diff options
author | Emmanuele Bassi <ebassi@gnome.org> | 2013-07-02 22:36:11 +0100 |
---|---|---|
committer | Emmanuele Bassi <ebassi@gnome.org> | 2013-07-02 22:36:11 +0100 |
commit | 3dad01ac22cdb40c620ebef6f435de29ad672cee (patch) | |
tree | dc3fc24603eac1730bfa3e858bc246438da0d0b1 /tests | |
parent | 1124fa9a10ebecc729b16dc99f9039e105a2c37e (diff) | |
download | clutter-3dad01ac22cdb40c620ebef6f435de29ad672cee.tar.gz |
conform: Drop the Cogl tests
Cogl has its own (way, way better) test suite these days, so we can drop
our own units here.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/conform/Makefile.am | 20 | ||||
-rw-r--r-- | tests/conform/test-cogl-atlas-migration.c | 133 | ||||
-rw-r--r-- | tests/conform/test-cogl-fixed.c | 18 | ||||
-rw-r--r-- | tests/conform/test-cogl-materials.c | 383 | ||||
-rw-r--r-- | tests/conform/test-cogl-multitexture.c | 208 | ||||
-rw-r--r-- | tests/conform/test-cogl-npot-texture.c | 240 | ||||
-rw-r--r-- | tests/conform/test-cogl-object.c | 86 | ||||
-rw-r--r-- | tests/conform/test-cogl-premult.c | 368 | ||||
-rw-r--r-- | tests/conform/test-cogl-readpixels.c | 174 | ||||
-rw-r--r-- | tests/conform/test-cogl-texture-get-set-data.c | 168 | ||||
-rw-r--r-- | tests/conform/test-cogl-texture-mipmaps.c | 137 | ||||
-rw-r--r-- | tests/conform/test-cogl-texture-pixmap-x11.c | 250 | ||||
-rw-r--r-- | tests/conform/test-cogl-texture-rectangle.c | 307 | ||||
-rw-r--r-- | tests/conform/test-cogl-vertex-buffer-contiguous.c | 258 | ||||
-rw-r--r-- | tests/conform/test-cogl-vertex-buffer-interleved.c | 158 | ||||
-rw-r--r-- | tests/conform/test-cogl-vertex-buffer-mutability.c | 199 | ||||
-rw-r--r-- | tests/conform/test-cogl-viewport.c | 412 | ||||
-rw-r--r-- | tests/conform/test-conform-main.c | 27 |
18 files changed, 0 insertions, 3546 deletions
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am index 7f57b1e34..ae446aa73 100644 --- a/tests/conform/Makefile.am +++ b/tests/conform/Makefile.am @@ -26,26 +26,6 @@ units_sources += \ timeline-rewind.c \ $(NULL) -# cogl tests -units_sources += \ - test-cogl-fixed.c \ - test-cogl-materials.c \ - test-cogl-viewport.c \ - test-cogl-multitexture.c \ - test-cogl-npot-texture.c \ - test-cogl-object.c \ - test-cogl-premult.c \ - test-cogl-readpixels.c \ - test-cogl-texture-get-set-data.c \ - test-cogl-texture-mipmaps.c \ - test-cogl-texture-pixmap-x11.c \ - test-cogl-texture-rectangle.c \ - test-cogl-atlas-migration.c \ - test-cogl-vertex-buffer-contiguous.c \ - test-cogl-vertex-buffer-interleved.c \ - test-cogl-vertex-buffer-mutability.c \ - $(NULL) - # actors tests units_sources += \ actor-anchors.c \ diff --git a/tests/conform/test-cogl-atlas-migration.c b/tests/conform/test-cogl-atlas-migration.c deleted file mode 100644 index 9042e8ae1..000000000 --- a/tests/conform/test-cogl-atlas-migration.c +++ /dev/null @@ -1,133 +0,0 @@ -#include <clutter/clutter.h> - -#include "test-conform-common.h" - -#define N_TEXTURES 128 - -#define OPACITY_FOR_ROW(y) \ - (0xff - ((y) & 0xf) * 0x10) - -#define COLOR_FOR_SIZE(size) \ - (colors + (size) % 3) - -static const ClutterColor colors[] = - { { 0xff, 0x00, 0x00, 0xff }, - { 0x00, 0xff, 0x00, 0xff }, - { 0x00, 0x00, 0xff, 0xff } }; - -static CoglHandle -create_texture (int size) -{ - CoglHandle texture; - const ClutterColor *color; - guint8 *data, *p; - int x, y; - - /* Create a red, green or blue texture depending on the size */ - color = COLOR_FOR_SIZE (size); - - p = data = g_malloc (size * size * 4); - - /* Fill the data with the color but fade the opacity out with - increasing y coordinates so that we can see the blending it the - atlas migration accidentally blends with garbage in the - texture */ - for (y = 0; y < size; y++) - { - int opacity = OPACITY_FOR_ROW (y); - - for (x = 0; x < size; x++) - { - /* Store the colors premultiplied */ - p[0] = color->red * opacity / 255; - p[1] = color->green * opacity / 255; - p[2] = color->blue * opacity / 255; - p[3] = opacity; - - p += 4; - } - } - - texture = cogl_texture_new_from_data (size, /* width */ - size, /* height */ - COGL_TEXTURE_NONE, /* flags */ - /* format */ - COGL_PIXEL_FORMAT_RGBA_8888, - /* internal format */ - COGL_PIXEL_FORMAT_RGBA_8888, - /* rowstride */ - size * 4, - data); - - g_free (data); - - return texture; -} - -static void -verify_texture (CoglHandle texture, int size) -{ - guint8 *data, *p; - int x, y; - const ClutterColor *color; - - color = COLOR_FOR_SIZE (size); - - p = data = g_malloc (size * size * 4); - - cogl_texture_get_data (texture, - COGL_PIXEL_FORMAT_RGBA_8888, - size * 4, - data); - - for (y = 0; y < size; y++) - { - int opacity = OPACITY_FOR_ROW (y); - - for (x = 0; x < size; x++) - { - g_assert_cmpint (p[0], ==, color->red * opacity / 255); - g_assert_cmpint (p[1], ==, color->green * opacity / 255); - g_assert_cmpint (p[2], ==, color->blue * opacity / 255); - g_assert_cmpint (p[3], ==, opacity); - - p += 4; - } - } - - g_free (data); -} - -void -test_cogl_atlas_migration (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - CoglHandle textures[N_TEXTURES]; - int i, tex_num; - - /* Create and destroy all of the textures a few times to increase - the chances that we'll end up reusing the buffers for previously - discarded atlases */ - for (i = 0; i < 5; i++) - { - for (tex_num = 0; tex_num < N_TEXTURES; tex_num++) - textures[tex_num] = create_texture (tex_num + 1); - for (tex_num = 0; tex_num < N_TEXTURES; tex_num++) - cogl_object_unref (textures[tex_num]); - } - - /* Create all the textures again */ - for (tex_num = 0; tex_num < N_TEXTURES; tex_num++) - textures[tex_num] = create_texture (tex_num + 1); - - /* Verify that they all still have the right data */ - for (tex_num = 0; tex_num < N_TEXTURES; tex_num++) - verify_texture (textures[tex_num], tex_num + 1); - - /* Destroy them all */ - for (tex_num = 0; tex_num < N_TEXTURES; tex_num++) - cogl_object_unref (textures[tex_num]); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-fixed.c b/tests/conform/test-cogl-fixed.c deleted file mode 100644 index 69be33a24..000000000 --- a/tests/conform/test-cogl-fixed.c +++ /dev/null @@ -1,18 +0,0 @@ -#include <stdio.h> -#include <clutter/clutter.h> - -#include "test-conform-common.h" - -void -test_cogl_fixed (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - g_assert_cmpint (COGL_FIXED_1, ==, COGL_FIXED_FROM_FLOAT (1.0)); - g_assert_cmpint (COGL_FIXED_1, ==, COGL_FIXED_FROM_INT (1)); - - g_assert_cmpint (COGL_FIXED_0_5, ==, COGL_FIXED_FROM_FLOAT (0.5)); - - g_assert_cmpfloat (COGL_FIXED_TO_FLOAT (COGL_FIXED_1), ==, 1.0); - g_assert_cmpfloat (COGL_FIXED_TO_FLOAT (COGL_FIXED_0_5), ==, 0.5); -} - diff --git a/tests/conform/test-cogl-materials.c b/tests/conform/test-cogl-materials.c deleted file mode 100644 index 323f36f47..000000000 --- a/tests/conform/test-cogl-materials.c +++ /dev/null @@ -1,383 +0,0 @@ -#include "config.h" - -/* XXX: we currently include config.h above as a hack so we can - * determine if we are running with GLES2 or not but since Clutter - * uses the experimental Cogl api that will also define - * COGL_ENABLE_EXPERIMENTAL_2_0_API. The cogl_material_ api isn't - * exposed if COGL_ENABLE_EXPERIMENTAL_2_0_API is defined though so we - * undef it before cogl.h is included */ -#undef COGL_ENABLE_EXPERIMENTAL_2_0_API - -#include <clutter/clutter.h> -#include <cogl/cogl.h> -#include <string.h> - -#include "test-conform-common.h" - -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; - -static TestConformGLFunctions gl_functions; - -#define QUAD_WIDTH 20 - -#define RED 0 -#define GREEN 1 -#define BLUE 2 -#define ALPHA 3 - -#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24) -#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16) -#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8) -#define MASK_ALPHA(COLOR) (COLOR & 0xff) - -#ifndef GL_VERSION -#define GL_VERSION 0x1F02 -#endif - -#ifndef GL_MAX_TEXTURE_IMAGE_UNITS -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#endif -#ifndef GL_MAX_VERTEX_ATTRIBS -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#endif -#ifndef GL_MAX_TEXTURE_UNITS -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#endif - -typedef struct _TestState -{ - ClutterGeometry stage_geom; -} TestState; - - -static void -check_pixel (TestState *state, int x, int y, guint32 color) -{ - int y_off; - int x_off; - guint8 pixel[4]; - guint8 r = MASK_RED (color); - guint8 g = MASK_GREEN (color); - guint8 b = MASK_BLUE (color); - guint8 a = MASK_ALPHA (color); - - /* See what we got... */ - - y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2); - x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2); - - cogl_read_pixels (x_off, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print (" result = %02x, %02x, %02x, %02x\n", - pixel[RED], pixel[GREEN], pixel[BLUE], pixel[ALPHA]); - - if (g_test_verbose ()) - g_print (" expected = %x, %x, %x, %x\n", - r, g, b, a); - /* FIXME - allow for hardware in-precision */ - g_assert (pixel[RED] == r); - g_assert (pixel[GREEN] == g); - g_assert (pixel[BLUE] == b); - - /* FIXME - * We ignore the alpha, since we don't know if our render target is - * RGB or RGBA */ - /* g_assert (pixel[ALPHA] == a); */ -} - -static void -test_material_with_primitives (TestState *state, - int x, int y, - guint32 color) -{ - CoglTextureVertex verts[4]; - CoglHandle vbo; - - verts[0].x = 0; - verts[0].y = 0; - verts[0].z = 0; - verts[1].x = 0; - verts[1].y = QUAD_WIDTH; - verts[1].z = 0; - verts[2].x = QUAD_WIDTH; - verts[2].y = QUAD_WIDTH; - verts[2].z = 0; - verts[3].x = QUAD_WIDTH; - verts[3].y = 0; - verts[3].z = 0; - - cogl_push_matrix (); - - cogl_translate (x * QUAD_WIDTH, y * QUAD_WIDTH, 0); - - cogl_rectangle (0, 0, QUAD_WIDTH, QUAD_WIDTH); - - cogl_translate (0, QUAD_WIDTH, 0); - cogl_polygon (verts, 4, FALSE); - - cogl_translate (0, QUAD_WIDTH, 0); - vbo = cogl_vertex_buffer_new (4); - cogl_vertex_buffer_add (vbo, - "gl_Vertex", - 2, /* n components */ - COGL_ATTRIBUTE_TYPE_FLOAT, - FALSE, /* normalized */ - sizeof (CoglTextureVertex), /* stride */ - verts); - cogl_vertex_buffer_draw (vbo, - COGL_VERTICES_MODE_TRIANGLE_FAN, - 0, /* first */ - 4); /* count */ - cogl_handle_unref (vbo); - - cogl_pop_matrix (); - - check_pixel (state, x, y, color); - check_pixel (state, x, y+1, color); - check_pixel (state, x, y+2, color); -} - -static void -test_invalid_texture_layers (TestState *state, int x, int y) -{ - CoglHandle material = cogl_material_new (); - - /* explicitly create a layer with an invalid handle. This may be desireable - * if the user also sets a texture combine string that e.g. refers to a - * constant color. */ - cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE); - - cogl_set_source (material); - - cogl_handle_unref (material); - - /* We expect a white fallback material to be used */ - test_material_with_primitives (state, x, y, 0xffffffff); -} - -#ifdef COGL_HAS_GLES2 -static gboolean -using_gles2_driver (void) -{ - /* FIXME: This should probably be replaced with some way to query - the driver from Cogl */ - return g_str_has_prefix ((const char *) gl_functions.glGetString (GL_VERSION), - "OpenGL ES 2"); -} -#endif - -static void -test_using_all_layers (TestState *state, int x, int y) -{ - CoglHandle material = cogl_material_new (); - guint8 white_pixel[] = { 0xff, 0xff, 0xff, 0xff }; - guint8 red_pixel[] = { 0xff, 0x00, 0x00, 0xff }; - CoglHandle white_texture; - CoglHandle red_texture; - int n_layers; - int i; - - /* Create a material that uses the maximum number of layers. All but - the last layer will use a solid white texture. The last layer - will use a red texture. The layers will all be modulated together - so the final fragment should be red. */ - - white_texture = cogl_texture_new_from_data (1, 1, COGL_TEXTURE_NONE, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - COGL_PIXEL_FORMAT_ANY, - 4, white_pixel); - red_texture = cogl_texture_new_from_data (1, 1, COGL_TEXTURE_NONE, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - COGL_PIXEL_FORMAT_ANY, - 4, red_pixel); - - /* FIXME: Cogl doesn't provide a way to query the maximum number of - texture layers so for now we'll just ask GL directly. */ -#ifdef COGL_HAS_GLES2 - if (using_gles2_driver ()) - { - int n_image_units, n_attribs; - /* GLES 2 doesn't have GL_MAX_TEXTURE_UNITS and it uses - GL_MAX_TEXTURE_IMAGE_UNITS instead */ - gl_functions.glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n_image_units); - /* Cogl needs a vertex attrib for each layer to upload the texture - coordinates */ - gl_functions.glGetIntegerv (GL_MAX_VERTEX_ATTRIBS, &n_attribs); - /* We can't use two of the attribs because they are used by the - position and color */ - n_attribs -= 2; - n_layers = MIN (n_attribs, n_image_units); - } - else -#endif - { -#if defined(COGL_HAS_GLES1) || defined(COGL_HAS_GL) - gl_functions.glGetIntegerv (GL_MAX_TEXTURE_UNITS, &n_layers); -#endif - } - - /* FIXME: is this still true? */ - /* Cogl currently can't cope with more than 32 layers so we'll also - limit the maximum to that. */ - if (n_layers > 32) - n_layers = 32; - - for (i = 0; i < n_layers; i++) - { - cogl_material_set_layer_filters (material, i, - COGL_MATERIAL_FILTER_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - cogl_material_set_layer (material, i, - i == n_layers - 1 ? red_texture : white_texture); - } - - cogl_set_source (material); - - cogl_handle_unref (material); - cogl_handle_unref (white_texture); - cogl_handle_unref (red_texture); - - /* We expect the final fragment to be red */ - test_material_with_primitives (state, x, y, 0xff0000ff); -} - -static void -test_invalid_texture_layers_with_constant_colors (TestState *state, - int x, int y) -{ - CoglHandle material = cogl_material_new (); - CoglColor constant_color; - - /* explicitly create a layer with an invalid handle */ - cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE); - - /* ignore the fallback texture on the layer and use a constant color - instead */ - cogl_color_init_from_4ub (&constant_color, 0, 0, 255, 255); - cogl_material_set_layer_combine (material, 0, - "RGBA=REPLACE(CONSTANT)", - NULL); - cogl_material_set_layer_combine_constant (material, 0, &constant_color); - - cogl_set_source (material); - - cogl_handle_unref (material); - - /* We expect the final fragments to be green */ - test_material_with_primitives (state, x, y, 0x0000ffff); -} - -static void -basic_ref_counting_destroy_cb (void *user_data) -{ - gboolean *destroyed_flag = user_data; - - g_assert (*destroyed_flag == FALSE); - - *destroyed_flag = TRUE; -} - -static void -test_basic_ref_counting (void) -{ - CoglMaterial *material_parent; - gboolean parent_destroyed = FALSE; - CoglMaterial *material_child; - gboolean child_destroyed = FALSE; - static CoglUserDataKey user_data_key; - - /* This creates a material with a copy and then just unrefs them - both without setting them as a source. They should immediately be - freed. We can test whether they were freed or not by registering - a destroy callback with some user data */ - - material_parent = cogl_material_new (); - /* Set some user data so we can detect when the material is - destroyed */ - cogl_object_set_user_data (COGL_OBJECT (material_parent), - &user_data_key, - &parent_destroyed, - basic_ref_counting_destroy_cb); - - material_child = cogl_material_copy (material_parent); - cogl_object_set_user_data (COGL_OBJECT (material_child), - &user_data_key, - &child_destroyed, - basic_ref_counting_destroy_cb); - - cogl_object_unref (material_child); - cogl_object_unref (material_parent); - - g_assert (parent_destroyed); - g_assert (child_destroyed); -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - test_invalid_texture_layers (state, - 0, 0 /* position */ - ); - test_invalid_texture_layers_with_constant_colors (state, - 1, 0 /* position */ - ); - test_using_all_layers (state, - 2, 0 /* position */ - ); - - test_basic_ref_counting (); - - /* Comment this out if you want visual feedback for what this test paints */ -#if 1 - clutter_main_quit (); -#endif -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return G_SOURCE_CONTINUE; -} - -void -test_cogl_materials (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterActor *group; - guint idle_source; - - test_conform_get_gl_functions (&gl_functions); - - stage = clutter_stage_new (); - - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - clutter_actor_get_geometry (stage, &state.stage_geom); - - group = clutter_group_new (); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing of the stage, since we need to skip - * the first few frames, and we wont be doing anything else that - * will trigger redrawing. */ - idle_source = clutter_threads_add_idle (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - clutter_actor_show_all (stage); - - clutter_main (); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-multitexture.c b/tests/conform/test-cogl-multitexture.c deleted file mode 100644 index 93ddd4530..000000000 --- a/tests/conform/test-cogl-multitexture.c +++ /dev/null @@ -1,208 +0,0 @@ -#include <clutter/clutter.h> -#include <cogl/cogl.h> -#include <string.h> - -#include "test-conform-common.h" - -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; - -#define QUAD_WIDTH 20 - -#define RED 0 -#define GREEN 1 -#define BLUE 2 -#define ALPHA 3 - -typedef struct _TestState -{ - guint padding; -} TestState; - -static void -assert_region_color (int x, - int y, - int width, - int height, - guint8 red, - guint8 green, - guint8 blue, - guint8 alpha) -{ - guint8 *data = g_malloc0 (width * height * 4); - cogl_read_pixels (x, y, width, height, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - data); - for (y = 0; y < height; y++) - for (x = 0; x < width; x++) - { - guint8 *pixel = &data[y * width * 4 + x * 4]; -#if 1 - g_assert (pixel[RED] == red && - pixel[GREEN] == green && - pixel[BLUE] == blue); -#endif - } - g_free (data); -} - -/* Creates a texture divided into 4 quads with colors arranged as follows: - * (The same value are used in all channels for each texel) - * - * |-----------| - * |0x11 |0x00 | - * |+ref | | - * |-----------| - * |0x00 |0x33 | - * | |+ref | - * |-----------| - * - * - */ -static CoglHandle -make_texture (guchar ref) -{ - int x; - int y; - guchar *tex_data, *p; - CoglHandle tex; - guchar val; - - tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 16); - - for (y = 0; y < QUAD_WIDTH * 2; y++) - for (x = 0; x < QUAD_WIDTH * 2; x++) - { - p = tex_data + (QUAD_WIDTH * 8 * y) + x * 4; - if (x < QUAD_WIDTH && y < QUAD_WIDTH) - val = 0x11 + ref; - else if (x >= QUAD_WIDTH && y >= QUAD_WIDTH) - val = 0x33 + ref; - else - val = 0x00; - p[0] = p[1] = p[2] = p[3] = val; - } - - /* Note: we don't use COGL_PIXEL_FORMAT_ANY for the internal format here - * since we don't want to allow Cogl to premultiply our data. */ - tex = cogl_texture_new_from_data (QUAD_WIDTH * 2, - QUAD_WIDTH * 2, - COGL_TEXTURE_NONE, - COGL_PIXEL_FORMAT_RGBA_8888, - COGL_PIXEL_FORMAT_RGBA_8888, - QUAD_WIDTH * 8, - tex_data); - - g_free (tex_data); - - return tex; -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - CoglHandle tex0, tex1; - CoglHandle material; - gboolean status; - GError *error = NULL; - float tex_coords[] = { - 0, 0, 0.5, 0.5, /* tex0 */ - 0.5, 0.5, 1, 1 /* tex1 */ - }; - - tex0 = make_texture (0x00); - tex1 = make_texture (0x11); - - material = cogl_material_new (); - - /* An arbitrary color which should be replaced by the first texture layer */ - cogl_material_set_color4ub (material, 0x80, 0x80, 0x80, 0x80); - cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL); - - cogl_material_set_layer (material, 0, tex0); - cogl_material_set_layer_combine (material, 0, - "RGBA = REPLACE (TEXTURE)", NULL); - /* We'll use nearest filtering mode on the textures, otherwise the - edge of the quad can pull in texels from the neighbouring - quarters of the texture due to imprecision */ - cogl_material_set_layer_filters (material, 0, - COGL_MATERIAL_FILTER_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - - cogl_material_set_layer (material, 1, tex1); - cogl_material_set_layer_filters (material, 1, - COGL_MATERIAL_FILTER_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - status = cogl_material_set_layer_combine (material, 1, - "RGBA = ADD (PREVIOUS, TEXTURE)", - &error); - if (!status) - { - /* It's not strictly a test failure; you need a more capable GPU or - * driver to test this texture combine string. */ - g_debug ("Failed to setup texture combine string " - "RGBA = ADD (PREVIOUS, TEXTURE): %s", - error->message); - } - - cogl_set_source (material); - cogl_rectangle_with_multitexture_coords (0, 0, QUAD_WIDTH, QUAD_WIDTH, - tex_coords, 8); - - cogl_handle_unref (material); - cogl_handle_unref (tex0); - cogl_handle_unref (tex1); - - /* See what we got... */ - - assert_region_color (0, 0, QUAD_WIDTH, QUAD_WIDTH, - 0x55, 0x55, 0x55, 0x55); - - /* Comment this out if you want visual feedback for what this test paints */ -#if 1 - clutter_main_quit (); -#endif -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return G_SOURCE_CONTINUE; -} - -void -test_cogl_multitexture (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterActor *group; - guint idle_source; - - stage = clutter_stage_new (); - - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - - group = clutter_group_new (); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing incase someone comments out the - * clutter_main_quit and wants visual feedback for the test since we - * wont be doing anything else that will trigger redrawing. */ - idle_source = clutter_threads_add_idle (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - clutter_actor_show_all (stage); - - clutter_main (); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-npot-texture.c b/tests/conform/test-cogl-npot-texture.c deleted file mode 100644 index 1f0d0f680..000000000 --- a/tests/conform/test-cogl-npot-texture.c +++ /dev/null @@ -1,240 +0,0 @@ -#include <clutter/clutter.h> -#include <cogl/cogl.h> -#include <string.h> - -#include "test-conform-common.h" - -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; - -/* Non-power-of-two sized texture that should cause slicing */ -#define TEXTURE_SIZE 384 -/* Number of times to split the texture up on each axis */ -#define PARTS 2 -/* The texture is split into four parts, each with a different colour */ -#define PART_SIZE (TEXTURE_SIZE / PARTS) - -/* Amount of pixels to skip off the top, bottom, left and right of the - texture when reading back the stage */ -#define TEST_INSET 4 - -/* Size to actually render the texture at */ -#define TEXTURE_RENDER_SIZE TEXTURE_SIZE -/* The size of a part once rendered */ -#define PART_RENDER_SIZE (TEXTURE_RENDER_SIZE / PARTS) - -static const ClutterColor corner_colors[PARTS * PARTS] = - { - /* Top left - red */ { 255, 0, 0, 255 }, - /* Top right - green */ { 0, 255, 0, 255 }, - /* Bottom left - blue */ { 0, 0, 255, 255 }, - /* Bottom right - yellow */ { 255, 255, 0, 255 } - }; - -typedef struct _TestState -{ - ClutterActor *stage; - guint frame; - CoglHandle texture; -} TestState; - -static gboolean -validate_part (ClutterActor *stage, - int xnum, - int ynum, - const ClutterColor *color) -{ - guchar *pixels, *p; - gboolean ret = TRUE; - - /* Read the appropriate part but skip out a few pixels around the - edges */ - pixels = clutter_stage_read_pixels (CLUTTER_STAGE (stage), - xnum * PART_RENDER_SIZE + TEST_INSET, - ynum * PART_RENDER_SIZE + TEST_INSET, - PART_RENDER_SIZE - TEST_INSET * 2, - PART_RENDER_SIZE - TEST_INSET * 2); - - /* Make sure every pixels is the appropriate color */ - for (p = pixels; - p < pixels + ((PART_RENDER_SIZE - TEST_INSET * 2) - * (PART_RENDER_SIZE - TEST_INSET * 2)); - p += 4) - { - if (p[0] != color->red) - ret = FALSE; - if (p[1] != color->green) - ret = FALSE; - if (p[2] != color->blue) - ret = FALSE; - } - - g_free (pixels); - - return ret; -} - -static void -validate_result (TestState *state) -{ - /* Validate that all four corners of the texture are drawn in the - right color */ - g_assert (validate_part (state->stage, 0, 0, corner_colors + 0)); - g_assert (validate_part (state->stage, 1, 0, corner_colors + 1)); - g_assert (validate_part (state->stage, 0, 1, corner_colors + 2)); - g_assert (validate_part (state->stage, 1, 1, corner_colors + 3)); - - /* Comment this out if you want visual feedback of what this test - * paints. - */ - clutter_main_quit (); -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - int frame_num; - int y, x; - - /* Just render the texture in the top left corner */ - cogl_set_source_texture (state->texture); - /* Render the texture using four separate rectangles */ - for (y = 0; y < 2; y++) - for (x = 0; x < 2; x++) - cogl_rectangle_with_texture_coords (x * TEXTURE_RENDER_SIZE / 2, - y * TEXTURE_RENDER_SIZE / 2, - (x + 1) * TEXTURE_RENDER_SIZE / 2, - (y + 1) * TEXTURE_RENDER_SIZE / 2, - x / 2.0f, - y / 2.0f, - (x + 1) / 2.0f, - (y + 1) / 2.0f); - - /* XXX: validate_result calls clutter_stage_read_pixels which will result in - * another paint run so to avoid infinite recursion we only aim to validate - * the first frame. */ - frame_num = state->frame++; - if (frame_num == 1) - validate_result (state); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return G_SOURCE_CONTINUE; -} - -static CoglHandle -make_texture (void) -{ - guchar *tex_data, *p; - CoglHandle tex; - int partx, party, width, height; - - p = tex_data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4); - - /* Make a texture with a different color for each part */ - for (party = 0; party < PARTS; party++) - { - height = (party < PARTS - 1 - ? PART_SIZE - : TEXTURE_SIZE - PART_SIZE * (PARTS - 1)); - - for (partx = 0; partx < PARTS; partx++) - { - const ClutterColor *color = corner_colors + party * PARTS + partx; - width = (partx < PARTS - 1 - ? PART_SIZE - : TEXTURE_SIZE - PART_SIZE * (PARTS - 1)); - - while (width-- > 0) - { - *(p++) = color->red; - *(p++) = color->green; - *(p++) = color->blue; - *(p++) = color->alpha; - } - } - - while (--height > 0) - { - memcpy (p, p - TEXTURE_SIZE * 4, TEXTURE_SIZE * 4); - p += TEXTURE_SIZE * 4; - } - } - - tex = cogl_texture_new_from_data (TEXTURE_SIZE, - TEXTURE_SIZE, - COGL_TEXTURE_NO_ATLAS, - COGL_PIXEL_FORMAT_RGBA_8888, - COGL_PIXEL_FORMAT_ANY, - TEXTURE_SIZE * 4, - tex_data); - - g_free (tex_data); - - if (g_test_verbose ()) - { - if (cogl_texture_is_sliced (tex)) - g_print ("Texture is sliced\n"); - else - g_print ("Texture is not sliced\n"); - } - - /* The texture should be sliced unless NPOTs are supported */ - g_assert (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) - ? !cogl_texture_is_sliced (tex) - : cogl_texture_is_sliced (tex)); - - return tex; -} - -void -test_cogl_npot_texture (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterActor *group; - guint idle_source; - - if (g_test_verbose ()) - { - if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)) - g_print ("NPOT textures are supported\n"); - else - g_print ("NPOT textures are not supported\n"); - } - - state.frame = 0; - - state.texture = make_texture (); - - state.stage = stage = clutter_stage_new (); - - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - - group = clutter_group_new (); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing of the stage, since we need to skip - * the first few frames, and we wont be doing anything else that - * will trigger redrawing. */ - idle_source = clutter_threads_add_idle (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - clutter_actor_show_all (stage); - - clutter_main (); - - g_source_remove (idle_source); - - cogl_handle_unref (state.texture); - - clutter_actor_destroy (state.stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-object.c b/tests/conform/test-cogl-object.c deleted file mode 100644 index 4fb1922c2..000000000 --- a/tests/conform/test-cogl-object.c +++ /dev/null @@ -1,86 +0,0 @@ - -#include <clutter/clutter.h> -#include <cogl/cogl.h> -#include <string.h> - -#include "test-conform-common.h" - -CoglUserDataKey private_key0; -CoglUserDataKey private_key1; -CoglUserDataKey private_key2; - -static int user_data0; -static int user_data1; -static int user_data2; - -static int destroy0_count = 0; -static int destroy1_count = 0; -static int destroy2_count = 0; - -static void -destroy0_cb (void *user_data) -{ - g_assert (user_data == &user_data0); - destroy0_count++; -} - -static void -destroy1_cb (void *user_data) -{ - g_assert (user_data == &user_data1); - destroy1_count++; -} - -static void -destroy2_cb (void *user_data) -{ - g_assert (user_data == &user_data2); - destroy2_count++; -} - -void -test_cogl_object (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - CoglPath *path; - - /* Assuming that COGL_OBJECT_N_PRE_ALLOCATED_USER_DATA_ENTRIES == 2 - * test associating 2 pointers to private data with an object */ - cogl_path_new (); - path = cogl_get_path (); - - cogl_object_set_user_data (COGL_OBJECT (path), - &private_key0, - &user_data0, - destroy0_cb); - - cogl_object_set_user_data (COGL_OBJECT (path), - &private_key1, - &user_data1, - destroy1_cb); - - cogl_object_set_user_data (COGL_OBJECT (path), - &private_key2, - &user_data2, - destroy2_cb); - - cogl_object_set_user_data (COGL_OBJECT (path), - &private_key1, - NULL, - destroy1_cb); - - cogl_object_set_user_data (COGL_OBJECT (path), - &private_key1, - &user_data1, - destroy1_cb); - - cogl_object_unref (path); - - g_assert_cmpint (destroy0_count, ==, 1); - g_assert_cmpint (destroy1_count, ==, 2); - g_assert_cmpint (destroy2_count, ==, 1); - - if (g_test_verbose ()) - g_print ("OK\n"); -} - diff --git a/tests/conform/test-cogl-premult.c b/tests/conform/test-cogl-premult.c deleted file mode 100644 index 25fb0e367..000000000 --- a/tests/conform/test-cogl-premult.c +++ /dev/null @@ -1,368 +0,0 @@ - -#include <clutter/clutter.h> -#include <cogl/cogl.h> -#include <string.h> - -#include "test-conform-common.h" - -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; - -#define QUAD_WIDTH 20 - -#define RED 0 -#define GREEN 1 -#define BLUE 2 -#define ALPHA 3 - -#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24) -#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16) -#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8) -#define MASK_ALPHA(COLOR) (COLOR & 0xff) - -typedef struct _TestState -{ - ClutterGeometry stage_geom; - CoglHandle passthrough_material; -} TestState; - - -static void -check_pixel (guint8 *pixel, guint32 color) -{ - guint8 r = MASK_RED (color); - guint8 g = MASK_GREEN (color); - guint8 b = MASK_BLUE (color); - guint8 a = MASK_ALPHA (color); - - if (g_test_verbose ()) - g_print (" expected = %x, %x, %x, %x\n", - r, g, b, a); - /* FIXME - allow for hardware in-precision */ - g_assert (pixel[RED] == r); - g_assert (pixel[GREEN] == g); - g_assert (pixel[BLUE] == b); - - /* FIXME - * We ignore the alpha, since we don't know if our render target is - * RGB or RGBA */ - /* g_assert (pixel[ALPHA] == a); */ -} - -static guchar * -gen_tex_data (guint32 color) -{ - guchar *tex_data, *p; - guint8 r = MASK_RED (color); - guint8 g = MASK_GREEN (color); - guint8 b = MASK_BLUE (color); - guint8 a = MASK_ALPHA (color); - - tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4); - - for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;) - { - *(--p) = a; - *(--p) = b; - *(--p) = g; - *(--p) = r; - } - - return tex_data; -} - -static CoglHandle -make_texture (guint32 color, - CoglPixelFormat src_format, - CoglPixelFormat internal_format) -{ - CoglHandle tex; - guchar *tex_data = gen_tex_data (color); - - tex = cogl_texture_new_from_data (QUAD_WIDTH, - QUAD_WIDTH, - COGL_TEXTURE_NONE, - src_format, - internal_format, - QUAD_WIDTH * 4, - tex_data); - - g_free (tex_data); - - return tex; -} - -static void -check_texture (TestState *state, - int x, - int y, - CoglHandle tex, - guint32 expected_result) -{ - guchar pixel[4]; - int y_off; - int x_off; - - cogl_material_set_layer (state->passthrough_material, 0, tex); - - cogl_set_source (state->passthrough_material); - cogl_rectangle (x * QUAD_WIDTH, - y * QUAD_WIDTH, - x * QUAD_WIDTH + QUAD_WIDTH, - y * QUAD_WIDTH + QUAD_WIDTH); - - /* See what we got... */ - - y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2); - x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2); - - cogl_read_pixels (x_off, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - { - g_print ("check texture (%d, %d):\n", x, y); - g_print (" result = %02x, %02x, %02x, %02x\n", - pixel[RED], pixel[GREEN], pixel[BLUE], pixel[ALPHA]); - } - - check_pixel (pixel, expected_result); -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - CoglHandle tex; - guchar *tex_data; - - /* If the user explicitly specifies an unmultiplied internal format then - * Cogl shouldn't automatically premultiply the given texture data... */ - if (g_test_verbose ()) - g_print ("make_texture (0xff00ff80, " - "src = RGBA_8888, internal = RGBA_8888)\n"); - tex = make_texture (0xff00ff80, - COGL_PIXEL_FORMAT_RGBA_8888, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */ - check_texture (state, 0, 0, /* position */ - tex, - 0xff00ff80); /* expected */ - - /* If the user explicitly requests a premultiplied internal format and - * gives unmultiplied src data then Cogl should always premultiply that - * for us */ - if (g_test_verbose ()) - g_print ("make_texture (0xff00ff80, " - "src = RGBA_8888, internal = RGBA_8888_PRE)\n"); - tex = make_texture (0xff00ff80, - COGL_PIXEL_FORMAT_RGBA_8888, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */ - check_texture (state, 1, 0, /* position */ - tex, - 0x80008080); /* expected */ - - /* If the user gives COGL_PIXEL_FORMAT_ANY for the internal format then - * by default Cogl should premultiply the given texture data... - * (In the future there will be additional Cogl API to control this - * behaviour) */ - if (g_test_verbose ()) - g_print ("make_texture (0xff00ff80, " - "src = RGBA_8888, internal = ANY)\n"); - tex = make_texture (0xff00ff80, - COGL_PIXEL_FORMAT_RGBA_8888, /* src format */ - COGL_PIXEL_FORMAT_ANY); /* internal format */ - check_texture (state, 2, 0, /* position */ - tex, - 0x80008080); /* expected */ - - /* If the user requests a premultiplied internal texture format and supplies - * premultiplied source data, Cogl should never modify that source data... - */ - if (g_test_verbose ()) - g_print ("make_texture (0x80008080, " - "src = RGBA_8888_PRE, " - "internal = RGBA_8888_PRE)\n"); - tex = make_texture (0x80008080, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */ - check_texture (state, 3, 0, /* position */ - tex, - 0x80008080); /* expected */ - - /* If the user requests an unmultiplied internal texture format, but - * supplies premultiplied source data, then Cogl should always - * un-premultiply the source data... */ - if (g_test_verbose ()) - g_print ("make_texture (0x80008080, " - "src = RGBA_8888_PRE, internal = RGBA_8888)\n"); - tex = make_texture (0x80008080, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */ - check_texture (state, 4, 0, /* position */ - tex, - 0xff00ff80); /* expected */ - - /* If the user allows any internal texture format and provides premultipled - * source data then by default Cogl shouldn't modify the source data... - * (In the future there will be additional Cogl API to control this - * behaviour) */ - if (g_test_verbose ()) - g_print ("make_texture (0x80008080, " - "src = RGBA_8888_PRE, internal = ANY)\n"); - tex = make_texture (0x80008080, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */ - COGL_PIXEL_FORMAT_ANY); /* internal format */ - check_texture (state, 5, 0, /* position */ - tex, - 0x80008080); /* expected */ - - /* - * Test cogl_texture_set_region() .... - */ - - if (g_test_verbose ()) - g_print ("make_texture (0xDEADBEEF, " - "src = RGBA_8888, internal = RGBA_8888)\n"); - tex = make_texture (0xDEADBEEF, - COGL_PIXEL_FORMAT_RGBA_8888, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */ - if (g_test_verbose ()) - g_print ("set_region (0xff00ff80, RGBA_8888)\n"); - tex_data = gen_tex_data (0xff00ff80); - cogl_texture_set_region (tex, - 0, 0, /* src x, y */ - 0, 0, /* dst x, y */ - QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */ - QUAD_WIDTH, QUAD_WIDTH, /* src width, height */ - COGL_PIXEL_FORMAT_RGBA_8888, - 0, /* auto compute row stride */ - tex_data); - check_texture (state, 6, 0, /* position */ - tex, - 0xff00ff80); /* expected */ - - /* Updating a texture region for an unmultiplied texture using premultiplied - * region data should result in Cogl unmultiplying the given region data... - */ - if (g_test_verbose ()) - g_print ("make_texture (0xDEADBEEF, " - "src = RGBA_8888, internal = RGBA_8888)\n"); - tex = make_texture (0xDEADBEEF, - COGL_PIXEL_FORMAT_RGBA_8888, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */ - if (g_test_verbose ()) - g_print ("set_region (0x80008080, RGBA_8888_PRE)\n"); - tex_data = gen_tex_data (0x80008080); - cogl_texture_set_region (tex, - 0, 0, /* src x, y */ - 0, 0, /* dst x, y */ - QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */ - QUAD_WIDTH, QUAD_WIDTH, /* src width, height */ - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - 0, /* auto compute row stride */ - tex_data); - check_texture (state, 7, 0, /* position */ - tex, - 0xff00ff80); /* expected */ - - - if (g_test_verbose ()) - g_print ("make_texture (0xDEADBEEF, " - "src = RGBA_8888_PRE, " - "internal = RGBA_8888_PRE)\n"); - tex = make_texture (0xDEADBEEF, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */ - if (g_test_verbose ()) - g_print ("set_region (0x80008080, RGBA_8888_PRE)\n"); - tex_data = gen_tex_data (0x80008080); - cogl_texture_set_region (tex, - 0, 0, /* src x, y */ - 0, 0, /* dst x, y */ - QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */ - QUAD_WIDTH, QUAD_WIDTH, /* src width, height */ - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - 0, /* auto compute row stride */ - tex_data); - check_texture (state, 8, 0, /* position */ - tex, - 0x80008080); /* expected */ - - - /* Updating a texture region for a premultiplied texture using unmultiplied - * region data should result in Cogl premultiplying the given region data... - */ - if (g_test_verbose ()) - g_print ("make_texture (0xDEADBEEF, " - "src = RGBA_8888_PRE, " - "internal = RGBA_8888_PRE)\n"); - tex = make_texture (0xDEADBEEF, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */ - COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */ - if (g_test_verbose ()) - g_print ("set_region (0xff00ff80, RGBA_8888)\n"); - tex_data = gen_tex_data (0xff00ff80); - cogl_texture_set_region (tex, - 0, 0, /* src x, y */ - 0, 0, /* dst x, y */ - QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */ - QUAD_WIDTH, QUAD_WIDTH, /* src width, height */ - COGL_PIXEL_FORMAT_RGBA_8888, - 0, /* auto compute row stride */ - tex_data); - check_texture (state, 9, 0, /* position */ - tex, - 0x80008080); /* expected */ - - /* Comment this out if you want visual feedback for what this test paints */ - clutter_main_quit (); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -void -test_cogl_premult (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterActor *group; - guint idle_source; - - state.passthrough_material = cogl_material_new (); - cogl_material_set_blend (state.passthrough_material, - "RGBA = ADD (SRC_COLOR, 0)", NULL); - cogl_material_set_layer_combine (state.passthrough_material, 0, - "RGBA = REPLACE (TEXTURE)", NULL); - - stage = clutter_stage_new (); - - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - clutter_actor_get_geometry (stage, &state.stage_geom); - - group = clutter_group_new (); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing incase someone comments out the - * clutter_main_quit and wants visual feedback for the test since we - * wont be doing anything else that will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - clutter_actor_show_all (stage); - - clutter_main (); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-readpixels.c b/tests/conform/test-cogl-readpixels.c deleted file mode 100644 index 646b24cbe..000000000 --- a/tests/conform/test-cogl-readpixels.c +++ /dev/null @@ -1,174 +0,0 @@ - -#include <clutter/clutter.h> -#include <cogl/cogl.h> - -#include "test-conform-common.h" - -#define RED 0 -#define GREEN 1 -#define BLUE 2 - -#define FRAMEBUFFER_WIDTH 640 -#define FRAMEBUFFER_HEIGHT 480 - -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; - - -static void -on_paint (ClutterActor *actor, void *state) -{ - float saved_viewport[4]; - CoglMatrix saved_projection; - CoglMatrix projection; - CoglMatrix modelview; - guchar *data; - CoglHandle tex; - CoglHandle offscreen; - guint32 *pixels; - guint8 *pixelsc; - - /* Save the Clutter viewport/matrices and load identity matrices */ - - cogl_get_viewport (saved_viewport); - cogl_get_projection_matrix (&saved_projection); - cogl_push_matrix (); - - cogl_matrix_init_identity (&projection); - cogl_matrix_init_identity (&modelview); - - cogl_set_projection_matrix (&projection); - cogl_set_modelview_matrix (&modelview); - - /* All offscreen rendering is done upside down so the first thing we - * verify is reading back grid of colors from a CoglOffscreen framebuffer - */ - - data = g_malloc (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT); - tex = cogl_texture_new_from_data (FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, - COGL_TEXTURE_NO_SLICING, - COGL_PIXEL_FORMAT_RGBA_8888, /* data fmt */ - COGL_PIXEL_FORMAT_ANY, /* internal fmt */ - FRAMEBUFFER_WIDTH * 4, /* rowstride */ - data); - g_free (data); - offscreen = cogl_offscreen_new_to_texture (tex); - - cogl_push_framebuffer (offscreen); - - /* red, top left */ - cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); - cogl_rectangle (-1, 1, 0, 0); - /* green, top right */ - cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff); - cogl_rectangle (0, 1, 1, 0); - /* blue, bottom left */ - cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff); - cogl_rectangle (-1, 0, 0, -1); - /* white, bottom right */ - cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff); - cogl_rectangle (0, 0, 1, -1); - - pixels = g_malloc0 (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT); - cogl_read_pixels (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - (guchar *)pixels); - - g_assert_cmpint (pixels[0], ==, 0xff0000ff); - g_assert_cmpint (pixels[FRAMEBUFFER_WIDTH - 1], ==, 0xff00ff00); - g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH], ==, 0xffff0000); - g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH + FRAMEBUFFER_WIDTH - 1], ==, 0xffffffff); - g_free (pixels); - - cogl_pop_framebuffer (); - cogl_handle_unref (offscreen); - - /* Now verify reading back from an onscreen framebuffer... - */ - - cogl_set_source_texture (tex); - cogl_rectangle (-1, 1, 1, -1); - - pixels = g_malloc0 (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT); - cogl_read_pixels (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - (guchar *)pixels); - - g_assert_cmpint (pixels[0], ==, 0xff0000ff); - g_assert_cmpint (pixels[FRAMEBUFFER_WIDTH - 1], ==, 0xff00ff00); - g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH], ==, 0xffff0000); - g_assert_cmpint (pixels[(FRAMEBUFFER_HEIGHT - 1) * FRAMEBUFFER_WIDTH + FRAMEBUFFER_WIDTH - 1], ==, 0xffffffff); - g_free (pixels); - - /* Verify using BGR format */ - - cogl_set_source_texture (tex); - cogl_rectangle (-1, 1, 1, -1); - - pixelsc = g_malloc0 (FRAMEBUFFER_WIDTH * 3 * FRAMEBUFFER_HEIGHT); - cogl_read_pixels (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_BGR_888, - (guchar *)pixelsc); - - g_assert_cmpint (pixelsc[0], ==, 0x00); - g_assert_cmpint (pixelsc[1], ==, 0x00); - g_assert_cmpint (pixelsc[2], ==, 0xff); - - g_assert_cmpint (pixelsc[(FRAMEBUFFER_WIDTH - 1) * 3 + 0], ==, 0x00); - g_assert_cmpint (pixelsc[(FRAMEBUFFER_WIDTH - 1) * 3 + 1], ==, 0xff); - g_assert_cmpint (pixelsc[(FRAMEBUFFER_WIDTH - 1) * 3 + 2], ==, 0x00); - - g_free (pixelsc); - - cogl_handle_unref (tex); - - /* Restore the viewport and matrices state */ - cogl_set_viewport (saved_viewport[0], - saved_viewport[1], - saved_viewport[2], - saved_viewport[3]); - cogl_set_projection_matrix (&saved_projection); - cogl_pop_matrix (); - - /* Comment this out if you want visual feedback of what this test - * paints. - */ - clutter_main_quit (); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -void -test_cogl_readpixels (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - guint idle_source; - ClutterActor *stage; - - stage = clutter_stage_new (); - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - - /* We force continuous redrawing of the stage, since we need to skip - * the first few frames, and we wont be doing anything else that - * will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, stage); - g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL); - - clutter_actor_show (stage); - clutter_main (); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-texture-get-set-data.c b/tests/conform/test-cogl-texture-get-set-data.c deleted file mode 100644 index 4bbf3802d..000000000 --- a/tests/conform/test-cogl-texture-get-set-data.c +++ /dev/null @@ -1,168 +0,0 @@ -#include <clutter/clutter.h> -#include <glib.h> -#include <string.h> - -#include "test-conform-common.h" - -static void -check_texture (int width, int height, CoglTextureFlags flags) -{ - CoglHandle tex; - guint8 *data, *p; - int y, x; - - p = data = g_malloc (width * height * 4); - for (y = 0; y < height; y++) - for (x = 0; x < width; x++) - { - *(p++) = x; - *(p++) = y; - *(p++) = 128; - *(p++) = (x ^ y); - } - - tex = cogl_texture_new_from_data (width, height, - flags, - COGL_PIXEL_FORMAT_RGBA_8888, - COGL_PIXEL_FORMAT_RGBA_8888, - width * 4, - data); - - /* Replace the bottom right quarter of the data with negated data to - test set_region */ - p = data + (height + 1) * width * 2; - for (y = 0; y < height / 2; y++) - { - for (x = 0; x < width / 2; x++) - { - p[0] = ~p[0]; - p[1] = ~p[1]; - p[2] = ~p[2]; - p[3] = ~p[3]; - p += 4; - } - p += width * 2; - } - cogl_texture_set_region (tex, - width / 2, /* src_x */ - height / 2, /* src_y */ - width / 2, /* dst_x */ - height / 2, /* dst_y */ - width / 2, /* dst_width */ - height / 2, /* dst_height */ - width, - height, - COGL_PIXEL_FORMAT_RGBA_8888, - width * 4, /* rowstride */ - data); - - /* Check passing a NULL pointer and a zero rowstride. The texture - should calculate the needed data size and return it */ - g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL), - ==, - width * height * 4); - - /* Try first receiving the data as RGB. This should cause a - * conversion */ - memset (data, 0, width * height * 4); - - cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888, - width * 3, data); - - p = data; - - for (y = 0; y < height; y++) - for (x = 0; x < width; x++) - { - if (x >= width / 2 && y >= height / 2) - { - g_assert_cmpint (p[0], ==, ~x & 0xff); - g_assert_cmpint (p[1], ==, ~y & 0xff); - g_assert_cmpint (p[2], ==, ~128 & 0xff); - } - else - { - g_assert_cmpint (p[0], ==, x & 0xff); - g_assert_cmpint (p[1], ==, y & 0xff); - g_assert_cmpint (p[2], ==, 128); - } - p += 3; - } - - /* Now try receiving the data as RGBA. This should not cause a - * conversion and no unpremultiplication because we explicitly set - * the internal format when we created the texture */ - memset (data, 0, width * height * 4); - - cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGBA_8888, - width * 4, data); - - p = data; - - for (y = 0; y < height; y++) - for (x = 0; x < width; x++) - { - if (x >= width / 2 && y >= height / 2) - { - g_assert_cmpint (p[0], ==, ~x & 0xff); - g_assert_cmpint (p[1], ==, ~y & 0xff); - g_assert_cmpint (p[2], ==, ~128 & 0xff); - g_assert_cmpint (p[3], ==, ~(x ^ y) & 0xff); - } - else - { - g_assert_cmpint (p[0], ==, x & 0xff); - g_assert_cmpint (p[1], ==, y & 0xff); - g_assert_cmpint (p[2], ==, 128); - g_assert_cmpint (p[3], ==, (x ^ y) & 0xff); - } - p += 4; - } - - cogl_handle_unref (tex); - g_free (data); -} - -static void -paint_cb (void) -{ - /* First try without atlasing */ - check_texture (256, 256, COGL_TEXTURE_NO_ATLAS); - /* Try again with atlasing. This should end up testing the atlas - backend and the sub texture backend */ - check_texture (256, 256, 0); - /* Try with a really big texture in the hope that it will end up - sliced. */ - check_texture (4, 5128, COGL_TEXTURE_NO_ATLAS); - /* And in the other direction. */ - check_texture (5128, 4, COGL_TEXTURE_NO_ATLAS); - - clutter_main_quit (); -} - -void -test_cogl_texture_get_set_data (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - ClutterActor *stage; - guint paint_handler; - - /* We create a stage even though we don't usually need it so that if - the draw-and-read texture fallback is needed then it will have - something to draw to */ - stage = clutter_stage_new (); - - paint_handler = g_signal_connect_after (stage, "paint", - G_CALLBACK (paint_cb), NULL); - - clutter_actor_show (stage); - - clutter_main (); - - g_signal_handler_disconnect (stage, paint_handler); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-texture-mipmaps.c b/tests/conform/test-cogl-texture-mipmaps.c deleted file mode 100644 index 37b4b0a6c..000000000 --- a/tests/conform/test-cogl-texture-mipmaps.c +++ /dev/null @@ -1,137 +0,0 @@ -#include <clutter/clutter.h> -#include <cogl/cogl.h> -#include <string.h> - -#include "test-conform-common.h" - -static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; - -#define TEX_SIZE 64 - -typedef struct _TestState -{ - guint padding; -} TestState; - -/* Creates a texture where the pixels are evenly divided between - selecting just one of the R,G and B components */ -static CoglHandle -make_texture (void) -{ - guchar *tex_data = g_malloc (TEX_SIZE * TEX_SIZE * 3), *p = tex_data; - CoglHandle tex; - int x, y; - - for (y = 0; y < TEX_SIZE; y++) - for (x = 0; x < TEX_SIZE; x++) - { - memset (p, 0, 3); - /* Set one of the components to full. The components should be - evenly represented so that each gets a third of the - texture */ - p[(p - tex_data) / (TEX_SIZE * TEX_SIZE * 3 / 3)] = 255; - p += 3; - } - - tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, COGL_TEXTURE_NONE, - COGL_PIXEL_FORMAT_RGB_888, - COGL_PIXEL_FORMAT_ANY, - TEX_SIZE * 3, - tex_data); - - g_free (tex_data); - - return tex; -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - CoglHandle tex; - CoglHandle material; - guint8 pixels[8]; - - tex = make_texture (); - material = cogl_material_new (); - cogl_material_set_layer (material, 0, tex); - cogl_handle_unref (tex); - - /* Render a 1x1 pixel quad without mipmaps */ - cogl_set_source (material); - cogl_material_set_layer_filters (material, 0, - COGL_MATERIAL_FILTER_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - cogl_rectangle (0, 0, 1, 1); - /* Then with mipmaps */ - cogl_material_set_layer_filters (material, 0, - COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - cogl_rectangle (1, 0, 2, 1); - - cogl_handle_unref (material); - - /* Read back the two pixels we rendered */ - cogl_read_pixels (0, 0, 2, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixels); - - /* The first pixel should be just one of the colors from the - texture. It doesn't matter which one */ - g_assert ((pixels[0] == 255 && pixels[1] == 0 && pixels[2] == 0) || - (pixels[0] == 0 && pixels[1] == 255 && pixels[2] == 0) || - (pixels[0] == 0 && pixels[1] == 0 && pixels[2] == 255)); - /* The second pixel should be more or less the average of all of the - pixels in the texture. Each component gets a third of the image - so each component should be approximately 255/3 */ - g_assert (ABS (pixels[4] - 255 / 3) <= 3 && - ABS (pixels[5] - 255 / 3) <= 3 && - ABS (pixels[6] - 255 / 3) <= 3); - - /* Comment this out if you want visual feedback for what this test paints */ -#if 1 - clutter_main_quit (); -#endif -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -void -test_cogl_texture_mipmaps (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterActor *group; - guint idle_source; - - stage = clutter_stage_new (); - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - - group = clutter_group_new (); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing of the stage, since we need to skip - * the first few frames, and we wont be doing anything else that - * will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - clutter_actor_show_all (stage); - - clutter_main (); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-texture-pixmap-x11.c b/tests/conform/test-cogl-texture-pixmap-x11.c deleted file mode 100644 index 1af92d12b..000000000 --- a/tests/conform/test-cogl-texture-pixmap-x11.c +++ /dev/null @@ -1,250 +0,0 @@ -#include <cogl/cogl.h> - -#define CLUTTER_ENABLE_EXPERIMENTAL_API -#include <clutter/clutter.h> - -#include "test-conform-common.h" - -static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; - -#ifdef CLUTTER_WINDOWING_X11 - -#include <clutter/x11/clutter-x11.h> -#include <cogl/cogl-texture-pixmap-x11.h> - -#define PIXMAP_WIDTH 512 -#define PIXMAP_HEIGHT 256 -#define GRID_SQUARE_SIZE 16 - -/* Coordinates of a square that we'll update */ -#define PIXMAP_CHANGE_X 1 -#define PIXMAP_CHANGE_Y 1 - -typedef struct _TestState -{ - ClutterActor *stage; - CoglHandle tfp; - Pixmap pixmap; - guint frame_count; - Display *display; -} TestState; - -static Pixmap -create_pixmap (TestState *state) -{ - Pixmap pixmap; - XGCValues gc_values = { 0, }; - GC black_gc, white_gc; - int screen = DefaultScreen (state->display); - int x, y; - - pixmap = XCreatePixmap (state->display, - DefaultRootWindow (state->display), - PIXMAP_WIDTH, PIXMAP_HEIGHT, - DefaultDepth (state->display, screen)); - - gc_values.foreground = BlackPixel (state->display, screen); - black_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values); - gc_values.foreground = WhitePixel (state->display, screen); - white_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values); - - /* Draw a grid of alternative black and white rectangles to the - pixmap */ - for (y = 0; y < PIXMAP_HEIGHT / GRID_SQUARE_SIZE; y++) - for (x = 0; x < PIXMAP_WIDTH / GRID_SQUARE_SIZE; x++) - XFillRectangle (state->display, pixmap, - ((x ^ y) & 1) ? black_gc : white_gc, - x * GRID_SQUARE_SIZE, - y * GRID_SQUARE_SIZE, - GRID_SQUARE_SIZE, - GRID_SQUARE_SIZE); - - XFreeGC (state->display, black_gc); - XFreeGC (state->display, white_gc); - - return pixmap; -} - -static void -update_pixmap (TestState *state) -{ - XGCValues gc_values = { 0, }; - GC black_gc; - int screen = DefaultScreen (state->display); - - gc_values.foreground = BlackPixel (state->display, screen); - black_gc = XCreateGC (state->display, state->pixmap, - GCForeground, &gc_values); - - /* Fill in one the rectangles with black */ - XFillRectangle (state->display, state->pixmap, - black_gc, - PIXMAP_CHANGE_X * GRID_SQUARE_SIZE, - PIXMAP_CHANGE_Y * GRID_SQUARE_SIZE, - GRID_SQUARE_SIZE, GRID_SQUARE_SIZE); - - XFreeGC (state->display, black_gc); -} - -static gboolean -check_paint (TestState *state, int x, int y, int scale) -{ - guint8 *data, *p, update_value = 0; - - p = data = g_malloc (PIXMAP_WIDTH * PIXMAP_HEIGHT * 4); - - cogl_read_pixels (x, y, PIXMAP_WIDTH / scale, PIXMAP_HEIGHT / scale, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - data); - - for (y = 0; y < PIXMAP_HEIGHT / scale; y++) - for (x = 0; x < PIXMAP_WIDTH / scale; x++) - { - int grid_x = x * scale / GRID_SQUARE_SIZE; - int grid_y = y * scale / GRID_SQUARE_SIZE; - - /* If this is the updatable square then we'll let it be either - color but we'll return which one it was */ - if (grid_x == PIXMAP_CHANGE_X && grid_y == PIXMAP_CHANGE_Y) - { - if (x % (GRID_SQUARE_SIZE / scale) == 0 && - y % (GRID_SQUARE_SIZE / scale) == 0) - update_value = *p; - else - g_assert_cmpint (p[0], ==, update_value); - - g_assert (p[1] == update_value); - g_assert (p[2] == update_value); - p += 4; - } - else - { - guint8 value = ((grid_x ^ grid_y) & 1) ? 0x00 : 0xff; - g_assert_cmpint (*(p++), ==, value); - g_assert_cmpint (*(p++), ==, value); - g_assert_cmpint (*(p++), ==, value); - p++; - } - } - - g_free (data); - - return update_value == 0x00; -} - -/* We skip these frames first */ -#define FRAME_COUNT_BASE 5 -/* First paint the tfp with no mipmaps */ -#define FRAME_COUNT_NORMAL 6 -/* Then use mipmaps */ -#define FRAME_COUNT_MIPMAP 7 -/* After this frame will start waiting for the pixmap to change */ -#define FRAME_COUNT_UPDATED 8 - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - CoglHandle material; - - material = cogl_material_new (); - cogl_material_set_layer (material, 0, state->tfp); - if (state->frame_count == FRAME_COUNT_MIPMAP) - { - const CoglMaterialFilter min_filter = - COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST; - cogl_material_set_layer_filters (material, 0, - min_filter, - COGL_MATERIAL_FILTER_NEAREST); - } - else - cogl_material_set_layer_filters (material, 0, - COGL_MATERIAL_FILTER_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - cogl_set_source (material); - - cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT); - - cogl_rectangle (0, PIXMAP_HEIGHT, - PIXMAP_WIDTH / 4, PIXMAP_HEIGHT * 5 / 4); - - if (state->frame_count >= 5) - { - gboolean big_updated, small_updated; - - big_updated = check_paint (state, 0, 0, 1); - small_updated = check_paint (state, 0, PIXMAP_HEIGHT, 4); - - g_assert (big_updated == small_updated); - - if (state->frame_count < FRAME_COUNT_UPDATED) - g_assert (big_updated == FALSE); - else if (state->frame_count == FRAME_COUNT_UPDATED) - /* Change the pixmap and keep drawing until it updates */ - update_pixmap (state); - else if (big_updated) - /* If we successfully got the update then the test is over */ - clutter_main_quit (); - } - - state->frame_count++; -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -#endif /* CLUTTER_WINDOWING_X11 */ - -void -test_cogl_texture_pixmap_x11 (TestConformSimpleFixture *fixture, - gconstpointer data) -{ -#ifdef CLUTTER_WINDOWING_X11 - if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11)) - { - TestState state; - guint idle_handler; - guint paint_handler; - CoglContext *ctx = - clutter_backend_get_cogl_context (clutter_get_default_backend ()); - - state.frame_count = 0; - state.stage = clutter_stage_new (); - - state.display = clutter_x11_get_default_display (); - - state.pixmap = create_pixmap (&state); - state.tfp = cogl_texture_pixmap_x11_new (ctx, state.pixmap, TRUE, NULL); - - clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color); - - paint_handler = g_signal_connect_after (state.stage, "paint", - G_CALLBACK (on_paint), &state); - - idle_handler = g_idle_add (queue_redraw, state.stage); - - clutter_actor_show_all (state.stage); - - clutter_main (); - - g_signal_handler_disconnect (state.stage, paint_handler); - - g_source_remove (idle_handler); - - XFreePixmap (state.display, state.pixmap); - - clutter_actor_destroy (state.stage); - - if (g_test_verbose ()) - g_print ("OK\n"); - } - else -#endif - if (g_test_verbose ()) - g_print ("Skipping\n"); -} diff --git a/tests/conform/test-cogl-texture-rectangle.c b/tests/conform/test-cogl-texture-rectangle.c deleted file mode 100644 index 669284a4a..000000000 --- a/tests/conform/test-cogl-texture-rectangle.c +++ /dev/null @@ -1,307 +0,0 @@ -#include <clutter/clutter.h> -#include <string.h> - -#include "test-conform-common.h" - -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; - -static TestConformGLFunctions gl_functions; - -typedef struct _TestState -{ - ClutterActor *stage; -} TestState; - -#ifndef GL_EXTENSIONS -#define GL_EXTENSIONS 0x1F03 -#endif -#ifndef GL_TEXTURE_RECTANGLE_ARB -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#endif -#ifndef GL_UNPACK_ROW_LENGTH -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#endif -#ifndef GL_UNPACK_ALIGNMENT -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#endif -#ifndef GL_UNPACK_SKIP_ROWS -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#endif -#ifndef GL_UNPACK_SKIP_PIXELS -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#endif -#ifndef GL_RGBA -#define GL_RGBA 0x1908 -#endif -#ifndef GL_UNSIGNED_BYTE -#define GL_UNSIGNED_BYTE 0x1401 -#endif -#ifndef GL_NO_ERROR -#define GL_NO_ERROR 0x0 -#endif -#ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#endif - -static CoglHandle -create_source_rect (void) -{ - int x, y; - int prev_unpack_row_length; - int prev_unpack_alignment; - int prev_unpack_skip_rows; - int prev_unpack_skip_pixles; - int prev_rectangle_binding; - guint8 *data = g_malloc (256 * 256 * 4), *p = data; - CoglHandle tex; - guint gl_tex; - - for (y = 0; y < 256; y++) - for (x = 0; x < 256; x++) - { - *(p++) = x; - *(p++) = y; - *(p++) = 0; - *(p++) = 255; - } - - /* We are about to use OpenGL directly to create a TEXTURE_RECTANGLE - * texture so we need to save the state that we modify so we can - * restore it afterwards and be sure not to interfere with any state - * caching that Cogl may do internally. - */ - gl_functions.glGetIntegerv (GL_UNPACK_ROW_LENGTH, &prev_unpack_row_length); - gl_functions.glGetIntegerv (GL_UNPACK_ALIGNMENT, &prev_unpack_alignment); - gl_functions.glGetIntegerv (GL_UNPACK_SKIP_ROWS, &prev_unpack_skip_rows); - gl_functions.glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &prev_unpack_skip_pixles); - gl_functions.glGetIntegerv (GL_TEXTURE_BINDING_RECTANGLE_ARB, - &prev_rectangle_binding); - - gl_functions.glPixelStorei (GL_UNPACK_ROW_LENGTH, 256); - gl_functions.glPixelStorei (GL_UNPACK_ALIGNMENT, 8); - gl_functions.glPixelStorei (GL_UNPACK_SKIP_ROWS, 0); - gl_functions.glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0); - - gl_functions.glGenTextures (1, &gl_tex); - gl_functions.glBindTexture (GL_TEXTURE_RECTANGLE_ARB, gl_tex); - gl_functions.glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, - GL_RGBA, 256, 256, 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - data); - - /* Now restore the original GL state as Cogl had left it */ - gl_functions.glPixelStorei (GL_UNPACK_ROW_LENGTH, prev_unpack_row_length); - gl_functions.glPixelStorei (GL_UNPACK_ALIGNMENT, prev_unpack_alignment); - gl_functions.glPixelStorei (GL_UNPACK_SKIP_ROWS, prev_unpack_skip_rows); - gl_functions.glPixelStorei (GL_UNPACK_SKIP_PIXELS, prev_unpack_skip_pixles); - gl_functions.glBindTexture (GL_TEXTURE_RECTANGLE_ARB, prev_rectangle_binding); - - g_assert (gl_functions.glGetError () == GL_NO_ERROR); - - g_free (data); - - tex = cogl_texture_new_from_foreign (gl_tex, - GL_TEXTURE_RECTANGLE_ARB, - 256, 256, 0, 0, - COGL_PIXEL_FORMAT_RGBA_8888); - - return tex; -} - -static CoglHandle -create_source_2d (void) -{ - int x, y; - guint8 *data = g_malloc (256 * 256 * 4), *p = data; - CoglHandle tex; - - for (y = 0; y < 256; y++) - for (x = 0; x < 256; x++) - { - *(p++) = 0; - *(p++) = x; - *(p++) = y; - *(p++) = 255; - } - - tex = cogl_texture_new_from_data (256, 256, COGL_TEXTURE_NONE, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - COGL_PIXEL_FORMAT_ANY, - 256 * 4, - data); - - g_free (data); - - return tex; -} - -static void -draw_frame (TestState *state) -{ - guint gl_tex; - CoglHandle tex_rect = create_source_rect (); - CoglHandle material_rect = cogl_material_new (); - CoglHandle tex_2d = create_source_2d (); - CoglHandle material_2d = cogl_material_new (); - - g_assert (tex_rect != COGL_INVALID_HANDLE); - - cogl_material_set_layer (material_rect, 0, tex_rect); - cogl_material_set_layer_filters (material_rect, 0, - COGL_MATERIAL_FILTER_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - - cogl_material_set_layer (material_2d, 0, tex_2d); - cogl_material_set_layer_filters (material_2d, 0, - COGL_MATERIAL_FILTER_NEAREST, - COGL_MATERIAL_FILTER_NEAREST); - - cogl_set_source (material_rect); - - /* Render the texture repeated horizontally twice */ - cogl_rectangle_with_texture_coords (0.0f, 0.0f, 512.0f, 256.0f, - 0.0f, 0.0f, 2.0f, 1.0f); - /* Render the top half of the texture to test without repeating */ - cogl_rectangle_with_texture_coords (0.0f, 256.0f, 256.0f, 384.0f, - 0.0f, 0.0f, 1.0f, 0.5f); - - cogl_set_source (material_2d); - - /* Render the top half of a regular 2D texture */ - cogl_rectangle_with_texture_coords (256.0f, 256.0f, 512.0f, 384.0f, - 0.0f, 0.0f, 1.0f, 0.5f); - - /* Flush the rendering now so we can safely delete the texture */ - cogl_flush (); - - cogl_handle_unref (material_rect); - - /* Cogl doesn't destroy foreign textures so we have to do it manually */ - cogl_texture_get_gl_texture (tex_rect, &gl_tex, NULL); - gl_functions.glDeleteTextures (1, &gl_tex); - cogl_handle_unref (tex_rect); -} - -static void -validate_result (TestState *state) -{ - guint8 *data, *p; - int x, y; - - p = data = g_malloc (512 * 384 * 4); - - cogl_read_pixels (0, 0, 512, 384, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888, - data); - - for (y = 0; y < 384; y++) - for (x = 0; x < 512; x++) - { - if (x >= 256 && y >= 256) - { - g_assert_cmpint (p[0], ==, 0); - g_assert_cmpint (p[1], ==, x & 0xff); - g_assert_cmpint (p[2], ==, y & 0xff); - } - else - { - g_assert_cmpint (p[0], ==, x & 0xff); - g_assert_cmpint (p[1], ==, y & 0xff); - g_assert_cmpint (p[2], ==, 0); - } - p += 4; - } - - g_free (data); - - /* Comment this out to see what the test paints */ - clutter_main_quit (); -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - draw_frame (state); - - validate_result (state); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -static gboolean -check_rectangle_extension (void) -{ - static const char rect_extension[] = "GL_ARB_texture_rectangle"; - const char *extensions = - (const char *) gl_functions.glGetString (GL_EXTENSIONS); - const char *extensions_end; - - extensions_end = extensions + strlen (extensions); - - while (extensions < extensions_end) - { - const char *end = strchr (extensions, ' '); - - if (end == NULL) - end = extensions_end; - - if (end - extensions == sizeof (rect_extension) - 1 && - !memcmp (extensions, rect_extension, sizeof (rect_extension) - 1)) - return TRUE; - - extensions = end + 1; - } - - return FALSE; -} - -void -test_cogl_texture_rectangle (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - guint idle_source; - guint paint_handler; - - state.stage = clutter_stage_new (); - - test_conform_get_gl_functions (&gl_functions); - - /* Check whether GL supports the rectangle extension. If not we'll - just assume the test passes */ - if (check_rectangle_extension ()) - { - clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color); - - /* We force continuous redrawing of the stage, since we need to skip - * the first few frames, and we wont be doing anything else that - * will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, state.stage); - - paint_handler = g_signal_connect_after (state.stage, "paint", - G_CALLBACK (on_paint), &state); - - clutter_actor_show_all (state.stage); - - clutter_main (); - - g_source_remove (idle_source); - g_signal_handler_disconnect (state.stage, paint_handler); - - clutter_actor_destroy (state.stage); - - if (g_test_verbose ()) - g_print ("OK\n"); - } - else if (g_test_verbose ()) - g_print ("Skipping\n"); -} - diff --git a/tests/conform/test-cogl-vertex-buffer-contiguous.c b/tests/conform/test-cogl-vertex-buffer-contiguous.c deleted file mode 100644 index 01128a686..000000000 --- a/tests/conform/test-cogl-vertex-buffer-contiguous.c +++ /dev/null @@ -1,258 +0,0 @@ - -#include <clutter/clutter.h> -#include <cogl/cogl.h> - -#include "test-conform-common.h" - -/* This test verifies that the simplest usage of the vertex buffer API, - * where we add contiguous (x,y) GLfloat vertices, and RGBA GLubyte color - * attributes to a buffer, submit, and draw. - * - * It also tries to verify that the enable/disable attribute APIs are working - * too. - * - * If you want visual feedback of what this test paints for debugging purposes, - * then remove the call to clutter_main_quit() in validate_result. - */ - -typedef struct _TestState -{ - CoglHandle buffer; - CoglHandle texture; - CoglHandle material; - ClutterGeometry stage_geom; -} TestState; - -static void -validate_result (TestState *state) -{ - guint8 pixel[4]; - int y_off = 90; - - if (g_test_verbose ()) - g_print ("y_off = %d\n", y_off); - - /* NB: We ignore the alpha, since we don't know if our render target is - * RGB or RGBA */ - -#define RED 0 -#define GREEN 1 -#define BLUE 2 - - /* Should see a blue pixel */ - cogl_read_pixels (10, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0); - - /* Should see a red pixel */ - cogl_read_pixels (110, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 1 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[RED] != 0 && pixel[GREEN] == 0 && pixel[BLUE] == 0); - - /* Should see a blue pixel */ - cogl_read_pixels (210, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 2 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0); - - /* Should see a green pixel, at bottom of 4th triangle */ - cogl_read_pixels (310, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 3 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[GREEN] > pixel[RED] && pixel[GREEN] > pixel[BLUE]); - - /* Should see a red pixel, at top of 4th triangle */ - cogl_read_pixels (310, y_off - 70, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 4 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[RED] > pixel[GREEN] && pixel[RED] > pixel[BLUE]); - - -#undef RED -#undef GREEN -#undef BLUE - - /* Comment this out if you want visual feedback of what this test - * paints. - */ - clutter_main_quit (); -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - /* Draw a faded blue triangle */ - cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue"); - cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); - cogl_vertex_buffer_draw (state->buffer, - COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ - 0, /* first */ - 3); /* count */ - - /* Draw a red triangle */ - /* Here we are testing that the disable attribute works; if it doesn't - * the triangle will remain faded blue */ - cogl_translate (100, 0, 0); - cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue"); - cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); - cogl_vertex_buffer_draw (state->buffer, - COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ - 0, /* first */ - 3); /* count */ - - /* Draw a faded blue triangle */ - /* Here we are testing that the re-enable works; if it doesn't - * the triangle will remain red */ - cogl_translate (100, 0, 0); - cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue"); - cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); - cogl_vertex_buffer_draw (state->buffer, - COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ - 0, /* first */ - 3); /* count */ - - /* Draw a textured triangle */ - cogl_translate (100, 0, 0); - cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue"); - cogl_set_source (state->material); - cogl_material_set_color4ub (state->material, 0xff, 0xff, 0xff, 0xff); - cogl_vertex_buffer_draw (state->buffer, - COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ - 0, /* first */ - 3); /* count */ - - validate_result (state); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - - - -void -test_cogl_vertex_buffer_contiguous (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff}; - ClutterActor *group; - guint idle_source; - guchar tex_data[] = { - 0xff, 0x00, 0x00, 0xff, - 0xff, 0x00, 0x00, 0xff, - 0x00, 0xff, 0x00, 0xff, - 0x00, 0xff, 0x00, 0xff - }; - - stage = clutter_stage_new (); - - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr); - clutter_actor_get_geometry (stage, &state.stage_geom); - - group = clutter_group_new (); - clutter_actor_set_size (group, - state.stage_geom.width, - state.stage_geom.height); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing incase someone comments out the - * clutter_main_quit and wants visual feedback for the test since we - * wont be doing anything else that will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - state.texture = cogl_texture_new_from_data (2, 2, - COGL_TEXTURE_NO_SLICING, - COGL_PIXEL_FORMAT_RGBA_8888, - COGL_PIXEL_FORMAT_ANY, - 0, /* auto calc row stride */ - tex_data); - - state.material = cogl_material_new (); - cogl_material_set_color4ub (state.material, 0x00, 0xff, 0x00, 0xff); - cogl_material_set_layer (state.material, 0, state.texture); - - { - float triangle_verts[3][2] = - { - {0.0, 0.0}, - {100.0, 100.0}, - {0.0, 100.0} - }; - guint8 triangle_colors[3][4] = - { - {0x00, 0x00, 0xff, 0xff}, /* blue */ - {0x00, 0x00, 0xff, 0x00}, /* transparent blue */ - {0x00, 0x00, 0xff, 0x00} /* transparent blue */ - }; - float triangle_tex_coords[3][2] = - { - {0.0, 0.0}, - {1.0, 1.0}, - {0.0, 1.0} - }; - state.buffer = cogl_vertex_buffer_new (3 /* n vertices */); - cogl_vertex_buffer_add (state.buffer, - "gl_Vertex", - 2, /* n components */ - COGL_ATTRIBUTE_TYPE_FLOAT, - FALSE, /* normalized */ - 0, /* stride */ - triangle_verts); - cogl_vertex_buffer_add (state.buffer, - "gl_Color::blue", - 4, /* n components */ - COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, - FALSE, /* normalized */ - 0, /* stride */ - triangle_colors); - cogl_vertex_buffer_add (state.buffer, - "gl_MultiTexCoord0", - 2, /* n components */ - COGL_ATTRIBUTE_TYPE_FLOAT, - FALSE, /* normalized */ - 0, /* stride */ - triangle_tex_coords); - - cogl_vertex_buffer_submit (state.buffer); - } - - clutter_actor_show_all (stage); - - clutter_main (); - - cogl_handle_unref (state.buffer); - cogl_handle_unref (state.material); - cogl_handle_unref (state.texture); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-vertex-buffer-interleved.c b/tests/conform/test-cogl-vertex-buffer-interleved.c deleted file mode 100644 index 5764544cc..000000000 --- a/tests/conform/test-cogl-vertex-buffer-interleved.c +++ /dev/null @@ -1,158 +0,0 @@ - -#include <clutter/clutter.h> -#include <cogl/cogl.h> - -#include "test-conform-common.h" - -/* This test verifies that interleved attributes work with the vertex buffer - * API. We add (x,y) GLfloat vertices, interleved with RGBA GLubyte color - * attributes to a buffer, submit and draw. - * - * If you want visual feedback of what this test paints for debugging purposes, - * then remove the call to clutter_main_quit() in validate_result. - */ - -typedef struct _TestState -{ - CoglHandle buffer; - ClutterGeometry stage_geom; -} TestState; - -typedef struct _InterlevedVertex -{ - float x, y; - guint8 r, g, b, a; -} InterlevedVertex; - - -static void -validate_result (TestState *state) -{ - guint8 pixel[4]; - int y_off = 90; - - /* NB: We ignore the alpha, since we don't know if our render target is - * RGB or RGBA */ - -#define RED 0 -#define GREEN 1 -#define BLUE 2 - - /* Should see a blue pixel */ - cogl_read_pixels (10, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0); - -#undef RED -#undef GREEN -#undef BLUE - - /* Comment this out if you want visual feedback of what this test - * paints. - */ - clutter_main_quit (); -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - /* Draw a faded blue triangle */ - cogl_vertex_buffer_draw (state->buffer, - COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ - 0, /* first */ - 3); /* count */ - - validate_result (state); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -void -test_cogl_vertex_buffer_interleved (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff}; - ClutterActor *group; - guint idle_source; - - stage = clutter_stage_new (); - - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr); - clutter_actor_get_geometry (stage, &state.stage_geom); - - group = clutter_group_new (); - clutter_actor_set_size (group, - state.stage_geom.width, - state.stage_geom.height); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing incase someone comments out the - * clutter_main_quit and wants visual feedback for the test since we - * wont be doing anything else that will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - { - InterlevedVertex verts[3] = - { - { /* .x = */ 0.0, /* .y = */ 0.0, - /* blue */ - /* .r = */ 0x00, /* .g = */ 0x00, /* .b = */ 0xff, /* .a = */ 0xff }, - - { /* .x = */ 100.0, /* .y = */ 100.0, - /* transparent blue */ - /* .r = */ 0x00, /* .g = */ 0x00, /* .b = */ 0xff, /* .a = */ 0x00 }, - - { /* .x = */ 0.0, /* .y = */ 100.0, - /* transparent blue */ - /* .r = */ 0x00, /* .g = */ 0x00, /* .b = */ 0xff, /* .a = */ 0x00 }, - }; - - /* We assume the compiler is doing no funny struct padding for this test: - */ - g_assert (sizeof (InterlevedVertex) == 12); - - state.buffer = cogl_vertex_buffer_new (3 /* n vertices */); - cogl_vertex_buffer_add (state.buffer, - "gl_Vertex", - 2, /* n components */ - COGL_ATTRIBUTE_TYPE_FLOAT, - FALSE, /* normalized */ - 12, /* stride */ - &verts[0].x); - cogl_vertex_buffer_add (state.buffer, - "gl_Color", - 4, /* n components */ - COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, - FALSE, /* normalized */ - 12, /* stride */ - &verts[0].r); - cogl_vertex_buffer_submit (state.buffer); - } - - clutter_actor_show_all (stage); - - clutter_main (); - - cogl_handle_unref (state.buffer); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-vertex-buffer-mutability.c b/tests/conform/test-cogl-vertex-buffer-mutability.c deleted file mode 100644 index ade591ab6..000000000 --- a/tests/conform/test-cogl-vertex-buffer-mutability.c +++ /dev/null @@ -1,199 +0,0 @@ - -#include <clutter/clutter.h> -#include <cogl/cogl.h> - -#include "test-conform-common.h" - -/* This test verifies that modifying a vertex buffer works, by updating - * vertex positions, and deleting and re-adding different color attributes. - * - * If you want visual feedback of what this test paints for debugging purposes, - * then remove the call to clutter_main_quit() in validate_result. - */ - -typedef struct _TestState -{ - CoglHandle buffer; - ClutterGeometry stage_geom; -} TestState; - -static void -validate_result (TestState *state) -{ - guint8 pixel[4]; - int y_off = 90; - - /* NB: We ignore the alpha, since we don't know if our render target is - * RGB or RGBA */ - -#define RED 0 -#define GREEN 1 -#define BLUE 2 - - /* Should see a red pixel */ - cogl_read_pixels (110, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[RED] != 0 && pixel[GREEN] == 0 && pixel[BLUE] == 0); - - /* Should see a green pixel */ - cogl_read_pixels (210, y_off, 1, 1, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - pixel); - if (g_test_verbose ()) - g_print ("pixel 1 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); - g_assert (pixel[RED] == 0 && pixel[GREEN] != 0 && pixel[BLUE] == 0); - -#undef RED -#undef GREEN -#undef BLUE - - /* Comment this out if you want visual feedback of what this test - * paints. - */ - clutter_main_quit (); -} - -static void -on_paint (ClutterActor *actor, TestState *state) -{ - float triangle_verts[3][2] = - { - {100.0, 0.0}, - {200.0, 100.0}, - {100.0, 100.0} - }; - guint8 triangle_colors[3][4] = - { - {0x00, 0xff, 0x00, 0xff}, /* blue */ - {0x00, 0xff, 0x00, 0x00}, /* transparent blue */ - {0x00, 0xff, 0x00, 0x00} /* transparent blue */ - }; - - /* - * Draw a red triangle - */ - - cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); - - cogl_vertex_buffer_add (state->buffer, - "gl_Vertex", - 2, /* n components */ - COGL_ATTRIBUTE_TYPE_FLOAT, - FALSE, /* normalized */ - 0, /* stride */ - triangle_verts); - cogl_vertex_buffer_delete (state->buffer, "gl_Color"); - cogl_vertex_buffer_submit (state->buffer); - - cogl_vertex_buffer_draw (state->buffer, - COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ - 0, /* first */ - 3); /* count */ - - /* - * Draw a faded green triangle - */ - - cogl_vertex_buffer_add (state->buffer, - "gl_Color", - 4, /* n components */ - COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, - FALSE, /* normalized */ - 0, /* stride */ - triangle_colors); - cogl_vertex_buffer_submit (state->buffer); - - cogl_translate (100, 0, 0); - cogl_vertex_buffer_draw (state->buffer, - COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */ - 0, /* first */ - 3); /* count */ - - validate_result (state); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -void -test_cogl_vertex_buffer_mutability (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - TestState state; - ClutterActor *stage; - ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff}; - ClutterActor *group; - guint idle_source; - - stage = clutter_stage_new (); - - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr); - clutter_actor_get_geometry (stage, &state.stage_geom); - - group = clutter_group_new (); - clutter_actor_set_size (group, - state.stage_geom.width, - state.stage_geom.height); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); - - /* We force continuous redrawing incase someone comments out the - * clutter_main_quit and wants visual feedback for the test since we - * wont be doing anything else that will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, stage); - - g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); - - { - float triangle_verts[3][2] = - { - {0.0, 0.0}, - {100.0, 100.0}, - {0.0, 100.0} - }; - guint8 triangle_colors[3][4] = - { - {0x00, 0x00, 0xff, 0xff}, /* blue */ - {0x00, 0x00, 0xff, 0x00}, /* transparent blue */ - {0x00, 0x00, 0xff, 0x00} /* transparent blue */ - }; - state.buffer = cogl_vertex_buffer_new (3 /* n vertices */); - cogl_vertex_buffer_add (state.buffer, - "gl_Vertex", - 2, /* n components */ - COGL_ATTRIBUTE_TYPE_FLOAT, - FALSE, /* normalized */ - 0, /* stride */ - triangle_verts); - cogl_vertex_buffer_add (state.buffer, - "gl_Color", - 4, /* n components */ - COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE, - FALSE, /* normalized */ - 0, /* stride */ - triangle_colors); - cogl_vertex_buffer_submit (state.buffer); - } - - clutter_actor_show_all (stage); - - clutter_main (); - - cogl_handle_unref (state.buffer); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-cogl-viewport.c b/tests/conform/test-cogl-viewport.c deleted file mode 100644 index b3226cd25..000000000 --- a/tests/conform/test-cogl-viewport.c +++ /dev/null @@ -1,412 +0,0 @@ - -#include <clutter/clutter.h> -#include <cogl/cogl.h> - -#include "test-conform-common.h" - -#define RED 0 -#define GREEN 1 -#define BLUE 2 -#define ALPHA 3 - -#define FRAMEBUFFER_WIDTH 640 -#define FRAMEBUFFER_HEIGHT 480 - -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; - -static void -assert_region_color (int x, - int y, - int width, - int height, - guint8 red, - guint8 green, - guint8 blue, - guint8 alpha) -{ - guint8 *data = g_malloc0 (width * height * 4); - cogl_read_pixels (x, y, width, height, - COGL_READ_PIXELS_COLOR_BUFFER, - COGL_PIXEL_FORMAT_RGBA_8888_PRE, - data); - for (y = 0; y < height; y++) - for (x = 0; x < width; x++) - { - guint8 *pixel = &data[y*width*4 + x*4]; -#if 1 - g_assert (pixel[RED] == red && - pixel[GREEN] == green && - pixel[BLUE] == blue && - pixel[ALPHA] == alpha); -#endif - } - g_free (data); -} - -static void -assert_rectangle_color_and_black_border (int x, - int y, - int width, - int height, - guint8 red, - guint8 green, - guint8 blue) -{ - /* check the rectangle itself... */ - assert_region_color (x, y, width, height, red, green, blue, 0xff); - /* black to left of the rectangle */ - assert_region_color (x-10, y-10, 10, height+20, 0x00, 0x00, 0x00, 0xff); - /* black to right of the rectangle */ - assert_region_color (x+width, y-10, 10, height+20, 0x00, 0x00, 0x00, 0xff); - /* black above the rectangle */ - assert_region_color (x-10, y-10, width+20, 10, 0x00, 0x00, 0x00, 0xff); - /* and black below the rectangle */ - assert_region_color (x-10, y+height, width+20, 10, 0x00, 0x00, 0x00, 0xff); -} - - -static void -on_paint (ClutterActor *actor, void *state) -{ - float saved_viewport[4]; - CoglMatrix saved_projection; - CoglMatrix projection; - CoglMatrix modelview; - guchar *data; - CoglHandle tex; - CoglHandle offscreen; - CoglColor black; - float x0; - float y0; - float width; - float height; - - /* for clearing the offscreen framebuffer to black... */ - cogl_color_init_from_4ub (&black, 0x00, 0x00, 0x00, 0xff); - - cogl_get_viewport (saved_viewport); - cogl_get_projection_matrix (&saved_projection); - cogl_push_matrix (); - - cogl_matrix_init_identity (&projection); - cogl_matrix_init_identity (&modelview); - - cogl_set_projection_matrix (&projection); - cogl_set_modelview_matrix (&modelview); - - /* - Create a 100x200 viewport (i.e. smaller than the onscreen framebuffer) - * and position it a (20, 10) inside the framebuffer. - * - Fill the whole viewport with a purple rectangle - * - Verify that the framebuffer is black with a 100x200 purple rectangle at - * (20, 10) - */ - cogl_set_viewport (20, /* x */ - 10, /* y */ - 100, /* width */ - 200); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - /* fill the viewport with purple.. */ - cogl_set_source_color4ub (0xff, 0x00, 0xff, 0xff); - cogl_rectangle (-1, 1, 1, -1); - assert_rectangle_color_and_black_border (20, 10, 100, 200, - 0xff, 0x00, 0xff); - - - /* - Create a viewport twice the size of the onscreen framebuffer with - * a negative offset positioning it at (-20, -10) relative to the - * buffer itself. - * - Draw a 100x200 green rectangle at (40, 20) within the viewport (which - * is (20, 10) within the framebuffer) - * - Verify that the framebuffer is black with a 100x200 green rectangle at - * (20, 10) - */ - cogl_set_viewport (-20, /* x */ - -10, /* y */ - FRAMEBUFFER_WIDTH * 2, /* width */ - FRAMEBUFFER_HEIGHT * 2); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - /* draw a 100x200 green rectangle offset into the viewport such that its - * top left corner should be found at (20, 10) in the offscreen buffer */ - /* (offset 40 pixels right from the left of the viewport) */ - x0 = -1.0f + (1.0f / FRAMEBUFFER_WIDTH) * 40.f; - /* (offset 20 pixels down from the top of the viewport) */ - y0 = 1.0f - (1.0f / FRAMEBUFFER_HEIGHT) * 20.0f; - width = (1.0f / FRAMEBUFFER_WIDTH) * 100; - height = (1.0f / FRAMEBUFFER_HEIGHT) * 200; - cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff); - cogl_rectangle (x0, y0, x0 + width, y0 - height); - assert_rectangle_color_and_black_border (20, 10, 100, 200, - 0x00, 0xff, 0x00); - - - /* - Create a 200x400 viewport and position it a (20, 10) inside the draw - * buffer. - * - Push a 100x200 window space clip rectangle at (20, 10) - * - Fill the whole viewport with a blue rectangle - * - Verify that the framebuffer is black with a 100x200 blue rectangle at - * (20, 10) - */ - cogl_set_viewport (20, /* x */ - 10, /* y */ - 200, /* width */ - 400); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - cogl_clip_push_window_rectangle (20, 10, 100, 200); - /* fill the viewport with blue.. */ - cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff); - cogl_rectangle (-1, 1, 1, -1); - cogl_clip_pop (); - assert_rectangle_color_and_black_border (20, 10, 100, 200, - 0x00, 0x00, 0xff); - - - /* - Create a 200x400 viewport and position it a (20, 10) inside the draw - * buffer. - * - Push a 100x200 model space clip rectangle at (20, 10) in the viewport - * (i.e. (40, 20) inside the framebuffer) - * - Fill the whole viewport with a green rectangle - * - Verify that the framebuffer is black with a 100x200 green rectangle at - * (40, 20) - */ - cogl_set_viewport (20, /* x */ - 10, /* y */ - 200, /* width */ - 400); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - /* figure out where to position our clip rectangle in model space - * coordinates... */ - /* (offset 40 pixels right from the left of the viewport) */ - x0 = -1.0f + (2.0f / 200) * 20.f; - /* (offset 20 pixels down from the top of the viewport) */ - y0 = 1.0f - (2.0f / 400) * 10.0f; - width = (2.0f / 200) * 100; - height = (2.0f / 400) * 200; - /* add the clip rectangle... */ - cogl_push_matrix (); - cogl_translate (x0 + (width/2.0), y0 - (height/2.0), 0); - /* XXX: Rotate just enough to stop Cogl from converting our model space - * rectangle into a window space rectangle.. */ - cogl_rotate (0.1, 0, 0, 1); - cogl_clip_push_rectangle (-(width/2.0), -(height/2.0), - width/2.0, height/2.0); - cogl_pop_matrix (); - /* fill the viewport with green.. */ - cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff); - cogl_rectangle (-1, 1, 1, -1); - cogl_clip_pop (); - assert_rectangle_color_and_black_border (40, 20, 100, 200, - 0x00, 0xff, 0x00); - - - /* Set the viewport to something specific so we can verify that it gets - * restored after we are done testing with an offscreen framebuffer... */ - cogl_set_viewport (20, 10, 100, 200); - - /* - * Next test offscreen drawing... - */ - data = g_malloc (FRAMEBUFFER_WIDTH * 4 * FRAMEBUFFER_HEIGHT); - tex = cogl_texture_new_from_data (FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, - COGL_TEXTURE_NO_SLICING, - COGL_PIXEL_FORMAT_RGBA_8888, /* data fmt */ - COGL_PIXEL_FORMAT_ANY, /* internal fmt */ - FRAMEBUFFER_WIDTH * 4, /* rowstride */ - data); - g_free (data); - offscreen = cogl_offscreen_new_to_texture (tex); - - cogl_push_framebuffer (offscreen); - - - /* - Create a 100x200 viewport (i.e. smaller than the offscreen framebuffer) - * and position it a (20, 10) inside the framebuffer. - * - Fill the whole viewport with a blue rectangle - * - Verify that the framebuffer is black with a 100x200 blue rectangle at - * (20, 10) - */ - cogl_set_viewport (20, /* x */ - 10, /* y */ - 100, /* width */ - 200); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - /* fill the viewport with blue.. */ - cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff); - cogl_rectangle (-1, 1, 1, -1); - assert_rectangle_color_and_black_border (20, 10, 100, 200, - 0x00, 0x00, 0xff); - - - /* - Create a viewport twice the size of the offscreen framebuffer with - * a negative offset positioning it at (-20, -10) relative to the - * buffer itself. - * - Draw a 100x200 red rectangle at (40, 20) within the viewport (which - * is (20, 10) within the framebuffer) - * - Verify that the framebuffer is black with a 100x200 red rectangle at - * (20, 10) - */ - cogl_set_viewport (-20, /* x */ - -10, /* y */ - FRAMEBUFFER_WIDTH * 2, /* width */ - FRAMEBUFFER_HEIGHT * 2); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - /* draw a 100x200 red rectangle offset into the viewport such that its - * top left corner should be found at (20, 10) in the offscreen buffer */ - /* (offset 40 pixels right from the left of the viewport) */ - x0 = -1.0f + (1.0f / FRAMEBUFFER_WIDTH) * 40.f; - /* (offset 20 pixels down from the top of the viewport) */ - y0 = 1.0f - (1.0f / FRAMEBUFFER_HEIGHT) * 20.0f; - width = (1.0f / FRAMEBUFFER_WIDTH) * 100; - height = (1.0f / FRAMEBUFFER_HEIGHT) * 200; - cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); - cogl_rectangle (x0, y0, x0 + width, y0 - height); - assert_rectangle_color_and_black_border (20, 10, 100, 200, - 0xff, 0x00, 0x00); - - - /* - Create a 200x400 viewport and position it a (20, 10) inside the draw - * buffer. - * - Push a 100x200 window space clip rectangle at (20, 10) - * - Fill the whole viewport with a blue rectangle - * - Verify that the framebuffer is black with a 100x200 blue rectangle at - * (20, 10) - */ - cogl_set_viewport (20, /* x */ - 10, /* y */ - 200, /* width */ - 400); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - cogl_clip_push_window_rectangle (20, 10, 100, 200); - /* fill the viewport with blue.. */ - cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff); - cogl_rectangle (-1, 1, 1, -1); - cogl_clip_pop (); - assert_rectangle_color_and_black_border (20, 10, 100, 200, - 0x00, 0x00, 0xff); - - - /* - Create a 200x400 viewport and position it a (20, 10) inside the draw - * buffer. - * - Push a 100x200 model space clip rectangle at (20, 10) in the viewport - * (i.e. (40, 20) inside the framebuffer) - * - Fill the whole viewport with a green rectangle - * - Verify that the framebuffer is black with a 100x200 green rectangle at - * (40, 20) - */ - cogl_set_viewport (20, /* x */ - 10, /* y */ - 200, /* width */ - 400); /* height */ - /* clear everything... */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - /* figure out where to position our clip rectangle in model space - * coordinates... */ - /* (offset 40 pixels right from the left of the viewport) */ - x0 = -1.0f + (2.0f / 200) * 20.f; - /* (offset 20 pixels down from the top of the viewport) */ - y0 = 1.0f - (2.0f / 400) * 10.0f; - width = (2.0f / 200) * 100; - height = (2.0f / 400) * 200; - /* add the clip rectangle... */ - cogl_push_matrix (); - cogl_translate (x0 + (width/2.0), y0 - (height/2.0), 0); - /* XXX: Rotate just enough to stop Cogl from converting our model space - * rectangle into a window space rectangle.. */ - cogl_rotate (0.1, 0, 0, 1); - cogl_clip_push_rectangle (-(width/2.0), -(height/2.0), - width/2, height/2); - cogl_pop_matrix (); - /* fill the viewport with green.. */ - cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff); - cogl_rectangle (-1, 1, 1, -1); - cogl_clip_pop (); - assert_rectangle_color_and_black_border (40, 20, 100, 200, - 0x00, 0xff, 0x00); - - - /* Set the viewport to something obscure to verify that it gets - * replace when we switch back to the onscreen framebuffer... */ - cogl_set_viewport (0, 0, 10, 10); - - cogl_pop_framebuffer (); - cogl_handle_unref (offscreen); - - /* - * Verify that the previous onscreen framebuffer's viewport was restored - * by drawing a white rectangle across the whole viewport. This should - * draw a 100x200 rectangle at (20,10) relative to the onscreen draw - * buffer... - */ - cogl_clear (&black, COGL_BUFFER_BIT_COLOR); - cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff); - cogl_rectangle (-1, 1, 1, -1); - assert_rectangle_color_and_black_border (20, 10, 100, 200, - 0xff, 0xff, 0xff); - - - /* Uncomment to display the last contents of the offscreen framebuffer */ -#if 1 - cogl_matrix_init_identity (&projection); - cogl_matrix_init_identity (&modelview); - cogl_set_viewport (0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); - cogl_set_projection_matrix (&projection); - cogl_set_modelview_matrix (&modelview); - cogl_set_source_texture (tex); - cogl_rectangle (-1, 1, 1, -1); -#endif - - cogl_handle_unref (tex); - - /* Finally restore the stage's original state... */ - cogl_pop_matrix (); - cogl_set_projection_matrix (&saved_projection); - cogl_set_viewport (saved_viewport[0], saved_viewport[1], - saved_viewport[2], saved_viewport[3]); - - - /* Comment this out if you want visual feedback of what this test - * paints. - */ - clutter_main_quit (); -} - -static gboolean -queue_redraw (gpointer stage) -{ - clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); - - return TRUE; -} - -void -test_cogl_viewport (TestConformSimpleFixture *fixture, - gconstpointer data) -{ - guint idle_source; - ClutterActor *stage; - - stage = clutter_stage_new (); - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - - /* We force continuous redrawing of the stage, since we need to skip - * the first few frames, and we wont be doing anything else that - * will trigger redrawing. */ - idle_source = g_idle_add (queue_redraw, stage); - g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL); - - clutter_actor_show (stage); - clutter_main (); - - g_source_remove (idle_source); - - clutter_actor_destroy (stage); - - if (g_test_verbose ()) - g_print ("OK\n"); -} diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c index a4698b0a4..d05c537d5 100644 --- a/tests/conform/test-conform-main.c +++ b/tests/conform/test-conform-main.c @@ -212,32 +212,5 @@ main (int argc, char **argv) TEST_CONFORM_SIMPLE ("/events", events_touch); -#if 0 - /* FIXME - see bug https://bugzilla.gnome.org/show_bug.cgi?id=655588 */ - TEST_CONFORM_TODO ("/cally", cally_text); - - TEST_CONFORM_SIMPLE ("/cogl", test_cogl_object); - TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed); - TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials); - TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult); - TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels); - - TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture); - TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture); - TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps); - TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle); - TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11); - TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data); - TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_atlas_migration); - - TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous); - TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved); - TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability); - - /* left to the end because they aren't currently very orthogonal and tend to - * break subsequent tests! */ - TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport); -#endif - return g_test_run (); } |