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authorLionel Landwerlin <lionel.g.landwerlin@linux.intel.com>2011-11-09 02:04:31 +0000
committerEmmanuele Bassi <ebassi@linux.intel.com>2011-11-14 12:01:07 +0000
commite7720c415649cb67453b90764258f398f8e97107 (patch)
treed0ae3c8bf703b0a71cbbc22003fbd8796855c42a
parentb5ac9277636bdeabcd3f2b6b62e234b085a5f49f (diff)
downloadclutter-e7720c415649cb67453b90764258f398f8e97107.tar.gz
deform-effect: do not redraw actor on invalidate
When invalidating the deform effect, we are invalidating the vertices shaping the deformation of an actor. Therefore, there is no need to trigger a redraw of the associated actor, we can just repaint the effect. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com> https://bugzilla.gnome.org/show_bug.cgi?id=663720
-rw-r--r--clutter/clutter-deform-effect.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter/clutter-deform-effect.c b/clutter/clutter-deform-effect.c
index 5f1954e44..ddac5db9d 100644
--- a/clutter/clutter-deform-effect.c
+++ b/clutter/clutter-deform-effect.c
@@ -766,5 +766,5 @@ clutter_deform_effect_invalidate (ClutterDeformEffect *effect)
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
if (actor != NULL)
- clutter_actor_queue_redraw (actor);
+ clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
}