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authorEmmanuele Bassi <ebassi@gnome.org>2013-03-08 15:24:50 +0000
committerEmmanuele Bassi <ebassi@gnome.org>2013-03-13 16:10:22 -0300
commit84e5bdd87117f81ce3eee3ddb9727b67f1441532 (patch)
treef1811a33764311566a31915d77ac2f3904284af6
parent09f4d5dbc410b71249213a158357f7175ab64f03 (diff)
downloadclutter-84e5bdd87117f81ce3eee3ddb9727b67f1441532.tar.gz
actor: Clean up ::show and ::hide class handlers
The main body of the function should not live inside an 'if' block.
-rw-r--r--clutter/clutter-actor.c81
1 files changed, 41 insertions, 40 deletions
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 5f868db04..eefc3d4d7 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -1612,34 +1612,35 @@ clutter_actor_unmap (ClutterActor *self)
static void
clutter_actor_real_show (ClutterActor *self)
{
- if (!CLUTTER_ACTOR_IS_VISIBLE (self))
- {
- ClutterActorPrivate *priv = self->priv;
+ ClutterActorPrivate *priv = self->priv;
- CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
+ if (CLUTTER_ACTOR_IS_VISIBLE (self))
+ return;
- /* we notify on the "visible" flag in the clutter_actor_show()
- * wrapper so the entire show signal emission completes first
- * (?)
- */
- clutter_actor_update_map_state (self, MAP_STATE_CHECK);
+ CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
- /* we queue a relayout unless the actor is inside a
- * container that explicitly told us not to
+ /* we notify on the "visible" flag in the clutter_actor_show()
+ * wrapper so the entire show signal emission completes first,
+ * and the branch of the scene graph is in a stable state
+ */
+ clutter_actor_update_map_state (self, MAP_STATE_CHECK);
+
+ /* we queue a relayout unless the actor is inside a
+ * container that explicitly told us not to
+ */
+ if (priv->parent != NULL &&
+ (!(priv->parent->flags & CLUTTER_ACTOR_NO_LAYOUT)))
+ {
+ /* While an actor is hidden the parent may not have
+ * allocated/requested so we need to start from scratch
+ * and avoid the short-circuiting in
+ * clutter_actor_queue_relayout().
*/
- if (priv->parent != NULL &&
- (!(priv->parent->flags & CLUTTER_ACTOR_NO_LAYOUT)))
- {
- /* While an actor is hidden the parent may not have
- * allocated/requested so we need to start from scratch
- * and avoid the short-circuiting in
- * clutter_actor_queue_relayout().
- */
- priv->needs_width_request = FALSE;
- priv->needs_height_request = FALSE;
- priv->needs_allocation = FALSE;
- clutter_actor_queue_relayout (self);
- }
+ priv->needs_width_request = FALSE;
+ priv->needs_height_request = FALSE;
+ priv->needs_allocation = FALSE;
+
+ clutter_actor_queue_relayout (self);
}
}
@@ -1747,25 +1748,25 @@ clutter_actor_show_all (ClutterActor *self)
static void
clutter_actor_real_hide (ClutterActor *self)
{
- if (CLUTTER_ACTOR_IS_VISIBLE (self))
- {
- ClutterActorPrivate *priv = self->priv;
+ ClutterActorPrivate *priv = self->priv;
+
+ if (!CLUTTER_ACTOR_IS_VISIBLE (self))
+ return;
- CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
+ CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
- /* we notify on the "visible" flag in the clutter_actor_hide()
- * wrapper so the entire hide signal emission completes first
- * (?)
- */
- clutter_actor_update_map_state (self, MAP_STATE_CHECK);
+ /* we notify on the "visible" flag in the clutter_actor_hide()
+ * wrapper so the entire hide signal emission completes first,
+ * and the branch of the scene graph is in a stable state
+ */
+ clutter_actor_update_map_state (self, MAP_STATE_CHECK);
- /* we queue a relayout unless the actor is inside a
- * container that explicitly told us not to
- */
- if (priv->parent != NULL &&
- (!(priv->parent->flags & CLUTTER_ACTOR_NO_LAYOUT)))
- clutter_actor_queue_relayout (priv->parent);
- }
+ /* we queue a relayout unless the actor is inside a
+ * container that explicitly told us not to
+ */
+ if (priv->parent != NULL &&
+ (!(priv->parent->flags & CLUTTER_ACTOR_NO_LAYOUT)))
+ clutter_actor_queue_relayout (priv->parent);
}
/**