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authorEmmanuele Bassi <ebassi@openedhand.com>2008-06-26 09:02:58 +0000
committerEmmanuele Bassi <ebassi@openedhand.com>2008-06-26 09:02:58 +0000
commite7a7307b493ae07d0563ffbbc33ac836f410bcda (patch)
tree79b5a7c1096271b5bf292e3a4420d822acbaca95 /doc/reference
parent93fda926514c91139790d083dafff49a64f11b4e (diff)
downloadclutter-e7a7307b493ae07d0563ffbbc33ac836f410bcda.tar.gz
2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-overview.xml: Split the overview into its own file, so we gtk-doc can linkify all class names. * clutter/building-clutter.xml: Split the building instructions into its own file, for better maintainability. * clutter/clutter-animation.xml: * clutter/creating-behaviours.xml: * clutter/subclassing-ClutterActor.xml: Rename from SGML to XML; these were not SGML files anyway, but templates. * clutter/clutter-docs.sgml: Use XInclude instead of the ugly entities hack. * clutter/Makefile.am: Update the build.
Diffstat (limited to 'doc/reference')
-rw-r--r--doc/reference/ChangeLog18
-rw-r--r--doc/reference/clutter/Makefile.am18
-rw-r--r--doc/reference/clutter/building-clutter.xml236
-rw-r--r--doc/reference/clutter/clutter-animation.xml (renamed from doc/reference/clutter/clutter-animation.sgml)0
-rw-r--r--doc/reference/clutter/clutter-docs.sgml301
-rw-r--r--doc/reference/clutter/clutter-overview.xml53
-rw-r--r--doc/reference/clutter/creating-behaviours.xml (renamed from doc/reference/clutter/creating-your-own-behaviours.sgml)0
-rw-r--r--doc/reference/clutter/subclassing-ClutterActor.xml (renamed from doc/reference/clutter/subclassing-ClutterActor.sgml)0
8 files changed, 323 insertions, 303 deletions
diff --git a/doc/reference/ChangeLog b/doc/reference/ChangeLog
index 723bceb5e..176a3649d 100644
--- a/doc/reference/ChangeLog
+++ b/doc/reference/ChangeLog
@@ -1,3 +1,21 @@
+2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
+
+ * clutter/clutter-overview.xml: Split the overview into its own
+ file, so we gtk-doc can linkify all class names.
+
+ * clutter/building-clutter.xml: Split the building instructions
+ into its own file, for better maintainability.
+
+ * clutter/clutter-animation.xml:
+ * clutter/creating-behaviours.xml:
+ * clutter/subclassing-ClutterActor.xml: Rename from SGML to XML;
+ these were not SGML files anyway, but templates.
+
+ * clutter/clutter-docs.sgml: Use XInclude instead of the ugly
+ entities hack.
+
+ * clutter/Makefile.am: Update the build.
+
2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-sections.txt: Add missing symbols.
diff --git a/doc/reference/clutter/Makefile.am b/doc/reference/clutter/Makefile.am
index e4681203a..176160b48 100644
--- a/doc/reference/clutter/Makefile.am
+++ b/doc/reference/clutter/Makefile.am
@@ -97,18 +97,22 @@ HTML_IMAGES=\
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files= \
- subclassing-ClutterActor.sgml \
- clutter-animation.sgml \
- creating-your-own-behaviours.sgml \
- version.xml
+ version.xml \
+ subclassing-ClutterActor.xml \
+ clutter-animation.xml \
+ creating-behaviours.xml \
+ clutter-overview.xml \
+ building-clutter.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files= \
- subclassing-ClutterActor.sgml \
- clutter-animation.sgml \
- creating-your-own-behaviours.sgml
+ subclassing-ClutterActor.xml \
+ clutter-animation.xml \
+ creating-behaviours.xml \
+ clutter-overview.xml \
+ building-clutter.xml
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
diff --git a/doc/reference/clutter/building-clutter.xml b/doc/reference/clutter/building-clutter.xml
new file mode 100644
index 000000000..38c814ac4
--- /dev/null
+++ b/doc/reference/clutter/building-clutter.xml
@@ -0,0 +1,236 @@
+<part id="building-clutter">
+ <partinfo>
+ <author>
+ <firstname>Emmanuele</firstname>
+ <surname>Bassi</surname>
+ <affiliation>
+ <address>
+ <email>ebassi@openedhand.com</email>
+ </address>
+ </affiliation>
+ </author>
+ </partinfo>
+
+ <title>Building Clutter</title>
+
+ <partintro>
+
+ <section id='dependencies'>
+ <title>Clutter Dependencies</title>
+
+ <variablelist>
+ <varlistentry>
+ <term>GLib</term>
+ <listitem>
+ <para>A general-purpose utility library, not specific to
+ graphical user interfaces. GLib provides many useful data
+ types, macros, type conversions, string utilities, file
+ utilities, a main loop abstraction, and so on.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>GObject</term>
+ <listitem>
+ <para>The GLib Object System provides the required
+ implementations of a flexible, extensible and intentionally
+ easy to map (into other languages) object-oriented framework
+ for C.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Pango</term>
+ <listitem>
+ <para>Pango is a library for laying out and rendering
+ text, with an emphasis on internationalization.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Backend Windowing System Library</term>
+ <listitem>
+ <para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Graphics Rendering </term>
+ <listitem>
+ <para>Open GL (1.4+) ir Open GL ES (1.1) </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ </section>
+
+ <section id='building-instructions'>
+ <title>Platform-specific instructions</title>
+
+ <section id='building-linux'>
+ <title>Linux</title>
+
+ <para>If you are using Debian or Ubuntu, you can install pre-compiled
+ binary packages the normal Debian way following the instructions at
+ <ulink type="http" url="http://debian.o-hand.com/">
+ http://debian.o-hand.com/</ulink>.
+ </para>
+
+ <para>To build Clutter clutter from sources, get the latest source
+ archives from <ulink type="http"
+ url="http://www.clutter-project.org/sources/">
+ http://www.clutter-project.org/sources/</ulink>. Once you have extracted
+ the sources from the archive execute the following commands in the
+ top-level directory:
+ </para>
+
+ <literallayout>
+ $ ./configure
+ $ make
+ # make install
+ </literallayout>
+
+ <para>You can configure the build with number of additional arguments
+ passed to the configure script, the full list of which can be obtained
+ by running ./configure --help. The following arguments are specific to
+ Clutter:
+
+ <variablelist>
+ <varlistentry>
+ <term>--enable-debug=[no/minimum/yes]</term>
+ <listitem>
+ <para>Turns on debugging. Possible values are: yes - all
+ glib asserts, checks and runtime clutter verbose messages;
+ minimum - just glib cast checks and runtime clutter verbose
+ messagaes; no - no glib asserts or checks and no runtime
+ clutter verbose messages; default=yes.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>--enable-maintainer-flags=[no/yes]</term>
+ <listitem>
+ <para>Use strict compiler flags; default=no.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>--enable-gtk-doc</term>
+ <listitem>
+ <para>Use gtk-doc to build documentation; default=no.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>--enable-manual=[no/yes]</term>
+ <listitem>
+ <para>Build application developers manual; requires jw and
+ xmlto binaries; default=no.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>--with-flavour=[glx/eglx/eglnative/sdl]</term>
+ <listitem>
+ <para>Select the Clutter backend; default=glx.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ </para>
+
+ </section>
+
+ <section id='building-windows'>
+ <title>Windows</title>
+ <para>
+ The recommended way of building Clutter for Windows is using the
+ <ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
+ chain. One option is to cross-compile Clutter under Linux -- you
+ can use the script found in the <filename>build/mingw/</filename>
+ directory to simplify the process (the script takes care of setting
+ up the necessary dependencies).
+ </para>
+
+ <para>
+ If you wish to build Clutter using mingw direcly under Windows, you
+ can do so the normal *nix way (described above) using the mingw
+ POSIX shell. Should you prefer to use Microsoft Visual Studio, a
+ project file for MSVC 2005 is located in the
+ <filename>build/msvc_2k5/</filename> directory. In either case, you
+ will need to first install the required dependencies.
+ </para>
+ <para>
+ There are currently two backends that are supported on
+ Windows. One uses the Win32 and WGL APIs directly and the
+ other is built on top of SDL. You must choose one of the
+ backends when running the configure script using the
+ following argument:
+ <variablelist>
+ <varlistentry>
+ <term>--with-flavour=[win32/sdl]</term>
+ <listitem>
+ <para>Select the Clutter backend; default=glx.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </para>
+ </section>
+
+ <section id='building-osx'>
+ <title>OSX</title>
+ <para>For developing an application with Clutter, the recommended
+ way of installing it using the <ulink href="http://www.macports.org/">MacPorts</ulink>
+ project, by simply invoking:</para>
+
+ <informalexample><programlisting>
+ $ sudo port install clutter
+ </programlisting></informalexample>
+
+ <para>on a terminal, after installing and updating MacPorts.</para>
+
+ <para>For developing Clutter itself, the recommended way of building
+ it OSX is to use <ulink href="http://live.gnome.org/Jhbuild">Jhbuild</ulink>,
+ following the documentation for building the GTK+ stack as shown
+ <ulink href="http://developer.imendio.com/projects/gtk-macosx/build-instructions">here</ulink>.</para>
+
+ <para>
+ Jhbuild depends on SVN, which can be installed on OSX by using
+ the <ulink href="http://www.macports.org/">MacPorts</ulink>
+ project.
+ </para>
+
+ <para>
+ XCode should also be installed, either from the OSX installation
+ disk or downloading it from the Apple website. It is recommended
+ to also install the X11 development files, even though Clutter
+ does not strictly depend on them.
+ </para>
+
+ <para>
+ The Clutter Quartz backend is built by passing the
+ <literal>--with-flavour=osx</literal> command line argument
+ to the configure script. If not passed, the GLX backend will
+ be built. By default, the Quartz backend depends on CoreGraphics
+ in order to load images into textures, but it can also depend
+ on GDK-Pixbuf or an internal, highly experimental PNG and JPEG
+ loader.
+ </para>
+
+ <para>
+ GTK-Doc is not working on OSX, so API reference generation
+ should also be disabled when building Clutter, by using
+ the <literal>--disable-docs</literal> and
+ <literal>--disable-gtk-doc</literal> command line argument
+ to the configure script.
+ </para>
+
+ </section>
+
+ </section>
+
+ </partintro>
+</part>
diff --git a/doc/reference/clutter/clutter-animation.sgml b/doc/reference/clutter/clutter-animation.xml
index 1e8515d64..1e8515d64 100644
--- a/doc/reference/clutter/clutter-animation.sgml
+++ b/doc/reference/clutter/clutter-animation.xml
diff --git a/doc/reference/clutter/clutter-docs.sgml b/doc/reference/clutter/clutter-docs.sgml
index c6ab98f96..bd7531838 100644
--- a/doc/reference/clutter/clutter-docs.sgml
+++ b/doc/reference/clutter/clutter-docs.sgml
@@ -2,9 +2,6 @@
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
-<!ENTITY clutter-SubclassingActor SYSTEM "xml/subclassing-ClutterActor.sgml">
-<!ENTITY clutter-animation SYSTEM "xml/clutter-animation.sgml">
-<!ENTITY creating-your-own-behaviours SYSTEM "xml/creating-your-own-behaviours.sgml">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
@@ -40,297 +37,9 @@
</legalnotice>
</bookinfo>
- <part id="clutter">
- <title>Clutter Overview</title>
-
- <partintro>
-
- <para>
-
- Clutter is a GObject based library for creating fast, visually
- rich, graphical user interfaces.
-
- </para>
-
- <para>
-
- Clutter works by manipulating a scene-graph of 2D surfaces, or 'actors',
- inside a 3D space.
-
- </para>
- <para>
-
- #ClutterActor is the base class for such surfaces. All
- #ClutterActor<!-- -->s can be positioned, scaled and rotated in 3D space.
- In addition, other properties can be set, such as 2D clipping, children and
- opacity. Tranforms applied to a parent actor also apply to any children.
- Actors are also able to receive events.
-
- </para>
- <para>
-
- Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
- #ClutterLabel, #ClutterRectangle, #ClutterEntry and
- #ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed
- and then made visible.
-
- </para>
- <para>
-
- #ClutterStage is the top level #ClutterActor - it's the representation
- of a window, or framebuffer. It is created automatically when Clutter is
- initialised. #ClutterStage is a #ClutterGroup, a class
- implementing the #ClutterCointainer interface. Clutter currently
- only supports a single stage.
-
- </para>
- <para>
-
- #ClutterTimeline<!-- -->s provide the basis for Clutter's animation
- utilities. Multiple timelines can be synchronised using #ClutterScore,
- and #ClutterBehaviour and #ClutterEffect allow for the creation of
- animation effects such as transitions.
-
- </para>
- <para>
-
- Clutter further contains a number of utilities, including;
- #ClutterScript - for loading 'UI definition' files formatted in
- JSON, #ClutterShader - a class for applying GPU shaders to actors,
- #ClutterModel - a utility class for MVC list type implementations
- and #ClutterFixed - fixed point math utilities.
-
- </para>
-
- </partintro>
- </part>
-
- <part id="clutterbuilding">
- <title>Building Clutter</title>
-
- <partintro>
-
- <section id='dependencies'>
- <title>Clutter Dependencies</title>
-
- <variablelist>
- <varlistentry>
- <term>GLib</term>
- <listitem>
- <para>A general-purpose utility library, not specific to
- graphical user interfaces. GLib provides many useful data
- types, macros, type conversions, string utilities, file
- utilities, a main loop abstraction, and so on.</para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>GObject</term>
- <listitem>
- <para>The GLib Object System provides the required
- implementations of a flexible, extensible and intentionally
- easy to map (into other languages) object-oriented framework
- for C.</para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Pango</term>
- <listitem>
- <para>Pango is a library for laying out and rendering
- text, with an emphasis on internationalization.</para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>GDK-Pixbuf</term>
- <listitem>
- <para>GDK-Pixbuf is a library for loading and manipulating
- various image file formats.</para>
- </listitem>
- <term>Backend Windowing System Library</term>
- <listitem>
- <para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
- </listitem>
- <term>Graphics Rendering </term>
- <listitem>
- <para>Open GL (1.2+) ir Open GL ES (1.1) </para>
- </listitem>
- </varlistentry>
- </variablelist>
-
- </section>
-
- <section id='building-instructions'>
- <title>Platform-specific instructions</title>
-
- <section id='building-linux'>
- <title>Linux</title>
-
- <para>If you are using Debian or Ubuntu, you can install pre-compiled
- binary packages the normal Debian way following the instructions at
- <ulink type="http" url="http://debian.o-hand.com/">
- http://debian.o-hand.com/</ulink>.
- </para>
-
- <para>To build Clutter clutter from sources, get the latest source
- archives from <ulink type="http"
- url="http://www.clutter-project.org/sources/">
- http://www.clutter-project.org/sources/</ulink>. Once you have extracted
- the sources from the archive execute the following commands in the
- top-level directory:
- </para>
-
- <literallayout>
- ./configure
- make
- make install
- </literallayout>
-
- <para>You can configure the build with number of additional arguments
- passed to the configure script, the full list of which can be obtained
- by running ./configure --help. The following arguments are specific to
- Clutter:
-
- <variablelist>
- <varlistentry>
- <term>--enable-debug=[no/minimum/yes]</term>
- <listitem>
- <para>Turns on debugging. Possible values are: yes - all
- glib asserts, checks and runtime clutter verbose messages;
- minimum - just glib cast checks and runtime clutter verbose
- messagaes; no - no glib asserts or checks and no runtime
- clutter verbose messages; default=yes.
- </para>
- </listitem>
- </varlistentry>
-
- <varlistentry>
- <term>--enable-maintainer-flags=[no/yes]</term>
- <listitem>
- <para>Use strict compiler flags; default=no.
- </para>
- </listitem>
- </varlistentry>
-
- <varlistentry>
- <term>--enable-gtk-doc</term>
- <listitem>
- <para>Use gtk-doc to build documentation; default=no.
- </para>
- </listitem>
- </varlistentry>
-
- <varlistentry>
- <term>--enable-manual=[no/yes]</term>
- <listitem>
- <para>Build application developers manual; requires jw and
- xmlto binaries; default=no.
- </para>
- </listitem>
- </varlistentry>
-
- <varlistentry>
- <term>--with-flavour=[glx/eglx/eglnative/sdl]</term>
- <listitem>
- <para>Select the Clutter backend; default=glx.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
-
- </para>
-
- </section>
-
- <section id='building-windows'>
- <title>Windows</title>
- <para>
- The recommended way of building Clutter for Windows is using the
- <ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
- chain. One option is to cross-compile Clutter under Linux -- you
- can use the script found in the <filename>build/mingw/</filename>
- directory to simplify the process (the script takes care of setting
- up the necessary dependencies).
- </para>
-
- <para>
- If you wish to build Clutter using mingw direcly under Windows, you
- can do so the normal *nix way (described above) using the mingw
- POSIX shell. Should you prefer to use Microsoft Visual Studio, a
- project file for MSVC 2005 is located in the
- <filename>build/msvc_2k5/</filename> directory. In either case, you
- will need to first install the required dependencies.
- </para>
- <para>
- There are currently two backends that are supported on
- Windows. One uses the Win32 and WGL APIs directly and the
- other is built on top of SDL. You must choose one of the
- backends when running the configure script using the
- following argument:
- <variablelist>
- <varlistentry>
- <term>--with-flavour=[win32/sdl]</term>
- <listitem>
- <para>Select the Clutter backend; default=glx.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </para>
- </section>
-
- <section id='building-osx'>
- <title>OSX</title>
- <para>For developing an application with Clutter, the recommended
- way of installing it using the <ulink href="http://www.macports.org/">MacPorts</ulink>
- project, by simply invoking:</para>
-
- <informalexample><programlisting>
- $ sudo port install clutter
- </programlisting></informalexample>
-
- <para>on a terminal, after installing and updating MacPorts.</para>
-
- <para>For developing Clutter itself, the recommended way of building
- it OSX is to use <ulink href="http://live.gnome.org/Jhbuild">Jhbuild</ulink>,
- following the documentation for building the GTK+ stack as shown
- <ulink href="http://developer.imendio.com/projects/gtk-macosx/build-instructions">here</ulink>.</para>
-
- <para>
- Jhbuild depends on SVN, which can be installed on OSX by using
- the <ulink href="http://www.macports.org/">MacPorts</ulink>
- project.
- </para>
-
- <para>
- XCode should also be installed, either from the OSX installation
- disk or downloading it from the Apple website. It is recommended
- to also install the X11 development files, even though Clutter
- does not strictly depend on them.
- </para>
-
- <para>
- The Clutter Quartz backend is built by passing the
- <literal>--with-flavour=osx</literal> command line argument
- to the configure script. If not passed, the GLX backend will
- be built. By default, the Quartz backend depends on CoreGraphics
- in order to load images into textures, but it can also depend
- on GDK-Pixbuf or an internal, highly experimental PNG and JPEG
- loader.
- </para>
-
- <para>
- GTK-Doc is not working on OSX, so API reference generation
- should also be disabled when building Clutter, by using
- the <literal>--disable-docs</literal> and
- <literal>--disable-gtk-doc</literal> command line argument
- to the configure script.
- </para>
-
- </section>
- </section>
-
- </partintro>
- </part>
+ <xi:include href="xml/clutter-overview.xml"/>
+ <xi:include href="xml/building-clutter.xml"/>
<part id="clutterbase">
<title>Clutter Core Reference</title>
@@ -453,11 +162,11 @@
developing with Clutter.</para>
</partintro>
- &clutter-SubclassingActor;
+ <xi:include href="subclassing-ClutterActor.xml"/>
- &clutter-animation;
+ <xi:include href="clutter-animation.xml"/>
- &creating-your-own-behaviours;
+ <xi:include href="creating-behaviours.xml"/>
</part>
diff --git a/doc/reference/clutter/clutter-overview.xml b/doc/reference/clutter/clutter-overview.xml
new file mode 100644
index 000000000..a015fd22a
--- /dev/null
+++ b/doc/reference/clutter/clutter-overview.xml
@@ -0,0 +1,53 @@
+<part id="clutter-overview">
+ <partinfo>
+ <author>
+ <firstname>Emmanuele</firstname>
+ <surname>Bassi</surname>
+ <affiliation>
+ <address>
+ <email>ebassi@openedhand.com</email>
+ </address>
+ </affiliation>
+ </author>
+ </partinfo>
+
+ <title>Overview</title>
+
+ <partintro>
+
+ <para>Clutter is a GObject based library for creating fast, visually
+ rich, graphical user interfaces.</para>
+
+ <para>Clutter works by manipulating a scene-graph of 2D surfaces, or
+ 'actors', inside a 3D space.</para>
+
+ <para>#ClutterActor is the base class for such surfaces. All
+ #ClutterActor<!-- -->s can be positioned, scaled and rotated in 3D space.
+ In addition, other properties can be set, such as 2D clipping, children and
+ opacity. Tranforms applied to a parent actor also apply to any children.
+ Actors are also able to receive events.</para>
+
+ <para>Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
+ #ClutterLabel, #ClutterRectangle, #ClutterEntry and
+ #ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed
+ and then made visible.</para>
+
+ <para>#ClutterStage is the top level #ClutterActor - it's the
+ representation of a window, or framebuffer. It is created automatically
+ when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class
+ implementing the #ClutterCointainer interface.</para>
+
+ <para>#ClutterTimeline<!-- -->s provide the basis for Clutter's animation
+ utilities. Multiple timelines can be synchronised using #ClutterScore,
+ and #ClutterBehaviour and #ClutterEffect allow for the creation of
+ animation effects such as transitions.</para>
+
+ <para>Clutter further contains a number of utilities, including;
+ #ClutterScript - for loading 'UI definition' files formatted in
+ <ulink type="http" url="http://json.org">JSON</ulink>, #ClutterShader - a
+ class for applying GPU shaders to actors, #ClutterModel - a utility class
+ for MVC list type implementations, and fixed point math utilities.</para>
+
+ </partintro>
+
+</part>
diff --git a/doc/reference/clutter/creating-your-own-behaviours.sgml b/doc/reference/clutter/creating-behaviours.xml
index 53ee8e2a0..53ee8e2a0 100644
--- a/doc/reference/clutter/creating-your-own-behaviours.sgml
+++ b/doc/reference/clutter/creating-behaviours.xml
diff --git a/doc/reference/clutter/subclassing-ClutterActor.sgml b/doc/reference/clutter/subclassing-ClutterActor.xml
index 50634fbaa..50634fbaa 100644
--- a/doc/reference/clutter/subclassing-ClutterActor.sgml
+++ b/doc/reference/clutter/subclassing-ClutterActor.xml