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author | Emmanuele Bassi <ebassi@gnome.org> | 2014-07-24 00:11:30 +0100 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2014-07-24 00:11:30 +0100 |
commit | d33d2d1f472c82866a90179f89468ceb9e72eff1 (patch) | |
tree | 71af1134311b87daeb09fc0d39340be34b4a8e44 /tests | |
parent | 0c0c069b3fa1cdf003839b4581906b989f379b1a (diff) | |
download | clutter-d33d2d1f472c82866a90179f89468ceb9e72eff1.tar.gz |
conform: Fix actor-shader-effect
The porting to the ::after-paint signal was missing the boolean flag
passed as a user data.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/conform/actor-shader-effect.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tests/conform/actor-shader-effect.c b/tests/conform/actor-shader-effect.c index 37da929c5..d3ddd384f 100644 --- a/tests/conform/actor-shader-effect.c +++ b/tests/conform/actor-shader-effect.c @@ -272,7 +272,8 @@ actor_shader_effect (void) was_painted = FALSE; g_signal_connect (stage, "after-paint", - G_CALLBACK (paint_cb), NULL); + G_CALLBACK (paint_cb), + &was_painted); while (!was_painted) g_main_context_iteration (NULL, FALSE); |