#include #include #include #define TEST_STATE_SCRIPT_FILE "test-script-signals.json" gboolean on_button_press (ClutterActor *actor, ClutterEvent *event, gpointer dummy G_GNUC_UNUSED) { g_print ("Button pressed!\n"); return FALSE; } G_MODULE_EXPORT int test_state_script_main (int argc, char *argv[]) { ClutterActor *stage, *button; ClutterScript *script; GError *error = NULL; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return EXIT_FAILURE; script = clutter_script_new (); clutter_script_load_from_file (script, TEST_STATE_SCRIPT_FILE, &error); if (error != NULL) g_error ("Unable to load '%s': %s\n", TEST_STATE_SCRIPT_FILE, error->message); stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "State Script"); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); clutter_actor_show (stage); button = CLUTTER_ACTOR (clutter_script_get_object (script, "button")); clutter_container_add_actor (CLUTTER_CONTAINER (stage), button); clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5)); clutter_script_connect_signals (script, NULL); clutter_main (); g_object_unref (script); return EXIT_SUCCESS; }