include $(top_srcdir)/build-aux/autotools/Makefile.am.silent UNIT_TESTS = \ test-texture-slicing.c \ test-texture-async.c \ test-texture-material.c \ test-events.c \ test-scale.c \ test-actors.c \ test-shader-effects.c \ test-script.c \ test-grab.c \ test-cogl-shader-arbfp.c \ test-cogl-shader-glsl.c \ test-animator.c \ test-state.c \ test-state-animator.c \ test-fbo.c \ test-multistage.c \ test-cogl-primitives.c \ test-cogl-tex-tile.c \ test-cogl-tex-convert.c \ test-cogl-tex-foreign.c \ test-cogl-tex-getset.c \ test-cogl-offscreen.c \ test-cogl-tex-polygon.c \ test-cogl-multitexture.c \ test-stage-read-pixels.c \ test-clip.c \ test-paint-wrapper.c \ test-texture-quality.c \ test-layout.c \ test-animation.c \ test-easing.c \ test-binding-pool.c \ test-text.c \ test-text-field.c \ test-cairo-clock.c \ test-cairo-flowers.c \ test-cogl-vertex-buffer.c \ test-stage-sizing.c \ test-scrolling.c \ test-swipe-action.c \ test-cogl-point-sprites.c \ test-table-layout.c \ test-path-constraint.c \ test-state-script.c \ test-devices.c \ test-content.c \ test-keyframe-transition.c \ test-bind-constraint.c \ test-touch-events.c \ test-rotate-zoom.c if X11_TESTS UNIT_TESTS += test-pixmap.c endif if PIXBUF_TESTS UNIT_TESTS += \ test-image.c endif if OS_WIN32 SHEXT = else SHEXT = $(EXEEXT) endif # For convenience, this provides a way to easily run individual unit tests: wrappers: stamp-test-interactive @true GIT_IGNORE_EXTRA = \ stamp-test-interactive \ stamp-test-unit-names \ test-unit-names.h \ $(UNIT_TESTS:.c=$(SHEXT)) include $(top_srcdir)/build-aux/autotools/Makefile.am.gitignore stamp-test-interactive: Makefile @wrapper=$(abs_builddir)/wrapper.sh ; \ chmod +x $$wrapper && \ for i in $(UNIT_TESTS); \ do \ test_bin=$${i%*.c} ; \ echo " GEN $$test_bin" ; \ ( echo "#!/bin/sh" ; \ echo "$$wrapper $$test_bin \$$@" \ ) > $$test_bin$(SHEXT) ; \ chmod +x $$test_bin$(SHEXT) ; \ done \ && echo timestamp > $(@F) $(top_builddir)/build-aux/win32/test-interactive-clutter.bat: Makefile @echo " GEN test-interactive-clutter.bat" ; \ for i in $(UNIT_TESTS); \ do \ case $$i in \ test-pixmap.c|test-devices.c) ;; \ *.c) test_bin=$${i%*.c} \ ;; \ esac; \ ( echo "test-interactive-clutter $$test_bin" ) > $$test_bin-clutter.bat ; \ ( echo "test-interactive-clutter $$test_bin" ) >> test-interactive-clutter.bat ; \ done \ && mv -f *.bat $(top_builddir)/build-aux/win32/ $(top_builddir)/build-aux/win32/test-unit-names.h: test-unit-names.h @echo " CP "; cp test-unit-names.h $(top_builddir)/build-aux/win32/ test-unit-names.h: stamp-test-unit-names @true stamp-test-unit-names: Makefile @( echo "/* ** This file is autogenerated. Do not edit. ** */" ; \ echo "" ; \ echo "const char *test_unit_names[] = {" ) > test-unit-names.h ; \ for i in $(UNIT_TESTS); \ do \ test_bin=$${i%*.c} ; \ echo " \"$$test_bin\"," >> test-unit-names.h ; \ done \ && echo "};" >> test-unit-names.h \ && echo timestamp > $(@F) clean-wrappers: @for i in $(UNIT_TESTS); \ do \ test_bin=$${i%*.c} ; \ echo " RM $$test_bin"; \ rm -f $$test_bin$(SHEXT); \ done \ && rm -f $(top_builddir)/build-aux/win32/*.bat \ && rm -f stamp-test-unit-names \ && rm -f stamp-test-interactive .PHONY: wrappers clean-wrappers common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_API_VERSION@.la check_PROGRAMS = test-interactive check_SCRIPTS = wrappers $(top_builddir)/build-aux/win32/test-interactive-clutter.bat test_interactive_SOURCES = test-main.c $(UNIT_TESTS) nodist_test_interactive_SOURCES = test-unit-names.h test_interactive_CFLAGS = $(CLUTTER_CFLAGS) $(GDK_PIXBUF_CFLAGS) test_interactive_CPPFLAGS = \ -DTESTS_DATADIR=\""$(abs_srcdir)"\" \ -DG_DISABLE_SINGLE_INCLUDES \ -DGLIB_DISABLE_DEPRECATION_WARNINGS \ -DCOGL_DISABLE_DEPRECATION_WARNINGS \ -DCLUTTER_DISABLE_DEPRECATION_WARNINGS \ -I$(top_srcdir) \ -I$(top_builddir) \ -I$(top_srcdir)/clutter \ -I$(top_builddir)/clutter test_interactive_LDFLAGS = -export-dynamic test_interactive_LDADD = $(CLUTTER_LIBS) $(GDK_PIXBUF_LIBS) $(common_ldadd) $(LIBM) EXTRA_DIST = \ wrapper.sh.in \ $(top_builddir)/build-aux/win32/test-unit-names.h \ test-script.json \ test-script-signals.json \ redhand.png DISTCLEANFILES = wrapper.sh .gitignore test-unit-names.h BUILT_SOURCES = test-unit-names.h dist-hook: $(top_builddir)/build-aux/win32/vs9/test-interactive-clutter.vcproj $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj.filters $(top_builddir)/build-aux/win32/vs9/test-interactive-clutter.vcproj: $(top_srcdir)/build-aux/win32/vs9/test-interactive-clutter.vcprojin for F in $(test_interactive_SOURCES); do \ case $$F in \ test-pixmap.c|test-devices.c) ;; \ *.c) echo ' ' \ ;; \ esac; \ done > testinteractive.sourcefiles $(CPP) -P - <$(top_srcdir)/build-aux/win32/vs9/test-interactive-clutter.vcprojin >$@ rm -f testinteractive.sourcefiles $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build-aux/win32/vs10/test-interactive-clutter.vcxprojin for F in $(test_interactive_SOURCES); do \ case $$F in \ test-pixmap.c|test-devices.c) ;; \ *.c) echo ' ' \ ;; \ esac; \ done > testinteractive.vs10.sourcefiles $(CPP) -P - <$(top_srcdir)/build-aux/win32/vs10/test-interactive-clutter.vcxprojin >$@ rm -f testinteractive.vs10.sourcefiles $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj.filtersin for F in $(test_interactive_SOURCES); do \ case $$F in \ test-pixmap.c|test-devices.c) ;; \ *.c) echo ' Sources' \ ;; \ esac; \ done > testinteractive.vs10.sourcefiles.filters $(CPP) -P - <$(top_srcdir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@ rm -f testinteractive.vs10.sourcefiles.filters # Let the VS9/VS10 Project files be cleared out before they are re-expanded... DISTCLEANFILES += \ $(top_builddir)/build-aux/win32/test-unit-names.h \ $(top_builddir)/build-aux/win32/vs9/test-interactive-clutter.vcproj \ $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj \ $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj.filters EXTRA_DIST += \ $(top_builddir)/build-aux/win32/vs9/test-interactive-clutter.vcproj \ $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj \ $(top_builddir)/build-aux/win32/vs10/test-interactive-clutter.vcxproj.filters clean-local: clean-wrappers