summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorEmmanuele Bassi <ebassi@gnome.org>2013-07-04 16:32:58 +0100
committerEmmanuele Bassi <ebassi@gnome.org>2013-11-20 23:20:11 +0000
commit48d8e1d48e0f77cec1a30423cdca4450b82b9d69 (patch)
tree8a9f64dde5ca3372105608671da222bf6374680b
parentfe991ac7c0e257e19d34aa3b9800323aa828970a (diff)
downloadclutter-48d8e1d48e0f77cec1a30423cdca4450b82b9d69.tar.gz
paint-nodes: Use the correct wrap mode for TextureNode
If we allow content repeats on the texture nodes, then we need to use the "automatic" wrap mode for the texture layer in the pipeline, instead of the clamp-to-edge one. Reported-by: Matthew Watson <matthew@endlessm.com> Signed-off-by: Emmanuele Bassi <ebassi@gnome.org> (cherry picked from commit 5b614cda1cd6032d7a0b1d9823219bc336086246) Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
-rw-r--r--clutter/clutter-paint-nodes.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter/clutter-paint-nodes.c b/clutter/clutter-paint-nodes.c
index 506e459b8..a03a0cb0f 100644
--- a/clutter/clutter-paint-nodes.c
+++ b/clutter/clutter-paint-nodes.c
@@ -81,7 +81,7 @@ _clutter_paint_node_init_types (void)
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
- COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
+ COGL_PIPELINE_WRAP_MODE_AUTOMATIC);
}
/*