/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright © 2009, 2010, 2011 Intel Corp. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Emmanuele Bassi */ /** * SECTION:clutter-input-device * @short_description: An input device managed by Clutter * * #ClutterInputDevice represents an input device known to Clutter. * * The #ClutterInputDevice class holds the state of the device, but * its contents are usually defined by the Clutter backend in use. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-input-device.h" #include "clutter-actor-private.h" #include "clutter-debug.h" #include "clutter-device-manager-private.h" #include "clutter-enum-types.h" #include "clutter-event-private.h" #include "clutter-marshal.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include enum { PROP_0, PROP_BACKEND, PROP_ID, PROP_NAME, PROP_DEVICE_TYPE, PROP_DEVICE_MANAGER, PROP_DEVICE_MODE, PROP_HAS_CURSOR, PROP_ENABLED, PROP_N_AXES, PROP_VENDOR_ID, PROP_PRODUCT_ID, PROP_LAST }; static void _clutter_input_device_free_touch_info (gpointer data); static GParamSpec *obj_props[PROP_LAST] = { NULL, }; G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT); static void clutter_input_device_dispose (GObject *gobject) { ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (gobject); g_clear_pointer (&device->device_name, g_free); g_clear_pointer (&device->vendor_id, g_free); g_clear_pointer (&device->product_id, g_free); if (device->associated != NULL) { if (device->device_mode == CLUTTER_INPUT_MODE_SLAVE) _clutter_input_device_remove_slave (device->associated, device); _clutter_input_device_set_associated_device (device->associated, NULL); g_object_unref (device->associated); device->associated = NULL; } g_clear_pointer (&device->axes, g_array_unref); g_clear_pointer (&device->keys, g_array_unref); g_clear_pointer (&device->scroll_info, g_array_unref); g_clear_pointer (&device->touch_sequences_info, g_hash_table_unref); if (device->inv_touch_sequence_actors) { GHashTableIter iter; gpointer key, value; g_hash_table_iter_init (&iter, device->inv_touch_sequence_actors); while (g_hash_table_iter_next (&iter, &key, &value)) g_list_free (value); g_hash_table_unref (device->inv_touch_sequence_actors); device->inv_touch_sequence_actors = NULL; } G_OBJECT_CLASS (clutter_input_device_parent_class)->dispose (gobject); } static void clutter_input_device_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject); switch (prop_id) { case PROP_ID: self->id = g_value_get_int (value); break; case PROP_DEVICE_TYPE: self->device_type = g_value_get_enum (value); break; case PROP_DEVICE_MANAGER: self->device_manager = g_value_get_object (value); break; case PROP_DEVICE_MODE: self->device_mode = g_value_get_enum (value); break; case PROP_BACKEND: self->backend = g_value_get_object (value); break; case PROP_NAME: self->device_name = g_value_dup_string (value); break; case PROP_HAS_CURSOR: self->has_cursor = g_value_get_boolean (value); break; case PROP_ENABLED: clutter_input_device_set_enabled (self, g_value_get_boolean (value)); break; case PROP_VENDOR_ID: self->vendor_id = g_value_dup_string (value); break; case PROP_PRODUCT_ID: self->product_id = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_input_device_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject); switch (prop_id) { case PROP_ID: g_value_set_int (value, self->id); break; case PROP_DEVICE_TYPE: g_value_set_enum (value, self->device_type); break; case PROP_DEVICE_MANAGER: g_value_set_object (value, self->device_manager); break; case PROP_DEVICE_MODE: g_value_set_enum (value, self->device_mode); break; case PROP_BACKEND: g_value_set_object (value, self->backend); break; case PROP_NAME: g_value_set_string (value, self->device_name); break; case PROP_HAS_CURSOR: g_value_set_boolean (value, self->has_cursor); break; case PROP_N_AXES: g_value_set_uint (value, clutter_input_device_get_n_axes (self)); break; case PROP_ENABLED: g_value_set_boolean (value, self->is_enabled); break; case PROP_VENDOR_ID: g_value_set_string (value, self->vendor_id); break; case PROP_PRODUCT_ID: g_value_set_string (value, self->product_id); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_input_device_class_init (ClutterInputDeviceClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); /** * ClutterInputDevice:id: * * The unique identifier of the device * * Since: 1.2 */ obj_props[PROP_ID] = g_param_spec_int ("id", P_("Id"), P_("Unique identifier of the device"), -1, G_MAXINT, 0, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:name: * * The name of the device * * Since: 1.2 */ obj_props[PROP_NAME] = g_param_spec_string ("name", P_("Name"), P_("The name of the device"), NULL, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:device-type: * * The type of the device * * Since: 1.2 */ obj_props[PROP_DEVICE_TYPE] = g_param_spec_enum ("device-type", P_("Device Type"), P_("The type of the device"), CLUTTER_TYPE_INPUT_DEVICE_TYPE, CLUTTER_POINTER_DEVICE, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:device-manager: * * The #ClutterDeviceManager instance which owns the device * * Since: 1.6 */ obj_props[PROP_DEVICE_MANAGER] = g_param_spec_object ("device-manager", P_("Device Manager"), P_("The device manager instance"), CLUTTER_TYPE_DEVICE_MANAGER, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:mode: * * The mode of the device. * * Since: 1.6 */ obj_props[PROP_DEVICE_MODE] = g_param_spec_enum ("device-mode", P_("Device Mode"), P_("The mode of the device"), CLUTTER_TYPE_INPUT_MODE, CLUTTER_INPUT_MODE_FLOATING, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:has-cursor: * * Whether the device has an on screen cursor following its movement. * * Since: 1.6 */ obj_props[PROP_HAS_CURSOR] = g_param_spec_boolean ("has-cursor", P_("Has Cursor"), P_("Whether the device has a cursor"), FALSE, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:enabled: * * Whether the device is enabled. * * A device with the #ClutterInputDevice:device-mode property set * to %CLUTTER_INPUT_MODE_MASTER cannot be disabled. * * A device must be enabled in order to receive events from it. * * Since: 1.6 */ obj_props[PROP_ENABLED] = g_param_spec_boolean ("enabled", P_("Enabled"), P_("Whether the device is enabled"), FALSE, CLUTTER_PARAM_READWRITE); /** * ClutterInputDevice:n-axes: * * The number of axes of the device. * * Since: 1.6 */ obj_props[PROP_N_AXES] = g_param_spec_uint ("n-axes", P_("Number of Axes"), P_("The number of axes on the device"), 0, G_MAXUINT, 0, CLUTTER_PARAM_READABLE); /** * ClutterInputDevice:backend: * * The #ClutterBackend that created the device. * * Since: 1.6 */ obj_props[PROP_BACKEND] = g_param_spec_object ("backend", P_("Backend"), P_("The backend instance"), CLUTTER_TYPE_BACKEND, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:vendor-id: * * Vendor ID of this device. * * Since: 1.22 */ obj_props[PROP_VENDOR_ID] = g_param_spec_string ("vendor-id", P_("Vendor ID"), P_("Vendor ID"), NULL, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); /** * ClutterInputDevice:product-id: * * Product ID of this device. * * Since: 1.22 */ obj_props[PROP_PRODUCT_ID] = g_param_spec_string ("product-id", P_("Product ID"), P_("Product ID"), NULL, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); gobject_class->dispose = clutter_input_device_dispose; gobject_class->set_property = clutter_input_device_set_property; gobject_class->get_property = clutter_input_device_get_property; g_object_class_install_properties (gobject_class, PROP_LAST, obj_props); } static void clutter_input_device_init (ClutterInputDevice *self) { self->id = -1; self->device_type = CLUTTER_POINTER_DEVICE; self->click_count = 0; self->current_time = self->previous_time = CLUTTER_CURRENT_TIME; self->current_x = self->previous_x = -1; self->current_y = self->previous_y = -1; self->current_button_number = self->previous_button_number = -1; self->current_state = self->previous_state = 0; self->touch_sequences_info = g_hash_table_new_full (NULL, NULL, NULL, _clutter_input_device_free_touch_info); self->inv_touch_sequence_actors = g_hash_table_new (NULL, NULL); } static ClutterTouchInfo * _clutter_input_device_ensure_touch_info (ClutterInputDevice *device, ClutterEventSequence *sequence, ClutterStage *stage) { ClutterTouchInfo *info; info = g_hash_table_lookup (device->touch_sequences_info, sequence); if (info == NULL) { info = g_slice_new0 (ClutterTouchInfo); info->sequence = sequence; g_hash_table_insert (device->touch_sequences_info, sequence, info); if (g_hash_table_size (device->touch_sequences_info) == 1) _clutter_input_device_set_stage (device, stage); } return info; } /*< private > * clutter_input_device_set_coords: * @device: a #ClutterInputDevice * @sequence: a #ClutterEventSequence or NULL * @x: X coordinate of the device * @y: Y coordinate of the device * * Stores the last known coordinates of the device */ void _clutter_input_device_set_coords (ClutterInputDevice *device, ClutterEventSequence *sequence, gfloat x, gfloat y, ClutterStage *stage) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); if (sequence == NULL) { if (device->current_x != x) device->current_x = x; if (device->current_y != y) device->current_y = y; } else { ClutterTouchInfo *info; info = _clutter_input_device_ensure_touch_info (device, sequence, stage); info->current_x = x; info->current_y = y; } } /*< private > * clutter_input_device_set_state: * @device: a #ClutterInputDevice * @state: a bitmask of modifiers * * Stores the last known modifiers state of the device */ void _clutter_input_device_set_state (ClutterInputDevice *device, ClutterModifierType state) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); device->current_state = state; } /** * clutter_input_device_get_modifier_state: * @device: a #ClutterInputDevice * * Retrieves the current modifiers state of the device, as seen * by the last event Clutter processed. * * Return value: the last known modifier state * * Since: 1.16 */ ClutterModifierType clutter_input_device_get_modifier_state (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0); return device->current_state; } /*< private > * clutter_input_device_set_time: * @device: a #ClutterInputDevice * @time_: the time * * Stores the last known event time of the device */ void _clutter_input_device_set_time (ClutterInputDevice *device, guint32 time_) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); if (device->current_time != time_) device->current_time = time_; } /*< private > * clutter_input_device_set_stage: * @device: a #ClutterInputDevice * @stage: a #ClutterStage or %NULL * * Stores the stage under the device */ void _clutter_input_device_set_stage (ClutterInputDevice *device, ClutterStage *stage) { if (device->stage == stage) return; device->stage = stage; /* we leave the ->cursor_actor in place in order to check * if we left the stage without crossing it again; this way * we can emit a leave event on the cursor actor right before * we emit the leave event on the stage. */ } /*< private > * clutter_input_device_get_stage: * @device: a #ClutterInputDevice * * Retrieves the stage currently associated with @device. * * Return value: The stage currently associated with @device. */ ClutterStage * _clutter_input_device_get_stage (ClutterInputDevice *device) { return device->stage; } static void _clutter_input_device_free_touch_info (gpointer data) { g_slice_free (ClutterTouchInfo, data); } static ClutterActor * _clutter_input_device_get_actor (ClutterInputDevice *device, ClutterEventSequence *sequence) { ClutterTouchInfo *info; if (sequence == NULL) return device->cursor_actor; info = g_hash_table_lookup (device->touch_sequences_info, sequence); return info->actor; } static void on_cursor_actor_destroy (ClutterActor *actor, ClutterInputDevice *device); static void on_cursor_actor_reactive_changed (ClutterActor *actor, GParamSpec *pspec, ClutterInputDevice *device); static void _clutter_input_device_associate_actor (ClutterInputDevice *device, ClutterEventSequence *sequence, ClutterActor *actor) { if (sequence == NULL) device->cursor_actor = actor; else { GList *sequences = g_hash_table_lookup (device->inv_touch_sequence_actors, actor); ClutterTouchInfo *info; ClutterStage *stage = CLUTTER_STAGE (clutter_actor_get_stage (actor)); info = _clutter_input_device_ensure_touch_info (device, sequence, stage); info->actor = actor; g_hash_table_insert (device->inv_touch_sequence_actors, actor, g_list_prepend (sequences, sequence)); } g_signal_connect (actor, "destroy", G_CALLBACK (on_cursor_actor_destroy), device); g_signal_connect (actor, "notify::reactive", G_CALLBACK (on_cursor_actor_reactive_changed), device); _clutter_actor_set_has_pointer (actor, TRUE); } static void _clutter_input_device_unassociate_actor (ClutterInputDevice *device, ClutterActor *actor, gboolean destroyed) { if (device->cursor_actor == actor) device->cursor_actor = NULL; else { GList *l, *sequences = g_hash_table_lookup (device->inv_touch_sequence_actors, actor); for (l = sequences; l != NULL; l = l->next) { ClutterTouchInfo *info = g_hash_table_lookup (device->touch_sequences_info, l->data); if (info) info->actor = NULL; } g_list_free (sequences); g_hash_table_remove (device->inv_touch_sequence_actors, actor); } if (destroyed == FALSE) { g_signal_handlers_disconnect_by_func (actor, G_CALLBACK (on_cursor_actor_destroy), device); g_signal_handlers_disconnect_by_func (actor, G_CALLBACK (on_cursor_actor_reactive_changed), device); _clutter_actor_set_has_pointer (actor, FALSE); } } static void on_cursor_actor_destroy (ClutterActor *actor, ClutterInputDevice *device) { _clutter_input_device_unassociate_actor (device, actor, TRUE); } static void on_cursor_actor_reactive_changed (ClutterActor *actor, GParamSpec *pspec, ClutterInputDevice *device) { if (!clutter_actor_get_reactive (actor)) _clutter_input_device_unassociate_actor (device, actor, FALSE); } /*< private > * clutter_input_device_set_actor: * @device: a #ClutterInputDevice * @actor: a #ClutterActor * @emit_crossing: %TRUE to emit crossing events * * Sets the actor under the pointer coordinates of @device * * This function is called by _clutter_input_device_update() * and it will: * * - queue a %CLUTTER_LEAVE event on the previous pointer actor * of @device, if any * - set to %FALSE the :has-pointer property of the previous * pointer actor of @device, if any * - queue a %CLUTTER_ENTER event on the new pointer actor * - set to %TRUE the :has-pointer property of the new pointer * actor */ void _clutter_input_device_set_actor (ClutterInputDevice *device, ClutterEventSequence *sequence, ClutterActor *actor, gboolean emit_crossing) { ClutterActor *old_actor = _clutter_input_device_get_actor (device, sequence); if (old_actor == actor) return; if (old_actor != NULL) { ClutterActor *tmp_old_actor; if (emit_crossing) { ClutterEvent *event; event = clutter_event_new (CLUTTER_LEAVE); event->crossing.time = device->current_time; event->crossing.flags = 0; event->crossing.stage = device->stage; event->crossing.source = old_actor; event->crossing.x = device->current_x; event->crossing.y = device->current_y; event->crossing.related = actor; clutter_event_set_device (event, device); /* we need to make sure that this event is processed * before any other event we might have queued up until * now, so we go on, and synthesize the event emission * ourselves */ _clutter_process_event (event); clutter_event_free (event); } /* processing the event might have destroyed the actor */ tmp_old_actor = _clutter_input_device_get_actor (device, sequence); _clutter_input_device_unassociate_actor (device, old_actor, tmp_old_actor == NULL); old_actor = tmp_old_actor; } if (actor != NULL) { _clutter_input_device_associate_actor (device, sequence, actor); if (emit_crossing) { ClutterEvent *event; event = clutter_event_new (CLUTTER_ENTER); event->crossing.time = device->current_time; event->crossing.flags = 0; event->crossing.stage = device->stage; event->crossing.x = device->current_x; event->crossing.y = device->current_y; event->crossing.source = actor; event->crossing.related = old_actor; clutter_event_set_device (event, device); /* see above */ _clutter_process_event (event); clutter_event_free (event); } } } /** * clutter_input_device_get_device_type: * @device: a #ClutterInputDevice * * Retrieves the type of @device * * Return value: the type of the device * * Since: 1.0 */ ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), CLUTTER_POINTER_DEVICE); return device->device_type; } /** * clutter_input_device_get_device_id: * @device: a #ClutterInputDevice * * Retrieves the unique identifier of @device * * Return value: the identifier of the device * * Since: 1.0 */ gint clutter_input_device_get_device_id (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), -1); return device->id; } /** * clutter_input_device_set_enabled: * @device: a #ClutterInputDevice * @enabled: %TRUE to enable the @device * * Enables or disables a #ClutterInputDevice. * * Only devices with a #ClutterInputDevice:device-mode property set * to %CLUTTER_INPUT_MODE_SLAVE or %CLUTTER_INPUT_MODE_FLOATING can * be disabled. * * Since: 1.6 */ void clutter_input_device_set_enabled (ClutterInputDevice *device, gboolean enabled) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); enabled = !!enabled; if (!enabled && device->device_mode == CLUTTER_INPUT_MODE_MASTER) return; if (device->is_enabled == enabled) return; device->is_enabled = enabled; g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_ENABLED]); } /** * clutter_input_device_get_enabled: * @device: a #ClutterInputDevice * * Retrieves whether @device is enabled. * * Return value: %TRUE if the device is enabled * * Since: 1.6 */ gboolean clutter_input_device_get_enabled (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE); return device->is_enabled; } /** * clutter_input_device_get_coords: * @device: a #ClutterInputDevice * @sequence: (allow-none): a #ClutterEventSequence, or %NULL if * the device is not touch-based * @point: (out caller-allocates): return location for the pointer * or touch point * * Retrieves the latest coordinates of a pointer or touch point of * @device. * * Return value: %FALSE if the device's sequence hasn't been found, * and %TRUE otherwise. * * Since: 1.12 */ gboolean clutter_input_device_get_coords (ClutterInputDevice *device, ClutterEventSequence *sequence, ClutterPoint *point) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE); g_return_val_if_fail (point != NULL, FALSE); if (sequence == NULL) { point->x = device->current_x; point->y = device->current_y; } else { ClutterTouchInfo *info = g_hash_table_lookup (device->touch_sequences_info, sequence); if (info == NULL) return FALSE; point->x = info->current_x; point->y = info->current_y; } return TRUE; } /* * _clutter_input_device_update: * @device: a #ClutterInputDevice * * Updates the input @device by determining the #ClutterActor underneath the * pointer's cursor * * This function calls _clutter_input_device_set_actor() if needed. * * This function only works for #ClutterInputDevice of type * %CLUTTER_POINTER_DEVICE. * * Since: 1.2 */ ClutterActor * _clutter_input_device_update (ClutterInputDevice *device, ClutterEventSequence *sequence, gboolean emit_crossing) { ClutterStage *stage; ClutterActor *new_cursor_actor; ClutterActor *old_cursor_actor; ClutterPoint point = { -1, -1 }; if (device->device_type == CLUTTER_KEYBOARD_DEVICE) return NULL; stage = device->stage; if (G_UNLIKELY (stage == NULL)) { CLUTTER_NOTE (EVENT, "No stage defined for device %d '%s'", clutter_input_device_get_device_id (device), clutter_input_device_get_device_name (device)); return NULL; } clutter_input_device_get_coords (device, sequence, &point); old_cursor_actor = _clutter_input_device_get_actor (device, sequence); new_cursor_actor = _clutter_stage_do_pick (stage, point.x, point.y, CLUTTER_PICK_REACTIVE); /* if the pick could not find an actor then we do not update the * input device, to avoid ghost enter/leave events; the pick should * never fail, except for bugs in the glReadPixels() implementation * in which case this is the safest course of action anyway */ if (new_cursor_actor == NULL) return NULL; CLUTTER_NOTE (EVENT, "Actor under cursor (device %d, at %.2f, %.2f): %s", clutter_input_device_get_device_id (device), point.x, point.y, _clutter_actor_get_debug_name (new_cursor_actor)); /* short-circuit here */ if (new_cursor_actor == old_cursor_actor) return old_cursor_actor; _clutter_input_device_set_actor (device, sequence, new_cursor_actor, emit_crossing); return new_cursor_actor; } /** * clutter_input_device_get_pointer_actor: * @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE * * Retrieves the #ClutterActor underneath the pointer of @device * * Return value: (transfer none): a pointer to the #ClutterActor or %NULL * * Since: 1.2 */ ClutterActor * clutter_input_device_get_pointer_actor (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL); return device->cursor_actor; } /** * clutter_input_device_get_pointer_stage: * @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE * * Retrieves the #ClutterStage underneath the pointer of @device * * Return value: (transfer none): a pointer to the #ClutterStage or %NULL * * Since: 1.2 */ ClutterStage * clutter_input_device_get_pointer_stage (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL); return device->stage; } /** * clutter_input_device_get_device_name: * @device: a #ClutterInputDevice * * Retrieves the name of the @device * * Return value: the name of the device, or %NULL. The returned string * is owned by the #ClutterInputDevice and should never be modified * or freed * * Since: 1.2 */ const gchar * clutter_input_device_get_device_name (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); return device->device_name; } /** * clutter_input_device_get_has_cursor: * @device: a #ClutterInputDevice * * Retrieves whether @device has a pointer that follows the * device motion. * * Return value: %TRUE if the device has a cursor * * Since: 1.6 */ gboolean clutter_input_device_get_has_cursor (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE); return device->has_cursor; } /** * clutter_input_device_get_device_mode: * @device: a #ClutterInputDevice * * Retrieves the #ClutterInputMode of @device. * * Return value: the device mode * * Since: 1.6 */ ClutterInputMode clutter_input_device_get_device_mode (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), CLUTTER_INPUT_MODE_FLOATING); return device->device_mode; } /** * clutter_input_device_update_from_event: * @device: a #ClutterInputDevice * @event: a #ClutterEvent * @update_stage: whether to update the #ClutterStage of the @device * using the stage of the event * * Forcibly updates the state of the @device using a #ClutterEvent * * This function should never be used by applications: it is meant * for integration with embedding toolkits, like clutter-gtk * * Embedding toolkits that disable the event collection inside Clutter * need to use this function to update the state of input devices depending * on a #ClutterEvent that they are going to submit to the event handling code * in Clutter though clutter_do_event(). Since the input devices hold the state * that is going to be used to fill in fields like the #ClutterButtonEvent * click count, or to emit synthesized events like %CLUTTER_ENTER and * %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be * responsible of updating the input device state. * * For instance, this might be the code to translate an embedding toolkit * native motion notification into a Clutter #ClutterMotionEvent and ask * Clutter to process it: * * |[ * ClutterEvent c_event; * * translate_native_event_to_clutter (native_event, &c_event); * * clutter_do_event (&c_event); * ]| * * Before letting clutter_do_event() process the event, it is necessary to call * clutter_input_device_update_from_event(): * * |[ * ClutterEvent c_event; * ClutterDeviceManager *manager; * ClutterInputDevice *device; * * translate_native_event_to_clutter (native_event, &c_event); * * // get the device manager * manager = clutter_device_manager_get_default (); * * // use the default Core Pointer that Clutter backends register by default * device = clutter_device_manager_get_core_device (manager, %CLUTTER_POINTER_DEVICE); * * // update the state of the input device * clutter_input_device_update_from_event (device, &c_event, FALSE); * * clutter_do_event (&c_event); * ]| * * The @update_stage boolean argument should be used when the input device * enters and leaves a #ClutterStage; it will use the #ClutterStage field * of the passed @event to update the stage associated to the input device. * * Since: 1.2 */ void clutter_input_device_update_from_event (ClutterInputDevice *device, ClutterEvent *event, gboolean update_stage) { ClutterModifierType event_state; ClutterEventSequence *sequence; ClutterStage *event_stage; gfloat event_x, event_y; guint32 event_time; g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); g_return_if_fail (event != NULL); event_state = clutter_event_get_state (event); event_time = clutter_event_get_time (event); event_stage = clutter_event_get_stage (event); sequence = clutter_event_get_event_sequence (event); clutter_event_get_coords (event, &event_x, &event_y); _clutter_input_device_set_coords (device, sequence, event_x, event_y, event_stage); _clutter_input_device_set_state (device, event_state); _clutter_input_device_set_time (device, event_time); if (update_stage) _clutter_input_device_set_stage (device, event_stage); } /*< private > * clutter_input_device_reset_axes: * @device: a #ClutterInputDevice * * Resets the axes on @device */ void _clutter_input_device_reset_axes (ClutterInputDevice *device) { if (device->axes != NULL) { g_array_free (device->axes, TRUE); device->axes = NULL; g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_N_AXES]); } } /*< private > * clutter_input_device_add_axis: * @device: a #ClutterInputDevice * @axis: the axis type * @minimum: the minimum axis value * @maximum: the maximum axis value * @resolution: the axis resolution * * Adds an axis of type @axis on @device. */ guint _clutter_input_device_add_axis (ClutterInputDevice *device, ClutterInputAxis axis, gdouble minimum, gdouble maximum, gdouble resolution) { ClutterAxisInfo info; guint pos; if (device->axes == NULL) device->axes = g_array_new (FALSE, TRUE, sizeof (ClutterAxisInfo)); info.axis = axis; info.min_value = minimum; info.max_value = maximum; info.resolution = resolution; switch (axis) { case CLUTTER_INPUT_AXIS_X: case CLUTTER_INPUT_AXIS_Y: info.min_axis = 0; info.max_axis = 0; break; case CLUTTER_INPUT_AXIS_XTILT: case CLUTTER_INPUT_AXIS_YTILT: info.min_axis = -1; info.max_axis = 1; break; default: info.min_axis = 0; info.max_axis = 1; break; } device->axes = g_array_append_val (device->axes, info); pos = device->axes->len - 1; g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_N_AXES]); return pos; } /*< private > * clutter_input_translate_axis: * @device: a #ClutterInputDevice * @index_: the index of the axis * @gint: the absolute value of the axis * @axis_value: (out): the translated value of the axis * * Performs a conversion from the absolute value of the axis * to a relative value. * * The axis at @index_ must not be %CLUTTER_INPUT_AXIS_X or * %CLUTTER_INPUT_AXIS_Y. * * Return value: %TRUE if the conversion was successful */ gboolean _clutter_input_device_translate_axis (ClutterInputDevice *device, guint index_, gdouble value, gdouble *axis_value) { ClutterAxisInfo *info; gdouble width; gdouble real_value; if (device->axes == NULL || index_ >= device->axes->len) return FALSE; info = &g_array_index (device->axes, ClutterAxisInfo, index_); if (info->axis == CLUTTER_INPUT_AXIS_X || info->axis == CLUTTER_INPUT_AXIS_Y) return FALSE; if (fabs (info->max_value - info->min_value) < 0.0000001) return FALSE; width = info->max_value - info->min_value; real_value = (info->max_axis * (value - info->min_value) + info->min_axis * (info->max_value - value)) / width; if (axis_value) *axis_value = real_value; return TRUE; } /** * clutter_input_device_get_axis: * @device: a #ClutterInputDevice * @index_: the index of the axis * * Retrieves the type of axis on @device at the given index. * * Return value: the axis type * * Since: 1.6 */ ClutterInputAxis clutter_input_device_get_axis (ClutterInputDevice *device, guint index_) { ClutterAxisInfo *info; g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), CLUTTER_INPUT_AXIS_IGNORE); if (device->axes == NULL) return CLUTTER_INPUT_AXIS_IGNORE; if (index_ >= device->axes->len) return CLUTTER_INPUT_AXIS_IGNORE; info = &g_array_index (device->axes, ClutterAxisInfo, index_); return info->axis; } /** * clutter_input_device_get_axis_value: * @device: a #ClutterInputDevice * @axes: (array): an array of axes values, typically * coming from clutter_event_get_axes() * @axis: the axis to extract * @value: (out): return location for the axis value * * Extracts the value of the given @axis of a #ClutterInputDevice from * an array of axis values. * * An example of typical usage for this function is: * * |[ * ClutterInputDevice *device = clutter_event_get_device (event); * gdouble *axes = clutter_event_get_axes (event, NULL); * gdouble pressure_value = 0; * * clutter_input_device_get_axis_value (device, axes, * CLUTTER_INPUT_AXIS_PRESSURE, * &pressure_value); * ]| * * Return value: %TRUE if the value was set, and %FALSE otherwise * * Since: 1.6 */ gboolean clutter_input_device_get_axis_value (ClutterInputDevice *device, gdouble *axes, ClutterInputAxis axis, gdouble *value) { gint i; g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE); g_return_val_if_fail (device->axes != NULL, FALSE); for (i = 0; i < device->axes->len; i++) { ClutterAxisInfo *info; info = &g_array_index (device->axes, ClutterAxisInfo, i); if (info->axis == axis) { if (value) *value = axes[i]; return TRUE; } } return FALSE; } /** * clutter_input_device_get_n_axes: * @device: a #ClutterInputDevice * * Retrieves the number of axes available on @device. * * Return value: the number of axes on the device * * Since: 1.6 */ guint clutter_input_device_get_n_axes (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0); if (device->axes != NULL) return device->axes->len; return 0; } /*< private > * clutter_input_device_set_n_keys: * @device: a #ClutterInputDevice * @n_keys: the number of keys of the device * * Initializes the keys of @device. * * Call clutter_input_device_set_key() on each key to set the keyval * and modifiers. */ void _clutter_input_device_set_n_keys (ClutterInputDevice *device, guint n_keys) { if (device->keys != NULL) g_array_free (device->keys, TRUE); device->n_keys = n_keys; device->keys = g_array_sized_new (FALSE, TRUE, sizeof (ClutterKeyInfo), n_keys); } /** * clutter_input_device_get_n_keys: * @device: a #ClutterInputDevice * * Retrieves the number of keys registered for @device. * * Return value: the number of registered keys * * Since: 1.6 */ guint clutter_input_device_get_n_keys (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0); return device->n_keys; } /** * clutter_input_device_set_key: * @device: a #ClutterInputDevice * @index_: the index of the key * @keyval: the keyval * @modifiers: a bitmask of modifiers * * Sets the keyval and modifiers at the given @index_ for @device. * * Clutter will use the keyval and modifiers set when filling out * an event coming from the same input device. * * Since: 1.6 */ void clutter_input_device_set_key (ClutterInputDevice *device, guint index_, guint keyval, ClutterModifierType modifiers) { ClutterKeyInfo *key_info; g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); g_return_if_fail (index_ < device->n_keys); key_info = &g_array_index (device->keys, ClutterKeyInfo, index_); key_info->keyval = keyval; key_info->modifiers = modifiers; } /** * clutter_input_device_get_key: * @device: a #ClutterInputDevice * @index_: the index of the key * @keyval: (out): return location for the keyval at @index_ * @modifiers: (out): return location for the modifiers at @index_ * * Retrieves the key set using clutter_input_device_set_key() * * Return value: %TRUE if a key was set at the given index * * Since: 1.6 */ gboolean clutter_input_device_get_key (ClutterInputDevice *device, guint index_, guint *keyval, ClutterModifierType *modifiers) { ClutterKeyInfo *key_info; g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE); if (device->keys == NULL) return FALSE; if (index_ > device->keys->len) return FALSE; key_info = &g_array_index (device->keys, ClutterKeyInfo, index_); if (!key_info->keyval && !key_info->modifiers) return FALSE; if (keyval) *keyval = key_info->keyval; if (modifiers) *modifiers = key_info->modifiers; return TRUE; } /*< private > * clutter_input_device_add_slave: * @master: a #ClutterInputDevice * @slave: a #ClutterInputDevice * * Adds @slave to the list of slave devices of @master * * This function does not increase the reference count of either @master * or @slave. */ void _clutter_input_device_add_slave (ClutterInputDevice *master, ClutterInputDevice *slave) { if (g_list_find (master->slaves, slave) == NULL) master->slaves = g_list_prepend (master->slaves, slave); } /*< private > * clutter_input_device_remove_slave: * @master: a #ClutterInputDevice * @slave: a #ClutterInputDevice * * Removes @slave from the list of slave devices of @master. * * This function does not decrease the reference count of either @master * or @slave. */ void _clutter_input_device_remove_slave (ClutterInputDevice *master, ClutterInputDevice *slave) { if (g_list_find (master->slaves, slave) != NULL) master->slaves = g_list_remove (master->slaves, slave); } /*< private > * clutter_input_device_add_sequence: * @device: a #ClutterInputDevice * @sequence: a #ClutterEventSequence * * Start tracking informations related to a touch point (position, * actor underneath the touch point). */ void _clutter_input_device_add_event_sequence (ClutterInputDevice *device, ClutterEvent *event) { ClutterEventSequence *sequence = clutter_event_get_event_sequence (event); ClutterStage *stage; if (sequence == NULL) return; stage = clutter_event_get_stage (event); if (stage == NULL) return; _clutter_input_device_ensure_touch_info (device, sequence, stage); } /*< private > * clutter_input_device_remove_sequence: * @device: a #ClutterInputDevice * @sequence: a #ClutterEventSequence * * Stop tracking informations related to a touch point. */ void _clutter_input_device_remove_event_sequence (ClutterInputDevice *device, ClutterEvent *event) { ClutterEventSequence *sequence = clutter_event_get_event_sequence (event); ClutterTouchInfo *info = g_hash_table_lookup (device->touch_sequences_info, sequence); if (info == NULL) return; if (info->actor != NULL) { GList *sequences = g_hash_table_lookup (device->inv_touch_sequence_actors, info->actor); sequences = g_list_remove (sequences, sequence); g_hash_table_replace (device->inv_touch_sequence_actors, info->actor, sequences); _clutter_input_device_set_actor (device, sequence, NULL, TRUE); } g_hash_table_remove (device->touch_sequences_info, sequence); } /** * clutter_input_device_get_slave_devices: * @device: a #ClutterInputDevice * * Retrieves the slave devices attached to @device. * * Return value: (transfer container) (element-type Clutter.InputDevice): a * list of #ClutterInputDevice, or %NULL. The contents of the list are * owned by the device. Use g_list_free() when done * * Since: 1.6 */ GList * clutter_input_device_get_slave_devices (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); return g_list_copy (device->slaves); } /*< internal > * clutter_input_device_set_associated_device: * @device: a #ClutterInputDevice * @associated: (allow-none): a #ClutterInputDevice, or %NULL * * Sets the associated device for @device. * * This function keeps a reference on the associated device. */ void _clutter_input_device_set_associated_device (ClutterInputDevice *device, ClutterInputDevice *associated) { if (device->associated == associated) return; if (device->associated != NULL) g_object_unref (device->associated); device->associated = associated; if (device->associated != NULL) g_object_ref (device->associated); CLUTTER_NOTE (MISC, "Associating device %d '%s' to device %d '%s'", clutter_input_device_get_device_id (device), clutter_input_device_get_device_name (device), device->associated != NULL ? clutter_input_device_get_device_id (device->associated) : -1, device->associated != NULL ? clutter_input_device_get_device_name (device->associated) : "(none)"); if (device->device_mode != CLUTTER_INPUT_MODE_MASTER) { if (device->associated != NULL) device->device_mode = CLUTTER_INPUT_MODE_SLAVE; else device->device_mode = CLUTTER_INPUT_MODE_FLOATING; g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_DEVICE_MODE]); } } /** * clutter_input_device_get_associated_device: * @device: a #ClutterInputDevice * * Retrieves a pointer to the #ClutterInputDevice that has been * associated to @device. * * If the #ClutterInputDevice:device-mode property of @device is * set to %CLUTTER_INPUT_MODE_MASTER, this function will return * %NULL. * * Return value: (transfer none): a #ClutterInputDevice, or %NULL * * Since: 1.6 */ ClutterInputDevice * clutter_input_device_get_associated_device (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); return device->associated; } /** * clutter_input_device_keycode_to_evdev: * @device: A #ClutterInputDevice * @hardware_keycode: The hardware keycode from a #ClutterKeyEvent * @evdev_keycode: The return location for the evdev keycode * * Translates a hardware keycode from a #ClutterKeyEvent to the * equivalent evdev keycode. Note that depending on the input backend * used by Clutter this function can fail if there is no obvious * mapping between the key codes. The hardware keycode can be taken * from the #ClutterKeyEvent.hardware_keycode member of #ClutterKeyEvent. * * Return value: %TRUE if the conversion succeeded, %FALSE otherwise. * * Since: 1.10 */ gboolean clutter_input_device_keycode_to_evdev (ClutterInputDevice *device, guint hardware_keycode, guint *evdev_keycode) { ClutterInputDeviceClass *device_class; g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE); device_class = CLUTTER_INPUT_DEVICE_GET_CLASS (device); if (device_class->keycode_to_evdev == NULL) return FALSE; else return device_class->keycode_to_evdev (device, hardware_keycode, evdev_keycode); } void _clutter_input_device_add_scroll_info (ClutterInputDevice *device, guint index_, ClutterScrollDirection direction, gdouble increment) { ClutterScrollInfo info; g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); g_return_if_fail (index_ < clutter_input_device_get_n_axes (device)); info.axis_id = index_; info.direction = direction; info.increment = increment; info.last_value_valid = FALSE; if (device->scroll_info == NULL) { device->scroll_info = g_array_new (FALSE, FALSE, sizeof (ClutterScrollInfo)); } g_array_append_val (device->scroll_info, info); } gboolean _clutter_input_device_get_scroll_delta (ClutterInputDevice *device, guint index_, gdouble value, ClutterScrollDirection *direction_p, gdouble *delta_p) { guint i; g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE); g_return_val_if_fail (index_ < clutter_input_device_get_n_axes (device), FALSE); if (device->scroll_info == NULL) return FALSE; for (i = 0; i < device->scroll_info->len; i++) { ClutterScrollInfo *info = &g_array_index (device->scroll_info, ClutterScrollInfo, i); if (info->axis_id == index_) { if (direction_p != NULL) *direction_p = info->direction; if (delta_p != NULL) *delta_p = 0.0; if (info->last_value_valid) { if (delta_p != NULL) { *delta_p = (value - info->last_value) / info->increment; } info->last_value = value; } else { info->last_value = value; info->last_value_valid = TRUE; } return TRUE; } } return FALSE; } void _clutter_input_device_reset_scroll_info (ClutterInputDevice *device) { guint i; if (device->scroll_info == NULL) return; for (i = 0; i < device->scroll_info->len; i++) { ClutterScrollInfo *info = &g_array_index (device->scroll_info, ClutterScrollInfo, i); info->last_value_valid = FALSE; } } static void on_grab_sequence_actor_destroy (ClutterActor *actor, ClutterInputDevice *device) { ClutterEventSequence *sequence = g_hash_table_lookup (device->inv_sequence_grab_actors, actor); if (sequence != NULL) { g_hash_table_remove (device->sequence_grab_actors, sequence); g_hash_table_remove (device->inv_sequence_grab_actors, actor); } } /** * clutter_input_device_sequence_grab: * @device: a #ClutterInputDevice * @sequence: a #ClutterEventSequence * @actor: a #ClutterActor * * Acquires a grab on @actor for the given @device and the given touch * @sequence. * * Any touch event coming from @device and from @sequence will be * delivered to @actor, bypassing the usual event delivery mechanism, * until the grab is released by calling * clutter_input_device_sequence_ungrab(). * * The grab is client-side: even if the windowing system used by the Clutter * backend has the concept of "device grabs", Clutter will not use them. * * Since: 1.12 */ void clutter_input_device_sequence_grab (ClutterInputDevice *device, ClutterEventSequence *sequence, ClutterActor *actor) { ClutterActor *grab_actor; g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); if (device->sequence_grab_actors == NULL) { grab_actor = NULL; device->sequence_grab_actors = g_hash_table_new (NULL, NULL); device->inv_sequence_grab_actors = g_hash_table_new (NULL, NULL); } else { grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence); } if (grab_actor != NULL) { g_signal_handlers_disconnect_by_func (grab_actor, G_CALLBACK (on_grab_sequence_actor_destroy), device); g_hash_table_remove (device->sequence_grab_actors, sequence); g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor); } g_hash_table_insert (device->sequence_grab_actors, sequence, actor); g_hash_table_insert (device->inv_sequence_grab_actors, actor, sequence); g_signal_connect (actor, "destroy", G_CALLBACK (on_grab_sequence_actor_destroy), device); } /** * clutter_input_device_sequence_ungrab: * @device: a #ClutterInputDevice * @sequence: a #ClutterEventSequence * * Releases the grab on the @device for the given @sequence, if one is * in place. * * Since: 1.12 */ void clutter_input_device_sequence_ungrab (ClutterInputDevice *device, ClutterEventSequence *sequence) { ClutterActor *grab_actor; g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); if (device->sequence_grab_actors == NULL) return; grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence); if (grab_actor == NULL) return; g_signal_handlers_disconnect_by_func (grab_actor, G_CALLBACK (on_grab_sequence_actor_destroy), device); g_hash_table_remove (device->sequence_grab_actors, sequence); g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor); if (g_hash_table_size (device->sequence_grab_actors) == 0) { g_hash_table_destroy (device->sequence_grab_actors); device->sequence_grab_actors = NULL; g_hash_table_destroy (device->inv_sequence_grab_actors); device->inv_sequence_grab_actors = NULL; } } /** * clutter_input_device_sequence_get_grabbed_actor: * @device: a #ClutterInputDevice * @sequence: a #ClutterEventSequence * * Retrieves a pointer to the #ClutterActor currently grabbing the * touch events coming from @device given the @sequence. * * Return value: (transfer none): a #ClutterActor, or %NULL * * Since: 1.12 */ ClutterActor * clutter_input_device_sequence_get_grabbed_actor (ClutterInputDevice *device, ClutterEventSequence *sequence) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); if (device->sequence_grab_actors == NULL) return NULL; return g_hash_table_lookup (device->sequence_grab_actors, sequence); } /** * clutter_input_device_get_vendor_id: * @device: a slave #ClutterInputDevice * * Gets the vendor ID of this device. * * Returns: the vendor ID * * Since: 1.22 */ const gchar * clutter_input_device_get_vendor_id (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); g_return_val_if_fail (clutter_input_device_get_device_mode (device) != CLUTTER_INPUT_MODE_MASTER, NULL); return device->vendor_id; } /** * clutter_input_device_get_product_id: * @device: a slave #ClutterInputDevice * * Gets the product ID of this device. * * Returns: the product ID * * Since: 1.22 */ const gchar * clutter_input_device_get_product_id (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL); g_return_val_if_fail (clutter_input_device_get_device_mode (device) != CLUTTER_INPUT_MODE_MASTER, NULL); return device->product_id; }