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authorTomeu Vizoso <tomeu.vizoso@collabora.co.uk>2010-11-23 17:06:52 +0100
committerEmmanuele Bassi <ebassi@linux.intel.com>2010-11-24 11:57:06 +0000
commit17f8d9614a46a29b44b585c0a5a3a15bc85f888a (patch)
tree8239c6e9be08740a83dee97b922dc13555c0fd69
parent79300a3af6e1816b25defba7c000fafaf90f33c1 (diff)
downloadclutter-17f8d9614a46a29b44b585c0a5a3a15bc85f888a.tar.gz
Fix API docs for ClutterShaderEffects
It can implement now both fragment and vertex shaders. http://bugzilla.clutter-project.org/show_bug.cgi?id=2442 (cherry picked from commit 6a552e27abfa2e0f0705ac935872e5393cdf1fdc) Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
-rw-r--r--clutter/clutter-shader-effect.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/clutter/clutter-shader-effect.c b/clutter/clutter-shader-effect.c
index 8b0de595c..3c9ce02a7 100644
--- a/clutter/clutter-shader-effect.c
+++ b/clutter/clutter-shader-effect.c
@@ -24,15 +24,14 @@
/**
* SECTION:clutter-shader-effect
- * @short_description: Base class for fragment shader effects
+ * @short_description: Base class for shader effects
* @See_Also: #ClutterEffect, #ClutterOffscreenEffect
*
* #ClutterShaderEffect is an abstract class that implements all the
- * plumbing for creating #ClutterEffect<!-- -->s using GLSL fragment
- * shaders.
+ * plumbing for creating #ClutterEffect<!-- -->s using GLSL shaders.
*
* #ClutterShaderEffect creates an offscreen buffer and then applies the GLSL
- * fragment shader (after checking whether the compilation and linking were
+ * shader (after checking whether the compilation and linking were
* successfull) to the buffer before painting it on screen.
*
* <refsect2 id="ClutterShaderEffect-implementing">