diff options
author | Emmanuele Bassi <ebassi@linux.intel.com> | 2011-04-14 17:58:15 +0100 |
---|---|---|
committer | Emmanuele Bassi <ebassi@linux.intel.com> | 2011-04-14 18:04:39 +0100 |
commit | e467ad5ad18466e06be43fe36afcd65dfbf7d1c8 (patch) | |
tree | ee3e0adcc635971d56e0e2a08c4ea60bcc42217a | |
parent | 3889272f52eced3b82f58ffef23a8fe21f27d7aa (diff) | |
download | clutter-e467ad5ad18466e06be43fe36afcd65dfbf7d1c8.tar.gz |
Use the actor's debug name consistently
Do not use the generic GType class name: we have a :name property on
ClutterActor that is generally used for debugging purposes — so we
should use it when creating debugging spew in a consistent way.
-rw-r--r-- | clutter/clutter-actor.c | 36 | ||||
-rw-r--r-- | clutter/clutter-stage.c | 4 |
2 files changed, 22 insertions, 18 deletions
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index b01e39992..e631fb95d 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -884,7 +884,7 @@ clutter_actor_update_map_state (ClutterActor *self, { g_warning ("Clutter toplevel of type '%s' is not visible, but " "it is somehow still mapped", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); } } else @@ -2490,7 +2490,7 @@ _clutter_actor_draw_paint_volume (ClutterActor *self) cogl_color_init_from_4f (&color, 0, 0, 1, 1); _clutter_actor_draw_paint_volume_full (self, &fake_pv, - G_OBJECT_TYPE_NAME (self), + _clutter_actor_get_debug_name (self), &color); clutter_paint_volume_free (&fake_pv); @@ -2499,7 +2499,7 @@ _clutter_actor_draw_paint_volume (ClutterActor *self) { cogl_color_init_from_4f (&color, 0, 1, 0, 1); _clutter_actor_draw_paint_volume_full (self, pv, - G_OBJECT_TYPE_NAME (self), + _clutter_actor_get_debug_name (self), &color); } } @@ -2526,13 +2526,13 @@ _clutter_actor_paint_cull_result (ClutterActor *self, if (success && (pv = _clutter_actor_get_paint_volume_mutable (self))) _clutter_actor_draw_paint_volume_full (self, pv, - G_OBJECT_TYPE_NAME (self), + _clutter_actor_get_debug_name (self), &color); else { PangoLayout *layout; char *label = - g_strdup_printf ("CULL FAILURE: %s", G_OBJECT_TYPE_NAME (self)); + g_strdup_printf ("CULL FAILURE: %s", _clutter_actor_get_debug_name (self)); cogl_color_init_from_4f (&color, 1, 1, 1, 1); cogl_set_source_color (&color); @@ -2584,7 +2584,7 @@ cull_actor (ClutterActor *self, ClutterCullResult *result_out) { CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): " "->last_paint_volume_valid == FALSE", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); return FALSE; } @@ -2597,7 +2597,7 @@ cull_actor (ClutterActor *self, ClutterCullResult *result_out) { CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): " "No stage clip set", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); return FALSE; } @@ -2606,7 +2606,7 @@ cull_actor (ClutterActor *self, ClutterCullResult *result_out) { CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): " "Current framebuffer doesn't correspond to stage", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); return FALSE; } @@ -2632,7 +2632,7 @@ _clutter_actor_update_last_paint_volume (ClutterActor *self) { CLUTTER_NOTE (CLIPPING, "Bail from update_last_paint_volume (%s): " "Actor failed to report a paint volume", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); return; } @@ -5820,7 +5820,7 @@ clutter_actor_allocate (ClutterActor *self, { g_warning ("Spurious clutter_actor_allocate called for actor %p/%s " "which isn't a descendent of the stage!\n", - self, G_OBJECT_TYPE_NAME (self)); + self, _clutter_actor_get_debug_name (self)); return; } @@ -11680,7 +11680,7 @@ _clutter_actor_get_paint_volume_real (ClutterActor *self, { CLUTTER_NOTE (CLIPPING, "Bail from get_paint_volume (%s): " "Actor needs allocation", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); return FALSE; } @@ -11718,7 +11718,7 @@ _clutter_actor_get_paint_volume_real (ClutterActor *self, { CLUTTER_NOTE (CLIPPING, "Bail from get_paint_volume (%s): " "Actor has \"paint\" signal handlers", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); return FALSE; } @@ -11729,7 +11729,7 @@ _clutter_actor_get_paint_volume_real (ClutterActor *self, clutter_paint_volume_free (pv); CLUTTER_NOTE (CLIPPING, "Bail from get_paint_volume (%s): " "Actor failed to report a volume", - G_OBJECT_TYPE_NAME (self)); + _clutter_actor_get_debug_name (self)); return FALSE; } @@ -11755,7 +11755,7 @@ _clutter_actor_get_paint_volume_real (ClutterActor *self, clutter_paint_volume_free (pv); CLUTTER_NOTE (CLIPPING, "Bail from get_paint_volume (%s): " "Effect (%s) failed to report a volume", - G_OBJECT_TYPE_NAME (self), + _clutter_actor_get_debug_name (self), G_OBJECT_TYPE_NAME (l->data)); return FALSE; } @@ -11773,7 +11773,7 @@ _clutter_actor_get_paint_volume_real (ClutterActor *self, clutter_paint_volume_free (pv); CLUTTER_NOTE (CLIPPING, "Bail from get_paint_volume (%s): " "Effect (%s) failed to report a volume", - G_OBJECT_TYPE_NAME (self), + _clutter_actor_get_debug_name (self), G_OBJECT_TYPE_NAME (l->data)); return FALSE; } @@ -11992,7 +11992,11 @@ _clutter_debug_print_actor_cb (ClutterActor *actor, int depth, void *user_data) { - g_print ("%*s%s:%p\n", depth * 2, "", G_OBJECT_TYPE_NAME (actor), actor); + g_print ("%*s%s:%p\n", + depth * 2, "", + _clutter_actor_get_debug_name (actor), + actor); + return CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE; } diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c index 43ffd27ab..1e1568dbf 100644 --- a/clutter/clutter-stage.c +++ b/clutter/clutter-stage.c @@ -3600,7 +3600,7 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage, ClutterStagePrivate *priv = stage->priv; CLUTTER_NOTE (CLIPPING, "stage_queue_actor_redraw (actor=%s, clip=%p): ", - G_OBJECT_TYPE_NAME (actor), clip); + _clutter_actor_get_debug_name (actor), clip); if (!priv->redraw_pending) { @@ -3641,7 +3641,7 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage, { CLUTTER_NOTE (CLIPPING, "Bail from stage_queue_actor_redraw (%s): " "Unclipped redraw of actor already queued", - G_OBJECT_CLASS_NAME (actor)); + _clutter_actor_get_debug_name (actor)); return entry; } |