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authorEmmanuele Bassi <ebassi@gnome.org>2015-04-30 12:40:39 +0100
committerEmmanuele Bassi <ebassi@gnome.org>2015-04-30 13:05:17 +0100
commitaf498519e983914419f9ff66c48012a5787729a1 (patch)
treee05d93a5d9e42bc03978d2a17666b2407d489735
parent0b6a643e0d1a03d95fc0d9a230fa4ff0320142cc (diff)
downloadclutter-af498519e983914419f9ff66c48012a5787729a1.tar.gz
actor: Use the real opacity when clearing the stage
The paint opacity for a top level is always overridden to be the full value, since it's a composited value and we want to paint our scene. When clearing the stage framebuffer, though, we want to use the actual opacity, if ClutterStage:use-alpha is set. (cherry picked from commit 8b8aa0b4927bc865b08b77b4e28237da0ff8597c) Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
-rw-r--r--clutter/clutter-actor.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index df43e4d8b..6b9f484f1 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -3593,13 +3593,19 @@ clutter_actor_paint_node (ClutterActor *actor,
if (clutter_stage_get_use_alpha (CLUTTER_STAGE (actor)))
{
- bg_color.alpha = clutter_actor_get_paint_opacity_internal (actor)
+ bg_color.alpha = priv->opacity
* priv->bg_color.alpha
/ 255;
}
else
bg_color.alpha = 255;
+ CLUTTER_NOTE (PAINT, "Stage clear color: (%d, %d, %d, %d)",
+ bg_color.red,
+ bg_color.green,
+ bg_color.blue,
+ bg_color.alpha);
+
clear_flags = COGL_BUFFER_BIT_DEPTH;
if (!clutter_stage_get_no_clear_hint (CLUTTER_STAGE (actor)))
clear_flags |= COGL_BUFFER_BIT_COLOR;