| Commit message (Collapse) | Author | Age | Files | Lines |
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Use modern API and show idiomatic behaviour.
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Nothing specific to test, and the code is idiomatic enough to be used as
an example.
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This should show how to make a Canvas resize whenever the actor that
uses it as content changes size. For good measure, it also shows how to
coalesce multiple allocations into one Canvas resize through a timeout
source.
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The bind-constraint.c example still uses clutter_actor_animate(), and
it'd require some serious reworking to move it to
ClutterPropertyTransition or to implicit animations.
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The MultiLayout shows how to write a layout manager with two policies,
and to use the easing state of a child to interpolate the allocation.
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An old request: how to create a rectangle with rounded corners with
Clutter; we use ClutterCanvas and Cairo because we want anti-aliased
edges.
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It's a pretty simple, self-contained example of how to use different
easing modes, as well as the implicit animations API.
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There's nothing really test-worthy in the ClutterFlowLayout interactive
test; it can be lifted pretty much as is, and placed into the examples.
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The example code that is meant to be XIncluded into the API reference
should not be part of the interactive test suite: it's code that it is
meant to be used as a reference implementation - whereas the interactive
test suite should be allowed to be lean and test behaviour even in nasty
ways. In short: the test suite should not be the place where we show off
idiomatic code for educational purposes.
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* clutter/clutter-alpha.c:
Remove stray g_debug.
* clutter/clutter-behaviour-rotate.c:
Register private class member.
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
Add applied and removed signals.
* Makefile.am:
* configure.ac:
* examples/Makefile.am:
* examples/README:
* examples/behave.c:
* examples/slider.c:
* examples/super-oh.c:
* examples/test-entry.c:
* examples/test-text.c:
* examples/test.c:
* tests/Makefile.am:
Remove examples, moving applicable code into tests.
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* clutter/clutter-container.[ch]: Add a generic actor container
interface, for actors to implement without subclassing ClutterGroup.
* clutter/clutter-group.[ch]: Make ClutterGroup implement the
ClutterContainer interface, and deprecate the colliding methods.
* clutter/clutter-layout.[ch]: Add extended layout interface.
Actors and containers requiring or honouring complex layout
management should implement this interface and provide at least
one of the available layout types: width for height, height for
width, natural size, iterative size request.
* clutter/clutter-label.c: A ClutterLabel requires height for
width layout management, so it implements the ClutterLayout
interface.
* clutter/Makefile.am: Add new files to the build.
* tests/*.c:
* examples/*.c: Update tests and examples code to use the
new ClutterContainer API instead of ClutterGroup.
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* clutter/clutter-entry.c: (clutter_entry_set_property),
(clutter_entry_get_property), (clutter_entry_class_init),
(clutter_entry_init), (clutter_entry_set_text),
(clutter_entry_set_max_length):
* clutter/clutter-entry.h:
* examples/test-entry.c: (main):
Added a max-length property whihc limits the length of the text in the
entry.
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as a nominated charaecter ('*' is default).
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of entry-related keyboard keys. However modifiers still need to be
implemented.
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* clutter/clutter-color.c: (clutter_color_parse):
Handle #rrggbbaa color setting strings (i.e with alpha).
Set alpha to 0xff if it is not specified.
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos)
Increase select buffer.
* examples/super-oh.c:
Fix up use of clutter_group_show_all()
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* Makefile.am:
Install a default flavour .pc file.
* clutter/clutter-actor.c:
Translate units correctly for translate()
* clutter/clutter-feature.h:
Add new texture features.
* clutter/clutter-fixed.h:
Add clutter angle conversion defines.
* clutter/clutter-group.c:
Use cogl not GL. Dont recurse on show all.
* clutter/clutter-private.h:
Remove sync_viewport.
* clutter/clutter-rectangle.c:
Fix cogl typo.
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Add perspective settings. Remove viewport_sync.
Add audience stubs. Fix up actor_at_pos a little (still broken)
* clutter/clutter-texture.h:
* clutter/clutter-texture.c:
Redo pixel uploading. Add initial (disabled) YUV support.
* clutter/clutter-timeline.c:
Fire 'completed' signal when looping.
* clutter/cogl/gl/cogl.c:
Move some backend checks here.
* clutter/glx/clutter-backend-glx.c:
Actually check target display has GLX ext.
* clutter/glx/clutter-stage-glx.c:
Handle offscreen failing more gracefully.
* examples/Makefile.am:
Use AM_LDFLAGS.
* clutter/clutter-main.c:
* clutter/clutter-feature.c:
* clutter/clutter-backend.c:
* clutter/clutter-alpha.c:
Fix a compile warnings.
* tests/Makefile.am:
* tests/test-offscreen.c:
* tests/test-scale.c:
More tests.
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* clutter/clutter-behaviour-path.c:
Fix bug where last knot position wouldn't get reached.
* clutter/clutter-group.c:
Add some docs
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c:
Add clutter_timeline_copy (needed for ClutterEffect)
* clutter/clutter-version.h.in:
Export windowing system / GL backend etc defines.
* clutter/Makefile.am:
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
* clutter/clutter.h:
* clutter/glx/clutter-backend-glx.c:
Minor clean ups.
* clutter/clutter-alpha.h:
Add a fixme.
* configure.ac:
Add FPU define.
* examples/Makefile.am:
* examples/slider.c:
Add Robs slider game.
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Merge from clutter.git/master
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-stage-glx.c: Implement the _NET_WM_PING
protocol handling on the main stage window.
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
* clutter/clutter-main.c: Handle CLUTTER_DELETE events internally,
by calling clutter_main_quit(), and remove the ::delete-event
signal from ClutterStage; clean up the signal emission sequence
for the events: emit the ::event signal before emitting any signal
and the ::event-after signal after the signal has been emitted; move
the signal emission calls inside ClutterStage so we can call
g_signal_emit() instead of g_signal_emit_by_name(), thus sparing us
a lookup for each event.
* examples/test.c: Remove ::delete-event signal handling.
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Use the right marshaller signature (boolean:boxed) for the delete-event
signal handlers. Add a debug note in clutter_main_do_event() to track the
signal return. Test the delete-event handler inside test.c.
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* clutter/clutter-event.c: Pop and peek the event queue
from the tail - it's a queue, not a stack.
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* clutter/clutter-private.h: Remove inclusion of backend-specific
headers; update the main context object; add the declarations for
the event queue functions.
* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
object, which holds backend-specific settings, the main stage,
and the event queue. Every backend must implement a subclass of
ClutterBackend and ClutterStage.
* clutter/clutter-feature.c: Protect the GLX specific calls
behing #ifdef HAVE_CLUTTER_GLX.
* clutter/clutter-actor.c:
* clutter/clutter-group.c:
* clutter/clutter-clone-texture.c: Include GL/gl.h
* clutter/clutter-event.[ch]: Update public API and implement the
event queue private API; hold a reference on the event objects;
move out the keysym-to-unicode table; add the new event types.
* clutter/clutter-color.h: Include clutter-fixed.h
* clutter/clutter-main.c: Update API; get the main stage
from the backend object; process the event received from the
queue; lock/unlock the main mutex if we have one; move the
initialisation process sooner in the init sequence, in order to
have the backend object when we check for options; call the
backed vfuncs in the pre/post parse hooks.
* clutter/clutter-stage.c: Make ClutterStage and abstract class,
implemented by the backends.
* clutter/clutter/glx/clutter-glx.h:
* clutter/clutter/glx/clutter-backend-glx.[ch]:
* clutter/clutter/glx/clutter-event-glx.c:
* clutter/clutter/glx/clutter-stage-glx.[ch]:
* clutter/clutter/glx/Makefile.am: Add the GLX backend.
* clutter/clutter/egl/clutter-backend-egl.[ch]:
* clutter/clutter/egl/clutter-event-egl.c:
* clutter/clutter/egl/clutter-stage-egl.[ch]:
* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.
* examples/*.c: Update for the new API.
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* clutter/Makefile.am:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-version.h.in:
* configure.ac:
* examples/super-oh.c:
Add CLUTTER_FLAVOUR define.
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* examples/super-oh.c: (screensaver_setup):
Fix example to build with new glx api
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* Makefile.am:
* clutter.pc.in:
* clutter/Makefile.am:
* clutter/clutter-backend-glx.c:
* clutter/clutter-backend-glx.h:
* clutter/clutter-event.c:
* clutter/clutter-feature.c:
* clutter/clutter-group.c:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage-glx.c:
* clutter/clutter-stage-glx.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-util.c:
* clutter/clutter-util.h:
* clutter/pango/pangoclutter-render.c:
* configure.ac:
* examples/Makefile.am:
Initial work in supporting different GL backends (ie. GLX/EGL/DirectFB etc).
Currently just GLX supported and now mostly self contained.
* TODO:
Add a note about caching glenables
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* NEWS:
Minor tweaks
* TODO:
Sync up, mainly with 0.3 todo items
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor()
Additions.
* clutter/clutter-stage.c: (clutter_stage_realize):
Experimental (disabled) visual setting code.
* clutter/clutter-feature.c:
Check for GL_EXT_texture_rectangle (#198 - Frederick Riss)
* clutter/clutter-group.c: (clutter_group_allocate_coords):
Fix for group size allocation (#199 - Frederick Riss)
* clutter/clutter-texture.c: (texture_upload_data):
Fix texture unpacking row length (#197 Frederick Riss)
* examples/Makefile.am:
Fix LDADD in build (#196 - Frederick Riss)
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Rework part of the show/hide machinery. Allow groups sub-classes
and composite actors to override show_all/hide_all in order to
decide which children they wish to show/hide. This means that
if an actor overrides the default show/hide virtual methods, it'll
have to chain up to the parent class show/hide. While we're at it,
provide the fully recursive clutter_actor_show_all() and
clutter_actor_hide_all() methods.
* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
functions; add pathological equality case for clutter_knot_equal().
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-scale.c:Fix parameters name so that
gtk-doc doesn't complain.
* clutter/clutter-actor.c:
* clutter/clutter-event.c: Add apidoc
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
clutter_actor_hide_all() functions; provide a mechanism for
groups and composited actors to programmatically select what to
show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
are called. If you are overriding the ClutterActor::show or
the ClutterActor::hide virtual methods you should chain up with
the parent class.
* clutter/clutter-group.c: Override show_all and hide_all and
recursively show/hide every child inside the group;
clutter_group_show_all() and clutter_group_hide_all() remain as non
recursive versions of clutter_actor_show_all() and
clutter_actor_hide_all() (maybe we should rename them in order
to avoid name clashes with the bindings).
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Chain up with parent class show
and hide vfuncs.
* clutter/clutter-clone-texture.h:
* clutter/clutter-clone-texture.c: Provide API for changing the
parent texture of a clone texture actor.
* examples/behave.c:
* examples/super-oh.c:
* examples/test.c: Use clutter_actor_show_all() instead of
clutter_group_show_all().
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* behave.c: Add test for clutter_color_parse().
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* clutter/clutter-private.h: Add our own READABLE,
WRITABLE and READWRITE paramspec flags, declaring the
string components of the properties GParamSpec as static;
this should shave off some bytes in the memory footprint
and avoid relocations.
* clutter/clutter-actor.c:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behavuour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-label.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
macros we just added.
* clutter/clutter-behaviour-scale.c: Add properties for
the scale begin, scale end and gravity parameters.
* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
memory management functions as public (for the bindings),
since we use the slice allocator for copying knots around;
add a clutter_knot_equal() function.
* clutter/clutter-behaviour-path.c:
(node_distance): Use clutter_knot_equal() as a fast path
to avoid the sqrt() in case the nodes we are using are
at the same position.
(path_total_length): Additional check on the existence
of the next node.
* examples/behave.c: Do not leak the ClutterBehaviour
objects around.
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* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
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* clutter/clutter-rectangle.h:
* clutter/clutter-rectangle.c: Add border to the ClutterRectangle
actor; add "border-width", "border-color" and "has-border"
properties, plus their accessors. The border generation code is
pretty lame, at the moment.
* examples/behave.c: Add code to test the new rectangle properties.
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* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c: Add a data parameter to
the ClutterAlphaFunc; add a data+destroy parameter
to clutter_alpha_set_func() and to clutter_alpha_new(),
and turned the latter into clutter_alpha_new_full();
add a simple, empty constructor clutter_alpha_new().
These changes makes writing bindings a tad more easy,
as bindings require passing their own functions in
order to call the real alpha function.
* clutter/clutter-behaviour.h: Clean up the header.
* clutter/clutter-behaviours.[ch]:
* clutter/clutter-behaviour-opacity.[ch]:
* clutter/clutter-behaviour-path.[ch]:
* clutter/clutter-behaviour-scale.[ch]: Split the
ClutterBehaviourPath, ClutterBehaviourOpacity and
ClutterBehaviourScale into their own files as they
have been growing a bit. Fix ClutterBehaviourPath
API.
* clutter/clutter-media.h: Remove the commented
"metadata_available" signal: gtk-doc chokes up on that.
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c: Remove the useless
ClutterTimelineAlphaFunc signature; add missing accessor
methods for the properties; clean up a bit.
* clutter/clutter-util.h:
* clutter/clutter-util.c: Remove unneeded function
clutter_util_can_create_texture().
* clutter/clutter-feature.h: Sync the name of
clutter_feature_get_all() with the name declared
in clutter-feature.h.
* clutter/Makefile.am:
* clutter/clutter.h: Update.
* examples/behave.c: Update to the new ClutterAlpha
constructor.
* examples/super-oh.c: Use the right pointer and avoid
the compiler making a fuss about it.
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* clutter/clutter-alpha.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
* clutter/clutter-behaviours.h:
* examples/behave.c:
Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
Add simple Clutter path behaviour.
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* configure.ac:
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-label.c:
* clutter/clutter-label.h:
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-font.c:
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter-private.h:
* clutter/pango/pangoclutter-render.c:
* clutter/pango/pangoclutter.h:
Add initial rough new pango renderer and clutter-label.
* examples/super-oh.c:
* examples/test.c:
Minor fixups
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Various fixes from Bastien Nocera:
* clutter/clutter-event.h:
* clutter/clutter-stage.c: (clutter_stage_unrealize),
(clutter_stage_realize), (clutter_stage_request_coords),
(clutter_stage_dispose), (clutter_stage_init):
* clutter/clutter-stage.h:
* gtk/gtk-clutter-test.c: (input_cb), (frame_cb), (main):
* gtk/gtk-clutter.c: (realize):
Misc fixes (#152)
* clutter/clutter-group.c: (clutter_group_remove):
Remove uneeded ref count (#143)
* examples/super-oh.c: (input_cb):
Handle key release rather than presses (#154)
* configure.ac:
Add old style X libs check when x11.pc unavailable (#101)
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* README:
* clutter/Makefile.am:
* clutter/clutter-audio.c:
* clutter/clutter-audio.h:
* clutter/clutter-main.c: (clutter_init):
* clutter/clutter-media.c:
* clutter/clutter-media.h:
* clutter/clutter-video-texture.c:
* clutter/clutter-video-texture.h:
* clutter/clutter.h:
* configure.ac:
* examples/Makefile.am:
* examples/README:
* examples/video-cube.c:
* examples/video-player.c:
* gst/Makefile.am:
* gst/clutterimagesink.:
* gst/clutterimagesink.c:
* gst/clutterimagesink.h:
* gtk/Makefile.am:
Remove gstreamer bits. There live in clutter-gst now.
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* clutter/clutter-fixed.h:
Add basic fixed point utility defines and type.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-stage.c:
* examples/super-oh.c: (main):
Add scale API and functionality.
Rework group sizing. Now group size requests have no effect
but can be scaled.
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* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
(_clutter_behaviour_set_property),
(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
(clutter_behaviour_init), (clutter_behaviour_apply),
(clutter_behaviour_remove), (clutter_behaviour_remove_all),
(clutter_behaviour_actors_foreach):
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
(clutter_behaviour_property_change),
(clutter_behaviour_opacity_dispose),
(clutter_behaviour_opacity_finalize),
(clutter_behaviour_opacity_class_init),
(clutter_behaviour_opacity_init):
* clutter/clutter-behaviours.h:
* clutter/clutter-marshal.list:
* examples/behave.c: (main):
Behaviours track generic GObject properties.
* clutter/clutter-video-texture.h:
Remove signal prototypes - they are already specified in
clutter-media.h.
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