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authorElliot Smith <elliot.smith@intel.com>2011-02-08 14:37:59 +0000
committerElliot Smith <elliot.smith@intel.com>2011-02-08 14:41:51 +0000
commitcf18836ca0e9db22e745aaba59f647cba672962c (patch)
tree5c021d0d58a9c3403cd94af002c3048fc17529b2 /doc
parent9090070a98d7ab8201d29807b18ffad4db89a131 (diff)
downloadclutter-cf18836ca0e9db22e745aaba59f647cba672962c.tar.gz
docs: Add recipe for animating an actor on a curved path
Show how to animate an actor using a ClutterPathConstraint. This demonstrates how to get effects similar to ClutterPathBehaviour with the modern animation APIs. Includes 3 examples: 1) Simple ClutterPathConstraint used with implicit animations 2) ClutterPathConstraint used to simulate circular animation, using ClutterAnimator 3) Creating simple curved path animations with non-linear easing
Diffstat (limited to 'doc')
-rw-r--r--doc/cookbook/Makefile.am1
-rw-r--r--doc/cookbook/animations.xml271
-rw-r--r--doc/cookbook/examples/Makefile.am6
-rw-r--r--doc/cookbook/examples/animations-path-circle.c128
-rw-r--r--doc/cookbook/examples/animations-path-easing.c104
-rw-r--r--doc/cookbook/examples/animations-path.c61
-rw-r--r--doc/cookbook/videos/animations-path.ogvbin0 -> 39639 bytes
7 files changed, 571 insertions, 0 deletions
diff --git a/doc/cookbook/Makefile.am b/doc/cookbook/Makefile.am
index 0d022e7de..6fad1b4db 100644
--- a/doc/cookbook/Makefile.am
+++ b/doc/cookbook/Makefile.am
@@ -49,6 +49,7 @@ IMAGE_FILES = \
VIDEO_FILES = \
$(srcdir)/videos/animations-fading-out.ogv \
$(srcdir)/videos/animations-fading-in-then-out.ogv \
+ $(srcdir)/videos/animations-path.ogv \
$(srcdir)/videos/animations-rotating-x-minus-45.ogv \
$(srcdir)/videos/animations-rotating-y-45.ogv \
$(srcdir)/videos/animations-rotating-z-90.ogv \
diff --git a/doc/cookbook/animations.xml b/doc/cookbook/animations.xml
index dfdcf4385..4d65555ee 100644
--- a/doc/cookbook/animations.xml
+++ b/doc/cookbook/animations.xml
@@ -3055,4 +3055,275 @@ g_object_set (actor,
</section>
+ <section id="animations-path">
+ <title>Animating an actor along a curved path</title>
+
+ <section>
+ <title>Problem</title>
+
+ <para>You want to animate an actor along a curved path: for
+ example, to move an actor in a circle or spiral.</para>
+ </section>
+
+ <section>
+ <title>Solution</title>
+
+ <para>Create a <type>ClutterPath</type> to describe the
+ path the actor should move along; then create a
+ <type>ClutterPathConstraint</type> based on that path:</para>
+
+ <informalexample>
+ <programlisting>
+ClutterPath *path;
+ClutterConstraint *constraint;
+
+/* create the path */
+path = clutter_path_new ();
+
+/* first node is at 30,60 */
+clutter_path_add_move_to (path, 30, 60);
+
+/* add a curve to the top-right of the stage, with control
+ * points relative to the start point at 30,60
+ */
+clutter_path_add_rel_curve_to (path,
+ 120, 180,
+ 180, 120,
+ 240, 0);
+
+/* create a constraint based on the path */
+constraint = clutter_path_constraint_new (path, 0.0);
+ </programlisting>
+ </informalexample>
+
+ <note>
+ <para>For more on the types of curve and line segment available,
+ see the <type>ClutterPath</type> API documentation.</para>
+ </note>
+
+ <para>Next, add the constraint to an actor; in this case, the
+ actor is a red rectangle:</para>
+
+ <informalexample>
+ <programlisting>
+ClutterActor *rectangle;
+ClutterActor *stage = clutter_stage_new ();
+
+/* ...set size stage, color, etc... */
+
+const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);
+
+rectangle = clutter_rectangle_new_with_color (red_color);
+clutter_actor_set_size (rectangle, 60, 60);
+
+/* add the constraint to the rectangle; note that this
+ * puts the rectangle at the start of the path, i.e. at position 30,60;
+ * we also give the constraint a name, so we can use it from an implicit
+ * animation
+ */
+clutter_actor_add_constraint_with_name (rectangle, "path", constraint);
+
+/* add the rectangle to the stage */
+clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
+ </programlisting>
+ </informalexample>
+
+ <para>Note how the constraint has to be assigned a name (here, "path")
+ to make it accessible via implicit animations.</para>
+
+ <para>Finally, animate the constraint's <varname>offset</varname>
+ property; which in turn moves the actor along the path:</para>
+
+ <informalexample>
+ <programlisting>
+ClutterTimeline *timeline;
+
+/* create a timeline with 1000 milliseconds duration, which loops
+ * indefinitely and reverses its direction each time it completes
+ */
+timeline = clutter_timeline_new (1000);
+clutter_timeline_set_loop (timeline, TRUE);
+clutter_timeline_set_auto_reverse (timeline, TRUE);
+
+/* animate the offset property on the constraint from 0.0 to 1.0;
+ * note the syntax used to refer to the constraints metadata for the
+ * rectangle actor:
+ *
+ * "@constraints.&lt;constraint name&gt;.&lt;property&gt;"
+ */
+clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
+ "@constraints.path.offset", 1.0,
+ NULL);
+
+/* ...show the stage, run the mainloop, free memory on exit... */
+ </programlisting>
+ </informalexample>
+
+ <para>The <link linkend="animations-path-example-1">full
+ example</link> shows how these fragments fit together.
+ The animation produced by this example looks
+ like this:</para>
+
+ <inlinemediaobject>
+ <videoobject>
+ <videodata fileref="videos/animations-path.ogv"/>
+ </videoobject>
+ <alt>
+ <para>Video showing animation of an actor along a curved
+ path using <type>ClutterPathConstraint</type></para>
+ </alt>
+ </inlinemediaobject>
+
+ <para>The <link linkend="animations-path-example-2">second full
+ example</link> animates an actor around a simulated circle
+ using a more complex <type>ClutterPath</type>.</para>
+
+ </section>
+
+ <section>
+ <title>Discussion</title>
+
+ <para>Animating an actor using <type>ClutterPathConstraint</type>
+ is the recommended way to animate actors along curved paths. It
+ replaces the older <type>ClutterBehaviourPath</type>.</para>
+
+ <para>A <type>ClutterPathConstraint</type> constrains an
+ actor's <varname>x</varname> and <varname>y</varname> properties
+ to a position along such a <type>ClutterPath</type>: a path through
+ 2D space. The <type>ClutterPath</type> itself is composed of nodes
+ (x,y positions in 2D space), connected by straight lines or (cubic)
+ <ulink url="http://en.wikipedia.org/wiki/B%C3%A9zier_curve">Bézier
+ curves</ulink>.</para>
+
+ <note>
+ <para><type>ClutterPath</type> doesn't have to be used in animations:
+ it can also be used in drawing (see the
+ <link linkend="actors-non-rectangular">non-rectangular actor
+ recipe</link>).</para>
+ </note>
+
+ <para>The actor's position along the path is determined by the constraint's
+ <varname>offset</varname> property, which has a
+ value between 0.0 and 1.0. When the offset is 0.0, the actor
+ is at the beginning of the path; when the actor is at 1.0, the
+ actor is at the end of the path. Between 0.0 and 1.0, the actor
+ is some fraction of the way along the path.</para>
+
+ <para>If you immediately set the <varname>offset</varname> for the
+ constraint (e.g. to <code>0.5</code>), the actor is instantly placed
+ at that position along the path: for <code>offset = 0.5</code>,
+ at the halfway point.</para>
+
+ <para>By contrast, to animate an actor along a path, you
+ <emphasis>animate</emphasis> the offset property of a
+ <type>ClutterPathConstraint</type>. The actor's position
+ along the path is dependent on the progress of the animation:
+ when the animation starts, the actor is at the beginning of the path;
+ by the end of the animation, it will have reached its end.</para>
+
+ <para>If you animate the constraint using a linear easing mode,
+ the progress of the animation matches progress along the path: at
+ half-way through the animation, the actor will be half-way along
+ the path.</para>
+
+ <para>However, if you are using a non-linear easing mode
+ (e.g. a quintic or cubic mode), the offset along the path and
+ progress through the animation may differ. This is because the
+ offset along the path is computed from the alpha value at that
+ point in the animation; this in turn depends on the alpha function
+ applied by the animation. (See the
+ <link linkend="animations-introduction">animations introduction</link>
+ for more details about alphas.)</para>
+
+ <para>One way to think about this is to imagine the actor
+ making a journey along the path. The alpha function governs the
+ actor's speed, including how it speeds up and slows down
+ during its journey. The actor's speed may be constant
+ (as in a linear easing mode). Alternatively, the actor's speed
+ may not be constant: it might start out fast then slow down
+ (ease out); or start slow and speed up (ease in); or start and
+ end fast, but slow down in the middle (ease in and ease out); or
+ some other more complex arrangement (as in the bounce and elastic
+ easing modes). So where the actor is on the path at a particular
+ time doesn't directly relate to how long it's been travelling:
+ the position is determined both by how long it's been travelling,
+ and changes in its speed throughout the journey.</para>
+
+ <section>
+ <title>Other ways to animate along a path</title>
+
+ <para><type>ClutterPathConstraint</type> is the only
+ decent way of animating along curves in a predictable
+ and manageable fashion. It can also be used to animate along
+ paths composed of straight lines, though this isn't essential: you
+ can do straight line animations directly with <type>ClutterAnimator</type>,
+ <type>ClutterState</type> or implicit animations. But if
+ you need to animate between more than a half a dozen sets of
+ points joined by straight lines, <type>ClutterPathConstraint</type>
+ makes sense then too.</para>
+
+ <para>It is also possible to animate actors over very simple, non-Bézier
+ curves without using <type>ClutterPathConstraint</type>. This
+ can be done by animating the actor's position properties using
+ a non-linear easing mode (see the <type>ClutterAlpha</type>
+ documentation for available modes, or write your own custom
+ alpha function). <link linkend="animations-path-example-3">This
+ example</link> shows how to animate two actors on
+ curved paths around each other without
+ <type>ClutterPathConstraint</type>.</para>
+
+ <para>However, it is difficult to precisely calculate paths
+ with this approach. It is also only practical where you have a
+ very simple curve: if you want to chain together several curved
+ motions (as in the <link linkend="animations-path-example-2">circle
+ example</link>), this quickly becomes unwieldy.</para>
+
+ <tip>
+ <para>
+ If you want physics-based animation, look at
+ <ulink url="http://git.clutter-project.org/clutter-box2d/">clutter-box2d</ulink>.
+ </para>
+ </tip>
+
+ </section>
+
+ </section>
+
+ <section id="animations-path-examples">
+ <title>Full examples</title>
+
+ <example id="animations-path-example-1">
+ <title>Using a <type>ClutterPathConstraint</type> with
+ implicit animations to move an actor along a curved path</title>
+ <programlisting>
+<xi:include href="examples/animations-path.c" parse="text">
+ <xi:fallback>a code sample should be here... but isn't</xi:fallback>
+</xi:include>
+ </programlisting>
+ </example>
+
+ <example id="animations-path-example-2">
+ <title>Using a <type>ClutterPathConstraint</type> with
+ <type>ClutterAnimator</type> to animate an actor on
+ a simulated circular path</title>
+ <programlisting>
+<xi:include href="examples/animations-path-circle.c" parse="text">
+ <xi:fallback>a code sample should be here... but isn't</xi:fallback>
+</xi:include>
+ </programlisting>
+ </example>
+
+ <example id="animations-path-example-3">
+ <title>Animating actors on curved paths using easing modes</title>
+ <programlisting>
+<xi:include href="examples/animations-path-easing.c" parse="text">
+ <xi:fallback>a code sample should be here... but isn't</xi:fallback>
+</xi:include>
+ </programlisting>
+ </example>
+
+ </section>
+
+ </section>
+
</chapter>
diff --git a/doc/cookbook/examples/Makefile.am b/doc/cookbook/examples/Makefile.am
index dfc855f25..2e4e28acd 100644
--- a/doc/cookbook/examples/Makefile.am
+++ b/doc/cookbook/examples/Makefile.am
@@ -11,6 +11,9 @@ noinst_PROGRAMS = \
animations-moving-animator \
animations-moving-implicit \
animations-moving-state \
+ animations-path \
+ animations-path-circle \
+ animations-path-easing \
animations-reuse \
animations-rotating \
animations-scaling \
@@ -71,6 +74,9 @@ animations_looping_state_SOURCES = animations-looping-state.c
animations_moving_animator_SOURCES = animations-moving-animator.c
animations_moving_implicit_SOURCES = animations-moving-implicit.c
animations_moving_state_SOURCES = animations-moving-state.c
+animations_path_SOURCES = animations-path.c
+animations_path_circle_SOURCES = animations-path-circle.c
+animations_path_easing_SOURCES = animations-path-easing.c
animations_reuse_SOURCES = animations-reuse.c
animations_rotating_SOURCES = animations-rotating.c
animations_scaling_SOURCES = animations-scaling.c
diff --git a/doc/cookbook/examples/animations-path-circle.c b/doc/cookbook/examples/animations-path-circle.c
new file mode 100644
index 000000000..23a13e69f
--- /dev/null
+++ b/doc/cookbook/examples/animations-path-circle.c
@@ -0,0 +1,128 @@
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+#define STAGE_SIDE 400.0
+
+static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
+static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
+
+/* Build a "circular" path out of 4 Bezier curves
+ *
+ * code modified from
+ * http://git.clutter-project.org/dax/tree/dax/dax-traverser-clutter.c#n328
+ *
+ * see http://www.whizkidtech.redprince.net/bezier/circle/
+ * for further explanation
+ */
+static ClutterPath *
+build_circular_path (gfloat cx,
+ gfloat cy,
+ gfloat r)
+{
+ ClutterPath *path;
+ static gfloat kappa = 4 * (G_SQRT2 - 1) / 3;
+
+ path = clutter_path_new ();
+
+ clutter_path_add_move_to (path, cx + r, cy);
+ clutter_path_add_curve_to (path,
+ cx + r, cy + r * kappa,
+ cx + r * kappa, cy + r,
+ cx, cy + r);
+ clutter_path_add_curve_to (path,
+ cx - r * kappa, cy + r,
+ cx - r, cy + r * kappa,
+ cx - r, cy);
+ clutter_path_add_curve_to (path,
+ cx - r, cy - r * kappa,
+ cx - r * kappa, cy - r,
+ cx, cy - r);
+ clutter_path_add_curve_to (path,
+ cx + r * kappa, cy - r,
+ cx + r, cy - r * kappa,
+ cx + r, cy);
+ clutter_path_add_close (path);
+
+ return path;
+}
+
+static gboolean
+key_pressed_cb (ClutterActor *actor,
+ ClutterEvent *event,
+ gpointer user_data)
+{
+ ClutterTimeline *timeline = CLUTTER_TIMELINE (user_data);
+
+ if (!clutter_timeline_is_playing (timeline))
+ clutter_timeline_start (timeline);
+
+ return TRUE;
+}
+
+int
+main (int argc,
+ char *argv[])
+{
+ ClutterPath *path;
+ ClutterConstraint *constraint;
+ ClutterAnimator *animator;
+ ClutterTimeline *timeline;
+ ClutterActor *stage;
+ ClutterActor *rectangle;
+
+ clutter_init (&argc, &argv);
+
+ stage = clutter_stage_new ();
+ clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
+ clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+ rectangle = clutter_rectangle_new_with_color (&red_color);
+ clutter_actor_set_size (rectangle, STAGE_SIDE / 8, STAGE_SIDE / 8);
+ clutter_actor_set_position (rectangle,
+ STAGE_SIDE / 2,
+ STAGE_SIDE / 2);
+
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage),
+ rectangle);
+
+ /* set up a path and make a constraint with it */
+ path = build_circular_path (STAGE_SIDE / 2,
+ STAGE_SIDE / 2,
+ STAGE_SIDE / 4);
+ constraint = clutter_path_constraint_new (path, 0.0);
+
+ /* apply the constraint to the rectangle; note that there
+ * is no need to name the constraint, as we will be animating
+ * the constraint's offset property directly using ClutterAnimator
+ */
+ clutter_actor_add_constraint (rectangle, constraint);
+
+ /* animation to animate the path offset */
+ animator = clutter_animator_new ();
+ clutter_animator_set_duration (animator, 5000);
+
+ /* use ClutterAnimator to animate the constraint directly */
+ clutter_animator_set (animator,
+ constraint, "offset", CLUTTER_LINEAR, 0.0, 0.0,
+ constraint, "offset", CLUTTER_LINEAR, 1.0, 1.0,
+ NULL);
+
+ timeline = clutter_animator_get_timeline (animator);
+ clutter_timeline_set_loop (timeline, TRUE);
+ clutter_timeline_set_auto_reverse (timeline, TRUE);
+
+ g_signal_connect (stage,
+ "key-press-event",
+ G_CALLBACK (key_pressed_cb),
+ timeline);
+
+ clutter_actor_show (stage);
+
+ clutter_main ();
+
+ /* clean up */
+ g_object_unref (animator);
+
+ return EXIT_SUCCESS;
+}
diff --git a/doc/cookbook/examples/animations-path-easing.c b/doc/cookbook/examples/animations-path-easing.c
new file mode 100644
index 000000000..8a1da760d
--- /dev/null
+++ b/doc/cookbook/examples/animations-path-easing.c
@@ -0,0 +1,104 @@
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+typedef struct {
+ ClutterActor *red;
+ ClutterActor *green;
+ ClutterTimeline *timeline;
+} State;
+
+static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
+static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
+static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
+
+static void
+reverse_timeline (ClutterTimeline *timeline)
+{
+ ClutterTimelineDirection dir = clutter_timeline_get_direction (timeline);
+
+ if (dir == CLUTTER_TIMELINE_FORWARD)
+ dir = CLUTTER_TIMELINE_BACKWARD;
+ else
+ dir = CLUTTER_TIMELINE_FORWARD;
+
+ clutter_timeline_set_direction (timeline, dir);
+}
+
+/* a key press either starts the timeline or reverses it */
+static gboolean
+key_pressed_cb (ClutterActor *actor,
+ ClutterEvent *event,
+ gpointer user_data)
+{
+ State *state = (State *) user_data;
+
+ if (clutter_timeline_is_playing (state->timeline))
+ reverse_timeline (state->timeline);
+ else
+ clutter_timeline_start (state->timeline);
+
+ return TRUE;
+}
+
+int
+main (int argc,
+ char *argv[])
+{
+ State *state = g_new0 (State, 1);
+
+ ClutterActor *stage;
+ ClutterAnimator *animator;
+
+ clutter_init (&argc, &argv);
+
+ stage = clutter_stage_new ();
+ clutter_actor_set_size (stage, 400, 400);
+ clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+ state->red = clutter_rectangle_new_with_color (&red_color);
+ clutter_actor_set_size (state->red, 100, 100);
+ clutter_actor_set_position (state->red, 300, 300);
+
+ state->green = clutter_rectangle_new_with_color (&green_color);
+ clutter_actor_set_size (state->green, 100, 100);
+ clutter_actor_set_position (state->green, 0, 0);
+
+ animator = clutter_animator_new ();
+ clutter_animator_set_duration (animator, 1000);
+
+ clutter_animator_set (animator,
+ state->red, "x", CLUTTER_LINEAR, 0.0, 300.0,
+ state->red, "y", CLUTTER_LINEAR, 0.0, 300.0,
+ state->red, "x", CLUTTER_LINEAR, 1.0, 0.0,
+ state->red, "y", CLUTTER_EASE_IN_QUINT, 1.0, 0.0,
+ NULL);
+
+ clutter_animator_set (animator,
+ state->green, "x", CLUTTER_LINEAR, 0.0, 0.0,
+ state->green, "y", CLUTTER_LINEAR, 0.0, 0.0,
+ state->green, "x", CLUTTER_LINEAR, 1.0, 300.0,
+ state->green, "y", CLUTTER_EASE_IN_QUINT, 1.0, 300.0,
+ NULL);
+
+ state->timeline = clutter_animator_get_timeline (animator);
+
+ clutter_timeline_set_auto_reverse (state->timeline, TRUE);
+
+ g_signal_connect (stage,
+ "key-press-event",
+ G_CALLBACK (key_pressed_cb),
+ state);
+
+ clutter_container_add (CLUTTER_CONTAINER (stage), state->red, state->green, NULL);
+
+ clutter_actor_show (stage);
+
+ clutter_main ();
+
+ g_object_unref (animator);
+
+ g_free (state);
+
+ return EXIT_SUCCESS;
+}
diff --git a/doc/cookbook/examples/animations-path.c b/doc/cookbook/examples/animations-path.c
new file mode 100644
index 000000000..c3686578f
--- /dev/null
+++ b/doc/cookbook/examples/animations-path.c
@@ -0,0 +1,61 @@
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+int
+main (int argc,
+ char *argv[])
+{
+ ClutterActor *stage;
+ ClutterPath *path;
+ ClutterConstraint *constraint;
+ ClutterActor *rectangle;
+ ClutterTimeline *timeline;
+
+ const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255);
+ const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);
+
+ clutter_init (&argc, &argv);
+
+ stage = clutter_stage_new ();
+ clutter_actor_set_size (stage, 360, 300);
+ clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color);
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+ /* create the path */
+ path = clutter_path_new ();
+ clutter_path_add_move_to (path, 30, 60);
+
+ /* add a curve round to the top-right of the stage */
+ clutter_path_add_rel_curve_to (path,
+ 120, 180,
+ 180, 120,
+ 240, 0);
+
+ /* create a constraint based on the path */
+ constraint = clutter_path_constraint_new (path, 0.0);
+
+ /* put a rectangle at the start of the path */
+ rectangle = clutter_rectangle_new_with_color (red_color);
+ clutter_actor_set_size (rectangle, 60, 60);
+
+ /* add the constraint to the rectangle */
+ clutter_actor_add_constraint_with_name (rectangle, "path", constraint);
+
+ /* add the rectangle to the stage */
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
+
+ /* set up the timeline */
+ timeline = clutter_timeline_new (1000);
+ clutter_timeline_set_loop (timeline, TRUE);
+ clutter_timeline_set_auto_reverse (timeline, TRUE);
+
+ clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
+ "@constraints.path.offset", 1.0,
+ NULL);
+
+ clutter_actor_show (stage);
+
+ clutter_main ();
+
+ return EXIT_SUCCESS;
+}
diff --git a/doc/cookbook/videos/animations-path.ogv b/doc/cookbook/videos/animations-path.ogv
new file mode 100644
index 000000000..13578c816
--- /dev/null
+++ b/doc/cookbook/videos/animations-path.ogv
Binary files differ