diff options
author | Tomeu Vizoso <tomeu.vizoso@collabora.co.uk> | 2010-11-23 17:06:52 +0100 |
---|---|---|
committer | Emmanuele Bassi <ebassi@linux.intel.com> | 2010-11-24 11:57:06 +0000 |
commit | 17f8d9614a46a29b44b585c0a5a3a15bc85f888a (patch) | |
tree | 8239c6e9be08740a83dee97b922dc13555c0fd69 | |
parent | 79300a3af6e1816b25defba7c000fafaf90f33c1 (diff) | |
download | clutter-17f8d9614a46a29b44b585c0a5a3a15bc85f888a.tar.gz |
Fix API docs for ClutterShaderEffects
It can implement now both fragment and vertex shaders.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2442
(cherry picked from commit 6a552e27abfa2e0f0705ac935872e5393cdf1fdc)
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
-rw-r--r-- | clutter/clutter-shader-effect.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/clutter/clutter-shader-effect.c b/clutter/clutter-shader-effect.c index 8b0de595c..3c9ce02a7 100644 --- a/clutter/clutter-shader-effect.c +++ b/clutter/clutter-shader-effect.c @@ -24,15 +24,14 @@ /** * SECTION:clutter-shader-effect - * @short_description: Base class for fragment shader effects + * @short_description: Base class for shader effects * @See_Also: #ClutterEffect, #ClutterOffscreenEffect * * #ClutterShaderEffect is an abstract class that implements all the - * plumbing for creating #ClutterEffect<!-- -->s using GLSL fragment - * shaders. + * plumbing for creating #ClutterEffect<!-- -->s using GLSL shaders. * * #ClutterShaderEffect creates an offscreen buffer and then applies the GLSL - * fragment shader (after checking whether the compilation and linking were + * shader (after checking whether the compilation and linking were * successfull) to the buffer before painting it on screen. * * <refsect2 id="ClutterShaderEffect-implementing"> |