include $(top_srcdir)/build/autotools/Makefile.am.silent UNIT_TESTS = \ test-texture-slicing.c \ test-texture-async.c \ test-texture-material.c \ test-events.c \ test-scale.c \ test-actors.c \ test-actor-clone.c \ test-behave.c \ test-shader-effects.c \ test-depth.c \ test-threads.c \ test-script.c \ test-model.c \ test-grab.c \ test-fullscreen.c \ test-shader.c \ test-cogl-shader-arbfp.c \ test-cogl-shader-glsl.c \ test-animator.c \ test-state.c \ test-state-animator.c \ test-unproject.c \ test-fbo.c \ test-multistage.c \ test-cogl-primitives.c \ test-cogl-tex-tile.c \ test-cogl-tex-convert.c \ test-cogl-tex-foreign.c \ test-cogl-tex-getset.c \ test-cogl-offscreen.c \ test-cogl-tex-polygon.c \ test-cogl-multitexture.c \ test-stage-read-pixels.c \ test-clip.c \ test-paint-wrapper.c \ test-texture-quality.c \ test-layout.c \ test-animation.c \ test-easing.c \ test-binding-pool.c \ test-text.c \ test-text-field.c \ test-cairo-clock.c \ test-cairo-flowers.c \ test-cogl-vertex-buffer.c \ test-bin-layout.c \ test-flow-layout.c \ test-box-layout.c \ test-stage-sizing.c \ test-drag.c \ test-constraints.c \ test-scrolling.c \ test-swipe-action.c \ test-cogl-point-sprites.c \ test-table-layout.c \ test-path-constraint.c \ test-snap-constraint.c \ test-state-script.c \ test-drop.c \ test-devices.c if X11_TESTS UNIT_TESTS += test-pixmap.c endif if OS_WIN32 SHEXT = else SHEXT = $(EXEEXT) endif # For convenience, this provides a way to easily run individual unit tests: wrappers: stamp-test-interactive ../../build/win32/test-interactive-clutter.bat @true stamp-test-interactive: Makefile @wrapper=$(abs_builddir)/wrapper.sh ; \ chmod +x $$wrapper && \ ( echo "/stamp-test-interactive" ; \ echo "/stamp-test-unit-names" ; \ echo "/test-interactive" ; \ echo "/test-unit-names.h" ; \ echo "*.o" ; \ echo ".gitignore" ) > .gitignore ; \ for i in $(UNIT_TESTS); \ do \ test_bin=$${i%*.c} ; \ echo " GEN $$test_bin" ; \ ( echo "#!/bin/sh" ; \ echo "$$wrapper $$test_bin \$$@" \ ) > $$test_bin$(SHEXT) ; \ chmod +x $$test_bin$(SHEXT) ; \ echo "/$$test_bin$(SHEXT)" >> .gitignore ; \ done \ && echo timestamp > $(@F) ../../build/win32/test-interactive-clutter.bat: Makefile test-interactive$(EXEEXT) echo " GEN test-interactive-clutter.bat" ; \ for i in $(UNIT_TESTS); \ do \ case $$i in \ test-pixmap.c|test-devices.c) ;; \ *.c) test_bin=$${i%*.c} \ ;; \ esac; \ ( echo "test-interactive-clutter $$test_bin" ) > $$test_bin-clutter.bat ; \ ( echo "test-interactive-clutter $$test_bin" ) >> test-interactive-clutter.bat ; \ done \ && cp *.bat $(top_srcdir)/build/win32/ ../../build/win32/test-unit-names.h: test-unit-names.h cp test-unit-names.h $(top_srcdir)/build/win32 test-unit-names.h: stamp-test-unit-names @true stamp-test-unit-names: Makefile @( echo "/* ** This file is autogenerated. Do not edit. ** */" ; \ echo "" ; \ echo "const char *test_unit_names[] = {" ) > test-unit-names.h ; \ for i in $(UNIT_TESTS); \ do \ test_bin=$${i%*.c} ; \ echo " \"$$test_bin\"," >> test-unit-names.h ; \ done \ && echo "};" >> test-unit-names.h \ && echo timestamp > $(@F) clean-wrappers: @for i in $(UNIT_TESTS); \ do \ test_bin=$${i%*.c} ; \ echo " RM $$test_bin"; \ rm -f $$test_bin$(SHEXT); \ done \ && rm -f $(top_srcdir)/build/win32/*.bat \ && rm -f *.bat \ && rm -f stamp-test-interactive .PHONY: wrappers clean-wrappers INCLUDES = \ -I$(top_srcdir) \ -I$(top_srcdir)/clutter \ -I$(top_srcdir)/clutter/cogl \ -I$(top_builddir)/clutter \ -I$(top_builddir)/clutter/cogl common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_API_VERSION@.la noinst_PROGRAMS = test-interactive test_interactive_SOURCES = test-main.c test-unit-names.h $(UNIT_TESTS) test_interactive_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS) test_interactive_CPPFLAGS = \ -DTESTS_DATADIR=\""$(abs_top_srcdir)/tests/data"\" \ -DG_DISABLE_SINGLE_INCLUDES \ -DGLIB_DISABLE_DEPRECATION_WARNINGS \ -DCLUTTER_DISABLE_DEPRECATION_WARNINGS test_interactive_LDFLAGS = -export-dynamic test_interactive_LDADD = $(CLUTTER_LIBS) $(common_ldadd) -lm EXTRA_DIST = wrapper.sh.in DISTCLEANFILES = wrapper.sh .gitignore test-unit-names.h BUILT_SOURCES = wrappers test-unit-names.h dist-hook: ../../build/win32/vs9/test-interactive-clutter.vcproj ../../build/win32/vs10/test-interactive-clutter.vcxproj ../../build/win32/vs10/test-interactive-clutter.vcxproj.filters ../../build/win32/vs9/test-interactive-clutter.vcproj: $(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin for F in $(test_interactive_SOURCES); do \ case $$F in \ test-pixmap.c|test-devices.c) ;; \ *.c) echo ' ' \ ;; \ esac; \ done >testinteractive.sourcefiles $(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin >$@ rm testinteractive.sourcefiles ../../build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin for F in $(test_interactive_SOURCES); do \ case $$F in \ test-pixmap.c|test-devices.c) ;; \ *.c) echo ' ' \ ;; \ esac; \ done >testinteractive.vs10.sourcefiles $(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin >$@ rm testinteractive.vs10.sourcefiles ../../build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin for F in $(test_interactive_SOURCES); do \ case $$F in \ test-pixmap.c|test-devices.c) ;; \ *.c) echo ' Sources' \ ;; \ esac; \ done >testinteractive.vs10.sourcefiles.filters $(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@ rm testinteractive.vs10.sourcefiles.filters # Let the VS9/VS10 Project files be cleared out before they are re-expanded... DISTCLEANFILES += ../../build/win32/vs9/test-interactive-clutter.vcproj \ ../../build/win32/vs10/test-interactive-clutter.vcxproj \ ../../build/win32/vs10/test-interactive-clutter.vcxproj.filters clean-local: clean-wrappers