diff options
author | Neil Roberts <neil@linux.intel.com> | 2011-10-19 13:42:18 +0100 |
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committer | Neil Roberts <neil@linux.intel.com> | 2011-10-19 13:50:48 +0100 |
commit | b240b95a97a220f760c06fe09cde3eeb91fed581 (patch) | |
tree | a36f4ffbce1618a777dc1cab3297bd54cd548573 | |
parent | 8083dd51786492237355003278208824cf99edcb (diff) | |
download | clutter-b240b95a97a220f760c06fe09cde3eeb91fed581.tar.gz |
tests: Use the portable cogl wrappers for GLSL builtins
Instead of directly using the GLSL names for the builtins in the
shaders for test-shader and test-pick, this makes it use the Cogl
wrapper names instead. That way it will be portable to GLES2 as well.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
-rw-r--r-- | tests/conform/test-pick.c | 4 | ||||
-rw-r--r-- | tests/interactive/test-shader.c | 3 |
2 files changed, 3 insertions, 4 deletions
diff --git a/tests/conform/test-pick.c b/tests/conform/test-pick.c index c10a6b080..b3cbd7400 100644 --- a/tests/conform/test-pick.c +++ b/tests/conform/test-pick.c @@ -55,8 +55,8 @@ shader_paint (ClutterEffect *effect, "uniform float step;\n" "void main (void)\n" "{\n" - " gl_FragColor = texture2D(tex, vec2 (gl_TexCoord[0].s + step,\n" - " gl_TexCoord[0].t));\n" + " cogl_color_out = texture2D(tex, vec2 (cogl_tex_coord_in[0].s + step,\n" + " cogl_tex_coord_in[0].t));\n" "}\n"); tex_width = clutter_actor_get_width (actor); diff --git a/tests/interactive/test-shader.c b/tests/interactive/test-shader.c index 44ab581ff..14eb69ff8 100644 --- a/tests/interactive/test-shader.c +++ b/tests/interactive/test-shader.c @@ -36,8 +36,7 @@ typedef struct * correctly). */ #define FRAGMENT_SHADER_END \ - " gl_FragColor = color;" \ - " gl_FragColor = gl_FragColor * cogl_color_in;" \ + " cogl_color_out = color * cogl_color_in;" \ "}" static ShaderSource shaders[]= |