 100644 --- a/clutter/clutter-image.c +++ b/clutter/clutter-image.c @@ -121,9 +121,12 @@ clutter_image_paint_content (ClutterContent *content, clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f); repeat = clutter_actor_get_content_repeat (actor); - color.red = paint_opacity; - color.green = paint_opacity; - color.blue = paint_opacity; + /* ClutterTextureNode will premultiply the blend color, so we + * want it to be white with the paint opacity + */ + color.red = 255; + color.green = 255; + color.blue = 255; color.alpha = paint_opacity; node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f); |