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author | Emmanuele Bassi <ebassi@linux.intel.com> | 2010-08-17 14:54:20 +0100 |
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committer | Emmanuele Bassi <ebassi@linux.intel.com> | 2010-08-17 14:54:20 +0100 |
commit | ad0c36e1a1a0df5c0ff1f4449c54918e775e965d (patch) | |
tree | 50b3a1049fd1ad2d3fc6f4d3299319ff8b94c5be /doc/reference/clutter/clutter-overview.xml | |
parent | 50f4bfd7f72eb10f05506b9932785b5cded42aa7 (diff) | |
download | clutter-ad0c36e1a1a0df5c0ff1f4449c54918e775e965d.tar.gz |
docs: Fixes to avoid gtk-doc warnings
Diffstat (limited to 'doc/reference/clutter/clutter-overview.xml')
-rw-r--r-- | doc/reference/clutter/clutter-overview.xml | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/doc/reference/clutter/clutter-overview.xml b/doc/reference/clutter/clutter-overview.xml index a015fd22a..5a2fc9c0b 100644 --- a/doc/reference/clutter/clutter-overview.xml +++ b/doc/reference/clutter/clutter-overview.xml @@ -28,8 +28,8 @@ Actors are also able to receive events.</para> <para>Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture, - #ClutterLabel, #ClutterRectangle, #ClutterEntry and - #ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed + #ClutterText, #ClutterRectangle, #ClutterCairoTexture, #ClutterGroup and + #ClutterBox. #ClutterActor<!-- -->s are added to a parent, transformed and then made visible.</para> <para>#ClutterStage is the top level #ClutterActor - it's the @@ -37,16 +37,25 @@ when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class implementing the #ClutterCointainer interface.</para> + <para>Clutter allows explicit positioning and sizing through the + #ClutterFixedLayout layout manager; and implicit positioning and sizing + through fluid layout managers like #ClutterBoxLayout, #ClutterFlowLayout + and #ClutterTableLayout. Actors inside fixed layout managers like + #ClutterGroup and #ClutterStage can also be positioned and sized implicitly + using the #ClutterConstraint sub-classes.</para> + <para>#ClutterTimeline<!-- -->s provide the basis for Clutter's animation - utilities. Multiple timelines can be synchronised using #ClutterScore, - and #ClutterBehaviour and #ClutterEffect allow for the creation of - animation effects such as transitions.</para> + utilities. #ClutterActor<!-- -->s can be animated using explicit animations + through the various #ClutterBehaviour implementations, or implicit + animations, through the clutter_actor_animate() function. Animations can + also be defined as named states through the #ClutterState class.</para> <para>Clutter further contains a number of utilities, including; #ClutterScript - for loading 'UI definition' files formatted in - <ulink type="http" url="http://json.org">JSON</ulink>, #ClutterShader - a + <ulink type="http" url="http://json.org">JSON</ulink>; #ClutterShader - a class for applying GPU shaders to actors, #ClutterModel - a utility class - for MVC list type implementations, and fixed point math utilities.</para> + for MVC list type implementations; #ClutterAction<!-- -->s, + #ClutterConstraint<!-- -->s and #ClutterEffect<!-- -->s.</para> </partintro> |